Скриптовые команды FL: различия между версиями

(Новая страница: «1623 - set agent command: command= <Value>, script= <Script Name>, tasks= <Var/Number> 1624 - <RetVar> set agent custom command: script= <Script Name>, pageid= <V...»)
 
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1623 - set agent command: command= <Value>, script= <Script Name>, tasks= <Var/Number>
 
1623 - set agent command: command= <Value>, script= <Script Name>, tasks= <Var/Number>
 +
<br>
 
1624 - <RetVar> set agent custom command: script= <Script Name>, pageid= <Var/Number>, textid= <Var/Number>, tasks= <Var/Number>
 
1624 - <RetVar> set agent custom command: script= <Script Name>, pageid= <Var/Number>, textid= <Var/Number>, tasks= <Var/Number>
 +
<br>
 
1625 - <RefObj> set agent task progress: <Var/Number>
 
1625 - <RefObj> set agent task progress: <Var/Number>
 +
<br>
 
1626 - <RefObj> set agent task status: <Var/String>
 
1626 - <RefObj> set agent task status: <Var/String>
 +
<br>
 
1627 - <RefObj> set agent start timer: <Var/Boolean>
 
1627 - <RefObj> set agent start timer: <Var/Boolean>
 +
<br>
 
1628 - increase influence of <Var/Race> -> <Var/Race> amount= <Var/Number>
 
1628 - increase influence of <Var/Race> -> <Var/Race> amount= <Var/Number>
 +
<br>
 
1629 - decrease influence of <Var/Race> -> <Var/Race> amount= <Var/Number>
 
1629 - decrease influence of <Var/Race> -> <Var/Race> amount= <Var/Number>
 +
<br>
 
1630 - set influence: <Var/Race> race= <Var/Race> amount= <Var/Number>
 
1630 - set influence: <Var/Race> race= <Var/Race> amount= <Var/Number>
 +
<br>
 
1631 - remove custom agent command: id= <Var/Number>
 
1631 - remove custom agent command: id= <Var/Number>
 +
<br>
 
1632 - <RetVar> find custom agent command: script= <Script Name>
 
1632 - <RetVar> find custom agent command: script= <Script Name>
 +
<br>
 
1633 - <RetVar> get influence bonus increase: race= <Var/Race> amount= <Var/Number>
 
1633 - <RetVar> get influence bonus increase: race= <Var/Race> amount= <Var/Number>
 +
<br>
 
1634 - <RetVar> get influence bonus decrease: race= <Var/Race> amount= <Var/Number>
 
1634 - <RetVar> get influence bonus decrease: race= <Var/Race> amount= <Var/Number>
 +
<br>
 
1635 - <RetVar/IF> get influence bonus: race= <Var/Race>
 
1635 - <RetVar/IF> get influence bonus: race= <Var/Race>
 +
<br>
 
1636 - <RetVar/IF> get influence of <Var/Race> -> <Var/Race>
 
1636 - <RetVar/IF> get influence of <Var/Race> -> <Var/Race>
 +
<br>
 
1637 - <RetVar/IF> <RefObj> create agent: race= <Var/Race>, female= <Var/Boolean>, tasks= <Var/Number>
 
1637 - <RetVar/IF> <RefObj> create agent: race= <Var/Race>, female= <Var/Boolean>, tasks= <Var/Number>
 +
<br>
 
1638 - <RetVar> get all agents: race= <Var/Race>
 
1638 - <RetVar> get all agents: race= <Var/Race>
 +
<br>
 
1639 - register temporary bonus: id= <Var/String> pageid= <Var/Number> textid= <Var/Number> max= <Var/Number> expiretime= <Var/Number>s expiremax= <Var/Number>
 
1639 - register temporary bonus: id= <Var/String> pageid= <Var/Number> textid= <Var/Number> max= <Var/Number> expiretime= <Var/Number>s expiremax= <Var/Number>
 +
<br>
 
1640 - add temporary bonus: race= <Var/Race> id= <Var/String> amount= <Var/Number>
 
1640 - add temporary bonus: race= <Var/Race> id= <Var/String> amount= <Var/Number>
 +
<br>
 
1641 - set cultural bonus: race= <Var/Race> bonus= <Var/Number> pageid= <Var/Number> textid= <Var/Number>
 
1641 - set cultural bonus: race= <Var/Race> bonus= <Var/Number> pageid= <Var/Number> textid= <Var/Number>
 +
<br>
 
1642 - <RefObj> set mission flag: <Var/Boolean>
 
1642 - <RefObj> set mission flag: <Var/Boolean>
 +
<br>
 
1643 - <RetVar/IF> <RefObj> is from mission
 
1643 - <RetVar/IF> <RefObj> is from mission
 +
<br>
 
1644 - <RetVar/IF> <RefObj>  get user input: type= <Script Reference Type>, title= <Var/String>, without sector= <Var/Boolean>, filter= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value>
 
1644 - <RetVar/IF> <RefObj>  get user input: type= <Script Reference Type>, title= <Var/String>, without sector= <Var/Boolean>, filter= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value>
 +
<br>
 
1645 - set agent command: command= <Value>, script= <Script Name>, menuscript= <Script Name>, cmdcheck= <Var/Boolean>, tasks= <Var/Number>
 
1645 - set agent command: command= <Value>, script= <Script Name>, menuscript= <Script Name>, cmdcheck= <Var/Boolean>, tasks= <Var/Number>
 +
<br>
 
1646 - <RetVar> set agent custom command: script= <Script Name>, pageid= <Var/Number>, textid= <Var/Number>, menuscript= <Script Name>, cmdcheck= <Var/Boolean>, tasks= <Var/Number>
 
1646 - <RetVar> set agent custom command: script= <Script Name>, pageid= <Var/Number>, textid= <Var/Number>, menuscript= <Script Name>, cmdcheck= <Var/Boolean>, tasks= <Var/Number>
 +
<br>
 
1647 - <RetVar> create input: id= <Var/String>, user input= <Script Reference Type>, refobj= <Value>, description= <Var/String>, without sector= <Var/Boolean>, filterclass= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value>
 
1647 - <RetVar> create input: id= <Var/String>, user input= <Script Reference Type>, refobj= <Value>, description= <Var/String>, without sector= <Var/Boolean>, filterclass= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value>
 +
<br>
 
1648 - <RetVar> create input: id= <Var/String>, user input= <Script Reference Type>, refobj= <Value>, description= <Var/String>, sector= <Var/Sector>, filterclass= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value>
 
1648 - <RetVar> create input: id= <Var/String>, user input= <Script Reference Type>, refobj= <Value>, description= <Var/String>, sector= <Var/Sector>, filterclass= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value>
 +
<br>
 
1649 - <RetVar> create input: id= <Var/String> menu= <Var/Array> title= <Var/String> description= <Var/String> callback= <Var/Number>
 
1649 - <RetVar> create input: id= <Var/String> menu= <Var/Array> title= <Var/String> description= <Var/String> callback= <Var/Number>
 +
<br>
 
1650 - <RetVar> create input: id= <Var/String> info menu= <Var/Array> title= <Var/String> description= <Var/String> callback= <Var/Number> maxoptions= <Var/Number>
 
1650 - <RetVar> create input: id= <Var/String> info menu= <Var/Array> title= <Var/String> description= <Var/String> callback= <Var/Number> maxoptions= <Var/Number>
 +
<br>
 
1651 - <RetVar> get notoriety level: amount= <Var/Number>
 
1651 - <RetVar> get notoriety level: amount= <Var/Number>
 +
<br>
 
1652 - display game tip: text= <Var/String> delay= <Var/Number>
 
1652 - display game tip: text= <Var/String> delay= <Var/Number>
 +
<br>
 
1653 - apply bonus notoriety: race= <Var/Race> percentage= <Var/Number> expire= <Var/Number>s
 
1653 - apply bonus notoriety: race= <Var/Race> percentage= <Var/Number> expire= <Var/Number>s
 +
<br>
 
1654 - <RetVar/IF> get player HQ
 
1654 - <RetVar/IF> get player HQ
 +
<br>
 
1655 - <RefObj> set as player HQ
 
1655 - <RefObj> set as player HQ
 +
<br>
 
1656 - <RetVar/IF> <RefObj>  get agent statistic: id= <Var/String>
 
1656 - <RetVar/IF> <RefObj>  get agent statistic: id= <Var/String>
 +
<br>
 
1657 - <RefObj> inc agent statistic: id= <Var/String> amount= <Var/Number>
 
1657 - <RefObj> inc agent statistic: id= <Var/String> amount= <Var/Number>
 +
<br>
 
1658 - <RefObj> set agent statistic: id= <Var/String> amount= <Var/Number>
 
1658 - <RefObj> set agent statistic: id= <Var/String> amount= <Var/Number>
 +
<br>
 
1659 - register diplomacy statistic: id= <Var/String> pageid= <Var/Number> textid= <Var/Number>
 
1659 - register diplomacy statistic: id= <Var/String> pageid= <Var/Number> textid= <Var/Number>
 +
<br>
 
1660 - <RetVar> update trade bar menu input: data= <Var/Array> min= <Var/Number> max= <Var/Number> volume= <Var/Number> other= <Var/Number> left text= <Var/String> right text= <Var/String>
 
1660 - <RetVar> update trade bar menu input: data= <Var/Array> min= <Var/Number> max= <Var/Number> volume= <Var/Number> other= <Var/Number> left text= <Var/String> right text= <Var/String>
 +
<br>
 
1661 - <RetVar> create input: id= <Var/String>, dynamic menu= <Var/Array>, title= <Var/String>, description= <Var/String>, callback= <Var/Number>, update= <Var/Number>ms
 
1661 - <RetVar> create input: id= <Var/String>, dynamic menu= <Var/Array>, title= <Var/String>, description= <Var/String>, callback= <Var/Number>, update= <Var/Number>ms
 +
<br>
 
1662 - <RetVar> create input: id= <Var/String>, dynamic info menu= <Var/Array>, title= <Var/String>, description= <Var/String>, callback= <Var/Number>, update= <Var/Number>ms, maxoptions= <Var/Number>
 
1662 - <RetVar> create input: id= <Var/String>, dynamic info menu= <Var/Array>, title= <Var/String>, description= <Var/String>, callback= <Var/Number>, update= <Var/Number>ms, maxoptions= <Var/Number>
 +
<br>
 
1663 - <RetVar> get notoriety title: amount= <Var/Number> race= <Var/Race>
 
1663 - <RetVar> get notoriety title: amount= <Var/Number> race= <Var/Race>
 +
<br>
 
1664 - <RetVar> get notoriety percentage: amount= <Var/Number>
 
1664 - <RetVar> get notoriety percentage: amount= <Var/Number>
 +
<br>
 
1665 - set menu option: <Var/Array>, description= <Var/String>
 
1665 - set menu option: <Var/Array>, description= <Var/String>
 +
<br>
 
1666 - set menu option: <Var/Array>, widthtype= <Var/Constant>
 
1666 - set menu option: <Var/Array>, widthtype= <Var/Constant>
 +
<br>
 
1667 - add tab to menu: <Var/Array>, text= <Var/String>
 
1667 - add tab to menu: <Var/Array>, text= <Var/String>
 +
<br>
 
1668 - <RefObj> set discount: percentage= <Var/Number> expire= <Var/Number>s
 
1668 - <RefObj> set discount: percentage= <Var/Number> expire= <Var/Number>s
 +
<br>
 
1669 - <RetVar> get ware from subtype name <Var/String>
 
1669 - <RetVar> get ware from subtype name <Var/String>
 +
<br>
 
1670 - <RetVar> create custom menu string progress: width= <Var/Number> progress= <Var/Number>%
 
1670 - <RetVar> create custom menu string progress: width= <Var/Number> progress= <Var/Number>%
 +
<br>
 
1671 - <RetVar> create custom menu string type icon: type= <Var/Ship Type/Station Type>
 
1671 - <RetVar> create custom menu string type icon: type= <Var/Ship Type/Station Type>
 +
<br>
 
1672 - <RetVar> <RefObj> create custom menu string object icon
 
1672 - <RetVar> <RefObj> create custom menu string object icon
 +
<br>
 
1673 - <RetVar> get random ship type: class= <Var/Class> race= <Var/Race>
 
1673 - <RetVar> get random ship type: class= <Var/Class> race= <Var/Race>
 +
<br>
 
1674 - <RetVar> get all ship types: class= <Var/Class> race= <Var/Race>
 
1674 - <RetVar> get all ship types: class= <Var/Class> race= <Var/Race>
 +
<br>
 
1675 - <RetVar> <RefObj>  get station primary resources
 
1675 - <RetVar> <RefObj>  get station primary resources
 +
<br>
 
1676 - <RetVar> <RefObj>  get station secondary resources
 
1676 - <RetVar> <RefObj>  get station secondary resources
 +
<br>
 
1677 - <RetVar/IF> <RefObj>  get HQ production queue size
 
1677 - <RetVar/IF> <RefObj>  get HQ production queue size
 +
<br>
 
1678 - <RetVar> <RefObj>  get HQ production queue
 
1678 - <RetVar> <RefObj>  get HQ production queue
 +
<br>
 
1679 - <RetVar/IF> <RefObj>  get HQ production item count: <Var/Ship Type/Station Type>
 
1679 - <RetVar/IF> <RefObj>  get HQ production item count: <Var/Ship Type/Station Type>
 +
<br>
 
1680 - <RetVar/IF> <RefObj> is in HQ production queue: <Var/Ship Type/Station Type>
 
1680 - <RetVar/IF> <RefObj> is in HQ production queue: <Var/Ship Type/Station Type>
 +
<br>
 
1681 - <RetVar> <RefObj>  get HQ resources for product: <Var/Ship Type/Station Type>
 
1681 - <RetVar> <RefObj>  get HQ resources for product: <Var/Ship Type/Station Type>
 +
<br>
 
1682 - <RetVar/IF> <RefObj>  get HQ current production
 
1682 - <RetVar/IF> <RefObj>  get HQ current production
 +
<br>
 
1683 - <RefObj> add to HQ production queue: <Var/Ship Type/Station Type> Amount= <Var/Number>
 
1683 - <RefObj> add to HQ production queue: <Var/Ship Type/Station Type> Amount= <Var/Number>
 +
<br>
 
1684 - <RefObj> remove from HQ production queue: <Var/Ship Type/Station Type> Amount= <Var/Number>
 
1684 - <RefObj> remove from HQ production queue: <Var/Ship Type/Station Type> Amount= <Var/Number>
 +
<br>
 
1685 - <RefObj> set ship hue: <Var/Number>
 
1685 - <RefObj> set ship hue: <Var/Number>
 +
<br>
 
1686 - <RefObj> set ship saturation: <Var/Number>
 
1686 - <RefObj> set ship saturation: <Var/Number>
 +
<br>
 
1687 - <RetVar/IF> <RefObj>  get ship hue
 
1687 - <RetVar/IF> <RefObj>  get ship hue
 +
<br>
 
1688 - <RetVar/IF> <RefObj>  get ship saturation
 
1688 - <RetVar/IF> <RefObj>  get ship saturation
 +
<br>
 
1689 - <RetVar/IF> <RefObj>  get HQ current reverse engineering
 
1689 - <RetVar/IF> <RefObj>  get HQ current reverse engineering
 +
<br>
 
1690 - <RetVar/IF> <RefObj>  get HQ reverse engineering queue
 
1690 - <RetVar/IF> <RefObj>  get HQ reverse engineering queue
 +
<br>
 
1691 - <RefObj> add to HQ reverse engineering queue: <Var/Ship>
 
1691 - <RefObj> add to HQ reverse engineering queue: <Var/Ship>
 +
<br>
 
1692 - <RefObj> remove from HQ reverse engineering queue: <Var/Ship>
 
1692 - <RefObj> remove from HQ reverse engineering queue: <Var/Ship>
 +
<br>
 
1693 - <RetVar/IF> <RefObj>  get HQ reverse engineering time: ship= <Var/Ship>
 
1693 - <RetVar/IF> <RefObj>  get HQ reverse engineering time: ship= <Var/Ship>
 +
<br>
 
1694 - <RetVar/IF> <RefObj>  get HQ current reverse engineering remaining time
 
1694 - <RetVar/IF> <RefObj>  get HQ current reverse engineering remaining time
 +
<br>
 
1695 - <RetVar/IF> <RefObj> can be reverse engineered: ship= <Var/Ship> Include Queue= <Var/Boolean>
 
1695 - <RetVar/IF> <RefObj> can be reverse engineered: ship= <Var/Ship> Include Queue= <Var/Boolean>
 +
<br>
 
1696 - <RetVar/IF> <RefObj> can be reverse engineered: shiptype= <Var/Ship Type>
 
1696 - <RetVar/IF> <RefObj> can be reverse engineered: shiptype= <Var/Ship Type>
 +
<br>
 
1697 - <RetVar/IF> <RefObj> is in reverse engineering queue
 
1697 - <RetVar/IF> <RefObj> is in reverse engineering queue
 +
<br>
 
1698 - set command menu script: command= <Object Command/Signal>, script= <Script Name>, cmdcheck= <Var/Boolean>
 
1698 - set command menu script: command= <Object Command/Signal>, script= <Script Name>, cmdcheck= <Var/Boolean>
 +
<br>
 
1699 - set wing command menu script: wing command= <Var/Wing Command>, script= <Script Name>, cmdcheck= <Var/Boolean>
 
1699 - set wing command menu script: wing command= <Var/Wing Command>, script= <Script Name>, cmdcheck= <Var/Boolean>
 +
<br>
 
1700 - <RetVar/IF/START> <RefObj> open menu script: script= <Script Name>, value= <Value>
 
1700 - <RetVar/IF/START> <RefObj> open menu script: script= <Script Name>, value= <Value>
 +
<br>
 
1701 - set software available state: ware= <Var/Ware> available= <Var/Boolean>
 
1701 - set software available state: ware= <Var/Ware> available= <Var/Boolean>
 +
<br>
 
1702 - <RetVar/IF> <RefObj>  get passenger info: id= <Var/String>
 
1702 - <RetVar/IF> <RefObj>  get passenger info: id= <Var/String>
 +
<br>
 
1703 - <RefObj> set passenger info: id= <Var/String> pageid= <Var/Number> textid= <Var/Number> info= <Value>
 
1703 - <RefObj> set passenger info: id= <Var/String> pageid= <Var/Number> textid= <Var/Number> info= <Value>
 +
<br>
 
1704 - <RetVar/IF> <RefObj>  get passenger skill: id= <Var/String>
 
1704 - <RetVar/IF> <RefObj>  get passenger skill: id= <Var/String>
 +
<br>
 
1705 - <RefObj> set passenger skill: id= <Var/String> pageid= <Var/Number> textid= <Var/Number> info= <Var/Number>
 
1705 - <RefObj> set passenger skill: id= <Var/String> pageid= <Var/Number> textid= <Var/Number> info= <Var/Number>
 +
<br>
 
1706 - <RetVar/IF> <RefObj> is in scanner range: object= <Value>
 
1706 - <RetVar/IF> <RefObj> is in scanner range: object= <Value>
 +
<br>
 
1707 - <RetVar> get ware flags: ware= <Var/Ware>
 
1707 - <RetVar> get ware flags: ware= <Var/Ware>
 +
<br>
 
1708 - set ware flags: ware= <Var/Ware> flags= <Var/Number>
 
1708 - set ware flags: ware= <Var/Ware> flags= <Var/Number>
 +
<br>
 
1709 - set illegal ware: ware= <Var/Ware> race= <Var/Race> illegal= <Var/Boolean>
 
1709 - set illegal ware: ware= <Var/Ware> race= <Var/Race> illegal= <Var/Boolean>
 +
<br>
 
1710 - <RefObj> set HQ queues: enabled= <Var/Boolean>
 
1710 - <RefObj> set HQ queues: enabled= <Var/Boolean>
 +
<br>
 
1711 - <RetVar> <RefObj>  get HQ blueprints
 
1711 - <RetVar> <RefObj>  get HQ blueprints
 +
<br>
 
1712 - <RetVar/IF> <RefObj>  get HQ current repair
 
1712 - <RetVar/IF> <RefObj>  get HQ current repair
 +
<br>
 
1713 - <RetVar/IF> <RefObj>  get HQ repair queue
 
1713 - <RetVar/IF> <RefObj>  get HQ repair queue
 +
<br>
 
1714 - <RefObj> add to HQ repair queue: ship= <Var/Ship>
 
1714 - <RefObj> add to HQ repair queue: ship= <Var/Ship>
 +
<br>
 
1715 - <RefObj> remove from HQ repair queue: <Var/Ship>
 
1715 - <RefObj> remove from HQ repair queue: <Var/Ship>
 +
<br>
 
1716 - <RetVar/IF> <RefObj>  get HQ repair time: shiptype= <Var/Ship Type> percentage= <Var/Number>
 
1716 - <RetVar/IF> <RefObj>  get HQ repair time: shiptype= <Var/Ship Type> percentage= <Var/Number>
 +
<br>
 
1717 - <RetVar/IF> <RefObj>  get HQ current repair remaining time
 
1717 - <RetVar/IF> <RefObj>  get HQ current repair remaining time
 +
<br>
 
1718 - <RetVar/IF> <RefObj> can be repaired: ship= <Var/Ship> Include Queue= <Var/Boolean>
 
1718 - <RetVar/IF> <RefObj> can be repaired: ship= <Var/Ship> Include Queue= <Var/Boolean>
 +
<br>
 
1719 - <RetVar/IF> <RefObj> is in repair queue
 
1719 - <RetVar/IF> <RefObj> is in repair queue
 +
<br>
 
1720 - <RefObj> set invincible: enabled= <Var/Boolean>
 
1720 - <RefObj> set invincible: enabled= <Var/Boolean>
 +
<br>
 
1721 - <RetVar> <RefObj>  get HQ resources for repair: shiptype= <Var/Ship Type>, percentage= <Var/Number>
 
1721 - <RetVar> <RefObj>  get HQ resources for repair: shiptype= <Var/Ship Type>, percentage= <Var/Number>
 +
<br>
 
1722 - <RetVar/IF> is station type a mine: stationtype= <Var/Station Type>
 
1722 - <RetVar/IF> is station type a mine: stationtype= <Var/Station Type>
 +
<br>
 
1723 - <RetVar/IF> <RefObj>  get factory production start time
 
1723 - <RetVar/IF> <RefObj>  get factory production start time
 +
<br>
 
1724 - <RetVar/IF> <RefObj>  get HQ current recycle
 
1724 - <RetVar/IF> <RefObj>  get HQ current recycle
 +
<br>
 
1725 - <RetVar/IF> <RefObj>  get HQ recycle queue
 
1725 - <RetVar/IF> <RefObj>  get HQ recycle queue
 +
<br>
 
1726 - <RefObj> add to HQ recycle queue: ship= <Var/Ship>
 
1726 - <RefObj> add to HQ recycle queue: ship= <Var/Ship>
 +
<br>
 
1727 - <RefObj> remove from HQ recycle queue: ship= <Var/Ship>
 
1727 - <RefObj> remove from HQ recycle queue: ship= <Var/Ship>
 +
<br>
 
1728 - <RetVar/IF> <RefObj>  get HQ recycle time: shiptype= <Var/Ship Type> hull percentage= <Var/Number>
 
1728 - <RetVar/IF> <RefObj>  get HQ recycle time: shiptype= <Var/Ship Type> hull percentage= <Var/Number>
 +
<br>
 
1729 - <RetVar/IF> <RefObj>  get HQ current recycle remaining time
 
1729 - <RetVar/IF> <RefObj>  get HQ current recycle remaining time
 +
<br>
 
1730 - <RetVar/IF> <RefObj> can be recycled: ship= <Var/Ship> Include Queue= <Var/Boolean>
 
1730 - <RetVar/IF> <RefObj> can be recycled: ship= <Var/Ship> Include Queue= <Var/Boolean>
 +
<br>
 
1731 - <RetVar/IF> <RefObj> is in HQ recycle queue
 
1731 - <RetVar/IF> <RefObj> is in HQ recycle queue
 +
<br>
 
1732 - <RetVar> <RefObj>  get HQ resources for recycle: type= <Var/Ship Type/Station Type>, hull percentage= <Var/Number>
 
1732 - <RetVar> <RefObj>  get HQ resources for recycle: type= <Var/Ship Type/Station Type>, hull percentage= <Var/Number>
 +
<br>
 
1733 - <RetVar>table alloc
 
1733 - <RetVar>table alloc
 +
<br>
 
1734 - <RetVar/IF> size of table <Value>
 
1734 - <RetVar/IF> size of table <Value>
 +
<br>
 
1735 - remove key <Value> from table <Value>
 
1735 - remove key <Value> from table <Value>
 +
<br>
 
1736 - <RetVar> get keys: table= <Value>
 
1736 - <RetVar> get keys: table= <Value>
 +
<br>
 
1737 - clear table <Value>
 
1737 - clear table <Value>
 +
<br>
 
1738 - <RetVar> clone table <Value>
 
1738 - <RetVar> clone table <Value>
 +
<br>
 
1739 - <RetVar/IF> get next key: table= <Value> key= <Value>
 
1739 - <RetVar/IF> get next key: table= <Value> key= <Value>
 +
<br>
 
1740 - <RetVar/IF> <RefObj> load marine: <Var/Passenger>
 
1740 - <RetVar/IF> <RefObj> load marine: <Var/Passenger>
 +
<br>
 
1741 - <RetVar/IF> <RefObj> unload marine: <Var/Passenger>
 
1741 - <RetVar/IF> <RefObj> unload marine: <Var/Passenger>
 +
<br>
 
1742 - <RetVar/IF> <RefObj> buy marine: <Var/Passenger>
 
1742 - <RetVar/IF> <RefObj> buy marine: <Var/Passenger>
 +
<br>
 
1743 - <RetVar> <RefObj>  get HQ loadout ids: shiptype= <Var/Ship Type>
 
1743 - <RetVar> <RefObj>  get HQ loadout ids: shiptype= <Var/Ship Type>
 +
<br>
 
1744 - <RetVar> <RefObj>  get HQ loadout name: id= <Var/Number>
 
1744 - <RetVar> <RefObj>  get HQ loadout name: id= <Var/Number>
 +
<br>
 
1745 - <RetVar> <RefObj>  get HQ loadout type: id= <Var/Number>
 
1745 - <RetVar> <RefObj>  get HQ loadout type: id= <Var/Number>
 +
<br>
 
1746 - <RetVar> <RefObj>  get HQ loadout ids
 
1746 - <RetVar> <RefObj>  get HQ loadout ids
 +
<br>
 
1747 - <RetVar> <RefObj>  get HQ loadout types
 
1747 - <RetVar> <RefObj>  get HQ loadout types
 +
<br>
 
1748 - <RetVar> <RefObj>  get HQ loadout wares: id= <Var/Number> flags= <Var/Number>
 
1748 - <RetVar> <RefObj>  get HQ loadout wares: id= <Var/Number> flags= <Var/Number>
 +
<br>
 
1749 - <RetVar/IF> <RefObj> apply loadout: ship= <Var/Ship> id= <Var/Number> flags= <Var/Number>
 
1749 - <RetVar/IF> <RefObj> apply loadout: ship= <Var/Ship> id= <Var/Number> flags= <Var/Number>
 +
<br>
 
1750 - <RetVar/IF> <RefObj>  save loadout: ship= <Var/Ship> name= <Var/String> flags= <Var/Number>
 
1750 - <RetVar/IF> <RefObj>  save loadout: ship= <Var/Ship> name= <Var/String> flags= <Var/Number>
 +
<br>
 
1751 - <RetVar/IF> <RefObj> create loadout: shiptype= <Var/Ship Type> name= <Var/String> wares= <Value>
 
1751 - <RetVar/IF> <RefObj> create loadout: shiptype= <Var/Ship Type> name= <Var/String> wares= <Value>
 +
<br>
 
1752 - <RefObj> remove HQ loadout: id= <Var/Number>
 
1752 - <RefObj> remove HQ loadout: id= <Var/Number>
 +
<br>
 
1753 - <RefObj> remove all HQ loadouts
 
1753 - <RefObj> remove all HQ loadouts
 +
<br>
 
1754 - <RetVar/IF> <RefObj> can apply loadout: ship= <Var/Ship> id= <Var/Number> flags= <Var/Number>
 
1754 - <RetVar/IF> <RefObj> can apply loadout: ship= <Var/Ship> id= <Var/Number> flags= <Var/Number>
 +
<br>
 
1755 - <RetVar> <RefObj>  get HQ loadout weapon order: id= <Var/Number>
 
1755 - <RetVar> <RefObj>  get HQ loadout weapon order: id= <Var/Number>
 +
<br>
 
1756 - <RefObj> set HQ loadout weapon order: id= <Var/Number> weapons= <Var/Array>
 
1756 - <RefObj> set HQ loadout weapon order: id= <Var/Number> weapons= <Var/Array>
 +
<br>
 
1757 - <RetVar/IF> <RefObj>  get additional resupply: ware= <Var/Ware>
 
1757 - <RetVar/IF> <RefObj>  get additional resupply: ware= <Var/Ware>
 +
<br>
 
1758 - <RefObj> set additional resupply: ware= <Var/Ware> amount= <Var/Number>
 
1758 - <RefObj> set additional resupply: ware= <Var/Ware> amount= <Var/Number>
 +
<br>
 
1759 - <RetVar/IF> <RefObj>  get all additional resupply wares
 
1759 - <RetVar/IF> <RefObj>  get all additional resupply wares
 +
<br>
 
1760 - <RetVar> <RefObj>  get sun array
 
1760 - <RetVar> <RefObj>  get sun array
 +
<br>
 
1761 - <RetVar> <RefObj>  get nebula array
 
1761 - <RetVar> <RefObj>  get nebula array
 +
<br>
 
1762 - <RetVar> <RefObj>  get debris array
 
1762 - <RetVar> <RefObj>  get debris array
 +
<br>
 
1763 - <RetVar> <RefObj>  get wreck array
 
1763 - <RetVar> <RefObj>  get wreck array
 +
<br>
 
1764 - <RetVar> <RefObj>  get background type
 
1764 - <RetVar> <RefObj>  get background type
 +
<br>
 
1765 - <RetVar> <RefObj>  get nebula index
 
1765 - <RetVar> <RefObj>  get nebula index
 +
<br>
 
1766 - <RetVar> <RefObj>  get stars index
 
1766 - <RetVar> <RefObj>  get stars index
 +
<br>
 
1767 - <RetVar/IF> get red from colour: <Var/Number>
 
1767 - <RetVar/IF> get red from colour: <Var/Number>
 +
<br>
 
1768 - <RetVar/IF> get green from colour: <Var/Number>
 
1768 - <RetVar/IF> get green from colour: <Var/Number>
 +
<br>
 
1769 - <RetVar/IF> get blue from colour: <Var/Number>
 
1769 - <RetVar/IF> get blue from colour: <Var/Number>
 +
<br>
 
1770 - <RetVar/IF> get alpha from colour: <Var/Number>
 
1770 - <RetVar/IF> get alpha from colour: <Var/Number>
 +
<br>
 
1771 - <RetVar> <RefObj>  get sun colour
 
1771 - <RetVar> <RefObj>  get sun colour
 +
<br>
 
1772 - <RetVar> <RefObj>  get sun energy factor
 
1772 - <RetVar> <RefObj>  get sun energy factor
 +
<br>
 
1773 - <RetVar> <RefObj>  get dealers
 
1773 - <RetVar> <RefObj>  get dealers
 +
<br>
 
1774 - <RetVar> get all merchants
 
1774 - <RetVar> get all merchants
 +
<br>
 
1775 - <RetVar> get all dealers
 
1775 - <RetVar> get all dealers
 +
<br>
 
1776 - set menu option: <Var/Array>, icon= <Var/Number>
 
1776 - set menu option: <Var/Array>, icon= <Var/Number>
 +
<br>
 
1777 - set menu line option: <Var/Array>, selection colour= <Var/Number>
 
1777 - set menu line option: <Var/Array>, selection colour= <Var/Number>
 +
<br>
 
1778 - set menu line option: <Var/Array>, text colour= <Var/Number>
 
1778 - set menu line option: <Var/Array>, text colour= <Var/Number>
 +
<br>
 
1779 - <RetVar> add menu trade bar text: <Var/Array> id= <Var/Number> text= <Value>
 
1779 - <RetVar> add menu trade bar text: <Var/Array> id= <Var/Number> text= <Value>
 +
<br>
 
1780 - <RetVar> create custom menu string gui icon: <Var/Number>, Y= <Var/Number> Width= <Var/Number> Height= <Var/Number>
 
1780 - <RetVar> create custom menu string gui icon: <Var/Number>, Y= <Var/Number> Width= <Var/Number> Height= <Var/Number>
 +
<br>
 
1781 - <RetVar> create custom menu column string, position= <Var/Number> length= <Var/Number> right= <Var/Boolean> colour= <Var/Number> text= <Value>
 
1781 - <RetVar> create custom menu column string, position= <Var/Number> length= <Var/Number> right= <Var/Boolean> colour= <Var/Number> text= <Value>
 +
<br>
 
1782 - <RetVar> split string: <Var/String> separator= <Var/String>
 
1782 - <RetVar> split string: <Var/String> separator= <Var/String>
 +
<br>
 
1783 - <RetVar> merge arrays, <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array>
 
1783 - <RetVar> merge arrays, <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array>
 +
<br>
 
1784 - <RetVar> merge tables, <Value>, <Value>, <Value>, <Value>, <Value>
 
1784 - <RetVar> merge tables, <Value>, <Value>, <Value>, <Value>, <Value>
 +
<br>
 
1785 - <RetVar> get data: table= <Value>
 
1785 - <RetVar> get data: table= <Value>
 +
<br>
 
1786 - <RetVar> create menu return value: disabled, id= <Value>
 
1786 - <RetVar> create menu return value: disabled, id= <Value>
 +
<br>
 
1787 - <RefObj> add blueprints to player HQ: type= <Var/Ship Type/Station Type>
 
1787 - <RefObj> add blueprints to player HQ: type= <Var/Ship Type/Station Type>
 +
<br>
 
1788 - <RetVar/IF> <RefObj> player HQ has blueprints for: type= <Var/Ship Type/Station Type>
 
1788 - <RetVar/IF> <RefObj> player HQ has blueprints for: type= <Var/Ship Type/Station Type>
 +
<br>
 
1789 - <RefObj> remove blueprints from player HQ: type= <Var/Ship Type/Station Type>
 
1789 - <RefObj> remove blueprints from player HQ: type= <Var/Ship Type/Station Type>
 +
<br>
 
1790 - <RetVar> get race array
 
1790 - <RetVar> get race array
 +
<br>
 
1791 - find and remove: <Value> from array <Var/Array>
 
1791 - find and remove: <Value> from array <Var/Array>
 +
<br>
 
1792 - <RetVar/IF> <RefObj> is hyperspeed locked
 
1792 - <RetVar/IF> <RefObj> is hyperspeed locked
 +
<br>
 
1793 - <RetVar/IF> <RefObj> is hyperspeed destination hidden
 
1793 - <RetVar/IF> <RefObj> is hyperspeed destination hidden
 +
<br>
 
1794 - <RefObj> link triangulation relay: <Var/Ship>
 
1794 - <RefObj> link triangulation relay: <Var/Ship>
 +
<br>
 
1795 - <RefObj> unlink triangulation relay: <Var/Ship>
 
1795 - <RefObj> unlink triangulation relay: <Var/Ship>
 +
<br>
 
1796 - <RefObj> kill agent: kill reason= <Var/Number>
 
1796 - <RefObj> kill agent: kill reason= <Var/Number>
 +
<br>
 
1797 - <RetVar/IF> <RefObj> jump: object= <Value> flags= <Var/Number>
 
1797 - <RetVar/IF> <RefObj> jump: object= <Value> flags= <Var/Number>
 +
<br>
 
1798 - <RetVar> create menu return value: callback, value= <Value>
 
1798 - <RetVar> create menu return value: callback, value= <Value>
 +
<br>
 
1799 - <RetVar/IF> <RefObj> is hyperspeed access point
 
1799 - <RetVar/IF> <RefObj> is hyperspeed access point
 +
<br>
 
1800 - <RetVar/IF> <RefObj>  get remaining energy
 
1800 - <RetVar/IF> <RefObj>  get remaining energy
 +
<br>
 
1801 - <RetVar/IF> <RefObj> is guns disabled
 
1801 - <RetVar/IF> <RefObj> is guns disabled
 +
<br>
 
1802 - <RefObj> set guns disabled: disabled= <Var/Boolean>
 
1802 - <RefObj> set guns disabled: disabled= <Var/Boolean>
 +
<br>
 
1803 - <RetVar> create comm menu answer: id= <Var/String> text= <Var/String>
 
1803 - <RetVar> create comm menu answer: id= <Var/String> text= <Var/String>
 +
<br>
 
1804 - <RetVar> <RefObj>  get pilot voice
 
1804 - <RetVar> <RefObj>  get pilot voice
 +
<br>
 
1805 - global comm map: set: class= <Var/Class>, race= <Var/Race>, script= <Script Name>, commcheck= <Var/Boolean>
 
1805 - global comm map: set: class= <Var/Class>, race= <Var/Race>, script= <Script Name>, commcheck= <Var/Boolean>
 +
<br>
 
1806 - global comm map: replace: comm= <Var/Number> script= <Script Name>
 
1806 - global comm map: replace: comm= <Var/Number> script= <Script Name>
 +
<br>
 
1807 - global comm map: remove: class= <Var/Class> race= <Var/Race> script= <Script Name>
 
1807 - global comm map: remove: class= <Var/Class> race= <Var/Race> script= <Script Name>
 +
<br>
 
1808 - global comm map: remove all: script= <Script Name>
 
1808 - global comm map: remove all: script= <Script Name>
 +
<br>
 
1809 - global comm map: ignore: class= <Var/Class>, race= <Var/Race>, script= <Script Name>
 
1809 - global comm map: ignore: class= <Var/Class>, race= <Var/Race>, script= <Script Name>
 +
<br>
 
1810 - <RetVar/IF> <RefObj> is capturable
 
1810 - <RetVar/IF> <RefObj> is capturable
 +
<br>
 
1811 - <RetVar/IF> <RefObj> is capture disabled
 
1811 - <RetVar/IF> <RefObj> is capture disabled
 +
<br>
 
1812 - <RetVar/IF> <RefObj> is boarding allowed
 
1812 - <RetVar/IF> <RefObj> is boarding allowed
 +
<br>
 
1813 - <RefObj> set capture disabled: <Var/Boolean>
 
1813 - <RefObj> set capture disabled: <Var/Boolean>
 +
<br>
 
1814 - <RefObj> set boarding allowed: <Var/Boolean>
 
1814 - <RefObj> set boarding allowed: <Var/Boolean>
 +
<br>
 
1815 - <RetVar/IF> <RefObj>  get strength
 
1815 - <RetVar/IF> <RefObj>  get strength
 +
<br>
 
1816 - <RefObj> force eject pilot: attacker= <Var/Ship>
 
1816 - <RefObj> force eject pilot: attacker= <Var/Ship>
 +
<br>
 
1817 - <RetVar/IF> <RefObj> can forgive attack
 
1817 - <RetVar/IF> <RefObj> can forgive attack
 +
<br>
 
1818 - <RefObj> set forgive attack: <Var/Boolean>
 
1818 - <RefObj> set forgive attack: <Var/Boolean>
 +
<br>
 
1819 - <RetVar/IF> <RefObj> is in home sector
 
1819 - <RetVar/IF> <RefObj> is in home sector
 +
<br>
 
1820 - <RetVar/IF> <RefObj>  get number of attacks
 
1820 - <RetVar/IF> <RefObj>  get number of attacks
 +
<br>
 
1821 - <RetVar/IF> <RefObj> is cargo visible
 
1821 - <RetVar/IF> <RefObj> is cargo visible
 +
<br>
 
1822 - <RetVar/IF> <RefObj>  get strength in range: range= <Var/Number>, as percentage= <Var/Boolean>, skip race= <Var/Race>
 
1822 - <RetVar/IF> <RefObj>  get strength in range: range= <Var/Number>, as percentage= <Var/Boolean>, skip race= <Var/Race>
 +
<br>
 
1823 - <RefObj> set cover state recursive: <Var/Boolean>
 
1823 - <RefObj> set cover state recursive: <Var/Boolean>
 +
<br>
 
1824 - <RetVar/IF> <RefObj> is drop freight disabled
 
1824 - <RetVar/IF> <RefObj> is drop freight disabled
 +
<br>
 
1825 - <RefObj> set drop freight: disabled= <Var/Boolean>
 
1825 - <RefObj> set drop freight: disabled= <Var/Boolean>
 +
<br>
 
1826 - <RetVar/IF> <RefObj> drop freight: by player= <Var/Boolean>
 
1826 - <RetVar/IF> <RefObj> drop freight: by player= <Var/Boolean>
 +
<br>
 
1827 - <RetVar/IF> <RefObj> drop freight: percentage= <Var/Number>, by player= <Var/Boolean>
 
1827 - <RetVar/IF> <RefObj> drop freight: percentage= <Var/Number>, by player= <Var/Boolean>
 +
<br>
 
1828 - <RetVar/IF> <RefObj> drop illegal freight: ship= <Var/Ship>
 
1828 - <RetVar/IF> <RefObj> drop illegal freight: ship= <Var/Ship>
 +
<br>
 
1829 - <RetVar/IF> <RefObj> is hidden in property list
 
1829 - <RetVar/IF> <RefObj> is hidden in property list
 +
<br>
 
1830 - <RefObj> set hidden in property list: hidden= <Var/Boolean>
 
1830 - <RefObj> set hidden in property list: hidden= <Var/Boolean>
 +
<br>
 
1831 - <RetVar> create custom menu string shield/hull: shield= <Var/Number>, hull= <Var/Number>, Width= <Var/Number>
 
1831 - <RetVar> create custom menu string shield/hull: shield= <Var/Number>, hull= <Var/Number>, Width= <Var/Number>
 +
<br>
 
1832 - <RetVar> create custom menu string shield/hull: ship/station= <Var/Ship/Station> Width= <Var/Number>
 
1832 - <RetVar> create custom menu string shield/hull: ship/station= <Var/Ship/Station> Width= <Var/Number>
 +
<br>
 
1833 - write to player logbook: type= <Var/Number> message= <Value>
 
1833 - write to player logbook: type= <Var/Number> message= <Value>
 +
<br>
 
1834 - <RetVar/IF> <RefObj>  get should carrier replace ships
 
1834 - <RetVar/IF> <RefObj>  get should carrier replace ships
 +
<br>
 
1835 - <RetVar/IF> <RefObj>  get should carrier use shipyards
 
1835 - <RetVar/IF> <RefObj>  get should carrier use shipyards
 +
<br>
 
1836 - <RetVar/IF> <RefObj>  get carrier hull repair threshold
 
1836 - <RetVar/IF> <RefObj>  get carrier hull repair threshold
 +
<br>
 
1837 - <RefObj> set should carrier replace ships: <Var/Boolean>
 
1837 - <RefObj> set should carrier replace ships: <Var/Boolean>
 +
<br>
 
1838 - <RefObj> set should carrier use shipyard: <Var/Boolean>
 
1838 - <RefObj> set should carrier use shipyard: <Var/Boolean>
 +
<br>
 
1839 - <RefObj> set carrier hull repair threshold: percentage= <Var/Number>
 
1839 - <RefObj> set carrier hull repair threshold: percentage= <Var/Number>
 +
<br>
 
1840 - <RetVar> <RefObj>  get managed ships
 
1840 - <RetVar> <RefObj>  get managed ships
 +
<br>
 
1841 - <RetVar> <RefObj>  get managed ships: role= <Value>
 
1841 - <RetVar> <RefObj>  get managed ships: role= <Value>
 +
<br>
 
1842 - <RefObj> add managed ship: ship= <Var/Ship>, role= <Value>
 
1842 - <RefObj> add managed ship: ship= <Var/Ship>, role= <Value>
 +
<br>
 
1843 - <RefObj> remove managed ship: ship= <Var/Ship>
 
1843 - <RefObj> remove managed ship: ship= <Var/Ship>
 +
<br>
 
1844 - <RetVar/IF> <RefObj> is ship managed: ship= <Var/Ship>
 
1844 - <RetVar/IF> <RefObj> is ship managed: ship= <Var/Ship>
 +
<br>
 
1845 - <RetVar/IF> <RefObj>  get carrier
 
1845 - <RetVar/IF> <RefObj>  get carrier
 +
<br>
 
1846 - <RetVar> <RefObj>  get managed ship role: ship= <Var/Ship>
 
1846 - <RetVar> <RefObj>  get managed ship role: ship= <Var/Ship>
 +
<br>
 
1847 - <RetVar> <RefObj>  get managed ship loadout: ship= <Var/Ship>
 
1847 - <RetVar> <RefObj>  get managed ship loadout: ship= <Var/Ship>
 +
<br>
 
1848 - <RefObj> set managed ship role: ship= <Var/Ship> role= <Value>
 
1848 - <RefObj> set managed ship role: ship= <Var/Ship> role= <Value>
 +
<br>
 
1849 - <RefObj> set managed ship loadout: ship= <Var/Ship> loadout= <Var/String>
 
1849 - <RefObj> set managed ship loadout: ship= <Var/Ship> loadout= <Var/String>
 +
<br>
 
1850 - add carrier role: role= <Var/String> pageid= <Var/Number> textid= <Var/Number>
 
1850 - add carrier role: role= <Var/String> pageid= <Var/Number> textid= <Var/Number>
 +
<br>
 
1851 - remove carrier role: role= <Var/String>
 
1851 - remove carrier role: role= <Var/String>
 +
<br>
 
1852 - <RetVar> get carrier roles
 
1852 - <RetVar> get carrier roles
 +
<br>
 
1853 - <RetVar/IF> get carrier role: id= <Var/String>
 
1853 - <RetVar/IF> get carrier role: id= <Var/String>
 +
<br>
 
1854 - <RetVar/IF> <RefObj> can player see
 
1854 - <RetVar/IF> <RefObj> can player see
 +
<br>
 
1855 - <RetVar/IF> <RefObj> can player communicate with: check distance= <Var/Boolean>
 
1855 - <RetVar/IF> <RefObj> can player communicate with: check distance= <Var/Boolean>
 +
<br>
 
1856 - <RetVar/IF> <RefObj> player buy ship: shiptype= <Var/Ship Type>, waresize= <Var/Number>, homebase= <Var/Station>
 
1856 - <RetVar/IF> <RefObj> player buy ship: shiptype= <Var/Ship Type>, waresize= <Var/Number>, homebase= <Var/Station>
 +
<br>
 
1857 - <RetVar> <RefObj>  get ship price: shiptype= <Var/Ship Type> waresize= <Var/Number>
 
1857 - <RetVar> <RefObj>  get ship price: shiptype= <Var/Ship Type> waresize= <Var/Number>
 +
<br>
 
1858 - <RetVar> <RefObj> is ship waresize available: shiptype= <Var/Ship Type> wares= <Var/Number>
 
1858 - <RetVar> <RefObj> is ship waresize available: shiptype= <Var/Ship Type> wares= <Var/Number>
 +
<br>
 
1859 - <RetVar> get wares for ship: shiptype= <Var/Ship Type>, waresize= <Var/Number>
 
1859 - <RetVar> get wares for ship: shiptype= <Var/Ship Type>, waresize= <Var/Number>
 +
<br>
 
1860 - <RetVar> <RefObj>  get resupply table
 
1860 - <RetVar> <RefObj>  get resupply table
 +
<br>
 
1861 - <RefObj> set resupply table: table= <Value>, clear existing= <Var/Boolean>
 
1861 - <RefObj> set resupply table: table= <Value>, clear existing= <Var/Boolean>
 +
<br>
 
1864 - <RetVar/IF> <RefObj>  get carrier maximum travel distance
 
1864 - <RetVar/IF> <RefObj>  get carrier maximum travel distance
 +
<br>
 
1865 - <RefObj> set carrier maximum travel distance: sectors= <Var/Number>
 
1865 - <RefObj> set carrier maximum travel distance: sectors= <Var/Number>
 +
<br>
 
1866 - <RetVar/IF> <RefObj>  get HQ loadout id: name= <Var/String> subtype= <Var/Ship Type>
 
1866 - <RetVar/IF> <RefObj>  get HQ loadout id: name= <Var/String> subtype= <Var/Ship Type>
 +
<br>
 
1867 - <RetVar> <RefObj>  get wares table: include equipped= <Var/Boolean>
 
1867 - <RetVar> <RefObj>  get wares table: include equipped= <Var/Boolean>
 +
<br>
 
1868 - <RetVar/IF> <RefObj> repair ship: percentage= <Var/Number>, use money= <Var/Boolean>
 
1868 - <RetVar/IF> <RefObj> repair ship: percentage= <Var/Number>, use money= <Var/Boolean>
 +
<br>
 
1869 - <RetVar/IF> <RefObj>  get carrier maximum supply travel distance
 
1869 - <RetVar/IF> <RefObj>  get carrier maximum supply travel distance
 +
<br>
 
1870 - <RefObj> set carrier maximum supply travel distance: sectors= <Var/Number>
 
1870 - <RefObj> set carrier maximum supply travel distance: sectors= <Var/Number>
 +
<br>
 
1871 - <RetVar/IF> <RefObj> is carrier idling
 
1871 - <RetVar/IF> <RefObj> is carrier idling
 +
<br>
 
1872 - <RefObj> set carrier idling: <Var/Boolean>
 
1872 - <RefObj> set carrier idling: <Var/Boolean>
 +
<br>
 
1873 - <RetVar> convert serialised string to object: string= <Var/String>
 
1873 - <RetVar> convert serialised string to object: string= <Var/String>
 +
<br>
 
1874 - <RetVar> create custom menu string rect: width= <Var/Number> y= <Var/Number> height= <Var/Number> raw colour= <Var/Number>
 
1874 - <RetVar> create custom menu string rect: width= <Var/Number> y= <Var/Number> height= <Var/Number> raw colour= <Var/Number>
 +
<br>
 
1875 - <RetVar/IF> get ship max speed from shiptype: <Var/Ship Type>
 
1875 - <RetVar/IF> get ship max speed from shiptype: <Var/Ship Type>
 +
<br>
 
1876 - <RetVar/IF> <RefObj> is drone carrier
 
1876 - <RetVar/IF> <RefObj> is drone carrier
 +
<br>
 
1877 - register drone carrier: shiptype= <Var/Ship Type> dronetype= <Var/Ship Type>
 
1877 - register drone carrier: shiptype= <Var/Ship Type> dronetype= <Var/Ship Type>
 +
<br>
 
1878 - unregister drone carrier: shiptype= <Var/Ship Type>
 
1878 - unregister drone carrier: shiptype= <Var/Ship Type>
 +
<br>
 
1879 - <RetVar> get short transport class name: class= <Var/Transport Class>
 
1879 - <RetVar> get short transport class name: class= <Var/Transport Class>
 +
<br>
 
1880 - set menu option: <Var/Array>, allow searching= <Var/Boolean>
 
1880 - set menu option: <Var/Array>, allow searching= <Var/Boolean>
 +
<br>
 
1881 - set menu line option: <Var/Array>, hotkey= <Var/String> jumpto= <Var/Boolean>
 
1881 - set menu line option: <Var/Array>, hotkey= <Var/String> jumpto= <Var/Boolean>
 +
<br>
 
1882 - <RetVar> <RefObj>  get illegal ware list: race= <Var/Race>
 
1882 - <RetVar> <RefObj>  get illegal ware list: race= <Var/Race>
 +
<br>
 
1883 - <RetVar> <RefObj>  get distance in active sector to nearest vertex: object= <Value>
 
1883 - <RetVar> <RefObj>  get distance in active sector to nearest vertex: object= <Value>
 +
<br>
 
1884 - set menu line option: <Var/Array>, voiced description page= <Var/Number>, id= <Var/Number>
 
1884 - set menu line option: <Var/Array>, voiced description page= <Var/Number>, id= <Var/Number>
 +
<br>
 
1885 - set menu option: <Var/Array>, voiced description page= <Var/Number>, id= <Var/Number>
 
1885 - set menu option: <Var/Array>, voiced description page= <Var/Number>, id= <Var/Number>
 +
<br>
 
1886 - set menu line option: <Var/Array>, video display ware= <Var/Ware>
 
1886 - set menu line option: <Var/Array>, video display ware= <Var/Ware>
 +
<br>
 
1887 - set menu line option: <Var/Array>, video display object= <Value>
 
1887 - set menu line option: <Var/Array>, video display object= <Value>
 +
<br>
 
1888 - <RetVar> get ship predefined wares: shiptype= <Var/Ship Type>
 
1888 - <RetVar> get ship predefined wares: shiptype= <Var/Ship Type>
 +
<br>
 
1889 - <RetVar> <RefObj>  get predefined wares
 
1889 - <RetVar> <RefObj>  get predefined wares
 +
<br>
 
1890 - <RetVar/IF> <RefObj> is laser installed: laser= <Var/Ware>
 
1890 - <RetVar/IF> <RefObj> is laser installed: laser= <Var/Ware>
 +
<br>
 
1891 - <RetVar> change datatype[<Value>] to <Var/Script Data Type>
 
1891 - <RetVar> change datatype[<Value>] to <Var/Script Data Type>
 +
<br>
 
1892 - <RetVar/IF> <RefObj> install laser, turret= <Var/Number>, slot= <Var/Number>, laser= <Var/Ware>
 
1892 - <RetVar/IF> <RefObj> install laser, turret= <Var/Number>, slot= <Var/Number>, laser= <Var/Ware>
 +
<br>
 
1893 - <RetVar/IF> is corporation: race= <Var/Race>
 
1893 - <RetVar/IF> is corporation: race= <Var/Race>
 +
<br>
 
1894 - <RetVar> <RefObj>  get sector custom objects
 
1894 - <RetVar> <RefObj>  get sector custom objects
 +
<br>
 
1895 - <RetVar> <RefObj>  get spaceflies in sector
 
1895 - <RetVar> <RefObj>  get spaceflies in sector
 +
<br>
 
1896 - <RetVar/IF>has any ship got ware: ware= <Var/Ware>, ships= <Value>, include builtin= <Var/Boolean>
 
1896 - <RetVar/IF>has any ship got ware: ware= <Var/Ware>, ships= <Value>, include builtin= <Var/Boolean>
 +
<br>
 
1897 - <RetVar/IF> <RefObj> is trade reports enabled
 
1897 - <RetVar/IF> <RefObj> is trade reports enabled
 +
<br>
 
1898 - <RefObj> set trade reports enabled <Var/Boolean>
 
1898 - <RefObj> set trade reports enabled <Var/Boolean>
 +
<br>
 
1899 - <RetVar/IF> <RefObj>  get number of trade reports
 
1899 - <RetVar/IF> <RefObj>  get number of trade reports
 +
<br>
 
1900 - <RetVar/IF> <RefObj>  get trade report start time: report= <Var/Number>
 
1900 - <RetVar/IF> <RefObj>  get trade report start time: report= <Var/Number>
 +
<br>
 
1901 - <RetVar/IF> <RefObj>  get trade report end time: report= <Var/Number>
 
1901 - <RetVar/IF> <RefObj>  get trade report end time: report= <Var/Number>
 +
<br>
 
1902 - <RetVar/IF> <RefObj>  get trade report trader: report= <Var/Number>
 
1902 - <RetVar/IF> <RefObj>  get trade report trader: report= <Var/Number>
 +
<br>
 
1903 - <RetVar/IF> <RefObj>  get trade report buy table amount: report= <Var/Number>
 
1903 - <RetVar/IF> <RefObj>  get trade report buy table amount: report= <Var/Number>
 +
<br>
 
1904 - <RetVar/IF> <RefObj>  get trade report buy table price: report= <Var/Number>
 
1904 - <RetVar/IF> <RefObj>  get trade report buy table price: report= <Var/Number>
 +
<br>
 
1905 - <RetVar/IF> <RefObj>  get trade report sell table amount: report= <Var/Number>
 
1905 - <RetVar/IF> <RefObj>  get trade report sell table amount: report= <Var/Number>
 +
<br>
 
1906 - <RetVar/IF> <RefObj>  get trade report sell table price: report= <Var/Number>
 
1906 - <RetVar/IF> <RefObj>  get trade report sell table price: report= <Var/Number>
 +
<br>
 
1907 - <RetVar/IF> <RefObj>  get HQ reverse engineering time: subtype= <Var/Ship Type/Station Type>
 
1907 - <RetVar/IF> <RefObj>  get HQ reverse engineering time: subtype= <Var/Ship Type/Station Type>
 +
<br>
 
1908 - <RetVar> format date: <Var/Number> ingame= <Var/Boolean>
 
1908 - <RetVar> format date: <Var/Number> ingame= <Var/Boolean>
 +
<br>
 
1909 - <RetVar/IF> <RefObj>  get sector population
 
1909 - <RetVar/IF> <RefObj>  get sector population
 +
<br>
 
1910 - <RefObj> set sector population: <Var/Number>
 
1910 - <RefObj> set sector population: <Var/Number>
 +
<br>
 
1911 - <RetVar/IF> <RefObj> eject ware: ware= <Var/Ware>
 
1911 - <RetVar/IF> <RefObj> eject ware: ware= <Var/Ware>
 +
<br>
 
1912 - <RetVar/IF> <RefObj>  fly through gate <Var/Warpgate>
 
1912 - <RetVar/IF> <RefObj>  fly through gate <Var/Warpgate>
 +
<br>
 
1913 - <RefObj> add station for rebuild
 
1913 - <RefObj> add station for rebuild
 +
<br>
 
1914 - <RefObj> set production efficiency: <Var/Number>
 
1914 - <RefObj> set production efficiency: <Var/Number>
 +
<br>
 
1915 - <RetVar> <RefObj>  get production efficiency
 
1915 - <RetVar> <RefObj>  get production efficiency
 +
<br>
 
1916 - <RetVar/IF> fixed multiply: <Var/Number> * <Var/Number>
 
1916 - <RetVar/IF> fixed multiply: <Var/Number> * <Var/Number>
 +
<br>
 
1917 - <RetVar/IF> fixed divide: <Var/Number> / <Var/Number>
 
1917 - <RetVar/IF> fixed divide: <Var/Number> / <Var/Number>
 +
<br>
 
1918 - <RetVar/IF> fixed multiply and divide: <Var/Number> * <Var/Number> / <Var/Number>
 
1918 - <RetVar/IF> fixed multiply and divide: <Var/Number> * <Var/Number> / <Var/Number>
 +
<br>
 
1919 - add custom menu item to array <Var/Array>: text= <Var/String> nextinput= <Var/String> value= <Value>
 
1919 - add custom menu item to array <Var/Array>: text= <Var/String> nextinput= <Var/String> value= <Value>
 +
<br>
 
1920 - add value selection to menu: <Var/Array>, text= <Var/String>, value array= <Var/Array>, default= <Var/Number>, return id= <Var/String>, width= <Var/Number> allowtabs= <Var/Boolean>
 
1920 - add value selection to menu: <Var/Array>, text= <Var/String>, value array= <Var/Array>, default= <Var/Number>, return id= <Var/String>, width= <Var/Number> allowtabs= <Var/Boolean>
 +
<br>
 
1921 - set menu option: <Var/Array>, default value select= <Var/String>
 
1921 - set menu option: <Var/Array>, default value select= <Var/String>
 +
<br>
 
1922 - <RetVar/IF> case insensitive string match, is <Var/String> in <Var/String>
 
1922 - <RetVar/IF> case insensitive string match, is <Var/String> in <Var/String>
 +
<br>
 
1923 - <RetVar> get default product: stationtype= <Var/Station Type>
 
1923 - <RetVar> get default product: stationtype= <Var/Station Type>
 +
<br>
 
1924 - <RetVar> get default resources: stationtype= <Var/Station Type>
 
1924 - <RetVar> get default resources: stationtype= <Var/Station Type>
 +
<br>
 
1925 - <RetVar> get production time: stationtype= <Var/Station Type>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number>
 
1925 - <RetVar> get production time: stationtype= <Var/Station Type>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number>
 +
<br>
 
1926 - <RetVar> get production time: stationtype= <Var/Station Type>, product= <Var/Ware>, resources= <Value>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number>
 
1926 - <RetVar> get production time: stationtype= <Var/Station Type>, product= <Var/Ware>, resources= <Value>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number>
 +
<br>
 
1927 - <RetVar> get production amount: stationtype= <Var/Station Type>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number>
 
1927 - <RetVar> get production amount: stationtype= <Var/Station Type>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number>
 +
<br>
 
1928 - <RetVar> get production amount: stationtype= <Var/Station Type>, product= <Var/Ware>, resources= <Value>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number>
 
1928 - <RetVar> get production amount: stationtype= <Var/Station Type>, product= <Var/Ware>, resources= <Value>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number>
 +
<br>
 
1929 - <RetVar> get ware rel value: product= <Var/Ware> player= <Var/Boolean>
 
1929 - <RetVar> get ware rel value: product= <Var/Ware> player= <Var/Boolean>
 +
<br>
 
1930 - <RetVar> get consumed ware table: stationtype= <Var/Station Type>, efficiency= <Var/Number>, player= <Var/Boolean>, scale factor= <Var/Number>
 
1930 - <RetVar> get consumed ware table: stationtype= <Var/Station Type>, efficiency= <Var/Number>, player= <Var/Boolean>, scale factor= <Var/Number>
 +
<br>
 
1931 - <RetVar> get consumed ware table: product= <Var/Ware>, amount= <Var/Number>, resources= <Value>, efficiency= <Var/Number>, player= <Var/Boolean>, scale factor= <Var/Number>
 
1931 - <RetVar> get consumed ware table: product= <Var/Ware>, amount= <Var/Number>, resources= <Value>, efficiency= <Var/Number>, player= <Var/Boolean>, scale factor= <Var/Number>
 +
<br>
 
1932 - <RetVar> create menu return to previous menu: value= <Value>
 
1932 - <RetVar> create menu return to previous menu: value= <Value>
 +
<br>
 
1933 - <RetVar> crop string: string= <Var/String>, maximum width= <Var/Number>
 
1933 - <RetVar> crop string: string= <Var/String>, maximum width= <Var/Number>
 +
<br>
 
1934 - <RetVar> get menu width: widthtype= <Var/Number>
 
1934 - <RetVar> get menu width: widthtype= <Var/Number>
 +
<br>
 
1935 - <RetVar/IF> <RefObj>  get all docked ships
 
1935 - <RetVar/IF> <RefObj>  get all docked ships
 +
<br>
 
1936 - <RetVar> <RefObj>  get pilot speaker
 
1936 - <RetVar> <RefObj>  get pilot speaker
 +
<br>
 
1937 - set menu line option: <Var/Array>, video display comm name= <Var/String>, face= <Var/Number>, duration= <Var/Number>, mood= <Var/Number>
 
1937 - set menu line option: <Var/Array>, video display comm name= <Var/String>, face= <Var/Number>, duration= <Var/Number>, mood= <Var/Number>
 +
<br>
 
1938 - set menu option: <Var/Array>, video display comm name= <Var/String>, face= <Var/Number>, duration= <Var/Number>, mood= <Var/Number>
 
1938 - set menu option: <Var/Array>, video display comm name= <Var/String>, face= <Var/Number>, duration= <Var/Number>, mood= <Var/Number>
 +
<br>
 
1939 - <RetVar> <RefObj>  get pilot face
 
1939 - <RetVar> <RefObj>  get pilot face
 +
<br>
 
1940 - <RetVar> format remaining time: <Var/Number>, include hours= <Var/Boolean>
 
1940 - <RetVar> format remaining time: <Var/Number>, include hours= <Var/Boolean>
 +
<br>
 
1941 - <RetVar> <RefObj>  get missile aim in active sector
 
1941 - <RetVar> <RefObj>  get missile aim in active sector
 +
<br>
 
1942 - <RetVar/IF> <RefObj>  get installed laser count: laser= <Var/Ware>
 
1942 - <RetVar/IF> <RefObj>  get installed laser count: laser= <Var/Ware>
 +
<br>
 
1943 - <RetVar> <RefObj>  get turret id from laser slot: slot= <Var/Number>
 
1943 - <RetVar> <RefObj>  get turret id from laser slot: slot= <Var/Number>
 +
<br>
 
1944 - <RetVar/IF> <RefObj>  get next free laser slot: laser= <Var/Ware>
 
1944 - <RetVar/IF> <RefObj>  get next free laser slot: laser= <Var/Ware>
 +
<br>
 
1945 - <RetVar> <RefObj>  get laser slot in turret, for slot= <Var/Number>
 
1945 - <RetVar> <RefObj>  get laser slot in turret, for slot= <Var/Number>
 +
<br>
 
1946 - <RetVar/IF> create spacefly swarm, sector= <Var/Sector>, x= <Var/Number>, y= <Var/Number>, z= <Var/Number>
 
1946 - <RetVar/IF> create spacefly swarm, sector= <Var/Sector>, x= <Var/Number>, y= <Var/Number>, z= <Var/Number>
 +
<br>
 
1947 - <RefObj> set hidden flag: <Var/Boolean>
 
1947 - <RefObj> set hidden flag: <Var/Boolean>
 +
<br>
 
1948 - <RetVar/IF> <RefObj>  get hidden flag
 
1948 - <RetVar/IF> <RefObj>  get hidden flag
 +
<br>
 
1949 - <RetVar/IF> <RefObj> is disrupted
 
1949 - <RetVar/IF> <RefObj> is disrupted
 +
<br>
 
1950 - <RefObj> set disrupted: <Var/Boolean>
 
1950 - <RefObj> set disrupted: <Var/Boolean>
 +
<br>
 
1951 - <RetVar/IF> is missile boat: shiptype= <Var/Ship Type>
 
1951 - <RetVar/IF> is missile boat: shiptype= <Var/Ship Type>
 +
<br>
 
1952 - <RetVar/IF> get max upgrade speed: shiptype= <Var/Ship Type>
 
1952 - <RetVar/IF> get max upgrade speed: shiptype= <Var/Ship Type>
 +
<br>
 
1953 - <RetVar/IF> get max shield type: shiptype= <Var/Ship Type>
 
1953 - <RetVar/IF> get max shield type: shiptype= <Var/Ship Type>
 +
<br>
 
1954 - <RetVar/IF> get max shield number: shiptype= <Var/Ship Type>
 
1954 - <RetVar/IF> get max shield number: shiptype= <Var/Ship Type>
 +
<br>
 
1955 - <RetVar/IF> get shield energy: shield= <Var/Ware>
 
1955 - <RetVar/IF> get shield energy: shield= <Var/Ware>
 +
<br>
 
1956 - <RetVar/IF> get container size: shiptype= <Var/Ship Type>
 
1956 - <RetVar/IF> get container size: shiptype= <Var/Ship Type>
 +
<br>
 
1957 - <RetVar/IF> get max container size: shiptype= <Var/Ship Type>
 
1957 - <RetVar/IF> get max container size: shiptype= <Var/Ship Type>
 +
<br>
 
1958 - <RetVar/IF> get transport class: shiptype= <Var/Ship Type>
 
1958 - <RetVar/IF> get transport class: shiptype= <Var/Ship Type>
 +
<br>
 
1959 - <RetVar/IF> get hull strength: shiptype= <Var/Ship Type/Station Type>
 
1959 - <RetVar/IF> get hull strength: shiptype= <Var/Ship Type/Station Type>
 +
<br>
 
1960 - <RetVar/IF> get laser energy: shiptype= <Var/Ship Type>
 
1960 - <RetVar/IF> get laser energy: shiptype= <Var/Ship Type>
 +
<br>
 
1961 - <RetVar/IF> get laser reload: shiptype= <Var/Ship Type>
 
1961 - <RetVar/IF> get laser reload: shiptype= <Var/Ship Type>
 +
<br>
 
1962 - <RetVar/IF> get shield generator: shiptype= <Var/Ship Type/Station Type>
 
1962 - <RetVar/IF> get shield generator: shiptype= <Var/Ship Type/Station Type>
 +
<br>
 
1963 - <RetVar/IF> get acceleration: shiptype= <Var/Ship Type>
 
1963 - <RetVar/IF> get acceleration: shiptype= <Var/Ship Type>
 +
<br>
 
1964 - <RetVar/IF> get max acceleration: shiptype= <Var/Ship Type>
 
1964 - <RetVar/IF> get max acceleration: shiptype= <Var/Ship Type>
 +
<br>
 
1965 - <RetVar/IF> get average steering: shiptype= <Var/Ship Type>
 
1965 - <RetVar/IF> get average steering: shiptype= <Var/Ship Type>
 +
<br>
 
1966 - <RetVar/IF> get max average steering: shiptype= <Var/Ship Type>
 
1966 - <RetVar/IF> get max average steering: shiptype= <Var/Ship Type>
 +
<br>
 
1967 - <RetVar/IF> get steering x: shiptype= <Var/Ship Type>
 
1967 - <RetVar/IF> get steering x: shiptype= <Var/Ship Type>
 +
<br>
 
1968 - <RetVar/IF> get max steering x: shiptype= <Var/Ship Type>
 
1968 - <RetVar/IF> get max steering x: shiptype= <Var/Ship Type>
 +
<br>
 
1969 - <RetVar/IF> get steering y: shiptype= <Var/Ship Type>
 
1969 - <RetVar/IF> get steering y: shiptype= <Var/Ship Type>
 +
<br>
 
1970 - <RetVar/IF> get max steering y: shiptype= <Var/Ship Type>
 
1970 - <RetVar/IF> get max steering y: shiptype= <Var/Ship Type>
 +
<br>
 
1971 - <RetVar/IF> get steering z: shiptype= <Var/Ship Type>
 
1971 - <RetVar/IF> get steering z: shiptype= <Var/Ship Type>
 +
<br>
 
1972 - <RetVar/IF> get max steering z: shiptype= <Var/Ship Type>
 
1972 - <RetVar/IF> get max steering z: shiptype= <Var/Ship Type>
 +
<br>
 
1973 - <RetVar/IF> get number of turrets: shiptype= <Var/Ship Type>
 
1973 - <RetVar/IF> get number of turrets: shiptype= <Var/Ship Type>
 +
<br>
 
1974 - <RetVar/IF> get total laser count: shiptype= <Var/Ship Type>
 
1974 - <RetVar/IF> get total laser count: shiptype= <Var/Ship Type>
 +
<br>
 
1975 - <RetVar/IF> get laser count: shiptype= <Var/Ship Type> turret= <Var/Number>
 
1975 - <RetVar/IF> get laser count: shiptype= <Var/Ship Type> turret= <Var/Number>
 +
<br>
 
1976 - <RetVar/IF> get dock bay size: shiptype= <Var/Ship Type/Station Type>
 
1976 - <RetVar/IF> get dock bay size: shiptype= <Var/Ship Type/Station Type>
 +
<br>
 
1977 - <RetVar/IF> get number of dock ports: shiptype= <Var/Ship Type/Station Type>
 
1977 - <RetVar/IF> get number of dock ports: shiptype= <Var/Ship Type/Station Type>
 +
<br>
 
1978 - <RetVar/IF> get turret text id: shiptype= <Var/Ship Type> turret= <Var/Number>
 
1978 - <RetVar/IF> get turret text id: shiptype= <Var/Ship Type> turret= <Var/Number>
 +
<br>
 
1979 - <RetVar/IF> get turret text: shiptype= <Var/Ship Type> turret= <Var/Number>
 
1979 - <RetVar/IF> get turret text: shiptype= <Var/Ship Type> turret= <Var/Number>
 +
<br>
 
1980 - <RetVar/IF> get skin: shiptype= <Var/Ship Type>
 
1980 - <RetVar/IF> get skin: shiptype= <Var/Ship Type>
 +
<br>
 
1981 - set menu line option: <Var/Array>, description= <Value>
 
1981 - set menu line option: <Var/Array>, description= <Value>
 +
<br>
 
1982 - <RetVar/IF> get connected race: corporation= <Var/Race>
 
1982 - <RetVar/IF> get connected race: corporation= <Var/Race>
 +
<br>
 
1983 - <RetVar/IF> get speaker race: corporation= <Var/Race>
 
1983 - <RetVar/IF> get speaker race: corporation= <Var/Race>
 +
<br>
 
1984 - <RetVar/IF>needs licence to scan: race= <Var/Race>
 
1984 - <RetVar/IF>needs licence to scan: race= <Var/Race>
 +
<br>
 
1985 - <RetVar/IF> get licence ware: race= <Var/Race>
 
1985 - <RetVar/IF> get licence ware: race= <Var/Race>
 +
<br>
 
1986 - <RetVar/IF> get ranking page: race= <Var/Race>
 
1986 - <RetVar/IF> get ranking page: race= <Var/Race>
 +
<br>
 
1987 - <RetVar> get special objects: known= <Var/Boolean>
 
1987 - <RetVar> get special objects: known= <Var/Boolean>
 +
<br>
 
1988 - <RetVar> get special ships: known= <Var/Boolean>
 
1988 - <RetVar> get special ships: known= <Var/Boolean>
 +
<br>
 
1989 - <RetVar> create input return value: update menu= <Var/Array>
 
1989 - <RetVar> create input return value: update menu= <Var/Array>
 +
<br>
 
1990 - set menu option: <Var/Array>, no select lines= <Var/Boolean>
 
1990 - set menu option: <Var/Array>, no select lines= <Var/Boolean>
 +
<br>
 
1991 - set menu option: <Var/Array>, global hotkey= <Var/String>, id= <Var/String>
 
1991 - set menu option: <Var/Array>, global hotkey= <Var/String>, id= <Var/String>
 +
<br>
 
1992 - <RetVar> create input: id= <Var/String> encyclopedia page, ware= <Var/Ware>
 
1992 - <RetVar> create input: id= <Var/String> encyclopedia page, ware= <Var/Ware>
 +
<br>
 
1993 - <RetVar> get compatible laser array: shiptype= <Var/Ship Type>, turret= <Var/Number>
 
1993 - <RetVar> get compatible laser array: shiptype= <Var/Ship Type>, turret= <Var/Number>
 +
<br>
 
1994 - <RetVar> get compatible missile array: shiptype= <Var/Ship Type>
 
1994 - <RetVar> get compatible missile array: shiptype= <Var/Ship Type>
 +
<br>
 
1995 - <RetVar> <RefObj>  get galaxy subtype
 
1995 - <RetVar> <RefObj>  get galaxy subtype
 +
<br>
 
1996 - <RetVar> get galaxy subtype: type= <Value>
 
1996 - <RetVar> get galaxy subtype: type= <Value>
 +
<br>
 
1997 - <RetVar> create custom menu string weapon mask: weapons= <Var/Array>
 
1997 - <RetVar> create custom menu string weapon mask: weapons= <Var/Array>
 +
<br>
 
1998 - <RetVar> get laser colour: laser type= <Var/Ware>
 
1998 - <RetVar> get laser colour: laser type= <Var/Ware>
 +
<br>
 
1999 - <RetVar> get laser column: laser type= <Var/Ware>
 
1999 - <RetVar> get laser column: laser type= <Var/Ware>
 +
<br>
 
2000 - <RetVar/IF> is docking possible: shiptype= <Var/Ship Type/Station Type>, galaxy type= <Value>
 
2000 - <RetVar/IF> is docking possible: shiptype= <Var/Ship Type/Station Type>, galaxy type= <Value>
 +
<br>
 
2001 - <RetVar/IF> can use docking port: shiptype= <Var/Ship Type/Station Type>, galaxy type= <Value>, port= <Var/Number>, for start= <Var/Boolean>
 
2001 - <RetVar/IF> can use docking port: shiptype= <Var/Ship Type/Station Type>, galaxy type= <Value>, port= <Var/Number>, for start= <Var/Boolean>
 +
<br>
 
2002 - <RetVar> get ship base price: shiptype= <Var/Ship Type> waresize= <Var/Number>
 
2002 - <RetVar> get ship base price: shiptype= <Var/Ship Type> waresize= <Var/Number>
 +
<br>
 
2003 - <RetVar/IF> <RefObj> is sector combat reports enabled
 
2003 - <RetVar/IF> <RefObj> is sector combat reports enabled
 +
<br>
 
2004 - <RefObj> set sector combat reports enabled <Var/Boolean>
 
2004 - <RefObj> set sector combat reports enabled <Var/Boolean>
 +
<br>
 
2005 - <RetVar/IF> <RefObj> is global trade reports enabled
 
2005 - <RetVar/IF> <RefObj> is global trade reports enabled
 +
<br>
 
2006 - <RefObj> set global trade reports enabled <Var/Boolean>
 
2006 - <RefObj> set global trade reports enabled <Var/Boolean>
 +
<br>
 
2007 - <RetVar/IF> <RefObj> is global sector combat reports enabled
 
2007 - <RetVar/IF> <RefObj> is global sector combat reports enabled
 +
<br>
 
2008 - <RefObj> set global sector combat reports enabled <Var/Boolean>
 
2008 - <RefObj> set global sector combat reports enabled <Var/Boolean>
 +
<br>
 
2009 - <RetVar/IF> <RefObj>  get number of sector combat reports
 
2009 - <RetVar/IF> <RefObj>  get number of sector combat reports
 +
<br>
 
2010 - <RetVar/IF> <RefObj>  get sector combat report start time: report= <Var/Number>
 
2010 - <RetVar/IF> <RefObj>  get sector combat report start time: report= <Var/Number>
 +
<br>
 
2011 - <RetVar/IF> <RefObj>  get sector combat report end time: report= <Var/Number>
 
2011 - <RetVar/IF> <RefObj>  get sector combat report end time: report= <Var/Number>
 +
<br>
 
2012 - <RetVar/IF> <RefObj>  get sector combat report sector: report= <Var/Number>
 
2012 - <RetVar/IF> <RefObj>  get sector combat report sector: report= <Var/Number>
 +
<br>
 
2013 - <RetVar/IF> <RefObj>  get trade report sector: report= <Var/Number>
 
2013 - <RetVar/IF> <RefObj>  get trade report sector: report= <Var/Number>
 +
<br>
 
2014 - <RetVar/IF> <RefObj> is trade report use homebase enabled
 
2014 - <RetVar/IF> <RefObj> is trade report use homebase enabled
 +
<br>
 
2015 - <RefObj> set trade report use homebase enabled <Var/Boolean>
 
2015 - <RefObj> set trade report use homebase enabled <Var/Boolean>
 +
<br>
 
2016 - <RetVar/IF> <RefObj> is trade report auto homebase enabled
 
2016 - <RetVar/IF> <RefObj> is trade report auto homebase enabled
 +
<br>
 
2017 - <RefObj> set trade report auto homebase enabled <Var/Boolean>
 
2017 - <RefObj> set trade report auto homebase enabled <Var/Boolean>
 +
<br>
 
2018 - <RefObj> set hired: <Var/Boolean>
 
2018 - <RefObj> set hired: <Var/Boolean>
 +
<br>
 
2019 - <RetVar/IF> <RefObj> create pilot speaker: name= <Var/String>, race= <Var/Race>, voice= <Var/Number>, face= <Var/Number>
 
2019 - <RetVar/IF> <RefObj> create pilot speaker: name= <Var/String>, race= <Var/Race>, voice= <Var/Number>, face= <Var/Number>
 +
<br>
 
2020 - <RefObj> set trade skill rank: page= <Var/Number>, textid= <Var/Number>
 
2020 - <RefObj> set trade skill rank: page= <Var/Number>, textid= <Var/Number>
 +
<br>
 
2021 - <RefObj> set fight skill rank: page= <Var/Number>, textid= <Var/Number>
 
2021 - <RefObj> set fight skill rank: page= <Var/Number>, textid= <Var/Number>
 +
<br>
 
2022 - <RetVar> <RefObj>  get trade skill rank
 
2022 - <RetVar> <RefObj>  get trade skill rank
 +
<br>
 
2023 - <RetVar> <RefObj>  get fight skill rank
 
2023 - <RetVar> <RefObj>  get fight skill rank
 +
<br>
 
2024 - <RefObj> add trade report: start= <Var/Number>, end= <Var/Number>, trader= <Var/Ship/Station>, buy table= <Value>, sell table= <Value>
 
2024 - <RefObj> add trade report: start= <Var/Number>, end= <Var/Number>, trader= <Var/Ship/Station>, buy table= <Value>, sell table= <Value>
 +
<br>
 
2025 - <RefObj> add sector combat report: start= <Var/Number>, end= <Var/Number>, sector= <Var/Sector>, ship table= <Value>, station table= <Value>
 
2025 - <RefObj> add sector combat report: start= <Var/Number>, end= <Var/Number>, sector= <Var/Sector>, ship table= <Value>, station table= <Value>
 +
<br>
 
2026 - <RetVar> create custom menu string stars: skill= <Var/Number>, partial= <Var/Boolean>, spacer= <Var/Number>
 
2026 - <RetVar> create custom menu string stars: skill= <Var/Number>, partial= <Var/Boolean>, spacer= <Var/Number>
 +
<br>
 
2027 - <RetVar/IF> create mine: type= <Var/Station Type> owner= <Var/Race> asteroid= <Var/Asteroid>
 
2027 - <RetVar/IF> create mine: type= <Var/Station Type> owner= <Var/Race> asteroid= <Var/Asteroid>
 +
<br>
 
2028 - <RetVar> <RefObj>  get station scale factor
 
2028 - <RetVar> <RefObj>  get station scale factor
 +
<br>
 
2029 - <RetVar/IF> create complex \(in active sector\): type= <Var/Station Type> owner= <Var/Race> addto= <Var/Sector> x= <Var/Number> y= <Var/Number> z= <Var/Number> station1= <Var/Station> station2= <Var/Station>
 
2029 - <RetVar/IF> create complex \(in active sector\): type= <Var/Station Type> owner= <Var/Race> addto= <Var/Sector> x= <Var/Number> y= <Var/Number> z= <Var/Number> station1= <Var/Station> station2= <Var/Station>
 +
<br>
 
2030 - <RetVar/IF> <RefObj> connect complex \(in active sector\): factories= <Var/Array>
 
2030 - <RetVar/IF> <RefObj> connect complex \(in active sector\): factories= <Var/Array>
 +
<br>
 
2031 - <RetVar/IF> <RefObj> is single use
 
2031 - <RetVar/IF> <RefObj> is single use
 +
<br>
 
2032 - <RefObj> add ware generation: ware= <Var/Ware>, scale= <Var/Number>
 
2032 - <RefObj> add ware generation: ware= <Var/Ware>, scale= <Var/Number>
 +
<br>
 
2033 - <RefObj> remove ware generation: ware= <Var/Ware>
 
2033 - <RefObj> remove ware generation: ware= <Var/Ware>
 +
<br>
 
2034 - <RetVar/IF> is ware illegal for any race: ware= <Var/Ware>
 
2034 - <RetVar/IF> is ware illegal for any race: ware= <Var/Ware>
 +
<br>
 
2035 - <RetVar> get true maker race: shiptype= <Value>
 
2035 - <RetVar> get true maker race: shiptype= <Value>
 +
<br>
 
2036 - <RetVar> <RefObj>  get true maker race
 
2036 - <RetVar> <RefObj>  get true maker race
 +
<br>
 
2037 - <RetVar> merchant/dealer <Value> get wanted wares table
 
2037 - <RetVar> merchant/dealer <Value> get wanted wares table
 +
<br>
 
2038 - <RetVar> merchant/dealer <Value> get selling wares table
 
2038 - <RetVar> merchant/dealer <Value> get selling wares table
 +
<br>
 
2039 - <RefObj>populate merchants: wares table= <Value>
 
2039 - <RefObj>populate merchants: wares table= <Value>
 +
<br>
 
2040 - <RefObj>populate dealers
 
2040 - <RefObj>populate dealers
 +
<br>
 
2041 - add additional command upgrade: command= <Object Command/Signal> upgrade= <Var/Ware>
 
2041 - add additional command upgrade: command= <Object Command/Signal> upgrade= <Var/Ware>
 +
<br>
 
2042 - remove additional command upgrade: command= <Object Command/Signal> upgrade= <Var/Ware>
 
2042 - remove additional command upgrade: command= <Object Command/Signal> upgrade= <Var/Ware>
 +
<br>
 
2043 - add encyclopedia command requirement: command= <Object Command/Signal> key= <Var/String> pageid= <Var/Number> textid= <Var/Number>
 
2043 - add encyclopedia command requirement: command= <Object Command/Signal> key= <Var/String> pageid= <Var/Number> textid= <Var/Number>
 +
<br>
 
2044 - remove encyclopedia command requirement: command= <Object Command/Signal> key= <Var/String>
 
2044 - remove encyclopedia command requirement: command= <Object Command/Signal> key= <Var/String>
 +
<br>
 
2045 - <RetVar/IF> <RefObj>  get catch ware type
 
2045 - <RetVar/IF> <RefObj>  get catch ware type
 +
<br>
 
2046 - <RetVar/IF> get ware eject type: ware= <Var/Ware>
 
2046 - <RetVar/IF> get ware eject type: ware= <Var/Ware>
 +
<br>
 
2047 - <RetVar/IF> get catch ware type: ware= <Var/Ship Type>
 
2047 - <RetVar/IF> get catch ware type: ware= <Var/Ship Type>
 +
<br>
 
2048 - add trade bar to menu: <Var/Array>, text= <Var/String>, min= <Var/Number>, max= <Var/Number>, current= <Var/Number>, volume= <Var/Number>, used= <Var/Number>, return value= <Var/String>, left text= <Var/String>, right text= <Var/String>
 
2048 - add trade bar to menu: <Var/Array>, text= <Var/String>, min= <Var/Number>, max= <Var/Number>, current= <Var/Number>, volume= <Var/Number>, used= <Var/Number>, return value= <Var/String>, left text= <Var/String>, right text= <Var/String>
 +
<br>
 
2049 - <RetVar/IF> register threat: race= <Var/Race>, sector= <Var/Sector>, object= <Value>, type= <Var/Number>, expire= <Var/Number>s, severity= <Var/Number>
 
2049 - <RetVar/IF> register threat: race= <Var/Race>, sector= <Var/Sector>, object= <Value>, type= <Var/Number>, expire= <Var/Number>s, severity= <Var/Number>
 +
<br>
 
2050 - <RetVar> get current threat ids: race= <Var/Race>
 
2050 - <RetVar> get current threat ids: race= <Var/Race>
 +
<br>
 
2051 - <RetVar> get threat type: race= <Var/Race> id= <Var/Number>
 
2051 - <RetVar> get threat type: race= <Var/Race> id= <Var/Number>
 +
<br>
 
2052 - <RetVar> get threat sector: race= <Var/Race> id= <Var/Number>
 
2052 - <RetVar> get threat sector: race= <Var/Race> id= <Var/Number>
 +
<br>
 
2053 - <RetVar> get threat object: race= <Var/Race> id= <Var/Number>
 
2053 - <RetVar> get threat object: race= <Var/Race> id= <Var/Number>
 +
<br>
 
2054 - expire threat object: race= <Var/Race> id= <Var/Number>
 
2054 - expire threat object: race= <Var/Race> id= <Var/Number>
 +
<br>
 
2055 - add sector name: page= <Var/Number>, text= <Var/Number>
 
2055 - add sector name: page= <Var/Number>, text= <Var/Number>
 +
<br>
 
2056 - remove sector name: page= <Var/Number>, id= <Var/Number>
 
2056 - remove sector name: page= <Var/Number>, id= <Var/Number>
 +
<br>
 
2057 - <RetVar/IF> <RefObj> rename player sector: page= <Var/Number>, id= <Var/Number>
 
2057 - <RetVar/IF> <RefObj> rename player sector: page= <Var/Number>, id= <Var/Number>
 +
<br>
 
2058 - <RetVar/IF> <RefObj> rename player sector: string= <Var/String>
 
2058 - <RetVar/IF> <RefObj> rename player sector: string= <Var/String>
 +
<br>
 
2059 - <RefObj> remove custom player sector name
 
2059 - <RefObj> remove custom player sector name
 +
<br>
 
2060 - <RefObj> set always bail flag: <Var/Boolean>
 
2060 - <RefObj> set always bail flag: <Var/Boolean>
 +
<br>
 
2061 - <RetVar/IF> <RefObj>  get always bail flag
 
2061 - <RetVar/IF> <RefObj>  get always bail flag
 +
<br>
 
2062 - <RefObj> set hide illegal wares flag: <Var/Boolean>, timeout= <Var/Number>ms
 
2062 - <RefObj> set hide illegal wares flag: <Var/Boolean>, timeout= <Var/Number>ms
 +
<br>
 
2063 - <RetVar/IF> <RefObj>  get hide illegal wares flag
 
2063 - <RetVar/IF> <RefObj>  get hide illegal wares flag
 +
<br>
 
2064 - <RefObj>override ship available state: shiptype= <Var/Ship Type>, state= <Var/Number>, reset timer= <Var/Boolean>
 
2064 - <RefObj>override ship available state: shiptype= <Var/Ship Type>, state= <Var/Number>, reset timer= <Var/Boolean>
 +
<br>
 
2065 - <RetVar/IF> <RefObj> is factory upgraded
 
2065 - <RetVar/IF> <RefObj> is factory upgraded
 +
<br>
 
2066 - <RetVar/IF> <RefObj> is factory ready for upgrade
 
2066 - <RetVar/IF> <RefObj> is factory ready for upgrade
 +
<br>
 
2067 - <RefObj> upgrade factory: instant= <Var/Number>
 
2067 - <RefObj> upgrade factory: instant= <Var/Number>
 +
<br>
 
2068 - <RetVar/IF> <RefObj>  get factory upgrade progress
 
2068 - <RetVar/IF> <RefObj>  get factory upgrade progress
 +
<br>
 
2069 - <RetVar> <RefObj>  get factory scale name
 
2069 - <RetVar> <RefObj>  get factory scale name
 +
<br>
 
2070 - <RetVar/IF> <RefObj> is factory upgrading
 
2070 - <RetVar/IF> <RefObj> is factory upgrading
 +
<br>
 
2071 - <RetVar/IF> <RefObj>  get factory upgrade required
 
2071 - <RetVar/IF> <RefObj>  get factory upgrade required
 +
<br>
 
2072 - <RefObj> set upgrade level: <Var/Number>
 
2072 - <RefObj> set upgrade level: <Var/Number>
 +
<br>
 
2073 - <RetVar/IF> <RefObj> is factory upgrading queued
 
2073 - <RetVar/IF> <RefObj> is factory upgrading queued
 +
<br>
 
2074 - <RefObj> set upgrade progress: <Var/Number>
 
2074 - <RefObj> set upgrade progress: <Var/Number>
 +
<br>
 
2075 - <RefObj> set selling disabled: <Var/Boolean>
 
2075 - <RefObj> set selling disabled: <Var/Boolean>
 +
<br>
 
2076 - <RetVar/IF> <RefObj> is selling disabled
 
2076 - <RetVar/IF> <RefObj> is selling disabled
 +
<br>
 
2077 - increase stat counter: textid= <Var/Number>, amount= <Var/Number>
 
2077 - increase stat counter: textid= <Var/Number>, amount= <Var/Number>
 +
<br>
 
2078 - <RetVar/IF> get stat counter: textid= <Var/Number>
 
2078 - <RetVar/IF> get stat counter: textid= <Var/Number>
 +
<br>
 
2079 - <RetVar> create menu return value: context menu, id= <Var/String>, menu= <Var/Array>, dynamic= <Var/Boolean>
 
2079 - <RetVar> create menu return value: context menu, id= <Var/String>, menu= <Var/Array>, dynamic= <Var/Boolean>
 +
<br>
 
2080 - <RetVar> create context menu
 
2080 - <RetVar> create context menu
 +
<br>
 
2081 - add context menu entry: menu= <Var/Array>, text= <Var/String>, icon= <Var/Number>, returnvalue= <Value>, hotkey= <Var/Number>, disabled= <Var/Boolean>
 
2081 - add context menu entry: menu= <Var/Array>, text= <Var/String>, icon= <Var/Number>, returnvalue= <Value>, hotkey= <Var/Number>, disabled= <Var/Boolean>
 +
<br>
 
2082 - add context menu separator: menu= <Var/Array>
 
2082 - add context menu separator: menu= <Var/Array>
 +
<br>
 
2083 - <RetVar> get random key: table= <Value>
 
2083 - <RetVar> get random key: table= <Value>
 +
<br>
 
2084 - <RetVar> get game start id
 
2084 - <RetVar> get game start id
 +
<br>
 
2085 - <RetVar> get game start group id
 
2085 - <RetVar> get game start group id
 +
<br>
 
2086 - <RefObj> add temporary ware: ware= <Var/Ware>
 
2086 - <RefObj> add temporary ware: ware= <Var/Ware>
 +
<br>
 
2087 - <RefObj> remove temporary ware: ware= <Var/Ware> remove tradeable= <Var/Boolean>
 
2087 - <RefObj> remove temporary ware: ware= <Var/Ware> remove tradeable= <Var/Boolean>
 +
<br>
 
2088 - <RetVar/IF> <RefObj> is temporary ware: ware= <Var/Ware>
 
2088 - <RetVar/IF> <RefObj> is temporary ware: ware= <Var/Ware>
 +
<br>
 
2089 - add equipment pack: ware= <Var/Ware> replacement table= <Value>
 
2089 - add equipment pack: ware= <Var/Ware> replacement table= <Value>
 +
<br>
 
2090 - remove equipment pack: ware= <Var/Ware>
 
2090 - remove equipment pack: ware= <Var/Ware>
 +
<br>
 
2091 - <RetVar/IF> is equipment pack: ware= <Var/Ware>
 
2091 - <RetVar/IF> is equipment pack: ware= <Var/Ware>
 +
<br>
 
2092 - <RetVar/IF> get replacement wares in pack: ware= <Var/Ware>
 
2092 - <RetVar/IF> get replacement wares in pack: ware= <Var/Ware>
 +
<br>
 
2093 - <RetVar/IF> <RefObj> activate equipment pack: ware= <Var/Ware>
 
2093 - <RetVar/IF> <RefObj> activate equipment pack: ware= <Var/Ware>
 +
<br>
 
2094 - <RetVar/IF> <RefObj>  get passenger queue
 
2094 - <RetVar/IF> <RefObj>  get passenger queue
 +
<br>
 
2095 - <RetVar/IF> <RefObj>  get training passenger
 
2095 - <RetVar/IF> <RefObj>  get training passenger
 +
<br>
 
2096 - <RetVar/IF> <RefObj> add passenger to queue: passenger= <Var/Passenger>
 
2096 - <RetVar/IF> <RefObj> add passenger to queue: passenger= <Var/Passenger>
 +
<br>
 
2097 - <RetVar/IF> <RefObj> remove passenger from queue: passenger= <Var/Passenger>
 
2097 - <RetVar/IF> <RefObj> remove passenger from queue: passenger= <Var/Passenger>
 +
<br>
 
2098 - <RetVar/IF> <RefObj> is need passengers
 
2098 - <RetVar/IF> <RefObj> is need passengers
 +
<br>
 
2099 - <RetVar> <RefObj>  get dock storage factor
 
2099 - <RetVar> <RefObj>  get dock storage factor
 +
<br>
 
2100 - <RetVar> <RefObj>  get dock storage factor: waretype= <Value>, include global= <Var/Boolean>
 
2100 - <RetVar> <RefObj>  get dock storage factor: waretype= <Value>, include global= <Var/Boolean>
 +
<br>
 
2101 - <RefObj> set dock storage factor: factor= <Var/Number>
 
2101 - <RefObj> set dock storage factor: factor= <Var/Number>
 +
<br>
 
2102 - <RefObj> set dock storage factor: waretype= <Value>, factor= <Var/Number>
 
2102 - <RefObj> set dock storage factor: waretype= <Value>, factor= <Var/Number>
 +
<br>
 
2105 - <RetVar> <RefObj>  get ship settings table: for loadout= <Var/Boolean>
 
2105 - <RetVar> <RefObj>  get ship settings table: for loadout= <Var/Boolean>
 +
<br>
 
2106 - <RefObj> set ship settings table: table= <Value>
 
2106 - <RefObj> set ship settings table: table= <Value>
 +
<br>
 
2107 - <RetVar/IF> <RefObj> is named script <Var/String> on stack of task= <Var/Number>
 
2107 - <RetVar/IF> <RefObj> is named script <Var/String> on stack of task= <Var/Number>
 +
<br>
 
2108 - <RetVar/IF> is global script task running: pid= <Var/Number>
 
2108 - <RetVar/IF> is global script task running: pid= <Var/Number>
 +
<br>
 
2109 - <RetVar/IF> get global script name: pid= <Var/Number>
 
2109 - <RetVar/IF> get global script name: pid= <Var/Number>
 +
<br>
 
2110 - kill global script: pid= <Var/Number>
 
2110 - kill global script: pid= <Var/Number>
 +
<br>
 
2111 - <RetVar> get all global script tasks
 
2111 - <RetVar> get all global script tasks
 +
<br>
 
2112 - <RetVar> get all global tasks with script: <Script Name>
 
2112 - <RetVar> get all global tasks with script: <Script Name>
 +
<br>
 
2113 - <RetVar> get all global tasks with named script: <Var/String>
 
2113 - <RetVar> get all global tasks with named script: <Var/String>
 +
<br>
 
2114 - <RetVar> get all available products in universe
 
2114 - <RetVar> get all available products in universe
 +
<br>
 
2115 - <RetVar> get all stations with product: ware= <Var/Ware>
 
2115 - <RetVar> get all stations with product: ware= <Var/Ware>
 +
<br>
 
2116 - <RetVar> get all available resources in universe
 
2116 - <RetVar> get all available resources in universe
 +
<br>
 
2117 - <RetVar> get all stations with resource: ware= <Var/Ware>
 
2117 - <RetVar> get all stations with resource: ware= <Var/Ware>
 +
<br>
 
2118 - <RetVar> create input: id= <Var/String>, message box= <Var/String>, title= <Var/String>, buttons= <Var/Number>, icon= <Var/Number>, default button= <Var/Number>
 
2118 - <RetVar> create input: id= <Var/String>, message box= <Var/String>, title= <Var/String>, buttons= <Var/Number>, icon= <Var/Number>, default button= <Var/Number>
 +
<br>
 
2119 - <RetVar> get station type scale factor: stationtype= <Var/Station Type>
 
2119 - <RetVar> get station type scale factor: stationtype= <Var/Station Type>
 +
<br>
 
2120 - display notification: message= <Var/String>, icon= <Var/Number>
 
2120 - display notification: message= <Var/String>, icon= <Var/Number>
 +
<br>
 
2121 - <RetVar/IF> <RefObj>  get minimum storage: ware= <Var/Ware>
 
2121 - <RetVar/IF> <RefObj>  get minimum storage: ware= <Var/Ware>
 +
<br>
 
2122 - <RefObj> set minimum storage: ware= <Var/Ware> ,amount= <Var/Number>
 
2122 - <RefObj> set minimum storage: ware= <Var/Ware> ,amount= <Var/Number>
 +
<br>
 
2123 - <RetVar> <RefObj>  get minimum storage table
 
2123 - <RetVar> <RefObj>  get minimum storage table
 +
<br>
 
2124 - <RetVar> get race array: include fixed= <Var/Boolean>, include corporations= <Var/Boolean>, include player= <Var/Boolean>
 
2124 - <RetVar> get race array: include fixed= <Var/Boolean>, include corporations= <Var/Boolean>, include player= <Var/Boolean>
 +
<br>
 
2125 - <RetVar/IF> is fixed race: race= <Var/Race>
 
2125 - <RetVar/IF> is fixed race: race= <Var/Race>
 +
<br>
 
2126 - <RetVar> get notoriety title: level= <Var/Number>, race= <Var/Race>
 
2126 - <RetVar> get notoriety title: level= <Var/Number>, race= <Var/Race>
 +
<br>
 
2127 - <RetVar> create custom menu string notoriety bar: level= <Var/Number>, show empty= <Var/Boolean>
 
2127 - <RetVar> create custom menu string notoriety bar: level= <Var/Number>, show empty= <Var/Boolean>
 +
<br>
 
2128 - add extra select line: menu= <Var/Array>, text= <Var/String>
 
2128 - add extra select line: menu= <Var/Array>, text= <Var/String>
 +
<br>
 
2129 - <RetVar> <RefObj>  get HQ loadout settings: id= <Var/Number>
 
2129 - <RetVar> <RefObj>  get HQ loadout settings: id= <Var/Number>
 +
<br>
 
2130 - <RefObj> set HQ loadout settings: id= <Var/Number>, settings table= <Value>
 
2130 - <RefObj> set HQ loadout settings: id= <Var/Number>, settings table= <Value>
 +
<br>
 
2131 - <RetVar> <RefObj>  get HQ loadout resupply: id= <Var/Number>
 
2131 - <RetVar> <RefObj>  get HQ loadout resupply: id= <Var/Number>
 +
<br>
 
2132 - <RefObj> set HQ loadout resupply: id= <Var/Number>, resupply table= <Value>
 
2132 - <RefObj> set HQ loadout resupply: id= <Var/Number>, resupply table= <Value>
 +
<br>
 
2133 - <RetVar/IF> <RefObj>  get drone type
 
2133 - <RetVar/IF> <RefObj>  get drone type
 +
<br>
 
2134 - <RetVar/IF> get drone type: drone carrier type= <Var/Ship Type>
 
2134 - <RetVar/IF> get drone type: drone carrier type= <Var/Ship Type>
 +
<br>
 
2135 - set player trade rank: rank= <Var/Number>
 
2135 - set player trade rank: rank= <Var/Number>
 +
<br>
 
2136 - set player fight rank: rank= <Var/Number>
 
2136 - set player fight rank: rank= <Var/Number>
 +
<br>
 
2137 - <RetVar> get player trade rank text: level= <Var/Number>
 
2137 - <RetVar> get player trade rank text: level= <Var/Number>
 +
<br>
 
2138 - <RetVar> get player fight rank text: level= <Var/Number>
 
2138 - <RetVar> get player fight rank text: level= <Var/Number>
 +
<br>
 
2139 - add player trade rank: amount= <Var/Number>
 
2139 - add player trade rank: amount= <Var/Number>
 +
<br>
 
2140 - add player fight rank: amount= <Var/Number>
 
2140 - add player fight rank: amount= <Var/Number>
 +
<br>
 
2141 - add context sub menu entry: menu= <Var/Array>, text= <Var/String>, icon= <Var/Number>, disabled= <Var/Boolean>
 
2141 - add context sub menu entry: menu= <Var/Array>, text= <Var/String>, icon= <Var/Number>, disabled= <Var/Boolean>
 +
<br>
 
2142 - add context end sub menu entry: menu= <Var/Array>
 
2142 - add context end sub menu entry: menu= <Var/Array>
 +
<br>
 
2143 - add context menu info line: menu= <Var/Array>, name= <Var/String>, value= <Var/String>
 
2143 - add context menu info line: menu= <Var/Array>, name= <Var/String>, value= <Var/String>
 +
<br>
 
2144 - <RetVar> get race from id= <Var/Number>
 
2144 - <RetVar> get race from id= <Var/Number>
 +
<br>
 
2145 - set menu option: <Var/Array>, set title text= <Var/String>
 
2145 - set menu option: <Var/Array>, set title text= <Var/String>
 +
<br>
 
2146 - <RetVar> create custom menu string icon: type= <Var/Number>, id= <Var/Number>, Y= <Var/Number> Width= <Var/Number> Height= <Var/Number>
 
2146 - <RetVar> create custom menu string icon: type= <Var/Number>, id= <Var/Number>, Y= <Var/Number> Width= <Var/Number> Height= <Var/Number>
 +
<br>
 
2147 - <RefObj> change to player ship in new sector
 
2147 - <RefObj> change to player ship in new sector
 +
<br>
 
2148 - <RetVar/IF> <RefObj> has ship got a cockpit
 
2148 - <RetVar/IF> <RefObj> has ship got a cockpit
 +
<br>
 
2149 - <RetVar> convert number <Var/Number> to string with suffix
 
2149 - <RetVar> convert number <Var/Number> to string with suffix
 +
<br>
 
2150 - <RetVar/IF> <RefObj> is favourite in property list
 
2150 - <RetVar/IF> <RefObj> is favourite in property list
 +
<br>
 
2151 - <RefObj> set favourite in property list: favourite= <Var/Boolean>
 
2151 - <RefObj> set favourite in property list: favourite= <Var/Boolean>
 +
<br>
 
2152 - <RetVar/IF> is station type an upgrade kit: stationtype= <Var/Station Type>
 
2152 - <RetVar/IF> is station type an upgrade kit: stationtype= <Var/Station Type>
 +
<br>
 
2153 - <RetVar/IF> is station type a complex hub: stationtype= <Var/Station Type>
 
2153 - <RetVar/IF> is station type a complex hub: stationtype= <Var/Station Type>
 +
<br>
 
2154 - <RetVar/IF> is station type a complex construction kit: stationtype= <Var/Station Type>
 
2154 - <RetVar/IF> is station type a complex construction kit: stationtype= <Var/Station Type>
 +
<br>
 
2155 - <RetVar/IF> is station type a complex extension kit: stationtype= <Var/Station Type>
 
2155 - <RetVar/IF> is station type a complex extension kit: stationtype= <Var/Station Type>
 +
<br>
 
2156 - <RetVar/IF> get complex connection tubes count: stationtype= <Var/Station Type>
 
2156 - <RetVar/IF> get complex connection tubes count: stationtype= <Var/Station Type>
 +
<br>
 
2157 - reset boarding tables to default
 
2157 - reset boarding tables to default
 +
<br>
 
2158 - set boarding value: race= <Var/Race>, class= <Var/Class>, decks= <Var/Number>, hull= <Var/Number>, defence= <Var/Number>, hacking rnd= <Var/Number>, hacking= <Var/Number>, shield= <Var/Number>, max marines= <Var/Number>, canboard= <Var/Boolean>
 
2158 - set boarding value: race= <Var/Race>, class= <Var/Class>, decks= <Var/Number>, hull= <Var/Number>, defence= <Var/Number>, hacking rnd= <Var/Number>, hacking= <Var/Number>, shield= <Var/Number>, max marines= <Var/Number>, canboard= <Var/Boolean>
 +
<br>
 
2159 - set boarding value: shiptype= <Var/Ship Type>, decks= <Var/Number>, hull= <Var/Number>, defence= <Var/Number>, hacking rnd= <Var/Number>, hacking= <Var/Number>, shield= <Var/Number>, max marines= <Var/Number>, canboard= <Var/Boolean>
 
2159 - set boarding value: shiptype= <Var/Ship Type>, decks= <Var/Number>, hull= <Var/Number>, defence= <Var/Number>, hacking rnd= <Var/Number>, hacking= <Var/Number>, shield= <Var/Number>, max marines= <Var/Number>, canboard= <Var/Boolean>
 +
<br>
 
2160 - remove boarding values: race= <Var/Race>, class= <Var/Class>
 
2160 - remove boarding values: race= <Var/Race>, class= <Var/Class>
 +
<br>
 
2161 - remove boarding values: shiptype= <Var/Ship Type>
 
2161 - remove boarding values: shiptype= <Var/Ship Type>
 +
<br>
 
2162 - set boarding value: race= <Var/Race>, class= <Var/Class>, equipment= <Var/Number>, random marines min= <Var/Number> max= <Var/Number>, highskill= <Var/Number>
 
2162 - set boarding value: race= <Var/Race>, class= <Var/Class>, equipment= <Var/Number>, random marines min= <Var/Number> max= <Var/Number>, highskill= <Var/Number>
 +
<br>
 
2163 - set boarding value: shiptype= <Var/Ship Type>, equipment= <Var/Number>, random marines min= <Var/Number> max= <Var/Number>, highskill= <Var/Number>
 
2163 - set boarding value: shiptype= <Var/Ship Type>, equipment= <Var/Number>, random marines min= <Var/Number> max= <Var/Number>, highskill= <Var/Number>
 +
<br>
 
2164 - <RetVar/IF> <RefObj>  get route distance to: <Var/Ship/Station>
 
2164 - <RetVar/IF> <RefObj>  get route distance to: <Var/Ship/Station>
 +
<br>
 
2165 - <RetVar> sort table keys: table= <Value>
 
2165 - <RetVar> sort table keys: table= <Value>
 +
<br>
 
2166 - <RetVar> sort table keys by value: table= <Value>
 
2166 - <RetVar> sort table keys by value: table= <Value>
 +
<br>
 
2167 - <RetVar/IF/START> <RefObj> open named menu script: script= <Var/String>, value= <Value>
 
2167 - <RetVar/IF/START> <RefObj> open named menu script: script= <Var/String>, value= <Value>
 +
<br>
 
2168 - <RetVar/IF> <RefObj>  get ship repair cost: source= <Var/Station>
 
2168 - <RetVar/IF> <RefObj>  get ship repair cost: source= <Var/Station>
 +
<br>
 
2169 - <RetVar/IF> <RefObj>  get ship sale price: source= <Var/Station>
 
2169 - <RetVar/IF> <RefObj>  get ship sale price: source= <Var/Station>
 +
<br>
 
2170 - <RetVar/IF> <RefObj> race has ranking
 
2170 - <RetVar/IF> <RefObj> race has ranking
 +
<br>
 
2171 - <RetVar> get rank points: level= <Var/Number>
 
2171 - <RetVar> get rank points: level= <Var/Number>
 +
<br>
 
2172 - <RefObj> set station safe position on active: value= <Var/Boolean>
 
2172 - <RefObj> set station safe position on active: value= <Var/Boolean>
 +
<br>
 
2173 - <RefObj> add default items to ship: loadout= <Var/Number>, marines= <Var/Boolean>
 
2173 - <RefObj> add default items to ship: loadout= <Var/Number>, marines= <Var/Boolean>
 +
<br>
 
2174 - <RefObj> add random marines to ship
 
2174 - <RefObj> add random marines to ship
 +
<br>
 
2175 - <RefObj> install ship size wares: type= <Var/Number>
 
2175 - <RefObj> install ship size wares: type= <Var/Number>
 +
<br>
 
2176 - <RetVar> get fight ranking: title= <Var/Number>
 
2176 - <RetVar> get fight ranking: title= <Var/Number>
 +
<br>
 
2177 - <RetVar> get trade ranking: title= <Var/Number>
 
2177 - <RetVar> get trade ranking: title= <Var/Number>
 +
<br>
 
2178 - set player name: name= <Var/String>
 
2178 - set player name: name= <Var/String>
 +
<br>
 
2179 - set menu option: <Var/Array>, prevent kill= <Var/Boolean>
 
2179 - set menu option: <Var/Array>, prevent kill= <Var/Boolean>
 +
<br>
 
2180 - set menu option: <Var/Array>, disallow close= <Var/Boolean>
 
2180 - set menu option: <Var/Array>, disallow close= <Var/Boolean>
 +
<br>
 
2181 - <RetVar> get all available station types from shipyards: only known= <Var/Boolean>
 
2181 - <RetVar> get all available station types from shipyards: only known= <Var/Boolean>
 +
<br>
 
2182 - <RetVar> get threat severity: race= <Var/Race> id= <Var/Number>
 
2182 - <RetVar> get threat severity: race= <Var/Race> id= <Var/Number>
 +
<br>
 
2183 - <RefObj> set command display override: text= <Var/String>
 
2183 - <RefObj> set command display override: text= <Var/String>
 +
<br>
 
2184 - <RefObj> set command extra display override: text= <Var/String>
 
2184 - <RefObj> set command extra display override: text= <Var/String>
 +
<br>
 
2185 - <RetVar/IF> <RefObj>  get command display override
 
2185 - <RetVar/IF> <RefObj>  get command display override
 +
<br>
 
2186 - <RetVar/IF> <RefObj>  get command extra display override
 
2186 - <RetVar/IF> <RefObj>  get command extra display override
 +
<br>
 
2187 - <RefObj> clear command display override
 
2187 - <RefObj> clear command display override
 +
<br>
 
2188 - <RetVar/IF> <RefObj>  get needed jump energy: jumps= <Var/Number>
 
2188 - <RetVar/IF> <RefObj>  get needed jump energy: jumps= <Var/Number>
 +
<br>
 
2189 - <RetVar> create input: id= <Var/String> object info page, object= <Value>
 
2189 - <RetVar> create input: id= <Var/String> object info page, object= <Value>
 +
<br>
 
2190 - <RetVar> <RefObj>  get products table: include equipment= <Var/Boolean>
 
2190 - <RetVar> <RefObj>  get products table: include equipment= <Var/Boolean>
 +
<br>
 
2191 - <RetVar> <RefObj>  get primary resources table
 
2191 - <RetVar> <RefObj>  get primary resources table
 +
<br>
 
2192 - <RetVar> <RefObj>  get secondary resources table
 
2192 - <RetVar> <RefObj>  get secondary resources table
 +
<br>
 
2193 - <RetVar> <RefObj>  get variable ware price: ware= <Var/Ware>
 
2193 - <RetVar> <RefObj>  get variable ware price: ware= <Var/Ware>
 +
<br>
 
2194 - <RetVar> <RefObj>  get product objects
 
2194 - <RetVar> <RefObj>  get product objects
 +
<br>
 
2195 - <RetVar> create new array, size= <Var/Number>, elements= <Value>, <Value>, <Value>, <Value>, <Value>, <Value>, <Value>, <Value>
 
2195 - <RetVar> create new array, size= <Var/Number>, elements= <Value>, <Value>, <Value>, <Value>, <Value>, <Value>, <Value>, <Value>
 +
<br>
 
2196 - <RetVar> get current text language ID
 
2196 - <RetVar> get current text language ID
 +
<br>
 
2197 - <RetVar> get current voice language ID
 
2197 - <RetVar> get current voice language ID
 +
<br>
 
2198 - <RetVar> <RefObj>  get factories connected to complex
 
2198 - <RetVar> <RefObj>  get factories connected to complex
 +
<br>
 
2199 - <RetVar/IF> <RefObj>  get ship full repair cost: source= <Var/Ship>
 
2199 - <RetVar/IF> <RefObj>  get ship full repair cost: source= <Var/Ship>
 +
<br>
 
2200 - <RetVar/IF> <RefObj>  get free shield bays
 
2200 - <RetVar/IF> <RefObj>  get free shield bays
 +
<br>
 
2201 - <RetVar/IF> <RefObj>  get used shield bays
 
2201 - <RetVar/IF> <RefObj>  get used shield bays
 +
<br>
 
2202 - <RetVar/IF> <RefObj>  get next free shield bay
 
2202 - <RetVar/IF> <RefObj>  get next free shield bay
 +
<br>
 
2203 - <RefObj> move shield into bay: shield= <Var/Ware>, bay= <Var/Number>
 
2203 - <RefObj> move shield into bay: shield= <Var/Ware>, bay= <Var/Number>
 +
<br>
 
2204 - <RetVar/IF> <RefObj>  get shield rating
 
2204 - <RetVar/IF> <RefObj>  get shield rating
 +
<br>
 
2205 - <RefObj> remove shield from bay: bay= <Var/Number>
 
2205 - <RefObj> remove shield from bay: bay= <Var/Number>
 +
<br>
 
2206 - <RetVar> <RefObj>  get current acceleration
 
2206 - <RetVar> <RefObj>  get current acceleration
 +
<br>
 
2207 - <RetVar> <RefObj>  get current steering alpha
 
2207 - <RetVar> <RefObj>  get current steering alpha
 +
<br>
 
2208 - <RetVar> <RefObj>  get current steering beta
 
2208 - <RetVar> <RefObj>  get current steering beta
 +
<br>
 
2209 - <RetVar> <RefObj>  get current steering gamma
 
2209 - <RetVar> <RefObj>  get current steering gamma
 +
<br>
 
2210 - <RetVar> <RefObj>  get current average steering
 
2210 - <RetVar> <RefObj>  get current average steering
 +
<br>
 
2211 - <RefObj> set notify command none: notify= <Var/Boolean>
 
2211 - <RefObj> set notify command none: notify= <Var/Boolean>
 +
<br>
 
2212 - <RetVar/IF> <RefObj>  get notify command none
 
2212 - <RetVar/IF> <RefObj>  get notify command none
 +
<br>
 
2213 - <RetVar/IF> <RefObj>  fly to object <Value>: timeout= <Var/Number> ms
 
2213 - <RetVar/IF> <RefObj>  fly to object <Value>: timeout= <Var/Number> ms
 +
<br>
 
2214 - <RefObj> set is being managed: on= <Var/Boolean>
 
2214 - <RefObj> set is being managed: on= <Var/Boolean>
 +
<br>
 
2215 - <RetVar/IF> <RefObj> is being managed
 
2215 - <RetVar/IF> <RefObj> is being managed
 +
<br>
 
2216 - <RetVar/IF> <RefObj>  should station manager repair ship with shipyards
 
2216 - <RetVar/IF> <RefObj>  should station manager repair ship with shipyards
 +
<br>
 
2217 - <RetVar/IF> <RefObj>  should station manager repair ship with HQ
 
2217 - <RetVar/IF> <RefObj>  should station manager repair ship with HQ
 +
<br>
 
2218 - <RefObj> set station manager should repair ship with shipyards: on= <Var/Boolean>
 
2218 - <RefObj> set station manager should repair ship with shipyards: on= <Var/Boolean>
 +
<br>
 
2219 - <RefObj> set station manager should repair ship with HQ: on= <Var/Boolean>
 
2219 - <RefObj> set station manager should repair ship with HQ: on= <Var/Boolean>
 +
<br>
 
2220 - <RetVar/IF> <RefObj>  get current upgrade: upgrade= <Var/Ware>
 
2220 - <RetVar/IF> <RefObj>  get current upgrade: upgrade= <Var/Ware>
 +
<br>
 
2221 - <RetVar/IF> <RefObj>  get remaining upgrade: upgrade= <Var/Ware>
 
2221 - <RetVar/IF> <RefObj>  get remaining upgrade: upgrade= <Var/Ware>
 +
<br>
 
2222 - <RetVar/IF> <RefObj>  get next upgrade cost: upgrade= <Var/Ware>
 
2222 - <RetVar/IF> <RefObj>  get next upgrade cost: upgrade= <Var/Ware>
 +
<br>
 
2223 - <RetVar/IF> <RefObj>  get current total upgrade cost: upgrade= <Var/Ware>
 
2223 - <RetVar/IF> <RefObj>  get current total upgrade cost: upgrade= <Var/Ware>
 +
<br>
 
2224 - <RetVar/IF> <RefObj>  get remaining upgrade cost: upgrade= <Var/Ware>
 
2224 - <RetVar/IF> <RefObj>  get remaining upgrade cost: upgrade= <Var/Ware>
 +
<br>
 
2225 - <RetVar/IF> <RefObj>  get upgrade cost: upgrade= <Var/Ware> offset= <Var/Number>
 
2225 - <RetVar/IF> <RefObj>  get upgrade cost: upgrade= <Var/Ware> offset= <Var/Number>
 +
<br>
 
2226 - <RetVar> find all stations with product: ware= <Var/Ware>, class= <Var/Class>, flags= <Var/Number>, refobj= <Var/Ship>
 
2226 - <RetVar> find all stations with product: ware= <Var/Ware>, class= <Var/Class>, flags= <Var/Number>, refobj= <Var/Ship>
 +
<br>
 
2227 - <RetVar> find all stations with resource: ware= <Var/Ware>, class= <Var/Class>, flags= <Var/Number>, refobj= <Var/Ship>
 
2227 - <RetVar> find all stations with resource: ware= <Var/Ware>, class= <Var/Class>, flags= <Var/Number>, refobj= <Var/Ship>
 +
<br>
 
2228 - <RetVar/IF> <RefObj>  should station manager upgrade ships
 
2228 - <RetVar/IF> <RefObj>  should station manager upgrade ships
 +
<br>
 
2229 - <RefObj> set station manager should upgrade ships: on= <Var/Boolean>
 
2229 - <RefObj> set station manager should upgrade ships: on= <Var/Boolean>
 +
<br>
 
2230 - <RetVar> split large number into array: number= <Var/Number>
 
2230 - <RetVar> split large number into array: number= <Var/Number>
 +
<br>
 
2231 - <RetVar> add large number arrays: <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array>
 
2231 - <RetVar> add large number arrays: <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array>
 +
<br>
 
2232 - <RetVar> get upgrade cost: upgrade= <Var/Ware>, amount= <Var/Number>, max= <Var/Number>
 
2232 - <RetVar> get upgrade cost: upgrade= <Var/Ware>, amount= <Var/Number>, max= <Var/Number>
 +
<br>
 
2233 - <RetVar/IF> get max upgrade cost: upgrade= <Var/Ware>
 
2233 - <RetVar/IF> get max upgrade cost: upgrade= <Var/Ware>
 +
<br>
 
2234 - <RetVar> subtract large number arrays: <Var/Array> - <Var/Array>
 
2234 - <RetVar> subtract large number arrays: <Var/Array> - <Var/Array>
 +
<br>
 
2235 - <RetVar/IF> linear interpolation: x1= <Var/Number>, x2= <Var/Number>, y1= <Var/Number>, y2= <Var/Number>, value= <Var/Number>
 
2235 - <RetVar/IF> linear interpolation: x1= <Var/Number>, x2= <Var/Number>, y1= <Var/Number>, y2= <Var/Number>, value= <Var/Number>
 +
<br>
 
2236 - <RetVar/IF> <RefObj>  get counter missile type
 
2236 - <RetVar/IF> <RefObj>  get counter missile type
 +
<br>
 
2237 - <RetVar> get game time ms
 
2237 - <RetVar> get game time ms
 +
<br>
 
2238 - <RetVar/IF> get destroyed ship types
 
2238 - <RetVar/IF> get destroyed ship types
 +
<br>
 
2239 - <RetVar/IF> get destroyed ship count: type= <Var/Ship Type>
 
2239 - <RetVar/IF> get destroyed ship count: type= <Var/Ship Type>
 +
<br>
 
2240 - <RetVar> get destroyed ship name: type= <Var/Ship Type>, id= <Var/Number>
 
2240 - <RetVar> get destroyed ship name: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2241 - <RetVar> get destroyed ship ID: type= <Var/Ship Type>, id= <Var/Number>
 
2241 - <RetVar> get destroyed ship ID: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2242 - <RetVar> get destroyed ship sector: type= <Var/Ship Type>, id= <Var/Number>
 
2242 - <RetVar> get destroyed ship sector: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2243 - <RetVar> get destroyed ship time: type= <Var/Ship Type>, id= <Var/Number>
 
2243 - <RetVar> get destroyed ship time: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2244 - <RetVar> get destroyed ship attacker: type= <Var/Ship Type>, id= <Var/Number>
 
2244 - <RetVar> get destroyed ship attacker: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2245 - <RetVar> get destroyed ship attacker name: type= <Var/Ship Type>, id= <Var/Number>
 
2245 - <RetVar> get destroyed ship attacker name: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2246 - <RetVar> get destroyed ship attacker ID: type= <Var/Ship Type>, id= <Var/Number>
 
2246 - <RetVar> get destroyed ship attacker ID: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2247 - <RetVar> get destroyed ship command: type= <Var/Ship Type>, id= <Var/Number>
 
2247 - <RetVar> get destroyed ship command: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2248 - <RetVar> get destroyed ship command info: type= <Var/Ship Type>, id= <Var/Number>
 
2248 - <RetVar> get destroyed ship command info: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2249 - <RetVar> get destroyed ship command info extra: type= <Var/Ship Type>, id= <Var/Number>
 
2249 - <RetVar> get destroyed ship command info extra: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2250 - <RetVar> get destroyed ship command target: type= <Var/Ship Type>, id= <Var/Number>
 
2250 - <RetVar> get destroyed ship command target: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2251 - <RetVar> get destroyed ship command destination: type= <Var/Ship Type>, id= <Var/Number>
 
2251 - <RetVar> get destroyed ship command destination: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2252 - <RetVar> get destroyed ship command attack target: type= <Var/Ship Type>, id= <Var/Number>
 
2252 - <RetVar> get destroyed ship command attack target: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2253 - <RetVar> get command name: command= <Object Command/Signal>
 
2253 - <RetVar> get command name: command= <Object Command/Signal>
 +
<br>
 
2254 - <RetVar> get command short name: command= <Object Command/Signal>
 
2254 - <RetVar> get command short name: command= <Object Command/Signal>
 +
<br>
 
2255 - <RetVar> get destroyed ship command destination name: type= <Var/Ship Type>, id= <Var/Number>
 
2255 - <RetVar> get destroyed ship command destination name: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2256 - <RetVar> get destroyed ship command attack target name: type= <Var/Ship Type>, id= <Var/Number>
 
2256 - <RetVar> get destroyed ship command attack target name: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2257 - <RetVar> get destroyed ship reason: type= <Var/Ship Type>, id= <Var/Number>
 
2257 - <RetVar> get destroyed ship reason: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2258 - <RetVar> get destroyed ship cargo used: type= <Var/Ship Type>, id= <Var/Number>
 
2258 - <RetVar> get destroyed ship cargo used: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2259 - <RetVar> get destroyed ship cargo max: type= <Var/Ship Type>, id= <Var/Number>
 
2259 - <RetVar> get destroyed ship cargo max: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2260 - <RetVar> get destroyed ship wares: type= <Var/Ship Type>, id= <Var/Number>
 
2260 - <RetVar> get destroyed ship wares: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2261 - <RetVar> get destroyed ship shields: type= <Var/Ship Type>, id= <Var/Number>
 
2261 - <RetVar> get destroyed ship shields: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2262 - <RetVar> get destroyed ship lasers: type= <Var/Ship Type>, id= <Var/Number>
 
2262 - <RetVar> get destroyed ship lasers: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2263 - <RetVar> get destroyed ship value array: type= <Var/Ship Type>, id= <Var/Number>
 
2263 - <RetVar> get destroyed ship value array: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2264 - delete destroyed ship log: type= <Var/Ship Type>, id= <Var/Number>
 
2264 - delete destroyed ship log: type= <Var/Ship Type>, id= <Var/Number>
 +
<br>
 
2265 - <RetVar> <RefObj>  get complex intermediate wares
 
2265 - <RetVar> <RefObj>  get complex intermediate wares
 +
<br>
 
2266 - <RetVar/IF> <RefObj> can buy intermediate ware: ware= <Var/Ware>
 
2266 - <RetVar/IF> <RefObj> can buy intermediate ware: ware= <Var/Ware>
 +
<br>
 
2267 - <RetVar/IF> <RefObj> can sell intermediate ware: ware= <Var/Ware>
 
2267 - <RetVar/IF> <RefObj> can sell intermediate ware: ware= <Var/Ware>
 +
<br>
 
2268 - <RetVar> <RefObj>  get station manager intermediate sell threshold
 
2268 - <RetVar> <RefObj>  get station manager intermediate sell threshold
 +
<br>
 
2269 - <RetVar> <RefObj>  get station manager intermediate buy threshold
 
2269 - <RetVar> <RefObj>  get station manager intermediate buy threshold
 +
<br>
 
2270 - <RefObj> set station manager intermediate sell threshold: <Var/Number>%%
 
2270 - <RefObj> set station manager intermediate sell threshold: <Var/Number>%%
 +
<br>
 
2271 - <RefObj> set station manager intermediate buy threshold: <Var/Number>%%
 
2271 - <RefObj> set station manager intermediate buy threshold: <Var/Number>%%
 +
<br>
 
2272 - <RetVar> <RefObj>  get next factory serial: factory type= <Var/Station Type>, race= <Var/Race>
 
2272 - <RetVar> <RefObj>  get next factory serial: factory type= <Var/Station Type>, race= <Var/Race>
 +
<br>
 
2273 - <RetVar/IF> get type text id: type= <Var/Ship Type/Station Type>
 
2273 - <RetVar/IF> get type text id: type= <Var/Ship Type/Station Type>
 +
<br>
 
2274 - <RetVar> <RefObj>  get station manager minimum money
 
2274 - <RetVar> <RefObj>  get station manager minimum money
 +
<br>
 
2275 - <RetVar> <RefObj>  get station manager minimum upgrade money
 
2275 - <RetVar> <RefObj>  get station manager minimum upgrade money
 +
<br>
 
2276 - <RetVar> <RefObj>  get station manager minimum buy ship money
 
2276 - <RetVar> <RefObj>  get station manager minimum buy ship money
 +
<br>
 
2277 - <RetVar/IF> <RefObj> compute best route: target= <Value>, weights table= <Value>, allow hyperspeed= <Var/Boolean>
 
2277 - <RetVar/IF> <RefObj> compute best route: target= <Value>, weights table= <Value>, allow hyperspeed= <Var/Boolean>
 +
<br>
 
2278 - <RefObj> set ship to default settings
 
2278 - <RefObj> set ship to default settings
 +
<br>
 
2279 - <RetVar/IF> <RefObj>  get gate array: include hyperspeed= <Var/Boolean>
 
2279 - <RetVar/IF> <RefObj>  get gate array: include hyperspeed= <Var/Boolean>
 +
<br>
 
2280 - <RetVar/IF> get race blacklist type
 
2280 - <RetVar/IF> get race blacklist type
 +
<br>
 
2281 - set race blacklist type: type= <Var/Number>
 
2281 - set race blacklist type: type= <Var/Number>
 +
<br>
 
2282 - <RetVar/IF> is race blacklist avoid: race= <Var/Race>
 
2282 - <RetVar/IF> is race blacklist avoid: race= <Var/Race>
 +
<br>
 
2283 - <RetVar/IF> is race blacklist block: race= <Var/Race>
 
2283 - <RetVar/IF> is race blacklist block: race= <Var/Race>
 +
<br>
 
2284 - <RetVar/IF> get race blacklist: race= <Var/Race>
 
2284 - <RetVar/IF> get race blacklist: race= <Var/Race>
 +
<br>
 
2285 - set race blacklist: race= <Var/Race>, blacklist= <Var/Number>
 
2285 - set race blacklist: race= <Var/Race>, blacklist= <Var/Number>
 +
<br>
 
2286 - <RetVar/IF> <RefObj> is sector in blocked blacklist
 
2286 - <RetVar/IF> <RefObj> is sector in blocked blacklist
 +
<br>
 
2287 - <RetVar/IF> <RefObj> is sector in avoid blacklist
 
2287 - <RetVar/IF> <RefObj> is sector in avoid blacklist
 +
<br>
 
2288 - <RetVar/IF> <RefObj>  get sector blacklist type
 
2288 - <RetVar/IF> <RefObj>  get sector blacklist type
 +
<br>
 
2289 - <RefObj> set sector blacklist type: type= <Var/Number>
 
2289 - <RefObj> set sector blacklist type: type= <Var/Number>
 +
<br>
 
2290 - <RetVar> get sector blacklist table
 
2290 - <RetVar> get sector blacklist table
 +
<br>
 
2291 - <RetVar> get race blacklist table
 
2291 - <RetVar> get race blacklist table
 +
<br>
 
2292 - clear sector blacklist
 
2292 - clear sector blacklist
 +
<br>
 
2293 - <RetVar/IF> <RefObj>  should station manager replace ships at shipyards
 
2293 - <RetVar/IF> <RefObj>  should station manager replace ships at shipyards
 +
<br>
 
2294 - <RetVar/IF> <RefObj>  should station manager replace ships at HQ
 
2294 - <RetVar/IF> <RefObj>  should station manager replace ships at HQ
 +
<br>
 
2295 - <RefObj> set station manager should replace ships at shipyards: on= <Var/Boolean>
 
2295 - <RefObj> set station manager should replace ships at shipyards: on= <Var/Boolean>
 +
<br>
 
2296 - <RefObj> set station manager should replace ships at HQ: on= <Var/Boolean>
 
2296 - <RefObj> set station manager should replace ships at HQ: on= <Var/Boolean>
 +
<br>
 
2297 - interrupt wait: id= <Var/Number>
 
2297 - interrupt wait: id= <Var/Number>
 +
<br>
 
2298 - <RetVar/IF>wait until interrupted: id= <Var/Number>, timeout= <Var/Number>ms
 
2298 - <RetVar/IF>wait until interrupted: id= <Var/Number>, timeout= <Var/Number>ms
 +
<br>
 
2299 - <RefObj> add tradeable to dock: ware= <Var/Ware>
 
2299 - <RefObj> add tradeable to dock: ware= <Var/Ware>
 +
<br>
 
2300 - <RefObj> remove tradeable from dock: ware= <Var/Ware>
 
2300 - <RefObj> remove tradeable from dock: ware= <Var/Ware>
 +
<br>
 
2301 - <RetVar> <RefObj>  get dock true products
 
2301 - <RetVar> <RefObj>  get dock true products
 +
<br>
 
2302 - <RetVar> <RefObj>  get dock true resources
 
2302 - <RetVar> <RefObj>  get dock true resources
 +
<br>
 
2303 - <RetVar/IF> <RefObj> is ware a product: ware= <Var/Ware>
 
2303 - <RetVar/IF> <RefObj> is ware a product: ware= <Var/Ware>
 +
<br>
 
2304 - <RetVar/IF> <RefObj> is ware a resource: ware= <Var/Ware>
 
2304 - <RetVar/IF> <RefObj> is ware a resource: ware= <Var/Ware>
 +
<br>
 
2305 - <RetVar/IF> <RefObj> is ware a tradeable: ware= <Var/Ware>
 
2305 - <RetVar/IF> <RefObj> is ware a tradeable: ware= <Var/Ware>
 +
<br>
 
2306 - <RetVar/IF> <RefObj> is ware for storage: ware= <Var/Ware>
 
2306 - <RetVar/IF> <RefObj> is ware for storage: ware= <Var/Ware>
 +
<br>
 
2307 - <RefObj> change ware to product: ware= <Var/Ware>
 
2307 - <RefObj> change ware to product: ware= <Var/Ware>
 +
<br>
 
2308 - <RefObj> change ware to resource: ware= <Var/Ware>
 
2308 - <RefObj> change ware to resource: ware= <Var/Ware>
 +
<br>
 
2309 - <RefObj> change ware to tradeable: ware= <Var/Ware>
 
2309 - <RefObj> change ware to tradeable: ware= <Var/Ware>
 +
<br>
 
2310 - <RefObj> change ware to storage: ware= <Var/Ware>
 
2310 - <RefObj> change ware to storage: ware= <Var/Ware>
 +
<br>
 
2311 - <RetVar> <RefObj>  get dock true tradeables
 
2311 - <RetVar> <RefObj>  get dock true tradeables
 +
<br>
 
2312 - <RetVar/IF> <RefObj>  get HQ maximum storage: ware= <Var/Ware>
 
2312 - <RetVar/IF> <RefObj>  get HQ maximum storage: ware= <Var/Ware>
 +
<br>
 
2313 - <RefObj> set HQ maximum storage: ware= <Var/Ware>, amount= <Var/Number>
 
2313 - <RefObj> set HQ maximum storage: ware= <Var/Ware>, amount= <Var/Number>
 +
<br>
 
2314 - <RetVar> get next interrupt id
 
2314 - <RetVar> get next interrupt id
 +
<br>
 
2315 - <RetVar/IF>eject player ship: to= <Var/Ship>
 
2315 - <RetVar/IF>eject player ship: to= <Var/Ship>
 +
<br>
 
2316 - set client state: state= <Var/Number>, on= <Var/Boolean>
 
2316 - set client state: state= <Var/Number>, on= <Var/Boolean>
 +
<br>
 
2317 - <RetVar> get client state
 
2317 - <RetVar> get client state
 +
<br>
 
2318 - <RetVar> create menu return value: object context menu, object= <Value>
 
2318 - <RetVar> create menu return value: object context menu, object= <Value>
 +
<br>
 
2319 - <RefObj> update sector relations: force= <Var/Boolean>
 
2319 - <RefObj> update sector relations: force= <Var/Boolean>
 +
<br>
 
2320 - <RefObj> set race group relation: race= <Var/Race>, relation= <Relation>
 
2320 - <RefObj> set race group relation: race= <Var/Race>, relation= <Relation>
 +
<br>
 
2321 - <RetVar/IF> <RefObj>  should station manager stock for loadouts
 
2321 - <RetVar/IF> <RefObj>  should station manager stock for loadouts
 +
<br>
 
2322 - <RefObj> set station manager should stock for loadouts: on= <Var/Boolean>
 
2322 - <RefObj> set station manager should stock for loadouts: on= <Var/Boolean>
 +
<br>
 
2323 - <RetVar> get all available ship types from shipyards: only known= <Var/Boolean>
 
2323 - <RetVar> get all available ship types from shipyards: only known= <Var/Boolean>
 +
<br>
 
2324 - <RetVar> get all shipyards with ship/station: <Var/Ship Type/Station Type>, only known= <Var/Boolean>
 
2324 - <RetVar> get all shipyards with ship/station: <Var/Ship Type/Station Type>, only known= <Var/Boolean>
 +
<br>
 
2325 - <RetVar/IF> find station in galaxy: startsector= <Var/Sector> class or type= <Value> race= <Var/Race> flags= <Var/Number> refobj= <Value> serial= <Var/Stations Serial> max.jumps= <Var/Number>, exclude= <Value>
 
2325 - <RetVar/IF> find station in galaxy: startsector= <Var/Sector> class or type= <Value> race= <Var/Race> flags= <Var/Number> refobj= <Value> serial= <Var/Stations Serial> max.jumps= <Var/Number>, exclude= <Value>
 +
<br>
 
2326 - <RetVar/IF> find station in galaxy: startsector= <Var/Sector> class or type= <Value> race= <Var/Race> flags= <Var/Number> refobj= <Value> serial= <Var/Stations Serial> max.jumps= <Var/Number> num= <Var/Number>, exclude= <Value>
 
2326 - <RetVar/IF> find station in galaxy: startsector= <Var/Sector> class or type= <Value> race= <Var/Race> flags= <Var/Number> refobj= <Value> serial= <Var/Stations Serial> max.jumps= <Var/Number> num= <Var/Number>, exclude= <Value>
 +
<br>
 
2327 - register achievement: id= <Var/String>, pageid= <Var/Number>, textid= <Var/Number>, ishidden= <Var/Boolean>
 
2327 - register achievement: id= <Var/String>, pageid= <Var/Number>, textid= <Var/Number>, ishidden= <Var/Boolean>
 +
<br>
 
2328 - register achievement with progress: id= <Var/String>, pageid= <Var/Number>, textid= <Var/Number>, ishidden= <Var/Boolean>, max= <Var/Number>
 
2328 - register achievement with progress: id= <Var/String>, pageid= <Var/Number>, textid= <Var/Number>, ishidden= <Var/Boolean>, max= <Var/Number>
 +
<br>
 
2329 - unlock achievement: id= <Var/String>
 
2329 - unlock achievement: id= <Var/String>
 +
<br>
 
2330 - <RetVar/IF> is achievement unlocked: id= <Var/String>
 
2330 - <RetVar/IF> is achievement unlocked: id= <Var/String>
 +
<br>
 
2331 - set achievement progress: id= <Var/String>, progress= <Var/Number>
 
2331 - set achievement progress: id= <Var/String>, progress= <Var/Number>
 +
<br>
 
2332 - <RetVar/IF> get achievement progress: id= <Var/String>
 
2332 - <RetVar/IF> get achievement progress: id= <Var/String>
 +
<br>
 
2333 - <RetVar> get achievement progress maximum: id= <Var/String>
 
2333 - <RetVar> get achievement progress maximum: id= <Var/String>
 +
<br>
 
2334 - <RetVar> get achievement name: id= <Var/String>
 
2334 - <RetVar> get achievement name: id= <Var/String>
 +
<br>
 
2335 - <RetVar> get achievement description: id= <Var/String>
 
2335 - <RetVar> get achievement description: id= <Var/String>
 +
<br>
 
2336 - remove achievement: id= <Var/String>
 
2336 - remove achievement: id= <Var/String>
 +
<br>
 
2337 - inc achievement progress: id= <Var/String>, amount= <Var/Number>
 
2337 - inc achievement progress: id= <Var/String>, amount= <Var/Number>
 +
<br>
 
2338 - reset achievement: id= <Var/String>
 
2338 - reset achievement: id= <Var/String>
 +
<br>
 
2339 - <RetVar> create menu return value: next input, id= <Var/String>, value= <Value>
 
2339 - <RetVar> create menu return value: next input, id= <Var/String>, value= <Value>
 +
<br>
 
2340 - <RetVar> <RefObj>  get sector gate distance
 
2340 - <RetVar> <RefObj>  get sector gate distance
 +
<br>
 
2341 - add encyclopedia custom article: Help, id= <Var/String>, title page= <Var/Number>, title id= <Var/Number>, text page= <Var/Number>, text id= <Var/Number>
 
2341 - add encyclopedia custom article: Help, id= <Var/String>, title page= <Var/Number>, title id= <Var/Number>, text page= <Var/Number>, text id= <Var/Number>
 +
<br>
 
2342 - <RetVar> find all ships with job ID= <Var/Number>
 
2342 - <RetVar> find all ships with job ID= <Var/Number>
 +
<br>
 
2343 - <RetVar/IF> <RefObj> has sector got factory: class= <Var/Class>, can dock= <Var/Ship>, only known= <Var/Boolean>
 
2343 - <RetVar/IF> <RefObj> has sector got factory: class= <Var/Class>, can dock= <Var/Ship>, only known= <Var/Boolean>
 +
<br>
 
2344 - <RetVar/IF> <RefObj> has sector got dock: class= <Var/Class>, can dock= <Var/Ship>, only known= <Var/Boolean>
 
2344 - <RetVar/IF> <RefObj> has sector got dock: class= <Var/Class>, can dock= <Var/Ship>, only known= <Var/Boolean>
 +
<br>
 
2345 - <RetVar> convert metre to string: <Var/Number>
 
2345 - <RetVar> convert metre to string: <Var/Number>
 +
<br>
 
2346 - <RetVar>trim whitespace: <Var/String>
 
2346 - <RetVar>trim whitespace: <Var/String>
 +
<br>
 
2347 - <RetVar> combine string array: <Var/Array>, separator= <Var/String>
 
2347 - <RetVar> combine string array: <Var/Array>, separator= <Var/String>
 +
<br>
 
2348 - <RetVar> <RefObj>  get available products from sector: include player= <Var/Boolean>, only known= <Var/Boolean>
 
2348 - <RetVar> <RefObj>  get available products from sector: include player= <Var/Boolean>, only known= <Var/Boolean>
 +
<br>
 
2349 - <RetVar> <RefObj>  get available resources from sector: include player= <Var/Boolean>, only known= <Var/Boolean>
 
2349 - <RetVar> <RefObj>  get available resources from sector: include player= <Var/Boolean>, only known= <Var/Boolean>
 +
<br>
 
2350 - <RetVar> strip colour codes: <Var/String>
 
2350 - <RetVar> strip colour codes: <Var/String>
 +
<br>
 
2351 - <RetVar> register hotkey event script: script= <Script Name>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number>
 
2351 - <RetVar> register hotkey event script: script= <Script Name>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number>
 +
<br>
 
2352 - <RetVar> register hotkey: script= <Script Name>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number>, menu= <Var/Boolean>
 
2352 - <RetVar> register hotkey: script= <Script Name>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number>, menu= <Var/Boolean>
 +
<br>
 
2353 - <RetVar> register hotkey event script: scriptname= <Var/String>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number>
 
2353 - <RetVar> register hotkey event script: scriptname= <Var/String>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number>
 +
<br>
 
2354 - <RetVar> register hotkey: scriptname= <Var/String>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number>, menu= <Var/Boolean>
 
2354 - <RetVar> register hotkey: scriptname= <Var/String>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number>, menu= <Var/Boolean>
 +
<br>
 
2355 - <RetVar> add property custom group: name= <Var/String>
 
2355 - <RetVar> add property custom group: name= <Var/String>
 +
<br>
 
2356 - <RetVar> find property custom group id: name= <Var/String>
 
2356 - <RetVar> find property custom group id: name= <Var/String>
 +
<br>
 
2357 - <RetVar> get property custom group name: id= <Var/Number>
 
2357 - <RetVar> get property custom group name: id= <Var/Number>
 +
<br>
 
2358 - remove property custom group: id= <Var/Number>
 
2358 - remove property custom group: id= <Var/Number>
 +
<br>
 
2359 - <RefObj> set property custom group: id= <Var/Number>
 
2359 - <RefObj> set property custom group: id= <Var/Number>
 +
<br>
 
2360 - <RetVar/IF> <RefObj>  get property custom group
 
2360 - <RetVar/IF> <RefObj>  get property custom group
 +
<br>
 
2361 - <RetVar/IF> <RefObj>  get supply stations
 
2361 - <RetVar/IF> <RefObj>  get supply stations
 +
<br>
 
2362 - <RefObj> add supply station: <Var/Station>
 
2362 - <RefObj> add supply station: <Var/Station>
 +
<br>
 
2363 - <RefObj> remove supply station: <Var/Station>
 
2363 - <RefObj> remove supply station: <Var/Station>
 +
<br>
 
2364 - <RetVar> clone array: <Var/Array>
 
2364 - <RetVar> clone array: <Var/Array>
 +
<br>
 
2365 - append array <Var/Array> to array <Var/Array>
 
2365 - append array <Var/Array> to array <Var/Array>
 +
<br>
 
2366 - <RetVar> get random array item: array= <Var/Array>
 
2366 - <RetVar> get random array item: array= <Var/Array>
 +
<br>
 
2367 - <RefObj> set override name id: <Var/Number>
 
2367 - <RefObj> set override name id: <Var/Number>
 +
<br>
 
2368 - <RetVar/IF> <RefObj>  get override name id
 
2368 - <RetVar/IF> <RefObj>  get override name id
 +
<br>
 
2369 - <RetVar/IF> <RefObj> undeploy to flying ware
 
2369 - <RetVar/IF> <RefObj> undeploy to flying ware
 +
<br>
 
2370 - <RetVar/IF> <RefObj> create random marine: skill boost= <Var/Number>, extra boost= <Var/Boolean>
 
2370 - <RetVar/IF> <RefObj> create random marine: skill boost= <Var/Number>, extra boost= <Var/Boolean>
 +
<br>
 
2371 - <RetVar> <RefObj>  get marine skill: type= <Var/Number>
 
2371 - <RetVar> <RefObj>  get marine skill: type= <Var/Number>
 +
<br>
 
2372 - <RetVar> <RefObj>  get marine training cost: skills= <Var/Number>, count= <Var/Number>
 
2372 - <RetVar> <RefObj>  get marine training cost: skills= <Var/Number>, count= <Var/Number>
 +
<br>
 
2373 - <RetVar> <RefObj>  get marine training duration: skills= <Var/Number>, count= <Var/Number>
 
2373 - <RetVar> <RefObj>  get marine training duration: skills= <Var/Number>, count= <Var/Number>
 +
<br>
 
2374 - <RetVar/IF> <RefObj>  get marine training flags
 
2374 - <RetVar/IF> <RefObj>  get marine training flags
 +
<br>
 
2375 - <RefObj> set marine training flags: <Var/Number>
 
2375 - <RefObj> set marine training flags: <Var/Number>
 +
<br>
 
2376 - <RetVar/IF> <RefObj> can station train marines
 
2376 - <RetVar/IF> <RefObj> can station train marines
 +
<br>
 
2377 - <RetVar/IF> <RefObj>  get training marines table
 
2377 - <RetVar/IF> <RefObj>  get training marines table
 +
<br>
 
2378 - <RetVar/IF> <RefObj> is marine training: marine= <Var/Passenger>
 
2378 - <RetVar/IF> <RefObj> is marine training: marine= <Var/Passenger>
 +
<br>
 
2379 - <RetVar/IF> <RefObj>  get marine training type: marine= <Var/Passenger>
 
2379 - <RetVar/IF> <RefObj>  get marine training type: marine= <Var/Passenger>
 +
<br>
 
2380 - <RetVar/IF> <RefObj>  get marine training duration: marine= <Var/Passenger>
 
2380 - <RetVar/IF> <RefObj>  get marine training duration: marine= <Var/Passenger>
 +
<br>
 
2381 - <RetVar/IF> <RefObj>  get marine training start time: marine= <Var/Passenger>
 
2381 - <RetVar/IF> <RefObj>  get marine training start time: marine= <Var/Passenger>
 +
<br>
 
2382 - <RetVar/IF> <RefObj>  get marine training level: marine= <Var/Passenger>
 
2382 - <RetVar/IF> <RefObj>  get marine training level: marine= <Var/Passenger>
 +
<br>
 
2383 - <RetVar/IF> <RefObj> is marine capable: check storage= <Var/Boolean>
 
2383 - <RetVar/IF> <RefObj> is marine capable: check storage= <Var/Boolean>
 +
<br>
 
2384 - <RetVar/IF> <RefObj>  start marine training: marine= <Var/Passenger>, skillflags= <Var/Number>, level= <Var/Number>, payment= <Var/Boolean>
 
2384 - <RetVar/IF> <RefObj>  start marine training: marine= <Var/Passenger>, skillflags= <Var/Number>, level= <Var/Number>, payment= <Var/Boolean>
 +
<br>
 
2385 - <RetVar> get marine training name: skills= <Var/Number>, concatenate= <Var/Boolean>
 
2385 - <RetVar> get marine training name: skills= <Var/Number>, concatenate= <Var/Boolean>
 +
<br>
 
2386 - <RefObj> recall marine from training: marine= <Var/Passenger>
 
2386 - <RefObj> recall marine from training: marine= <Var/Passenger>
 +
<br>
 
2387 - <RetVar/IF> <RefObj> can marines board ship after training
 
2387 - <RetVar/IF> <RefObj> can marines board ship after training
 +
<br>
 
2388 - <Var/Boolean> should marines board ship after training
 
2388 - <Var/Boolean> should marines board ship after training
 +
<br>
 
2389 - <RefObj> set can marines board ship after training: <RetVar/IF>
 
2389 - <RefObj> set can marines board ship after training: <RetVar/IF>
 +
<br>
 
2390 - set should marines board ship after training: <Var/Boolean>
 
2390 - set should marines board ship after training: <Var/Boolean>
 +
<br>
 
2391 - <RetVar/IF> <RefObj>  get marines waiting pickup
 
2391 - <RetVar/IF> <RefObj>  get marines waiting pickup
 +
<br>
 
2392 - <RetVar/IF> <RefObj> is marine waiting pickup: marine= <Var/Passenger>
 
2392 - <RetVar/IF> <RefObj> is marine waiting pickup: marine= <Var/Passenger>
 +
<br>
 
2393 - <RetVar/IF> <RefObj> load waiting marine: ship= <Var/Ship>, marine= <Var/Passenger>
 
2393 - <RetVar/IF> <RefObj> load waiting marine: ship= <Var/Ship>, marine= <Var/Passenger>
 +
<br>
 
2394 - <RetVar/IF> is SETA active
 
2394 - <RetVar/IF> is SETA active
 +
<br>
 
2395 - activate SETA: <Var/Boolean>
 
2395 - activate SETA: <Var/Boolean>
 +
<br>
 
2396 - <RetVar> get SETA factor
 
2396 - <RetVar> get SETA factor
 +
<br>
 
2397 - START <RefObj> turret command: command= <Value>, turret= <Var/Number>, arg1= <Value>, arg2= <Value>, arg3= <Value>, arg4= <Value>
 
2397 - START <RefObj> turret command: command= <Value>, turret= <Var/Number>, arg1= <Value>, arg2= <Value>, arg3= <Value>, arg4= <Value>
 +
<br>
 
2398 - <RetVar/IF> <RefObj>  get command: task= <Var/Number>
 
2398 - <RetVar/IF> <RefObj>  get command: task= <Var/Number>
 +
<br>
 
2399 - <RefObj> start default turret commands
 
2399 - <RefObj> start default turret commands
 +
<br>
 
2400 - <RetVar/IF> <RefObj> has command upgrade: command= <Value>
 
2400 - <RetVar/IF> <RefObj> has command upgrade: command= <Value>
 +
<br>
 
2401 - <RetVar/IF> <RefObj> has command extra upgrades: command= <Value>
 
2401 - <RetVar/IF> <RefObj> has command extra upgrades: command= <Value>
 +
<br>
 
2402 - <RetVar/IF> get command upgrade: command= <Value>
 
2402 - <RetVar/IF> get command upgrade: command= <Value>
 +
<br>
 
2403 - <RetVar/IF> get command upgrade script: command= <Value>
 
2403 - <RetVar/IF> get command upgrade script: command= <Value>
 +
<br>
 
2404 - <RetVar/IF> get command extra upgrades: command= <Value>
 
2404 - <RetVar/IF> get command extra upgrades: command= <Value>
 +
<br>
 
2405 - <RetVar/IF> <RefObj>  get default turret command: turret= <Var/Number>
 
2405 - <RetVar/IF> <RefObj>  get default turret command: turret= <Var/Number>
 +
<br>
 
2406 - <RetVar/IF> <RefObj> is command available: command= <Value>
 
2406 - <RetVar/IF> <RefObj> is command available: command= <Value>
 +
<br>
 
2407 - <RetVar/IF> <RefObj>  get command script: command= <Value>
 
2407 - <RetVar/IF> <RefObj>  get command script: command= <Value>
 +
<br>
 
2408 - <RetVar/IF> get command preload script: command= <Value>
 
2408 - <RetVar/IF> get command preload script: command= <Value>
 +
<br>
 
2409 - <RetVar/IF> get command menu script: command= <Value>
 
2409 - <RetVar/IF> get command menu script: command= <Value>
 +
<br>
 
2410 - <RetVar> get command info: command= <Object Command/Signal>
 
2410 - <RetVar> get command info: command= <Object Command/Signal>
 +
<br>
 
2411 - <RetVar/IF> <RefObj> is race covered
 
2411 - <RetVar/IF> <RefObj> is race covered
 +
<br>
 
2412 - <RetVar/IF> <RefObj>  get max sell jumps
 
2412 - <RetVar/IF> <RefObj>  get max sell jumps
 +
<br>
 
2413 - <RefObj> add default upgrades: loadout= <Var/Number>
 
2413 - <RefObj> add default upgrades: loadout= <Var/Number>
 +
<br>
 
2414 - <RefObj> add default shields: loadout= <Var/Number>
 
2414 - <RefObj> add default shields: loadout= <Var/Number>
 +
<br>
 
2415 - <RefObj> add default lasers: loadout= <Var/Number>
 
2415 - <RefObj> add default lasers: loadout= <Var/Number>
 +
<br>
 
2416 - <RefObj> add default missiles: loadout= <Var/Number>
 
2416 - <RefObj> add default missiles: loadout= <Var/Number>
 +
<br>
 
2417 - reset encyclopedia abbreviations
 
2417 - reset encyclopedia abbreviations
 +
<br>
 
2418 - remove encyclopedia abbreviation: type= <Var/Number>, key= <Value>
 
2418 - remove encyclopedia abbreviation: type= <Var/Number>, key= <Value>
 +
<br>
 
2419 - add encyclopedia abbreviation: type= <Var/Number>, key= <Value>, value page= <Var/Number>, value id= <Var/Number>, data page= <Var/Number>, data id= <Var/Number>
 
2419 - add encyclopedia abbreviation: type= <Var/Number>, key= <Value>, value page= <Var/Number>, value id= <Var/Number>, data page= <Var/Number>, data id= <Var/Number>
 +
<br>
 
2420 - <RetVar/IF> <RefObj>  get number of used docking ports
 
2420 - <RetVar/IF> <RefObj>  get number of used docking ports
 +
<br>
 
2421 - <RetVar/IF> <RefObj>  get number of docking slots
 
2421 - <RetVar/IF> <RefObj>  get number of docking slots
 +
<br>
 
2422 - <RetVar/IF> <RefObj>  get dock port flags: slot= <Var/Number>
 
2422 - <RetVar/IF> <RefObj>  get dock port flags: slot= <Var/Number>
 +
<br>
 
2423 - <RetVar/IF> <RefObj>  get nearest docking port: ship= <Var/Ship>, only free= <Var/Boolean>, for start= <Var/Boolean>
 
2423 - <RetVar/IF> <RefObj>  get nearest docking port: ship= <Var/Ship>, only free= <Var/Boolean>, for start= <Var/Boolean>
 +
<br>
 
2424 - <RetVar/IF> get maximum number of marines: shiptype= <Var/Ship Type>
 
2424 - <RetVar/IF> get maximum number of marines: shiptype= <Var/Ship Type>
 +
<br>
 
2425 - add player fight rank: object= <Var/Ship/Station>
 
2425 - add player fight rank: object= <Var/Ship/Station>
 +
<br>
 
2426 - <RetVar> <RefObj>  get all running task ids
 
2426 - <RetVar> <RefObj>  get all running task ids
 +
<br>
 
2427 - <RetVar> <RefObj>  get all tasks with running script= <Script Name>
 
2427 - <RetVar> <RefObj>  get all tasks with running script= <Script Name>
 +
<br>
 
2428 - <RetVar> <RefObj>  get all tasks with running script name= <Var/String>
 
2428 - <RetVar> <RefObj>  get all tasks with running script name= <Var/String>
 +
<br>
 
2429 - <RetVar> <RefObj>  get all tasks with script on stack= <Script Name>
 
2429 - <RetVar> <RefObj>  get all tasks with script on stack= <Script Name>
 +
<br>
 
2430 - <RetVar> <RefObj>  get all tasks with running script name on stack= <Var/String>
 
2430 - <RetVar> <RefObj>  get all tasks with running script name on stack= <Var/String>
 +
<br>
 
2431 - <RetVar> get script description: scriptname= <Var/String>
 
2431 - <RetVar> get script description: scriptname= <Var/String>
 +
<br>
 
2432 - <RetVar> get script argument count: scriptname= <Var/String>
 
2432 - <RetVar> get script argument count: scriptname= <Var/String>
 +
<br>
 
2433 - <RetVar> get script argument pardef: scriptname= <Var/String>, argument= <Var/Number>
 
2433 - <RetVar> get script argument pardef: scriptname= <Var/String>, argument= <Var/Number>
 +
<br>
 
2434 - <RetVar> get script argument description: scriptname= <Var/String>, argument= <Var/Number>
 
2434 - <RetVar> get script argument description: scriptname= <Var/String>, argument= <Var/Number>
 +
<br>
 
2435 - <RefObj> set no find flag: <Var/Boolean>
 
2435 - <RefObj> set no find flag: <Var/Boolean>
 +
<br>
 
2436 - <RetVar/IF> <RefObj> is no find flag
 
2436 - <RetVar/IF> <RefObj> is no find flag
 +
<br>
 
2437 - <RefObj> set average speed flag: <Var/Boolean>
 
2437 - <RefObj> set average speed flag: <Var/Boolean>
 +
<br>
 
2438 - <RetVar/IF> <RefObj> is average speed flag
 
2438 - <RetVar/IF> <RefObj> is average speed flag
 +
<br>
 
2439 - <RetVar/IF> <RefObj> is asteroid collectible
 
2439 - <RetVar/IF> <RefObj> is asteroid collectible
 +
<br>
 
2440 - <RetVar/IF> <RefObj> is asteroid a rock
 
2440 - <RetVar/IF> <RefObj> is asteroid a rock
 +
<br>
 
2441 - <RetVar/IF> <RefObj> can missile destroy asteroid: missile= <Var/Ware>
 
2441 - <RetVar/IF> <RefObj> can missile destroy asteroid: missile= <Var/Ware>
 +
<br>
 
2442 - <RefObj> set max sell jumps: <Var/Number>
 
2442 - <RefObj> set max sell jumps: <Var/Number>
 +
<br>
 
2443 - <RetVar/IF> <RefObj>  get asteroid density
 
2443 - <RetVar/IF> <RefObj>  get asteroid density
 +
<br>
 
2444 - <RefObj> set asteroid yield: yield= <Var/Number>
 
2444 - <RefObj> set asteroid yield: yield= <Var/Number>
 +
<br>
 
2445 - <RetVar/IF> <RefObj> is asteroid no mine flag
 
2445 - <RetVar/IF> <RefObj> is asteroid no mine flag
 +
<br>
 
2446 - <RefObj> set asteroid no mine flag: <Var/Boolean>
 
2446 - <RefObj> set asteroid no mine flag: <Var/Boolean>
 +
<br>
 
2447 - <RetVar/IF> <RefObj> is safe position on activate
 
2447 - <RetVar/IF> <RefObj> is safe position on activate
 +
<br>
 
2448 - <RefObj> set safe position on activate: <Var/Boolean>
 
2448 - <RefObj> set safe position on activate: <Var/Boolean>
 +
<br>
 
2449 - <RetVar/IF> get corporation dock type: corporation= <Var/Race>
 
2449 - <RetVar/IF> get corporation dock type: corporation= <Var/Race>
 +
<br>
 
2450 - add context menu global info line: menu= <Var/Array>, name= <Var/String>, value= <Var/String>
 
2450 - add context menu global info line: menu= <Var/Array>, name= <Var/String>, value= <Var/String>
 +
<br>
 
2451 - <RetVar/IF> <RefObj> is watched sector
 
2451 - <RetVar/IF> <RefObj> is watched sector
 +
<br>
 
2452 - <RefObj>play pilot speaker comm message: id= <Var/Number>, prio= <Var/Number>
 
2452 - <RefObj>play pilot speaker comm message: id= <Var/Number>, prio= <Var/Number>
 +
<br>
 
2453 - <RetVar/IF> <RefObj> is factory sabotaged
 
2453 - <RetVar/IF> <RefObj> is factory sabotaged
 +
<br>
 
2454 - <RefObj> set factory is sabotaged: <Var/Boolean>
 
2454 - <RefObj> set factory is sabotaged: <Var/Boolean>
 +
<br>
 
2455 - <RetVar/IF> <RefObj>  get factory sabotaged timeout
 
2455 - <RetVar/IF> <RefObj>  get factory sabotaged timeout
 +
<br>
 
2456 - <RefObj> set factory sabotaged timeout: seconds= <Var/Number>
 
2456 - <RefObj> set factory sabotaged timeout: seconds= <Var/Number>
 +
<br>
 
2457 - <RetVar> create influence return array: at least= <Var/Number>
 
2457 - <RetVar> create influence return array: at least= <Var/Number>
 +
<br>
 
2458 - <RetVar> create influence return array: between= <Var/Number> and <Var/Number>
 
2458 - <RetVar> create influence return array: between= <Var/Number> and <Var/Number>
 +
<br>
 
2459 - <RetVar/IF> <RefObj>  get factory current sabotaged time
 
2459 - <RetVar/IF> <RefObj>  get factory current sabotaged time
 +
<br>
 
2460 - set grouped player notoriety: table of changes= <Value>
 
2460 - set grouped player notoriety: table of changes= <Value>
 +
<br>
 
2461 - <RetVar> get proposed station keys array: sector= <Var/Sector>, race= <Var/Race>, station type= <Var/Station Type>
 
2461 - <RetVar> get proposed station keys array: sector= <Var/Sector>, race= <Var/Race>, station type= <Var/Station Type>
 +
<br>
 
2462 - <RetVar> get proposed station time: key= <Var/Number>
 
2462 - <RetVar> get proposed station time: key= <Var/Number>
 +
<br>
 
2463 - <RetVar> get proposed station type: key= <Var/Number>
 
2463 - <RetVar> get proposed station type: key= <Var/Number>
 +
<br>
 
2464 - <RetVar> get proposed station environment: key= <Var/Number>
 
2464 - <RetVar> get proposed station environment: key= <Var/Number>
 +
<br>
 
2465 - <RetVar> get proposed station owner: key= <Var/Number>
 
2465 - <RetVar> get proposed station owner: key= <Var/Number>
 +
<br>
 
2466 - <RetVar> get proposed station position array: key= <Var/Number>
 
2466 - <RetVar> get proposed station position array: key= <Var/Number>
 +
<br>
 
2467 - <RetVar> get proposed station rotation array: key= <Var/Number>
 
2467 - <RetVar> get proposed station rotation array: key= <Var/Number>
 +
<br>
 
2468 - <RetVar> get proposed station products: key= <Var/Number>
 
2468 - <RetVar> get proposed station products: key= <Var/Number>
 +
<br>
 
2469 - <RetVar> get proposed station primary resource: key= <Var/Number>
 
2469 - <RetVar> get proposed station primary resource: key= <Var/Number>
 +
<br>
 
2470 - <RetVar> get proposed station secondary resource: key= <Var/Number>
 
2470 - <RetVar> get proposed station secondary resource: key= <Var/Number>
 +
<br>
 
2471 - <RetVar> get proposed station factory id: key= <Var/Number>
 
2471 - <RetVar> get proposed station factory id: key= <Var/Number>
 +
<br>
 
2472 - <RetVar> get proposed station efficiency: key= <Var/Number>
 
2472 - <RetVar> get proposed station efficiency: key= <Var/Number>
 +
<br>
 
2473 - <RetVar> get proposed station override name id: key= <Var/Number>
 
2473 - <RetVar> get proposed station override name id: key= <Var/Number>
 +
<br>
 
2474 - <RetVar> <RefObj> convert to proposed station
 
2474 - <RetVar> <RefObj> convert to proposed station
 +
<br>
 
2475 - <RetVar>build proposed station: key= <Var/Number>, fast= <Var/Boolean>
 
2475 - <RetVar>build proposed station: key= <Var/Number>, fast= <Var/Boolean>
 +
<br>
 
2476 - <RetVar> get proposed station keys array: sector= <Var/Sector>, race= <Var/Race>, product= <Var/Ware>
 
2476 - <RetVar> get proposed station keys array: sector= <Var/Sector>, race= <Var/Race>, product= <Var/Ware>
 +
<br>
 
2477 - <RetVar> create proposed station: type= <Var/Station Type>, time= <Var/Number>, environment= <Var/Sector>, owner= <Var/Race>, position= <Var/Array>, rotation= <Var/Array>, products table= <Value>, resource table= <Value>, secondary resource table= <Value>
 
2477 - <RetVar> create proposed station: type= <Var/Station Type>, time= <Var/Number>, environment= <Var/Sector>, owner= <Var/Race>, position= <Var/Array>, rotation= <Var/Array>, products table= <Value>, resource table= <Value>, secondary resource table= <Value>
 +
<br>
 
2478 - set proposed station: key= <Var/Number>, factory id= <Var/Number>
 
2478 - set proposed station: key= <Var/Number>, factory id= <Var/Number>
 +
<br>
 
2479 - set proposed station: key= <Var/Number>, efficiency= <Var/Number>
 
2479 - set proposed station: key= <Var/Number>, efficiency= <Var/Number>
 +
<br>
 
2480 - set proposed station: key= <Var/Number>, override name id= <Var/Number>
 
2480 - set proposed station: key= <Var/Number>, override name id= <Var/Number>
 +
<br>
 
2481 - <RetVar/IF> <RefObj> is god rebuild
 
2481 - <RetVar/IF> <RefObj> is god rebuild
 +
<br>
 
2482 - <RetVar> set god rebuild: <Var/Boolean>
 
2482 - <RetVar> set god rebuild: <Var/Boolean>
 +
<br>
 
2483 - <RetVar> convert array to table: <Var/Array>, increment= <Var/Boolean>
 
2483 - <RetVar> convert array to table: <Var/Array>, increment= <Var/Boolean>
 +
<br>
 
2484 - <RetVar> get max influence
 
2484 - <RetVar> get max influence
 +
<br>
 
2485 - <RetVar> find agent command id: scriptname= <Var/String>
 
2485 - <RetVar> find agent command id: scriptname= <Var/String>
 +
<br>
 
2486 - <RetVar> get agent command name: command= <Value>
 
2486 - <RetVar> get agent command name: command= <Value>
 +
<br>
 
2487 - <RetVar> get agent command description: command= <Value>
 
2487 - <RetVar> get agent command description: command= <Value>
 +
<br>
 
2488 - <RetVar> get agent command tasks: command= <Value>
 
2488 - <RetVar> get agent command tasks: command= <Value>
 +
<br>
 
2489 - <RetVar> get agent command long description: command= <Value>
 
2489 - <RetVar> get agent command long description: command= <Value>
 +
<br>
 
2490 - <RetVar> get agent command script: command= <Value>
 
2490 - <RetVar> get agent command script: command= <Value>
 +
<br>
 
2491 - <RetVar> get agent command menu script: command= <Value>
 
2491 - <RetVar> get agent command menu script: command= <Value>
 +
<br>
 
2492 - <RetVar/IF> is agent command spy mission: command= <Value>
 
2492 - <RetVar/IF> is agent command spy mission: command= <Value>
 +
<br>
 
2493 - <RetVar/IF> get agent command allow multiple tasks: command= <Value>
 
2493 - <RetVar/IF> get agent command allow multiple tasks: command= <Value>
 +
<br>
 
2494 - <RetVar/IF> is agent command cmdcheck: command= <Value>
 
2494 - <RetVar/IF> is agent command cmdcheck: command= <Value>
 +
<br>
 
2495 - <RetVar> get agent command flags: command= <Value>
 
2495 - <RetVar> get agent command flags: command= <Value>
 +
<br>
 
2496 - <RetVar> get agent command influence needed: command= <Value>
 
2496 - <RetVar> get agent command influence needed: command= <Value>
 +
<br>
 
2497 - <RetVar> get agent command influence needed string: command= <Value>
 
2497 - <RetVar> get agent command influence needed string: command= <Value>
 +
<br>
 
2498 - <RetVar> get all agent commands: exclude= <Var/Array>, sort= <Var/Boolean>
 
2498 - <RetVar> get all agent commands: exclude= <Var/Array>, sort= <Var/Boolean>
 +
<br>
 
2499 - <RetVar> get available agents: owner= <Var/Race>, command= <Value>, check tasks= <Var/Boolean>, as table= <Var/Boolean>
 
2499 - <RetVar> get available agents: owner= <Var/Race>, command= <Value>, check tasks= <Var/Boolean>, as table= <Var/Boolean>
 +
<br>
 
2500 - <RetVar> get diplomacy race bonus: race= <Var/Race>
 
2500 - <RetVar> get diplomacy race bonus: race= <Var/Race>
 +
<br>
 
2501 - <RetVar> get diplomacy race relation enemy bonus: race= <Var/Race>
 
2501 - <RetVar> get diplomacy race relation enemy bonus: race= <Var/Race>
 +
<br>
 
2502 - <RetVar> get diplomacy race relation bonus: race= <Var/Race>
 
2502 - <RetVar> get diplomacy race relation bonus: race= <Var/Race>
 +
<br>
 
2503 - <RetVar> get diplomacy reverse temporary bonuses: race= <Var/Race>
 
2503 - <RetVar> get diplomacy reverse temporary bonuses: race= <Var/Race>
 +
<br>
 
2504 - <RetVar> get diplomacy cultural bonus: race= <Var/Race>
 
2504 - <RetVar> get diplomacy cultural bonus: race= <Var/Race>
 +
<br>
 
2505 - <RetVar> get diplomacy cultural name: race= <Var/Race>
 
2505 - <RetVar> get diplomacy cultural name: race= <Var/Race>
 +
<br>
 
2506 - <RetVar> get diplomacy race relation name: race= <Var/Race>
 
2506 - <RetVar> get diplomacy race relation name: race= <Var/Race>
 +
<br>
 
2507 - <RetVar> get diplomacy temporary bonus name: id= <Var/String>
 
2507 - <RetVar> get diplomacy temporary bonus name: id= <Var/String>
 +
<br>
 
2508 - <RetVar> get diplomacy temporary bonus max: id= <Var/String>
 
2508 - <RetVar> get diplomacy temporary bonus max: id= <Var/String>
 +
<br>
 
2509 - <RetVar> is diplomacy temporary bonus for race: id= <Var/String>, race= <Var/Race>
 
2509 - <RetVar> is diplomacy temporary bonus for race: id= <Var/String>, race= <Var/Race>
 +
<br>
 
2510 - <RetVar> get diplomacy temporary bonus expire time: id= <Var/String>
 
2510 - <RetVar> get diplomacy temporary bonus expire time: id= <Var/String>
 +
<br>
 
2511 - <RetVar> get diplomacy temporary bonus expire max: id= <Var/String>
 
2511 - <RetVar> get diplomacy temporary bonus expire max: id= <Var/String>
 +
<br>
 
2512 - <RetVar> get diplomacy notoriety bonus: race= <Var/Race>, amount= <Var/Number>
 
2512 - <RetVar> get diplomacy notoriety bonus: race= <Var/Race>, amount= <Var/Number>
 +
<br>
 
2513 - <RetVar> <RefObj>  start diplomacy command: command= <Value>, nosound= <Var/Boolean>, multiple= <Var/Number>, args= <Value>, <Value>, <Value>, <Value>, <Value>
 
2513 - <RetVar> <RefObj>  start diplomacy command: command= <Value>, nosound= <Var/Boolean>, multiple= <Var/Number>, args= <Value>, <Value>, <Value>, <Value>, <Value>
 +
<br>
 
2514 - <RefObj> stop diplomacy command
 
2514 - <RefObj> stop diplomacy command
 +
<br>
 
2515 - <RetVar/IF> <RefObj> is female
 
2515 - <RetVar/IF> <RefObj> is female
 +
<br>
 
2516 - <RetVar> <RefObj>  get agent status message
 
2516 - <RetVar> <RefObj>  get agent status message
 +
<br>
 
2517 - <RetVar> <RefObj>  get agent progress string
 
2517 - <RetVar> <RefObj>  get agent progress string
 +
<br>
 
2518 - <RetVar> <RefObj>  get agent tasks
 
2518 - <RetVar> <RefObj>  get agent tasks
 +
<br>
 
2519 - <RetVar/IF> <RefObj> is agent command notify
 
2519 - <RetVar/IF> <RefObj> is agent command notify
 +
<br>
 
2520 - <RefObj> set agent command notify: <Var/Boolean>
 
2520 - <RefObj> set agent command notify: <Var/Boolean>
 +
<br>
 
2521 - <RefObj> get creation time
 
2521 - <RefObj> get creation time
 +
<br>
 
2522 - <RetVar/IF> <RefObj>  get agent assignment
 
2522 - <RetVar/IF> <RefObj>  get agent assignment
 +
<br>
 
2523 - <RetVar> <RefObj>  get agent assignment start time
 
2523 - <RetVar> <RefObj>  get agent assignment start time
 +
<br>
 
2524 - <RetVar> <RefObj>  get agent assignment progress
 
2524 - <RetVar> <RefObj>  get agent assignment progress
 +
<br>
 
2525 - <RefObj> set agent tasks: <Var/Number>
 
2525 - <RefObj> set agent tasks: <Var/Number>
 +
<br>
 
2526 - <RetVar> <RefObj>  get all agent stats
 
2526 - <RetVar> <RefObj>  get all agent stats
 +
<br>
 
2527 - <RefObj> add command completion: title= <Var/String>, message= <Var/String>, cost= <Var/Number>, data= <Var/Array>, script= <Script Name>
 
2527 - <RefObj> add command completion: title= <Var/String>, message= <Var/String>, cost= <Var/Number>, data= <Var/Array>, script= <Script Name>
 +
<br>
 
2528 - <RefObj> add command completion: title= <Var/String>, message= <Var/String>, cost= <Var/Number>, data= <Var/Array>, scriptname= <Var/String>
 
2528 - <RefObj> add command completion: title= <Var/String>, message= <Var/String>, cost= <Var/Number>, data= <Var/Array>, scriptname= <Var/String>
 +
<br>
 
2529 - <RetVar/IF> get agent completed command count
 
2529 - <RetVar/IF> get agent completed command count
 +
<br>
 
2530 - <RetVar/IF> get agent completed command agent: id= <Var/Number>
 
2530 - <RetVar/IF> get agent completed command agent: id= <Var/Number>
 +
<br>
 
2531 - <RetVar/IF> get agent completed command command: id= <Var/Number>
 
2531 - <RetVar/IF> get agent completed command command: id= <Var/Number>
 +
<br>
 
2532 - <RetVar/IF> get agent completed command cost: id= <Var/Number>
 
2532 - <RetVar/IF> get agent completed command cost: id= <Var/Number>
 +
<br>
 
2533 - <RetVar/IF> get agent completed command message: id= <Var/Number>
 
2533 - <RetVar/IF> get agent completed command message: id= <Var/Number>
 +
<br>
 
2534 - <RetVar/IF> get agent completed command title: id= <Var/Number>
 
2534 - <RetVar/IF> get agent completed command title: id= <Var/Number>
 +
<br>
 
2535 - <RetVar/IF> accept completed agent command: id= <Var/Number>
 
2535 - <RetVar/IF> accept completed agent command: id= <Var/Number>
 +
<br>
 
2536 - remove completed agent command: id= <Var/Number>
 
2536 - remove completed agent command: id= <Var/Number>
 +
<br>
 
2537 - issue wingmen order: command= <Object Command>
 
2537 - issue wingmen order: command= <Object Command>
 +
<br>
 
2538 - issue drone order: command= <Object Command>
 
2538 - issue drone order: command= <Object Command>
 +
<br>
 
2539 - <RetVar> convert arrays to table: keys= <Var/Array>, data= <Var/Array>
 
2539 - <RetVar> convert arrays to table: keys= <Var/Array>, data= <Var/Array>
 +
<br>
 
2540 - <RefObj> attach event script: events= <Var/Number>, script= <Script Name>
 
2540 - <RefObj> attach event script: events= <Var/Number>, script= <Script Name>
 +
<br>
 
2541 - <RefObj> attach event script: events= <Var/Number>, scriptname= <Var/String>
 
2541 - <RefObj> attach event script: events= <Var/Number>, scriptname= <Var/String>
 +
<br>
 
2542 - <RefObj> remove event script: script= <Script Name>
 
2542 - <RefObj> remove event script: script= <Script Name>
 +
<br>
 
2543 - <RefObj> remove event script: scriptname= <Var/String>
 
2543 - <RefObj> remove event script: scriptname= <Var/String>
 +
<br>
 
2544 - <RetVar/IF> <RefObj>  get current threat ids: type= <Var/Number>, min severity= <Var/Number>, range= <Var/Number>, sort severity= <Var/Boolean>
 
2544 - <RetVar/IF> <RefObj>  get current threat ids: type= <Var/Number>, min severity= <Var/Number>, range= <Var/Number>, sort severity= <Var/Boolean>
 +
<br>
 
2545 - <RetVar/IF> <RefObj>  get closest threat id: type= <Var/Number>, min severity= <Var/Number>, max range= <Var/Number>
 
2545 - <RetVar/IF> <RefObj>  get closest threat id: type= <Var/Number>, min severity= <Var/Number>, max range= <Var/Number>
 +
<br>
 
2546 - <RetVar/IF> is military outpost: stationtype= <Var/Station Type>
 
2546 - <RetVar/IF> is military outpost: stationtype= <Var/Station Type>
 +
<br>
 
2547 - <RetVar> find nearest military outpost: race= <Var/Race>, sector= <Var/Sector>
 
2547 - <RetVar> find nearest military outpost: race= <Var/Race>, sector= <Var/Sector>
 +
<br>
 
2548 - <RetVar/IF> is valid job: id= <Var/Number>
 
2548 - <RetVar/IF> is valid job: id= <Var/Number>
 +
<br>
 
2549 - <RetVar/IF> can job rebuild: id= <Var/Number>
 
2549 - <RetVar/IF> can job rebuild: id= <Var/Number>
 +
<br>
 
2550 - <RetVar/IF> get job ship type: id= <Var/Number>, race= <Var/Race>
 
2550 - <RetVar/IF> get job ship type: id= <Var/Number>, race= <Var/Race>
 +
<br>
 
2551 - <RetVar/IF> <RefObj>  get threat for target: target= <Value>
 
2551 - <RetVar/IF> <RefObj>  get threat for target: target= <Value>
 +
<br>
 
2552 - <RetVar/IF> <RefObj>  get jump beacon allow
 
2552 - <RetVar/IF> <RefObj>  get jump beacon allow
 +
<br>
 
2553 - <RefObj> set jump beacon allow: <Var/Number>
 
2553 - <RefObj> set jump beacon allow: <Var/Number>
 +
<br>
 
2554 - <RetVar/IF> <RefObj>  sector has trans-orbital accelerator
 
2554 - <RetVar/IF> <RefObj>  sector has trans-orbital accelerator
 +
<br>
 
2555 - <RetVar/IF> <RefObj>  sector has jumpable gates: ship= <Var/Ship>
 
2555 - <RetVar/IF> <RefObj>  sector has jumpable gates: ship= <Var/Ship>
 +
<br>
 
2556 - <RetVar/IF> <RefObj>  sector has jumpable jump beacons: ship= <Var/Ship>
 
2556 - <RetVar/IF> <RefObj>  sector has jumpable jump beacons: ship= <Var/Ship>
 +
<br>
 
2557 - <RetVar/IF> <RefObj> is sector jumpable: sector= <Var/Sector>
 
2557 - <RetVar/IF> <RefObj> is sector jumpable: sector= <Var/Sector>
 +
<br>
 
2558 - set menu option: <Var/Array>, remove main header= <Var/Boolean>
 
2558 - set menu option: <Var/Array>, remove main header= <Var/Boolean>
 +
<br>
 
2559 - <RetVar> get ship type filter: include satellite: <Var/Boolean>
 
2559 - <RetVar> get ship type filter: include satellite: <Var/Boolean>
 +
<br>
 
2560 - <RetVar> get station type filter
 
2560 - <RetVar> get station type filter
 +
<br>
 
2561 - set menu option: <Var/Array>, set default tab= <Var/Number>
 
2561 - set menu option: <Var/Array>, set default tab= <Var/Number>
 +
<br>
 
2562 - <RetVar/IF> <RefObj>  get wing menu colour
 
2562 - <RetVar/IF> <RefObj>  get wing menu colour
 +
<br>
 
2563 - <RetVar/IF> <RefObj>  get wing raw colour
 
2563 - <RetVar/IF> <RefObj>  get wing raw colour
 +
<br>
 
2564 - <RetVar> create custom menu string rect: width= <Var/Number> y= <Var/Number> height= <Var/Number> menu colour= <Var/Number>
 
2564 - <RetVar> create custom menu string rect: width= <Var/Number> y= <Var/Number> height= <Var/Number> menu colour= <Var/Number>
 +
<br>
 
2565 - <RetVar/IF> <RefObj> has station got no resources
 
2565 - <RetVar/IF> <RefObj> has station got no resources
 +
<br>
 
2566 - <RetVar> compare ms timer: start= <Value>, end= <Value>
 
2566 - <RetVar> compare ms timer: start= <Value>, end= <Value>
 +
<br>
 
2567 - set menu option: <Var/Array>, input context= <Var/Number>
 
2567 - set menu option: <Var/Array>, input context= <Var/Number>
 +
<br>
 
2568 - <RetVar> create input: open property page, id= <Var/String>
 
2568 - <RetVar> create input: open property page, id= <Var/String>
 +
<br>
 
2569 - <RetVar> create input: open galaxy map, id= <Var/String>, sector= <Var/Sector>
 
2569 - <RetVar> create input: open galaxy map, id= <Var/String>, sector= <Var/Sector>
 +
<br>
 
2570 - <RetVar> create input: open sector map, id= <Var/String>, sector= <Var/Sector>
 
2570 - <RetVar> create input: open sector map, id= <Var/String>, sector= <Var/Sector>
 +
<br>
 
2571 - <RetVar/IF> <RefObj> is sector proposed
 
2571 - <RetVar/IF> <RefObj> is sector proposed
 +
<br>
 
2572 - <RetVar/IF> <RefObj> is sub sector
 
2572 - <RetVar/IF> <RefObj> is sub sector
 +
<br>
 
2573 - <RefObj> set sub sector: <Var/Boolean>
 
2573 - <RefObj> set sub sector: <Var/Boolean>
 +
<br>
 
2574 - set player race: <Var/Race>
 
2574 - set player race: <Var/Race>
 +
<br>
 
2575 - <RetVar> get player race
 
2575 - <RetVar> get player race
 +
<br>
 
2576 - <RetVar/IF> create new input context: id= <Var/String>, base context= <Var/Number>, keys array= <Var/Array>
 
2576 - <RetVar/IF> create new input context: id= <Var/String>, base context= <Var/Number>, keys array= <Var/Array>
 +
<br>
 
2577 - remove input context: id= <Var/String>
 
2577 - remove input context: id= <Var/String>
 +
<br>
 
2578 - <RetVar> get custom context: id= <Var/String>
 
2578 - <RetVar> get custom context: id= <Var/String>
 +
<br>
 
2579 - set property menu: script= <Script Name>
 
2579 - set property menu: script= <Script Name>
 +
<br>
 
2580 - <RetVar/IF> get property menu script
 
2580 - <RetVar/IF> get property menu script
 +
<br>
 
2581 - set property menu: scriptname= <Var/String>
 
2581 - set property menu: scriptname= <Var/String>
 +
<br>
 
2582 - <RetVar/IF> least common multiple, values= <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number>
 
2582 - <RetVar/IF> least common multiple, values= <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number>
 +
<br>
 
2583 - <RetVar/IF> greatest common divisor, values= <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number>
 
2583 - <RetVar/IF> greatest common divisor, values= <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number>
 +
<br>
 
2584 - <RetVar/IF> <RefObj>  get station manager minimum repair money
 
2584 - <RetVar/IF> <RefObj>  get station manager minimum repair money
 +
<br>
 
2585 - <RefObj> set station manager minimum money: <Var/Number>
 
2585 - <RefObj> set station manager minimum money: <Var/Number>
 +
<br>
 
2586 - <RefObj> set station manager minimum upgrade money: <Var/Number>
 
2586 - <RefObj> set station manager minimum upgrade money: <Var/Number>
 +
<br>
 
2587 - <RefObj> set station manager minimum buy ship money: <Var/Number>
 
2587 - <RefObj> set station manager minimum buy ship money: <Var/Number>
 +
<br>
 
2588 - <RefObj> set station manager minimum repair money: <Var/Number>
 
2588 - <RefObj> set station manager minimum repair money: <Var/Number>
 +
<br>
 
2589 - register custom object info: id= <Var/String>, class= <Var/Class>, script= <Script Name>
 
2589 - register custom object info: id= <Var/String>, class= <Var/Class>, script= <Script Name>
 +
<br>
 
2590 - register custom object info: id= <Var/String>, class= <Var/Class>, scriptname= <Var/String>
 
2590 - register custom object info: id= <Var/String>, class= <Var/Class>, scriptname= <Var/String>
 +
<br>
 
2591 - unregister custom object info: id= <Var/String>
 
2591 - unregister custom object info: id= <Var/String>
 +
<br>
 
2592 - add price trade bar to menu: <Var/Array>, text= <Var/String>, min= <Var/Number>, max= <Var/Number>, current= <Var/Number>, return value= <Var/String>
 
2592 - add price trade bar to menu: <Var/Array>, text= <Var/String>, min= <Var/Number>, max= <Var/Number>, current= <Var/Number>, return value= <Var/String>
 +
<br>
 
2593 - <RetVar/IF> convert gate: gate= <Var/Warpgate>, type= <Var/Number>, allow oos= <Var/Boolean>, build ship= <Var/Ship>
 
2593 - <RetVar/IF> convert gate: gate= <Var/Warpgate>, type= <Var/Number>, allow oos= <Var/Boolean>, build ship= <Var/Ship>
 +
<br>
 
2594 - <RetVar/IF> <RefObj>  get space suit oxygen percentage
 
2594 - <RetVar/IF> <RefObj>  get space suit oxygen percentage
 +
<br>
 
2597 - <RefObj> set discovery points: points= <Var/Number>
 
2597 - <RefObj> set discovery points: points= <Var/Number>
 +
<br>
 
2598 - <RetVar/IF> <RefObj>  get discovery points
 
2598 - <RetVar/IF> <RefObj>  get discovery points
 +
<br>
 
2599 - <RetVar/IF> get total player discovery points
 
2599 - <RetVar/IF> get total player discovery points
 +
<br>
 
2600 - <RetVar/IF> get available player discovery points
 
2600 - <RetVar/IF> get available player discovery points
 +
<br>
 
2601 - add player discovery points: <Var/Number>
 
2601 - add player discovery points: <Var/Number>
 +
<br>
 
2602 - <RefObj> claim player discovery points
 
2602 - <RefObj> claim player discovery points
 +
<br>
 
2603 - <RetVar/IF> spend player discovery points: <Var/Number>
 
2603 - <RetVar/IF> spend player discovery points: <Var/Number>
 +
<br>
 
2604 - set total player discovery points: <Var/Number>
 
2604 - set total player discovery points: <Var/Number>
 +
<br>
 
2605 - set available player discovery points: <Var/Number>
 
2605 - set available player discovery points: <Var/Number>
 +
<br>
 
2606 - <RetVar/IF> <RefObj> is gate jumpable: ship= <Var/Ship>
 
2606 - <RetVar/IF> <RefObj> is gate jumpable: ship= <Var/Ship>
 +
<br>
 
2607 - <RetVar/IF> <RefObj> is hub gate
 
2607 - <RetVar/IF> <RefObj> is hub gate
 +
<br>
 
2608 - <RetVar/IF> <RefObj> is terran gate
 
2608 - <RetVar/IF> <RefObj> is terran gate
 +
<br>
 
2609 - <RetVar> <RefObj>  get gate direction vector
 
2609 - <RetVar> <RefObj>  get gate direction vector
 +
<br>
 
2610 - <RefObj> set immediate gate realignment
 
2610 - <RefObj> set immediate gate realignment
 +
<br>
 
2611 - <RefObj> set hub gate status: set= <Var/Number>, locked= <Var/Boolean>
 
2611 - <RefObj> set hub gate status: set= <Var/Number>, locked= <Var/Boolean>
 +
<br>
 
2612 - <RetVar/IF> <RefObj> is hub gate locked: set= <Var/Number>
 
2612 - <RetVar/IF> <RefObj> is hub gate locked: set= <Var/Number>
 +
<br>
 
2613 - <RetVar/IF> create wreck: type= <Value>, sector= <Var/Sector>, x= <Var/Number>, y= <Var/Number>, z= <Var/Number>, temporary= <Var/Boolean>
 
2613 - <RetVar/IF> create wreck: type= <Value>, sector= <Var/Sector>, x= <Var/Number>, y= <Var/Number>, z= <Var/Number>, temporary= <Var/Boolean>
 +
<br>
 
2614 - <RetVar/IF>has wreck: type= <Value>
 
2614 - <RetVar/IF>has wreck: type= <Value>
 +
<br>
 
2615 - <RetVar/IF> <RefObj> is in range of objects: objects= <Value>
 
2615 - <RetVar/IF> <RefObj> is in range of objects: objects= <Value>
 +
<br>
 
2616 - <RetVar> <RefObj>  get ship table from sector/ship/station
 
2616 - <RetVar> <RefObj>  get ship table from sector/ship/station
 +
<br>
 
2617 - <RetVar> <RefObj>  get station table from sector
 
2617 - <RetVar> <RefObj>  get station table from sector
 +
<br>
 
2618 - <RetVar> <RefObj>  get factory table from sector
 
2618 - <RetVar> <RefObj>  get factory table from sector
 +
<br>
 
2619 - <RetVar> <RefObj>  get dock table from sector
 
2619 - <RetVar> <RefObj>  get dock table from sector
 +
<br>
 
2620 - <RetVar> <RefObj>  get player owned ship table from sector
 
2620 - <RetVar> <RefObj>  get player owned ship table from sector
 +
<br>
 
2621 - <RetVar> <RefObj>  get player owned station table from sector
 
2621 - <RetVar> <RefObj>  get player owned station table from sector
 +
<br>
 
2622 - <RetVar/IF> <RefObj> is ignoring player blacklist
 
2622 - <RetVar/IF> <RefObj> is ignoring player blacklist
 +
<br>
 
2623 - <RefObj> set ignore player blacklist: <Var/Boolean>
 
2623 - <RefObj> set ignore player blacklist: <Var/Boolean>
 +
<br>
 
2624 - <RefObj> allow ignoring blacklist for current command: <Var/Boolean>
 
2624 - <RefObj> allow ignoring blacklist for current command: <Var/Boolean>
 +
<br>
 
2625 - <RetVar/IF> <RefObj>  get user input: type= <Script Reference Type>, title= <Var/String>, sector= <Var/Sector>, filter= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value>
 
2625 - <RetVar/IF> <RefObj>  get user input: type= <Script Reference Type>, title= <Var/String>, sector= <Var/Sector>, filter= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value>
 +
<br>
 
2626 - <RetVar> <RefObj>  get asteroid table from sector
 
2626 - <RetVar> <RefObj>  get asteroid table from sector
 +
<br>
 
2627 - <RefObj> set hsap discoverable: <Var/Boolean>
 
2627 - <RefObj> set hsap discoverable: <Var/Boolean>
 +
<br>
 
2628 - <RetVar/IF> <RefObj> is hsap discoverable
 
2628 - <RetVar/IF> <RefObj> is hsap discoverable
 +
<br>
 
2629 - <RefObj> set hsap locked: <Var/Boolean>
 
2629 - <RefObj> set hsap locked: <Var/Boolean>
 +
<br>
 
2630 - <RefObj> set hsap destination hidden: <Var/Boolean>
 
2630 - <RefObj> set hsap destination hidden: <Var/Boolean>
 +
<br>
 
2631 - <RefObj> set LFL target: <Var/Boolean>, range= <Var/Number>
 
2631 - <RefObj> set LFL target: <Var/Boolean>, range= <Var/Number>
 +
<br>
 
2632 - <RetVar/IF> <RefObj> is LFL target
 
2632 - <RetVar/IF> <RefObj> is LFL target
 +
<br>
 
2633 - <RetVar/IF> <RefObj> uses ware <Var/Ware> as intermediate
 
2633 - <RetVar/IF> <RefObj> uses ware <Var/Ware> as intermediate
 +
<br>
 
2634 - <RetVar/IF> get abbreviation text: type= <Var/Number>, key= <Value>
 
2634 - <RetVar/IF> get abbreviation text: type= <Var/Number>, key= <Value>
 +
<br>
 
2635 - <RetVar/IF> get abbreviation description: type= <Var/Number>, key= <Value>
 
2635 - <RetVar/IF> get abbreviation description: type= <Var/Number>, key= <Value>
 +
<br>
 
2636 - <RefObj> set don't show warnings: <Var/Boolean>
 
2636 - <RefObj> set don't show warnings: <Var/Boolean>
 +
<br>
 
2637 - <RetVar/IF> <RefObj>  get don't show warnings
 
2637 - <RetVar/IF> <RefObj>  get don't show warnings
 +
<br>
 
2638 - <RetVar> add to time: start time= <Value>, add= <Var/Number>ms
 
2638 - <RetVar> add to time: start time= <Value>, add= <Var/Number>ms
 +
<br>
 
2639 - <RetVar/IF> is passenger ware: ware= <Var/Ware>
 
2639 - <RetVar/IF> is passenger ware: ware= <Var/Ware>
 +
<br>
 
2640 - <RetVar/IF> is software: ware= <Var/Ware>
 
2640 - <RetVar/IF> is software: ware= <Var/Ware>
 +
<br>
 
2641 - <RetVar/IF> is single equipment: ware= <Var/Ware>
 
2641 - <RetVar/IF> is single equipment: ware= <Var/Ware>
 +
<br>
 
2642 - <RetVar/IF> is marine ware: ware= <Var/Ware>
 
2642 - <RetVar/IF> is marine ware: ware= <Var/Ware>
 +
<br>
 
2643 - <RetVar/IF> is ammo ware: ware= <Var/Ware>
 
2643 - <RetVar/IF> is ammo ware: ware= <Var/Ware>
 +
<br>
 
2644 - <RetVar/IF> is dummy ware: ware= <Var/Ware>
 
2644 - <RetVar/IF> is dummy ware: ware= <Var/Ware>
 +
<br>
 
2645 - <RetVar/IF> is fluff ware: ware= <Var/Ware>
 
2645 - <RetVar/IF> is fluff ware: ware= <Var/Ware>
 +
<br>
 
2646 - <RetVar/IF> is discovery ware: ware= <Var/Ware>
 
2646 - <RetVar/IF> is discovery ware: ware= <Var/Ware>
 +
<br>
 
2647 - <RetVar/IF> is deployable ware: ware= <Var/Ware>
 
2647 - <RetVar/IF> is deployable ware: ware= <Var/Ware>
 +
<br>
 
2648 - <RetVar/IF> get job quota: id= <Var/Number>
 
2648 - <RetVar/IF> get job quota: id= <Var/Number>
 +
<br>
 
2649 - <RetVar> get plot flags
 
2649 - <RetVar> get plot flags
 +
<br>
 
2650 - set plot flag: <Var/Number>, on= <Var/Boolean>
 
2650 - set plot flag: <Var/Number>, on= <Var/Boolean>
 +
<br>
 
2651 - <RefObj> set gate disabled: <Var/Boolean>
 
2651 - <RefObj> set gate disabled: <Var/Boolean>
 +
<br>
 
2652 - <RetVar/IF> <RefObj> is gate disabled
 
2652 - <RetVar/IF> <RefObj> is gate disabled
 +
<br>
 
2653 - <RetVar/IF> <RefObj>  get attacked response type
 
2653 - <RetVar/IF> <RefObj>  get attacked response type
 +
<br>
 
2654 - <RefObj> set attacked response type \(Player Only\): <Var/Number>
 
2654 - <RefObj> set attacked response type \(Player Only\): <Var/Number>
 +
<br>
 
2655 - activate RSM sector: <Var/Sector>, race= <Var/Race>
 
2655 - activate RSM sector: <Var/Sector>, race= <Var/Race>
 +
<br>
 
2656 - <RetVar> get first item in array: <Var/Array>
 
2656 - <RetVar> get first item in array: <Var/Array>
 +
<br>
 
2657 - <RetVar> get last item in array: <Var/Array>
 
2657 - <RetVar> get last item in array: <Var/Array>
 +
<br>
 
2658 - set diplomacy menu disabled: <Var/Boolean>
 
2658 - set diplomacy menu disabled: <Var/Boolean>
 +
<br>
 
2659 - <RetVar/IF> is diplomacy menu disabled
 
2659 - <RetVar/IF> is diplomacy menu disabled
 +
<br>
 
2660 - set diplomacy menu tutorial: race= <Var/Race>, command= <Value>, tasks= <Var/Number>, influence= <Var/Number>
 
2660 - set diplomacy menu tutorial: race= <Var/Race>, command= <Value>, tasks= <Var/Number>, influence= <Var/Number>
 +
<br>
 
2661 - clear diplomacy menu tutorial
 
2661 - clear diplomacy menu tutorial
 +
<br>
 
2662 - <RetVar/IF> is diplomacy menu in tutorial mode
 
2662 - <RetVar/IF> is diplomacy menu in tutorial mode
 +
<br>
 
2663 - <RetVar/IF> get diplomacy menu tutorial race
 
2663 - <RetVar/IF> get diplomacy menu tutorial race
 +
<br>
 
2664 - <RetVar/IF> get diplomacy menu tutorial command
 
2664 - <RetVar/IF> get diplomacy menu tutorial command
 +
<br>
 
2665 - <RetVar/IF> get diplomacy menu tutorial tasks
 
2665 - <RetVar/IF> get diplomacy menu tutorial tasks
 +
<br>
 
2666 - <RefObj>play gate building cutscene: build ship= <Var/Ship>
 
2666 - <RefObj>play gate building cutscene: build ship= <Var/Ship>
 +
<br>
 
2667 - add transfer trade bar to menu: <Var/Array>, text= <Var/String>, volume= <Var/Number>, current= <Var/Number>, station amount= <Var/Number>, station max= <Var/Number>, ship amount= <Var/Number>, ship free= <Var/Number>, ship used= <Var/Number>, return value= <Var/String>
 
2667 - add transfer trade bar to menu: <Var/Array>, text= <Var/String>, volume= <Var/Number>, current= <Var/Number>, station amount= <Var/Number>, station max= <Var/Number>, ship amount= <Var/Number>, ship free= <Var/Number>, ship used= <Var/Number>, return value= <Var/String>
 +
<br>
 
2668 - add transfer trade bar to menu: <Var/Array>, text= <Var/String>, ware= <Var/Ware>, ship= <Var/Ship>, station= <Var/Ship/Station>, current= <Var/Number>, return value= <Var/String>
 
2668 - add transfer trade bar to menu: <Var/Array>, text= <Var/String>, ware= <Var/Ware>, ship= <Var/Ship>, station= <Var/Ship/Station>, current= <Var/Number>, return value= <Var/String>
 +
<br>
 
2669 - <RetVar> update price trade bar menu input: data= <Var/Array>, min= <Var/Number>, max= <Var/Number>, price= <Var/Number>, left text= <Var/String>, right text= <Var/String>
 
2669 - <RetVar> update price trade bar menu input: data= <Var/Array>, min= <Var/Number>, max= <Var/Number>, price= <Var/Number>, left text= <Var/String>, right text= <Var/String>
 +
<br>
 
2670 - <RetVar> update transfer trade bar menu input: data= <Var/Array>, volume= <Var/Number>, station amount= <Var/Number>, station max= <Var/Number>, ship amount= <Var/Number>, ship free= <Var/Number>, ship used= <Var/Number>
 
2670 - <RetVar> update transfer trade bar menu input: data= <Var/Array>, volume= <Var/Number>, station amount= <Var/Number>, station max= <Var/Number>, ship amount= <Var/Number>, ship free= <Var/Number>, ship used= <Var/Number>
 +
<br>
 
2671 - <RetVar/IF> can shiptype transport ware: shiptype= <Var/Ship Type>, ware= <Var/Ware>
 
2671 - <RetVar/IF> can shiptype transport ware: shiptype= <Var/Ship Type>, ware= <Var/Ware>
 +
<br>
 
2672 - <RetVar/IF> is local job ship: job id= <Var/Number>
 
2672 - <RetVar/IF> is local job ship: job id= <Var/Number>
 +
<br>
 
2673 - activate job: id= <Var/Number>
 
2673 - activate job: id= <Var/Number>
 +
<br>
 
2674 - deactivate job: id= <Var/Number>
 
2674 - deactivate job: id= <Var/Number>
 +
<br>
 
2675 - <RetVar/IF> get job ship count per sector: id= <Var/Number>, sector= <Var/Sector>
 
2675 - <RetVar/IF> get job ship count per sector: id= <Var/Number>, sector= <Var/Sector>
 +
<br>
 
2676 - <RetVar/IF> get job sector list: id= <Var/Number>, race= <Var/Race>
 
2676 - <RetVar/IF> get job sector list: id= <Var/Number>, race= <Var/Race>
 +
<br>
 
2677 - <RetVar/IF> get job shopping list: id= <Var/Number>
 
2677 - <RetVar/IF> get job shopping list: id= <Var/Number>
 +
<br>
 
2678 - <RefObj> set space suit oxygen percentage: <Var/Number>
 
2678 - <RefObj> set space suit oxygen percentage: <Var/Number>
 +
<br>
 
2679 - set equipment install script: ware= <Var/Ware>, script= <Script Name>, task= <Var/Number>
 
2679 - set equipment install script: ware= <Var/Ware>, script= <Script Name>, task= <Var/Number>
 +
<br>
 
2680 - set equipment install script: ware= <Var/Ware>, scriptname= <Var/String>, task= <Var/Number>
 
2680 - set equipment install script: ware= <Var/Ware>, scriptname= <Var/String>, task= <Var/Number>
 +
<br>
 
2681 - <RetVar/IF> get equipment install script name: ware= <Var/Ware>
 
2681 - <RetVar/IF> get equipment install script name: ware= <Var/Ware>
 +
<br>
 
2682 - <RetVar/IF> get equipment install script task: ware= <Var/Ware>
 
2682 - <RetVar/IF> get equipment install script task: ware= <Var/Ware>
 +
<br>
 
2683 - <RetVar/IF> is valid route between sectors <Var/Sector> and <Var/Sector>
 
2683 - <RetVar/IF> is valid route between sectors <Var/Sector> and <Var/Sector>
 +
<br>
 
2684 - <RetVar/IF> get all player headquarters table
 
2684 - <RetVar/IF> get all player headquarters table
 +
<br>
 
2685 - <RetVar/IF> <RefObj> can fly through gates
 
2685 - <RetVar/IF> <RefObj> can fly through gates
 +
<br>
 
2686 - <RetVar/IF> <RefObj> is sector being observed
 
2686 - <RetVar/IF> <RefObj> is sector being observed
 +
<br>
 
2687 - <RetVar> get random name: race= <Var/Race>, female= <Var/Boolean>
 
2687 - <RetVar> get random name: race= <Var/Race>, female= <Var/Boolean>
 +
<br>
 
2688 - <RetVar/IF> <RefObj>  get visible ships in sector table: moveable= <Var/Boolean>
 
2688 - <RetVar/IF> <RefObj>  get visible ships in sector table: moveable= <Var/Boolean>
 +
<br>
 
2689 - add player graph: event script= <Script Name> pageid= <Var/Number> textid= <Var/Number> group pageid= <Var/Number> group textid= <Var/Number> subgroup= <Var/Number> \(0-7\)
 
2689 - add player graph: event script= <Script Name> pageid= <Var/Number> textid= <Var/Number> group pageid= <Var/Number> group textid= <Var/Number> subgroup= <Var/Number> \(0-7\)
 +
<br>
 
2690 - add class graph: class= <Var/Class> event script= <Script Name> pageid= <Var/Number> textid= <Var/Number> group pageid= <Var/Number> group textid= <Var/Number> subgroup= <Var/Number> \(0-7\)
 
2690 - add class graph: class= <Var/Class> event script= <Script Name> pageid= <Var/Number> textid= <Var/Number> group pageid= <Var/Number> group textid= <Var/Number> subgroup= <Var/Number> \(0-7\)
 +
<br>
 
2691 - <RefObj> add object graph: event script= <Script Name> pageid= <Var/Number> textid= <Var/Number> group pageid= <Var/Number> group textid= <Var/Number> subgroup= <Var/Number> \(0-7\)
 
2691 - <RefObj> add object graph: event script= <Script Name> pageid= <Var/Number> textid= <Var/Number> group pageid= <Var/Number> group textid= <Var/Number> subgroup= <Var/Number> \(0-7\)
 +
<br>
 
2692 - <RetVar/IF> <RefObj>  get should drop drones
 
2692 - <RetVar/IF> <RefObj>  get should drop drones
 +
<br>
 
2693 - <RefObj> set should drop drones: <Var/Boolean>
 
2693 - <RefObj> set should drop drones: <Var/Boolean>
 +
<br>
 
2694 - <RetVar> get scale factor name: scale= <Var/Number>
 
2694 - <RetVar> get scale factor name: scale= <Var/Number>
 +
<br>
 
2695 - set menu option: <Var/Array>, escape pressed event= <Var/Boolean>
 
2695 - set menu option: <Var/Array>, escape pressed event= <Var/Boolean>
 +
<br>
 
2696 - <RetVar/IF> <RefObj> is flying ware blueprint
 
2696 - <RetVar/IF> <RefObj> is flying ware blueprint
 +
<br>
 
2697 - <RefObj> set flying ware as blueprint: <Var/Boolean>
 
2697 - <RefObj> set flying ware as blueprint: <Var/Boolean>
 +
<br>
 
2698 - <RefObj>play station building cutscene: build ship= <Var/Ship>
 
2698 - <RefObj>play station building cutscene: build ship= <Var/Ship>
 +
<br>
 
2699 - <RetVar/IF> <RefObj> is docking disabled
 
2699 - <RetVar/IF> <RefObj> is docking disabled
 +
<br>
 
2700 - <RefObj> set docking disabled: <Var/Boolean>
 
2700 - <RefObj> set docking disabled: <Var/Boolean>
 +
<br>
 
2701 - <RetVar/IF> get construction kit from complex type: <Var/Station Type>
 
2701 - <RetVar/IF> get construction kit from complex type: <Var/Station Type>
 +
<br>
 
2702 - <RetVar/IF> get complex hub type from construction kit: <Var/Station Type>
 
2702 - <RetVar/IF> get complex hub type from construction kit: <Var/Station Type>
 +
<br>
 
2703 - add to global trade report: buy ware= <Var/Ware>, amount= <Var/Number>, price= <Var/Number>
 
2703 - add to global trade report: buy ware= <Var/Ware>, amount= <Var/Number>, price= <Var/Number>
 +
<br>
 
2704 - add to global trade report: sell ware= <Var/Ware>, amount= <Var/Number>, price= <Var/Number>
 
2704 - add to global trade report: sell ware= <Var/Ware>, amount= <Var/Number>, price= <Var/Number>
 +
<br>
 
2705 - add player money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value>
 
2705 - add player money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value>
 +
<br>
 
2706 - remove player money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value>
 
2706 - remove player money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value>
 +
<br>
 
2707 - <RetVar/IF> get total player money transactions
 
2707 - <RetVar/IF> get total player money transactions
 +
<br>
 
2708 - <RetVar> get player transaction money: id= <Var/Number>
 
2708 - <RetVar> get player transaction money: id= <Var/Number>
 +
<br>
 
2709 - <RetVar> get player transaction text: id= <Var/Number>
 
2709 - <RetVar> get player transaction text: id= <Var/Number>
 +
<br>
 
2710 - <RetVar> get player transaction time: id= <Var/Number>
 
2710 - <RetVar> get player transaction time: id= <Var/Number>
 +
<br>
 
2711 - <RefObj> set no npc docking allowed: <Var/Number>
 
2711 - <RefObj> set no npc docking allowed: <Var/Number>
 +
<br>
 
2712 - <RetVar> create menu return value: open menu, id= <Var/String>, object= <Value>, event script name= <Var/String>, value= <Value>
 
2712 - <RetVar> create menu return value: open menu, id= <Var/String>, object= <Value>, event script name= <Var/String>, value= <Value>
 +
<br>
 
2713 - <RetVar> create menu return value: open menu, id= <Var/String>, object= <Value>, event script= <Script Name>, value= <Value>
 
2713 - <RetVar> create menu return value: open menu, id= <Var/String>, object= <Value>, event script= <Script Name>, value= <Value>
 +
<br>
 
2714 - <RefObj> add asteroid hidden ware: ware= <Var/Ware>, amount= <Var/Number>, discovery points= <Var/Number>
 
2714 - <RefObj> add asteroid hidden ware: ware= <Var/Ware>, amount= <Var/Number>, discovery points= <Var/Number>
 +
<br>
 
2715 - <RefObj> remove asteroid hidden ware: ware= <Var/Ware>
 
2715 - <RefObj> remove asteroid hidden ware: ware= <Var/Ware>
 +
<br>
 
2716 - <RetVar/IF> <RefObj>  get asteroid hidden wares table
 
2716 - <RetVar/IF> <RefObj>  get asteroid hidden wares table
 +
<br>
 
2717 - <RefObj> set can see hidden wares \(Asteroids\): <Var/Boolean>
 
2717 - <RefObj> set can see hidden wares \(Asteroids\): <Var/Boolean>
 +
<br>
 
2718 - <RetVar/IF> <RefObj> can see hidden wares \(Asteroids\)
 
2718 - <RetVar/IF> <RefObj> can see hidden wares \(Asteroids\)
 +
<br>
 
2719 - <RetVar/IF> <RefObj>  get laser installed count: laser= <Value>
 
2719 - <RetVar/IF> <RefObj>  get laser installed count: laser= <Value>
 +
<br>
 
2720 - add clickable heading: menu= <Var/Array>, text= <Var/String>, id= <Var/String>, allow empty= <Var/Boolean>
 
2720 - add clickable heading: menu= <Var/Array>, text= <Var/String>, id= <Var/String>, allow empty= <Var/Boolean>
 +
<br>
 
2721 - <RetVar/IF> <RefObj> tl has station on board
 
2721 - <RetVar/IF> <RefObj> tl has station on board
 +
<br>
 
2722 - <RetVar/IF> <RefObj> tl has deployable station on board
 
2722 - <RetVar/IF> <RefObj> tl has deployable station on board
 +
<br>
 
2723 - <RetVar/IF> <RefObj>  get asteroid hidden ware discovery points: ware= <Var/Ware>
 
2723 - <RetVar/IF> <RefObj>  get asteroid hidden ware discovery points: ware= <Var/Ware>
 +
<br>
 
2724 - <RetVar> get speaker by properties: id= <Var/Number>, race= <Var/Race>, female= <Var/Boolean>, flags= <Var/Number>
 
2724 - <RetVar> get speaker by properties: id= <Var/Number>, race= <Var/Race>, female= <Var/Boolean>, flags= <Var/Number>
 +
<br>
 
2725 - set menu option: <Var/Array>, override infoline size= <Var/Number>
 
2725 - set menu option: <Var/Array>, override infoline size= <Var/Number>
 +
<br>
 
2726 - set menu option: <Var/Array>, show info at bottom= <Var/Boolean>
 
2726 - set menu option: <Var/Array>, show info at bottom= <Var/Boolean>
 +
<br>
 
2727 - add custom menu hyperlinked info: menu= <Var/Array>, page id= <Var/Number>, text id= <Var/Number>
 
2727 - add custom menu hyperlinked info: menu= <Var/Array>, page id= <Var/Number>, text id= <Var/Number>
 +
<br>
 
2728 - <RetVar/IF> <RefObj>  get pilot voice flags
 
2728 - <RetVar/IF> <RefObj>  get pilot voice flags
 +
<br>
 
2729 - add encyclopedia custom article: News, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean>
 
2729 - add encyclopedia custom article: News, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean>
 +
<br>
 
2730 - <RetVar> get available speaker array
 
2730 - <RetVar> get available speaker array
 +
<br>
 
2731 - issue drone order: command= <Object Command>, class= <Var/Class>
 
2731 - issue drone order: command= <Object Command>, class= <Var/Class>
 +
<br>
 
2732 - <RetVar/IF> get predefined ware count: ship type= <Var/Ship Type>, ware= <Var/Ware>
 
2732 - <RetVar/IF> get predefined ware count: ship type= <Var/Ship Type>, ware= <Var/Ware>
 +
<br>
 
2733 - <RetVar/IF> <RefObj>  get predefined ware count: ware= <Var/Ware>
 
2733 - <RetVar/IF> <RefObj>  get predefined ware count: ware= <Var/Ware>
 +
<br>
 
2734 - <RefObj> set wing custom voice: page id= <Var/Number>, text id= <Var/Number>
 
2734 - <RefObj> set wing custom voice: page id= <Var/Number>, text id= <Var/Number>
 +
<br>
 
2735 - <RefObj> set wing custom speak array: array= <Var/Array>
 
2735 - <RefObj> set wing custom speak array: array= <Var/Array>
 +
<br>
 
2736 - <RefObj> clear wing custom voice
 
2736 - <RefObj> clear wing custom voice
 +
<br>
 
2737 - <RefObj> add money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value>
 
2737 - <RefObj> add money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value>
 +
<br>
 
2738 - <RefObj> remove money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value>
 
2738 - <RefObj> remove money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value>
 +
<br>
 
2739 - <RetVar> get type name from type code: type= <Var/Ware>
 
2739 - <RetVar> get type name from type code: type= <Var/Ware>
 +
<br>
 
2740 - <RetVar> read types file lines: filename= <Var/String>
 
2740 - <RetVar> read types file lines: filename= <Var/String>
 +
<br>
 
2741 - add sidebar custom entry, personal: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, script= <Script Name>
 
2741 - add sidebar custom entry, personal: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, script= <Script Name>
 +
<br>
 
2742 - add sidebar custom entry, personal: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, scriptname= <Var/String>
 
2742 - add sidebar custom entry, personal: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, scriptname= <Var/String>
 +
<br>
 
2743 - remove sidebar custom entry, personal: id= <Var/String>
 
2743 - remove sidebar custom entry, personal: id= <Var/String>
 +
<br>
 
2744 - add sidebar custom entry, navigation: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, script= <Script Name>
 
2744 - add sidebar custom entry, navigation: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, script= <Script Name>
 +
<br>
 
2745 - add sidebar custom entry, navigation: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, scriptname= <Var/String>
 
2745 - add sidebar custom entry, navigation: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, scriptname= <Var/String>
 +
<br>
 
2746 - remove sidebar custom entry, navigation: id= <Var/String>
 
2746 - remove sidebar custom entry, navigation: id= <Var/String>
 +
<br>
 
2747 - add object context entry: id= <Var/String>, class= <Var/Class>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, script= <Script Name>
 
2747 - add object context entry: id= <Var/String>, class= <Var/Class>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, script= <Script Name>
 +
<br>
 
2748 - add object context entry: id= <Var/String>, class= <Var/Class>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, scriptname= <Var/String>
 
2748 - add object context entry: id= <Var/String>, class= <Var/Class>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, scriptname= <Var/String>
 +
<br>
 
2749 - remove object context entry: id= <Var/String>
 
2749 - remove object context entry: id= <Var/String>
 +
<br>
 
2750 - <RetVar> get shield max recharge: shield= <Value>
 
2750 - <RetVar> get shield max recharge: shield= <Value>
 +
<br>
 
2751 - <RetVar> get shield recharge efficiency: shield= <Value>
 
2751 - <RetVar> get shield recharge efficiency: shield= <Value>
 +
<br>
 
2752 - <RetVar> get shield recharge rate: shield= <Value>
 
2752 - <RetVar> get shield recharge rate: shield= <Value>
 +
<br>
 
2753 - <RetVar> get bullet type of laser: laser= <Value>
 
2753 - <RetVar> get bullet type of laser: laser= <Value>
 +
<br>
 
2754 - <RetVar> get bullet energy consumption: bullet= <Var/Ware>
 
2754 - <RetVar> get bullet energy consumption: bullet= <Var/Ware>
 +
<br>
 
2755 - <RetVar> get laser maximum energy: laser= <Value>
 
2755 - <RetVar> get laser maximum energy: laser= <Value>
 +
<br>
 
2756 - <RetVar> get player lasers fired
 
2756 - <RetVar> get player lasers fired
 +
<br>
 
2757 - <RetVar> get player missiles fired
 
2757 - <RetVar> get player missiles fired
 +
<br>
 
2758 - <RetVar> get player laser hits
 
2758 - <RetVar> get player laser hits
 +
<br>
 
2759 - <RetVar> get player missile hits
 
2759 - <RetVar> get player missile hits
 +
<br>
 
2760 - <RetVar> get player total distance travelled
 
2760 - <RetVar> get player total distance travelled
 +
<br>
 
2761 - <RetVar> get player time saved with SETA
 
2761 - <RetVar> get player time saved with SETA
 +
<br>
 
2762 - <RetVar> <RefObj>  get sector music track
 
2762 - <RetVar> <RefObj>  get sector music track
 +
<br>
 
2763 - <RefObj> set sector music track: <Var/Number>
 
2763 - <RefObj> set sector music track: <Var/Number>
 +
<br>
 
2764 - <RetVar/IF> <RefObj> is sector visited
 
2764 - <RetVar/IF> <RefObj> is sector visited
 +
<br>
 
2765 - <RetVar/IF> is race visited: race= <Var/Race>
 
2765 - <RetVar/IF> is race visited: race= <Var/Race>
 +
<br>
 
2766 - add sell trade bar to menu: <Var/Array>, text= <Var/String>, min= <Var/Number>, max= <Var/Number>, current= <Var/Number>, volume= <Var/Number>, used= <Var/Number>, return value= <Var/String>, left text= <Var/String>, right text= <Var/String>
 
2766 - add sell trade bar to menu: <Var/Array>, text= <Var/String>, min= <Var/Number>, max= <Var/Number>, current= <Var/Number>, volume= <Var/Number>, used= <Var/Number>, return value= <Var/String>, left text= <Var/String>, right text= <Var/String>
 +
<br>
 
2767 - <RefObj> show effect: id= <Var/Number>
 
2767 - <RefObj> show effect: id= <Var/Number>
 +
<br>
 
2768 - <RetVar> <RefObj> turn stationary object to target: <Var/Ship/Station>, range= <Var/Number>
 
2768 - <RetVar> <RefObj> turn stationary object to target: <Var/Ship/Station>, range= <Var/Number>
 +
<br>
 
2769 - add custom trade bar to menu: <Var/Array>, text= <Var/String>, used= <Var/Number>, free= <Var/Number>, other= <Var/Number>, current= <Var/Number>, ware volume= <Var/Number>, return value= <Var/String>
 
2769 - add custom trade bar to menu: <Var/Array>, text= <Var/String>, used= <Var/Number>, free= <Var/Number>, other= <Var/Number>, current= <Var/Number>, ware volume= <Var/Number>, return value= <Var/String>
 +
<br>
 
2770 - <RetVar> <RefObj>  get flying ware table
 
2770 - <RetVar> <RefObj>  get flying ware table
 +
<br>
 
2771 - <RetVar/IF> get player hired ships
 
2771 - <RetVar/IF> get player hired ships
 +
<br>
 
2772 - <RetVar/IF> <RefObj> is managed by homebase
 
2772 - <RetVar/IF> <RefObj> is managed by homebase
 +
<br>
 
2773 - <RefObj> set managed by homebase: <Var/Boolean>
 
2773 - <RefObj> set managed by homebase: <Var/Boolean>
 +
<br>
 
2774 - add object setting menu: id= <Var/String>, class= <Var/Class>, script= <Script Name>
 
2774 - add object setting menu: id= <Var/String>, class= <Var/Class>, script= <Script Name>
 +
<br>
 
2775 - add object setting menu: id= <Var/String>, class= <Var/Class>, scriptname= <Var/String>
 
2775 - add object setting menu: id= <Var/String>, class= <Var/Class>, scriptname= <Var/String>
 +
<br>
 
2776 - remove object setting menu: id= <Var/String>
 
2776 - remove object setting menu: id= <Var/String>
 +
<br>
 
2777 - <RetVar/IF> get race auto blacklist: race= <Var/Race>
 
2777 - <RetVar/IF> get race auto blacklist: race= <Var/Race>
 +
<br>
 
2778 - <RetVar/IF> can launch marines for boarding: shiptype= <Var/Ship Type>
 
2778 - <RetVar/IF> can launch marines for boarding: shiptype= <Var/Ship Type>
 +
<br>
 
2779 - set ware is seen: ware= <Var/Ware>, seen= <Var/Boolean>
 
2779 - set ware is seen: ware= <Var/Ware>, seen= <Var/Boolean>
 +
<br>
 
2780 - <RetVar/IF> is ware seen: <Var/Ware>
 
2780 - <RetVar/IF> is ware seen: <Var/Ware>
 +
<br>
 
2781 - set race is seen: race= <Var/Race>, seen= <Var/Boolean>
 
2781 - set race is seen: race= <Var/Race>, seen= <Var/Boolean>
 +
<br>
 
2782 - <RetVar/IF> is race seen: <Var/Race>
 
2782 - <RetVar/IF> is race seen: <Var/Race>
 +
<br>
 
2783 - <RetVar> get encyclopedia custom news articles: sort= <Var/Boolean>
 
2783 - <RetVar> get encyclopedia custom news articles: sort= <Var/Boolean>
 +
<br>
 
2784 - <RetVar> get encyclopedia custom info articles: sort= <Var/Boolean>
 
2784 - <RetVar> get encyclopedia custom info articles: sort= <Var/Boolean>
 +
<br>
 
2785 - <RetVar> get encyclopedia custom history articles: sort= <Var/Boolean>
 
2785 - <RetVar> get encyclopedia custom history articles: sort= <Var/Boolean>
 +
<br>
 
2786 - <RetVar> get encyclopedia custom stories articles: sort= <Var/Boolean>
 
2786 - <RetVar> get encyclopedia custom stories articles: sort= <Var/Boolean>
 +
<br>
 
2787 - <RetVar> get encyclopedia custom help articles: sort= <Var/Boolean>
 
2787 - <RetVar> get encyclopedia custom help articles: sort= <Var/Boolean>
 +
<br>
 
2788 - set encyclopedia custom article seen: id= <Var/String>, seen= <Var/Boolean>
 
2788 - set encyclopedia custom article seen: id= <Var/String>, seen= <Var/Boolean>
 +
<br>
 
2789 - set encyclopedia help article seen: id= <Var/String>, seen= <Var/Boolean>
 
2789 - set encyclopedia help article seen: id= <Var/String>, seen= <Var/Boolean>
 +
<br>
 
2790 - <RetVar/IF> is encyclopedia custom article seen: id= <Var/String>
 
2790 - <RetVar/IF> is encyclopedia custom article seen: id= <Var/String>
 +
<br>
 
2791 - <RetVar/IF> is encyclopedia help article seen: id= <Var/String>
 
2791 - <RetVar/IF> is encyclopedia help article seen: id= <Var/String>
 +
<br>
 
2792 - <RetVar> create input: id= <Var/String> encyclopedia list page
 
2792 - <RetVar> create input: id= <Var/String> encyclopedia list page
 +
<br>
 
2793 - <RetVar> create input: id= <Var/String> encyclopedia page, help= <Var/String>
 
2793 - <RetVar> create input: id= <Var/String> encyclopedia page, help= <Var/String>
 +
<br>
 
2794 - <RetVar> create input: id= <Var/String> encyclopedia page, article= <Var/String>
 
2794 - <RetVar> create input: id= <Var/String> encyclopedia page, article= <Var/String>
 +
<br>
 
2795 - <RetVar> create input: id= <Var/String> encyclopedia page, race= <Var/Race>
 
2795 - <RetVar> create input: id= <Var/String> encyclopedia page, race= <Var/Race>
 +
<br>
 
2796 - <RetVar> create input: id= <Var/String> encyclopedia page, command= <Object Command>
 
2796 - <RetVar> create input: id= <Var/String> encyclopedia page, command= <Object Command>
 +
<br>
 
2797 - <RetVar> create input: id= <Var/String> encyclopedia page, abbreviations
 
2797 - <RetVar> create input: id= <Var/String> encyclopedia page, abbreviations
 +
<br>
 
2798 - <RetVar/IF> get wing command upgrade: command= <Var/Wing Command>
 
2798 - <RetVar/IF> get wing command upgrade: command= <Var/Wing Command>
 +
<br>
 
2799 - <RetVar/IF> get wing command upgrade script: command= <Var/Wing Command>
 
2799 - <RetVar/IF> get wing command upgrade script: command= <Var/Wing Command>
 +
<br>
 
2800 - <RetVar/IF> get wing command extra upgrades: command= <Var/Wing Command>
 
2800 - <RetVar/IF> get wing command extra upgrades: command= <Var/Wing Command>
 +
<br>
 
2801 - <RetVar/IF> <RefObj>  get wing command script: command= <Var/Wing Command>
 
2801 - <RetVar/IF> <RefObj>  get wing command script: command= <Var/Wing Command>
 +
<br>
 
2802 - <RetVar/IF> get wing command preload script: command= <Var/Wing Command>
 
2802 - <RetVar/IF> get wing command preload script: command= <Var/Wing Command>
 +
<br>
 
2803 - <RetVar/IF> get wing command menu script: command= <Var/Wing Command>
 
2803 - <RetVar/IF> get wing command menu script: command= <Var/Wing Command>
 +
<br>
 
2804 - <RetVar> get wing command name: command= <Var/Wing Command>
 
2804 - <RetVar> get wing command name: command= <Var/Wing Command>
 +
<br>
 
2805 - <RetVar> get wing command short name: command= <Var/Wing Command>
 
2805 - <RetVar> get wing command short name: command= <Var/Wing Command>
 +
<br>
 
2806 - <RetVar> get wing command info: command= <Var/Wing Command>
 
2806 - <RetVar> get wing command info: command= <Var/Wing Command>
 +
<br>
 
2807 - <RetVar/IF/START> show on-screen timer: message= <Var/String>, time= <Var/Number>, icon= <Var/Number>
 
2807 - <RetVar/IF/START> show on-screen timer: message= <Var/String>, time= <Var/Number>, icon= <Var/Number>
 +
<br>
 
2808 - show on-screen timer: message= <Var/String>, time= <Var/Number>, icon= <Var/Number>, callback script= <Script Name>, callback id= <Var/String>
 
2808 - show on-screen timer: message= <Var/String>, time= <Var/Number>, icon= <Var/Number>, callback script= <Script Name>, callback id= <Var/String>
 +
<br>
 
2809 - show on-screen timer: message= <Var/String>, time= <Var/Number>, icon= <Var/Number>, callback scriptname= <Var/String>, callback id= <Var/String>
 
2809 - show on-screen timer: message= <Var/String>, time= <Var/Number>, icon= <Var/Number>, callback scriptname= <Var/String>, callback id= <Var/String>
 +
<br>
 
2810 - <RetVar/IF> <RefObj> is command available: cmd= <Value>
 
2810 - <RetVar/IF> <RefObj> is command available: cmd= <Value>
 +
<br>
 
2811 - <RetVar/IF> <RefObj>  get command flags: cmd= <Value>
 
2811 - <RetVar/IF> <RefObj>  get command flags: cmd= <Value>
 +
<br>
 
2812 - <RetVar> get all commands: submenu= <Var/Number>
 
2812 - <RetVar> get all commands: submenu= <Var/Number>
 +
<br>
 
2813 - add encyclopedia custom article: Manual, id= <Var/String>, title page= <Var/Number>, title id= <Var/Number>, text page= <Var/Number>, text id= <Var/Number>, group page= <Var/Number>, group id= <Var/Number>, group sort order= <Var/Number>, notify= <Var/Boolean>
 
2813 - add encyclopedia custom article: Manual, id= <Var/String>, title page= <Var/Number>, title id= <Var/Number>, text page= <Var/Number>, text id= <Var/Number>, group page= <Var/Number>, group id= <Var/Number>, group sort order= <Var/Number>, notify= <Var/Boolean>
 +
<br>
 
2814 - set menu option: <Var/Array>, default side menu= <Var/Array>
 
2814 - set menu option: <Var/Array>, default side menu= <Var/Array>
 +
<br>
 
2815 - set menu line option: <Var/Array>, side menu= <Var/Array>
 
2815 - set menu line option: <Var/Array>, side menu= <Var/Array>
 +
<br>
 
2816 - register message automatic hyperlink, page= <Var/Number>, id= <Var/Number>, link= <Var/String>
 
2816 - register message automatic hyperlink, page= <Var/Number>, id= <Var/Number>, link= <Var/String>
 +
<br>
 
2817 - unregister message automatic hyperlink, page= <Var/Number>, id= <Var/Number>
 
2817 - unregister message automatic hyperlink, page= <Var/Number>, id= <Var/Number>
 +
<br>
 
2818 - <RetVar/IF> get message automatic hyperlink, page= <Var/Number>, id= <Var/Number>
 
2818 - <RetVar/IF> get message automatic hyperlink, page= <Var/Number>, id= <Var/Number>
 +
<br>
 
2819 - <RetVar> get all message automatic hyperlinks: as text= <Var/Boolean>
 
2819 - <RetVar> get all message automatic hyperlinks: as text= <Var/Boolean>
 +
<br>
 
2820 - add encyclopedia ware override: ware= <Var/Ware>, pageid= <Var/Number>, textid= <Var/Number>
 
2820 - add encyclopedia ware override: ware= <Var/Ware>, pageid= <Var/Number>, textid= <Var/Number>
 +
<br>
 
2821 - remove encyclopedia ware override: ware= <Var/Ware>
 
2821 - remove encyclopedia ware override: ware= <Var/Ware>
 +
<br>
 
2822 - <RetVar/IF> get encyclopedia ware override name: ware= <Var/Ware>
 
2822 - <RetVar/IF> get encyclopedia ware override name: ware= <Var/Ware>
 +
<br>
 
2823 - <RetVar/IF> get encyclopedia ware override description: ware= <Var/Ware>
 
2823 - <RetVar/IF> get encyclopedia ware override description: ware= <Var/Ware>
 +
<br>
 
2824 - add encyclopedia custom article: Information, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean>
 
2824 - add encyclopedia custom article: Information, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean>
 +
<br>
 
2825 - add encyclopedia custom article: History, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean>
 
2825 - add encyclopedia custom article: History, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean>
 +
<br>
 
2826 - add encyclopedia custom article: Stories, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean>
 
2826 - add encyclopedia custom article: Stories, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean>
 +
<br>
 
2827 - <RetVar/IF> <RefObj>  get total station money transactions
 
2827 - <RetVar/IF> <RefObj>  get total station money transactions
 +
<br>
 
2828 - <RetVar> <RefObj>  get station transaction money: id= <Var/Number>
 
2828 - <RetVar> <RefObj>  get station transaction money: id= <Var/Number>
 +
<br>
 
2829 - <RetVar> <RefObj>  get station transaction text: id= <Var/Number>
 
2829 - <RetVar> <RefObj>  get station transaction text: id= <Var/Number>
 +
<br>
 
2830 - <RetVar> <RefObj>  get station transaction time: id= <Var/Number>
 
2830 - <RetVar> <RefObj>  get station transaction time: id= <Var/Number>
 +
<br>
 
2831 - <RefObj> get docking port class string: flags= <Var/Number>
 
2831 - <RefObj> get docking port class string: flags= <Var/Number>
 +
<br>
 
2832 - <RetVar/IF> <RefObj>  get hangar docking ports
 
2832 - <RetVar/IF> <RefObj>  get hangar docking ports
 +
<br>
 
2833 - <RetVar/IF> <RefObj>  get ship in docking port: port= <Var/Number>
 
2833 - <RetVar/IF> <RefObj>  get ship in docking port: port= <Var/Number>
 +
<br>
 
2834 - <RetVar/IF> <RefObj>  get used hangar ports
 
2834 - <RetVar/IF> <RefObj>  get used hangar ports
 +
<br>
 
2835 - <RetVar/IF> <RefObj>  get external dock ports
 
2835 - <RetVar/IF> <RefObj>  get external dock ports
 +
<br>
 
2836 - <RetVar/IF> <RefObj>  get used external dock ports
 
2836 - <RetVar/IF> <RefObj>  get used external dock ports
 +
<br>
 
2837 - <RetVar/IF> <RefObj>  get landed external dock ports
 
2837 - <RetVar/IF> <RefObj>  get landed external dock ports
 +
<br>
 
2838 - <RetVar/IF> <RefObj> is dock port external: port= <Var/Number>
 
2838 - <RetVar/IF> <RefObj> is dock port external: port= <Var/Number>
 +
<br>
 
2839 - <RetVar/IF> is dock port external: type= <Var/Ship Type/Station Type>, port= <Var/Number>
 
2839 - <RetVar/IF> is dock port external: type= <Var/Ship Type/Station Type>, port= <Var/Number>
 +
<br>
 
2840 - <RetVar/IF> <RefObj>  get incoming ships
 
2840 - <RetVar/IF> <RefObj>  get incoming ships
 +
<br>
 
2841 - <RetVar/IF> is gametip displayed: id= <Var/Number>
 
2841 - <RetVar/IF> is gametip displayed: id= <Var/Number>
 +
<br>
 
2842 - display gametip: id= <Var/Number>
 
2842 - display gametip: id= <Var/Number>
 +
<br>
 
2843 - cancel on-screen timer: id= <Var/String>
 
2843 - cancel on-screen timer: id= <Var/String>
 +
<br>
 
2844 - <RefObj> set override description: <Var/String>
 
2844 - <RefObj> set override description: <Var/String>
 +
<br>
 
2845 - <RetVar/IF> get diplomacy menu tutorial influence
 
2845 - <RetVar/IF> get diplomacy menu tutorial influence
 +
<br>
 
2846 - <RetVar/IF> <RefObj>  station has ware: ware= <Var/Ware>
 
2846 - <RetVar/IF> <RefObj>  station has ware: ware= <Var/Ware>
 +
<br>
 
2847 - <RefObj>transfer to player account: money= <Var/Number>, auto= <Var/Boolean>
 
2847 - <RefObj>transfer to player account: money= <Var/Number>, auto= <Var/Boolean>
 +
<br>
 
2848 - <RefObj>transfer from player account: money= <Var/Number>, auto= <Var/Boolean>
 
2848 - <RefObj>transfer from player account: money= <Var/Number>, auto= <Var/Boolean>
 +
<br>
 
2849 - add script global command: script= <Script Name>, pageid= <Var/Number>, textid= <Var/Number>, event= <Var/Boolean>
 
2849 - add script global command: script= <Script Name>, pageid= <Var/Number>, textid= <Var/Number>, event= <Var/Boolean>
 +
<br>
 
2850 - add script global command: scriptname= <Var/String>, pageid= <Var/Number>, textid= <Var/Number>, event= <Var/Boolean>
 
2850 - add script global command: scriptname= <Var/String>, pageid= <Var/Number>, textid= <Var/Number>, event= <Var/Boolean>
 +
<br>
 
2851 - remove script global command: script= <Script Name>
 
2851 - remove script global command: script= <Script Name>
 +
<br>
 
2852 - remove script global command: scriptname= <Var/String>
 
2852 - remove script global command: scriptname= <Var/String>
 +
<br>
 
2853 - <RetVar/IF> is default agent notify
 
2853 - <RetVar/IF> is default agent notify
 +
<br>
 
2854 - set default agent notify: <Var/Boolean>
 
2854 - set default agent notify: <Var/Boolean>
 +
<br>
 
2855 - <RetVar> get class code  from type: type= <Var/Ship Type/Station Type>
 
2855 - <RetVar> get class code  from type: type= <Var/Ship Type/Station Type>
 +
<br>
 
2856 - <RetVar> get ship class long name: shiptype= <Var/Ship Type>
 
2856 - <RetVar> get ship class long name: shiptype= <Var/Ship Type>
 +
<br>
 
2857 - add god exclusion: product= <Var/Ware>
 
2857 - add god exclusion: product= <Var/Ware>
 +
<br>
 
2858 - add god exclusion: resource= <Var/Ware>
 
2858 - add god exclusion: resource= <Var/Ware>
 +
<br>
 
2859 - remove god exclusion: product= <Var/Ware>
 
2859 - remove god exclusion: product= <Var/Ware>
 +
<br>
 
2860 - remove god exclusion: resource= <Var/Ware>
 
2860 - remove god exclusion: resource= <Var/Ware>
 +
<br>
 
2861 - <RetVar> get god product exclusions
 
2861 - <RetVar> get god product exclusions
 +
<br>
 
2862 - <RetVar> get god resource exclusions
 
2862 - <RetVar> get god resource exclusions
 +
<br>
 
2863 - <RefObj> set was pilot captured: <Var/Boolean>
 
2863 - <RefObj> set was pilot captured: <Var/Boolean>
 +
<br>
 
2864 - <RetVar/IF> <RefObj> was pilot captured
 
2864 - <RetVar/IF> <RefObj> was pilot captured
 +
<br>
 
2865 - set honour points: <Var/Number>
 
2865 - set honour points: <Var/Number>
 +
<br>
 
2866 - add honour points: <Var/Number>
 
2866 - add honour points: <Var/Number>
 +
<br>
 
2867 - <RetVar> get honour points
 
2867 - <RetVar> get honour points
 +
<br>
 
2868 - <RetVar/IF> <RefObj> is wing command available: wingcmd= <Var/Wing Command>
 
2868 - <RetVar/IF> <RefObj> is wing command available: wingcmd= <Var/Wing Command>
 +
<br>
 
2869 - <RetVar/IF> <RefObj>  get wing command flags: wingcmd= <Var/Wing Command>
 
2869 - <RetVar/IF> <RefObj>  get wing command flags: wingcmd= <Var/Wing Command>
 +
<br>
 
2870 - <RetVar> get all wing commands: submenu= <Var/Number>
 
2870 - <RetVar> get all wing commands: submenu= <Var/Number>
 +
<br>
 
2871 - <RetVar/IF> <RefObj> has wing command extra upgrades: wingcommand= <Var/Wing Command>
 
2871 - <RetVar/IF> <RefObj> has wing command extra upgrades: wingcommand= <Var/Wing Command>
 +
<br>
 
2872 - <RetVar/IF> <RefObj> is wing command available: wingcommand= <Var/Wing Command>
 
2872 - <RetVar/IF> <RefObj> is wing command available: wingcommand= <Var/Wing Command>
 +
<br>
 
2873 - add additional wing command upgrade: wingcommand= <Var/Wing Command> upgrade= <Var/Ware>
 
2873 - add additional wing command upgrade: wingcommand= <Var/Wing Command> upgrade= <Var/Ware>
 +
<br>
 
2874 - remove additional wing command upgrade: wingcommand= <Var/Wing Command> upgrade= <Var/Ware>
 
2874 - remove additional wing command upgrade: wingcommand= <Var/Wing Command> upgrade= <Var/Ware>
 +
<br>
 
2875 - add encyclopedia wing command requirement: wing command= <Var/Wing Command> key= <Var/String> pageid= <Var/Number> textid= <Var/Number>
 
2875 - add encyclopedia wing command requirement: wing command= <Var/Wing Command> key= <Var/String> pageid= <Var/Number> textid= <Var/Number>
 +
<br>
 
2876 - remove encyclopedia wing command requirement: wing command= <Var/Wing Command> key= <Var/String>
 
2876 - remove encyclopedia wing command requirement: wing command= <Var/Wing Command> key= <Var/String>
 +
<br>
 
2877 - <RetVar> create input: id= <Var/String> encyclopedia page, wing command= <Var/Wing Command>
 
2877 - <RetVar> create input: id= <Var/String> encyclopedia page, wing command= <Var/Wing Command>
 +
<br>
 
2878 - <RetVar/IF> is command in menu: command= <Object Command>, menu= <Var/Number>
 
2878 - <RetVar/IF> is command in menu: command= <Object Command>, menu= <Var/Number>
 +
<br>
 
2879 - <RetVar/IF> get num of active wings: race= <Var/Race>
 
2879 - <RetVar/IF> get num of active wings: race= <Var/Race>
 +
<br>
 
2880 - <RetVar/IF> get num of wings: race= <Var/Race>
 
2880 - <RetVar/IF> get num of wings: race= <Var/Race>
 +
<br>
 
2881 - <RetVar/IF> <RefObj> can ship be added to wing: wing= <Var/Wing>
 
2881 - <RetVar/IF> <RefObj> can ship be added to wing: wing= <Var/Wing>
 +
<br>
 
2882 - <RefObj> remove all ships from wing
 
2882 - <RefObj> remove all ships from wing
 +
<br>
 
2883 - <RetVar/IF> <RefObj>  get num of ships in wing
 
2883 - <RetVar/IF> <RefObj>  get num of ships in wing
 +
<br>
 
2884 - <RetVar/IF> <RefObj> is ship in wing: ship= <Var/Ship>
 
2884 - <RetVar/IF> <RefObj> is ship in wing: ship= <Var/Ship>
 +
<br>
 
2885 - <RetVar/IF> <RefObj> any ships in wing have ware: ware= <Var/Ware>, class= <Var/Class>
 
2885 - <RetVar/IF> <RefObj> any ships in wing have ware: ware= <Var/Ware>, class= <Var/Class>
 +
<br>
 
2886 - <RetVar/IF> <RefObj> all ships in wing have ware: ware= <Var/Ware>, class= <Var/Class>
 
2886 - <RetVar/IF> <RefObj> all ships in wing have ware: ware= <Var/Ware>, class= <Var/Class>
 +
<br>
 
2887 - <RetVar> <RefObj> adjust sector in speak array: <Var/Array>
 
2887 - <RetVar> <RefObj> adjust sector in speak array: <Var/Array>
 +
<br>
 
2888 - <RetVar/IF> <RefObj>  get object voice page
 
2888 - <RetVar/IF> <RefObj>  get object voice page
 +
<br>
 
2889 - <RetVar/IF> <RefObj>  get object voice id
 
2889 - <RetVar/IF> <RefObj>  get object voice id
 +
<br>
 
2890 - <RetVar/IF> <RefObj> is sector renamed
 
2890 - <RetVar/IF> <RefObj> is sector renamed
 +
<br>
 
2891 - <RetVar/IF> <RefObj> has sector custom name
 
2891 - <RetVar/IF> <RefObj> has sector custom name
 +
<br>
 
2892 - <RetVar/IF> <RefObj>  get wings table in sector: race= <Var/Race>
 
2892 - <RetVar/IF> <RefObj>  get wings table in sector: race= <Var/Race>
 +
<br>
 
2893 - <RetVar/IF> <RefObj>  get sector local job ship count: jobid= <Var/Number>
 
2893 - <RetVar/IF> <RefObj>  get sector local job ship count: jobid= <Var/Number>
 +
<br>
 
2894 - <RetVar/IF> <RefObj>  get sector local job desired ship count: jobid= <Var/Number>
 
2894 - <RetVar/IF> <RefObj>  get sector local job desired ship count: jobid= <Var/Number>
 +
<br>
 
2895 - <RetVar/IF> <RefObj>  get sector local ship count
 
2895 - <RetVar/IF> <RefObj>  get sector local ship count
 +
<br>
 
2896 - <RetVar/IF> <RefObj>  get sector start factories count
 
2896 - <RetVar/IF> <RefObj>  get sector start factories count
 +
<br>
 
2897 - <RetVar/IF> <RefObj>  get sector current military state: race= <Var/Race>
 
2897 - <RetVar/IF> <RefObj>  get sector current military state: race= <Var/Race>
 +
<br>
 
2898 - <RetVar/IF> <RefObj>  get sector average military state: race= <Var/Race>
 
2898 - <RetVar/IF> <RefObj>  get sector average military state: race= <Var/Race>
 +
<br>
 
2899 - <RefObj> set sector proposed: <Var/Boolean>
 
2899 - <RefObj> set sector proposed: <Var/Boolean>
 +
<br>
 
2900 - <RefObj> set sector no god events: <Var/Boolean>
 
2900 - <RefObj> set sector no god events: <Var/Boolean>
 +
<br>
 
2901 - <RetVar/IF> <RefObj> has sector no god events
 
2901 - <RetVar/IF> <RefObj> has sector no god events
 +
<br>
 
2902 - <RefObj> set disable jobs in sector: <Var/Boolean>
 
2902 - <RefObj> set disable jobs in sector: <Var/Boolean>
 +
<br>
 
2903 - <RetVar/IF> <RefObj> is jobs disabled in sector
 
2903 - <RetVar/IF> <RefObj> is jobs disabled in sector
 +
<br>
 
2904 - <RetVar/IF> <RefObj> is sector connected to: sector= <Var/Sector>
 
2904 - <RetVar/IF> <RefObj> is sector connected to: sector= <Var/Sector>
 +
<br>
 
2905 - <RetVar> <RefObj>  get stationary ships table in sector
 
2905 - <RetVar> <RefObj>  get stationary ships table in sector
 +
<br>
 
2906 - <RetVar> <RefObj>  get moveable ships table in sector
 
2906 - <RetVar> <RefObj>  get moveable ships table in sector
 +
<br>
 
2907 - <RetVar> <RefObj>  get other ships table in sector
 
2907 - <RetVar> <RefObj>  get other ships table in sector
 +
<br>
 
2908 - <RetVar> <RefObj>  get player objects table in sector
 
2908 - <RetVar> <RefObj>  get player objects table in sector
 +
<br>
 
2909 - <RetVar> <RefObj>  get player factories table in sector
 
2909 - <RetVar> <RefObj>  get player factories table in sector
 +
<br>
 
2910 - <RetVar> <RefObj>  get jump beacons table in sector
 
2910 - <RetVar> <RefObj>  get jump beacons table in sector
 +
<br>
 
2911 - <RetVar> <RefObj>  get sector description
 
2911 - <RetVar> <RefObj>  get sector description
 +
<br>
 
2912 - <RefObj> set sector mission quotas: trade= <Var/Number>, fight= <Var/Number>, build= <Var/Number>, think= <Var/Number>
 
2912 - <RefObj> set sector mission quotas: trade= <Var/Number>, fight= <Var/Number>, build= <Var/Number>, think= <Var/Number>
 +
<br>
 
2913 - <RetVar/IF> <RefObj>  get sector mission trade quota
 
2913 - <RetVar/IF> <RefObj>  get sector mission trade quota
 +
<br>
 
2914 - <RetVar/IF> <RefObj>  get sector mission fight quota
 
2914 - <RetVar/IF> <RefObj>  get sector mission fight quota
 +
<br>
 
2915 - <RetVar/IF> <RefObj>  get sector mission build quota
 
2915 - <RetVar/IF> <RefObj>  get sector mission build quota
 +
<br>
 
2916 - <RetVar/IF> <RefObj>  get sector mission think quota
 
2916 - <RetVar/IF> <RefObj>  get sector mission think quota
 +
<br>
 
2917 - <RetVar/IF> <RefObj>  get ignore player blacklist
 
2917 - <RetVar/IF> <RefObj>  get ignore player blacklist
 +
<br>
 
2918 - <RetVar> create graph option: id= <Var/String>, text= <Var/String>, values= <Var/Array>, default= <Var/Number>, width= <Var/Number>
 
2918 - <RetVar> create graph option: id= <Var/String>, text= <Var/String>, values= <Var/Array>, default= <Var/Number>, width= <Var/Number>
 +
<br>
 
2919 - <RetVar> get known wares by main type: <Var/Number>, ignore table= <Value>
 
2919 - <RetVar> get known wares by main type: <Var/Number>, ignore table= <Value>
 +
<br>
 
2920 - <RetVar> get new wares by main type: <Var/Number>, ignore table= <Value>
 
2920 - <RetVar> get new wares by main type: <Var/Number>, ignore table= <Value>
 +
<br>
 
2921 - <RetVar/IF> get standard messages count
 
2921 - <RetVar/IF> get standard messages count
 +
<br>
 
2922 - <RetVar/IF> get unread messages count
 
2922 - <RetVar/IF> get unread messages count
 +
<br>
 
2923 - <RetVar/IF> get temp messages count
 
2923 - <RetVar/IF> get temp messages count
 +
<br>
 
2924 - <RetVar/IF> get plot messages count
 
2924 - <RetVar/IF> get plot messages count
 +
<br>
 
2925 - <RetVar/IF> get incoming messages count
 
2925 - <RetVar/IF> get incoming messages count
 +
<br>
 
2926 - clear all messages: type= <Var/Number>
 
2926 - clear all messages: type= <Var/Number>
 +
<br>
 
2927 - delete standard message: id= <Var/Number>
 
2927 - delete standard message: id= <Var/Number>
 +
<br>
 
2928 - mark standard message read: id= <Var/Number>
 
2928 - mark standard message read: id= <Var/Number>
 +
<br>
 
2929 - <RetVar/IF> get standard message type: id= <Var/Number>
 
2929 - <RetVar/IF> get standard message type: id= <Var/Number>
 +
<br>
 
2930 - <RetVar/IF> get standard message time: id= <Var/Number>
 
2930 - <RetVar/IF> get standard message time: id= <Var/Number>
 +
<br>
 
2931 - <RetVar/IF> is standard message read: id= <Var/Number>
 
2931 - <RetVar/IF> is standard message read: id= <Var/Number>
 +
<br>
 
2932 - <RetVar/IF> get standard message text: id= <Var/Number>
 
2932 - <RetVar/IF> get standard message text: id= <Var/Number>
 +
<br>
 
2933 - delete plot message: id= <Var/Number>
 
2933 - delete plot message: id= <Var/Number>
 +
<br>
 
2934 - mark plot message read: id= <Var/Number>
 
2934 - mark plot message read: id= <Var/Number>
 +
<br>
 
2935 - <RetVar/IF> get plot message type: id= <Var/Number>
 
2935 - <RetVar/IF> get plot message type: id= <Var/Number>
 +
<br>
 
2936 - <RetVar/IF> get plot message time: id= <Var/Number>
 
2936 - <RetVar/IF> get plot message time: id= <Var/Number>
 +
<br>
 
2937 - <RetVar/IF> is plot message read: id= <Var/Number>
 
2937 - <RetVar/IF> is plot message read: id= <Var/Number>
 +
<br>
 
2938 - <RetVar/IF> get plot message text: id= <Var/Number>
 
2938 - <RetVar/IF> get plot message text: id= <Var/Number>
 +
<br>
 
2939 - delete incoming message: id= <Var/Number>
 
2939 - delete incoming message: id= <Var/Number>
 +
<br>
 
2940 - mark incoming message read: id= <Var/Number>
 
2940 - mark incoming message read: id= <Var/Number>
 +
<br>
 
2941 - <RetVar/IF> get incoming message type: id= <Var/Number>
 
2941 - <RetVar/IF> get incoming message type: id= <Var/Number>
 +
<br>
 
2942 - <RetVar/IF> get incoming message time: id= <Var/Number>
 
2942 - <RetVar/IF> get incoming message time: id= <Var/Number>
 +
<br>
 
2943 - <RetVar/IF> is incoming message read: id= <Var/Number>
 
2943 - <RetVar/IF> is incoming message read: id= <Var/Number>
 +
<br>
 
2944 - <RetVar/IF> get incoming message text: id= <Var/Number>
 
2944 - <RetVar/IF> get incoming message text: id= <Var/Number>
 +
<br>
 
2945 - <RetVar/IF> get incoming message object: id= <Var/Number>
 
2945 - <RetVar/IF> get incoming message object: id= <Var/Number>
 +
<br>
 
2946 - <RetVar> read file data: filename= <Var/String>, directory= <Var/String>
 
2946 - <RetVar> read file data: filename= <Var/String>, directory= <Var/String>
 +
<br>
 
2947 - write file data: filename= <Var/String>, directory= <Var/String>, data= <Var/String>
 
2947 - write file data: filename= <Var/String>, directory= <Var/String>, data= <Var/String>
 +
<br>
 
2948 - <RetVar>parse xml data: <Var/String>
 
2948 - <RetVar>parse xml data: <Var/String>
 +
<br>
 
2949 - <RetVar/IF> xml get number of children: <Value>
 
2949 - <RetVar/IF> xml get number of children: <Value>
 +
<br>
 
2950 - <RetVar> xml get child: <Value>, id= <Var/Number>
 
2950 - <RetVar> xml get child: <Value>, id= <Var/Number>
 +
<br>
 
2951 - <RetVar> xml get node string: <Value>
 
2951 - <RetVar> xml get node string: <Value>
 +
<br>
 
2952 - <RetVar/IF> xml has attribute: data= <Value>, attribute= <Var/String>
 
2952 - <RetVar/IF> xml has attribute: data= <Value>, attribute= <Var/String>
 +
<br>
 
2953 - <RetVar/IF> xml get attribute: data= <Value>, attribute= <Var/String>
 
2953 - <RetVar/IF> xml get attribute: data= <Value>, attribute= <Var/String>
 +
<br>
 
2954 - <RetVar> xml find child: <Value>, node= <Var/String>
 
2954 - <RetVar> xml find child: <Value>, node= <Var/String>
 +
<br>
 
2955 - add script event: name= <Var/String>, script= <Script Name>
 
2955 - add script event: name= <Var/String>, script= <Script Name>
 +
<br>
 
2956 - add script event: name= <Var/String>, scriptname= <Var/String>
 
2956 - add script event: name= <Var/String>, scriptname= <Var/String>
 +
<br>
 
2957 - send script event: name= <Var/String>, object= <Value>, param1= <Value>, param2= <Value>
 
2957 - send script event: name= <Var/String>, object= <Value>, param1= <Value>, param2= <Value>
 +
<br>
 
2958 - <RetVar/IF> <RefObj>  get user input: type= <Script Reference Type>, title= <Var/String>, valid sectors= <Value>, filter= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, sector texts= <Value>
 
2958 - <RetVar/IF> <RefObj>  get user input: type= <Script Reference Type>, title= <Var/String>, valid sectors= <Value>, filter= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, sector texts= <Value>
 +
<br>
 
2959 - <RetVar> create input: id= <Var/String>, user input= <Script Reference Type>, refobj= <Value>, description= <Var/String>, valid sectors= <Value>, filterclass= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, sector texts= <Value>
 
2959 - <RetVar> create input: id= <Var/String>, user input= <Script Reference Type>, refobj= <Value>, description= <Var/String>, valid sectors= <Value>, filterclass= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, sector texts= <Value>
 +
<br>
 
2960 - <RetVar> create input: id= <Var/String> open wings menu, wing= <Var/Wing>
 
2960 - <RetVar> create input: id= <Var/String> open wings menu, wing= <Var/Wing>
 +
<br>
 
2961 - set wings menu: script= <Script Name>
 
2961 - set wings menu: script= <Script Name>
 +
<br>
 
2962 - set wings menu: scriptname= <Var/String>
 
2962 - set wings menu: scriptname= <Var/String>
 +
<br>
 
2963 - <RetVar/IF> get wings menu script
 
2963 - <RetVar/IF> get wings menu script
 +
<br>
 
2964 - <RetVar> create input: id= <Var/String> open diplomacy menu
 
2964 - <RetVar> create input: id= <Var/String> open diplomacy menu
 +
<br>
 
2965 - remove script event: name= <Var/String>, script= <Script Name>
 
2965 - remove script event: name= <Var/String>, script= <Script Name>
 +
<br>
 
2966 - remove script event: name= <Var/String>, scriptname= <Var/String>
 
2966 - remove script event: name= <Var/String>, scriptname= <Var/String>
 +
<br>
 
2967 - <RetVar/IF> <RefObj> is agent retired
 
2967 - <RetVar/IF> <RefObj> is agent retired
 +
<br>
 
2968 - <RefObj> set agent retired: <Var/Boolean>
 
2968 - <RefObj> set agent retired: <Var/Boolean>
 +
<br>
 
2969 - <RetVar/IF> <RefObj> is agent running command
 
2969 - <RetVar/IF> <RefObj> is agent running command
 +
<br>
 
2970 - <RefObj> recall agent
 
2970 - <RefObj> recall agent
 +
<br>
 
2971 - <RetVar/IF> <RefObj>  start agent command with menu: cmd= <Value>, tasks= <Var/Number>
 
2971 - <RetVar/IF> <RefObj>  start agent command with menu: cmd= <Value>, tasks= <Var/Number>
 +
<br>
 
2972 - <RefObj> set override name flags: <Var/Number>
 
2972 - <RefObj> set override name flags: <Var/Number>
 +
<br>
 
2973 - <RetVar> <RefObj>  get name flags
 
2973 - <RetVar> <RefObj>  get name flags
 +
<br>
 
2974 - <RefObj> set trade report read: id= <Var/Number>, read= <Var/Boolean>
 
2974 - <RefObj> set trade report read: id= <Var/Number>, read= <Var/Boolean>
 +
<br>
 
2975 - <RefObj> set combat report read: id= <Var/Number>, read= <Var/Boolean>
 
2975 - <RefObj> set combat report read: id= <Var/Number>, read= <Var/Boolean>
 +
<br>
 
2976 - <RefObj> remove trade report: id= <Var/Number>
 
2976 - <RefObj> remove trade report: id= <Var/Number>
 +
<br>
 
2977 - <RefObj> remove combat report: id= <Var/Number>
 
2977 - <RefObj> remove combat report: id= <Var/Number>
 +
<br>
 
2978 - <RefObj> reset global trade report
 
2978 - <RefObj> reset global trade report
 +
<br>
 
2979 - <RefObj> reset global combat report
 
2979 - <RefObj> reset global combat report
 +
<br>
 
2980 - <RefObj> clear all trade reports
 
2980 - <RefObj> clear all trade reports
 +
<br>
 
2981 - <RefObj> clear all combat reports
 
2981 - <RefObj> clear all combat reports
 +
<br>
 
2982 - <RetVar/IF> <RefObj>  get threat severity
 
2982 - <RetVar/IF> <RefObj>  get threat severity
 +
<br>
 
2983 - <RetVar/IF> <RefObj> is a special drone
 
2983 - <RetVar/IF> <RefObj> is a special drone
 +
<br>
 
2984 - <RetVar/IF> <RefObj> is agent in tutorial mode
 
2984 - <RetVar/IF> <RefObj> is agent in tutorial mode
 +
<br>
 
2985 - <RefObj> set agent tutorial mode: <Var/Boolean>
 
2985 - <RefObj> set agent tutorial mode: <Var/Boolean>
 +
<br>
 
2986 - <RefObj> add to HQ recycle queue: station= <Var/Station Type>
 
2986 - <RefObj> add to HQ recycle queue: station= <Var/Station Type>
 +
<br>
 
2987 - <RefObj> remove from HQ recycle queue: station= <Var/Station Type>
 
2987 - <RefObj> remove from HQ recycle queue: station= <Var/Station Type>
 +
<br>
 
2988 - <RetVar> get class long name: class= <Var/Class>, variation= <Var/Number>
 
2988 - <RetVar> get class long name: class= <Var/Class>, variation= <Var/Number>
 +
<br>
 
2989 - <RetVar> get special class name: class= <Var/Class>, variation= <Var/Number>
 
2989 - <RetVar> get special class name: class= <Var/Class>, variation= <Var/Number>
 +
<br>
 
2990 - <RetVar/IF> <RefObj> is easy boarding
 
2990 - <RetVar/IF> <RefObj> is easy boarding
 +
<br>
 
2991 - <RefObj> set easy boarding
 
2991 - <RefObj> set easy boarding
 +
<br>
 
2992 - <RetVar/IF> <RefObj> is boarding tutorial
 
2992 - <RetVar/IF> <RefObj> is boarding tutorial
 +
<br>
 
2993 - <RefObj> set boarding tutorial
 
2993 - <RefObj> set boarding tutorial
 +
<br>
 
2994 - <RetVar/IF> get notoriety percentage increase: <Var/Race> -> <Var/Race>, percentage= <Var/Number>
 
2994 - <RetVar/IF> get notoriety percentage increase: <Var/Race> -> <Var/Race>, percentage= <Var/Number>
 +
<br>
 
2995 - <RetVar/IF> add notoriety percentage: <Var/Race> -> <Var/Race>, percentage= <Var/Number>
 
2995 - <RetVar/IF> add notoriety percentage: <Var/Race> -> <Var/Race>, percentage= <Var/Number>
 +
<br>
 
2996 - <RetVar/IF> <RefObj> is ignoring player attacks
 
2996 - <RetVar/IF> <RefObj> is ignoring player attacks
 +
<br>
 
2997 - <RefObj> set ignore player attacks: <Var/Boolean>
 
2997 - <RefObj> set ignore player attacks: <Var/Boolean>
 +
<br>
 
2998 - <RetVar/IF> <RefObj>  get max marines from lookup table
 
2998 - <RetVar/IF> <RefObj>  get max marines from lookup table
 +
<br>
 
2999 - <RefObj> set current max marines: <Var/Number>, remove marines= <Var/Boolean>
 
2999 - <RefObj> set current max marines: <Var/Number>, remove marines= <Var/Boolean>
 +
<br>
 
3000 - <RetVar> advance notoriety by percentage: notoriety= <Var/Number>, level= <Var/Number>, percentage= <Var/Number>
 
3000 - <RetVar> advance notoriety by percentage: notoriety= <Var/Number>, level= <Var/Number>, percentage= <Var/Number>
 +
<br>
 
3001 - <RetVar/IF> <RefObj>  get upgrade points per cycle
 
3001 - <RetVar/IF> <RefObj>  get upgrade points per cycle
 +
<br>
 
3002 - <RetVar/IF> <RefObj>  get remaining upgrade cycles
 
3002 - <RetVar/IF> <RefObj>  get remaining upgrade cycles
 +
<br>
 
3003 - <RetVar> get absolute value: <Var/Number>
 
3003 - <RetVar> get absolute value: <Var/Number>
 +
<br>
 
3004 - add god factory removal exclusion: race= <Var/Race>
 
3004 - add god factory removal exclusion: race= <Var/Race>
 +
<br>
 
3005 - remove god factory removal exclusion: race= <Var/Race>
 
3005 - remove god factory removal exclusion: race= <Var/Race>
 +
<br>
 
3006 - <RetVar> get god race exclusions
 
3006 - <RetVar> get god race exclusions
 +
<br>
 
3007 - <RetVar/IF> <RefObj> is being boarded
 
3007 - <RetVar/IF> <RefObj> is being boarded
 +
<br>
 
3008 - <RetVar/IF> <RefObj>  get needed jump energy per sector
 
3008 - <RetVar/IF> <RefObj>  get needed jump energy per sector
 +
<br>
 
3009 - <RefObj>player unfocused jump
 
3009 - <RefObj>player unfocused jump
 +
<br>
 
3010 - <RefObj> copy resupply settings from ship: <Var/Ship>
 
3010 - <RefObj> copy resupply settings from ship: <Var/Ship>
 +
<br>
 
3011 - <RetVar/IF> <RefObj> can launch missile barrage: target= <Var/Ship>
 
3011 - <RetVar/IF> <RefObj> can launch missile barrage: target= <Var/Ship>
 +
<br>
 
3012 - <RetVar/IF> <RefObj> can launch marines: target= <Var/Ship>
 
3012 - <RetVar/IF> <RefObj> can launch marines: target= <Var/Ship>
 +
<br>
 
3013 - <RefObj> launch all marine: target= <Var/Ship>
 
3013 - <RefObj> launch all marine: target= <Var/Ship>
 +
<br>
 
3014 - <RefObj> create and assign pilot from ship
 
3014 - <RefObj> create and assign pilot from ship
 +
<br>
 
3015 - <RetVar/IF> <RefObj>  get passenger by name: name= <Var/String>
 
3015 - <RetVar/IF> <RefObj>  get passenger by name: name= <Var/String>
 +
<br>
 
3016 - <RefObj> release all passengers
 
3016 - <RefObj> release all passengers
 +
<br>
 
3017 - <RefObj> set civilian ship: <Var/Boolean>
 
3017 - <RefObj> set civilian ship: <Var/Boolean>
 +
<br>
 
3018 - <RetVar/IF> <RefObj> is auto weapon swap allowed
 
3018 - <RetVar/IF> <RefObj> is auto weapon swap allowed
 +
<br>
 
3019 - <RefObj> set auto weapon swap allowed: <Var/Boolean>
 
3019 - <RefObj> set auto weapon swap allowed: <Var/Boolean>
 +
<br>
 
3020 - <RetVar/IF> <RefObj>  get last dock time
 
3020 - <RetVar/IF> <RefObj>  get last dock time
 +
<br>
 
3021 - <RetVar/IF> <RefObj> can call help from race
 
3021 - <RetVar/IF> <RefObj> can call help from race
 +
<br>
 
3022 - <RefObj> set can call help from race: <Var/Boolean>
 
3022 - <RefObj> set can call help from race: <Var/Boolean>
 +
<br>
 
3023 - <RetVar/IF> <RefObj> is show not as enemy
 
3023 - <RetVar/IF> <RefObj> is show not as enemy
 +
<br>
 
3024 - <RefObj> set not show as enemy: <Var/Boolean>
 
3024 - <RefObj> set not show as enemy: <Var/Boolean>
 +
<br>
 
3025 - <RetVar/IF> <RefObj>  get rotation acceleration limit
 
3025 - <RetVar/IF> <RefObj>  get rotation acceleration limit
 +
<br>
 
3026 - <RefObj> set rotation acceleration limit: percentage= <Var/Number>
 
3026 - <RefObj> set rotation acceleration limit: percentage= <Var/Number>
 +
<br>
 
3027 - <RefObj> set is cargo visible: <Var/Boolean>
 
3027 - <RefObj> set is cargo visible: <Var/Boolean>
 +
<br>
 
3028 - <RetVar/IF> <RefObj> can scan: target= <Var/Ship>
 
3028 - <RetVar/IF> <RefObj> can scan: target= <Var/Ship>
 +
<br>
 
3029 - <RetVar/IF> <RefObj> is scan illegal
 
3029 - <RetVar/IF> <RefObj> is scan illegal
 +
<br>
 
3030 - <RetVar/IF> <RefObj>  should rebuild
 
3030 - <RetVar/IF> <RefObj>  should rebuild
 +
<br>
 
3031 - <RefObj> set random hull colour
 
3031 - <RefObj> set random hull colour
 +
<br>
 
3032 - <RefObj> add formation ship: <Var/Ship>
 
3032 - <RefObj> add formation ship: <Var/Ship>
 +
<br>
 
3033 - <RefObj> remove formation ship: <Var/Ship>
 
3033 - <RefObj> remove formation ship: <Var/Ship>
 +
<br>
 
3034 - <RefObj> remove all formation ships
 
3034 - <RefObj> remove all formation ships
 +
<br>
 
3035 - <RetVar> <RefObj>  get default formation type
 
3035 - <RetVar> <RefObj>  get default formation type
 +
<br>
 
3036 - <RetVar/IF> <RefObj> is in formation: ship= <Var/Ship>
 
3036 - <RetVar/IF> <RefObj> is in formation: ship= <Var/Ship>
 +
<br>
 
3037 - <RetVar> <RefObj>  get base speed
 
3037 - <RetVar> <RefObj>  get base speed
 +
<br>
 
3038 - <RetVar/IF> <RefObj> is in capture range: <Var/Ship>
 
3038 - <RetVar/IF> <RefObj> is in capture range: <Var/Ship>
 +
<br>
 
3039 - <RetVar/IF> <RefObj> is highlighted
 
3039 - <RetVar/IF> <RefObj> is highlighted
 +
<br>
 
3040 - <RefObj> set highlighted: <Var/Boolean>
 
3040 - <RefObj> set highlighted: <Var/Boolean>
 +
<br>
 
3041 - <RetVar/IF> <RefObj>  get turret command: turret= <Var/Number>
 
3041 - <RetVar/IF> <RefObj>  get turret command: turret= <Var/Number>
 +
<br>
 
3042 - <RetVar/IF> <RefObj> is laser in group: slot= <Var/Number>, group= <Var/Number>
 
3042 - <RetVar/IF> <RefObj> is laser in group: slot= <Var/Number>, group= <Var/Number>
 +
<br>
 
3043 - <RefObj> add laser to group: slot= <Var/Number>, group= <Var/Number>
 
3043 - <RefObj> add laser to group: slot= <Var/Number>, group= <Var/Number>
 +
<br>
 
3044 - <RefObj> remove laser from group: slot= <Var/Number>, group= <Var/Number>
 
3044 - <RefObj> remove laser from group: slot= <Var/Number>, group= <Var/Number>
 +
<br>
 
3045 - <RetVar/IF> <RefObj>  get laser group: turret= <Var/Number>
 
3045 - <RetVar/IF> <RefObj>  get laser group: turret= <Var/Number>
 +
<br>
 
3046 - <RefObj> set laser group: turret= <Var/Number>, group= <Var/Number>
 
3046 - <RefObj> set laser group: turret= <Var/Number>, group= <Var/Number>
 +
<br>
 
3047 - <RetVar/IF> <RefObj>  get sector population name
 
3047 - <RetVar/IF> <RefObj>  get sector population name
 +
<br>
 
3048 - <RetVar/IF> <RefObj>  get sector combat track
 
3048 - <RetVar/IF> <RefObj>  get sector combat track
 +
<br>
 
3049 - <RefObj> set sector combat track: <Var/Number>
 
3049 - <RefObj> set sector combat track: <Var/Number>
 +
<br>
 
3050 - <RefObj> set planet counts: planets= <Var/Number>, moons= <Var/Number>
 
3050 - <RefObj> set planet counts: planets= <Var/Number>, moons= <Var/Number>
 +
<br>
 
3051 - <RefObj> reset planet counts
 
3051 - <RefObj> reset planet counts
 +
<br>
 
3052 - <RetVar/IF> <RefObj>  get planet count
 
3052 - <RetVar/IF> <RefObj>  get planet count
 +
<br>
 
3053 - <RetVar/IF> <RefObj>  get moon count
 
3053 - <RetVar/IF> <RefObj>  get moon count
 +
<br>
 
3054 - <RetVar> get all available shiptypes: exclude buyable= <Var/Boolean>
 
3054 - <RetVar> get all available shiptypes: exclude buyable= <Var/Boolean>
 +
<br>
 
3055 - <RetVar/IF> <RefObj>  get pilot total profit
 
3055 - <RetVar/IF> <RefObj>  get pilot total profit
 +
<br>
 
3056 - <RefObj> set pilot total profit: <Var/Number>
 
3056 - <RefObj> set pilot total profit: <Var/Number>
 +
<br>
 
3057 - <RefObj> inc pilot total profit: <Var/Number>
 
3057 - <RefObj> inc pilot total profit: <Var/Number>
 +
<br>
 
3058 - <RetVar> create input: id= <Var/String> open graphs menu, object= <Var/Ship/Station>
 
3058 - <RetVar> create input: id= <Var/String> open graphs menu, object= <Var/Ship/Station>
 +
<br>
 
3059 - <RetVar> create input: id= <Var/String> open comms menu, object= <Var/Ship/Station>
 
3059 - <RetVar> create input: id= <Var/String> open comms menu, object= <Var/Ship/Station>
 +
<br>
 
3060 - <RetVar> create input: id= <Var/String> open command console menu, object= <Var/Ship/Station>
 
3060 - <RetVar> create input: id= <Var/String> open command console menu, object= <Var/Ship/Station>
 +
<br>
 
3061 - <RetVar> create input: id= <Var/String> open command console menu, owned ships= <Var/Ship/Station>
 
3061 - <RetVar> create input: id= <Var/String> open command console menu, owned ships= <Var/Ship/Station>
 +
<br>
 
3062 - <RetVar> create input: id= <Var/String> open command console menu, landed ships= <Var/Ship/Station>
 
3062 - <RetVar> create input: id= <Var/String> open command console menu, landed ships= <Var/Ship/Station>
 +
<br>
 
3063 - <RetVar> create input: id= <Var/String> open command console menu, fleet ships= <Var/Ship>
 
3063 - <RetVar> create input: id= <Var/String> open command console menu, fleet ships= <Var/Ship>
 +
<br>
 
3064 - <RetVar> create input: id= <Var/String> open command console menu, list= <Value>
 
3064 - <RetVar> create input: id= <Var/String> open command console menu, list= <Value>
 +
<br>
 
3065 - <RetVar/IF> <RefObj>  get ship tradeable ware table: include hardware= <Var/Boolean>
 
3065 - <RetVar/IF> <RefObj>  get ship tradeable ware table: include hardware= <Var/Boolean>
 +
<br>
 
3066 - <RetVar/IF> <RefObj>  get station tradeable ware table
 
3066 - <RetVar/IF> <RefObj>  get station tradeable ware table
 +
<br>
 
3067 - add god exclusion: sector= <Var/Sector>
 
3067 - add god exclusion: sector= <Var/Sector>
 +
<br>
 
3068 - remove god exclusion: sector= <Var/Sector>
 
3068 - remove god exclusion: sector= <Var/Sector>
 +
<br>
 
3069 - <RetVar/IF> get god sector exclusions
 
3069 - <RetVar/IF> get god sector exclusions
 +
<br>
 
3070 - set race notoriety locked: race= <Var/Race>, locked= <Var/Boolean>
 
3070 - set race notoriety locked: race= <Var/Race>, locked= <Var/Boolean>
 +
<br>
 
3071 - <RetVar/IF> is race notoriety locked: race= <Var/Race>
 
3071 - <RetVar/IF> is race notoriety locked: race= <Var/Race>
 +
<br>
 
3072 - change current music track: <Var/Number>
 
3072 - change current music track: <Var/Number>
 +
<br>
 
3073 - change current music to combat track
 
3073 - change current music to combat track
 +
<br>
 
3074 - change current music to sector track
 
3074 - change current music to sector track
 +
<br>
 
3075 - <RetVar> get race flags: race= <Var/Race>
 
3075 - <RetVar> get race flags: race= <Var/Race>
 +
<br>
 
3076 - set race flags: race= <Var/Race>, flags= <Var/Number>
 
3076 - set race flags: race= <Var/Race>, flags= <Var/Number>
 +
<br>
 
3077 - add race flags: race= <Var/Race>, flags= <Var/Number>
 
3077 - add race flags: race= <Var/Race>, flags= <Var/Number>
 +
<br>
 
3078 - remove race flags: race= <Var/Race>, flags= <Var/Number>
 
3078 - remove race flags: race= <Var/Race>, flags= <Var/Number>
 +
<br>
 
3079 - set encyclopedia menu: script= <Script Name>
 
3079 - set encyclopedia menu: script= <Script Name>
 +
<br>
 
3080 - set encyclopedia menu: scriptname= <Var/String>
 
3080 - set encyclopedia menu: scriptname= <Var/String>
 +
<br>
 
3081 - <RetVar/IF> get encyclopedia menu script
 
3081 - <RetVar/IF> get encyclopedia menu script
 +
<br>
 
3082 - set diplomacy menu: script= <Script Name>
 
3082 - set diplomacy menu: script= <Script Name>
 +
<br>
 
3083 - set diplomacy menu: scriptname= <Var/String>
 
3083 - set diplomacy menu: scriptname= <Var/String>
 +
<br>
 
3084 - <Script Name> get diplomacy menu script
 
3084 - <Script Name> get diplomacy menu script
 +
<br>
 
3085 - set freight menu: script= <Script Name>
 
3085 - set freight menu: script= <Script Name>
 +
<br>
 
3086 - set freight menu: scriptname= <Var/String>
 
3086 - set freight menu: scriptname= <Var/String>
 +
<br>
 
3087 - <Script Name> get freight menu script
 
3087 - <Script Name> get freight menu script
 +
<br>
 
3088 - set graphs menu: script= <Script Name>
 
3088 - set graphs menu: script= <Script Name>
 +
<br>
 
3089 - set graphs menu: scriptname= <Var/String>
 
3089 - set graphs menu: scriptname= <Var/String>
 +
<br>
 
3090 - <Script Name> get graphs menu script
 
3090 - <Script Name> get graphs menu script
 +
<br>
 
3091 - set weapons menu: script= <Script Name>
 
3091 - set weapons menu: script= <Script Name>
 +
<br>
 
3092 - set weapons menu: scriptname= <Var/String>
 
3092 - set weapons menu: scriptname= <Var/String>
 +
<br>
 
3093 - <Script Name> get weapons menu script
 
3093 - <Script Name> get weapons menu script
 +
<br>
 
3094 - set player menu: script= <Script Name>
 
3094 - set player menu: script= <Script Name>
 +
<br>
 
3095 - set player menu: scriptname= <Var/String>
 
3095 - set player menu: scriptname= <Var/String>
 +
<br>
 
3096 - <Script Name> get player menu script
 
3096 - <Script Name> get player menu script
 +
<br>
 
3097 - set command console menu: script= <Script Name>
 
3097 - set command console menu: script= <Script Name>
 +
<br>
 
3098 - set command console menu: scriptname= <Var/String>
 
3098 - set command console menu: scriptname= <Var/String>
 +
<br>
 
3099 - <Script Name> get command console menu script
 
3099 - <Script Name> get command console menu script
 +
<br>
 
3100 - <RetVar/IF> get is dynamic notoriety: race= <Var/Race>
 
3100 - <RetVar/IF> get is dynamic notoriety: race= <Var/Race>
 +
<br>
 
3101 - set dynamic notoriety: race= <Var/Race>, on= <Var/Boolean>
 
3101 - set dynamic notoriety: race= <Var/Race>, on= <Var/Boolean>
 +
<br>
 
3102 - <RetVar/IF> <RefObj> is forced docking enabled
 
3102 - <RetVar/IF> <RefObj> is forced docking enabled
 +
<br>
 
3103 - <RefObj> set forced docking: enabled= <Var/Boolean>
 
3103 - <RefObj> set forced docking: enabled= <Var/Boolean>
 +
<br>
 
3104 - add command override order: menu= <Var/Number>, commands= <Var/Array>
 
3104 - add command override order: menu= <Var/Number>, commands= <Var/Array>
 +
<br>
 
3105 - remove command override order: menu= <Var/Number>
 
3105 - remove command override order: menu= <Var/Number>
 +
<br>
 
3106 - <RetVar> <RefObj>  get max formation speed
 
3106 - <RetVar> <RefObj>  get max formation speed
 +
<br>
 
3107 - show promotion scene: speech= <Var/Number>, text= <Var/String>, medalid= <Var/Number>
 
3107 - show promotion scene: speech= <Var/Number>, text= <Var/String>, medalid= <Var/Number>
 +
<br>
 
3108 - add sector music: trackid= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>
 
3108 - add sector music: trackid= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>
 +
<br>
 
3109 - remove sector music: trackid= <Var/Number>
 
3109 - remove sector music: trackid= <Var/Number>
 +
<br>
 
3110 - <RetVar> get all sector music id's
 
3110 - <RetVar> get all sector music id's
 +
<br>
 
3111 - <RetVar/IF> get sector music name: id= <Var/Number>
 
3111 - <RetVar/IF> get sector music name: id= <Var/Number>
 +
<br>
 
3112 - <RetVar/IF> is player alerted
 
3112 - <RetVar/IF> is player alerted
 +
<br>
 
3113 - set race licence ware: race= <Var/Race>, ware= <Var/Ware>
 
3113 - set race licence ware: race= <Var/Race>, ware= <Var/Ware>
 +
<br>
 
3114 - <RetVar/IF> get race random enemy: race= <Var/Race>, exclude table= <Value>
 
3114 - <RetVar/IF> get race random enemy: race= <Var/Race>, exclude table= <Value>
 +
<br>
 
3115 - add linked notoriety: race= <Var/Race>, linked= <Var/Race>
 
3115 - add linked notoriety: race= <Var/Race>, linked= <Var/Race>
 +
<br>
 
3116 - remove linked notoriety: race= <Var/Race>, unlinked= <Var/Race>
 
3116 - remove linked notoriety: race= <Var/Race>, unlinked= <Var/Race>
 +
<br>
 
3117 - <RetVar/IF> is race notoriety linked: race1= <Var/Race>, race2= <Var/Race>
 
3117 - <RetVar/IF> is race notoriety linked: race1= <Var/Race>, race2= <Var/Race>
 +
<br>
 
3118 - <RetVar> get race notoriety links: race= <Var/Race>
 
3118 - <RetVar> get race notoriety links: race= <Var/Race>
 +
<br>
 
3119 - <RetVar/IF> get race welcome message: race= <Var/Race>
 
3119 - <RetVar/IF> get race welcome message: race= <Var/Race>
 +
<br>
 
3120 - set race welcome message: race= <Var/Race>, textid= <Var/Number>
 
3120 - set race welcome message: race= <Var/Race>, textid= <Var/Number>
 +
<br>
 
3121 - <RetVar/IF> get race voice id: race= <Var/Race>
 
3121 - <RetVar/IF> get race voice id: race= <Var/Race>
 +
<br>
 
3122 - set race voice id: race= <Var/Race>, id= <Var/Number>
 
3122 - set race voice id: race= <Var/Race>, id= <Var/Number>
 +
<br>
 
3123 - set race rank page: race= <Var/Race>, page= <Var/Number>
 
3123 - set race rank page: race= <Var/Race>, page= <Var/Number>
 +
<br>
 
3124 - cancel race diplomacy temporary bonus: race= <Var/Race>, bonus= <Var/String>
 
3124 - cancel race diplomacy temporary bonus: race= <Var/Race>, bonus= <Var/String>
 +
<br>
 
3125 - <RetVar/IF> get race main sector: race= <Var/Race>
 
3125 - <RetVar/IF> get race main sector: race= <Var/Race>
 +
<br>
 
3126 - set race main sector: race= <Var/Race>, sector= <Var/Sector>
 
3126 - set race main sector: race= <Var/Race>, sector= <Var/Sector>
 +
<br>
 
3127 - <RetVar/IF> get race nearest shipyard: race= <Var/Race>, sector= <Var/Sector>, shipclass= <Var/Class>
 
3127 - <RetVar/IF> get race nearest shipyard: race= <Var/Race>, sector= <Var/Sector>, shipclass= <Var/Class>
 +
<br>
 
3128 - <Var/Race> add notoriety: race= <Var/Race> raw value= <Var/Number>
 
3128 - <Var/Race> add notoriety: race= <Var/Race> raw value= <Var/Number>
 +
<br>
 
3129 - <RefObj> set default gate rotation
 
3129 - <RefObj> set default gate rotation
 +
<br>
 
3130 - <RetVar/IF> <RefObj> is flying ware secret
 
3130 - <RetVar/IF> <RefObj> is flying ware secret
 +
<br>
 
3131 - <RefObj> set flying ware secret: <Var/Boolean>
 
3131 - <RefObj> set flying ware secret: <Var/Boolean>
 +
<br>
 
3132 - <RetVar> get dock flags: shiptype= <Var/Ship Type>, port= <Var/Number>
 
3132 - <RetVar> get dock flags: shiptype= <Var/Ship Type>, port= <Var/Number>
 +
<br>
 
3133 - <RetVar/IF> is audio verbose enabled
 
3133 - <RetVar/IF> is audio verbose enabled
 +
<br>
 
3134 - <RetVar/IF> is LFL enabled
 
3134 - <RetVar/IF> is LFL enabled
 +
<br>
 
3135 - set LFL enabled: <Var/Boolean>
 
3135 - set LFL enabled: <Var/Boolean>
 +
<br>
 
3136 - <RetVar/IF> get current LFL target
 
3136 - <RetVar/IF> get current LFL target

Версия 22:23, 6 мая 2021

1623 - set agent command: command= <Value>, script= <Script Name>, tasks=
1624 - <RetVar> set agent custom command: script= <Script Name>, pageid= , textid= , tasks=
1625 - <RefObj> set agent task progress:
1626 - <RefObj> set agent task status:
1627 - <RefObj> set agent start timer:
1628 - increase influence of -> amount=
1629 - decrease influence of -> amount=
1630 - set influence: race= amount=
1631 - remove custom agent command: id=
1632 - <RetVar> find custom agent command: script= <Script Name>
1633 - <RetVar> get influence bonus increase: race= amount=
1634 - <RetVar> get influence bonus decrease: race= amount=
1635 - <RetVar/IF> get influence bonus: race=
1636 - <RetVar/IF> get influence of ->
1637 - <RetVar/IF> <RefObj> create agent: race= , female= , tasks=
1638 - <RetVar> get all agents: race=
1639 - register temporary bonus: id= pageid= textid= max= expiretime= s expiremax=
1640 - add temporary bonus: race= id= amount=
1641 - set cultural bonus: race= bonus= pageid= textid=
1642 - <RefObj> set mission flag:
1643 - <RetVar/IF> <RefObj> is from mission
1644 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= , without sector= , filter= , racemask= , flags= , default= <Value>
1645 - set agent command: command= <Value>, script= <Script Name>, menuscript= <Script Name>, cmdcheck= , tasks=
1646 - <RetVar> set agent custom command: script= <Script Name>, pageid= , textid= , menuscript= <Script Name>, cmdcheck= , tasks=
1647 - <RetVar> create input: id= , user input= <Script Reference Type>, refobj= <Value>, description= , without sector= , filterclass= , racemask= , flags= , default= <Value>
1648 - <RetVar> create input: id= , user input= <Script Reference Type>, refobj= <Value>, description= , sector= , filterclass= , racemask= , flags= , default= <Value>
1649 - <RetVar> create input: id= menu= title= description= callback=
1650 - <RetVar> create input: id= info menu= title= description= callback= maxoptions=
1651 - <RetVar> get notoriety level: amount=
1652 - display game tip: text= delay=
1653 - apply bonus notoriety: race= percentage= expire= s
1654 - <RetVar/IF> get player HQ
1655 - <RefObj> set as player HQ
1656 - <RetVar/IF> <RefObj> get agent statistic: id=
1657 - <RefObj> inc agent statistic: id= amount=
1658 - <RefObj> set agent statistic: id= amount=
1659 - register diplomacy statistic: id= pageid= textid=
1660 - <RetVar> update trade bar menu input: data= min= max= volume= other= left text= right text=
1661 - <RetVar> create input: id= , dynamic menu= , title= , description= , callback= , update= ms
1662 - <RetVar> create input: id= , dynamic info menu= , title= , description= , callback= , update= ms, maxoptions=
1663 - <RetVar> get notoriety title: amount= race=
1664 - <RetVar> get notoriety percentage: amount=
1665 - set menu option: , description=
1666 - set menu option: , widthtype=
1667 - add tab to menu: , text=
1668 - <RefObj> set discount: percentage= expire= s
1669 - <RetVar> get ware from subtype name
1670 - <RetVar> create custom menu string progress: width= progress= %
1671 - <RetVar> create custom menu string type icon: type=
1672 - <RetVar> <RefObj> create custom menu string object icon
1673 - <RetVar> get random ship type: class= race=
1674 - <RetVar> get all ship types: class= race=
1675 - <RetVar> <RefObj> get station primary resources
1676 - <RetVar> <RefObj> get station secondary resources
1677 - <RetVar/IF> <RefObj> get HQ production queue size
1678 - <RetVar> <RefObj> get HQ production queue
1679 - <RetVar/IF> <RefObj> get HQ production item count:
1680 - <RetVar/IF> <RefObj> is in HQ production queue:
1681 - <RetVar> <RefObj> get HQ resources for product:
1682 - <RetVar/IF> <RefObj> get HQ current production
1683 - <RefObj> add to HQ production queue: Amount=
1684 - <RefObj> remove from HQ production queue: Amount=
1685 - <RefObj> set ship hue:
1686 - <RefObj> set ship saturation:
1687 - <RetVar/IF> <RefObj> get ship hue
1688 - <RetVar/IF> <RefObj> get ship saturation
1689 - <RetVar/IF> <RefObj> get HQ current reverse engineering
1690 - <RetVar/IF> <RefObj> get HQ reverse engineering queue
1691 - <RefObj> add to HQ reverse engineering queue:
1692 - <RefObj> remove from HQ reverse engineering queue:
1693 - <RetVar/IF> <RefObj> get HQ reverse engineering time: ship=
1694 - <RetVar/IF> <RefObj> get HQ current reverse engineering remaining time
1695 - <RetVar/IF> <RefObj> can be reverse engineered: ship= Include Queue=
1696 - <RetVar/IF> <RefObj> can be reverse engineered: shiptype=
1697 - <RetVar/IF> <RefObj> is in reverse engineering queue
1698 - set command menu script: command= <Object Command/Signal>, script= <Script Name>, cmdcheck=
1699 - set wing command menu script: wing command= , script= <Script Name>, cmdcheck=
1700 - <RetVar/IF/START> <RefObj> open menu script: script= <Script Name>, value= <Value>
1701 - set software available state: ware= available=
1702 - <RetVar/IF> <RefObj> get passenger info: id=
1703 - <RefObj> set passenger info: id= pageid= textid= info= <Value>
1704 - <RetVar/IF> <RefObj> get passenger skill: id=
1705 - <RefObj> set passenger skill: id= pageid= textid= info=
1706 - <RetVar/IF> <RefObj> is in scanner range: object= <Value>
1707 - <RetVar> get ware flags: ware=
1708 - set ware flags: ware= flags=
1709 - set illegal ware: ware= race= illegal=
1710 - <RefObj> set HQ queues: enabled=
1711 - <RetVar> <RefObj> get HQ blueprints
1712 - <RetVar/IF> <RefObj> get HQ current repair
1713 - <RetVar/IF> <RefObj> get HQ repair queue
1714 - <RefObj> add to HQ repair queue: ship=
1715 - <RefObj> remove from HQ repair queue:
1716 - <RetVar/IF> <RefObj> get HQ repair time: shiptype= percentage=
1717 - <RetVar/IF> <RefObj> get HQ current repair remaining time
1718 - <RetVar/IF> <RefObj> can be repaired: ship= Include Queue=
1719 - <RetVar/IF> <RefObj> is in repair queue
1720 - <RefObj> set invincible: enabled=
1721 - <RetVar> <RefObj> get HQ resources for repair: shiptype= , percentage=
1722 - <RetVar/IF> is station type a mine: stationtype=
1723 - <RetVar/IF> <RefObj> get factory production start time
1724 - <RetVar/IF> <RefObj> get HQ current recycle
1725 - <RetVar/IF> <RefObj> get HQ recycle queue
1726 - <RefObj> add to HQ recycle queue: ship=
1727 - <RefObj> remove from HQ recycle queue: ship=
1728 - <RetVar/IF> <RefObj> get HQ recycle time: shiptype= hull percentage=
1729 - <RetVar/IF> <RefObj> get HQ current recycle remaining time
1730 - <RetVar/IF> <RefObj> can be recycled: ship= Include Queue=
1731 - <RetVar/IF> <RefObj> is in HQ recycle queue
1732 - <RetVar> <RefObj> get HQ resources for recycle: type= , hull percentage=
1733 - <RetVar>table alloc
1734 - <RetVar/IF> size of table <Value>
1735 - remove key <Value> from table <Value>
1736 - <RetVar> get keys: table= <Value>
1737 - clear table <Value>
1738 - <RetVar> clone table <Value>
1739 - <RetVar/IF> get next key: table= <Value> key= <Value>
1740 - <RetVar/IF> <RefObj> load marine:
1741 - <RetVar/IF> <RefObj> unload marine:
1742 - <RetVar/IF> <RefObj> buy marine:
1743 - <RetVar> <RefObj> get HQ loadout ids: shiptype=
1744 - <RetVar> <RefObj> get HQ loadout name: id=
1745 - <RetVar> <RefObj> get HQ loadout type: id=
1746 - <RetVar> <RefObj> get HQ loadout ids
1747 - <RetVar> <RefObj> get HQ loadout types
1748 - <RetVar> <RefObj> get HQ loadout wares: id= flags=
1749 - <RetVar/IF> <RefObj> apply loadout: ship= id= flags=
1750 - <RetVar/IF> <RefObj> save loadout: ship= name= flags=
1751 - <RetVar/IF> <RefObj> create loadout: shiptype= name= wares= <Value>
1752 - <RefObj> remove HQ loadout: id=
1753 - <RefObj> remove all HQ loadouts
1754 - <RetVar/IF> <RefObj> can apply loadout: ship= id= flags=
1755 - <RetVar> <RefObj> get HQ loadout weapon order: id=
1756 - <RefObj> set HQ loadout weapon order: id= weapons=
1757 - <RetVar/IF> <RefObj> get additional resupply: ware=
1758 - <RefObj> set additional resupply: ware= amount=
1759 - <RetVar/IF> <RefObj> get all additional resupply wares
1760 - <RetVar> <RefObj> get sun array
1761 - <RetVar> <RefObj> get nebula array
1762 - <RetVar> <RefObj> get debris array
1763 - <RetVar> <RefObj> get wreck array
1764 - <RetVar> <RefObj> get background type
1765 - <RetVar> <RefObj> get nebula index
1766 - <RetVar> <RefObj> get stars index
1767 - <RetVar/IF> get red from colour:
1768 - <RetVar/IF> get green from colour:
1769 - <RetVar/IF> get blue from colour:
1770 - <RetVar/IF> get alpha from colour:
1771 - <RetVar> <RefObj> get sun colour
1772 - <RetVar> <RefObj> get sun energy factor
1773 - <RetVar> <RefObj> get dealers
1774 - <RetVar> get all merchants
1775 - <RetVar> get all dealers
1776 - set menu option: , icon=
1777 - set menu line option: , selection colour=
1778 - set menu line option: , text colour=
1779 - <RetVar> add menu trade bar text: id= text= <Value>
1780 - <RetVar> create custom menu string gui icon: , Y= Width= Height=
1781 - <RetVar> create custom menu column string, position= length= right= colour= text= <Value>
1782 - <RetVar> split string: separator=
1783 - <RetVar> merge arrays, , , , ,
1784 - <RetVar> merge tables, <Value>, <Value>, <Value>, <Value>, <Value>
1785 - <RetVar> get data: table= <Value>
1786 - <RetVar> create menu return value: disabled, id= <Value>
1787 - <RefObj> add blueprints to player HQ: type=
1788 - <RetVar/IF> <RefObj> player HQ has blueprints for: type=
1789 - <RefObj> remove blueprints from player HQ: type=
1790 - <RetVar> get race array
1791 - find and remove: <Value> from array
1792 - <RetVar/IF> <RefObj> is hyperspeed locked
1793 - <RetVar/IF> <RefObj> is hyperspeed destination hidden
1794 - <RefObj> link triangulation relay:
1795 - <RefObj> unlink triangulation relay:
1796 - <RefObj> kill agent: kill reason=
1797 - <RetVar/IF> <RefObj> jump: object= <Value> flags=
1798 - <RetVar> create menu return value: callback, value= <Value>
1799 - <RetVar/IF> <RefObj> is hyperspeed access point
1800 - <RetVar/IF> <RefObj> get remaining energy
1801 - <RetVar/IF> <RefObj> is guns disabled
1802 - <RefObj> set guns disabled: disabled=
1803 - <RetVar> create comm menu answer: id= text=
1804 - <RetVar> <RefObj> get pilot voice
1805 - global comm map: set: class= , race= , script= <Script Name>, commcheck=
1806 - global comm map: replace: comm= script= <Script Name>
1807 - global comm map: remove: class= race= script= <Script Name>
1808 - global comm map: remove all: script= <Script Name>
1809 - global comm map: ignore: class= , race= , script= <Script Name>
1810 - <RetVar/IF> <RefObj> is capturable
1811 - <RetVar/IF> <RefObj> is capture disabled
1812 - <RetVar/IF> <RefObj> is boarding allowed
1813 - <RefObj> set capture disabled:
1814 - <RefObj> set boarding allowed:
1815 - <RetVar/IF> <RefObj> get strength
1816 - <RefObj> force eject pilot: attacker=
1817 - <RetVar/IF> <RefObj> can forgive attack
1818 - <RefObj> set forgive attack:
1819 - <RetVar/IF> <RefObj> is in home sector
1820 - <RetVar/IF> <RefObj> get number of attacks
1821 - <RetVar/IF> <RefObj> is cargo visible
1822 - <RetVar/IF> <RefObj> get strength in range: range= , as percentage= , skip race=
1823 - <RefObj> set cover state recursive:
1824 - <RetVar/IF> <RefObj> is drop freight disabled
1825 - <RefObj> set drop freight: disabled=
1826 - <RetVar/IF> <RefObj> drop freight: by player=
1827 - <RetVar/IF> <RefObj> drop freight: percentage= , by player=
1828 - <RetVar/IF> <RefObj> drop illegal freight: ship=
1829 - <RetVar/IF> <RefObj> is hidden in property list
1830 - <RefObj> set hidden in property list: hidden=
1831 - <RetVar> create custom menu string shield/hull: shield= , hull= , Width=
1832 - <RetVar> create custom menu string shield/hull: ship/station= Width=
1833 - write to player logbook: type= message= <Value>
1834 - <RetVar/IF> <RefObj> get should carrier replace ships
1835 - <RetVar/IF> <RefObj> get should carrier use shipyards
1836 - <RetVar/IF> <RefObj> get carrier hull repair threshold
1837 - <RefObj> set should carrier replace ships:
1838 - <RefObj> set should carrier use shipyard:
1839 - <RefObj> set carrier hull repair threshold: percentage=
1840 - <RetVar> <RefObj> get managed ships
1841 - <RetVar> <RefObj> get managed ships: role= <Value>
1842 - <RefObj> add managed ship: ship= , role= <Value>
1843 - <RefObj> remove managed ship: ship=
1844 - <RetVar/IF> <RefObj> is ship managed: ship=
1845 - <RetVar/IF> <RefObj> get carrier
1846 - <RetVar> <RefObj> get managed ship role: ship=
1847 - <RetVar> <RefObj> get managed ship loadout: ship=
1848 - <RefObj> set managed ship role: ship= role= <Value>
1849 - <RefObj> set managed ship loadout: ship= loadout=
1850 - add carrier role: role= pageid= textid=
1851 - remove carrier role: role=
1852 - <RetVar> get carrier roles
1853 - <RetVar/IF> get carrier role: id=
1854 - <RetVar/IF> <RefObj> can player see
1855 - <RetVar/IF> <RefObj> can player communicate with: check distance=
1856 - <RetVar/IF> <RefObj> player buy ship: shiptype= , waresize= , homebase=
1857 - <RetVar> <RefObj> get ship price: shiptype= waresize=
1858 - <RetVar> <RefObj> is ship waresize available: shiptype= wares=
1859 - <RetVar> get wares for ship: shiptype= , waresize=
1860 - <RetVar> <RefObj> get resupply table
1861 - <RefObj> set resupply table: table= <Value>, clear existing=
1864 - <RetVar/IF> <RefObj> get carrier maximum travel distance
1865 - <RefObj> set carrier maximum travel distance: sectors=
1866 - <RetVar/IF> <RefObj> get HQ loadout id: name= subtype=
1867 - <RetVar> <RefObj> get wares table: include equipped=
1868 - <RetVar/IF> <RefObj> repair ship: percentage= , use money=
1869 - <RetVar/IF> <RefObj> get carrier maximum supply travel distance
1870 - <RefObj> set carrier maximum supply travel distance: sectors=
1871 - <RetVar/IF> <RefObj> is carrier idling
1872 - <RefObj> set carrier idling:
1873 - <RetVar> convert serialised string to object: string=
1874 - <RetVar> create custom menu string rect: width= y= height= raw colour=
1875 - <RetVar/IF> get ship max speed from shiptype:
1876 - <RetVar/IF> <RefObj> is drone carrier
1877 - register drone carrier: shiptype= dronetype=
1878 - unregister drone carrier: shiptype=
1879 - <RetVar> get short transport class name: class=
1880 - set menu option: , allow searching=
1881 - set menu line option: , hotkey= jumpto=
1882 - <RetVar> <RefObj> get illegal ware list: race=
1883 - <RetVar> <RefObj> get distance in active sector to nearest vertex: object= <Value>
1884 - set menu line option: , voiced description page= , id=
1885 - set menu option: , voiced description page= , id=
1886 - set menu line option: , video display ware=
1887 - set menu line option: , video display object= <Value>
1888 - <RetVar> get ship predefined wares: shiptype=
1889 - <RetVar> <RefObj> get predefined wares
1890 - <RetVar/IF> <RefObj> is laser installed: laser=
1891 - <RetVar> change datatype[<Value>] to
1892 - <RetVar/IF> <RefObj> install laser, turret= , slot= , laser=
1893 - <RetVar/IF> is corporation: race=
1894 - <RetVar> <RefObj> get sector custom objects
1895 - <RetVar> <RefObj> get spaceflies in sector
1896 - <RetVar/IF>has any ship got ware: ware= , ships= <Value>, include builtin=
1897 - <RetVar/IF> <RefObj> is trade reports enabled
1898 - <RefObj> set trade reports enabled
1899 - <RetVar/IF> <RefObj> get number of trade reports
1900 - <RetVar/IF> <RefObj> get trade report start time: report=
1901 - <RetVar/IF> <RefObj> get trade report end time: report=
1902 - <RetVar/IF> <RefObj> get trade report trader: report=
1903 - <RetVar/IF> <RefObj> get trade report buy table amount: report=
1904 - <RetVar/IF> <RefObj> get trade report buy table price: report=
1905 - <RetVar/IF> <RefObj> get trade report sell table amount: report=
1906 - <RetVar/IF> <RefObj> get trade report sell table price: report=
1907 - <RetVar/IF> <RefObj> get HQ reverse engineering time: subtype=
1908 - <RetVar> format date: ingame=
1909 - <RetVar/IF> <RefObj> get sector population
1910 - <RefObj> set sector population:
1911 - <RetVar/IF> <RefObj> eject ware: ware=
1912 - <RetVar/IF> <RefObj> fly through gate
1913 - <RefObj> add station for rebuild
1914 - <RefObj> set production efficiency:
1915 - <RetVar> <RefObj> get production efficiency
1916 - <RetVar/IF> fixed multiply: *
1917 - <RetVar/IF> fixed divide: /
1918 - <RetVar/IF> fixed multiply and divide: * /
1919 - add custom menu item to array : text= nextinput= value= <Value>
1920 - add value selection to menu: , text= , value array= , default= , return id= , width= allowtabs=
1921 - set menu option: , default value select=
1922 - <RetVar/IF> case insensitive string match, is in
1923 - <RetVar> get default product: stationtype=
1924 - <RetVar> get default resources: stationtype=
1925 - <RetVar> get production time: stationtype= , efficiency= , player owned= , scale factor=
1926 - <RetVar> get production time: stationtype= , product= , resources= <Value>, efficiency= , player owned= , scale factor=
1927 - <RetVar> get production amount: stationtype= , efficiency= , player owned= , scale factor=
1928 - <RetVar> get production amount: stationtype= , product= , resources= <Value>, efficiency= , player owned= , scale factor=
1929 - <RetVar> get ware rel value: product= player=
1930 - <RetVar> get consumed ware table: stationtype= , efficiency= , player= , scale factor=
1931 - <RetVar> get consumed ware table: product= , amount= , resources= <Value>, efficiency= , player= , scale factor=
1932 - <RetVar> create menu return to previous menu: value= <Value>
1933 - <RetVar> crop string: string= , maximum width=
1934 - <RetVar> get menu width: widthtype=
1935 - <RetVar/IF> <RefObj> get all docked ships
1936 - <RetVar> <RefObj> get pilot speaker
1937 - set menu line option: , video display comm name= , face= , duration= , mood=
1938 - set menu option: , video display comm name= , face= , duration= , mood=
1939 - <RetVar> <RefObj> get pilot face
1940 - <RetVar> format remaining time: , include hours=
1941 - <RetVar> <RefObj> get missile aim in active sector
1942 - <RetVar/IF> <RefObj> get installed laser count: laser=
1943 - <RetVar> <RefObj> get turret id from laser slot: slot=
1944 - <RetVar/IF> <RefObj> get next free laser slot: laser=
1945 - <RetVar> <RefObj> get laser slot in turret, for slot=
1946 - <RetVar/IF> create spacefly swarm, sector= , x= , y= , z=
1947 - <RefObj> set hidden flag:
1948 - <RetVar/IF> <RefObj> get hidden flag
1949 - <RetVar/IF> <RefObj> is disrupted
1950 - <RefObj> set disrupted:
1951 - <RetVar/IF> is missile boat: shiptype=
1952 - <RetVar/IF> get max upgrade speed: shiptype=
1953 - <RetVar/IF> get max shield type: shiptype=
1954 - <RetVar/IF> get max shield number: shiptype=
1955 - <RetVar/IF> get shield energy: shield=
1956 - <RetVar/IF> get container size: shiptype=
1957 - <RetVar/IF> get max container size: shiptype=
1958 - <RetVar/IF> get transport class: shiptype=
1959 - <RetVar/IF> get hull strength: shiptype=
1960 - <RetVar/IF> get laser energy: shiptype=
1961 - <RetVar/IF> get laser reload: shiptype=
1962 - <RetVar/IF> get shield generator: shiptype=
1963 - <RetVar/IF> get acceleration: shiptype=
1964 - <RetVar/IF> get max acceleration: shiptype=
1965 - <RetVar/IF> get average steering: shiptype=
1966 - <RetVar/IF> get max average steering: shiptype=
1967 - <RetVar/IF> get steering x: shiptype=
1968 - <RetVar/IF> get max steering x: shiptype=
1969 - <RetVar/IF> get steering y: shiptype=
1970 - <RetVar/IF> get max steering y: shiptype=
1971 - <RetVar/IF> get steering z: shiptype=
1972 - <RetVar/IF> get max steering z: shiptype=
1973 - <RetVar/IF> get number of turrets: shiptype=
1974 - <RetVar/IF> get total laser count: shiptype=
1975 - <RetVar/IF> get laser count: shiptype= turret=
1976 - <RetVar/IF> get dock bay size: shiptype=
1977 - <RetVar/IF> get number of dock ports: shiptype=
1978 - <RetVar/IF> get turret text id: shiptype= turret=
1979 - <RetVar/IF> get turret text: shiptype= turret=
1980 - <RetVar/IF> get skin: shiptype=
1981 - set menu line option: , description= <Value>
1982 - <RetVar/IF> get connected race: corporation=
1983 - <RetVar/IF> get speaker race: corporation=
1984 - <RetVar/IF>needs licence to scan: race=
1985 - <RetVar/IF> get licence ware: race=
1986 - <RetVar/IF> get ranking page: race=
1987 - <RetVar> get special objects: known=
1988 - <RetVar> get special ships: known=
1989 - <RetVar> create input return value: update menu=
1990 - set menu option: , no select lines=
1991 - set menu option: , global hotkey= , id=
1992 - <RetVar> create input: id= encyclopedia page, ware=
1993 - <RetVar> get compatible laser array: shiptype= , turret=
1994 - <RetVar> get compatible missile array: shiptype=
1995 - <RetVar> <RefObj> get galaxy subtype
1996 - <RetVar> get galaxy subtype: type= <Value>
1997 - <RetVar> create custom menu string weapon mask: weapons=
1998 - <RetVar> get laser colour: laser type=
1999 - <RetVar> get laser column: laser type=
2000 - <RetVar/IF> is docking possible: shiptype= , galaxy type= <Value>
2001 - <RetVar/IF> can use docking port: shiptype= , galaxy type= <Value>, port= , for start=
2002 - <RetVar> get ship base price: shiptype= waresize=
2003 - <RetVar/IF> <RefObj> is sector combat reports enabled
2004 - <RefObj> set sector combat reports enabled
2005 - <RetVar/IF> <RefObj> is global trade reports enabled
2006 - <RefObj> set global trade reports enabled
2007 - <RetVar/IF> <RefObj> is global sector combat reports enabled
2008 - <RefObj> set global sector combat reports enabled
2009 - <RetVar/IF> <RefObj> get number of sector combat reports
2010 - <RetVar/IF> <RefObj> get sector combat report start time: report=
2011 - <RetVar/IF> <RefObj> get sector combat report end time: report=
2012 - <RetVar/IF> <RefObj> get sector combat report sector: report=
2013 - <RetVar/IF> <RefObj> get trade report sector: report=
2014 - <RetVar/IF> <RefObj> is trade report use homebase enabled
2015 - <RefObj> set trade report use homebase enabled
2016 - <RetVar/IF> <RefObj> is trade report auto homebase enabled
2017 - <RefObj> set trade report auto homebase enabled
2018 - <RefObj> set hired:
2019 - <RetVar/IF> <RefObj> create pilot speaker: name= , race= , voice= , face=
2020 - <RefObj> set trade skill rank: page= , textid=
2021 - <RefObj> set fight skill rank: page= , textid=
2022 - <RetVar> <RefObj> get trade skill rank
2023 - <RetVar> <RefObj> get fight skill rank
2024 - <RefObj> add trade report: start= , end= , trader= , buy table= <Value>, sell table= <Value>
2025 - <RefObj> add sector combat report: start= , end= , sector= , ship table= <Value>, station table= <Value>
2026 - <RetVar> create custom menu string stars: skill= , partial= , spacer=
2027 - <RetVar/IF> create mine: type= owner= asteroid=
2028 - <RetVar> <RefObj> get station scale factor
2029 - <RetVar/IF> create complex \(in active sector\): type= owner= addto= x= y= z= station1= station2=
2030 - <RetVar/IF> <RefObj> connect complex \(in active sector\): factories=
2031 - <RetVar/IF> <RefObj> is single use
2032 - <RefObj> add ware generation: ware= , scale=
2033 - <RefObj> remove ware generation: ware=
2034 - <RetVar/IF> is ware illegal for any race: ware=
2035 - <RetVar> get true maker race: shiptype= <Value>
2036 - <RetVar> <RefObj> get true maker race
2037 - <RetVar> merchant/dealer <Value> get wanted wares table
2038 - <RetVar> merchant/dealer <Value> get selling wares table
2039 - <RefObj>populate merchants: wares table= <Value>
2040 - <RefObj>populate dealers
2041 - add additional command upgrade: command= <Object Command/Signal> upgrade=
2042 - remove additional command upgrade: command= <Object Command/Signal> upgrade=
2043 - add encyclopedia command requirement: command= <Object Command/Signal> key= pageid= textid=
2044 - remove encyclopedia command requirement: command= <Object Command/Signal> key=
2045 - <RetVar/IF> <RefObj> get catch ware type
2046 - <RetVar/IF> get ware eject type: ware=
2047 - <RetVar/IF> get catch ware type: ware=
2048 - add trade bar to menu: , text= , min= , max= , current= , volume= , used= , return value= , left text= , right text=
2049 - <RetVar/IF> register threat: race= , sector= , object= <Value>, type= , expire= s, severity=
2050 - <RetVar> get current threat ids: race=
2051 - <RetVar> get threat type: race= id=
2052 - <RetVar> get threat sector: race= id=
2053 - <RetVar> get threat object: race= id=
2054 - expire threat object: race= id=
2055 - add sector name: page= , text=
2056 - remove sector name: page= , id=
2057 - <RetVar/IF> <RefObj> rename player sector: page= , id=
2058 - <RetVar/IF> <RefObj> rename player sector: string=
2059 - <RefObj> remove custom player sector name
2060 - <RefObj> set always bail flag:
2061 - <RetVar/IF> <RefObj> get always bail flag
2062 - <RefObj> set hide illegal wares flag: , timeout= ms
2063 - <RetVar/IF> <RefObj> get hide illegal wares flag
2064 - <RefObj>override ship available state: shiptype= , state= , reset timer=
2065 - <RetVar/IF> <RefObj> is factory upgraded
2066 - <RetVar/IF> <RefObj> is factory ready for upgrade
2067 - <RefObj> upgrade factory: instant=
2068 - <RetVar/IF> <RefObj> get factory upgrade progress
2069 - <RetVar> <RefObj> get factory scale name
2070 - <RetVar/IF> <RefObj> is factory upgrading
2071 - <RetVar/IF> <RefObj> get factory upgrade required
2072 - <RefObj> set upgrade level:
2073 - <RetVar/IF> <RefObj> is factory upgrading queued
2074 - <RefObj> set upgrade progress:
2075 - <RefObj> set selling disabled:
2076 - <RetVar/IF> <RefObj> is selling disabled
2077 - increase stat counter: textid= , amount=
2078 - <RetVar/IF> get stat counter: textid=
2079 - <RetVar> create menu return value: context menu, id= , menu= , dynamic=
2080 - <RetVar> create context menu
2081 - add context menu entry: menu= , text= , icon= , returnvalue= <Value>, hotkey= , disabled=
2082 - add context menu separator: menu=
2083 - <RetVar> get random key: table= <Value>
2084 - <RetVar> get game start id
2085 - <RetVar> get game start group id
2086 - <RefObj> add temporary ware: ware=
2087 - <RefObj> remove temporary ware: ware= remove tradeable=
2088 - <RetVar/IF> <RefObj> is temporary ware: ware=
2089 - add equipment pack: ware= replacement table= <Value>
2090 - remove equipment pack: ware=
2091 - <RetVar/IF> is equipment pack: ware=
2092 - <RetVar/IF> get replacement wares in pack: ware=
2093 - <RetVar/IF> <RefObj> activate equipment pack: ware=
2094 - <RetVar/IF> <RefObj> get passenger queue
2095 - <RetVar/IF> <RefObj> get training passenger
2096 - <RetVar/IF> <RefObj> add passenger to queue: passenger=
2097 - <RetVar/IF> <RefObj> remove passenger from queue: passenger=
2098 - <RetVar/IF> <RefObj> is need passengers
2099 - <RetVar> <RefObj> get dock storage factor
2100 - <RetVar> <RefObj> get dock storage factor: waretype= <Value>, include global=
2101 - <RefObj> set dock storage factor: factor=
2102 - <RefObj> set dock storage factor: waretype= <Value>, factor=
2105 - <RetVar> <RefObj> get ship settings table: for loadout=
2106 - <RefObj> set ship settings table: table= <Value>
2107 - <RetVar/IF> <RefObj> is named script on stack of task=
2108 - <RetVar/IF> is global script task running: pid=
2109 - <RetVar/IF> get global script name: pid=
2110 - kill global script: pid=
2111 - <RetVar> get all global script tasks
2112 - <RetVar> get all global tasks with script: <Script Name>
2113 - <RetVar> get all global tasks with named script:
2114 - <RetVar> get all available products in universe
2115 - <RetVar> get all stations with product: ware=
2116 - <RetVar> get all available resources in universe
2117 - <RetVar> get all stations with resource: ware=
2118 - <RetVar> create input: id= , message box= , title= , buttons= , icon= , default button=
2119 - <RetVar> get station type scale factor: stationtype=
2120 - display notification: message= , icon=
2121 - <RetVar/IF> <RefObj> get minimum storage: ware=
2122 - <RefObj> set minimum storage: ware= ,amount=
2123 - <RetVar> <RefObj> get minimum storage table
2124 - <RetVar> get race array: include fixed= , include corporations= , include player=
2125 - <RetVar/IF> is fixed race: race=
2126 - <RetVar> get notoriety title: level= , race=
2127 - <RetVar> create custom menu string notoriety bar: level= , show empty=
2128 - add extra select line: menu= , text=
2129 - <RetVar> <RefObj> get HQ loadout settings: id=
2130 - <RefObj> set HQ loadout settings: id= , settings table= <Value>
2131 - <RetVar> <RefObj> get HQ loadout resupply: id=
2132 - <RefObj> set HQ loadout resupply: id= , resupply table= <Value>
2133 - <RetVar/IF> <RefObj> get drone type
2134 - <RetVar/IF> get drone type: drone carrier type=
2135 - set player trade rank: rank=
2136 - set player fight rank: rank=
2137 - <RetVar> get player trade rank text: level=
2138 - <RetVar> get player fight rank text: level=
2139 - add player trade rank: amount=
2140 - add player fight rank: amount=
2141 - add context sub menu entry: menu= , text= , icon= , disabled=
2142 - add context end sub menu entry: menu=
2143 - add context menu info line: menu= , name= , value=
2144 - <RetVar> get race from id=
2145 - set menu option: , set title text=
2146 - <RetVar> create custom menu string icon: type= , id= , Y= Width= Height=
2147 - <RefObj> change to player ship in new sector
2148 - <RetVar/IF> <RefObj> has ship got a cockpit
2149 - <RetVar> convert number to string with suffix
2150 - <RetVar/IF> <RefObj> is favourite in property list
2151 - <RefObj> set favourite in property list: favourite=
2152 - <RetVar/IF> is station type an upgrade kit: stationtype=
2153 - <RetVar/IF> is station type a complex hub: stationtype=
2154 - <RetVar/IF> is station type a complex construction kit: stationtype=
2155 - <RetVar/IF> is station type a complex extension kit: stationtype=
2156 - <RetVar/IF> get complex connection tubes count: stationtype=
2157 - reset boarding tables to default
2158 - set boarding value: race= , class= , decks= , hull= , defence= , hacking rnd= , hacking= , shield= , max marines= , canboard=
2159 - set boarding value: shiptype= , decks= , hull= , defence= , hacking rnd= , hacking= , shield= , max marines= , canboard=
2160 - remove boarding values: race= , class=
2161 - remove boarding values: shiptype=
2162 - set boarding value: race= , class= , equipment= , random marines min= max= , highskill=
2163 - set boarding value: shiptype= , equipment= , random marines min= max= , highskill=
2164 - <RetVar/IF> <RefObj> get route distance to:
2165 - <RetVar> sort table keys: table= <Value>
2166 - <RetVar> sort table keys by value: table= <Value>
2167 - <RetVar/IF/START> <RefObj> open named menu script: script= , value= <Value>
2168 - <RetVar/IF> <RefObj> get ship repair cost: source=
2169 - <RetVar/IF> <RefObj> get ship sale price: source=
2170 - <RetVar/IF> <RefObj> race has ranking
2171 - <RetVar> get rank points: level=
2172 - <RefObj> set station safe position on active: value=
2173 - <RefObj> add default items to ship: loadout= , marines=
2174 - <RefObj> add random marines to ship
2175 - <RefObj> install ship size wares: type=
2176 - <RetVar> get fight ranking: title=
2177 - <RetVar> get trade ranking: title=
2178 - set player name: name=
2179 - set menu option: , prevent kill=
2180 - set menu option: , disallow close=
2181 - <RetVar> get all available station types from shipyards: only known=
2182 - <RetVar> get threat severity: race= id=
2183 - <RefObj> set command display override: text=
2184 - <RefObj> set command extra display override: text=
2185 - <RetVar/IF> <RefObj> get command display override
2186 - <RetVar/IF> <RefObj> get command extra display override
2187 - <RefObj> clear command display override
2188 - <RetVar/IF> <RefObj> get needed jump energy: jumps=
2189 - <RetVar> create input: id= object info page, object= <Value>
2190 - <RetVar> <RefObj> get products table: include equipment=
2191 - <RetVar> <RefObj> get primary resources table
2192 - <RetVar> <RefObj> get secondary resources table
2193 - <RetVar> <RefObj> get variable ware price: ware=
2194 - <RetVar> <RefObj> get product objects
2195 - <RetVar> create new array, size= , elements= <Value>, <Value>, <Value>, <Value>, <Value>, <Value>, <Value>, <Value>
2196 - <RetVar> get current text language ID
2197 - <RetVar> get current voice language ID
2198 - <RetVar> <RefObj> get factories connected to complex
2199 - <RetVar/IF> <RefObj> get ship full repair cost: source=
2200 - <RetVar/IF> <RefObj> get free shield bays
2201 - <RetVar/IF> <RefObj> get used shield bays
2202 - <RetVar/IF> <RefObj> get next free shield bay
2203 - <RefObj> move shield into bay: shield= , bay=
2204 - <RetVar/IF> <RefObj> get shield rating
2205 - <RefObj> remove shield from bay: bay=
2206 - <RetVar> <RefObj> get current acceleration
2207 - <RetVar> <RefObj> get current steering alpha
2208 - <RetVar> <RefObj> get current steering beta
2209 - <RetVar> <RefObj> get current steering gamma
2210 - <RetVar> <RefObj> get current average steering
2211 - <RefObj> set notify command none: notify=
2212 - <RetVar/IF> <RefObj> get notify command none
2213 - <RetVar/IF> <RefObj> fly to object <Value>: timeout= ms
2214 - <RefObj> set is being managed: on=
2215 - <RetVar/IF> <RefObj> is being managed
2216 - <RetVar/IF> <RefObj> should station manager repair ship with shipyards
2217 - <RetVar/IF> <RefObj> should station manager repair ship with HQ
2218 - <RefObj> set station manager should repair ship with shipyards: on=
2219 - <RefObj> set station manager should repair ship with HQ: on=
2220 - <RetVar/IF> <RefObj> get current upgrade: upgrade=
2221 - <RetVar/IF> <RefObj> get remaining upgrade: upgrade=
2222 - <RetVar/IF> <RefObj> get next upgrade cost: upgrade=
2223 - <RetVar/IF> <RefObj> get current total upgrade cost: upgrade=
2224 - <RetVar/IF> <RefObj> get remaining upgrade cost: upgrade=
2225 - <RetVar/IF> <RefObj> get upgrade cost: upgrade= offset=
2226 - <RetVar> find all stations with product: ware= , class= , flags= , refobj=
2227 - <RetVar> find all stations with resource: ware= , class= , flags= , refobj=
2228 - <RetVar/IF> <RefObj> should station manager upgrade ships
2229 - <RefObj> set station manager should upgrade ships: on=
2230 - <RetVar> split large number into array: number=
2231 - <RetVar> add large number arrays: , , , ,
2232 - <RetVar> get upgrade cost: upgrade= , amount= , max=
2233 - <RetVar/IF> get max upgrade cost: upgrade=
2234 - <RetVar> subtract large number arrays: -
2235 - <RetVar/IF> linear interpolation: x1= , x2= , y1= , y2= , value=
2236 - <RetVar/IF> <RefObj> get counter missile type
2237 - <RetVar> get game time ms
2238 - <RetVar/IF> get destroyed ship types
2239 - <RetVar/IF> get destroyed ship count: type=
2240 - <RetVar> get destroyed ship name: type= , id=
2241 - <RetVar> get destroyed ship ID: type= , id=
2242 - <RetVar> get destroyed ship sector: type= , id=
2243 - <RetVar> get destroyed ship time: type= , id=
2244 - <RetVar> get destroyed ship attacker: type= , id=
2245 - <RetVar> get destroyed ship attacker name: type= , id=
2246 - <RetVar> get destroyed ship attacker ID: type= , id=
2247 - <RetVar> get destroyed ship command: type= , id=
2248 - <RetVar> get destroyed ship command info: type= , id=
2249 - <RetVar> get destroyed ship command info extra: type= , id=
2250 - <RetVar> get destroyed ship command target: type= , id=
2251 - <RetVar> get destroyed ship command destination: type= , id=
2252 - <RetVar> get destroyed ship command attack target: type= , id=
2253 - <RetVar> get command name: command= <Object Command/Signal>
2254 - <RetVar> get command short name: command= <Object Command/Signal>
2255 - <RetVar> get destroyed ship command destination name: type= , id=
2256 - <RetVar> get destroyed ship command attack target name: type= , id=
2257 - <RetVar> get destroyed ship reason: type= , id=
2258 - <RetVar> get destroyed ship cargo used: type= , id=
2259 - <RetVar> get destroyed ship cargo max: type= , id=
2260 - <RetVar> get destroyed ship wares: type= , id=
2261 - <RetVar> get destroyed ship shields: type= , id=
2262 - <RetVar> get destroyed ship lasers: type= , id=
2263 - <RetVar> get destroyed ship value array: type= , id=
2264 - delete destroyed ship log: type= , id=
2265 - <RetVar> <RefObj> get complex intermediate wares
2266 - <RetVar/IF> <RefObj> can buy intermediate ware: ware=
2267 - <RetVar/IF> <RefObj> can sell intermediate ware: ware=
2268 - <RetVar> <RefObj> get station manager intermediate sell threshold
2269 - <RetVar> <RefObj> get station manager intermediate buy threshold
2270 - <RefObj> set station manager intermediate sell threshold: %%
2271 - <RefObj> set station manager intermediate buy threshold: %%
2272 - <RetVar> <RefObj> get next factory serial: factory type= , race=
2273 - <RetVar/IF> get type text id: type=
2274 - <RetVar> <RefObj> get station manager minimum money
2275 - <RetVar> <RefObj> get station manager minimum upgrade money
2276 - <RetVar> <RefObj> get station manager minimum buy ship money
2277 - <RetVar/IF> <RefObj> compute best route: target= <Value>, weights table= <Value>, allow hyperspeed=
2278 - <RefObj> set ship to default settings
2279 - <RetVar/IF> <RefObj> get gate array: include hyperspeed=
2280 - <RetVar/IF> get race blacklist type
2281 - set race blacklist type: type=
2282 - <RetVar/IF> is race blacklist avoid: race=
2283 - <RetVar/IF> is race blacklist block: race=
2284 - <RetVar/IF> get race blacklist: race=
2285 - set race blacklist: race= , blacklist=
2286 - <RetVar/IF> <RefObj> is sector in blocked blacklist
2287 - <RetVar/IF> <RefObj> is sector in avoid blacklist
2288 - <RetVar/IF> <RefObj> get sector blacklist type
2289 - <RefObj> set sector blacklist type: type=
2290 - <RetVar> get sector blacklist table
2291 - <RetVar> get race blacklist table
2292 - clear sector blacklist
2293 - <RetVar/IF> <RefObj> should station manager replace ships at shipyards
2294 - <RetVar/IF> <RefObj> should station manager replace ships at HQ
2295 - <RefObj> set station manager should replace ships at shipyards: on=
2296 - <RefObj> set station manager should replace ships at HQ: on=
2297 - interrupt wait: id=
2298 - <RetVar/IF>wait until interrupted: id= , timeout= ms
2299 - <RefObj> add tradeable to dock: ware=
2300 - <RefObj> remove tradeable from dock: ware=
2301 - <RetVar> <RefObj> get dock true products
2302 - <RetVar> <RefObj> get dock true resources
2303 - <RetVar/IF> <RefObj> is ware a product: ware=
2304 - <RetVar/IF> <RefObj> is ware a resource: ware=
2305 - <RetVar/IF> <RefObj> is ware a tradeable: ware=
2306 - <RetVar/IF> <RefObj> is ware for storage: ware=
2307 - <RefObj> change ware to product: ware=
2308 - <RefObj> change ware to resource: ware=
2309 - <RefObj> change ware to tradeable: ware=
2310 - <RefObj> change ware to storage: ware=
2311 - <RetVar> <RefObj> get dock true tradeables
2312 - <RetVar/IF> <RefObj> get HQ maximum storage: ware=
2313 - <RefObj> set HQ maximum storage: ware= , amount=
2314 - <RetVar> get next interrupt id
2315 - <RetVar/IF>eject player ship: to=
2316 - set client state: state= , on=
2317 - <RetVar> get client state
2318 - <RetVar> create menu return value: object context menu, object= <Value>
2319 - <RefObj> update sector relations: force=
2320 - <RefObj> set race group relation: race= , relation= <Relation>
2321 - <RetVar/IF> <RefObj> should station manager stock for loadouts
2322 - <RefObj> set station manager should stock for loadouts: on=
2323 - <RetVar> get all available ship types from shipyards: only known=
2324 - <RetVar> get all shipyards with ship/station: , only known=
2325 - <RetVar/IF> find station in galaxy: startsector= class or type= <Value> race= flags= refobj= <Value> serial= max.jumps= , exclude= <Value>
2326 - <RetVar/IF> find station in galaxy: startsector= class or type= <Value> race= flags= refobj= <Value> serial= max.jumps= num= , exclude= <Value>
2327 - register achievement: id= , pageid= , textid= , ishidden=
2328 - register achievement with progress: id= , pageid= , textid= , ishidden= , max=
2329 - unlock achievement: id=
2330 - <RetVar/IF> is achievement unlocked: id=
2331 - set achievement progress: id= , progress=
2332 - <RetVar/IF> get achievement progress: id=
2333 - <RetVar> get achievement progress maximum: id=
2334 - <RetVar> get achievement name: id=
2335 - <RetVar> get achievement description: id=
2336 - remove achievement: id=
2337 - inc achievement progress: id= , amount=
2338 - reset achievement: id=
2339 - <RetVar> create menu return value: next input, id= , value= <Value>
2340 - <RetVar> <RefObj> get sector gate distance
2341 - add encyclopedia custom article: Help, id= , title page= , title id= , text page= , text id=
2342 - <RetVar> find all ships with job ID=
2343 - <RetVar/IF> <RefObj> has sector got factory: class= , can dock= , only known=
2344 - <RetVar/IF> <RefObj> has sector got dock: class= , can dock= , only known=
2345 - <RetVar> convert metre to string:
2346 - <RetVar>trim whitespace:
2347 - <RetVar> combine string array: , separator=
2348 - <RetVar> <RefObj> get available products from sector: include player= , only known=
2349 - <RetVar> <RefObj> get available resources from sector: include player= , only known=
2350 - <RetVar> strip colour codes:
2351 - <RetVar> register hotkey event script: script= <Script Name>, type= , page id= , text id=
2352 - <RetVar> register hotkey: script= <Script Name>, type= , page id= , text id= , menu=
2353 - <RetVar> register hotkey event script: scriptname= , type= , page id= , text id=
2354 - <RetVar> register hotkey: scriptname= , type= , page id= , text id= , menu=
2355 - <RetVar> add property custom group: name=
2356 - <RetVar> find property custom group id: name=
2357 - <RetVar> get property custom group name: id=
2358 - remove property custom group: id=
2359 - <RefObj> set property custom group: id=
2360 - <RetVar/IF> <RefObj> get property custom group
2361 - <RetVar/IF> <RefObj> get supply stations
2362 - <RefObj> add supply station:
2363 - <RefObj> remove supply station:
2364 - <RetVar> clone array:
2365 - append array to array
2366 - <RetVar> get random array item: array=
2367 - <RefObj> set override name id:
2368 - <RetVar/IF> <RefObj> get override name id
2369 - <RetVar/IF> <RefObj> undeploy to flying ware
2370 - <RetVar/IF> <RefObj> create random marine: skill boost= , extra boost=
2371 - <RetVar> <RefObj> get marine skill: type=
2372 - <RetVar> <RefObj> get marine training cost: skills= , count=
2373 - <RetVar> <RefObj> get marine training duration: skills= , count=
2374 - <RetVar/IF> <RefObj> get marine training flags
2375 - <RefObj> set marine training flags:
2376 - <RetVar/IF> <RefObj> can station train marines
2377 - <RetVar/IF> <RefObj> get training marines table
2378 - <RetVar/IF> <RefObj> is marine training: marine=
2379 - <RetVar/IF> <RefObj> get marine training type: marine=
2380 - <RetVar/IF> <RefObj> get marine training duration: marine=
2381 - <RetVar/IF> <RefObj> get marine training start time: marine=
2382 - <RetVar/IF> <RefObj> get marine training level: marine=
2383 - <RetVar/IF> <RefObj> is marine capable: check storage=
2384 - <RetVar/IF> <RefObj> start marine training: marine= , skillflags= , level= , payment=
2385 - <RetVar> get marine training name: skills= , concatenate=
2386 - <RefObj> recall marine from training: marine=
2387 - <RetVar/IF> <RefObj> can marines board ship after training
2388 - should marines board ship after training
2389 - <RefObj> set can marines board ship after training: <RetVar/IF>
2390 - set should marines board ship after training:
2391 - <RetVar/IF> <RefObj> get marines waiting pickup
2392 - <RetVar/IF> <RefObj> is marine waiting pickup: marine=
2393 - <RetVar/IF> <RefObj> load waiting marine: ship= , marine=
2394 - <RetVar/IF> is SETA active
2395 - activate SETA:
2396 - <RetVar> get SETA factor
2397 - START <RefObj> turret command: command= <Value>, turret= , arg1= <Value>, arg2= <Value>, arg3= <Value>, arg4= <Value>
2398 - <RetVar/IF> <RefObj> get command: task=
2399 - <RefObj> start default turret commands
2400 - <RetVar/IF> <RefObj> has command upgrade: command= <Value>
2401 - <RetVar/IF> <RefObj> has command extra upgrades: command= <Value>
2402 - <RetVar/IF> get command upgrade: command= <Value>
2403 - <RetVar/IF> get command upgrade script: command= <Value>
2404 - <RetVar/IF> get command extra upgrades: command= <Value>
2405 - <RetVar/IF> <RefObj> get default turret command: turret=
2406 - <RetVar/IF> <RefObj> is command available: command= <Value>
2407 - <RetVar/IF> <RefObj> get command script: command= <Value>
2408 - <RetVar/IF> get command preload script: command= <Value>
2409 - <RetVar/IF> get command menu script: command= <Value>
2410 - <RetVar> get command info: command= <Object Command/Signal>
2411 - <RetVar/IF> <RefObj> is race covered
2412 - <RetVar/IF> <RefObj> get max sell jumps
2413 - <RefObj> add default upgrades: loadout=
2414 - <RefObj> add default shields: loadout=
2415 - <RefObj> add default lasers: loadout=
2416 - <RefObj> add default missiles: loadout=
2417 - reset encyclopedia abbreviations
2418 - remove encyclopedia abbreviation: type= , key= <Value>
2419 - add encyclopedia abbreviation: type= , key= <Value>, value page= , value id= , data page= , data id=
2420 - <RetVar/IF> <RefObj> get number of used docking ports
2421 - <RetVar/IF> <RefObj> get number of docking slots
2422 - <RetVar/IF> <RefObj> get dock port flags: slot=
2423 - <RetVar/IF> <RefObj> get nearest docking port: ship= , only free= , for start=
2424 - <RetVar/IF> get maximum number of marines: shiptype=
2425 - add player fight rank: object=
2426 - <RetVar> <RefObj> get all running task ids
2427 - <RetVar> <RefObj> get all tasks with running script= <Script Name>
2428 - <RetVar> <RefObj> get all tasks with running script name=
2429 - <RetVar> <RefObj> get all tasks with script on stack= <Script Name>
2430 - <RetVar> <RefObj> get all tasks with running script name on stack=
2431 - <RetVar> get script description: scriptname=
2432 - <RetVar> get script argument count: scriptname=
2433 - <RetVar> get script argument pardef: scriptname= , argument=
2434 - <RetVar> get script argument description: scriptname= , argument=
2435 - <RefObj> set no find flag:
2436 - <RetVar/IF> <RefObj> is no find flag
2437 - <RefObj> set average speed flag:
2438 - <RetVar/IF> <RefObj> is average speed flag
2439 - <RetVar/IF> <RefObj> is asteroid collectible
2440 - <RetVar/IF> <RefObj> is asteroid a rock
2441 - <RetVar/IF> <RefObj> can missile destroy asteroid: missile=
2442 - <RefObj> set max sell jumps:
2443 - <RetVar/IF> <RefObj> get asteroid density
2444 - <RefObj> set asteroid yield: yield=
2445 - <RetVar/IF> <RefObj> is asteroid no mine flag
2446 - <RefObj> set asteroid no mine flag:
2447 - <RetVar/IF> <RefObj> is safe position on activate
2448 - <RefObj> set safe position on activate:
2449 - <RetVar/IF> get corporation dock type: corporation=
2450 - add context menu global info line: menu= , name= , value=
2451 - <RetVar/IF> <RefObj> is watched sector
2452 - <RefObj>play pilot speaker comm message: id= , prio=
2453 - <RetVar/IF> <RefObj> is factory sabotaged
2454 - <RefObj> set factory is sabotaged:
2455 - <RetVar/IF> <RefObj> get factory sabotaged timeout
2456 - <RefObj> set factory sabotaged timeout: seconds=
2457 - <RetVar> create influence return array: at least=
2458 - <RetVar> create influence return array: between= and
2459 - <RetVar/IF> <RefObj> get factory current sabotaged time
2460 - set grouped player notoriety: table of changes= <Value>
2461 - <RetVar> get proposed station keys array: sector= , race= , station type=
2462 - <RetVar> get proposed station time: key=
2463 - <RetVar> get proposed station type: key=
2464 - <RetVar> get proposed station environment: key=
2465 - <RetVar> get proposed station owner: key=
2466 - <RetVar> get proposed station position array: key=
2467 - <RetVar> get proposed station rotation array: key=
2468 - <RetVar> get proposed station products: key=
2469 - <RetVar> get proposed station primary resource: key=
2470 - <RetVar> get proposed station secondary resource: key=
2471 - <RetVar> get proposed station factory id: key=
2472 - <RetVar> get proposed station efficiency: key=
2473 - <RetVar> get proposed station override name id: key=
2474 - <RetVar> <RefObj> convert to proposed station
2475 - <RetVar>build proposed station: key= , fast=
2476 - <RetVar> get proposed station keys array: sector= , race= , product=
2477 - <RetVar> create proposed station: type= , time= , environment= , owner= , position= , rotation= , products table= <Value>, resource table= <Value>, secondary resource table= <Value>
2478 - set proposed station: key= , factory id=
2479 - set proposed station: key= , efficiency=
2480 - set proposed station: key= , override name id=
2481 - <RetVar/IF> <RefObj> is god rebuild
2482 - <RetVar> set god rebuild:
2483 - <RetVar> convert array to table: , increment=
2484 - <RetVar> get max influence
2485 - <RetVar> find agent command id: scriptname=
2486 - <RetVar> get agent command name: command= <Value>
2487 - <RetVar> get agent command description: command= <Value>
2488 - <RetVar> get agent command tasks: command= <Value>
2489 - <RetVar> get agent command long description: command= <Value>
2490 - <RetVar> get agent command script: command= <Value>
2491 - <RetVar> get agent command menu script: command= <Value>
2492 - <RetVar/IF> is agent command spy mission: command= <Value>
2493 - <RetVar/IF> get agent command allow multiple tasks: command= <Value>
2494 - <RetVar/IF> is agent command cmdcheck: command= <Value>
2495 - <RetVar> get agent command flags: command= <Value>
2496 - <RetVar> get agent command influence needed: command= <Value>
2497 - <RetVar> get agent command influence needed string: command= <Value>
2498 - <RetVar> get all agent commands: exclude= , sort=
2499 - <RetVar> get available agents: owner= , command= <Value>, check tasks= , as table=
2500 - <RetVar> get diplomacy race bonus: race=
2501 - <RetVar> get diplomacy race relation enemy bonus: race=
2502 - <RetVar> get diplomacy race relation bonus: race=
2503 - <RetVar> get diplomacy reverse temporary bonuses: race=
2504 - <RetVar> get diplomacy cultural bonus: race=
2505 - <RetVar> get diplomacy cultural name: race=
2506 - <RetVar> get diplomacy race relation name: race=
2507 - <RetVar> get diplomacy temporary bonus name: id=
2508 - <RetVar> get diplomacy temporary bonus max: id=
2509 - <RetVar> is diplomacy temporary bonus for race: id= , race=
2510 - <RetVar> get diplomacy temporary bonus expire time: id=
2511 - <RetVar> get diplomacy temporary bonus expire max: id=
2512 - <RetVar> get diplomacy notoriety bonus: race= , amount=
2513 - <RetVar> <RefObj> start diplomacy command: command= <Value>, nosound= , multiple= , args= <Value>, <Value>, <Value>, <Value>, <Value>
2514 - <RefObj> stop diplomacy command
2515 - <RetVar/IF> <RefObj> is female
2516 - <RetVar> <RefObj> get agent status message
2517 - <RetVar> <RefObj> get agent progress string
2518 - <RetVar> <RefObj> get agent tasks
2519 - <RetVar/IF> <RefObj> is agent command notify
2520 - <RefObj> set agent command notify:
2521 - <RefObj> get creation time
2522 - <RetVar/IF> <RefObj> get agent assignment
2523 - <RetVar> <RefObj> get agent assignment start time
2524 - <RetVar> <RefObj> get agent assignment progress
2525 - <RefObj> set agent tasks:
2526 - <RetVar> <RefObj> get all agent stats
2527 - <RefObj> add command completion: title= , message= , cost= , data= , script= <Script Name>
2528 - <RefObj> add command completion: title= , message= , cost= , data= , scriptname=
2529 - <RetVar/IF> get agent completed command count
2530 - <RetVar/IF> get agent completed command agent: id=
2531 - <RetVar/IF> get agent completed command command: id=
2532 - <RetVar/IF> get agent completed command cost: id=
2533 - <RetVar/IF> get agent completed command message: id=
2534 - <RetVar/IF> get agent completed command title: id=
2535 - <RetVar/IF> accept completed agent command: id=
2536 - remove completed agent command: id=
2537 - issue wingmen order: command= <Object Command>
2538 - issue drone order: command= <Object Command>
2539 - <RetVar> convert arrays to table: keys= , data=
2540 - <RefObj> attach event script: events= , script= <Script Name>
2541 - <RefObj> attach event script: events= , scriptname=
2542 - <RefObj> remove event script: script= <Script Name>
2543 - <RefObj> remove event script: scriptname=
2544 - <RetVar/IF> <RefObj> get current threat ids: type= , min severity= , range= , sort severity=
2545 - <RetVar/IF> <RefObj> get closest threat id: type= , min severity= , max range=
2546 - <RetVar/IF> is military outpost: stationtype=
2547 - <RetVar> find nearest military outpost: race= , sector=
2548 - <RetVar/IF> is valid job: id=
2549 - <RetVar/IF> can job rebuild: id=
2550 - <RetVar/IF> get job ship type: id= , race=
2551 - <RetVar/IF> <RefObj> get threat for target: target= <Value>
2552 - <RetVar/IF> <RefObj> get jump beacon allow
2553 - <RefObj> set jump beacon allow:
2554 - <RetVar/IF> <RefObj> sector has trans-orbital accelerator
2555 - <RetVar/IF> <RefObj> sector has jumpable gates: ship=
2556 - <RetVar/IF> <RefObj> sector has jumpable jump beacons: ship=
2557 - <RetVar/IF> <RefObj> is sector jumpable: sector=
2558 - set menu option: , remove main header=
2559 - <RetVar> get ship type filter: include satellite:
2560 - <RetVar> get station type filter
2561 - set menu option: , set default tab=
2562 - <RetVar/IF> <RefObj> get wing menu colour
2563 - <RetVar/IF> <RefObj> get wing raw colour
2564 - <RetVar> create custom menu string rect: width= y= height= menu colour=
2565 - <RetVar/IF> <RefObj> has station got no resources
2566 - <RetVar> compare ms timer: start= <Value>, end= <Value>
2567 - set menu option: , input context=
2568 - <RetVar> create input: open property page, id=
2569 - <RetVar> create input: open galaxy map, id= , sector=
2570 - <RetVar> create input: open sector map, id= , sector=
2571 - <RetVar/IF> <RefObj> is sector proposed
2572 - <RetVar/IF> <RefObj> is sub sector
2573 - <RefObj> set sub sector:
2574 - set player race:
2575 - <RetVar> get player race
2576 - <RetVar/IF> create new input context: id= , base context= , keys array=
2577 - remove input context: id=
2578 - <RetVar> get custom context: id=
2579 - set property menu: script= <Script Name>
2580 - <RetVar/IF> get property menu script
2581 - set property menu: scriptname=
2582 - <RetVar/IF> least common multiple, values= , , , ,
2583 - <RetVar/IF> greatest common divisor, values= , , , ,
2584 - <RetVar/IF> <RefObj> get station manager minimum repair money
2585 - <RefObj> set station manager minimum money:
2586 - <RefObj> set station manager minimum upgrade money:
2587 - <RefObj> set station manager minimum buy ship money:
2588 - <RefObj> set station manager minimum repair money:
2589 - register custom object info: id= , class= , script= <Script Name>
2590 - register custom object info: id= , class= , scriptname=
2591 - unregister custom object info: id=
2592 - add price trade bar to menu: , text= , min= , max= , current= , return value=
2593 - <RetVar/IF> convert gate: gate= , type= , allow oos= , build ship=
2594 - <RetVar/IF> <RefObj> get space suit oxygen percentage
2597 - <RefObj> set discovery points: points=
2598 - <RetVar/IF> <RefObj> get discovery points
2599 - <RetVar/IF> get total player discovery points
2600 - <RetVar/IF> get available player discovery points
2601 - add player discovery points:
2602 - <RefObj> claim player discovery points
2603 - <RetVar/IF> spend player discovery points:
2604 - set total player discovery points:
2605 - set available player discovery points:
2606 - <RetVar/IF> <RefObj> is gate jumpable: ship=
2607 - <RetVar/IF> <RefObj> is hub gate
2608 - <RetVar/IF> <RefObj> is terran gate
2609 - <RetVar> <RefObj> get gate direction vector
2610 - <RefObj> set immediate gate realignment
2611 - <RefObj> set hub gate status: set= , locked=
2612 - <RetVar/IF> <RefObj> is hub gate locked: set=
2613 - <RetVar/IF> create wreck: type= <Value>, sector= , x= , y= , z= , temporary=
2614 - <RetVar/IF>has wreck: type= <Value>
2615 - <RetVar/IF> <RefObj> is in range of objects: objects= <Value>
2616 - <RetVar> <RefObj> get ship table from sector/ship/station
2617 - <RetVar> <RefObj> get station table from sector
2618 - <RetVar> <RefObj> get factory table from sector
2619 - <RetVar> <RefObj> get dock table from sector
2620 - <RetVar> <RefObj> get player owned ship table from sector
2621 - <RetVar> <RefObj> get player owned station table from sector
2622 - <RetVar/IF> <RefObj> is ignoring player blacklist
2623 - <RefObj> set ignore player blacklist:
2624 - <RefObj> allow ignoring blacklist for current command:
2625 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= , sector= , filter= , racemask= , flags= , default= <Value>
2626 - <RetVar> <RefObj> get asteroid table from sector
2627 - <RefObj> set hsap discoverable:
2628 - <RetVar/IF> <RefObj> is hsap discoverable
2629 - <RefObj> set hsap locked:
2630 - <RefObj> set hsap destination hidden:
2631 - <RefObj> set LFL target: , range=
2632 - <RetVar/IF> <RefObj> is LFL target
2633 - <RetVar/IF> <RefObj> uses ware as intermediate
2634 - <RetVar/IF> get abbreviation text: type= , key= <Value>
2635 - <RetVar/IF> get abbreviation description: type= , key= <Value>
2636 - <RefObj> set don't show warnings:
2637 - <RetVar/IF> <RefObj> get don't show warnings
2638 - <RetVar> add to time: start time= <Value>, add= ms
2639 - <RetVar/IF> is passenger ware: ware=
2640 - <RetVar/IF> is software: ware=
2641 - <RetVar/IF> is single equipment: ware=
2642 - <RetVar/IF> is marine ware: ware=
2643 - <RetVar/IF> is ammo ware: ware=
2644 - <RetVar/IF> is dummy ware: ware=
2645 - <RetVar/IF> is fluff ware: ware=
2646 - <RetVar/IF> is discovery ware: ware=
2647 - <RetVar/IF> is deployable ware: ware=
2648 - <RetVar/IF> get job quota: id=
2649 - <RetVar> get plot flags
2650 - set plot flag: , on=
2651 - <RefObj> set gate disabled:
2652 - <RetVar/IF> <RefObj> is gate disabled
2653 - <RetVar/IF> <RefObj> get attacked response type
2654 - <RefObj> set attacked response type \(Player Only\):
2655 - activate RSM sector: , race=
2656 - <RetVar> get first item in array:
2657 - <RetVar> get last item in array:
2658 - set diplomacy menu disabled:
2659 - <RetVar/IF> is diplomacy menu disabled
2660 - set diplomacy menu tutorial: race= , command= <Value>, tasks= , influence=
2661 - clear diplomacy menu tutorial
2662 - <RetVar/IF> is diplomacy menu in tutorial mode
2663 - <RetVar/IF> get diplomacy menu tutorial race
2664 - <RetVar/IF> get diplomacy menu tutorial command
2665 - <RetVar/IF> get diplomacy menu tutorial tasks
2666 - <RefObj>play gate building cutscene: build ship=
2667 - add transfer trade bar to menu: , text= , volume= , current= , station amount= , station max= , ship amount= , ship free= , ship used= , return value=
2668 - add transfer trade bar to menu: , text= , ware= , ship= , station= , current= , return value=
2669 - <RetVar> update price trade bar menu input: data= , min= , max= , price= , left text= , right text=
2670 - <RetVar> update transfer trade bar menu input: data= , volume= , station amount= , station max= , ship amount= , ship free= , ship used=
2671 - <RetVar/IF> can shiptype transport ware: shiptype= , ware=
2672 - <RetVar/IF> is local job ship: job id=
2673 - activate job: id=
2674 - deactivate job: id=
2675 - <RetVar/IF> get job ship count per sector: id= , sector=
2676 - <RetVar/IF> get job sector list: id= , race=
2677 - <RetVar/IF> get job shopping list: id=
2678 - <RefObj> set space suit oxygen percentage:
2679 - set equipment install script: ware= , script= <Script Name>, task=
2680 - set equipment install script: ware= , scriptname= , task=
2681 - <RetVar/IF> get equipment install script name: ware=
2682 - <RetVar/IF> get equipment install script task: ware=
2683 - <RetVar/IF> is valid route between sectors and
2684 - <RetVar/IF> get all player headquarters table
2685 - <RetVar/IF> <RefObj> can fly through gates
2686 - <RetVar/IF> <RefObj> is sector being observed
2687 - <RetVar> get random name: race= , female=
2688 - <RetVar/IF> <RefObj> get visible ships in sector table: moveable=
2689 - add player graph: event script= <Script Name> pageid= textid= group pageid= group textid= subgroup= \(0-7\)
2690 - add class graph: class= event script= <Script Name> pageid= textid= group pageid= group textid= subgroup= \(0-7\)
2691 - <RefObj> add object graph: event script= <Script Name> pageid= textid= group pageid= group textid= subgroup= \(0-7\)
2692 - <RetVar/IF> <RefObj> get should drop drones
2693 - <RefObj> set should drop drones:
2694 - <RetVar> get scale factor name: scale=
2695 - set menu option: , escape pressed event=
2696 - <RetVar/IF> <RefObj> is flying ware blueprint
2697 - <RefObj> set flying ware as blueprint:
2698 - <RefObj>play station building cutscene: build ship=
2699 - <RetVar/IF> <RefObj> is docking disabled
2700 - <RefObj> set docking disabled:
2701 - <RetVar/IF> get construction kit from complex type:
2702 - <RetVar/IF> get complex hub type from construction kit:
2703 - add to global trade report: buy ware= , amount= , price=
2704 - add to global trade report: sell ware= , amount= , price=
2705 - add player money: , transaction object= , page= , textid= , <Value>, <Value>, <Value>, <Value>, <Value>
2706 - remove player money: , transaction object= , page= , textid= , <Value>, <Value>, <Value>, <Value>, <Value>
2707 - <RetVar/IF> get total player money transactions
2708 - <RetVar> get player transaction money: id=
2709 - <RetVar> get player transaction text: id=
2710 - <RetVar> get player transaction time: id=
2711 - <RefObj> set no npc docking allowed:
2712 - <RetVar> create menu return value: open menu, id= , object= <Value>, event script name= , value= <Value>
2713 - <RetVar> create menu return value: open menu, id= , object= <Value>, event script= <Script Name>, value= <Value>
2714 - <RefObj> add asteroid hidden ware: ware= , amount= , discovery points=
2715 - <RefObj> remove asteroid hidden ware: ware=
2716 - <RetVar/IF> <RefObj> get asteroid hidden wares table
2717 - <RefObj> set can see hidden wares \(Asteroids\):
2718 - <RetVar/IF> <RefObj> can see hidden wares \(Asteroids\)
2719 - <RetVar/IF> <RefObj> get laser installed count: laser= <Value>
2720 - add clickable heading: menu= , text= , id= , allow empty=
2721 - <RetVar/IF> <RefObj> tl has station on board
2722 - <RetVar/IF> <RefObj> tl has deployable station on board
2723 - <RetVar/IF> <RefObj> get asteroid hidden ware discovery points: ware=
2724 - <RetVar> get speaker by properties: id= , race= , female= , flags=
2725 - set menu option: , override infoline size=
2726 - set menu option: , show info at bottom=
2727 - add custom menu hyperlinked info: menu= , page id= , text id=
2728 - <RetVar/IF> <RefObj> get pilot voice flags
2729 - add encyclopedia custom article: News, id= , text= , timeout= , notify= , include date=
2730 - <RetVar> get available speaker array
2731 - issue drone order: command= <Object Command>, class=
2732 - <RetVar/IF> get predefined ware count: ship type= , ware=
2733 - <RetVar/IF> <RefObj> get predefined ware count: ware=
2734 - <RefObj> set wing custom voice: page id= , text id=
2735 - <RefObj> set wing custom speak array: array=
2736 - <RefObj> clear wing custom voice
2737 - <RefObj> add money: , transaction object= , page= , textid= , <Value>, <Value>, <Value>, <Value>, <Value>
2738 - <RefObj> remove money: , transaction object= , page= , textid= , <Value>, <Value>, <Value>, <Value>, <Value>
2739 - <RetVar> get type name from type code: type=
2740 - <RetVar> read types file lines: filename=
2741 - add sidebar custom entry, personal: id= , icon= , pageid= , textid= , script= <Script Name>
2742 - add sidebar custom entry, personal: id= , icon= , pageid= , textid= , scriptname=
2743 - remove sidebar custom entry, personal: id=
2744 - add sidebar custom entry, navigation: id= , icon= , pageid= , textid= , script= <Script Name>
2745 - add sidebar custom entry, navigation: id= , icon= , pageid= , textid= , scriptname=
2746 - remove sidebar custom entry, navigation: id=
2747 - add object context entry: id= , class= , icon= , pageid= , textid= , script= <Script Name>
2748 - add object context entry: id= , class= , icon= , pageid= , textid= , scriptname=
2749 - remove object context entry: id=
2750 - <RetVar> get shield max recharge: shield= <Value>
2751 - <RetVar> get shield recharge efficiency: shield= <Value>
2752 - <RetVar> get shield recharge rate: shield= <Value>
2753 - <RetVar> get bullet type of laser: laser= <Value>
2754 - <RetVar> get bullet energy consumption: bullet=
2755 - <RetVar> get laser maximum energy: laser= <Value>
2756 - <RetVar> get player lasers fired
2757 - <RetVar> get player missiles fired
2758 - <RetVar> get player laser hits
2759 - <RetVar> get player missile hits
2760 - <RetVar> get player total distance travelled
2761 - <RetVar> get player time saved with SETA
2762 - <RetVar> <RefObj> get sector music track
2763 - <RefObj> set sector music track:
2764 - <RetVar/IF> <RefObj> is sector visited
2765 - <RetVar/IF> is race visited: race=
2766 - add sell trade bar to menu: , text= , min= , max= , current= , volume= , used= , return value= , left text= , right text=
2767 - <RefObj> show effect: id=
2768 - <RetVar> <RefObj> turn stationary object to target: , range=
2769 - add custom trade bar to menu: , text= , used= , free= , other= , current= , ware volume= , return value=
2770 - <RetVar> <RefObj> get flying ware table
2771 - <RetVar/IF> get player hired ships
2772 - <RetVar/IF> <RefObj> is managed by homebase
2773 - <RefObj> set managed by homebase:
2774 - add object setting menu: id= , class= , script= <Script Name>
2775 - add object setting menu: id= , class= , scriptname=
2776 - remove object setting menu: id=
2777 - <RetVar/IF> get race auto blacklist: race=
2778 - <RetVar/IF> can launch marines for boarding: shiptype=
2779 - set ware is seen: ware= , seen=
2780 - <RetVar/IF> is ware seen:
2781 - set race is seen: race= , seen=
2782 - <RetVar/IF> is race seen:
2783 - <RetVar> get encyclopedia custom news articles: sort=
2784 - <RetVar> get encyclopedia custom info articles: sort=
2785 - <RetVar> get encyclopedia custom history articles: sort=
2786 - <RetVar> get encyclopedia custom stories articles: sort=
2787 - <RetVar> get encyclopedia custom help articles: sort=
2788 - set encyclopedia custom article seen: id= , seen=
2789 - set encyclopedia help article seen: id= , seen=
2790 - <RetVar/IF> is encyclopedia custom article seen: id=
2791 - <RetVar/IF> is encyclopedia help article seen: id=
2792 - <RetVar> create input: id= encyclopedia list page
2793 - <RetVar> create input: id= encyclopedia page, help=
2794 - <RetVar> create input: id= encyclopedia page, article=
2795 - <RetVar> create input: id= encyclopedia page, race=
2796 - <RetVar> create input: id= encyclopedia page, command= <Object Command>
2797 - <RetVar> create input: id= encyclopedia page, abbreviations
2798 - <RetVar/IF> get wing command upgrade: command=
2799 - <RetVar/IF> get wing command upgrade script: command=
2800 - <RetVar/IF> get wing command extra upgrades: command=
2801 - <RetVar/IF> <RefObj> get wing command script: command=
2802 - <RetVar/IF> get wing command preload script: command=
2803 - <RetVar/IF> get wing command menu script: command=
2804 - <RetVar> get wing command name: command=
2805 - <RetVar> get wing command short name: command=
2806 - <RetVar> get wing command info: command=
2807 - <RetVar/IF/START> show on-screen timer: message= , time= , icon=
2808 - show on-screen timer: message= , time= , icon= , callback script= <Script Name>, callback id=
2809 - show on-screen timer: message= , time= , icon= , callback scriptname= , callback id=
2810 - <RetVar/IF> <RefObj> is command available: cmd= <Value>
2811 - <RetVar/IF> <RefObj> get command flags: cmd= <Value>
2812 - <RetVar> get all commands: submenu=
2813 - add encyclopedia custom article: Manual, id= , title page= , title id= , text page= , text id= , group page= , group id= , group sort order= , notify=
2814 - set menu option: , default side menu=
2815 - set menu line option: , side menu=
2816 - register message automatic hyperlink, page= , id= , link=
2817 - unregister message automatic hyperlink, page= , id=
2818 - <RetVar/IF> get message automatic hyperlink, page= , id=
2819 - <RetVar> get all message automatic hyperlinks: as text=
2820 - add encyclopedia ware override: ware= , pageid= , textid=
2821 - remove encyclopedia ware override: ware=
2822 - <RetVar/IF> get encyclopedia ware override name: ware=
2823 - <RetVar/IF> get encyclopedia ware override description: ware=
2824 - add encyclopedia custom article: Information, id= , text= , timeout= , notify= , include date=
2825 - add encyclopedia custom article: History, id= , text= , timeout= , notify= , include date=
2826 - add encyclopedia custom article: Stories, id= , text= , timeout= , notify= , include date=
2827 - <RetVar/IF> <RefObj> get total station money transactions
2828 - <RetVar> <RefObj> get station transaction money: id=
2829 - <RetVar> <RefObj> get station transaction text: id=
2830 - <RetVar> <RefObj> get station transaction time: id=
2831 - <RefObj> get docking port class string: flags=
2832 - <RetVar/IF> <RefObj> get hangar docking ports
2833 - <RetVar/IF> <RefObj> get ship in docking port: port=
2834 - <RetVar/IF> <RefObj> get used hangar ports
2835 - <RetVar/IF> <RefObj> get external dock ports
2836 - <RetVar/IF> <RefObj> get used external dock ports
2837 - <RetVar/IF> <RefObj> get landed external dock ports
2838 - <RetVar/IF> <RefObj> is dock port external: port=
2839 - <RetVar/IF> is dock port external: type= , port=
2840 - <RetVar/IF> <RefObj> get incoming ships
2841 - <RetVar/IF> is gametip displayed: id=
2842 - display gametip: id=
2843 - cancel on-screen timer: id=
2844 - <RefObj> set override description:
2845 - <RetVar/IF> get diplomacy menu tutorial influence
2846 - <RetVar/IF> <RefObj> station has ware: ware=
2847 - <RefObj>transfer to player account: money= , auto=
2848 - <RefObj>transfer from player account: money= , auto=
2849 - add script global command: script= <Script Name>, pageid= , textid= , event=
2850 - add script global command: scriptname= , pageid= , textid= , event=
2851 - remove script global command: script= <Script Name>
2852 - remove script global command: scriptname=
2853 - <RetVar/IF> is default agent notify
2854 - set default agent notify:
2855 - <RetVar> get class code from type: type=
2856 - <RetVar> get ship class long name: shiptype=
2857 - add god exclusion: product=
2858 - add god exclusion: resource=
2859 - remove god exclusion: product=
2860 - remove god exclusion: resource=
2861 - <RetVar> get god product exclusions
2862 - <RetVar> get god resource exclusions
2863 - <RefObj> set was pilot captured:
2864 - <RetVar/IF> <RefObj> was pilot captured
2865 - set honour points:
2866 - add honour points:
2867 - <RetVar> get honour points
2868 - <RetVar/IF> <RefObj> is wing command available: wingcmd=
2869 - <RetVar/IF> <RefObj> get wing command flags: wingcmd=
2870 - <RetVar> get all wing commands: submenu=
2871 - <RetVar/IF> <RefObj> has wing command extra upgrades: wingcommand=
2872 - <RetVar/IF> <RefObj> is wing command available: wingcommand=
2873 - add additional wing command upgrade: wingcommand= upgrade=
2874 - remove additional wing command upgrade: wingcommand= upgrade=
2875 - add encyclopedia wing command requirement: wing command= key= pageid= textid=
2876 - remove encyclopedia wing command requirement: wing command= key=
2877 - <RetVar> create input: id= encyclopedia page, wing command=
2878 - <RetVar/IF> is command in menu: command= <Object Command>, menu=
2879 - <RetVar/IF> get num of active wings: race=
2880 - <RetVar/IF> get num of wings: race=
2881 - <RetVar/IF> <RefObj> can ship be added to wing: wing=
2882 - <RefObj> remove all ships from wing
2883 - <RetVar/IF> <RefObj> get num of ships in wing
2884 - <RetVar/IF> <RefObj> is ship in wing: ship=
2885 - <RetVar/IF> <RefObj> any ships in wing have ware: ware= , class=
2886 - <RetVar/IF> <RefObj> all ships in wing have ware: ware= , class=
2887 - <RetVar> <RefObj> adjust sector in speak array:
2888 - <RetVar/IF> <RefObj> get object voice page
2889 - <RetVar/IF> <RefObj> get object voice id
2890 - <RetVar/IF> <RefObj> is sector renamed
2891 - <RetVar/IF> <RefObj> has sector custom name
2892 - <RetVar/IF> <RefObj> get wings table in sector: race=
2893 - <RetVar/IF> <RefObj> get sector local job ship count: jobid=
2894 - <RetVar/IF> <RefObj> get sector local job desired ship count: jobid=
2895 - <RetVar/IF> <RefObj> get sector local ship count
2896 - <RetVar/IF> <RefObj> get sector start factories count
2897 - <RetVar/IF> <RefObj> get sector current military state: race=
2898 - <RetVar/IF> <RefObj> get sector average military state: race=
2899 - <RefObj> set sector proposed:
2900 - <RefObj> set sector no god events:
2901 - <RetVar/IF> <RefObj> has sector no god events
2902 - <RefObj> set disable jobs in sector:
2903 - <RetVar/IF> <RefObj> is jobs disabled in sector
2904 - <RetVar/IF> <RefObj> is sector connected to: sector=
2905 - <RetVar> <RefObj> get stationary ships table in sector
2906 - <RetVar> <RefObj> get moveable ships table in sector
2907 - <RetVar> <RefObj> get other ships table in sector
2908 - <RetVar> <RefObj> get player objects table in sector
2909 - <RetVar> <RefObj> get player factories table in sector
2910 - <RetVar> <RefObj> get jump beacons table in sector
2911 - <RetVar> <RefObj> get sector description
2912 - <RefObj> set sector mission quotas: trade= , fight= , build= , think=
2913 - <RetVar/IF> <RefObj> get sector mission trade quota
2914 - <RetVar/IF> <RefObj> get sector mission fight quota
2915 - <RetVar/IF> <RefObj> get sector mission build quota
2916 - <RetVar/IF> <RefObj> get sector mission think quota
2917 - <RetVar/IF> <RefObj> get ignore player blacklist
2918 - <RetVar> create graph option: id= , text= , values= , default= , width=
2919 - <RetVar> get known wares by main type: , ignore table= <Value>
2920 - <RetVar> get new wares by main type: , ignore table= <Value>
2921 - <RetVar/IF> get standard messages count
2922 - <RetVar/IF> get unread messages count
2923 - <RetVar/IF> get temp messages count
2924 - <RetVar/IF> get plot messages count
2925 - <RetVar/IF> get incoming messages count
2926 - clear all messages: type=
2927 - delete standard message: id=
2928 - mark standard message read: id=
2929 - <RetVar/IF> get standard message type: id=
2930 - <RetVar/IF> get standard message time: id=
2931 - <RetVar/IF> is standard message read: id=
2932 - <RetVar/IF> get standard message text: id=
2933 - delete plot message: id=
2934 - mark plot message read: id=
2935 - <RetVar/IF> get plot message type: id=
2936 - <RetVar/IF> get plot message time: id=
2937 - <RetVar/IF> is plot message read: id=
2938 - <RetVar/IF> get plot message text: id=
2939 - delete incoming message: id=
2940 - mark incoming message read: id=
2941 - <RetVar/IF> get incoming message type: id=
2942 - <RetVar/IF> get incoming message time: id=
2943 - <RetVar/IF> is incoming message read: id=
2944 - <RetVar/IF> get incoming message text: id=
2945 - <RetVar/IF> get incoming message object: id=
2946 - <RetVar> read file data: filename= , directory=
2947 - write file data: filename= , directory= , data=
2948 - <RetVar>parse xml data:
2949 - <RetVar/IF> xml get number of children: <Value>
2950 - <RetVar> xml get child: <Value>, id=
2951 - <RetVar> xml get node string: <Value>
2952 - <RetVar/IF> xml has attribute: data= <Value>, attribute=
2953 - <RetVar/IF> xml get attribute: data= <Value>, attribute=
2954 - <RetVar> xml find child: <Value>, node=
2955 - add script event: name= , script= <Script Name>
2956 - add script event: name= , scriptname=
2957 - send script event: name= , object= <Value>, param1= <Value>, param2= <Value>
2958 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= , valid sectors= <Value>, filter= , racemask= , flags= , sector texts= <Value>
2959 - <RetVar> create input: id= , user input= <Script Reference Type>, refobj= <Value>, description= , valid sectors= <Value>, filterclass= , racemask= , flags= , sector texts= <Value>
2960 - <RetVar> create input: id= open wings menu, wing=
2961 - set wings menu: script= <Script Name>
2962 - set wings menu: scriptname=
2963 - <RetVar/IF> get wings menu script
2964 - <RetVar> create input: id= open diplomacy menu
2965 - remove script event: name= , script= <Script Name>
2966 - remove script event: name= , scriptname=
2967 - <RetVar/IF> <RefObj> is agent retired
2968 - <RefObj> set agent retired:
2969 - <RetVar/IF> <RefObj> is agent running command
2970 - <RefObj> recall agent
2971 - <RetVar/IF> <RefObj> start agent command with menu: cmd= <Value>, tasks=
2972 - <RefObj> set override name flags:
2973 - <RetVar> <RefObj> get name flags
2974 - <RefObj> set trade report read: id= , read=
2975 - <RefObj> set combat report read: id= , read=
2976 - <RefObj> remove trade report: id=
2977 - <RefObj> remove combat report: id=
2978 - <RefObj> reset global trade report
2979 - <RefObj> reset global combat report
2980 - <RefObj> clear all trade reports
2981 - <RefObj> clear all combat reports
2982 - <RetVar/IF> <RefObj> get threat severity
2983 - <RetVar/IF> <RefObj> is a special drone
2984 - <RetVar/IF> <RefObj> is agent in tutorial mode
2985 - <RefObj> set agent tutorial mode:
2986 - <RefObj> add to HQ recycle queue: station=
2987 - <RefObj> remove from HQ recycle queue: station=
2988 - <RetVar> get class long name: class= , variation=
2989 - <RetVar> get special class name: class= , variation=
2990 - <RetVar/IF> <RefObj> is easy boarding
2991 - <RefObj> set easy boarding
2992 - <RetVar/IF> <RefObj> is boarding tutorial
2993 - <RefObj> set boarding tutorial
2994 - <RetVar/IF> get notoriety percentage increase: -> , percentage=
2995 - <RetVar/IF> add notoriety percentage: -> , percentage=
2996 - <RetVar/IF> <RefObj> is ignoring player attacks
2997 - <RefObj> set ignore player attacks:
2998 - <RetVar/IF> <RefObj> get max marines from lookup table
2999 - <RefObj> set current max marines: , remove marines=
3000 - <RetVar> advance notoriety by percentage: notoriety= , level= , percentage=
3001 - <RetVar/IF> <RefObj> get upgrade points per cycle
3002 - <RetVar/IF> <RefObj> get remaining upgrade cycles
3003 - <RetVar> get absolute value:
3004 - add god factory removal exclusion: race=
3005 - remove god factory removal exclusion: race=
3006 - <RetVar> get god race exclusions
3007 - <RetVar/IF> <RefObj> is being boarded
3008 - <RetVar/IF> <RefObj> get needed jump energy per sector
3009 - <RefObj>player unfocused jump
3010 - <RefObj> copy resupply settings from ship:
3011 - <RetVar/IF> <RefObj> can launch missile barrage: target=
3012 - <RetVar/IF> <RefObj> can launch marines: target=
3013 - <RefObj> launch all marine: target=
3014 - <RefObj> create and assign pilot from ship
3015 - <RetVar/IF> <RefObj> get passenger by name: name=
3016 - <RefObj> release all passengers
3017 - <RefObj> set civilian ship:
3018 - <RetVar/IF> <RefObj> is auto weapon swap allowed
3019 - <RefObj> set auto weapon swap allowed:
3020 - <RetVar/IF> <RefObj> get last dock time
3021 - <RetVar/IF> <RefObj> can call help from race
3022 - <RefObj> set can call help from race:
3023 - <RetVar/IF> <RefObj> is show not as enemy
3024 - <RefObj> set not show as enemy:
3025 - <RetVar/IF> <RefObj> get rotation acceleration limit
3026 - <RefObj> set rotation acceleration limit: percentage=
3027 - <RefObj> set is cargo visible:
3028 - <RetVar/IF> <RefObj> can scan: target=
3029 - <RetVar/IF> <RefObj> is scan illegal
3030 - <RetVar/IF> <RefObj> should rebuild
3031 - <RefObj> set random hull colour
3032 - <RefObj> add formation ship:
3033 - <RefObj> remove formation ship:
3034 - <RefObj> remove all formation ships
3035 - <RetVar> <RefObj> get default formation type
3036 - <RetVar/IF> <RefObj> is in formation: ship=
3037 - <RetVar> <RefObj> get base speed
3038 - <RetVar/IF> <RefObj> is in capture range:
3039 - <RetVar/IF> <RefObj> is highlighted
3040 - <RefObj> set highlighted:
3041 - <RetVar/IF> <RefObj> get turret command: turret=
3042 - <RetVar/IF> <RefObj> is laser in group: slot= , group=
3043 - <RefObj> add laser to group: slot= , group=
3044 - <RefObj> remove laser from group: slot= , group=
3045 - <RetVar/IF> <RefObj> get laser group: turret=
3046 - <RefObj> set laser group: turret= , group=
3047 - <RetVar/IF> <RefObj> get sector population name
3048 - <RetVar/IF> <RefObj> get sector combat track
3049 - <RefObj> set sector combat track:
3050 - <RefObj> set planet counts: planets= , moons=
3051 - <RefObj> reset planet counts
3052 - <RetVar/IF> <RefObj> get planet count
3053 - <RetVar/IF> <RefObj> get moon count
3054 - <RetVar> get all available shiptypes: exclude buyable=
3055 - <RetVar/IF> <RefObj> get pilot total profit
3056 - <RefObj> set pilot total profit:
3057 - <RefObj> inc pilot total profit:
3058 - <RetVar> create input: id= open graphs menu, object=
3059 - <RetVar> create input: id= open comms menu, object=
3060 - <RetVar> create input: id= open command console menu, object=
3061 - <RetVar> create input: id= open command console menu, owned ships=
3062 - <RetVar> create input: id= open command console menu, landed ships=
3063 - <RetVar> create input: id= open command console menu, fleet ships=
3064 - <RetVar> create input: id= open command console menu, list= <Value>
3065 - <RetVar/IF> <RefObj> get ship tradeable ware table: include hardware=
3066 - <RetVar/IF> <RefObj> get station tradeable ware table
3067 - add god exclusion: sector=
3068 - remove god exclusion: sector=
3069 - <RetVar/IF> get god sector exclusions
3070 - set race notoriety locked: race= , locked=
3071 - <RetVar/IF> is race notoriety locked: race=
3072 - change current music track:
3073 - change current music to combat track
3074 - change current music to sector track
3075 - <RetVar> get race flags: race=
3076 - set race flags: race= , flags=
3077 - add race flags: race= , flags=
3078 - remove race flags: race= , flags=
3079 - set encyclopedia menu: script= <Script Name>
3080 - set encyclopedia menu: scriptname=
3081 - <RetVar/IF> get encyclopedia menu script
3082 - set diplomacy menu: script= <Script Name>
3083 - set diplomacy menu: scriptname=
3084 - <Script Name> get diplomacy menu script
3085 - set freight menu: script= <Script Name>
3086 - set freight menu: scriptname=
3087 - <Script Name> get freight menu script
3088 - set graphs menu: script= <Script Name>
3089 - set graphs menu: scriptname=
3090 - <Script Name> get graphs menu script
3091 - set weapons menu: script= <Script Name>
3092 - set weapons menu: scriptname=
3093 - <Script Name> get weapons menu script
3094 - set player menu: script= <Script Name>
3095 - set player menu: scriptname=
3096 - <Script Name> get player menu script
3097 - set command console menu: script= <Script Name>
3098 - set command console menu: scriptname=
3099 - <Script Name> get command console menu script
3100 - <RetVar/IF> get is dynamic notoriety: race=
3101 - set dynamic notoriety: race= , on=
3102 - <RetVar/IF> <RefObj> is forced docking enabled
3103 - <RefObj> set forced docking: enabled=
3104 - add command override order: menu= , commands=
3105 - remove command override order: menu=
3106 - <RetVar> <RefObj> get max formation speed
3107 - show promotion scene: speech= , text= , medalid=
3108 - add sector music: trackid= , pageid= , textid=
3109 - remove sector music: trackid=
3110 - <RetVar> get all sector music id's
3111 - <RetVar/IF> get sector music name: id=
3112 - <RetVar/IF> is player alerted
3113 - set race licence ware: race= , ware=
3114 - <RetVar/IF> get race random enemy: race= , exclude table= <Value>
3115 - add linked notoriety: race= , linked=
3116 - remove linked notoriety: race= , unlinked=
3117 - <RetVar/IF> is race notoriety linked: race1= , race2=
3118 - <RetVar> get race notoriety links: race=
3119 - <RetVar/IF> get race welcome message: race=
3120 - set race welcome message: race= , textid=
3121 - <RetVar/IF> get race voice id: race=
3122 - set race voice id: race= , id=
3123 - set race rank page: race= , page=
3124 - cancel race diplomacy temporary bonus: race= , bonus=
3125 - <RetVar/IF> get race main sector: race=
3126 - set race main sector: race= , sector=
3127 - <RetVar/IF> get race nearest shipyard: race= , sector= , shipclass=
3128 - add notoriety: race= raw value=
3129 - <RefObj> set default gate rotation
3130 - <RetVar/IF> <RefObj> is flying ware secret
3131 - <RefObj> set flying ware secret:
3132 - <RetVar> get dock flags: shiptype= , port=
3133 - <RetVar/IF> is audio verbose enabled
3134 - <RetVar/IF> is LFL enabled
3135 - set LFL enabled:
3136 - <RetVar/IF> get current LFL target