CUSTOM
X3AP,X3TC
1640
NONE
$1 $0 get suns array
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1641
NONE
$0 show effect: effect= $1
RefObj
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1642
NONE
display info box: text= $0, icon= $1, timeout= $2, fadeout= $3
Var/String
Var/Number
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1643
NONE
$0 connect complex: cckit= $1, x= $2, y= $3, z= $4, station1= $5, station2= $6
RetVar
Var/Station Type
Var/Number
Var/Number
Var/Number
Var/Station
Var/Station
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1644
NONE
$0 show in property menu: $1
RefObj
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1645
NONE
$0 station is open for trading: $1
RefObj
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1646
NONE
$0 start build station: type= $1 sector= $2 x= $3 y= $4 z= $5 asteroid yield= $6
RetVar
Var/Station Type
Var/Sector
Var/Number
Var/Number
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1647
NONE
$0 turn to face object: $1
RefObj
Var/Ship/Station
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1648
NONE
$0 create new array, arguments= $1, $2, $3, $4, $5, $6, $7, $8, $9
RetVar
Value
Value
Value
Value
Value
Value
Value
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1649
NONE
$0 open custom menu: title=$1 description=$2 option array=$3 callback script=$4 args=$5
RetVar
Var/String
Var/String
Var/Array
Script Name
Var/Array
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1650
NONE
$0 open custom info menu: title=$1 description=$2 option array=$3 callback script=$4 args=$5 max options=$6
RetVar
Var/String
Var/String
Var/Array
Script Name
Var/Array
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1651
NONE
add dynamic trade bar to menu: $0, text=$1, min=$2, max=$3, current=$4, return value=$5, left text=$6, right text=$7, enter sets=$8
Var/Array
Var/String
Var/Number
Var/Number
Var/Number
Value
Var/String
Var/String
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1652
NONE
add custom dynamic menu item to array $0: text=$1 return value=$2
Var/Array
Var/String
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1653
NONE
add value selection with match to menu: $0, text=$1, value array=$2, display array=$3, default=$4, return id=$5
Var/Array
Var/String
Var/Array
Var/Array
Var/Number
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1654
NONE
$0 join arrays: first=$1, second=$2
RetVar
Var/Array
Var/Array
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1655
NONE
$0 sort two dimensional array by element: array=$1, element=$2, reverse=$3
RetVar
Var/Array
Var/Number
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1656
NONE
$0 sort parallel array by element: array=$1, element=$2, reverse=$3
RetVar
Var/Array
Var/Number
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1657
NONE
$0 array to string: array=$1, text separator=$2, format wrapper=$3
RetVar
Var/Array
Var/String
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1658
NONE
$0 $1 get position relative to object: relative x,y,z pos=$2
RetVar
RefObj
Var/Array
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1659
NONE
$0 format number: number=$1, format wrapper=$2
RetVar
Var/Number
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1660
NONE
$0 get sector sun efficiency: sector= $1
RetVar
Var/Sector
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1661
NONE
set menu option: $0, title= $1
Var/Array
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1662
NONE
set menu option: $0, description= $1
Var/Array
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1663
NONE
$0 columnize menu text: array= $1, text= $2, alignment= $3, colour= $4, column width= $5
RetVar
Var/Array
Value
Var/Number
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1664
NONE
$0 get wares of maintype: maintype= $1
RetVar
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1665
NONE
$0 station set default shields
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1666
NONE
$0 create new fixed size array, size= $1, arguments= $2, $3, $4, $5, $6, $7, $8, $9
RetVar
Var/Number
Value
Value
Value
Value
Value
Value
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1667
NONE
$0 strip colour from string: $1
RetVar
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1668
NONE
debug check string for cheats: $0
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1669
NONE
set fight rank= $0
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1670
NONE
set trade rank= $0
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1671
NONE
save game: slot $0
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1672
NONE
$0 add missiles per value: $1
RefObj
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1673
NONE
$0 add tunings per value: $1 variance= $2
RefObj
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1674
NONE
$0 $1 get distance to nearest vertex of: x=$2, y=$3, z=$4
RetVar
RefObj
Var/Number
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1675
NONE
set game time: time= $0
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1676
NONE
$0 real time
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1677
NONE
set real time: time= $0
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1678
NONE
set menu option: $0, icon= $1
Value
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1679
NONE
$0 $1 get shipyards sells ware: ware= $2 , jumps= $3 , flags= $4 , exclude= $5
RetVar
RefObj
Var/Ware
Var/Number
Var/Number
Var/Array
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1680
NONE
$0 $1 is named script $2 on stack of task= $3
RetVar
RefObj
Var/String
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1681
NONE
$0 $1 needed jump drive energy for jumps $2
RetVar
RefObj
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1682
NONE
$0 $1 max jump range based on cargo energy
RetVar
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1683
NONE
$0 get in-game date string: time= $1 include time= $2
RetVar
Var/Number
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1684
NONE
$0 get ship class dock array: ship type= $1 external= $2
RetVar
Var/Ship Type
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1685
NONE
$0 get station class dock array: station type= $1 external= $2
RetVar
Var/Station Type
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1686
NONE
$0 get hull of type: subtype=$1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1687
NONE
$0 get rotation speed xyz array of type: subtype=$1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1688
NONE
$0 get avg rotation speed of type: subtype=$1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1689
NONE
$0 get max upgraded rotation speed xyz array of type: subtype=$1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1690
NONE
$0 get max upgraded avg rotation speed of type: subtype=$1 return upgrades=$2
RetVar
Var/Ship Type
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1691
NONE
$0 get acceleration of type: subtype=$1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1692
NONE
$0 get max upgraded acceleration of type: subtype=$1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1693
NONE
$0 get speed of type: subtype=$1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1694
NONE
$0 get max upgraded speed of type: subtype=$1 return upgrades=$2
RetVar
Var/Ship Type
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1695
NONE
$0 get max shield type of type: subtype=$1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1696
NONE
$0 get number of shield slots of type: subtype=$1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1697
NONE
$0 get number of missile slots of type: subtype=$1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1698
NONE
$0 get cargo bay size of type: subtype=$1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1699
NONE
$0 get max upgraded cargo bay size of type: subtype=$1 return upgrades=$2
RetVar
Var/Ship Type
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1700
NONE
$0 get transport class capacity of type: subtype=$1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1701
NONE
$0 get number of dock ports of type: subtype=$1
RetVar
Var/Ship Type/Station Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1702
NONE
$0 get dock bay size of type: subtype=$1
RetVar/If
Var/Ship Type/Station Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1703
NONE
$0 is docking possible onto type: subtype=$1 by subtype=$2
RetVar/If
Var/Ship Type/Station Type
Var/Ship Type/Station Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1704
NONE
$0 get number of turrets of type: subtype=$1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1705
NONE
$0 get number of lasers in turret of ship type: subtype=$1, turret=$2
RetVar
Var/Ship Type
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1706
NONE
$0 get number of physical guns in turret of ship type: subtype=$1, turret=$2
RetVar
Var/Ship Type
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1707
NONE
$0 get total laser count of type: subtype=$1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1708
NONE
$0 get laser energy capacity of type: subtype=$1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1709
NONE
$0 get weapon recharge rate of type: subtype=$1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1710
NONE
$0 get turret id from cockpit of type: subtype=$1, cockpit=$2
RetVar
Var/Ship Type
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1711
NONE
$0 get turret laser mask of type: subtype=$1, turret=$2
RetVar
Var/Ship Type
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1712
NONE
$0 can laser install into turret of type: subtype=$1, laser subtype=$2, turret=$3
RetVar/If
Var/Ship Type
Var/Ware
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1713
NONE
$0 get missile mask of type: subtype=$1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1714
NONE
$0 can missile be installed into type: subtype=$1, missile subtype=$2
RetVar/If
Var/Ship Type
Var/Ware
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1715
NONE
$0 get cockpit textid of type: subtype=$1, cockpit=$2
RetVar
Var/Ship Type
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1716
NONE
$0 get turret textid of type: subtype=$1, turret=$2
RetVar
Var/Ship Type
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1717
NONE
$0 get class of type: subtype= $1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1718
NONE
$0 get skin of type: subtype=$1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1719
NONE
$0 get missile array of type: subtype=$1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1720
NONE
$0 get laser reload time of type: laser type=$1
RetVar
Var/Ware
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1721
NONE
$0 get laser energy of type: laser type=$1
RetVar
Var/Ware
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1722
NONE
$0 get max laser energy of type: laser type=$1
RetVar
Var/Ware
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1723
NONE
$0 get missile speed of type: missile type=$1
RetVar
Var/Ware
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1724
NONE
$0 get shield energy of type: shield type=$1
RetVar
Var/Ware
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1725
NONE
$0 get shield efficiency of type: shield type=$1
RetVar
Var/Ware
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1726
NONE
$0 get shield recharge rate of type: shield type=$1
RetVar
Var/Ware
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1727
NONE
$0 get station size of type: subtype= $1
RetVar
Var/Station Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1728
NONE
$0 get station product of type: subtype= $1
RetVar
Var/Station Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1729
NONE
$0 get station resources of type: subtype= $1
RetVar
Var/Station Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1730
NONE
$0 get station product cycle time of type: subtype= $1, efficiency= $2, player own= $3
RetVar
Var/Station Type
Var/Number
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1731
NONE
$0 get station products per cycle of type: subtype= $1, efficiency= $2, player own= $3
RetVar
Var/Station Type
Var/Number
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1732
NONE
$0 get station resources per cycle of type: subtype= $1, resource = $2, efficiency= $3, player own= $4
RetVar
Var/Station Type
Var/Ware
Var/Number
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1733
NONE
$0 set factory efficiency: efficiency= $1
RefObj
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1734
NONE
$0 is script with pid running: pid= $1
RetVar/If
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1735
NONE
override script code: target= $0 source= $1
Script Name
Script Name
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1736
NONE
$0 read file: name= $1
RetVar/If
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1737
NONE
$0 get racemask of object $1
RetVar
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1738
NONE
$0 HQ add blueprints to HQ: type = $1
RefObj
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1739
NONE
$0 HQ remove blueprints from HQ: type = $1
RefObj
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1740
NONE
$0 HQ add production item to HQ: type = $1, count = $2
RefObj
Var/Ship Type
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1741
NONE
$0 HQ remove production item from HQ: type = $1, count = $2
RefObj
Var/Ship Type
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1742
NONE
$1 $0 HQ has blueprints for: type = $2
RefObj
RetVar/IF
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1743
NONE
$0 HQ get blueprint resources required: shiptype = $1 ware = $2
RetVar
Var/Ship Type
Var/Ware
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1744
NONE
$1 $0 HQ get num production item on HQ
RefObj
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1745
NONE
$1 $0 HQ get production item count on HQ
RefObj
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1746
NONE
$1 $0 HQ get production item type on HQ
RefObj
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1747
NONE
$1 $0 HQ get production item subtype on HQ
RefObj
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1748
NONE
$1 $0 HQ get current production time on HQ
RefObj
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1749
NONE
$1 $0 HQ get current production start on HQ
RefObj
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1750
NONE
$1 $0 HQ get production resource percent on HQ
RefObj
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1751
NONE
$1 $0 HQ get blueprint time on HQ: shiptype = $2
RefObj
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1752
NONE
$1 $0 HQ get blueprint products on HQ: shiptype = $2
RefObj
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1753
NONE
al engine: register script name = $0
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1754
NONE
al engine: unregister script name = $0
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1755
NONE
$0 set invincible: invincible= $1
RefObj
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1756
NONE
$0 set mission icon: icon= $1 guid= $2
RefObj
Var/Number
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1757
NONE
$0 unset mission icon: guid= $1
RefObj
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1758
NONE
$0 $1 is boarding disabled
RetVar
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1759
NONE
$0 $1 is bailing disabled
RetVar
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1760
NONE
$0 set boarding disabled on ship: disabled= $1
RefObj
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1761
NONE
$0 set bailing disabled on ship: disabled= $1
RefObj
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1762
NONE
$0 capture ship: claim race = $1
RefObj
Var/Race
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1763
NONE
$0 bail ship: attacker=$1
RefObj
Var/Ship/Station
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1764
NONE
$0 add default equipment
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1765
NONE
$0 add marines
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1766
NONE
$0 $1 eject ware: ware=$2, amount=$3
RetVar
RefObj
Var/Ware
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1767
NONE
$0 $1 find nearest enemy ship: distance= $2, class= $3
RetVar/If
RefObj
Var/Number
Var/Class
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1768
NONE
$0 $1 get debris array from sector
RetVar/If
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1769
NONE
$0 $1 is object shown in property menu
RetVar/If
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1770
NONE
write to game-t $0 append= $1 value= $2
Var/Number
Var/Boolean
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1771
NONE
write to game-t $0 append= $1 printf: fmt= $2, $3, $4, $5, $6, $7
Var/Number
Var/Boolean
Value
Value
Value
Value
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1772
NONE
write to game-t $0 append= $1 printf: pageid= $2 textid= $3, $4, $5, $6, $7, $8
Var/Number
Var/Boolean
Var/Number
Var/Number
Value
Value
Value
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1773
NONE
$0 get favourite ship list
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1774
NONE
$0 get favourite ship counter
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1775
NONE
set favourite ships: list= $0, counter= $1
Var/Array
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1776
NONE
$0 get player statistics array
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1777
NONE
set player statistics array: array= $0
Var/Array
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1778
NONE
$0 get player killed ships array
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1779
NONE
set player killed ships array: array= $0
Var/Array
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1780
NONE
$0 $1 is sector visited
RetVar/If
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1781
NONE
$0 set sector visited: visited= $1
RefObj
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1782
NONE
sync jobs to time: time= $0
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1783
NONE
$0 $1 get collision objects
RetVar
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1784
NONE
$0 start build station wait for cycle time: type= $1 sector= $2 x= $3 y= $4 z= $5 asteroid yield= $6
RetVar
Var/Station Type
Var/Sector
Var/Number
Var/Number
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1785
NONE
$0 $1 get next gate on safe path: to sector= $2 pos= $3
RetVar
RefObj
Var/Sector
Var/Array
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1786
NONE
$0 $1 get station best buy price: start sector = $2 ware= $3 jumps= $4 reject price= $5 flags= $6 exclude= $7
RetVar
RefObj
Var/Sector
Var/Ware
Var/Number
Var/Number
Var/Number
Var/Array
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1787
NONE
$0 $1 get station best sell price: start sector = $2 ware= $3 jumps= $4 reject price= $5 flags= $6 exclude= $7
RetVar
RefObj
Var/Sector
Var/Ware
Var/Number
Var/Number
Var/Number
Var/Array
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1788
NONE
$0 $1 request station trade lock: station= $2 ware= $3 buy-sell= $4
RetVar
RefObj
Var/Station
Var/Ware
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1789
NONE
$0 $1 is station trade locked: ware= $2 buy-sell= $3
RetVar
RefObj
Var/Ware
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1790
NONE
$0 free station trade lock: ware= $1 buy-sell= $2
RefObj
Var/Ware
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1791
NONE
$0 $1 find ships in scanner range: of race= $2 class or type= $3 exclude race= $4 relation flags= $5 nearest to= $6
RetVar
RefObj
Var/Race
Value
Var/Race
Var/Number
Var/Ship/Station
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1792
NONE
$0 $1 find stations in scanner range: of race= $2 class or type= $3 exclude race= $4 relation flags= $5 nearest to= $6
RetVar
RefObj
Var/Race
Value
Var/Race
Var/Number
Var/Ship/Station
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1793
NONE
$0 $1 find flying wares in scanner range: of race= $2 nearest to= $3
RetVar
RefObj
Var/Race
Var/Ship/Station
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1794
NONE
$0 set orders string sprintf: fmt= $1 , $2 , $3 , $4 , $5 , $6
RefObj
Var/String
Value
Value
Value
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1795
NONE
$0 clear orders string
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1796
NONE
$0 $1 get closest object in array: array= $2
RetVar
RefObj
Var/Array
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1797
NONE
set script command reference conditions: command= $0 textid= $1, $2, $3, $4, $5, $6, $7, $8
Object Command/Signal
Var/Number
Var/Number
Var/Number
Var/Number
Var/Number
Var/Number
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1798
NONE
set script command reference conditions: wing command= $0 textid= $1, $2, $3, $4, $5, $6, $7, $8
Object Command/Signal
Var/Number
Var/Number
Var/Number
Var/Number
Var/Number
Var/Number
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1799
NONE
set script command upgrade: command= $0 wares= $1
Object Command/Signal
Var/Array
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1800
NONE
set script command upgrade: command= $0 wares= $1 script= $2
Object Command/Signal
Var/Array
Script Name
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1801
NONE
set script command upgrade: wing command= $0 wares= $1
Object Command/Signal
Var/Array
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1802
NONE
set script command upgrade: wing command= $0 wares= $1 script= $2
Object Command/Signal
Var/Array
Script Name
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1803
NONE
stop SETA
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1804
NONE
load map: file= $0
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1805
NONE
set player name: name= $0
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1806
NONE
$0 set remaining cycle time: sec= $1
RefObj
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1807
NONE
$1 $0 get factory efficiency
RefObj
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1808
NONE
$1 $0 ship set current missile: missile= $2
RefObj
RetVar
Var/Ware
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1809
NONE
$0 HQ set main player HQ
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1810
NONE
$0 HQ get main player HQ
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1811
NONE
unlock achievement: achievement name= $0
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1812
NONE
reset achievement: achievement name= $0
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1813
NONE
J3D play movie: movie id= $0
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1814
NONE
$1 get ware type code by nameID= $0
Var/String
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1815
NONE
J3D set player view to cockpit
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1816
NONE
$0 J3D SCR avoid freezing= $1 distance= $2 angle= $3
RefObj
Var/Number
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1817
NONE
$0 J3D SCFB avoid freezing= $1 coords= $2
RefObj
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1818
NONE
player lock input= $0
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1819
NONE
player lock control= $0
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1820
NONE
J3D set overlay visible= $0
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1821
NONE
$0 table alloc
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1822
NONE
$0 table get size: table = $1
RetVar
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1823
NONE
table set $0 ( $1 ) = $2
Value
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1824
NONE
$0 table get $1 ( $2 )
RetVar
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1825
NONE
$0 table get keys: table= $1
RetVar
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1826
NONE
$0 table remove key: table= $1, key= $2
RetVar
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1827
NONE
table clear: table= $0
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1828
NONE
$0 table get next key: table= $1 current key= $2
RetVar
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1829
NONE
$0 table clone $1
RetVar
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1830
NONE
toggle grid
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1831
NONE
set renamed sector: x= $0 y= $1 nameid= $2 race= $3
Var/Number
Var/Number
Var/Number
Var/Race
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1832
NONE
$0 get sector nameid: x= $1 y= $2
RetVar
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1833
NONE
$0 MD get objectives array
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1834
NONE
$1 $0 MD objective get id
RefObj
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1835
NONE
$0 MD objective manager get objective: id=$1
RetVar
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1836
NONE
MD cancel objective: id=$0
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1837
NONE
$1 MD set current objective: id=$0
Var/Number
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1838
NONE
$0 MD objective set type: type=$1
RefObj
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1839
NONE
$0 MD objective-briefing set description: title=$1 text=$2
RefObj
Var/String
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1840
NONE
$0 MD objective set briefing: briefing=$1 step=$2
RefObj
Value
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1841
NONE
$0 MD objective-briefing set mission: discipline=$2 level=$1
RefObj
Var/String
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1842
NONE
$0 MD objective set noabort: noabort=$1
RefObj
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1843
NONE
$0 MD objective set object: object=$1
RefObj
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1844
NONE
$0 MD objective set context: story=$1 chapter=$2
RefObj
Var/String
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1845
NONE
$0 MD objective manager get briefing: id=$1
RetVar
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1846
NONE
$0 MD briefing set background: background=$1
RefObj
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1847
NONE
$0 set sector population: population=$1
RefObj
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1848
NONE
$1 $0 sector get population
RefObj
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1849
NONE
write to file $0 append= $1 value= $2
Var/String
Var/Boolean
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1850
NONE
$1 $0 MD objective get icontype
RefObj
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1851
NONE
$0 MD objective set custom: icon=$1 action=$2 text=$3
RefObj
Var/String
Var/String
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1852
NONE
add non selectable menu item: $0, text=$1
Var/Array
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1853
NONE
$0 is ship type missile boat: subtype=$1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1854
NONE
$0 create menu return value: open menu, menu script=$1, script args=$2
RetVar
Var/String
Var/Array
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1855
NONE
$0 create menu return value: run script $1, script args=$2
RetVar
Var/String
Var/Array
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1856
NONE
set menu option: $0, page up/down keys for info=$1
Var/Array
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1857
NONE
register resupply ware: ware=$0
Var/Ware
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1858
NONE
unregister resupply ware: ware=$0
Var/Ware
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1859
NONE
$0 get registered resupply wares
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1860
NONE
$0 $1 get resupply ware amount: ware=$2
RetVar
RefObj
Var/Ware
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1861
NONE
$0 set resupply ware amount: ware=$1, amount=$2
RefObj
Var/Ware
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1065
NONE
$1 $0 get formation
RefObj
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1862
NONE
$0 set override name flags: name flags= $1 rename object= $2
RefObj
Var/Number
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1863
NONE
$0 $1 does ship have all required upgrades for command: $2
RetVar
RefObj
Object Command/Signal
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1864
NONE
$0 get global parameter value: parameter=$1 default=$2
RetVar
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1865
NONE
$1 $0 fire all turrets on target: $2, next target filter=$3
RefObj
RetVar/If
Value
Var/Class
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1866
NONE
$0 $1 is sector security threat in owned scanner range: sector= $2 , ship not a threat up to gun count= $3
RetVar
RefObj
Var/Sector
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1867
NONE
$0 $1 sector get wrecks array
RetVar/If
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1868
NONE
MD set md variable: name=$0 value=$1
Var/String
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1869
NONE
$1 MD get md variable: name=$0
Var/String
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1870
NONE
$0 get nameID for: type=$1 subtype=$2
RetVar
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1871
NONE
$0 ship get vatiation index of type: subtype=$1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1872
NONE
$0 get player GameStartString
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1873
NONE
$0 get player GameStartID
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1874
NONE
$1 $0 station open trade menu
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1875
NONE
$1 $0 object open info menu
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1876
NONE
$1 $0 ship open weapons menu
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1877
NONE
$1 $0 ship open freight menu
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1878
NONE
$0 mine set active: $1
RefObj
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1879
NONE
$0 is menu open
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1880
NONE
$0 $1 is factory producing
RetVar
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1881
NONE
kill menus
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1882
NONE
play cutscenes 8-11=$0 scene id=$1 0-5-96=$2
Var/Number
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1883
NONE
$1 $0 J3D object get instance
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1884
NONE
$1 J3D instance get children: instance=$0
Value
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1885
NONE
$1 J3D instance get body: instance=$0
Value
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1886
NONE
J3D instance set invisible: instance=$0 invisible=$1
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1887
NONE
J3D instance set alpha: instance=$0 alpha=$1
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1888
NONE
$1 J3D get bodyID from string: string=$0
Value
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1889
NONE
J3D instance add to instance: instance=$0 to instance=$1
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1890
NONE
$1 J3D instance get position array: instance=$0
Value
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1891
NONE
J3D instance set scale: instance=$0 scale=$1
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1892
NONE
$1 J3D instance get size: instance=$0
Value
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1893
NONE
J3D instance set size: instance=$0 size=$1
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1894
NONE
$0 J3D create instance
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1895
NONE
J3D delete instance: instance=$0
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1896
NONE
J3D instance set position: instance=$0 position array=$1
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1897
NONE
J3D instance set body: instance=$0 body=$1
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1898
NONE
$0 shipyard update production time
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1899
NONE
J3D instance set rotation: instance=$0 rotation array=$1
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1900
NONE
J3D copy rotation from instance: instance=$0 from instance=$1
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1901
NONE
J3D add instance to space scene: instance=$0  sector=$1
Value
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1902
NONE
$1 J3D instance get flags: instance=$0
Value
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1903
NONE
J3D instance set flags: instance=$0 flags=$1
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1904
NONE
$1 J3D instance get flags2: instance=$0
Value
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1905
NONE
J3D instance set flags2: instance=$0 flags=$1
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1906
NONE
$1 J3D sector delete instance at space scene: instance=$0
Value
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1907
NONE
J3D start one cycle animation on instance: instance=$0 cut id=$1 path serial=$2
Value
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1908
NONE
J3D stop animation on instance: instance=$0
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1909
NONE
$1 $0 J3D object get cut ID
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1910
NONE
$0 J3D get path serial: path=$1 from cut id=$2
RetVar/If
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1911
NONE
$0 J3D get path body: path serial=$1 from cut id=$2
RetVar/If
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1912
NONE
$0 J3D get path father: path serial=$1 from cut id=$2
RetVar/If
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1913
NONE
$1 J3D get num paths: from cut id=$0
Value
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1914
NONE
J3D start animation on instance: instance=$0 cut id=$1 path serial=$2
Value
Value
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1915
NONE
$1 J3D sector add instance to galaxy scene: instance=$0
Value
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1916
NONE
$1 J3D sector delete instance at galaxy scene: instance=$0
Value
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1917
NONE
$1 J3D sector add instance to dust scene: instance=$0
Value
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1918
NONE
$1 J3D sector delete instance at dust scene: instance=$0
Value
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1919
NONE
$0 $1 get sector local variable: variable name=$2
RetVar/If
RefObj
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1920
NONE
$0 sector set local variable: variable name=$1 value=$2
RefObj
Var/String
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1921
NONE
load music track: track number=$0
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1922
NONE
delete music track: track number=$0
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1923
NONE
play music track: track number=$0
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1924
NONE
stop music track: track number=$0
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1925
NONE
set music volume: track number=$0 volume=$1
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1926
NONE
$0 ship set glide: x=$1 y=$2 z=$3
RefObj
Var/Number
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1927
NONE
$0 ship set speed: speed=$1
RefObj
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1928
NONE
$0 object set hidden: hidden=$1
RefObj
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1929
NONE
$0 object play sound on object: sound=$1
RefObj
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1930
NONE
stop combat music: stop=$0
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1931
NONE
play music track: track=$0
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1932
NONE
$0 sector set music track: track=$1
RefObj
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1933
NONE
$1 $0 sector get music track
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1934
NONE
create sector: x=$0 y=$1 owner=$2
Var/Number
Var/Number
Var/Race
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1935
NONE
play music track to end: track=$0
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1936
NONE
$0 object set direction vector: x=$1 y=$2 z=$3
RefObj
Var/Number
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1937
NONE
$1 $0 object get direction x
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1938
NONE
$1 $0 object get direction y
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1939
NONE
$1 $0 object get direction z
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1940
NONE
$1 get vector from angles: alpha=$0 beta=$2
Var/Number
RetVar/If
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1941
NONE
$0 object stop task with ID: task ID=$1
RefObj
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1942
NONE
$0 ship rotate to: array a,b,g=$1
RefObj
Var/Array
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1943
NONE
$1 get angles from vector: x=$0, y=$2, z=$3
Var/Number
RetVar/If
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1944
NONE
normalize vector: vector=$0
Value
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1945
NONE
normalize vector: vector=$0 by value=$1
Value
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1946
NONE
$1 LinFunc: param=$0
Value
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1947
NONE
show promotion cut scene: page id=$0 text id=$1 medal type=$2
Var/Number
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1948
NONE
$0 object set highlighted: highlighted=$1
RefObj
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1949
NONE
$1 $0 object is highlighted
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1950
NONE
$1 $0 is race known for player
Var/Race
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1951
NONE
player set race known: race=$0
Var/Race
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1952
NONE
$1 $0 HQ get blueprints
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1953
NONE
$0 is bounce enabled
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1954
NONE
set bounce enabled: enabled= $0
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1955
NONE
$0 get player statistics laser fired
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1956
NONE
$0 get player statistics missile fired
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1957
NONE
$0 get player statistics laser hits
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1958
NONE
$0 get player statistics missile hits
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1959
NONE
$0 get player statistics total distance
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1960
NONE
$1 $0 get marine statistic: statistic id=$2
RefObj
RetVar/If
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1961
NONE
$0 set marine statistic: statistic id=$1 value=$2
RefObj
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1962
NONE
$0 ship disable selling: disable selling=$1
RefObj
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1963
NONE
$1 $0 ship is selling disabled
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1964
NONE
$1 $0 object get tasks array
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1965
NONE
$0 asteroid set no mine: no mine=$1
RefObj
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1966
NONE
$1 $0 asteroid is no mine
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1967
NONE
$0 set flight time: time=$1
RefObj
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1968
NONE
$0 object set no find: no find=$1
RefObj
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1969
NONE
$1 $0 object is no find
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1970
NONE
$0 object set rebuild: rebuild=$1
RefObj
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1971
NONE
$1 $0 object is rebuild
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1972
NONE
show help: text=$0, duration=$1
Var/String
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1973
NONE
J3D restart all monitors
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1974
NONE
set all races known
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1540
NONE
$0 get billions of credits in player account
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1541
NONE
$0 get amount of credits under a billion in player account
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1542
NONE
$0 get full amount of credits in player account formatted as string: include separators $1, use millions suffix for very large numbers $2
RetVar
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1543
NONE
show graph using graph data array $0
Var/Array
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1544
NONE
$0 format large number pair as string: billions $1, units $2, include separators $3, use millions suffix for very large numbers $4
RetVar
Var/Number
Var/Number
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1545
NONE
add info line section to menu: $0
Var/Array
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1546
NONE
add info line heading to menu: $0, heading=$1
Var/Array
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1549
NONE
add trade bar to menu: $0, text=$1, min=$2, max=$3, current=$4, return value=$5, left text=$6, right text=$7
Var/Array
Var/String
Var/Number
Var/Number
Var/Number
Var/String
Var/String
Var/String
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1550
NONE
add new grouping to menu: $0, text=$1, open=$2
Var/Array
Var/String
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1551
NONE
add end grouping to menu: $0
Var/Array
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1552
NONE
set menu option: $0, maximum infolines=$1
Var/Array
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1554
NONE
$0 create menu return value: command -> Open All Groups
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1555
NONE
$0 create menu return value: command -> Close All Groups
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1557
NONE
$0 set stock exchange unlock state: $1
RefObj
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1558
NONE
$1 $0 get stock exchange unlock state
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1559
NONE
$0 get all unlocked stock exchanges
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1560
NONE
add trade rank based on profit: race=$0 profit=$1
Var/Race
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1561
NONE
$1 $0 get owned share count
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1562
NONE
$0 set owned share count: $1
RefObj
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1563
NONE
set stock exchange corporate reports menu item: Enabled=$0
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1564
NONE
set stock exchange Company reports menu item: Enabled=$0
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1565
NONE
set stock exchange commodity reports menu item: Enabled=$0
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1566
NONE
set menu option: $0, use hover line=$1
Var/Array
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1567
NONE
$1 $0 is sector visible
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1568
NONE
$1 $0 get fleet ships: only currently with fleet: $2
RefObj
RetVar/If
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1569
NONE
$0 set fleet leader: $1
RefObj
Var/Ship/Station
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1570
NONE
$0 remove from fleet
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1571
NONE
$0 switch fleet leader to: $1
RefObj
Var/Ship/Station
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1572
NONE
$1 $0 is in fleet
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1573
NONE
$1 $0 get fleet leader
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1574
NONE
$1 $0 is fleet leader
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1575
NONE
$1 $0 is currently with fleet
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1576
NONE
$0 set with fleet: $1
RefObj
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1577
NONE
$1 $0 get player object count in sector: class=$2
RefObj
RetVar/If
Var/Class
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1578
NONE
$1 $0 is stock exchange accessible
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1581
NONE
$0 set job override name: nameID=$1
RefObj
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1582
NONE
$0 get trade stats for sectors: $1, only include these wares: $2, treat docks as producers: $3, include player docks: $4
RetVar/If
Var/Array
Var/Array
Var/Boolean
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1584
NONE
$0 get trade stats for sector: $1, only include these wares: $2, treat docks as producers: $3, include player docks: $4
RetVar/If
Var/Sector
Var/Array
Var/Boolean
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1585
NONE
$0 get cluster sectors for race $1, startsector: $2, threshold: $3, only include known: $4
RetVar/If
Var/Race
Var/Sector
Var/Number
Var/Boolean
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1596
NONE
set menu option: $0, maximum menu height=$1 lines
Var/Array
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1597
NONE
$0 get minimum, $1, $2, $3, $4, $5
RetVar/If
Var/Number
Var/Number
Var/Number
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1607
NONE
$0 get colour code: red=$1 green=$2 blue=$3 transparency=$4
RetVar
Var/Number
Var/Number
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1608
NONE
add player graph: script=$0 pageid=$1 textid=$2 group pageid=$3 group textid=$4 subgroup=$5
Script Name
Var/Number
Var/Number
Var/Number
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1609
NONE
remove player graph: script=$0 group pageid=$1 group textid=$2
Script Name
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1610
NONE
add class graph: class=$0 script=$1 pageid=$2 textid=$3 group pageid=$4 group textid=$5 subgroup=$6
Var/Class
Script Name
Var/Number
Var/Number
Var/Number
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1611
NONE
remove class graph: class=$0 script=$1 group pageid=$2 group textid=$3
Var/Class
Script Name
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1612
NONE
$0 add object graph: script=$1 pageid=$2 textid=$3 group pageid=$4 group textid=$5 subgroup=$6
RefObj
Script Name
Var/Number
Var/Number
Var/Number
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1613
NONE
$0 remove object graph: script=$1 group pageid=$2 group textid=$3
RefObj
Script Name
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1616
NONE
$0 get race id for race: $1
RetVar
Var/Race
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1619
NONE
$0 get player ship usage time: $1
RetVar
Var/Ship Type
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1620
NONE
$0 get player object killed count: $1
RetVar
Var/Ware
-------------- END DEFINITION ---------------
CUSTOM
X3TC
1621
NONE
$1 $0 get complex hangar
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1975
NONE
$0 set colour: hue=$1, saturation=$2
RefObj
Var/Number
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1976
NONE
$0 get wares for alert factories
RetVar
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1977
NONE
$0 get alert factories for $1
RetVar
Var/Ware
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1978
NONE
$0 $1 sector get custom object array
RetVar/If
RefObj
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1979
NONE
$1 $0 ship get mass
RefObj
RetVar/If
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1980
NONE
$0 ship set mass: mass=$1
RefObj
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1981
NONE
$0 ship disable drop freight: disable drop=$1
RefObj
Var/Number
-------------- END DEFINITION ---------------
CUSTOM
X3AP,X3TC
1982
NONE
$1 $0 ship is drop freight disabled
RefObj
RetVar/If
-------------- END DEFINITION ---------------
