XDNA78 (обсуждение | вклад) |
XDNA78 (обсуждение | вклад) |
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Строка 1: | Строка 1: | ||
<center>'''''<span style="color: red;font-size: 300%">Список новых команд из X3 Farnham's Legacy v.1.0.0.0</span>'''''</center> | <center>'''''<span style="color: red;font-size: 300%">Список новых команд из X3 Farnham's Legacy v.1.0.0.0</span>'''''</center> | ||
<br><br><br> | <br><br><br> | ||
− | 1623 - set agent command: command= < | + | 1623 - set agent command: command= <Var/Agent Command>, script= <Script Name>, tasks= <Var/Number> |
<br> | <br> | ||
− | 1624 - <RetVar> set agent custom command: script= <Script Name>, pageid= < | + | 1624 - <RetVar> set agent custom command: script= <Script Name>, pageid= <Var/Number>, textid= <Var/Number>, tasks= <Var/Number> |
<br> | <br> | ||
− | 1625 - <RefObj> set agent task progress: < | + | 1625 - <RefObj> set agent task progress: <Var/Number> |
<br> | <br> | ||
− | 1626 - <RefObj> set agent task status: < | + | 1626 - <RefObj> set agent task status: <Var/String> |
<br> | <br> | ||
− | 1627 - <RefObj> set agent start timer: < | + | 1627 - <RefObj> set agent start timer: <Var/Boolean> |
<br> | <br> | ||
− | 1628 - increase influence of < | + | 1628 - increase influence of <Var/Race> to <Var/Race> amount= <Var/Number> |
<br> | <br> | ||
− | 1629 - decrease influence of < | + | 1629 - decrease influence of <Var/Race> to <Var/Race> amount= <Var/Number> |
<br> | <br> | ||
− | 1630 - set influence: < | + | 1630 - set influence: <Var/Race> race= <Var/Race> amount= <Var/Number> |
<br> | <br> | ||
− | 1631 - remove custom agent command: id= < | + | 1631 - remove custom agent command: id= <Var/Number> |
<br> | <br> | ||
1632 - <RetVar> find custom agent command: script= <Script Name> | 1632 - <RetVar> find custom agent command: script= <Script Name> | ||
<br> | <br> | ||
− | 1633 - <RetVar> get influence bonus increase: race= < | + | 1633 - <RetVar> get influence bonus increase: race= <Var/Race> amount= <Var/Number> |
<br> | <br> | ||
− | 1634 - <RetVar> get influence bonus decrease: race= < | + | 1634 - <RetVar> get influence bonus decrease: race= <Var/Race> amount= <Var/Number> |
<br> | <br> | ||
− | 1635 - < | + | 1635 - <RetVar/IF> get influence bonus: race= <Var/Race> |
<br> | <br> | ||
− | 1636 - < | + | 1636 - <RetVar/IF> get influence of <Var/Race> to <Var/Race> |
<br> | <br> | ||
− | 1637 - < | + | 1637 - <RetVar/IF> <RefObj> create agent: race= <Var/Race>, female= <Var/Boolean>, tasks= <Var/Number> |
<br> | <br> | ||
− | 1638 - <RetVar> get all agents: race= < | + | 1638 - <RetVar> get all agents: race= <Var/Race> |
<br> | <br> | ||
− | 1639 - register temporary bonus: id= < | + | 1639 - register temporary bonus: id= <Var/String> pageid= <Var/Number> textid= <Var/Number> max= <Var/Number> expiretime<Var/Number>s expiremax= <Var/Number> |
<br> | <br> | ||
− | 1640 - add temporary bonus: race= < | + | 1640 - add temporary bonus: race= <Var/Race> id= <Var/String> amount= <Var/Number> |
<br> | <br> | ||
− | 1641 - set cultural bonus: race= < | + | 1641 - set cultural bonus: race= <Var/Race> bonus= <Var/Number> pageid= <Var/Number> textid= <Var/Number> |
<br> | <br> | ||
− | 1642 - <RefObj> set mission flag: < | + | 1642 - <RefObj> set mission flag: <Var/Boolean> |
<br> | <br> | ||
− | 1643 - < | + | 1643 - <RetVar/IF> <RefObj> is from mission |
<br> | <br> | ||
− | 1644 - < | + | 1644 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= <Var/String>, without sector= <Var/Boolean>, filter= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value> |
<br> | <br> | ||
− | 1645 - set agent command: command= < | + | 1645 - set agent command: command= <Var/Agent Command>, script= <Script Name>, menuscript= <Script Name>, cmdcheck= <Var/Boolean>, tasks= <Var/Number> |
<br> | <br> | ||
− | 1646 - <RetVar> set agent custom command: script= <Script Name>, pageid= < | + | 1646 - <RetVar> set agent custom command: script= <Script Name>, pageid= <Var/Number>, textid= <Var/Number>, menuscript= <Script Name>, cmdcheck= <Var/Boolean>, tasks= <Var/Number> |
<br> | <br> | ||
− | 1647 - <RetVar> create input: id= < | + | 1647 - <RetVar> create input: id= <Var/String>, user input= <Script Reference Type>, refobj= <Value>, description= <Var/String>, without sector= <Var/Boolean>, filterclass= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value> |
<br> | <br> | ||
− | 1648 - <RetVar> create input: id= < | + | 1648 - <RetVar> create input: id= <Var/String>, user input= <Script Reference Type>, refobj= <Value>, description= <Var/String>, sector= <Var/Sector>, filterclass= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value> |
<br> | <br> | ||
− | 1649 - <RetVar> create input: id= < | + | 1649 - <RetVar> create input: id= <Var/String> menu= <Var/Array> title= <Var/String> description= <Var/String> callback= <Var/Number> |
<br> | <br> | ||
− | 1650 - <RetVar> create input: id= < | + | 1650 - <RetVar> create input: id= <Var/String> info menu= <Var/Array> title= <Var/String> description= <Var/String> callback= <Var/Number> maxoptions= <Var/Number> |
<br> | <br> | ||
− | 1651 - <RetVar> get notoriety level: amount= < | + | 1651 - <RetVar> get notoriety level: amount= <Var/Number> |
<br> | <br> | ||
− | + | 1653 - apply bonus notoriety: race= <Var/Race> percentage= <Var/Number> expire= <Var/Number>s | |
<br> | <br> | ||
− | + | 1656 - <RetVar/IF> <RefObj> get agent statistic: id= <Var/String> | |
<br> | <br> | ||
− | + | 1657 - <RefObj> inc agent statistic: id= <Var/String> amount= <Var/Number> | |
<br> | <br> | ||
− | + | 1658 - <RefObj> set agent statistic: id= <Var/String> amount= <Var/Number> | |
<br> | <br> | ||
− | + | 1659 - register diplomacy statistic: id= <Var/String> pageid= <Var/Number> textid= <Var/Number> | |
<br> | <br> | ||
− | + | 1660 - <RetVar> update trade bar menu input: data= <Var/Array> min= <Var/Number> max= <Var/Number> volume= <Var/Number> other= <Var/Number> left text= <Var/String> right text= <Var/String> | |
<br> | <br> | ||
− | + | 1661 - <RetVar> create input: id= <Var/String>, dynamic menu= <Var/Array>, title= <Var/String>, description= <Var/String>, callback= <Var/Number>, update= <Var/Number>ms | |
<br> | <br> | ||
− | + | 1662 - <RetVar> create input: id= <Var/String>, dynamic info menu= <Var/Array>, title= <Var/String>, description= <Var/String>, callback= <Var/Number>, update= <Var/Number>ms, maxoptions= <Var/Number> | |
<br> | <br> | ||
− | + | 1663 - <RetVar> get notoriety title: amount= <Var/Number> race= <Var/Race> | |
<br> | <br> | ||
− | + | 1664 - <RetVar> get notoriety percentage: amount= <Var/Number> | |
<br> | <br> | ||
− | + | 1665 - set menu option: <Var/Array>, description= <Var/String> | |
<br> | <br> | ||
− | + | 1666 - set menu option: <Var/Array>, widthtype= <Var/Constant> | |
<br> | <br> | ||
− | + | 1667 - add tab to menu: <Var/Array>, text= <Var/String> | |
<br> | <br> | ||
− | + | 1668 - <RefObj> set discount: percentage= <Var/Number> expire= <Var/Number>s | |
<br> | <br> | ||
− | + | 1670 - <RetVar> create custom menu string progress: width= <Var/Number> progress= <Var/Number>% | |
<br> | <br> | ||
− | + | 1671 - <RetVar> create custom menu string type icon: type= <Var/Ship Type/Station Type> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | 1671 - <RetVar> create custom menu string type icon: type= < | ||
<br> | <br> | ||
1672 - <RetVar> <RefObj> create custom menu string object icon | 1672 - <RetVar> <RefObj> create custom menu string object icon | ||
<br> | <br> | ||
− | 1673 - <RetVar> get random ship type: class= < | + | 1673 - <RetVar> get random ship type: class= <Var/Class> race= <Var/Race> |
<br> | <br> | ||
− | 1674 - <RetVar> get all ship types: class= < | + | 1674 - <RetVar> get all ship types: class= <Var/Class> race= <Var/Race> |
<br> | <br> | ||
− | 1675 - <RetVar> <RefObj> | + | 1675 - <RetVar> <RefObj> get station primary resources |
<br> | <br> | ||
− | 1676 - <RetVar> <RefObj> | + | 1676 - <RetVar> <RefObj> get station secondary resources |
<br> | <br> | ||
− | 1677 - < | + | 1677 - <RetVar/IF> <RefObj> get HQ production queue size |
<br> | <br> | ||
− | 1678 - <RetVar> <RefObj> | + | 1678 - <RetVar> <RefObj> get HQ production queue |
<br> | <br> | ||
− | 1679 - < | + | 1679 - <RetVar/IF> <RefObj> get HQ production item count: <Var/Ship Type/Station Type> |
<br> | <br> | ||
− | 1680 - < | + | 1680 - <RetVar/IF> <RefObj> is in HQ production queue: <Var/Ship Type/Station Type> |
<br> | <br> | ||
− | 1681 - <RetVar> <RefObj> | + | 1681 - <RetVar> <RefObj> get HQ resources for product: <Var/Ship Type/Station Type> |
<br> | <br> | ||
− | 1682 - < | + | 1682 - <RetVar/IF> <RefObj> get HQ current production |
<br> | <br> | ||
− | 1683 - <RefObj> add to HQ production queue: < | + | 1683 - <RefObj> add to HQ production queue: <Var/Ship Type/Station Type> Amount= <Var/Number> |
<br> | <br> | ||
− | 1684 - <RefObj> remove from HQ production queue: < | + | 1684 - <RefObj> remove from HQ production queue: <Var/Ship Type/Station Type> Amount= <Var/Number> |
<br> | <br> | ||
− | 1685 - <RefObj> set ship hue: < | + | 1685 - <RefObj> set ship hue: <Var/Number> |
<br> | <br> | ||
− | 1686 - <RefObj> set ship saturation: < | + | 1686 - <RefObj> set ship saturation: <Var/Number> |
<br> | <br> | ||
− | 1687 - < | + | 1687 - <RetVar/IF> <RefObj> get ship hue |
<br> | <br> | ||
− | 1688 - < | + | 1688 - <RetVar/IF> <RefObj> get ship saturation |
<br> | <br> | ||
− | 1689 - < | + | 1689 - <RetVar/IF> <RefObj> get HQ current reverse engineering |
<br> | <br> | ||
− | 1690 - < | + | 1690 - <RetVar/IF> <RefObj> get HQ reverse engineering queue |
<br> | <br> | ||
− | 1691 - <RefObj> add to HQ reverse engineering queue: < | + | 1691 - <RefObj> add to HQ reverse engineering queue: <Var/Ship> |
<br> | <br> | ||
− | 1692 - <RefObj> remove from HQ reverse engineering queue: < | + | 1692 - <RefObj> remove from HQ reverse engineering queue: <Var/Ship> |
<br> | <br> | ||
− | 1693 - < | + | 1693 - <RetVar/IF> <RefObj> get HQ reverse engineering time: ship= <Var/Ship> |
<br> | <br> | ||
− | 1694 - < | + | 1694 - <RetVar/IF> <RefObj> get HQ current reverse engineering remaining time |
<br> | <br> | ||
− | 1695 - < | + | 1695 - <RetVar/IF> <RefObj> can be reverse engineered: ship= <Var/Ship> Include Queue= <Var/Boolean> |
<br> | <br> | ||
− | 1696 - < | + | 1696 - <RetVar/IF> <RefObj> can be reverse engineered: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1697 - < | + | 1697 - <RetVar/IF> <RefObj> is in reverse engineering queue |
<br> | <br> | ||
− | 1698 - set command menu script: command= <Object | + | 1698 - set command menu script: command= <Object Command/Signal>, script= <Script Name>, cmdcheck= <Var/Boolean> |
<br> | <br> | ||
− | 1699 - set wing command menu script: wing command= < | + | 1699 - set wing command menu script: wing command= <Var/Wing Command>, script= <Script Name>, cmdcheck= <Var/Boolean> |
<br> | <br> | ||
− | 1700 - < | + | 1700 - <RetVar/IF/START> <RefObj> open menu script: script= <Script Name>, value= <Value> |
<br> | <br> | ||
− | 1701 - set software available state: ware= < | + | 1701 - set software available state: ware= <Var/Ware> available= <Var/Boolean> |
<br> | <br> | ||
− | 1702 - < | + | 1702 - <RetVar/IF> <RefObj> get passenger info: id= <Var/String> |
<br> | <br> | ||
− | 1703 - <RefObj> set passenger info: id= < | + | 1703 - <RefObj> set passenger info: id= <Var/String> pageid= <Var/Number> textid= <Var/Number> info= <Value> |
<br> | <br> | ||
− | 1704 - < | + | 1704 - <RetVar/IF> <RefObj> get passenger skill: id= <Var/String> |
<br> | <br> | ||
− | 1705 - <RefObj> set passenger skill: id= < | + | 1705 - <RefObj> set passenger skill: id= <Var/String> pageid= <Var/Number> textid= <Var/Number> info= <Var/Number> |
<br> | <br> | ||
− | 1706 - < | + | 1706 - <RetVar/IF> <RefObj> is in scanner range: object= <Value> |
<br> | <br> | ||
− | 1707 - <RetVar> get ware flags: ware= < | + | 1707 - <RetVar> get ware flags: ware= <Var/Ware> |
<br> | <br> | ||
− | 1708 - set ware flags: ware= < | + | 1708 - set ware flags: ware= <Var/Ware> flags= <Var/Number> |
<br> | <br> | ||
− | 1709 - set illegal ware: ware= < | + | 1709 - set illegal ware: ware= <Var/Ware> race= <Var/Race> illegal= <Var/Boolean> |
<br> | <br> | ||
− | 1710 - <RefObj> set HQ queues: enabled= < | + | 1710 - <RefObj> set HQ queues: enabled= <Var/Boolean> |
<br> | <br> | ||
− | 1711 - <RetVar> <RefObj> | + | 1711 - <RetVar> <RefObj> get HQ blueprints |
<br> | <br> | ||
− | 1712 - < | + | 1712 - <RetVar/IF> <RefObj> get HQ current repair |
<br> | <br> | ||
− | 1713 - < | + | 1713 - <RetVar/IF> <RefObj> get HQ repair queue |
<br> | <br> | ||
− | 1714 - <RefObj> add to HQ repair queue: ship= < | + | 1714 - <RefObj> add to HQ repair queue: ship= <Var/Ship> |
<br> | <br> | ||
− | 1715 - <RefObj> remove from HQ repair queue: < | + | 1715 - <RefObj> remove from HQ repair queue: <Var/Ship> |
<br> | <br> | ||
− | 1716 - < | + | 1716 - <RetVar/IF> <RefObj> get HQ repair time: shiptype= <Var/Ship Type> percentage= <Var/Number> |
<br> | <br> | ||
− | 1717 - < | + | 1717 - <RetVar/IF> <RefObj> get HQ current repair remaining time |
<br> | <br> | ||
− | 1718 - < | + | 1718 - <RetVar/IF> <RefObj> can be repaired: ship= <Var/Ship> Include Queue= <Var/Boolean> |
<br> | <br> | ||
− | 1719 - < | + | 1719 - <RetVar/IF> <RefObj> is in repair queue |
<br> | <br> | ||
− | 1720 - <RefObj> set invincible: enabled= < | + | 1720 - <RefObj> set invincible: enabled= <Var/Boolean> |
<br> | <br> | ||
− | 1721 - <RetVar> <RefObj> | + | 1721 - <RetVar> <RefObj> get HQ resources for repair: shiptype= <Var/Ship Type>, percentage= <Var/Number> |
<br> | <br> | ||
− | 1722 - < | + | 1722 - <RetVar/IF> is station type a mine: stationtype= <Var/Station Type> |
<br> | <br> | ||
− | 1723 - < | + | 1723 - <RetVar/IF> <RefObj> get factory production start time |
<br> | <br> | ||
− | 1724 - < | + | 1724 - <RetVar/IF> <RefObj> get HQ current recycle |
<br> | <br> | ||
− | 1725 - < | + | 1725 - <RetVar/IF> <RefObj> get HQ recycle queue |
<br> | <br> | ||
− | 1726 - <RefObj> add to HQ recycle queue: ship= < | + | 1726 - <RefObj> add to HQ recycle queue: ship= <Var/Ship> |
<br> | <br> | ||
− | 1727 - <RefObj> remove from HQ recycle queue: ship= < | + | 1727 - <RefObj> remove from HQ recycle queue: ship= <Var/Ship> |
<br> | <br> | ||
− | 1728 - < | + | 1728 - <RetVar/IF> <RefObj> get HQ recycle time: shiptype= <Var/Ship Type> hull percentage= <Var/Number> |
<br> | <br> | ||
− | 1729 - < | + | 1729 - <RetVar/IF> <RefObj> get HQ current recycle remaining time |
<br> | <br> | ||
− | 1730 - < | + | 1730 - <RetVar/IF> <RefObj> can be recycled: ship= <Var/Ship> Include Queue= <Var/Boolean> |
<br> | <br> | ||
− | 1731 - < | + | 1731 - <RetVar/IF> <RefObj> is in HQ recycle queue |
<br> | <br> | ||
− | 1732 - <RetVar> <RefObj> | + | 1732 - <RetVar> <RefObj> get HQ resources for recycle: type= <Var/Ship Type/Station Type>, hull percentage= <Var/Number> |
<br> | <br> | ||
− | 1733 - <RetVar>table alloc | + | 1733 - <RetVar> table alloc |
<br> | <br> | ||
− | 1734 - < | + | 1734 - <RetVar/IF> size of table <Var/Table> |
<br> | <br> | ||
− | 1735 - remove key <Value> from table < | + | 1735 - remove key <Value> from table <Var/Table> |
<br> | <br> | ||
− | 1736 - <RetVar> get keys: table= < | + | 1736 - <RetVar> get keys: table= <Var/Table> |
<br> | <br> | ||
− | 1737 - clear table < | + | 1737 - clear table <Var/Table> |
<br> | <br> | ||
− | 1738 - <RetVar> clone table < | + | 1738 - <RetVar> clone table <Var/Table> |
<br> | <br> | ||
− | 1739 - < | + | 1739 - <RetVar/IF> get next key: table= <Var/Table> key= <Value> |
<br> | <br> | ||
− | 1740 - < | + | 1740 - <RetVar/IF> <RefObj> load marine: <Var/Passenger> |
<br> | <br> | ||
− | 1741 - < | + | 1741 - <RetVar/IF> <RefObj> unload marine: <Var/Passenger> |
<br> | <br> | ||
− | 1742 - < | + | 1742 - <RetVar/IF> <RefObj> buy marine: <Var/Passenger> |
<br> | <br> | ||
− | 1743 - <RetVar> <RefObj> | + | 1743 - <RetVar> <RefObj> get HQ loadout ids: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1744 - <RetVar> <RefObj> | + | 1744 - <RetVar> <RefObj> get HQ loadout name: id= <Var/Number> |
<br> | <br> | ||
− | 1745 - <RetVar> <RefObj> | + | 1745 - <RetVar> <RefObj> get HQ loadout type: id= <Var/Number> |
<br> | <br> | ||
− | 1746 - <RetVar> <RefObj> | + | 1746 - <RetVar> <RefObj> get HQ loadout ids |
<br> | <br> | ||
− | 1747 - <RetVar> <RefObj> | + | 1747 - <RetVar> <RefObj> get HQ loadout types |
<br> | <br> | ||
− | 1748 - <RetVar> <RefObj> | + | 1748 - <RetVar> <RefObj> get HQ loadout wares: id= <Var/Number> flags= <Var/Number> |
<br> | <br> | ||
− | 1749 - < | + | 1749 - <RetVar/IF> <RefObj> apply loadout: ship= <Var/Ship> id= <Var/Number> flags= <Var/Number> |
<br> | <br> | ||
− | 1750 - < | + | 1750 - <RetVar/IF> <RefObj> save loadout: ship= <Var/Ship> name= <Var/String> flags= <Var/Number> |
<br> | <br> | ||
− | 1751 - < | + | 1751 - <RetVar/IF> <RefObj> create loadout: shiptype= <Var/Ship Type> name= <Var/String> wares= <Var/Table> |
<br> | <br> | ||
− | 1752 - <RefObj> remove HQ loadout: id= < | + | 1752 - <RefObj> remove HQ loadout: id= <Var/Number> |
<br> | <br> | ||
1753 - <RefObj> remove all HQ loadouts | 1753 - <RefObj> remove all HQ loadouts | ||
<br> | <br> | ||
− | 1754 - < | + | 1754 - <RetVar/IF> <RefObj> can apply loadout: ship= <Var/Ship> id= <Var/Number> flags= <Var/Number> |
<br> | <br> | ||
− | 1755 - <RetVar> <RefObj> | + | 1755 - <RetVar> <RefObj> get HQ loadout weapon order: id= <Var/Number> |
<br> | <br> | ||
− | 1756 - <RefObj> set HQ loadout weapon order: id= < | + | 1756 - <RefObj> set HQ loadout weapon order: id= <Var/Number> weapons= <Var/Array> |
<br> | <br> | ||
− | 1757 - < | + | 1757 - <RetVar/IF> <RefObj> get additional resupply: ware= <Var/Ware> |
<br> | <br> | ||
− | 1758 - <RefObj> set additional resupply: ware= < | + | 1758 - <RefObj> set additional resupply: ware= <Var/Ware> amount= <Var/Number> |
<br> | <br> | ||
− | 1759 - < | + | 1759 - <RetVar/IF> <RefObj> get all additional resupply wares |
<br> | <br> | ||
− | 1760 - <RetVar> <RefObj> | + | 1760 - <RetVar> <RefObj> get sun array |
<br> | <br> | ||
− | 1761 - <RetVar> <RefObj> | + | 1761 - <RetVar> <RefObj> get nebula array |
<br> | <br> | ||
− | 1762 - <RetVar> <RefObj> | + | 1762 - <RetVar> <RefObj> get debris array |
<br> | <br> | ||
− | 1763 - <RetVar> <RefObj> | + | 1763 - <RetVar> <RefObj> get wreck array |
<br> | <br> | ||
− | 1764 - <RetVar> <RefObj> | + | 1764 - <RetVar> <RefObj> get background type |
<br> | <br> | ||
− | 1765 - <RetVar> <RefObj> | + | 1765 - <RetVar> <RefObj> get nebula index |
<br> | <br> | ||
− | 1766 - <RetVar> <RefObj> | + | 1766 - <RetVar> <RefObj> get stars index |
<br> | <br> | ||
− | 1767 - < | + | 1767 - <RetVar/IF> get red from colour: <Var/Number> |
<br> | <br> | ||
− | 1768 - < | + | 1768 - <RetVar/IF> get green from colour: <Var/Number> |
<br> | <br> | ||
− | 1769 - < | + | 1769 - <RetVar/IF> get blue from colour: <Var/Number> |
<br> | <br> | ||
− | 1770 - < | + | 1770 - <RetVar/IF> get alpha from colour: <Var/Number> |
<br> | <br> | ||
− | 1771 - <RetVar> <RefObj> | + | 1771 - <RetVar> <RefObj> get sun colour |
<br> | <br> | ||
− | 1772 - <RetVar> <RefObj> | + | 1772 - <RetVar> <RefObj> get sun energy factor |
<br> | <br> | ||
− | 1773 - <RetVar> <RefObj> | + | 1773 - <RetVar> <RefObj> get dealers |
<br> | <br> | ||
1774 - <RetVar> get all merchants | 1774 - <RetVar> get all merchants | ||
Строка 307: | Строка 299: | ||
1775 - <RetVar> get all dealers | 1775 - <RetVar> get all dealers | ||
<br> | <br> | ||
− | 1776 - set menu option: < | + | 1776 - set menu option: <Var/Array>, icon= <Var/Number> |
<br> | <br> | ||
− | 1777 - set menu line option: < | + | 1777 - set menu line option: <Var/Array>, selection colour= <Var/Number> |
<br> | <br> | ||
− | 1778 - set menu line option: < | + | 1778 - set menu line option: <Var/Array>, text colour= <Var/Number> |
<br> | <br> | ||
− | 1779 - <RetVar> add menu trade bar text: < | + | 1779 - <RetVar> add menu trade bar text: <Var/Array> id= <Var/Number> text= <Value> |
<br> | <br> | ||
− | 1780 - <RetVar> create custom menu string gui icon: < | + | 1780 - <RetVar> create custom menu string gui icon: <Var/Number>, Y= <Var/Number> Width= <Var/Number> Height= <Var/Number> |
<br> | <br> | ||
− | 1781 - <RetVar> create custom menu column string, position= < | + | 1781 - <RetVar> create custom menu column string, position= <Var/Number> length= <Var/Number> right= <Var/Boolean> colour= <Var/Number> text= <Value> |
<br> | <br> | ||
− | 1782 - <RetVar> split string: < | + | 1782 - <RetVar> split string: <Var/String> separator= <Var/String> |
<br> | <br> | ||
− | 1783 - <RetVar> merge arrays, < | + | 1783 - <RetVar> merge arrays, <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array> |
<br> | <br> | ||
− | 1784 - <RetVar> merge tables, < | + | 1784 - <RetVar> merge tables, <Var/Table>, <Var/Table>, <Var/Table>, <Var/Table>, <Var/Table> |
<br> | <br> | ||
− | 1785 - <RetVar> get data: table= < | + | 1785 - <RetVar> get data: table= <Var/Table> |
<br> | <br> | ||
1786 - <RetVar> create menu return value: disabled, id= <Value> | 1786 - <RetVar> create menu return value: disabled, id= <Value> | ||
<br> | <br> | ||
− | 1787 - <RefObj> add blueprints to player HQ: type= < | + | 1787 - <RefObj> add blueprints to player HQ: type= <Var/Ship Type/Station Type> |
<br> | <br> | ||
− | 1788 - < | + | 1788 - <RetVar/IF> <RefObj> player HQ has blueprints for: type= <Var/Ship Type/Station Type> |
<br> | <br> | ||
− | 1789 - <RefObj> remove blueprints from player HQ: type= < | + | 1789 - <RefObj> remove blueprints from player HQ: type= <Var/Ship Type/Station Type> |
<br> | <br> | ||
1790 - <RetVar> get race array | 1790 - <RetVar> get race array | ||
<br> | <br> | ||
− | 1791 - find and remove: <Value> from array < | + | 1791 - find and remove: <Value> from array <Var/Array> |
<br> | <br> | ||
− | 1792 - < | + | 1792 - <RetVar/IF> <RefObj> is hyperspeed locked |
<br> | <br> | ||
− | 1793 - < | + | 1793 - <RetVar/IF> <RefObj> is hyperspeed destination hidden |
<br> | <br> | ||
− | 1794 - <RefObj> link triangulation relay: < | + | 1794 - <RefObj> link triangulation relay: <Var/Ship> |
<br> | <br> | ||
− | 1795 - <RefObj> unlink triangulation relay: < | + | 1795 - <RefObj> unlink triangulation relay: <Var/Ship> |
<br> | <br> | ||
− | 1796 - <RefObj> kill agent: kill reason= < | + | 1796 - <RefObj> kill agent: kill reason= <Var/Number> |
<br> | <br> | ||
− | 1797 - < | + | 1797 - <RetVar/IF> <RefObj> jump: object= <Value> flags= <Var/Number> |
<br> | <br> | ||
1798 - <RetVar> create menu return value: callback, value= <Value> | 1798 - <RetVar> create menu return value: callback, value= <Value> | ||
<br> | <br> | ||
− | 1799 - < | + | 1799 - <RetVar/IF> <RefObj> is hyperspeed access point |
<br> | <br> | ||
− | 1800 - < | + | 1800 - <RetVar/IF> <RefObj> get remaining energy |
<br> | <br> | ||
− | 1801 - < | + | 1801 - <RetVar/IF> <RefObj> is guns disabled |
<br> | <br> | ||
− | 1802 - <RefObj> set guns disabled: disabled= < | + | 1802 - <RefObj> set guns disabled: disabled= <Var/Boolean> |
<br> | <br> | ||
− | 1803 - <RetVar> create comm menu answer: id= < | + | 1803 - <RetVar> create comm menu answer: id= <Var/String> text= <Var/String> |
<br> | <br> | ||
− | 1804 - <RetVar> <RefObj> | + | 1804 - <RetVar> <RefObj> get pilot voice |
<br> | <br> | ||
− | 1805 - global comm map: set: class= < | + | 1805 - global comm map: set: class= <Var/Class>, race= <Var/Race>, script= <Script Name>, commcheck= <Var/Boolean> |
<br> | <br> | ||
− | 1806 - global comm map: replace: comm= < | + | 1806 - global comm map: replace: comm= <Var/Number> script= <Script Name> |
<br> | <br> | ||
− | 1807 - global comm map: remove: class= < | + | 1807 - global comm map: remove: class= <Var/Class> race= <Var/Race> script= <Script Name> |
<br> | <br> | ||
1808 - global comm map: remove all: script= <Script Name> | 1808 - global comm map: remove all: script= <Script Name> | ||
<br> | <br> | ||
− | 1809 - global comm map: ignore: class= < | + | 1809 - global comm map: ignore: class= <Var/Class>, race= <Var/Race>, script= <Script Name> |
<br> | <br> | ||
− | 1810 - < | + | 1810 - <RetVar/IF> <RefObj> is capturable |
<br> | <br> | ||
− | 1811 - < | + | 1811 - <RetVar/IF> <RefObj> is capture disabled |
<br> | <br> | ||
− | 1812 - < | + | 1812 - <RetVar/IF> <RefObj> is boarding allowed |
<br> | <br> | ||
− | 1813 - <RefObj> set capture disabled: < | + | 1813 - <RefObj> set capture disabled: <Var/Boolean> |
<br> | <br> | ||
− | 1814 - <RefObj> set boarding allowed: < | + | 1814 - <RefObj> set boarding allowed: <Var/Boolean> |
<br> | <br> | ||
− | 1815 - < | + | 1815 - <RetVar/IF> <RefObj> get strength |
<br> | <br> | ||
− | 1816 - <RefObj> force eject pilot: attacker= < | + | 1816 - <RefObj> force eject pilot: attacker= <Var/Ship> |
<br> | <br> | ||
− | 1817 - < | + | 1817 - <RetVar/IF> <RefObj> can forgive attack |
<br> | <br> | ||
− | 1818 - <RefObj> set forgive attack: < | + | 1818 - <RefObj> set forgive attack: <Var/Boolean> |
<br> | <br> | ||
− | 1819 - < | + | 1819 - <RetVar/IF> <RefObj> is in home sector |
<br> | <br> | ||
− | 1820 - < | + | 1820 - <RetVar/IF> <RefObj> get number of attacks |
<br> | <br> | ||
− | 1821 - < | + | 1821 - <RetVar/IF> <RefObj> is cargo visible |
<br> | <br> | ||
− | 1822 - < | + | 1822 - <RetVar/IF> <RefObj> get strength in range: range= <Var/Number>, as percentage= <Var/Boolean>, skip race= <Var/Race> |
<br> | <br> | ||
− | 1823 - <RefObj> set cover state recursive: < | + | 1823 - <RefObj> set cover state recursive: <Var/Boolean> |
<br> | <br> | ||
− | 1824 - < | + | 1824 - <RetVar/IF> <RefObj> is drop freight disabled |
<br> | <br> | ||
− | 1825 - <RefObj> set drop freight: disabled= < | + | 1825 - <RefObj> set drop freight: disabled= <Var/Boolean> |
<br> | <br> | ||
− | 1826 - < | + | 1826 - <RetVar/IF> <RefObj> drop freight: by player= <Var/Boolean> |
<br> | <br> | ||
− | 1827 - < | + | 1827 - <RetVar/IF> <RefObj> drop freight: percentage= <Var/Number>, by player= <Var/Boolean> |
<br> | <br> | ||
− | 1828 - < | + | 1828 - <RetVar/IF> <RefObj> drop illegal freight: ship= <Var/Ship> |
<br> | <br> | ||
− | 1829 - < | + | 1829 - <RetVar/IF> <RefObj> is hidden in property list |
<br> | <br> | ||
− | 1830 - <RefObj> set hidden in property list: hidden= < | + | 1830 - <RefObj> set hidden in property list: hidden= <Var/Boolean> |
<br> | <br> | ||
− | 1831 - <RetVar> create custom menu string | + | 1831 - <RetVar> create custom menu string shield/hull: shield= <Var/Number>, hull= <Var/Number>, Width= <Var/Number> |
<br> | <br> | ||
− | 1832 - <RetVar> create custom menu string | + | 1832 - <RetVar> create custom menu string shield/hull: ship/station= <Var/Ship/Station> Width= <Var/Number> |
<br> | <br> | ||
− | 1833 - write to player logbook: type= < | + | 1833 - write to player logbook: type= <Var/Number> message= <Value> |
<br> | <br> | ||
− | 1834 - < | + | 1834 - <RetVar/IF> <RefObj> get should carrier replace ships |
<br> | <br> | ||
− | 1835 - < | + | 1835 - <RetVar/IF> <RefObj> get should carrier use shipyards |
<br> | <br> | ||
− | 1836 - < | + | 1836 - <RetVar/IF> <RefObj> get carrier hull repair threshold |
<br> | <br> | ||
− | 1837 - <RefObj> set should carrier replace ships: < | + | 1837 - <RefObj> set should carrier replace ships: <Var/Boolean> |
<br> | <br> | ||
− | 1838 - <RefObj> set should carrier use shipyard: < | + | 1838 - <RefObj> set should carrier use shipyard: <Var/Boolean> |
<br> | <br> | ||
− | 1839 - <RefObj> set carrier hull repair threshold: percentage= < | + | 1839 - <RefObj> set carrier hull repair threshold: percentage= <Var/Number> |
<br> | <br> | ||
− | 1840 - <RetVar> <RefObj> | + | 1840 - <RetVar> <RefObj> get managed ships |
<br> | <br> | ||
− | 1841 - <RetVar> <RefObj> | + | 1841 - <RetVar> <RefObj> get managed ships: role= <Var/CarrierRole> |
<br> | <br> | ||
− | 1842 - <RefObj> add managed ship: ship= < | + | 1842 - <RefObj> add managed ship: ship= <Var/Ship>, role= <Var/CarrierRole> |
<br> | <br> | ||
− | 1843 - <RefObj> remove managed ship: ship= < | + | 1843 - <RefObj> remove managed ship: ship= <Var/Ship> |
<br> | <br> | ||
− | 1844 - < | + | 1844 - <RetVar/IF> <RefObj> is ship managed: ship= <Var/Ship> |
<br> | <br> | ||
− | 1845 - < | + | 1845 - <RetVar/IF> <RefObj> get carrier |
<br> | <br> | ||
− | 1846 - <RetVar> <RefObj> | + | 1846 - <RetVar> <RefObj> get managed ship role: ship= <Var/Ship> |
<br> | <br> | ||
− | 1847 - <RetVar> <RefObj> | + | 1847 - <RetVar> <RefObj> get managed ship loadout: ship= <Var/Ship> |
<br> | <br> | ||
− | 1848 - <RefObj> set managed ship role: ship= < | + | 1848 - <RefObj> set managed ship role: ship= <Var/Ship> role= <Var/CarrierRole> |
<br> | <br> | ||
− | 1849 - <RefObj> set managed ship loadout: ship= < | + | 1849 - <RefObj> set managed ship loadout: ship= <Var/Ship> loadout= <Var/String> |
<br> | <br> | ||
− | 1850 - add carrier role: role= < | + | 1850 - add carrier role: role= <Var/String> pageid= <Var/Number> textid= <Var/Number> |
<br> | <br> | ||
− | 1851 - remove carrier role: role= < | + | 1851 - remove carrier role: role= <Var/String> |
<br> | <br> | ||
1852 - <RetVar> get carrier roles | 1852 - <RetVar> get carrier roles | ||
<br> | <br> | ||
− | 1853 - < | + | 1853 - <RetVar/IF> get carrier role: id= <Var/String> |
<br> | <br> | ||
− | 1854 - < | + | 1854 - <RetVar/IF> <RefObj> can player see |
<br> | <br> | ||
− | 1855 - < | + | 1855 - <RetVar/IF> <RefObj> can player communicate with: check distance= <Var/Boolean> |
<br> | <br> | ||
− | 1856 - < | + | 1856 - <RetVar/IF> <RefObj> player buy ship: shiptype= <Var/Ship Type>, waresize= <Var/Number>, homebase= <Var/Station> |
<br> | <br> | ||
− | 1857 - <RetVar> <RefObj> | + | 1857 - <RetVar> <RefObj> get ship price: shiptype= <Var/Ship Type> waresize= <Var/Number> |
<br> | <br> | ||
− | 1858 - <RetVar> <RefObj> is ship waresize available: shiptype= < | + | 1858 - <RetVar> <RefObj> is ship waresize available: shiptype= <Var/Ship Type> wares= <Var/Number> |
<br> | <br> | ||
− | 1859 - <RetVar> get wares for ship: shiptype= < | + | 1859 - <RetVar> get wares for ship: shiptype= <Var/Ship Type>, waresize= <Var/Number> |
<br> | <br> | ||
− | 1860 - <RetVar> <RefObj> | + | 1860 - <RetVar> <RefObj> get resupply table |
<br> | <br> | ||
− | 1861 - <RefObj> set resupply table: table= < | + | 1861 - <RefObj> set resupply table: table= <Var/Table>, clear existing= <Var/Boolean> |
<br> | <br> | ||
− | 1864 - < | + | 1864 - <RetVar/IF> <RefObj> get carrier maximum travel distance |
<br> | <br> | ||
− | 1865 - <RefObj> set carrier maximum travel distance: sectors= < | + | 1865 - <RefObj> set carrier maximum travel distance: sectors= <Var/Number> |
<br> | <br> | ||
− | 1866 - < | + | 1866 - <RetVar/IF> <RefObj> get HQ loadout id: name= <Var/String> subtype= <Var/Ship Type> |
<br> | <br> | ||
− | 1867 - <RetVar> <RefObj> | + | 1867 - <RetVar> <RefObj> get wares table: include equipped= <Var/Boolean> |
<br> | <br> | ||
− | 1868 - < | + | 1868 - <RetVar/IF> <RefObj> repair ship: percentage= <Var/Number>, use money= <Var/Boolean> |
<br> | <br> | ||
− | 1869 - < | + | 1869 - <RetVar/IF> <RefObj> get carrier maximum supply travel distance |
<br> | <br> | ||
− | 1870 - <RefObj> set carrier maximum supply travel distance: sectors= < | + | 1870 - <RefObj> set carrier maximum supply travel distance: sectors= <Var/Number> |
<br> | <br> | ||
− | 1871 - < | + | 1871 - <RetVar/IF> <RefObj> is carrier idling |
<br> | <br> | ||
− | 1872 - <RefObj> set carrier idling: < | + | 1872 - <RefObj> set carrier idling: <Var/Boolean> |
<br> | <br> | ||
− | 1873 - <RetVar> convert serialised string to object: string= < | + | 1873 - <RetVar> convert serialised string to object: string= <Var/String> |
<br> | <br> | ||
− | 1874 - <RetVar> create custom menu string rect: width= < | + | 1874 - <RetVar> create custom menu string rect: width= <Var/Number> y= <Var/Number> height= <Var/Number> raw colour= <Var/Number> |
<br> | <br> | ||
− | 1875 - < | + | 1875 - <RetVar/IF> get ship max speed from shiptype: <Var/Ship Type> |
<br> | <br> | ||
− | 1876 - < | + | 1876 - <RetVar/IF> <RefObj> is drone carrier |
<br> | <br> | ||
− | 1877 - register drone carrier: shiptype= < | + | 1877 - register drone carrier: shiptype= <Var/Ship Type> dronetype= <Var/Ship Type> |
<br> | <br> | ||
− | 1878 - unregister drone carrier: shiptype= < | + | 1878 - unregister drone carrier: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1879 - <RetVar> get short transport class name: class= < | + | 1879 - <RetVar> get short transport class name: class= <Var/Transport Class> |
<br> | <br> | ||
− | 1880 - set menu option: < | + | 1880 - set menu option: <Var/Array>, allow searching= <Var/Boolean> |
<br> | <br> | ||
− | 1881 - set menu line option: < | + | 1881 - set menu line option: <Var/Array>, hotkey= <Var/String> jumpto= <Var/Boolean> |
<br> | <br> | ||
− | 1882 - <RetVar> <RefObj> | + | 1882 - <RetVar> <RefObj> get illegal ware list: race= <Var/Race> |
<br> | <br> | ||
− | 1883 - <RetVar> <RefObj> | + | 1883 - <RetVar> <RefObj> get distance in active sector to nearest vertex: object= <Value> |
<br> | <br> | ||
− | 1884 - set menu line option: < | + | 1884 - set menu line option: <Var/Array>, voiced description page= <Var/Number>, id= <Var/Number> |
<br> | <br> | ||
− | 1885 - set menu option: < | + | 1885 - set menu option: <Var/Array>, voiced description page= <Var/Number>, id= <Var/Number> |
<br> | <br> | ||
− | 1886 - set menu line option: < | + | 1886 - set menu line option: <Var/Array>, video display ware= <Var/Ware> |
<br> | <br> | ||
− | 1887 - set menu line option: < | + | 1887 - set menu line option: <Var/Array>, video display object= <Value> |
<br> | <br> | ||
− | 1888 - <RetVar> get ship predefined wares: shiptype= < | + | 1888 - <RetVar> get ship predefined wares: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1889 - <RetVar> <RefObj> | + | 1889 - <RetVar> <RefObj> get predefined wares |
<br> | <br> | ||
− | 1890 - < | + | 1890 - <RetVar/IF> <RefObj> is laser installed: laser= <Var/Ware> |
<br> | <br> | ||
− | 1891 - <RetVar> change datatype[<Value>] to < | + | 1891 - <RetVar> change datatype[<Value>] to <Var/Script Data Type> |
<br> | <br> | ||
− | 1892 - < | + | 1892 - <RetVar/IF> <RefObj> install laser, turret= <Var/Number>, slot= <Var/Number>, laser= <Var/Ware> |
<br> | <br> | ||
− | 1893 - < | + | 1893 - <RetVar/IF> is corporation: race= <Var/Race> |
<br> | <br> | ||
− | 1894 - <RetVar> <RefObj> | + | 1894 - <RetVar> <RefObj> get sector custom objects |
<br> | <br> | ||
− | 1895 - <RetVar> <RefObj> | + | 1895 - <RetVar> <RefObj> get spaceflies in sector |
<br> | <br> | ||
− | 1896 - < | + | 1896 - <RetVar/IF> has any ship got ware: ware= <Var/Ware>, ships= <Var/Array/Table>, include builtin= <Var/Boolean> |
<br> | <br> | ||
− | 1897 - < | + | 1897 - <RetVar/IF> <RefObj> is trade reports enabled |
<br> | <br> | ||
− | 1898 - <RefObj> set trade reports enabled < | + | 1898 - <RefObj> set trade reports enabled <Var/Boolean> |
<br> | <br> | ||
− | 1899 - < | + | 1899 - <RetVar/IF> <RefObj> get number of trade reports |
<br> | <br> | ||
− | 1900 - < | + | 1900 - <RetVar/IF> <RefObj> get trade report start time: report= <Var/Number> |
<br> | <br> | ||
− | 1901 - < | + | 1901 - <RetVar/IF> <RefObj> get trade report end time: report= <Var/Number> |
<br> | <br> | ||
− | 1902 - < | + | 1902 - <RetVar/IF> <RefObj> get trade report trader: report= <Var/Number> |
<br> | <br> | ||
− | 1903 - < | + | 1903 - <RetVar/IF> <RefObj> get trade report buy table amount: report= <Var/Number> |
<br> | <br> | ||
− | 1904 - < | + | 1904 - <RetVar/IF> <RefObj> get trade report buy table price: report= <Var/Number> |
<br> | <br> | ||
− | 1905 - < | + | 1905 - <RetVar/IF> <RefObj> get trade report sell table amount: report= <Var/Number> |
<br> | <br> | ||
− | 1906 - < | + | 1906 - <RetVar/IF> <RefObj> get trade report sell table price: report= <Var/Number> |
<br> | <br> | ||
− | 1907 - < | + | 1907 - <RetVar/IF> <RefObj> get HQ reverse engineering time: subtype= <Var/Ship Type/Station Type> |
<br> | <br> | ||
− | 1908 - <RetVar> format date: < | + | 1908 - <RetVar> format date: <Var/Number> ingame= <Var/Boolean> |
<br> | <br> | ||
− | 1909 - < | + | 1909 - <RetVar/IF> <RefObj> get sector population |
<br> | <br> | ||
− | 1910 - <RefObj> set sector population: < | + | 1910 - <RefObj> set sector population: <Var/Number> |
<br> | <br> | ||
− | 1911 - < | + | 1911 - <RetVar/IF> <RefObj> eject ware: ware= <Var/Ware> |
<br> | <br> | ||
− | 1912 - < | + | 1912 - <RetVar/IF> <RefObj> fly through gate <Var/Warpgate> |
<br> | <br> | ||
1913 - <RefObj> add station for rebuild | 1913 - <RefObj> add station for rebuild | ||
<br> | <br> | ||
− | 1914 - <RefObj> set production efficiency: < | + | 1914 - <RefObj> set production efficiency: <Var/Number> |
<br> | <br> | ||
− | 1915 - <RetVar> <RefObj> | + | 1915 - <RetVar> <RefObj> get production efficiency |
<br> | <br> | ||
− | 1916 - < | + | 1916 - <RetVar/IF> fixed multiply: <Var/Number> * <Var/Number> |
<br> | <br> | ||
− | 1917 - < | + | 1917 - <RetVar/IF> fixed divide: <Var/Number> / <Var/Number> |
<br> | <br> | ||
− | 1918 - < | + | 1918 - <RetVar/IF> fixed multiply and divide: <Var/Number> * <Var/Number> / <Var/Number> |
<br> | <br> | ||
− | 1919 - add custom menu item to array < | + | 1919 - add custom menu item to array <Var/Array>: text= <Var/String> nextinput= <Var/String> value= <Value> |
<br> | <br> | ||
− | 1920 - add value selection to menu: < | + | 1920 - add value selection to menu: <Var/Array>, text= <Var/String>, value array= <Var/Array>, default= <Var/Number>, return id= <Var/String>, width= <Var/Number> allowtabs= <Var/Boolean> |
<br> | <br> | ||
− | 1921 - set menu option: < | + | 1921 - set menu option: <Var/Array>, default value select= <Var/String> |
<br> | <br> | ||
− | 1922 - < | + | 1922 - <RetVar/IF> case insensitive string match, is <Var/String> in <Var/String> |
<br> | <br> | ||
− | 1923 - <RetVar> get default product: stationtype= < | + | 1923 - <RetVar> get default product: stationtype= <Var/Station Type> |
<br> | <br> | ||
− | 1924 - <RetVar> get default resources: stationtype= < | + | 1924 - <RetVar> get default resources: stationtype= <Var/Station Type> |
<br> | <br> | ||
− | 1925 - <RetVar> get production time: stationtype= < | + | 1925 - <RetVar> get production time: stationtype= <Var/Station Type>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number> |
<br> | <br> | ||
− | 1926 - <RetVar> get production time: stationtype= < | + | 1926 - <RetVar> get production time: stationtype= <Var/Station Type>, product= <Var/Ware>, resources= <Var/Table>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number> |
<br> | <br> | ||
− | 1927 - <RetVar> get production amount: stationtype= < | + | 1927 - <RetVar> get production amount: stationtype= <Var/Station Type>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number> |
<br> | <br> | ||
− | 1928 - <RetVar> get production amount: stationtype= < | + | 1928 - <RetVar> get production amount: stationtype= <Var/Station Type>, product= <Var/Ware>, resources= <Var/Table>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number> |
<br> | <br> | ||
− | 1929 - <RetVar> get ware rel value: product= < | + | 1929 - <RetVar> get ware rel value: product= <Var/Ware> player= <Var/Boolean> |
<br> | <br> | ||
− | 1930 - <RetVar> get consumed ware table: stationtype= < | + | 1930 - <RetVar> get consumed ware table: stationtype= <Var/Station Type>, efficiency= <Var/Number>, player= <Var/Boolean>, scale factor= <Var/Number> |
<br> | <br> | ||
− | 1931 - <RetVar> get consumed ware table: product= < | + | 1931 - <RetVar> get consumed ware table: product= <Var/Ware>, amount= <Var/Number>, resources= <Var/Table>, efficiency= <Var/Number>, player= <Var/Boolean>, scale factor= <Var/Number> |
<br> | <br> | ||
1932 - <RetVar> create menu return to previous menu: value= <Value> | 1932 - <RetVar> create menu return to previous menu: value= <Value> | ||
<br> | <br> | ||
− | 1933 - <RetVar> crop string: string= < | + | 1933 - <RetVar> crop string: string= <Var/String>, maximum width= <Var/Number> |
<br> | <br> | ||
− | 1934 - <RetVar> get menu width: widthtype= < | + | 1934 - <RetVar> get menu width: widthtype= <Var/Number> |
<br> | <br> | ||
− | 1935 - < | + | 1935 - <RetVar/IF> <RefObj> get all docked ships |
<br> | <br> | ||
− | 1936 - <RetVar> <RefObj> | + | 1936 - <RetVar> <RefObj> get pilot speaker |
<br> | <br> | ||
− | 1937 - set menu line option: < | + | 1937 - set menu line option: <Var/Array>, video display comm name= <Var/String>, face= <Var/Number>, duration= <Var/Number>, mood= <Var/Number> |
<br> | <br> | ||
− | 1938 - set menu option: < | + | 1938 - set menu option: <Var/Array>, video display comm name= <Var/String>, face= <Var/Number>, duration= <Var/Number>, mood= <Var/Number> |
<br> | <br> | ||
− | 1939 - <RetVar> <RefObj> | + | 1939 - <RetVar> <RefObj> get pilot face |
<br> | <br> | ||
− | 1940 - <RetVar> format remaining time: < | + | 1940 - <RetVar> format remaining time: <Var/Number>, include hours= <Var/Boolean> |
<br> | <br> | ||
− | 1941 - <RetVar> <RefObj> | + | 1941 - <RetVar> <RefObj> get missile aim in active sector |
<br> | <br> | ||
− | 1942 - < | + | 1942 - <RetVar/IF> <RefObj> get installed laser count: laser= <Var/Ware> |
<br> | <br> | ||
− | 1943 - <RetVar> <RefObj> | + | 1943 - <RetVar> <RefObj> get turret id from laser slot: slot= <Var/Number> |
<br> | <br> | ||
− | 1944 - < | + | 1944 - <RetVar/IF> <RefObj> get next free laser slot: laser= <Var/Ware> |
<br> | <br> | ||
− | 1945 - <RetVar> <RefObj> | + | 1945 - <RetVar> <RefObj> get laser slot in turret, for slot= <Var/Number> |
<br> | <br> | ||
− | 1946 - < | + | 1946 - <RetVar/IF> create spacefly swarm, sector= <Var/Sector>, x= <Var/Number>, y= <Var/Number>, z= <Var/Number> |
<br> | <br> | ||
− | 1947 - <RefObj> set hidden flag: < | + | 1947 - <RefObj> set hidden flag: <Var/Boolean> |
<br> | <br> | ||
− | 1948 - < | + | 1948 - <RetVar/IF> <RefObj> get hidden flag |
<br> | <br> | ||
− | 1949 - < | + | 1949 - <RetVar/IF> <RefObj> is disrupted |
<br> | <br> | ||
− | 1950 - <RefObj> set disrupted: < | + | 1950 - <RefObj> set disrupted: <Var/Boolean> |
<br> | <br> | ||
− | 1951 - < | + | 1951 - <RetVar/IF> is missile boat: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1952 - < | + | 1952 - <RetVar/IF> get max upgrade speed: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1953 - < | + | 1953 - <RetVar/IF> get max shield type: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1954 - < | + | 1954 - <RetVar/IF> get max shield number: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1955 - < | + | 1955 - <RetVar/IF> get shield energy: shield= <Var/Ware> |
<br> | <br> | ||
− | 1956 - < | + | 1956 - <RetVar/IF> get container size: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1957 - < | + | 1957 - <RetVar/IF> get max container size: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1958 - < | + | 1958 - <RetVar/IF> get transport class: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1959 - < | + | 1959 - <RetVar/IF> get hull strength: shiptype= <Var/Ship Type/Station Type> |
<br> | <br> | ||
− | 1960 - < | + | 1960 - <RetVar/IF> get laser energy: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1961 - < | + | 1961 - <RetVar/IF> get laser reload: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1962 - < | + | 1962 - <RetVar/IF> get shield generator: shiptype= <Var/Ship Type/Station Type> |
<br> | <br> | ||
− | 1963 - < | + | 1963 - <RetVar/IF> get acceleration: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1964 - < | + | 1964 - <RetVar/IF> get max acceleration: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1965 - < | + | 1965 - <RetVar/IF> get average steering: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1966 - < | + | 1966 - <RetVar/IF> get max average steering: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1967 - < | + | 1967 - <RetVar/IF> get steering x: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1968 - < | + | 1968 - <RetVar/IF> get max steering x: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1969 - < | + | 1969 - <RetVar/IF> get steering y: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1970 - < | + | 1970 - <RetVar/IF> get max steering y: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1971 - < | + | 1971 - <RetVar/IF> get steering z: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1972 - < | + | 1972 - <RetVar/IF> get max steering z: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1973 - < | + | 1973 - <RetVar/IF> get number of turrets: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1974 - < | + | 1974 - <RetVar/IF> get total laser count: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1975 - < | + | 1975 - <RetVar/IF> get laser count: shiptype= <Var/Ship Type> turret= <Var/Number> |
<br> | <br> | ||
− | 1976 - < | + | 1976 - <RetVar/IF> get dock bay size: shiptype= <Var/Ship Type/Station Type> |
<br> | <br> | ||
− | 1977 - < | + | 1977 - <RetVar/IF> get number of dock ports: shiptype= <Var/Ship Type/Station Type> |
<br> | <br> | ||
− | 1978 - < | + | 1978 - <RetVar/IF> get turret text id: shiptype= <Var/Ship Type> turret= <Var/Number> |
<br> | <br> | ||
− | 1979 - < | + | 1979 - <RetVar/IF> get turret text: shiptype= <Var/Ship Type> turret= <Var/Number> |
<br> | <br> | ||
− | 1980 - < | + | 1980 - <RetVar/IF> get skin: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1981 - set menu line option: < | + | 1981 - set menu line option: <Var/Array>, description= <Value> |
<br> | <br> | ||
− | 1982 - < | + | 1982 - <RetVar/IF> get connected race: corporation= <Var/Race> |
<br> | <br> | ||
− | 1983 - < | + | 1983 - <RetVar/IF> get speaker race: corporation= <Var/Race> |
<br> | <br> | ||
− | 1984 - < | + | 1984 - <RetVar/IF> needs licence to scan: race= <Var/Race> |
<br> | <br> | ||
− | 1985 - < | + | 1985 - <RetVar/IF> get licence ware: race= <Var/Race> |
<br> | <br> | ||
− | 1986 - < | + | 1986 - <RetVar/IF> get ranking page: race= <Var/Race> |
<br> | <br> | ||
− | 1987 - <RetVar> get special objects: known= < | + | 1987 - <RetVar> get special objects: known= <Var/Boolean> |
<br> | <br> | ||
− | 1988 - <RetVar> get special ships: known= < | + | 1988 - <RetVar> get special ships: known= <Var/Boolean> |
<br> | <br> | ||
− | 1989 - <RetVar> create input return value: update menu= < | + | 1989 - <RetVar> create input return value: update menu= <Var/Array> |
<br> | <br> | ||
− | 1990 - set menu option: < | + | 1990 - set menu option: <Var/Array>, no select lines= <Var/Boolean> |
<br> | <br> | ||
− | 1991 - set menu option: < | + | 1991 - set menu option: <Var/Array>, global hotkey= <Var/String>, id= <Var/String> |
<br> | <br> | ||
− | 1992 - <RetVar> create input: id= < | + | 1992 - <RetVar> create input: id= <Var/String> encyclopedia page, ware= <Var/Ware> |
<br> | <br> | ||
− | 1993 - <RetVar> get compatible laser array: shiptype= < | + | 1993 - <RetVar> get compatible laser array: shiptype= <Var/Ship Type>, turret= <Var/Number> |
<br> | <br> | ||
− | 1994 - <RetVar> get compatible missile array: shiptype= < | + | 1994 - <RetVar> get compatible missile array: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 1995 - <RetVar> <RefObj> | + | 1995 - <RetVar> <RefObj> get galaxy subtype |
<br> | <br> | ||
1996 - <RetVar> get galaxy subtype: type= <Value> | 1996 - <RetVar> get galaxy subtype: type= <Value> | ||
<br> | <br> | ||
− | 1997 - <RetVar> create custom menu string weapon mask: weapons= < | + | 1997 - <RetVar> create custom menu string weapon mask: weapons= <Var/Array> |
<br> | <br> | ||
− | 1998 - <RetVar> get laser colour: laser type= < | + | 1998 - <RetVar> get laser colour: laser type= <Var/Ware> |
<br> | <br> | ||
− | 1999 - <RetVar> get laser column: laser type= < | + | 1999 - <RetVar> get laser column: laser type= <Var/Ware> |
<br> | <br> | ||
− | 2000 - < | + | 2000 - <RetVar/IF> is docking possible: shiptype= <Var/Ship Type/Station Type>, galaxy type= <Var/Galaxy SubType> |
<br> | <br> | ||
− | 2001 - < | + | 2001 - <RetVar/IF> can use docking port: shiptype= <Var/Ship Type/Station Type>, galaxy type= <Var/Galaxy SubType>, port= <Var/Number>, for start= <Var/Boolean> |
<br> | <br> | ||
− | 2002 - <RetVar> get ship base price: shiptype= < | + | 2002 - <RetVar> get ship base price: shiptype= <Var/Ship Type> waresize= <Var/Number> |
<br> | <br> | ||
− | 2003 - < | + | 2003 - <RetVar/IF> <RefObj> is sector combat reports enabled |
<br> | <br> | ||
− | 2004 - <RefObj> set sector combat reports enabled < | + | 2004 - <RefObj> set sector combat reports enabled <Var/Boolean> |
<br> | <br> | ||
− | 2005 - < | + | 2005 - <RetVar/IF> <RefObj> is global trade reports enabled |
<br> | <br> | ||
− | 2006 - <RefObj> set global trade reports enabled < | + | 2006 - <RefObj> set global trade reports enabled <Var/Boolean> |
<br> | <br> | ||
− | 2007 - < | + | 2007 - <RetVar/IF> <RefObj> is global sector combat reports enabled |
<br> | <br> | ||
− | 2008 - <RefObj> set global sector combat reports enabled < | + | 2008 - <RefObj> set global sector combat reports enabled <Var/Boolean> |
<br> | <br> | ||
− | 2009 - < | + | 2009 - <RetVar/IF> <RefObj> get number of sector combat reports |
<br> | <br> | ||
− | 2010 - < | + | 2010 - <RetVar/IF> <RefObj> get sector combat report start time: report= <Var/Number> |
<br> | <br> | ||
− | 2011 - < | + | 2011 - <RetVar/IF> <RefObj> get sector combat report end time: report= <Var/Number> |
<br> | <br> | ||
− | 2012 - < | + | 2012 - <RetVar/IF> <RefObj> get sector combat report sector: report= <Var/Number> |
<br> | <br> | ||
− | 2013 - < | + | 2013 - <RetVar/IF> <RefObj> get trade report sector: report= <Var/Number> |
<br> | <br> | ||
− | 2014 - < | + | 2014 - <RetVar/IF> <RefObj> is trade report use homebase enabled |
<br> | <br> | ||
− | 2015 - <RefObj> set trade report use homebase enabled < | + | 2015 - <RefObj> set trade report use homebase enabled <Var/Boolean> |
<br> | <br> | ||
− | 2016 - < | + | 2016 - <RetVar/IF> <RefObj> is trade report auto homebase enabled |
<br> | <br> | ||
− | 2017 - <RefObj> set trade report auto homebase enabled < | + | 2017 - <RefObj> set trade report auto homebase enabled <Var/Boolean> |
<br> | <br> | ||
− | 2018 - <RefObj> set hired: < | + | 2018 - <RefObj> set hired: <Var/Boolean> |
<br> | <br> | ||
− | 2019 - < | + | 2019 - <RetVar/IF> <RefObj> create pilot speaker: name= <Var/String>, race= <Var/Race>, voice= <Var/Number>, face= <Var/Number> |
<br> | <br> | ||
− | 2020 - <RefObj> set trade skill rank: page= < | + | 2020 - <RefObj> set trade skill rank: page= <Var/Number>, textid= <Var/Number> |
<br> | <br> | ||
− | 2021 - <RefObj> set fight skill rank: page= < | + | 2021 - <RefObj> set fight skill rank: page= <Var/Number>, textid= <Var/Number> |
<br> | <br> | ||
− | 2022 - <RetVar> <RefObj> | + | 2022 - <RetVar> <RefObj> get trade skill rank |
<br> | <br> | ||
− | 2023 - <RetVar> <RefObj> | + | 2023 - <RetVar> <RefObj> get fight skill rank |
<br> | <br> | ||
− | 2024 - <RefObj> add trade report: start= < | + | 2024 - <RefObj> add trade report: start= <Var/Number>, end= <Var/Number>, trader= <Var/Ship/Station>, buy table= <Var/Table>, sell table= <Var/Table> |
<br> | <br> | ||
− | 2025 - <RefObj> add sector combat report: start= < | + | 2025 - <RefObj> add sector combat report: start= <Var/Number>, end= <Var/Number>, sector= <Var/Sector>, ship table= <Var/Table>, station table= <Var/Table> |
<br> | <br> | ||
− | 2026 - <RetVar> create custom menu string stars: skill= < | + | 2026 - <RetVar> create custom menu string stars: skill= <Var/Number>, partial= <Var/Boolean>, spacer= <Var/Number> |
<br> | <br> | ||
− | 2027 - < | + | 2027 - <RetVar/IF> create mine: type= <Var/Station Type> owner= <Var/Race> asteroid= <Var/Asteroid> |
<br> | <br> | ||
− | 2028 - <RetVar> <RefObj> | + | 2028 - <RetVar> <RefObj> get station scale factor |
<br> | <br> | ||
− | 2029 - < | + | 2029 - <RetVar/IF> create complex: type= <Var/Station Type> owner= <Var/Race> addto= <Var/Sector> x= <Var/Number> y= <Var/Number> z= <Var/Number> station1= <Var/Station> station2= <Var/Station> |
<br> | <br> | ||
− | 2030 - < | + | 2030 - <RetVar/IF> <RefObj> connect complex: factories= <Var/Array> |
<br> | <br> | ||
− | 2031 - < | + | 2031 - <RetVar/IF> <RefObj> is single use |
<br> | <br> | ||
− | 2032 - <RefObj> add ware generation: ware= < | + | 2032 - <RefObj> add ware generation: ware= <Var/Ware>, scale= <Var/Number> |
<br> | <br> | ||
− | 2033 - <RefObj> remove ware generation: ware= < | + | 2033 - <RefObj> remove ware generation: ware= <Var/Ware> |
<br> | <br> | ||
− | 2034 - < | + | 2034 - <RetVar/IF> is ware illegal for any race: ware= <Var/Ware> |
<br> | <br> | ||
2035 - <RetVar> get true maker race: shiptype= <Value> | 2035 - <RetVar> get true maker race: shiptype= <Value> | ||
<br> | <br> | ||
− | 2036 - <RetVar> <RefObj> | + | 2036 - <RetVar> <RefObj> get true maker race |
<br> | <br> | ||
− | 2037 - <RetVar> | + | 2037 - <RetVar> merchant/dealer <Var/Merchant/Dealer> get wanted wares table |
<br> | <br> | ||
− | 2038 - <RetVar> | + | 2038 - <RetVar> merchant/dealer <Var/Merchant/Dealer> get selling wares table |
<br> | <br> | ||
− | 2039 - <RefObj>populate merchants: wares table= < | + | 2039 - <RefObj> populate merchants: wares table= <Var/Table> |
<br> | <br> | ||
− | 2040 - <RefObj>populate dealers | + | 2040 - <RefObj> populate dealers |
<br> | <br> | ||
− | 2041 - add additional command upgrade: command= <Object | + | 2041 - add additional command upgrade: command= <Object Command/Signal> upgrade= <Var/Ware> |
<br> | <br> | ||
− | 2042 - remove additional command upgrade: command= <Object | + | 2042 - remove additional command upgrade: command= <Object Command/Signal> upgrade= <Var/Ware> |
<br> | <br> | ||
− | 2043 - add encyclopedia command requirement: command= <Object | + | 2043 - add encyclopedia command requirement: command= <Object Command/Signal> key= <Var/String> pageid= <Var/Number> textid= <Var/Number> |
<br> | <br> | ||
− | 2044 - remove encyclopedia command requirement: command= <Object | + | 2044 - remove encyclopedia command requirement: command= <Object Command/Signal> key= <Var/String> |
<br> | <br> | ||
− | 2045 - < | + | 2045 - <RetVar/IF> <RefObj> get catch ware type |
<br> | <br> | ||
− | 2046 - < | + | 2046 - <RetVar/IF> get ware eject type: ware= <Var/Ware> |
<br> | <br> | ||
− | 2047 - < | + | 2047 - <RetVar/IF> get catch ware type: ware= <Var/Ship Type> |
<br> | <br> | ||
− | 2048 - add trade bar to menu: < | + | 2048 - add trade bar to menu: <Var/Array>, text= <Var/String>, min= <Var/Number>, max= <Var/Number>, current= <Var/Number>, volume= <Var/Number>, used= <Var/Number>, return value= <Var/String>, left text= <Var/String>, right text= <Var/String> |
<br> | <br> | ||
− | 2049 - < | + | 2049 - <RetVar/IF> register threat: race= <Var/Race>, sector= <Var/Sector>, object= <Value>, type= <Var/Number>, expire= <Var/Number>s, severity= <Var/Number> |
<br> | <br> | ||
− | 2050 - <RetVar> get current threat ids: race= < | + | 2050 - <RetVar> get current threat ids: race= <Var/Race> |
<br> | <br> | ||
− | 2051 - <RetVar> get threat type: race= < | + | 2051 - <RetVar> get threat type: race= <Var/Race> id= <Var/Number> |
<br> | <br> | ||
− | 2052 - <RetVar> get threat sector: race= < | + | 2052 - <RetVar> get threat sector: race= <Var/Race> id= <Var/Number> |
<br> | <br> | ||
− | 2053 - <RetVar> get threat object: race= < | + | 2053 - <RetVar> get threat object: race= <Var/Race> id= <Var/Number> |
<br> | <br> | ||
− | 2054 - expire threat object: race= < | + | 2054 - expire threat object: race= <Var/Race> id= <Var/Number> |
<br> | <br> | ||
− | 2055 - add sector name: page= < | + | 2055 - add sector name: page= <Var/Number>, text= <Var/Number> |
<br> | <br> | ||
− | 2056 - remove sector name: page= < | + | 2056 - remove sector name: page= <Var/Number>, id= <Var/Number> |
<br> | <br> | ||
− | 2057 - < | + | 2057 - <RetVar/IF> <RefObj> rename player sector: page= <Var/Number>, id= <Var/Number> |
<br> | <br> | ||
− | 2058 - < | + | 2058 - <RetVar/IF> <RefObj> rename player sector: string= <Var/String> |
<br> | <br> | ||
2059 - <RefObj> remove custom player sector name | 2059 - <RefObj> remove custom player sector name | ||
<br> | <br> | ||
− | 2060 - <RefObj> set always bail flag: < | + | 2060 - <RefObj> set always bail flag: <Var/Boolean> |
<br> | <br> | ||
− | 2061 - < | + | 2061 - <RetVar/IF> <RefObj> get always bail flag |
<br> | <br> | ||
− | 2062 - <RefObj> set hide illegal wares flag: < | + | 2062 - <RefObj> set hide illegal wares flag: <Var/Boolean>, timeout= <Var/Number>ms |
<br> | <br> | ||
− | 2063 - < | + | 2063 - <RetVar/IF> <RefObj> get hide illegal wares flag |
<br> | <br> | ||
− | 2064 - <RefObj>override ship available state: shiptype= < | + | 2064 - <RefObj> override ship available state: shiptype= <Var/Ship Type>, state= <Var/Number>, reset timer= <Var/Boolean> |
<br> | <br> | ||
− | 2065 - < | + | 2065 - <RetVar/IF> <RefObj> is factory upgraded |
<br> | <br> | ||
− | 2066 - < | + | 2066 - <RetVar/IF> <RefObj> is factory ready for upgrade |
<br> | <br> | ||
− | 2067 - <RefObj> upgrade factory: instant= < | + | 2067 - <RefObj> upgrade factory: instant= <Var/Number> |
<br> | <br> | ||
− | 2068 - < | + | 2068 - <RetVar/IF> <RefObj> get factory upgrade progress |
<br> | <br> | ||
− | 2069 - <RetVar> <RefObj> | + | 2069 - <RetVar> <RefObj> get factory scale name |
<br> | <br> | ||
− | 2070 - < | + | 2070 - <RetVar/IF> <RefObj> is factory upgrading |
<br> | <br> | ||
− | 2071 - < | + | 2071 - <RetVar/IF> <RefObj> get factory upgrade required |
<br> | <br> | ||
− | 2072 - <RefObj> set upgrade level: < | + | 2072 - <RefObj> set upgrade level: <Var/Number> |
<br> | <br> | ||
− | 2073 - < | + | 2073 - <RetVar/IF> <RefObj> is factory upgrading queued |
<br> | <br> | ||
− | 2074 - <RefObj> set upgrade progress: < | + | 2074 - <RefObj> set upgrade progress: <Var/Number> |
<br> | <br> | ||
− | 2075 - <RefObj> set selling disabled: < | + | 2075 - <RefObj> set selling disabled: <Var/Boolean> |
<br> | <br> | ||
− | 2076 - < | + | 2076 - <RetVar/IF> <RefObj> is selling disabled |
<br> | <br> | ||
− | 2077 - increase stat counter: textid= < | + | 2077 - increase stat counter: textid= <Var/Number>, amount= <Var/Number> |
<br> | <br> | ||
− | 2078 - < | + | 2078 - <RetVar/IF> get stat counter: textid= <Var/Number> |
<br> | <br> | ||
− | 2079 - <RetVar> create menu return value: context menu, id= < | + | 2079 - <RetVar> create menu return value: context menu, id= <Var/String>, menu= <Var/Array>, dynamic= <Var/Boolean> |
<br> | <br> | ||
2080 - <RetVar> create context menu | 2080 - <RetVar> create context menu | ||
<br> | <br> | ||
− | 2081 - add context menu entry: menu= < | + | 2081 - add context menu entry: menu= <Var/Array>, text= <Var/String>, icon= <Var/Number>, returnvalue= <Value>, hotkey= <Var/Number>, disabled= <Var/Boolean> |
<br> | <br> | ||
− | 2082 - add context menu separator: menu= < | + | 2082 - add context menu separator: menu= <Var/Array> |
<br> | <br> | ||
− | 2083 - <RetVar> get random key: table= < | + | 2083 - <RetVar> get random key: table= <Var/Table> |
<br> | <br> | ||
2084 - <RetVar> get game start id | 2084 - <RetVar> get game start id | ||
Строка 923: | Строка 915: | ||
2085 - <RetVar> get game start group id | 2085 - <RetVar> get game start group id | ||
<br> | <br> | ||
− | 2086 - <RefObj> add temporary ware: ware= < | + | 2086 - <RefObj> add temporary ware: ware= <Var/Ware> |
<br> | <br> | ||
− | 2087 - <RefObj> remove temporary ware: ware= < | + | 2087 - <RefObj> remove temporary ware: ware= <Var/Ware> remove tradeable= <Var/Boolean> |
<br> | <br> | ||
− | 2088 - < | + | 2088 - <RetVar/IF> <RefObj> is temporary ware: ware= <Var/Ware> |
<br> | <br> | ||
− | 2089 - add equipment pack: ware= < | + | 2089 - add equipment pack: ware= <Var/Ware> replacement table= <Var/Table> |
<br> | <br> | ||
− | 2090 - remove equipment pack: ware= < | + | 2090 - remove equipment pack: ware= <Var/Ware> |
<br> | <br> | ||
− | 2091 - < | + | 2091 - <RetVar/IF> is equipment pack: ware= <Var/Ware> |
<br> | <br> | ||
− | 2092 - < | + | 2092 - <RetVar/IF> get replacement wares in pack: ware= <Var/Ware> |
<br> | <br> | ||
− | 2093 - < | + | 2093 - <RetVar/IF> <RefObj> activate equipment pack: ware= <Var/Ware> |
<br> | <br> | ||
− | 2094 - < | + | 2094 - <RetVar/IF> <RefObj> get passenger queue |
<br> | <br> | ||
− | 2095 - < | + | 2095 - <RetVar/IF> <RefObj> get training passenger |
<br> | <br> | ||
− | 2096 - < | + | 2096 - <RetVar/IF> <RefObj> add passenger to queue: passenger= <Var/Passenger> |
<br> | <br> | ||
− | 2097 - < | + | 2097 - <RetVar/IF> <RefObj> remove passenger from queue: passenger= <Var/Passenger> |
<br> | <br> | ||
− | 2098 - < | + | 2098 - <RetVar/IF> <RefObj> is need passengers |
<br> | <br> | ||
− | 2099 - <RetVar> <RefObj> | + | 2099 - <RetVar> <RefObj> get dock storage factor |
<br> | <br> | ||
− | 2100 - <RetVar> <RefObj> | + | 2100 - <RetVar> <RefObj> get dock storage factor: waretype= <Var/Main Type>, include global= <Var/Boolean> |
<br> | <br> | ||
− | 2101 - <RefObj> set dock storage factor: factor= < | + | 2101 - <RefObj> set dock storage factor: factor= <Var/Number> |
<br> | <br> | ||
− | 2102 - <RefObj> set dock storage factor: waretype= < | + | 2102 - <RefObj> set dock storage factor: waretype= <Var/Main Type>, factor= <Var/Number> |
<br> | <br> | ||
− | 2105 - <RetVar> <RefObj> | + | 2105 - <RetVar> <RefObj> get ship settings table: for loadout= <Var/Boolean> |
<br> | <br> | ||
− | 2106 - <RefObj> set ship settings table: table= < | + | 2106 - <RefObj> set ship settings table: table= <Var/Table> |
<br> | <br> | ||
− | 2107 - < | + | 2107 - <RetVar/IF> <RefObj> is named script <Var/String> on stack of task= <Var/Number> |
<br> | <br> | ||
− | 2108 - < | + | 2108 - <RetVar/IF> is global script task running: pid= <Var/Number> |
<br> | <br> | ||
− | 2109 - < | + | 2109 - <RetVar/IF> get global script name: pid= <Var/Number> |
<br> | <br> | ||
− | 2110 - kill global script: pid= < | + | 2110 - kill global script: pid= <Var/Number> |
<br> | <br> | ||
2111 - <RetVar> get all global script tasks | 2111 - <RetVar> get all global script tasks | ||
Строка 973: | Строка 965: | ||
2112 - <RetVar> get all global tasks with script: <Script Name> | 2112 - <RetVar> get all global tasks with script: <Script Name> | ||
<br> | <br> | ||
− | 2113 - <RetVar> get all global tasks with named script: < | + | 2113 - <RetVar> get all global tasks with named script: <Var/String> |
<br> | <br> | ||
2114 - <RetVar> get all available products in universe | 2114 - <RetVar> get all available products in universe | ||
<br> | <br> | ||
− | 2115 - <RetVar> get all stations with product: ware= < | + | 2115 - <RetVar> get all stations with product: ware= <Var/Ware> |
<br> | <br> | ||
2116 - <RetVar> get all available resources in universe | 2116 - <RetVar> get all available resources in universe | ||
<br> | <br> | ||
− | 2117 - <RetVar> get all stations with resource: ware= < | + | 2117 - <RetVar> get all stations with resource: ware= <Var/Ware> |
<br> | <br> | ||
− | 2118 - <RetVar> create input: id= < | + | 2118 - <RetVar> create input: id= <Var/String>, message box= <Var/String>, title= <Var/String>, buttons= <Var/Number>, icon= <Var/Number>, default button= <Var/Number> |
<br> | <br> | ||
− | 2119 - <RetVar> get station type scale factor: stationtype= < | + | 2119 - <RetVar> get station type scale factor: stationtype= <Var/Station Type> |
<br> | <br> | ||
− | 2120 - display notification: message= < | + | 2120 - display notification: message= <Var/String>, icon= <Var/Number> |
<br> | <br> | ||
− | 2121 - < | + | 2121 - <RetVar/IF> <RefObj> get minimum storage: ware= <Var/Ware> |
<br> | <br> | ||
− | 2122 - <RefObj> set minimum storage: ware= < | + | 2122 - <RefObj> set minimum storage: ware= <Var/Ware> ,amount= <Var/Number> |
<br> | <br> | ||
− | 2123 - <RetVar> <RefObj> | + | 2123 - <RetVar> <RefObj> get minimum storage table |
<br> | <br> | ||
− | 2124 - <RetVar> get race array: include fixed= < | + | 2124 - <RetVar> get race array: include fixed= <Var/Boolean>, include corporations= <Var/Boolean>, include player= <Var/Boolean> |
<br> | <br> | ||
− | 2125 - < | + | 2125 - <RetVar/IF> is fixed race: race= <Var/Race> |
<br> | <br> | ||
− | 2126 - <RetVar> get notoriety title: level= < | + | 2126 - <RetVar> get notoriety title: level= <Var/Number>, race= <Var/Race> |
<br> | <br> | ||
− | 2127 - <RetVar> create custom menu string notoriety bar: level= < | + | 2127 - <RetVar> create custom menu string notoriety bar: level= <Var/Number>, show empty= <Var/Boolean> |
<br> | <br> | ||
− | 2128 - add extra select line: menu= < | + | 2128 - add extra select line: menu= <Var/Array>, text= <Var/String> |
<br> | <br> | ||
− | 2129 - <RetVar> <RefObj> | + | 2129 - <RetVar> <RefObj> get HQ loadout settings: id= <Var/Number> |
<br> | <br> | ||
− | 2130 - <RefObj> set HQ loadout settings: id= < | + | 2130 - <RefObj> set HQ loadout settings: id= <Var/Number>, settings table= <Var/Table> |
<br> | <br> | ||
− | 2131 - <RetVar> <RefObj> | + | 2131 - <RetVar> <RefObj> get HQ loadout resupply: id= <Var/Number> |
<br> | <br> | ||
− | 2132 - <RefObj> set HQ loadout resupply: id= < | + | 2132 - <RefObj> set HQ loadout resupply: id= <Var/Number>, resupply table= <Var/Table> |
<br> | <br> | ||
− | 2133 - < | + | 2133 - <RetVar/IF> <RefObj> get drone type |
<br> | <br> | ||
− | 2134 - < | + | 2134 - <RetVar/IF> get drone type: drone carrier type= <Var/Ship Type> |
<br> | <br> | ||
− | 2135 - set player trade rank: rank= < | + | 2135 - set player trade rank: rank= <Var/Number> |
<br> | <br> | ||
− | 2136 - set player fight rank: rank= < | + | 2136 - set player fight rank: rank= <Var/Number> |
<br> | <br> | ||
− | 2137 - <RetVar> get player trade rank text: level= < | + | 2137 - <RetVar> get player trade rank text: level= <Var/Number> |
<br> | <br> | ||
− | 2138 - <RetVar> get player fight rank text: level= < | + | 2138 - <RetVar> get player fight rank text: level= <Var/Number> |
<br> | <br> | ||
− | 2139 - add player trade rank: amount= < | + | 2139 - add player trade rank: amount= <Var/Number> |
<br> | <br> | ||
− | 2140 - add player fight rank: amount= < | + | 2140 - add player fight rank: amount= <Var/Number> |
<br> | <br> | ||
− | 2141 - add context sub menu entry: menu= < | + | 2141 - add context sub menu entry: menu= <Var/Array>, text= <Var/String>, icon= <Var/Number>, disabled= <Var/Boolean> |
<br> | <br> | ||
− | 2142 - add context end sub menu entry: menu= < | + | 2142 - add context end sub menu entry: menu= <Var/Array> |
<br> | <br> | ||
− | 2143 - add context menu info line: menu= < | + | 2143 - add context menu info line: menu= <Var/Array>, name= <Var/String>, value= <Var/String> |
<br> | <br> | ||
− | 2144 - <RetVar> get race from id= < | + | 2144 - <RetVar> get race from id= <Var/Number> |
<br> | <br> | ||
− | 2145 - set menu option: < | + | 2145 - set menu option: <Var/Array>, set title text= <Var/String> |
<br> | <br> | ||
− | 2146 - <RetVar> create custom menu string icon: type= < | + | 2146 - <RetVar> create custom menu string icon: type= <Var/Number>, id= <Var/Number>, Y= <Var/Number> Width= <Var/Number> Height= <Var/Number> |
<br> | <br> | ||
2147 - <RefObj> change to player ship in new sector | 2147 - <RefObj> change to player ship in new sector | ||
<br> | <br> | ||
− | 2148 - < | + | 2148 - <RetVar/IF> <RefObj> has ship got a cockpit |
<br> | <br> | ||
− | 2149 - <RetVar> convert number < | + | 2149 - <RetVar> convert number <Var/Number> to string with suffix |
<br> | <br> | ||
− | 2150 - < | + | 2150 - <RetVar/IF> <RefObj> is favourite in property list |
<br> | <br> | ||
− | 2151 - <RefObj> set favourite in property list: favourite= < | + | 2151 - <RefObj> set favourite in property list: favourite= <Var/Boolean> |
<br> | <br> | ||
− | 2152 - < | + | 2152 - <RetVar/IF> is station type an upgrade kit: stationtype= <Var/Station Type> |
<br> | <br> | ||
− | 2153 - < | + | 2153 - <RetVar/IF> is station type a complex hub: stationtype= <Var/Station Type> |
<br> | <br> | ||
− | 2154 - < | + | 2154 - <RetVar/IF> is station type a complex construction kit: stationtype= <Var/Station Type> |
<br> | <br> | ||
− | 2155 - < | + | 2155 - <RetVar/IF> is station type a complex extension kit: stationtype= <Var/Station Type> |
<br> | <br> | ||
− | 2156 - < | + | 2156 - <RetVar/IF> get complex connection tubes count: stationtype= <Var/Station Type> |
<br> | <br> | ||
2157 - reset boarding tables to default | 2157 - reset boarding tables to default | ||
<br> | <br> | ||
− | 2158 - set boarding value: race= < | + | 2158 - set boarding value: race= <Var/Race>, class= <Var/Class>, decks= <Var/Number>, hull= <Var/Number>, defence= <Var/Number>, hacking rnd= <Var/Number>, hacking= <Var/Number>, shield= <Var/Number>, max marines= <Var/Number>, canboard= <Var/Boolean> |
<br> | <br> | ||
− | 2159 - set boarding value: shiptype= < | + | 2159 - set boarding value: shiptype= <Var/Ship Type>, decks= <Var/Number>, hull= <Var/Number>, defence= <Var/Number>, hacking rnd= <Var/Number>, hacking= <Var/Number>, shield= <Var/Number>, max marines= <Var/Number>, canboard= <Var/Boolean> |
<br> | <br> | ||
− | 2160 - remove boarding values: race= < | + | 2160 - remove boarding values: race= <Var/Race>, class= <Var/Class> |
<br> | <br> | ||
− | 2161 - remove boarding values: shiptype= < | + | 2161 - remove boarding values: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 2162 - set boarding value: race= < | + | 2162 - set boarding value: race= <Var/Race>, class= <Var/Class>, equipment= <Var/Number>, random marines min= <Var/Number> max= <Var/Number>, highskill= <Var/Number> |
<br> | <br> | ||
− | 2163 - set boarding value: shiptype= < | + | 2163 - set boarding value: shiptype= <Var/Ship Type>, equipment= <Var/Number>, random marines min= <Var/Number> max= <Var/Number>, highskill= <Var/Number> |
<br> | <br> | ||
− | 2164 - < | + | 2164 - <RetVar/IF> <RefObj> get route distance to: <Var/Ship/Station> |
<br> | <br> | ||
− | 2165 - <RetVar> sort table keys: table= < | + | 2165 - <RetVar> sort table keys: table= <Var/Table> |
<br> | <br> | ||
− | 2166 - <RetVar> sort table keys by value: table= < | + | 2166 - <RetVar> sort table keys by value: table= <Var/Table> |
<br> | <br> | ||
− | 2167 - < | + | 2167 - <RetVar/IF/START> <RefObj> open named menu script: script= <Var/String>, value= <Value> |
<br> | <br> | ||
− | 2168 - < | + | 2168 - <RetVar/IF> <RefObj> get ship repair cost: source= <Var/Station> |
<br> | <br> | ||
− | 2169 - < | + | 2169 - <RetVar/IF> <RefObj> get ship sale price: source= <Var/Station> |
<br> | <br> | ||
− | 2170 - < | + | 2170 - <RetVar/IF> <RefObj> race has ranking |
<br> | <br> | ||
− | 2171 - <RetVar> get rank points: level= < | + | 2171 - <RetVar> get rank points: level= <Var/Number> |
<br> | <br> | ||
− | 2172 - <RefObj> set station safe position on active: value= < | + | 2172 - <RefObj> set station safe position on active: value= <Var/Boolean> |
<br> | <br> | ||
− | 2173 - <RefObj> add default items to ship: loadout= < | + | 2173 - <RefObj> add default items to ship: loadout= <Var/Number>, marines= <Var/Boolean> |
<br> | <br> | ||
2174 - <RefObj> add random marines to ship | 2174 - <RefObj> add random marines to ship | ||
<br> | <br> | ||
− | 2175 - <RefObj> install ship size wares: type= < | + | 2175 - <RefObj> install ship size wares: type= <Var/Number> |
<br> | <br> | ||
− | 2176 - <RetVar> get fight ranking: title= < | + | 2176 - <RetVar> get fight ranking: title= <Var/Number> |
<br> | <br> | ||
− | 2177 - <RetVar> get trade ranking: title= < | + | 2177 - <RetVar> get trade ranking: title= <Var/Number> |
<br> | <br> | ||
− | 2178 - set player name: name= < | + | 2178 - set player name: name= <Var/String> |
<br> | <br> | ||
− | 2179 - set menu option: < | + | 2179 - set menu option: <Var/Array>, prevent kill= <Var/Boolean> |
<br> | <br> | ||
− | 2180 - set menu option: < | + | 2180 - set menu option: <Var/Array>, disallow close= <Var/Boolean> |
<br> | <br> | ||
− | 2181 - <RetVar> get all available station types from shipyards: only known= < | + | 2181 - <RetVar> get all available station types from shipyards: only known= <Var/Boolean> |
<br> | <br> | ||
− | 2182 - <RetVar> get threat severity: race= < | + | 2182 - <RetVar> get threat severity: race= <Var/Race> id= <Var/Number> |
<br> | <br> | ||
− | 2183 - <RefObj> set command display override: text= < | + | 2183 - <RefObj> set command display override: text= <Var/String> |
<br> | <br> | ||
− | 2184 - <RefObj> set command extra display override: text= < | + | 2184 - <RefObj> set command extra display override: text= <Var/String> |
<br> | <br> | ||
− | 2185 - < | + | 2185 - <RetVar/IF> <RefObj> get command display override |
<br> | <br> | ||
− | 2186 - < | + | 2186 - <RetVar/IF> <RefObj> get command extra display override |
<br> | <br> | ||
2187 - <RefObj> clear command display override | 2187 - <RefObj> clear command display override | ||
<br> | <br> | ||
− | 2188 - < | + | 2188 - <RetVar/IF> <RefObj> get needed jump energy: jumps= <Var/Number> |
<br> | <br> | ||
− | 2189 - <RetVar> create input: id= < | + | 2189 - <RetVar> create input: id= <Var/String> object info page, object= <Value> |
<br> | <br> | ||
− | 2190 - <RetVar> <RefObj> | + | 2190 - <RetVar> <RefObj> get products table: include equipment= <Var/Boolean> |
<br> | <br> | ||
− | 2191 - <RetVar> <RefObj> | + | 2191 - <RetVar> <RefObj> get primary resources table |
<br> | <br> | ||
− | 2192 - <RetVar> <RefObj> | + | 2192 - <RetVar> <RefObj> get secondary resources table |
<br> | <br> | ||
− | 2193 - <RetVar> <RefObj> | + | 2193 - <RetVar> <RefObj> get variable ware price: ware= <Var/Ware> |
<br> | <br> | ||
− | 2194 - <RetVar> <RefObj> | + | 2194 - <RetVar> <RefObj> get product objects |
<br> | <br> | ||
− | 2195 - <RetVar> create new array, size= < | + | 2195 - <RetVar> create new array, size= <Var/Number>, elements= <Value>, <Value>, <Value>, <Value>, <Value>, <Value>, <Value>, <Value> |
<br> | <br> | ||
2196 - <RetVar> get current text language ID | 2196 - <RetVar> get current text language ID | ||
Строка 1143: | Строка 1135: | ||
2197 - <RetVar> get current voice language ID | 2197 - <RetVar> get current voice language ID | ||
<br> | <br> | ||
− | 2198 - <RetVar> <RefObj> | + | 2198 - <RetVar> <RefObj> get factories connected to complex |
<br> | <br> | ||
− | 2199 - < | + | 2199 - <RetVar/IF> <RefObj> get ship full repair cost: source= <Var/Ship> |
<br> | <br> | ||
− | 2200 - < | + | 2200 - <RetVar/IF> <RefObj> get free shield bays |
<br> | <br> | ||
− | 2201 - < | + | 2201 - <RetVar/IF> <RefObj> get used shield bays |
<br> | <br> | ||
− | 2202 - < | + | 2202 - <RetVar/IF> <RefObj> get next free shield bay |
<br> | <br> | ||
− | 2203 - <RefObj> move shield into bay: shield= < | + | 2203 - <RefObj> move shield into bay: shield= <Var/Ware>, bay= <Var/Number> |
<br> | <br> | ||
− | 2204 - < | + | 2204 - <RetVar/IF> <RefObj> get shield rating |
<br> | <br> | ||
− | 2205 - <RefObj> remove shield from bay: bay= < | + | 2205 - <RefObj> remove shield from bay: bay= <Var/Number> |
<br> | <br> | ||
− | 2206 - <RetVar> <RefObj> | + | 2206 - <RetVar> <RefObj> get current acceleration |
<br> | <br> | ||
− | 2207 - <RetVar> <RefObj> | + | 2207 - <RetVar> <RefObj> get current steering alpha |
<br> | <br> | ||
− | 2208 - <RetVar> <RefObj> | + | 2208 - <RetVar> <RefObj> get current steering beta |
<br> | <br> | ||
− | 2209 - <RetVar> <RefObj> | + | 2209 - <RetVar> <RefObj> get current steering gamma |
<br> | <br> | ||
− | 2210 - <RetVar> <RefObj> | + | 2210 - <RetVar> <RefObj> get current average steering |
<br> | <br> | ||
− | 2211 - <RefObj> set notify command none: notify= < | + | 2211 - <RefObj> set notify command none: notify= <Var/Boolean> |
<br> | <br> | ||
− | 2212 - < | + | 2212 - <RetVar/IF> <RefObj> get notify command none |
<br> | <br> | ||
− | 2213 - < | + | 2213 - <RetVar/IF> <RefObj> fly to object <Value>: timeout= <Var/Number> ms |
<br> | <br> | ||
− | 2214 - <RefObj> set is being managed: on= < | + | 2214 - <RefObj> set is being managed: on= <Var/Boolean> |
<br> | <br> | ||
− | 2215 - < | + | 2215 - <RetVar/IF> <RefObj> is being managed |
<br> | <br> | ||
− | 2216 - < | + | 2216 - <RetVar/IF> <RefObj> should station manager repair ship with shipyards |
<br> | <br> | ||
− | 2217 - < | + | 2217 - <RetVar/IF> <RefObj> should station manager repair ship with HQ |
<br> | <br> | ||
− | 2218 - <RefObj> set station manager should repair ship with shipyards: on= < | + | 2218 - <RefObj> set station manager should repair ship with shipyards: on= <Var/Boolean> |
<br> | <br> | ||
− | 2219 - <RefObj> set station manager should repair ship with HQ: on= < | + | 2219 - <RefObj> set station manager should repair ship with HQ: on= <Var/Boolean> |
<br> | <br> | ||
− | 2220 - < | + | 2220 - <RetVar/IF> <RefObj> get current upgrade: upgrade= <Var/Ware> |
<br> | <br> | ||
− | 2221 - < | + | 2221 - <RetVar/IF> <RefObj> get remaining upgrade: upgrade= <Var/Ware> |
<br> | <br> | ||
− | 2222 - < | + | 2222 - <RetVar/IF> <RefObj> get next upgrade cost: upgrade= <Var/Ware> |
<br> | <br> | ||
− | 2223 - < | + | 2223 - <RetVar/IF> <RefObj> get current total upgrade cost: upgrade= <Var/Ware> |
<br> | <br> | ||
− | 2224 - < | + | 2224 - <RetVar/IF> <RefObj> get remaining upgrade cost: upgrade= <Var/Ware> |
<br> | <br> | ||
− | 2225 - < | + | 2225 - <RetVar/IF> <RefObj> get upgrade cost: upgrade= <Var/Ware> offset= <Var/Number> |
<br> | <br> | ||
− | 2226 - <RetVar> find all stations with product: ware= < | + | 2226 - <RetVar> find all stations with product: ware= <Var/Ware>, class= <Var/Class>, flags= <Var/Number>, refobj= <Var/Ship> |
<br> | <br> | ||
− | 2227 - <RetVar> find all stations with resource: ware= < | + | 2227 - <RetVar> find all stations with resource: ware= <Var/Ware>, class= <Var/Class>, flags= <Var/Number>, refobj= <Var/Ship> |
<br> | <br> | ||
− | 2228 - < | + | 2228 - <RetVar/IF> <RefObj> should station manager upgrade ships |
<br> | <br> | ||
− | 2229 - <RefObj> set station manager should upgrade ships: on= < | + | 2229 - <RefObj> set station manager should upgrade ships: on= <Var/Boolean> |
<br> | <br> | ||
− | 2230 - <RetVar> split large number into array: number= < | + | 2230 - <RetVar> split large number into array: number= <Var/Number> |
<br> | <br> | ||
− | 2231 - <RetVar> add large number arrays: < | + | 2231 - <RetVar> add large number arrays: <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array> |
<br> | <br> | ||
− | 2232 - <RetVar> get upgrade cost: upgrade= < | + | 2232 - <RetVar> get upgrade cost: upgrade= <Var/Ware>, amount= <Var/Number>, max= <Var/Number> |
<br> | <br> | ||
− | 2233 - < | + | 2233 - <RetVar/IF> get max upgrade cost: upgrade= <Var/Ware> |
<br> | <br> | ||
− | 2234 - <RetVar> subtract large number arrays: < | + | 2234 - <RetVar> subtract large number arrays: <Var/Array> - <Var/Array> |
<br> | <br> | ||
− | 2235 - < | + | 2235 - <RetVar/IF> linear interpolation: x1= <Var/Number>, x2= <Var/Number>, y1= <Var/Number>, y2= <Var/Number>, value= <Var/Number> |
<br> | <br> | ||
− | 2236 - < | + | 2236 - <RetVar/IF> <RefObj> get counter missile type |
<br> | <br> | ||
2237 - <RetVar> get game time ms | 2237 - <RetVar> get game time ms | ||
<br> | <br> | ||
− | 2238 - < | + | 2238 - <RetVar/IF> get destroyed ship types |
<br> | <br> | ||
− | 2239 - < | + | 2239 - <RetVar/IF> get destroyed ship count: type= <Var/Ship Type> |
<br> | <br> | ||
− | 2240 - <RetVar> get destroyed ship name: type= < | + | 2240 - <RetVar> get destroyed ship name: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2241 - <RetVar> get destroyed ship ID: type= < | + | 2241 - <RetVar> get destroyed ship ID: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2242 - <RetVar> get destroyed ship sector: type= < | + | 2242 - <RetVar> get destroyed ship sector: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2243 - <RetVar> get destroyed ship time: type= < | + | 2243 - <RetVar> get destroyed ship time: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2244 - <RetVar> get destroyed ship attacker: type= < | + | 2244 - <RetVar> get destroyed ship attacker: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2245 - <RetVar> get destroyed ship attacker name: type= < | + | 2245 - <RetVar> get destroyed ship attacker name: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2246 - <RetVar> get destroyed ship attacker ID: type= < | + | 2246 - <RetVar> get destroyed ship attacker ID: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2247 - <RetVar> get destroyed ship command: type= < | + | 2247 - <RetVar> get destroyed ship command: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2248 - <RetVar> get destroyed ship command info: type= < | + | 2248 - <RetVar> get destroyed ship command info: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2249 - <RetVar> get destroyed ship command info extra: type= < | + | 2249 - <RetVar> get destroyed ship command info extra: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2250 - <RetVar> get destroyed ship command target: type= < | + | 2250 - <RetVar> get destroyed ship command target: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2251 - <RetVar> get destroyed ship command destination: type= < | + | 2251 - <RetVar> get destroyed ship command destination: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2252 - <RetVar> get destroyed ship command attack target: type= < | + | 2252 - <RetVar> get destroyed ship command attack target: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2253 - <RetVar> get command name: command= <Object | + | 2253 - <RetVar> get command name: command= <Object Command/Signal> |
<br> | <br> | ||
− | 2254 - <RetVar> get command short name: command= <Object | + | 2254 - <RetVar> get command short name: command= <Object Command/Signal> |
<br> | <br> | ||
− | 2255 - <RetVar> get destroyed ship command destination name: type= < | + | 2255 - <RetVar> get destroyed ship command destination name: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2256 - <RetVar> get destroyed ship command attack target name: type= < | + | 2256 - <RetVar> get destroyed ship command attack target name: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2257 - <RetVar> get destroyed ship reason: type= < | + | 2257 - <RetVar> get destroyed ship reason: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2258 - <RetVar> get destroyed ship cargo used: type= < | + | 2258 - <RetVar> get destroyed ship cargo used: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2259 - <RetVar> get destroyed ship cargo max: type= < | + | 2259 - <RetVar> get destroyed ship cargo max: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2260 - <RetVar> get destroyed ship wares: type= < | + | 2260 - <RetVar> get destroyed ship wares: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2261 - <RetVar> get destroyed ship shields: type= < | + | 2261 - <RetVar> get destroyed ship shields: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2262 - <RetVar> get destroyed ship lasers: type= < | + | 2262 - <RetVar> get destroyed ship lasers: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2263 - <RetVar> get destroyed ship value array: type= < | + | 2263 - <RetVar> get destroyed ship value array: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2264 - delete destroyed ship log: type= < | + | 2264 - delete destroyed ship log: type= <Var/Ship Type>, id= <Var/Number> |
<br> | <br> | ||
− | 2265 - <RetVar> <RefObj> | + | 2265 - <RetVar> <RefObj> get complex intermediate wares |
<br> | <br> | ||
− | 2266 - < | + | 2266 - <RetVar/IF> <RefObj> can buy intermediate ware: ware= <Var/Ware> |
<br> | <br> | ||
− | 2267 - < | + | 2267 - <RetVar/IF> <RefObj> can sell intermediate ware: ware= <Var/Ware> |
<br> | <br> | ||
− | 2268 - <RetVar> <RefObj> | + | 2268 - <RetVar> <RefObj> get station manager intermediate sell threshold |
<br> | <br> | ||
− | 2269 - <RetVar> <RefObj> | + | 2269 - <RetVar> <RefObj> get station manager intermediate buy threshold |
<br> | <br> | ||
− | 2270 - <RefObj> set station manager intermediate sell threshold: < | + | 2270 - <RefObj> set station manager intermediate sell threshold: <Var/Number>%% |
<br> | <br> | ||
− | 2271 - <RefObj> set station manager intermediate buy threshold: < | + | 2271 - <RefObj> set station manager intermediate buy threshold: <Var/Number>%% |
<br> | <br> | ||
− | 2272 - <RetVar> <RefObj> | + | 2272 - <RetVar> <RefObj> get next factory serial: factory type= <Var/Station Type>, race= <Var/Race> |
<br> | <br> | ||
− | 2273 - < | + | 2273 - <RetVar/IF> get type text id: type= <Var/Ship Type/Station Type> |
<br> | <br> | ||
− | 2274 - <RetVar> <RefObj> | + | 2274 - <RetVar> <RefObj> get station manager minimum money |
<br> | <br> | ||
− | 2275 - <RetVar> <RefObj> | + | 2275 - <RetVar> <RefObj> get station manager minimum upgrade money |
<br> | <br> | ||
− | 2276 - <RetVar> <RefObj> | + | 2276 - <RetVar> <RefObj> get station manager minimum buy ship money |
<br> | <br> | ||
− | 2277 - < | + | 2277 - <RetVar/IF> <RefObj> compute best route: target= <Value>, weights table= <Var/Table>, allow hyperspeed= <Var/Boolean> |
<br> | <br> | ||
2278 - <RefObj> set ship to default settings | 2278 - <RefObj> set ship to default settings | ||
<br> | <br> | ||
− | 2279 - < | + | 2279 - <RetVar/IF> <RefObj> get gate array: include hyperspeed= <Var/Boolean> |
<br> | <br> | ||
− | 2280 - < | + | 2280 - <RetVar/IF> get race blacklist type |
<br> | <br> | ||
− | 2281 - set race blacklist type: type= < | + | 2281 - set race blacklist type: type= <Var/Number> |
<br> | <br> | ||
− | 2282 - < | + | 2282 - <RetVar/IF> is race blacklist avoid: race= <Var/Race> |
<br> | <br> | ||
− | 2283 - < | + | 2283 - <RetVar/IF> is race blacklist block: race= <Var/Race> |
<br> | <br> | ||
− | 2284 - < | + | 2284 - <RetVar/IF> get race blacklist: race= <Var/Race> |
<br> | <br> | ||
− | 2285 - set race blacklist: race= < | + | 2285 - set race blacklist: race= <Var/Race>, blacklist= <Var/Number> |
<br> | <br> | ||
− | 2286 - < | + | 2286 - <RetVar/IF> <RefObj> is sector in blocked blacklist |
<br> | <br> | ||
− | 2287 - < | + | 2287 - <RetVar/IF> <RefObj> is sector in avoid blacklist |
<br> | <br> | ||
− | 2288 - < | + | 2288 - <RetVar/IF> <RefObj> get sector blacklist type |
<br> | <br> | ||
− | 2289 - <RefObj> set sector blacklist type: type= < | + | 2289 - <RefObj> set sector blacklist type: type= <Var/Number> |
<br> | <br> | ||
2290 - <RetVar> get sector blacklist table | 2290 - <RetVar> get sector blacklist table | ||
Строка 1333: | Строка 1325: | ||
2292 - clear sector blacklist | 2292 - clear sector blacklist | ||
<br> | <br> | ||
− | 2293 - < | + | 2293 - <RetVar/IF> <RefObj> should station manager replace ships at shipyards |
<br> | <br> | ||
− | 2294 - < | + | 2294 - <RetVar/IF> <RefObj> should station manager replace ships at HQ |
<br> | <br> | ||
− | 2295 - <RefObj> set station manager should replace ships at shipyards: on= < | + | 2295 - <RefObj> set station manager should replace ships at shipyards: on= <Var/Boolean> |
<br> | <br> | ||
− | 2296 - <RefObj> set station manager should replace ships at HQ: on= < | + | 2296 - <RefObj> set station manager should replace ships at HQ: on= <Var/Boolean> |
<br> | <br> | ||
− | 2297 - interrupt wait: id= < | + | 2297 - interrupt wait: id= <Var/Number> |
<br> | <br> | ||
− | 2298 - < | + | 2298 - <RetVar/IF> wait until interrupted: id= <Var/Number>, timeout= <Var/Number>ms |
<br> | <br> | ||
− | 2299 - <RefObj> add tradeable to dock: ware= < | + | 2299 - <RefObj> add tradeable to dock: ware= <Var/Ware> |
<br> | <br> | ||
− | 2300 - <RefObj> remove tradeable from dock: ware= < | + | 2300 - <RefObj> remove tradeable from dock: ware= <Var/Ware> |
<br> | <br> | ||
− | 2301 - <RetVar> <RefObj> | + | 2301 - <RetVar> <RefObj> get dock true products |
<br> | <br> | ||
− | 2302 - <RetVar> <RefObj> | + | 2302 - <RetVar> <RefObj> get dock true resources |
<br> | <br> | ||
− | 2303 - < | + | 2303 - <RetVar/IF> <RefObj> is ware a product: ware= <Var/Ware> |
<br> | <br> | ||
− | 2304 - < | + | 2304 - <RetVar/IF> <RefObj> is ware a resource: ware= <Var/Ware> |
<br> | <br> | ||
− | 2305 - < | + | 2305 - <RetVar/IF> <RefObj> is ware a tradeable: ware= <Var/Ware> |
<br> | <br> | ||
− | 2306 - < | + | 2306 - <RetVar/IF> <RefObj> is ware for storage: ware= <Var/Ware> |
<br> | <br> | ||
− | 2307 - <RefObj> change ware to product: ware= < | + | 2307 - <RefObj> change ware to product: ware= <Var/Ware> |
<br> | <br> | ||
− | 2308 - <RefObj> change ware to resource: ware= < | + | 2308 - <RefObj> change ware to resource: ware= <Var/Ware> |
<br> | <br> | ||
− | 2309 - <RefObj> change ware to tradeable: ware= < | + | 2309 - <RefObj> change ware to tradeable: ware= <Var/Ware> |
<br> | <br> | ||
− | 2310 - <RefObj> change ware to storage: ware= < | + | 2310 - <RefObj> change ware to storage: ware= <Var/Ware> |
<br> | <br> | ||
− | 2311 - <RetVar> <RefObj> | + | 2311 - <RetVar> <RefObj> get dock true tradeables |
<br> | <br> | ||
− | 2312 - < | + | 2312 - <RetVar/IF> <RefObj> get HQ maximum storage: ware= <Var/Ware> |
<br> | <br> | ||
− | 2313 - <RefObj> set HQ maximum storage: ware= < | + | 2313 - <RefObj> set HQ maximum storage: ware= <Var/Ware>, amount= <Var/Number> |
<br> | <br> | ||
2314 - <RetVar> get next interrupt id | 2314 - <RetVar> get next interrupt id | ||
<br> | <br> | ||
− | 2315 - < | + | 2315 - <RetVar/IF> eject player ship: to= <Var/Ship> |
<br> | <br> | ||
− | 2316 - set client state: state= < | + | 2316 - set client state: state= <Var/Number>, on= <Var/Boolean> |
<br> | <br> | ||
2317 - <RetVar> get client state | 2317 - <RetVar> get client state | ||
Строка 1385: | Строка 1377: | ||
2318 - <RetVar> create menu return value: object context menu, object= <Value> | 2318 - <RetVar> create menu return value: object context menu, object= <Value> | ||
<br> | <br> | ||
− | 2319 - <RefObj> update sector relations: force= < | + | 2319 - <RefObj> update sector relations: force= <Var/Boolean> |
<br> | <br> | ||
− | 2320 - <RefObj> set race group relation: race= < | + | 2320 - <RefObj> set race group relation: race= <Var/Race>, relation= <Relation> |
<br> | <br> | ||
− | 2321 - < | + | 2321 - <RetVar/IF> <RefObj> should station manager stock for loadouts |
<br> | <br> | ||
− | 2322 - <RefObj> set station manager should stock for loadouts: on= < | + | 2322 - <RefObj> set station manager should stock for loadouts: on= <Var/Boolean> |
<br> | <br> | ||
− | 2323 - <RetVar> get all available ship types from shipyards: only known= < | + | 2323 - <RetVar> get all available ship types from shipyards: only known= <Var/Boolean> |
<br> | <br> | ||
− | 2324 - <RetVar> get all shipyards with | + | 2324 - <RetVar> get all shipyards with ship/station: <Var/Ship Type/Station Type>, only known= <Var/Boolean> |
<br> | <br> | ||
− | 2325 - < | + | 2325 - <RetVar/IF> find station in galaxy: startsector= <Var/Sector> class or type= <Value> race= <Var/Race> flags= <Var/Number> refobj= <Value> serial= <Var/Stations Serial> max.jumps= <Var/Number>, exclude= <Var/Array/Table> |
<br> | <br> | ||
− | 2326 - < | + | 2326 - <RetVar/IF> find station in galaxy: startsector= <Var/Sector> class or type= <Value> race= <Var/Race> flags= <Var/Number> refobj= <Value> serial= <Var/Stations Serial> max.jumps= <Var/Number> num= <Var/Number>, exclude= <Var/Array/Table> |
<br> | <br> | ||
− | 2327 - register achievement: id= < | + | 2327 - register achievement: id= <Var/String>, pageid= <Var/Number>, textid= <Var/Number>, ishidden= <Var/Boolean> |
<br> | <br> | ||
− | 2328 - register achievement with progress: id= < | + | 2328 - register achievement with progress: id= <Var/String>, pageid= <Var/Number>, textid= <Var/Number>, ishidden= <Var/Boolean>, max= <Var/Number> |
<br> | <br> | ||
− | 2329 - unlock achievement: id= < | + | 2329 - unlock achievement: id= <Var/String> |
<br> | <br> | ||
− | 2330 - < | + | 2330 - <RetVar/IF> is achievement unlocked: id= <Var/String> |
<br> | <br> | ||
− | 2331 - set achievement progress: id= < | + | 2331 - set achievement progress: id= <Var/String>, progress= <Var/Number> |
<br> | <br> | ||
− | 2332 - < | + | 2332 - <RetVar/IF> get achievement progress: id= <Var/String> |
<br> | <br> | ||
− | 2333 - <RetVar> get achievement progress maximum: id= < | + | 2333 - <RetVar> get achievement progress maximum: id= <Var/String> |
<br> | <br> | ||
− | 2334 - <RetVar> get achievement name: id= < | + | 2334 - <RetVar> get achievement name: id= <Var/String> |
<br> | <br> | ||
− | 2335 - <RetVar> get achievement description: id= < | + | 2335 - <RetVar> get achievement description: id= <Var/String> |
<br> | <br> | ||
− | 2336 - remove achievement: id= < | + | 2336 - remove achievement: id= <Var/String> |
<br> | <br> | ||
− | 2337 - inc achievement progress: id= < | + | 2337 - inc achievement progress: id= <Var/String>, amount= <Var/Number> |
<br> | <br> | ||
− | 2338 - reset achievement: id= < | + | 2338 - reset achievement: id= <Var/String> |
<br> | <br> | ||
− | 2339 - <RetVar> create menu return value: next input, id= < | + | 2339 - <RetVar> create menu return value: next input, id= <Var/String>, value= <Value> |
<br> | <br> | ||
− | 2340 - <RetVar> <RefObj> | + | 2340 - <RetVar> <RefObj> get sector gate distance |
<br> | <br> | ||
− | 2341 - add encyclopedia custom article: Help, id= < | + | 2341 - add encyclopedia custom article: Help, id= <Var/String>, title page= <Var/Number>, title id= <Var/Number>, text page= <Var/Number>, text id= <Var/Number> |
<br> | <br> | ||
− | 2342 - <RetVar> find all ships with job ID= < | + | 2342 - <RetVar> find all ships with job ID= <Var/Number> |
<br> | <br> | ||
− | 2343 - < | + | 2343 - <RetVar/IF> <RefObj> has sector got factory: class= <Var/Class>, can dock= <Var/Ship>, only known= <Var/Boolean> |
<br> | <br> | ||
− | 2344 - < | + | 2344 - <RetVar/IF> <RefObj> has sector got dock: class= <Var/Class>, can dock= <Var/Ship>, only known= <Var/Boolean> |
<br> | <br> | ||
− | 2345 - <RetVar> convert metre to string: < | + | 2345 - <RetVar> convert metre to string: <Var/Number> |
<br> | <br> | ||
− | 2346 - <RetVar>trim whitespace: < | + | 2346 - <RetVar> trim whitespace: <Var/String> |
<br> | <br> | ||
− | 2347 - <RetVar> combine string array: < | + | 2347 - <RetVar> combine string array: <Var/Array>, separator= <Var/String> |
<br> | <br> | ||
− | 2348 - <RetVar> <RefObj> | + | 2348 - <RetVar> <RefObj> get available products from sector: include player= <Var/Boolean>, only known= <Var/Boolean> |
<br> | <br> | ||
− | 2349 - <RetVar> <RefObj> | + | 2349 - <RetVar> <RefObj> get available resources from sector: include player= <Var/Boolean>, only known= <Var/Boolean> |
<br> | <br> | ||
− | 2350 - <RetVar> strip colour codes: < | + | 2350 - <RetVar> strip colour codes: <Var/String> |
<br> | <br> | ||
− | 2351 - <RetVar> register hotkey event script: script= <Script Name>, type= < | + | 2351 - <RetVar> register hotkey event script: script= <Script Name>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number> |
<br> | <br> | ||
− | 2352 - <RetVar> register hotkey: script= <Script Name>, type= < | + | 2352 - <RetVar> register hotkey: script= <Script Name>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number>, menu= <Var/Boolean> |
<br> | <br> | ||
− | 2353 - <RetVar> register hotkey event script: scriptname= < | + | 2353 - <RetVar> register hotkey event script: scriptname= <Var/String>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number> |
<br> | <br> | ||
− | 2354 - <RetVar> register hotkey: scriptname= < | + | 2354 - <RetVar> register hotkey: scriptname= <Var/String>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number>, menu= <Var/Boolean> |
<br> | <br> | ||
− | 2355 - <RetVar> add property custom group: name= < | + | 2355 - <RetVar> add property custom group: name= <Var/String> |
<br> | <br> | ||
− | 2356 - <RetVar> find property custom group id: name= < | + | 2356 - <RetVar> find property custom group id: name= <Var/String> |
<br> | <br> | ||
− | 2357 - <RetVar> get property custom group name: id= < | + | 2357 - <RetVar> get property custom group name: id= <Var/Number> |
<br> | <br> | ||
− | 2358 - remove property custom group: id= < | + | 2358 - remove property custom group: id= <Var/Number> |
<br> | <br> | ||
− | 2359 - <RefObj> set property custom group: id= < | + | 2359 - <RefObj> set property custom group: id= <Var/Number> |
<br> | <br> | ||
− | 2360 - < | + | 2360 - <RetVar/IF> <RefObj> get property custom group |
<br> | <br> | ||
− | 2361 - < | + | 2361 - <RetVar/IF> <RefObj> get supply stations |
<br> | <br> | ||
− | 2362 - <RefObj> add supply station: < | + | 2362 - <RefObj> add supply station: <Var/Station> |
<br> | <br> | ||
− | 2363 - <RefObj> remove supply station: < | + | 2363 - <RefObj> remove supply station: <Var/Station> |
<br> | <br> | ||
− | 2364 - <RetVar> clone array: < | + | 2364 - <RetVar> clone array: <Var/Array> |
<br> | <br> | ||
− | 2365 - append array < | + | 2365 - append array <Var/Array> to array <Var/Array> |
<br> | <br> | ||
− | 2366 - <RetVar> get random array item: array= < | + | 2366 - <RetVar> get random array item: array= <Var/Array> |
<br> | <br> | ||
− | 2367 - <RefObj> set override name id: < | + | 2367 - <RefObj> set override name id: <Var/Number> |
<br> | <br> | ||
− | 2368 - < | + | 2368 - <RetVar/IF> <RefObj> get override name id |
<br> | <br> | ||
− | 2369 - < | + | 2369 - <RetVar/IF> <RefObj> undeploy to flying ware |
<br> | <br> | ||
− | 2370 - < | + | 2370 - <RetVar/IF> <RefObj> create random marine: skill boost= <Var/Number>, extra boost= <Var/Boolean> |
<br> | <br> | ||
− | 2371 - <RetVar> <RefObj> | + | 2371 - <RetVar> <RefObj> get marine skill: type= <Var/Number> |
<br> | <br> | ||
− | 2372 - <RetVar> <RefObj> | + | 2372 - <RetVar> <RefObj> get marine training cost: skills= <Var/Number>, count= <Var/Number> |
<br> | <br> | ||
− | 2373 - <RetVar> <RefObj> | + | 2373 - <RetVar> <RefObj> get marine training duration: skills= <Var/Number>, count= <Var/Number> |
<br> | <br> | ||
− | 2374 - < | + | 2374 - <RetVar/IF> <RefObj> get marine training flags |
<br> | <br> | ||
− | 2375 - <RefObj> set marine training flags: < | + | 2375 - <RefObj> set marine training flags: <Var/Number> |
<br> | <br> | ||
− | 2376 - < | + | 2376 - <RetVar/IF> <RefObj> can station train marines |
<br> | <br> | ||
− | 2377 - < | + | 2377 - <RetVar/IF> <RefObj> get training marines table |
<br> | <br> | ||
− | 2378 - < | + | 2378 - <RetVar/IF> <RefObj> is marine training: marine= <Var/Passenger> |
<br> | <br> | ||
− | 2379 - < | + | 2379 - <RetVar/IF> <RefObj> get marine training type: marine= <Var/Passenger> |
<br> | <br> | ||
− | 2380 - < | + | 2380 - <RetVar/IF> <RefObj> get marine training duration: marine= <Var/Passenger> |
<br> | <br> | ||
− | 2381 - < | + | 2381 - <RetVar/IF> <RefObj> get marine training start time: marine= <Var/Passenger> |
<br> | <br> | ||
− | 2382 - < | + | 2382 - <RetVar/IF> <RefObj> get marine training level: marine= <Var/Passenger> |
<br> | <br> | ||
− | 2383 - < | + | 2383 - <RetVar/IF> <RefObj> is marine capable: check storage= <Var/Boolean> |
<br> | <br> | ||
− | 2384 - < | + | 2384 - <RetVar/IF> <RefObj> start marine training: marine= <Var/Passenger>, skillflags= <Var/Number>, level= <Var/Number>, payment= <Var/Boolean> |
<br> | <br> | ||
− | 2385 - <RetVar> get marine training name: skills= < | + | 2385 - <RetVar> get marine training name: skills= <Var/Number>, concatenate= <Var/Boolean> |
<br> | <br> | ||
− | 2386 - <RefObj> recall marine from training: marine= < | + | 2386 - <RefObj> recall marine from training: marine= <Var/Passenger> |
<br> | <br> | ||
− | 2387 - < | + | 2387 - <RetVar/IF> <RefObj> can marines board ship after training |
<br> | <br> | ||
− | 2388 - < | + | 2388 - <Var/Boolean> should marines board ship after training |
<br> | <br> | ||
− | 2389 - <RefObj> set can marines board ship after training: < | + | 2389 - <RefObj> set can marines board ship after training: <RetVar/IF> |
<br> | <br> | ||
− | 2390 - set should marines board ship after training: < | + | 2390 - set should marines board ship after training: <Var/Boolean> |
<br> | <br> | ||
− | 2391 - < | + | 2391 - <RetVar/IF> <RefObj> get marines waiting pickup |
<br> | <br> | ||
− | 2392 - < | + | 2392 - <RetVar/IF> <RefObj> is marine waiting pickup: marine= <Var/Passenger> |
<br> | <br> | ||
− | 2393 - < | + | 2393 - <RetVar/IF> <RefObj> load waiting marine: ship= <Var/Ship>, marine= <Var/Passenger> |
<br> | <br> | ||
− | 2394 - < | + | 2394 - <RetVar/IF> is SETA active |
<br> | <br> | ||
− | 2395 - activate SETA: < | + | 2395 - activate SETA: <Var/Boolean> |
<br> | <br> | ||
2396 - <RetVar> get SETA factor | 2396 - <RetVar> get SETA factor | ||
<br> | <br> | ||
− | 2397 - START <RefObj> turret command: command= < | + | 2397 - START <RefObj> turret command: command= <Var/Turret Command>, turret= <Var/Number>, arg1= <Value>, arg2= <Value>, arg3= <Value>, arg4= <Value> |
<br> | <br> | ||
− | 2398 - < | + | 2398 - <RetVar/IF> <RefObj> get command: task= <Var/Number> |
<br> | <br> | ||
2399 - <RefObj> start default turret commands | 2399 - <RefObj> start default turret commands | ||
<br> | <br> | ||
− | 2400 - < | + | 2400 - <RetVar/IF> <RefObj> has command upgrade: command= <Var/Object/Turret Command> |
<br> | <br> | ||
− | 2401 - < | + | 2401 - <RetVar/IF> <RefObj> has command extra upgrades: command= <Var/Object/Turret Command> |
<br> | <br> | ||
− | 2402 - < | + | 2402 - <RetVar/IF> get command upgrade: command= <Var/Object/Turret Command> |
<br> | <br> | ||
− | 2403 - < | + | 2403 - <RetVar/IF> get command upgrade script: command= <Var/Object/Turret Command> |
<br> | <br> | ||
− | 2404 - < | + | 2404 - <RetVar/IF> get command extra upgrades: command= <Var/Object/Turret Command> |
<br> | <br> | ||
− | 2405 - < | + | 2405 - <RetVar/IF> <RefObj> get default turret command: turret= <Var/Number> |
<br> | <br> | ||
− | 2406 - < | + | 2406 - <RetVar/IF> <RefObj> is command available: command= <Var/Object/Turret Command> |
<br> | <br> | ||
− | 2407 - < | + | 2407 - <RetVar/IF> <RefObj> get command script: command= <Var/Object/Turret Command> |
<br> | <br> | ||
− | 2408 - < | + | 2408 - <RetVar/IF> get command preload script: command= <Var/Object/Turret Command> |
<br> | <br> | ||
− | 2409 - < | + | 2409 - <RetVar/IF> get command menu script: command= <Var/Object/Turret Command> |
<br> | <br> | ||
− | 2410 - <RetVar> get command info: command= <Object | + | 2410 - <RetVar> get command info: command= <Object Command/Signal> |
<br> | <br> | ||
− | 2411 - < | + | 2411 - <RetVar/IF> <RefObj> is race covered |
<br> | <br> | ||
− | 2412 - < | + | 2412 - <RetVar/IF> <RefObj> get max sell jumps |
<br> | <br> | ||
− | 2413 - <RefObj> add default upgrades: loadout= < | + | 2413 - <RefObj> add default upgrades: loadout= <Var/Number> |
<br> | <br> | ||
− | 2414 - <RefObj> add default shields: loadout= < | + | 2414 - <RefObj> add default shields: loadout= <Var/Number> |
<br> | <br> | ||
− | 2415 - <RefObj> add default lasers: loadout= < | + | 2415 - <RefObj> add default lasers: loadout= <Var/Number> |
<br> | <br> | ||
− | 2416 - <RefObj> add default missiles: loadout= < | + | 2416 - <RefObj> add default missiles: loadout= <Var/Number> |
<br> | <br> | ||
2417 - reset encyclopedia abbreviations | 2417 - reset encyclopedia abbreviations | ||
<br> | <br> | ||
− | 2418 - remove encyclopedia abbreviation: type= < | + | 2418 - remove encyclopedia abbreviation: type= <Var/Number>, key= <Value> |
<br> | <br> | ||
− | 2419 - add encyclopedia abbreviation: type= < | + | 2419 - add encyclopedia abbreviation: type= <Var/Number>, key= <Value>, value page= <Var/Number>, value id= <Var/Number>, data page= <Var/Number>, data id= <Var/Number> |
<br> | <br> | ||
− | 2420 - < | + | 2420 - <RetVar/IF> <RefObj> get number of used docking ports |
<br> | <br> | ||
− | 2421 - < | + | 2421 - <RetVar/IF> <RefObj> get number of docking slots |
<br> | <br> | ||
− | 2422 - < | + | 2422 - <RetVar/IF> <RefObj> get dock port flags: slot= <Var/Number> |
<br> | <br> | ||
− | 2423 - < | + | 2423 - <RetVar/IF> <RefObj> get nearest docking port: ship= <Var/Ship>, only free= <Var/Boolean>, for start= <Var/Boolean> |
<br> | <br> | ||
− | 2424 - < | + | 2424 - <RetVar/IF> get maximum number of marines: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 2425 - add player fight rank: object= < | + | 2425 - add player fight rank: object= <Var/Ship/Station> |
<br> | <br> | ||
− | 2426 - <RetVar> <RefObj> | + | 2426 - <RetVar> <RefObj> get all running task ids |
<br> | <br> | ||
− | 2427 - <RetVar> <RefObj> | + | 2427 - <RetVar> <RefObj> get all tasks with running script= <Script Name> |
<br> | <br> | ||
− | 2428 - <RetVar> <RefObj> | + | 2428 - <RetVar> <RefObj> get all tasks with running script name= <Var/String> |
<br> | <br> | ||
− | 2429 - <RetVar> <RefObj> | + | 2429 - <RetVar> <RefObj> get all tasks with script on stack= <Script Name> |
<br> | <br> | ||
− | 2430 - <RetVar> <RefObj> | + | 2430 - <RetVar> <RefObj> get all tasks with running script name on stack= <Var/String> |
<br> | <br> | ||
− | 2431 - <RetVar> get script description: scriptname= < | + | 2431 - <RetVar> get script description: scriptname= <Var/String> |
<br> | <br> | ||
− | 2432 - <RetVar> get script argument count: scriptname= < | + | 2432 - <RetVar> get script argument count: scriptname= <Var/String> |
<br> | <br> | ||
− | 2433 - <RetVar> get script argument pardef: scriptname= < | + | 2433 - <RetVar> get script argument pardef: scriptname= <Var/String>, argument= <Var/Number> |
<br> | <br> | ||
− | 2434 - <RetVar> get script argument description: scriptname= < | + | 2434 - <RetVar> get script argument description: scriptname= <Var/String>, argument= <Var/Number> |
<br> | <br> | ||
− | 2435 - <RefObj> set no find flag: < | + | 2435 - <RefObj> set no find flag: <Var/Boolean> |
<br> | <br> | ||
− | 2436 - < | + | 2436 - <RetVar/IF> <RefObj> is no find flag |
<br> | <br> | ||
− | 2437 - <RefObj> set average speed flag: < | + | 2437 - <RefObj> set average speed flag: <Var/Boolean> |
<br> | <br> | ||
− | 2438 - < | + | 2438 - <RetVar/IF> <RefObj> is average speed flag |
<br> | <br> | ||
− | 2439 - < | + | 2439 - <RetVar/IF> <RefObj> is asteroid collectible |
<br> | <br> | ||
− | 2440 - < | + | 2440 - <RetVar/IF> <RefObj> is asteroid a rock |
<br> | <br> | ||
− | 2441 - < | + | 2441 - <RetVar/IF> <RefObj> can missile destroy asteroid: missile= <Var/Ware> |
<br> | <br> | ||
− | 2442 - <RefObj> set max sell jumps: < | + | 2442 - <RefObj> set max sell jumps: <Var/Number> |
<br> | <br> | ||
− | 2443 - < | + | 2443 - <RetVar/IF> <RefObj> get asteroid density |
<br> | <br> | ||
− | 2444 - <RefObj> set asteroid yield: yield= < | + | 2444 - <RefObj> set asteroid yield: yield= <Var/Number> |
<br> | <br> | ||
− | 2445 - < | + | 2445 - <RetVar/IF> <RefObj> is asteroid no mine flag |
<br> | <br> | ||
− | 2446 - <RefObj> set asteroid no mine flag: < | + | 2446 - <RefObj> set asteroid no mine flag: <Var/Boolean> |
<br> | <br> | ||
− | 2447 - < | + | 2447 - <RetVar/IF> <RefObj> is safe position on activate |
<br> | <br> | ||
− | 2448 - <RefObj> set safe position on activate: < | + | 2448 - <RefObj> set safe position on activate: <Var/Boolean> |
<br> | <br> | ||
− | 2449 - < | + | 2449 - <RetVar/IF> get corporation dock type: corporation= <Var/Race> |
<br> | <br> | ||
− | 2450 - add context menu global info line: menu= < | + | 2450 - add context menu global info line: menu= <Var/Array>, name= <Var/String>, value= <Var/String> |
<br> | <br> | ||
− | 2451 - < | + | 2451 - <RetVar/IF> <RefObj> is watched sector |
<br> | <br> | ||
− | 2452 - <RefObj>play pilot speaker comm message: id= < | + | 2452 - <RefObj> play pilot speaker comm message: id= <Var/Number>, prio= <Var/Number> |
<br> | <br> | ||
− | 2453 - < | + | 2453 - <RetVar/IF> <RefObj> is factory sabotaged |
<br> | <br> | ||
− | 2454 - <RefObj> set factory is sabotaged: < | + | 2454 - <RefObj> set factory is sabotaged: <Var/Boolean> |
<br> | <br> | ||
− | 2455 - < | + | 2455 - <RetVar/IF> <RefObj> get factory sabotaged timeout |
<br> | <br> | ||
− | 2456 - <RefObj> set factory sabotaged timeout: seconds= < | + | 2456 - <RefObj> set factory sabotaged timeout: seconds= <Var/Number> |
<br> | <br> | ||
− | 2457 - <RetVar> create influence return array: at least= < | + | 2457 - <RetVar> create influence return array: at least= <Var/Number> |
<br> | <br> | ||
− | 2458 - <RetVar> create influence return array: between= < | + | 2458 - <RetVar> create influence return array: between= <Var/Number> and <Var/Number> |
<br> | <br> | ||
− | 2459 - < | + | 2459 - <RetVar/IF> <RefObj> get factory current sabotaged time |
<br> | <br> | ||
− | 2460 - set grouped player notoriety: table of changes= < | + | 2460 - set grouped player notoriety: table of changes= <Var/Table> |
<br> | <br> | ||
− | 2461 - <RetVar> get proposed station keys array: sector= < | + | 2461 - <RetVar> get proposed station keys array: sector= <Var/Sector>, race= <Var/Race>, station type= <Var/Station Type> |
<br> | <br> | ||
− | 2462 - <RetVar> get proposed station time: key= < | + | 2462 - <RetVar> get proposed station time: key= <Var/Number> |
<br> | <br> | ||
− | 2463 - <RetVar> get proposed station type: key= < | + | 2463 - <RetVar> get proposed station type: key= <Var/Number> |
<br> | <br> | ||
− | 2464 - <RetVar> get proposed station environment: key= < | + | 2464 - <RetVar> get proposed station environment: key= <Var/Number> |
<br> | <br> | ||
− | 2465 - <RetVar> get proposed station owner: key= < | + | 2465 - <RetVar> get proposed station owner: key= <Var/Number> |
<br> | <br> | ||
− | 2466 - <RetVar> get proposed station position array: key= < | + | 2466 - <RetVar> get proposed station position array: key= <Var/Number> |
<br> | <br> | ||
− | 2467 - <RetVar> get proposed station rotation array: key= < | + | 2467 - <RetVar> get proposed station rotation array: key= <Var/Number> |
<br> | <br> | ||
− | 2468 - <RetVar> get proposed station products: key= < | + | 2468 - <RetVar> get proposed station products: key= <Var/Number> |
<br> | <br> | ||
− | 2469 - <RetVar> get proposed station primary resource: key= < | + | 2469 - <RetVar> get proposed station primary resource: key= <Var/Number> |
<br> | <br> | ||
− | 2470 - <RetVar> get proposed station secondary resource: key= < | + | 2470 - <RetVar> get proposed station secondary resource: key= <Var/Number> |
<br> | <br> | ||
− | 2471 - <RetVar> get proposed station factory id: key= < | + | 2471 - <RetVar> get proposed station factory id: key= <Var/Number> |
<br> | <br> | ||
− | 2472 - <RetVar> get proposed station efficiency: key= < | + | 2472 - <RetVar> get proposed station efficiency: key= <Var/Number> |
<br> | <br> | ||
− | 2473 - <RetVar> get proposed station override name id: key= < | + | 2473 - <RetVar> get proposed station override name id: key= <Var/Number> |
<br> | <br> | ||
2474 - <RetVar> <RefObj> convert to proposed station | 2474 - <RetVar> <RefObj> convert to proposed station | ||
<br> | <br> | ||
− | 2475 - <RetVar>build proposed station: key= < | + | 2475 - <RetVar> build proposed station: key= <Var/Number>, fast= <Var/Boolean> |
<br> | <br> | ||
− | 2476 - <RetVar> get proposed station keys array: sector= < | + | 2476 - <RetVar> get proposed station keys array: sector= <Var/Sector>, race= <Var/Race>, product= <Var/Ware> |
<br> | <br> | ||
− | 2477 - <RetVar> create proposed station: type= < | + | 2477 - <RetVar> create proposed station: type= <Var/Station Type>, time= <Var/Number>, environment= <Var/Sector>, owner= <Var/Race>, position= <Var/Array>, rotation= <Var/Array>, products table= <Var/Table>, resource table= <Var/Table>, secondary resource table= <Var/Table> |
<br> | <br> | ||
− | 2478 - set proposed station: key= < | + | 2478 - set proposed station: key= <Var/Number>, factory id= <Var/Number> |
<br> | <br> | ||
− | 2479 - set proposed station: key= < | + | 2479 - set proposed station: key= <Var/Number>, efficiency= <Var/Number> |
<br> | <br> | ||
− | 2480 - set proposed station: key= < | + | 2480 - set proposed station: key= <Var/Number>, override name id= <Var/Number> |
<br> | <br> | ||
− | 2481 - < | + | 2481 - <RetVar/IF> <RefObj> is god rebuild |
<br> | <br> | ||
− | 2482 - <RetVar> set god rebuild: < | + | 2482 - <RetVar> set god rebuild: <Var/Boolean> |
<br> | <br> | ||
− | 2483 - <RetVar> convert array to table: < | + | 2483 - <RetVar> convert array to table: <Var/Array>, increment= <Var/Boolean> |
<br> | <br> | ||
2484 - <RetVar> get max influence | 2484 - <RetVar> get max influence | ||
<br> | <br> | ||
− | 2485 - <RetVar> find agent command id: scriptname= < | + | 2485 - <RetVar> find agent command id: scriptname= <Var/String> |
<br> | <br> | ||
− | 2486 - <RetVar> get agent command name: command= < | + | 2486 - <RetVar> get agent command name: command= <Var/Agent Command> |
<br> | <br> | ||
− | 2487 - <RetVar> get agent command description: command= < | + | 2487 - <RetVar> get agent command description: command= <Var/Agent Command> |
<br> | <br> | ||
− | 2488 - <RetVar> get agent command tasks: command= < | + | 2488 - <RetVar> get agent command tasks: command= <Var/Agent Command> |
<br> | <br> | ||
− | 2489 - <RetVar> get agent command long description: command= < | + | 2489 - <RetVar> get agent command long description: command= <Var/Agent Command> |
<br> | <br> | ||
− | 2490 - <RetVar> get agent command script: command= < | + | 2490 - <RetVar> get agent command script: command= <Var/Agent Command> |
<br> | <br> | ||
− | 2491 - <RetVar> get agent command menu script: command= < | + | 2491 - <RetVar> get agent command menu script: command= <Var/Agent Command> |
<br> | <br> | ||
− | 2492 - < | + | 2492 - <RetVar/IF> is agent command spy mission: command= <Var/Agent Command> |
<br> | <br> | ||
− | 2493 - < | + | 2493 - <RetVar/IF> get agent command allow multiple tasks: command= <Var/Agent Command> |
<br> | <br> | ||
− | 2494 - < | + | 2494 - <RetVar/IF> is agent command cmdcheck: command= <Var/Agent Command> |
<br> | <br> | ||
− | 2495 - <RetVar> get agent command flags: command= < | + | 2495 - <RetVar> get agent command flags: command= <Var/Agent Command> |
<br> | <br> | ||
− | 2496 - <RetVar> get agent command influence needed: command= < | + | 2496 - <RetVar> get agent command influence needed: command= <Var/Agent Command> |
<br> | <br> | ||
− | 2497 - <RetVar> get agent command influence needed string: command= < | + | 2497 - <RetVar> get agent command influence needed string: command= <Var/Agent Command> |
<br> | <br> | ||
− | 2498 - <RetVar> get all agent commands: exclude= < | + | 2498 - <RetVar> get all agent commands: exclude= <Var/Array>, sort= <Var/Boolean> |
<br> | <br> | ||
− | 2499 - <RetVar> get available agents: owner= < | + | 2499 - <RetVar> get available agents: owner= <Var/Race>, command= <Var/Agent Command>, check tasks= <Var/Boolean>, as table= <Var/Boolean> |
<br> | <br> | ||
− | 2500 - <RetVar> get diplomacy race bonus: race= < | + | 2500 - <RetVar> get diplomacy race bonus: race= <Var/Race> |
<br> | <br> | ||
− | 2501 - <RetVar> get diplomacy race relation enemy bonus: race= < | + | 2501 - <RetVar> get diplomacy race relation enemy bonus: race= <Var/Race> |
<br> | <br> | ||
− | 2502 - <RetVar> get diplomacy race relation bonus: race= < | + | 2502 - <RetVar> get diplomacy race relation bonus: race= <Var/Race> |
<br> | <br> | ||
− | 2503 - <RetVar> get diplomacy reverse temporary bonuses: race= < | + | 2503 - <RetVar> get diplomacy reverse temporary bonuses: race= <Var/Race> |
<br> | <br> | ||
− | 2504 - <RetVar> get diplomacy cultural bonus: race= < | + | 2504 - <RetVar> get diplomacy cultural bonus: race= <Var/Race> |
<br> | <br> | ||
− | 2505 - <RetVar> get diplomacy cultural name: race= < | + | 2505 - <RetVar> get diplomacy cultural name: race= <Var/Race> |
<br> | <br> | ||
− | 2506 - <RetVar> get diplomacy race relation name: race= < | + | 2506 - <RetVar> get diplomacy race relation name: race= <Var/Race> |
<br> | <br> | ||
− | 2507 - <RetVar> get diplomacy temporary bonus name: id= < | + | 2507 - <RetVar> get diplomacy temporary bonus name: id= <Var/String> |
<br> | <br> | ||
− | 2508 - <RetVar> get diplomacy temporary bonus max: id= < | + | 2508 - <RetVar> get diplomacy temporary bonus max: id= <Var/String> |
<br> | <br> | ||
− | 2509 - <RetVar> is diplomacy temporary bonus for race: id= < | + | 2509 - <RetVar> is diplomacy temporary bonus for race: id= <Var/String>, race= <Var/Race> |
<br> | <br> | ||
− | 2510 - <RetVar> get diplomacy temporary bonus expire time: id= < | + | 2510 - <RetVar> get diplomacy temporary bonus expire time: id= <Var/String> |
<br> | <br> | ||
− | 2511 - <RetVar> get diplomacy temporary bonus expire max: id= < | + | 2511 - <RetVar> get diplomacy temporary bonus expire max: id= <Var/String> |
<br> | <br> | ||
− | 2512 - <RetVar> get diplomacy notoriety bonus: race= < | + | 2512 - <RetVar> get diplomacy notoriety bonus: race= <Var/Race>, amount= <Var/Number> |
<br> | <br> | ||
− | 2513 - <RetVar> <RefObj> | + | 2513 - <RetVar> <RefObj> start diplomacy command: command= <Var/Agent Command>, nosound= <Var/Boolean>, multiple= <Var/Number>, args= <Value>, <Value>, <Value>, <Value>, <Value> |
<br> | <br> | ||
2514 - <RefObj> stop diplomacy command | 2514 - <RefObj> stop diplomacy command | ||
<br> | <br> | ||
− | 2515 - < | + | 2515 - <RetVar/IF> <RefObj> is female |
<br> | <br> | ||
− | 2516 - <RetVar> <RefObj> | + | 2516 - <RetVar> <RefObj> get agent status message |
<br> | <br> | ||
− | 2517 - <RetVar> <RefObj> | + | 2517 - <RetVar> <RefObj> get agent progress string |
<br> | <br> | ||
− | 2518 - <RetVar> <RefObj> | + | 2518 - <RetVar> <RefObj> get agent tasks |
<br> | <br> | ||
− | 2519 - < | + | 2519 - <RetVar/IF> <RefObj> is agent command notify |
<br> | <br> | ||
− | 2520 - <RefObj> set agent command notify: < | + | 2520 - <RefObj> set agent command notify: <Var/Boolean> |
<br> | <br> | ||
2521 - <RefObj> get creation time | 2521 - <RefObj> get creation time | ||
<br> | <br> | ||
− | 2522 - < | + | 2522 - <RetVar/IF> <RefObj> get agent assignment |
<br> | <br> | ||
− | 2523 - <RetVar> <RefObj> | + | 2523 - <RetVar> <RefObj> get agent assignment start time |
<br> | <br> | ||
− | 2524 - <RetVar> <RefObj> | + | 2524 - <RetVar> <RefObj> get agent assignment progress |
<br> | <br> | ||
− | 2525 - <RefObj> set agent tasks: < | + | 2525 - <RefObj> set agent tasks: <Var/Number> |
<br> | <br> | ||
− | 2526 - <RetVar> <RefObj> | + | 2526 - <RetVar> <RefObj> get all agent stats |
<br> | <br> | ||
− | 2527 - <RefObj> add command completion: title= < | + | 2527 - <RefObj> add command completion: title= <Var/String>, message= <Var/String>, cost= <Var/Number>, data= <Var/Array>, script= <Script Name> |
<br> | <br> | ||
− | 2528 - <RefObj> add command completion: title= < | + | 2528 - <RefObj> add command completion: title= <Var/String>, message= <Var/String>, cost= <Var/Number>, data= <Var/Array>, scriptname= <Var/String> |
<br> | <br> | ||
− | 2529 - < | + | 2529 - <RetVar/IF> get agent completed command count |
<br> | <br> | ||
− | 2530 - < | + | 2530 - <RetVar/IF> get agent completed command agent: id= <Var/Number> |
<br> | <br> | ||
− | 2531 - < | + | 2531 - <RetVar/IF> get agent completed command command: id= <Var/Number> |
<br> | <br> | ||
− | 2532 - < | + | 2532 - <RetVar/IF> get agent completed command cost: id= <Var/Number> |
<br> | <br> | ||
− | 2533 - < | + | 2533 - <RetVar/IF> get agent completed command message: id= <Var/Number> |
<br> | <br> | ||
− | 2534 - < | + | 2534 - <RetVar/IF> get agent completed command title: id= <Var/Number> |
<br> | <br> | ||
− | 2535 - < | + | 2535 - <RetVar/IF> accept completed agent command: id= <Var/Number> |
<br> | <br> | ||
− | 2536 - remove completed agent command: id= < | + | 2536 - remove completed agent command: id= <Var/Number> |
<br> | <br> | ||
2537 - issue wingmen order: command= <Object Command> | 2537 - issue wingmen order: command= <Object Command> | ||
Строка 1825: | Строка 1817: | ||
2538 - issue drone order: command= <Object Command> | 2538 - issue drone order: command= <Object Command> | ||
<br> | <br> | ||
− | 2539 - <RetVar> convert arrays to table: keys= < | + | 2539 - <RetVar> convert arrays to table: keys= <Var/Array>, data= <Var/Array> |
<br> | <br> | ||
− | 2540 - <RefObj> attach event script: events= < | + | 2540 - <RefObj> attach event script: events= <Var/Number>, script= <Script Name> |
<br> | <br> | ||
− | 2541 - <RefObj> attach event script: events= < | + | 2541 - <RefObj> attach event script: events= <Var/Number>, scriptname= <Var/String> |
<br> | <br> | ||
2542 - <RefObj> remove event script: script= <Script Name> | 2542 - <RefObj> remove event script: script= <Script Name> | ||
<br> | <br> | ||
− | 2543 - <RefObj> remove event script: scriptname= < | + | 2543 - <RefObj> remove event script: scriptname= <Var/String> |
<br> | <br> | ||
− | 2544 - < | + | 2544 - <RetVar/IF> <RefObj> get current threat ids: type= <Var/Number>, min severity= <Var/Number>, range= <Var/Number>, sort severity= <Var/Boolean> |
<br> | <br> | ||
− | 2545 - < | + | 2545 - <RetVar/IF> <RefObj> get closest threat id: type= <Var/Number>, min severity= <Var/Number>, max range= <Var/Number> |
<br> | <br> | ||
− | 2546 - < | + | 2546 - <RetVar/IF> is military outpost: stationtype= <Var/Station Type> |
<br> | <br> | ||
− | 2547 - <RetVar> find nearest military outpost: race= < | + | 2547 - <RetVar> find nearest military outpost: race= <Var/Race>, sector= <Var/Sector> |
<br> | <br> | ||
− | 2548 - < | + | 2548 - <RetVar/IF> is valid job: id= <Var/Number> |
<br> | <br> | ||
− | 2549 - < | + | 2549 - <RetVar/IF> can job rebuild: id= <Var/Number> |
<br> | <br> | ||
− | 2550 - < | + | 2550 - <RetVar/IF> get job ship type: id= <Var/Number>, race= <Var/Race> |
<br> | <br> | ||
− | 2551 - < | + | 2551 - <RetVar/IF> <RefObj> get threat for target: target= <Value> |
<br> | <br> | ||
− | 2552 - < | + | 2552 - <RetVar/IF> <RefObj> get jump beacon allow |
<br> | <br> | ||
− | 2553 - <RefObj> set jump beacon allow: < | + | 2553 - <RefObj> set jump beacon allow: <Var/Number> |
<br> | <br> | ||
− | 2554 - < | + | 2554 - <RetVar/IF> <RefObj> sector has trans-orbital accelerator |
<br> | <br> | ||
− | 2555 - < | + | 2555 - <RetVar/IF> <RefObj> sector has jumpable gates: ship= <Var/Ship> |
<br> | <br> | ||
− | 2556 - < | + | 2556 - <RetVar/IF> <RefObj> sector has jumpable jump beacons: ship= <Var/Ship> |
<br> | <br> | ||
− | 2557 - < | + | 2557 - <RetVar/IF> <RefObj> is sector jumpable: sector= <Var/Sector> |
<br> | <br> | ||
− | 2558 - set menu option: < | + | 2558 - set menu option: <Var/Array>, remove main header= <Var/Boolean> |
<br> | <br> | ||
− | 2559 - <RetVar> get ship type filter: include satellite: < | + | 2559 - <RetVar> get ship type filter: include satellite: <Var/Boolean> |
<br> | <br> | ||
2560 - <RetVar> get station type filter | 2560 - <RetVar> get station type filter | ||
<br> | <br> | ||
− | 2561 - set menu option: < | + | 2561 - set menu option: <Var/Array>, set default tab= <Var/Number> |
<br> | <br> | ||
− | 2562 - < | + | 2562 - <RetVar/IF> <RefObj> get wing menu colour |
<br> | <br> | ||
− | 2563 - < | + | 2563 - <RetVar/IF> <RefObj> get wing raw colour |
<br> | <br> | ||
− | 2564 - <RetVar> create custom menu string rect: width= < | + | 2564 - <RetVar> create custom menu string rect: width= <Var/Number> y= <Var/Number> height= <Var/Number> menu colour= <Var/Number> |
<br> | <br> | ||
− | 2565 - < | + | 2565 - <RetVar/IF> <RefObj> has station got no resources |
<br> | <br> | ||
− | 2566 - <RetVar> compare ms timer: start= < | + | 2566 - <RetVar> compare ms timer: start= <Var/Time>, end= <Var/Time> |
<br> | <br> | ||
− | 2567 - set menu option: < | + | 2567 - set menu option: <Var/Array>, input context= <Var/Number> |
<br> | <br> | ||
− | 2568 - <RetVar> create input: open property page, id= < | + | 2568 - <RetVar> create input: open property page, id= <Var/String> |
<br> | <br> | ||
− | 2569 - <RetVar> create input: open galaxy map, id= < | + | 2569 - <RetVar> create input: open galaxy map, id= <Var/String>, sector= <Var/Sector> |
<br> | <br> | ||
− | 2570 - <RetVar> create input: open sector map, id= < | + | 2570 - <RetVar> create input: open sector map, id= <Var/String>, sector= <Var/Sector> |
<br> | <br> | ||
− | 2571 - < | + | 2571 - <RetVar/IF> <RefObj> is sector proposed |
<br> | <br> | ||
− | 2572 - < | + | 2572 - <RetVar/IF> <RefObj> is sub sector |
<br> | <br> | ||
− | 2573 - <RefObj> set sub sector: < | + | 2573 - <RefObj> set sub sector: <Var/Boolean> |
<br> | <br> | ||
− | 2574 - set player race: < | + | 2574 - set player race: <Var/Race> |
<br> | <br> | ||
2575 - <RetVar> get player race | 2575 - <RetVar> get player race | ||
<br> | <br> | ||
− | 2576 - < | + | 2576 - <RetVar/IF> create new input context: id= <Var/String>, base context= <Var/Number>, keys array= <Var/Array> |
<br> | <br> | ||
− | 2577 - remove input context: id= < | + | 2577 - remove input context: id= <Var/String> |
<br> | <br> | ||
− | 2578 - <RetVar> get custom context: id= < | + | 2578 - <RetVar> get custom context: id= <Var/String> |
<br> | <br> | ||
2579 - set property menu: script= <Script Name> | 2579 - set property menu: script= <Script Name> | ||
<br> | <br> | ||
− | 2580 - < | + | 2580 - <RetVar/IF> get property menu script |
<br> | <br> | ||
− | 2581 - set property menu: scriptname= < | + | 2581 - set property menu: scriptname= <Var/String> |
<br> | <br> | ||
− | 2582 - < | + | 2582 - <RetVar/IF> least common multiple, values= <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number> |
<br> | <br> | ||
− | 2583 - < | + | 2583 - <RetVar/IF> greatest common divisor, values= <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number> |
<br> | <br> | ||
− | 2584 - < | + | 2584 - <RetVar/IF> <RefObj> get station manager minimum repair money |
<br> | <br> | ||
− | 2585 - <RefObj> set station manager minimum money: < | + | 2585 - <RefObj> set station manager minimum money: <Var/Number> |
<br> | <br> | ||
− | 2586 - <RefObj> set station manager minimum upgrade money: < | + | 2586 - <RefObj> set station manager minimum upgrade money: <Var/Number> |
<br> | <br> | ||
− | 2587 - <RefObj> set station manager minimum buy ship money: < | + | 2587 - <RefObj> set station manager minimum buy ship money: <Var/Number> |
<br> | <br> | ||
− | 2588 - <RefObj> set station manager minimum repair money: < | + | 2588 - <RefObj> set station manager minimum repair money: <Var/Number> |
<br> | <br> | ||
− | 2589 - register custom object info: id= < | + | 2589 - register custom object info: id= <Var/String>, class= <Var/Class>, script= <Script Name> |
<br> | <br> | ||
− | 2590 - register custom object info: id= < | + | 2590 - register custom object info: id= <Var/String>, class= <Var/Class>, scriptname= <Var/String> |
<br> | <br> | ||
− | 2591 - unregister custom object info: id= < | + | 2591 - unregister custom object info: id= <Var/String> |
<br> | <br> | ||
− | 2592 - add price trade bar to menu: < | + | 2592 - add price trade bar to menu: <Var/Array>, text= <Var/String>, min= <Var/Number>, max= <Var/Number>, current= <Var/Number>, return value= <Var/String> |
<br> | <br> | ||
− | 2593 - < | + | 2593 - <RetVar/IF> convert gate: gate= <Var/Warpgate>, type= <Var/Number>, allow oos= <Var/Boolean>, build ship= <Var/Ship> |
<br> | <br> | ||
− | 2594 - < | + | 2594 - <RetVar/IF> <RefObj> get space suit oxygen percentage |
<br> | <br> | ||
− | 2597 - <RefObj> set discovery points: points= < | + | 2597 - <RefObj> set discovery points: points= <Var/Number> |
<br> | <br> | ||
− | 2598 - < | + | 2598 - <RetVar/IF> <RefObj> get discovery points |
<br> | <br> | ||
− | 2599 - < | + | 2599 - <RetVar/IF> get total player discovery points |
<br> | <br> | ||
− | 2600 - < | + | 2600 - <RetVar/IF> get available player discovery points |
<br> | <br> | ||
− | 2601 - add player discovery points: < | + | 2601 - add player discovery points: <Var/Number> |
<br> | <br> | ||
2602 - <RefObj> claim player discovery points | 2602 - <RefObj> claim player discovery points | ||
<br> | <br> | ||
− | 2603 - < | + | 2603 - <RetVar/IF> spend player discovery points: <Var/Number> |
<br> | <br> | ||
− | 2604 - set total player discovery points: < | + | 2604 - set total player discovery points: <Var/Number> |
<br> | <br> | ||
− | 2605 - set available player discovery points: < | + | 2605 - set available player discovery points: <Var/Number> |
<br> | <br> | ||
− | 2606 - < | + | 2606 - <RetVar/IF> <RefObj> is gate jumpable: ship= <Var/Ship> |
<br> | <br> | ||
− | 2607 - < | + | 2607 - <RetVar/IF> <RefObj> is hub gate |
<br> | <br> | ||
− | 2608 - < | + | 2608 - <RetVar/IF> <RefObj> is terran gate |
<br> | <br> | ||
− | 2609 - <RetVar> <RefObj> | + | 2609 - <RetVar> <RefObj> get gate direction vector |
<br> | <br> | ||
2610 - <RefObj> set immediate gate realignment | 2610 - <RefObj> set immediate gate realignment | ||
<br> | <br> | ||
− | 2611 - <RefObj> set hub gate status: set= < | + | 2611 - <RefObj> set hub gate status: set= <Var/Number>, locked= <Var/Boolean> |
<br> | <br> | ||
− | 2612 - < | + | 2612 - <RetVar/IF> <RefObj> is hub gate locked: set= <Var/Number> |
<br> | <br> | ||
− | 2613 - < | + | 2613 - <RetVar/IF> create wreck: type= <Value>, sector= <Var/Sector>, x= <Var/Number>, y= <Var/Number>, z= <Var/Number>, temporary= <Var/Boolean> |
<br> | <br> | ||
− | 2614 - < | + | 2614 - <RetVar/IF> has wreck: type= <Value> |
<br> | <br> | ||
− | 2615 - < | + | 2615 - <RetVar/IF> <RefObj> is in range of objects: objects= <Var/Array/Table> |
<br> | <br> | ||
− | 2616 - <RetVar> <RefObj> | + | 2616 - <RetVar> <RefObj> get ship table from sector/ship/station |
<br> | <br> | ||
− | 2617 - <RetVar> <RefObj> | + | 2617 - <RetVar> <RefObj> get station table from sector |
<br> | <br> | ||
− | 2618 - <RetVar> <RefObj> | + | 2618 - <RetVar> <RefObj> get factory table from sector |
<br> | <br> | ||
− | 2619 - <RetVar> <RefObj> | + | 2619 - <RetVar> <RefObj> get dock table from sector |
<br> | <br> | ||
− | 2620 - <RetVar> <RefObj> | + | 2620 - <RetVar> <RefObj> get player owned ship table from sector |
<br> | <br> | ||
− | 2621 - <RetVar> <RefObj> | + | 2621 - <RetVar> <RefObj> get player owned station table from sector |
<br> | <br> | ||
− | 2622 - < | + | 2622 - <RetVar/IF> <RefObj> is ignoring player blacklist |
<br> | <br> | ||
− | 2623 - <RefObj> set ignore player blacklist: < | + | 2623 - <RefObj> set ignore player blacklist: <Var/Boolean> |
<br> | <br> | ||
− | 2624 - <RefObj> allow ignoring blacklist for current command: < | + | 2624 - <RefObj> allow ignoring blacklist for current command: <Var/Boolean> |
<br> | <br> | ||
− | 2625 - < | + | 2625 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= <Var/String>, sector= <Var/Sector>, filter= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value> |
<br> | <br> | ||
− | 2626 - <RetVar> <RefObj> | + | 2626 - <RetVar> <RefObj> get asteroid table from sector |
<br> | <br> | ||
− | 2627 - <RefObj> set hsap discoverable: < | + | 2627 - <RefObj> set hsap discoverable: <Var/Boolean> |
<br> | <br> | ||
− | 2628 - < | + | 2628 - <RetVar/IF> <RefObj> is hsap discoverable |
<br> | <br> | ||
− | 2629 - <RefObj> set hsap locked: < | + | 2629 - <RefObj> set hsap locked: <Var/Boolean> |
<br> | <br> | ||
− | 2630 - <RefObj> set hsap destination hidden: < | + | 2630 - <RefObj> set hsap destination hidden: <Var/Boolean> |
<br> | <br> | ||
− | 2631 - <RefObj> set LFL target: < | + | 2631 - <RefObj> set LFL target: <Var/Boolean>, range= <Var/Number> |
<br> | <br> | ||
− | 2632 - < | + | 2632 - <RetVar/IF> <RefObj> is LFL target |
<br> | <br> | ||
− | 2633 - < | + | 2633 - <RetVar/IF> <RefObj> uses ware <Var/Ware> as intermediate |
<br> | <br> | ||
− | 2634 - < | + | 2634 - <RetVar/IF> get abbreviation text: type= <Var/Number>, key= <Value> |
<br> | <br> | ||
− | 2635 - < | + | 2635 - <RetVar/IF> get abbreviation description: type= <Var/Number>, key= <Value> |
<br> | <br> | ||
− | 2636 - <RefObj> set don't show warnings: < | + | 2636 - <RefObj> set don't show warnings: <Var/Boolean> |
<br> | <br> | ||
− | 2637 - < | + | 2637 - <RetVar/IF> <RefObj> get don't show warnings |
<br> | <br> | ||
− | 2638 - <RetVar> add to time: start time= < | + | 2638 - <RetVar> add to time: start time= <Var/Time>, add= <Var/Number>ms |
<br> | <br> | ||
− | 2639 - < | + | 2639 - <RetVar/IF> is passenger ware: ware= <Var/Ware> |
<br> | <br> | ||
− | 2640 - < | + | 2640 - <RetVar/IF> is software: ware= <Var/Ware> |
<br> | <br> | ||
− | 2641 - < | + | 2641 - <RetVar/IF> is single equipment: ware= <Var/Ware> |
<br> | <br> | ||
− | 2642 - < | + | 2642 - <RetVar/IF> is marine ware: ware= <Var/Ware> |
<br> | <br> | ||
− | 2643 - < | + | 2643 - <RetVar/IF> is ammo ware: ware= <Var/Ware> |
<br> | <br> | ||
− | 2644 - < | + | 2644 - <RetVar/IF> is dummy ware: ware= <Var/Ware> |
<br> | <br> | ||
− | 2645 - < | + | 2645 - <RetVar/IF> is fluff ware: ware= <Var/Ware> |
<br> | <br> | ||
− | 2646 - < | + | 2646 - <RetVar/IF> is discovery ware: ware= <Var/Ware> |
<br> | <br> | ||
− | 2647 - < | + | 2647 - <RetVar/IF> is deployable ware: ware= <Var/Ware> |
<br> | <br> | ||
− | 2648 - < | + | 2648 - <RetVar/IF> get job quota: id= <Var/Number> |
<br> | <br> | ||
2649 - <RetVar> get plot flags | 2649 - <RetVar> get plot flags | ||
<br> | <br> | ||
− | 2650 - set plot flag: < | + | 2650 - set plot flag: <Var/Number>, on= <Var/Boolean> |
<br> | <br> | ||
− | 2651 - <RefObj> set gate disabled: < | + | 2651 - <RefObj> set gate disabled: <Var/Boolean> |
<br> | <br> | ||
− | 2652 - < | + | 2652 - <RetVar/IF> <RefObj> is gate disabled |
<br> | <br> | ||
− | 2653 - < | + | 2653 - <RetVar/IF> <RefObj> get attacked response type |
<br> | <br> | ||
− | 2654 - <RefObj> set attacked response type | + | 2654 - <RefObj> set attacked response type: <Var/Number> |
<br> | <br> | ||
− | 2655 - activate RSM sector: < | + | 2655 - activate RSM sector: <Var/Sector>, race= <Var/Race> |
<br> | <br> | ||
− | 2656 - <RetVar> get first item in array: < | + | 2656 - <RetVar> get first item in array: <Var/Array> |
<br> | <br> | ||
− | 2657 - <RetVar> get last item in array: < | + | 2657 - <RetVar> get last item in array: <Var/Array> |
<br> | <br> | ||
− | 2658 - set diplomacy menu disabled: < | + | 2658 - set diplomacy menu disabled: <Var/Boolean> |
<br> | <br> | ||
− | 2659 - < | + | 2659 - <RetVar/IF> is diplomacy menu disabled |
<br> | <br> | ||
− | 2660 - set diplomacy menu tutorial: race= < | + | 2660 - set diplomacy menu tutorial: race= <Var/Race>, command= <Var/Agent Command>, tasks= <Var/Number>, influence= <Var/Number> |
<br> | <br> | ||
2661 - clear diplomacy menu tutorial | 2661 - clear diplomacy menu tutorial | ||
<br> | <br> | ||
− | 2662 - < | + | 2662 - <RetVar/IF> is diplomacy menu in tutorial mode |
<br> | <br> | ||
− | 2663 - < | + | 2663 - <RetVar/IF> get diplomacy menu tutorial race |
<br> | <br> | ||
− | 2664 - < | + | 2664 - <RetVar/IF> get diplomacy menu tutorial command |
<br> | <br> | ||
− | 2665 - < | + | 2665 - <RetVar/IF> get diplomacy menu tutorial tasks |
<br> | <br> | ||
− | 2666 - <RefObj>play gate building cutscene: build ship= < | + | 2666 - <RefObj> play gate building cutscene: build ship= <Var/Ship> |
<br> | <br> | ||
− | 2667 - add transfer trade bar to menu: < | + | 2667 - add transfer trade bar to menu: <Var/Array>, text= <Var/String>, volume= <Var/Number>, current= <Var/Number>, station amount= <Var/Number>, station max= <Var/Number>, ship amount= <Var/Number>, ship free= <Var/Number>, ship used= <Var/Number>, return value= <Var/String> |
<br> | <br> | ||
− | 2668 - add transfer trade bar to menu: < | + | 2668 - add transfer trade bar to menu: <Var/Array>, text= <Var/String>, ware= <Var/Ware>, ship= <Var/Ship>, station= <Var/Ship/Station>, current= <Var/Number>, return value= <Var/String> |
<br> | <br> | ||
− | 2669 - <RetVar> update price trade bar menu input: data= < | + | 2669 - <RetVar> update price trade bar menu input: data= <Var/Array>, min= <Var/Number>, max= <Var/Number>, price= <Var/Number>, left text= <Var/String>, right text= <Var/String> |
<br> | <br> | ||
− | 2670 - <RetVar> update transfer trade bar menu input: data= < | + | 2670 - <RetVar> update transfer trade bar menu input: data= <Var/Array>, volume= <Var/Number>, station amount= <Var/Number>, station max= <Var/Number>, ship amount= <Var/Number>, ship free= <Var/Number>, ship used= <Var/Number> |
<br> | <br> | ||
− | 2671 - < | + | 2671 - <RetVar/IF> can shiptype transport ware: shiptype= <Var/Ship Type>, ware= <Var/Ware> |
<br> | <br> | ||
− | 2672 - < | + | 2672 - <RetVar/IF> is local job ship: job id= <Var/Number> |
<br> | <br> | ||
− | 2673 - activate job: id= < | + | 2673 - activate job: id= <Var/Number> |
<br> | <br> | ||
− | 2674 - deactivate job: id= < | + | 2674 - deactivate job: id= <Var/Number> |
<br> | <br> | ||
− | 2675 - < | + | 2675 - <RetVar/IF> get job ship count per sector: id= <Var/Number>, sector= <Var/Sector> |
<br> | <br> | ||
− | 2676 - < | + | 2676 - <RetVar/IF> get job sector list: id= <Var/Number>, race= <Var/Race> |
<br> | <br> | ||
− | 2677 - < | + | 2677 - <RetVar/IF> get job shopping list: id= <Var/Number> |
<br> | <br> | ||
− | 2678 - <RefObj> set space suit oxygen percentage: < | + | 2678 - <RefObj> set space suit oxygen percentage: <Var/Number> |
<br> | <br> | ||
− | 2679 - set equipment install script: ware= < | + | 2679 - set equipment install script: ware= <Var/Ware>, script= <Script Name>, task= <Var/Number> |
<br> | <br> | ||
− | 2680 - set equipment install script: ware= < | + | 2680 - set equipment install script: ware= <Var/Ware>, scriptname= <Var/String>, task= <Var/Number> |
<br> | <br> | ||
− | 2681 - < | + | 2681 - <RetVar/IF> get equipment install script name: ware= <Var/Ware> |
<br> | <br> | ||
− | 2682 - < | + | 2682 - <RetVar/IF> get equipment install script task: ware= <Var/Ware> |
<br> | <br> | ||
− | 2683 - < | + | 2683 - <RetVar/IF> is valid route between sectors <Var/Sector> and <Var/Sector> |
<br> | <br> | ||
− | 2684 - < | + | 2684 - <RetVar/IF> get all player headquarters table |
<br> | <br> | ||
− | 2685 - < | + | 2685 - <RetVar/IF> <RefObj> can fly through gates |
<br> | <br> | ||
− | 2686 - < | + | 2686 - <RetVar/IF> <RefObj> is sector being observed |
<br> | <br> | ||
− | 2687 - <RetVar> get random name: race= < | + | 2687 - <RetVar> get random name: race= <Var/Race>, female= <Var/Boolean> |
<br> | <br> | ||
− | 2688 - < | + | 2688 - <RetVar/IF> <RefObj> get visible ships in sector table: moveable= <Var/Boolean> |
<br> | <br> | ||
− | 2689 - add player graph: event script= <Script Name> pageid= < | + | 2689 - add player graph: event script= <Script Name> pageid= <Var/Number> textid= <Var/Number> group pageid= <Var/Number> group textid= <Var/Number> subgroup= <Var/Number> |
<br> | <br> | ||
− | 2690 - add class graph: class= < | + | 2690 - add class graph: class= <Var/Class> event script= <Script Name> pageid= <Var/Number> textid= <Var/Number> group pageid= <Var/Number> group textid= <Var/Number> subgroup= <Var/Number> |
<br> | <br> | ||
− | 2691 - <RefObj> add object graph: event script= <Script Name> pageid= < | + | 2691 - <RefObj> add object graph: event script= <Script Name> pageid= <Var/Number> textid= <Var/Number> group pageid= <Var/Number> group textid= <Var/Number> subgroup= <Var/Number> |
<br> | <br> | ||
− | 2692 - < | + | 2692 - <RetVar/IF> <RefObj> get should drop drones |
<br> | <br> | ||
− | 2693 - <RefObj> set should drop drones: < | + | 2693 - <RefObj> set should drop drones: <Var/Boolean> |
<br> | <br> | ||
− | 2694 - <RetVar> get scale factor name: scale= < | + | 2694 - <RetVar> get scale factor name: scale= <Var/Number> |
<br> | <br> | ||
− | 2695 - set menu option: < | + | 2695 - set menu option: <Var/Array>, escape pressed event= <Var/Boolean> |
<br> | <br> | ||
− | 2696 - < | + | 2696 - <RetVar/IF> <RefObj> is flying ware blueprint |
<br> | <br> | ||
− | 2697 - <RefObj> set flying ware as blueprint: < | + | 2697 - <RefObj> set flying ware as blueprint: <Var/Boolean> |
<br> | <br> | ||
− | 2698 - <RefObj>play station building cutscene: build ship= < | + | 2698 - <RefObj> play station building cutscene: build ship= <Var/Ship> |
<br> | <br> | ||
− | 2699 - < | + | 2699 - <RetVar/IF> <RefObj> is docking disabled |
<br> | <br> | ||
− | 2700 - <RefObj> set docking disabled: < | + | 2700 - <RefObj> set docking disabled: <Var/Boolean> |
<br> | <br> | ||
− | 2701 - < | + | 2701 - <RetVar/IF> get construction kit from complex type: <Var/Station Type> |
<br> | <br> | ||
− | 2702 - < | + | 2702 - <RetVar/IF> get complex hub type from construction kit: <Var/Station Type> |
<br> | <br> | ||
− | 2703 - add to global trade report: buy ware= < | + | 2703 - add to global trade report: buy ware= <Var/Ware>, amount= <Var/Number>, price= <Var/Number> |
<br> | <br> | ||
− | 2704 - add to global trade report: sell ware= < | + | 2704 - add to global trade report: sell ware= <Var/Ware>, amount= <Var/Number>, price= <Var/Number> |
<br> | <br> | ||
− | 2705 - add player money: < | + | 2705 - add player money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value> |
<br> | <br> | ||
− | 2706 - remove player money: < | + | 2706 - remove player money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value> |
<br> | <br> | ||
− | 2707 - < | + | 2707 - <RetVar/IF> get total player money transactions |
<br> | <br> | ||
− | 2708 - <RetVar> get player transaction money: id= < | + | 2708 - <RetVar> get player transaction money: id= <Var/Number> |
<br> | <br> | ||
− | 2709 - <RetVar> get player transaction text: id= < | + | 2709 - <RetVar> get player transaction text: id= <Var/Number> |
<br> | <br> | ||
− | 2710 - <RetVar> get player transaction time: id= < | + | 2710 - <RetVar> get player transaction time: id= <Var/Number> |
<br> | <br> | ||
− | 2711 - <RefObj> set no npc docking allowed: < | + | 2711 - <RefObj> set no npc docking allowed: <Var/Number> |
<br> | <br> | ||
− | 2712 - <RetVar> create menu return value: open menu, id= < | + | 2712 - <RetVar> create menu return value: open menu, id= <Var/String>, object= <Value>, event script name= <Var/String>, value= <Value> |
<br> | <br> | ||
− | 2713 - <RetVar> create menu return value: open menu, id= < | + | 2713 - <RetVar> create menu return value: open menu, id= <Var/String>, object= <Value>, event script= <Script Name>, value= <Value> |
<br> | <br> | ||
− | 2714 - <RefObj> add asteroid hidden ware: ware= < | + | 2714 - <RefObj> add asteroid hidden ware: ware= <Var/Ware>, amount= <Var/Number>, discovery points= <Var/Number> |
<br> | <br> | ||
− | 2715 - <RefObj> remove asteroid hidden ware: ware= < | + | 2715 - <RefObj> remove asteroid hidden ware: ware= <Var/Ware> |
<br> | <br> | ||
− | 2716 - < | + | 2716 - <RetVar/IF> <RefObj> get asteroid hidden wares table |
<br> | <br> | ||
− | 2717 - <RefObj> set can see hidden wares | + | 2717 - <RefObj> set can see hidden wares: <Var/Boolean> |
<br> | <br> | ||
− | 2718 - < | + | 2718 - <RetVar/IF> <RefObj> can see hidden wares |
<br> | <br> | ||
− | 2719 - < | + | 2719 - <RetVar/IF> <RefObj> get laser installed count: laser= <Var/Laser> |
<br> | <br> | ||
− | 2720 - add clickable heading: menu= < | + | 2720 - add clickable heading: menu= <Var/Array>, text= <Var/String>, id= <Var/String>, allow empty= <Var/Boolean> |
<br> | <br> | ||
− | 2721 - < | + | 2721 - <RetVar/IF> <RefObj> tl has station on board |
<br> | <br> | ||
− | 2722 - < | + | 2722 - <RetVar/IF> <RefObj> tl has deployable station on board |
<br> | <br> | ||
− | 2723 - < | + | 2723 - <RetVar/IF> <RefObj> get asteroid hidden ware discovery points: ware= <Var/Ware> |
<br> | <br> | ||
− | 2724 - <RetVar> get speaker by properties: id= < | + | 2724 - <RetVar> get speaker by properties: id= <Var/Number>, race= <Var/Race>, female= <Var/Boolean>, flags= <Var/Number> |
<br> | <br> | ||
− | 2725 - set menu option: < | + | 2725 - set menu option: <Var/Array>, override infoline size= <Var/Number> |
<br> | <br> | ||
− | 2726 - set menu option: < | + | 2726 - set menu option: <Var/Array>, show info at bottom= <Var/Boolean> |
<br> | <br> | ||
− | 2727 - add custom menu hyperlinked info: menu= < | + | 2727 - add custom menu hyperlinked info: menu= <Var/Array>, page id= <Var/Number>, text id= <Var/Number> |
<br> | <br> | ||
− | 2728 - < | + | 2728 - <RetVar/IF> <RefObj> get pilot voice flags |
<br> | <br> | ||
− | 2729 - add encyclopedia custom article: News, id= < | + | 2729 - add encyclopedia custom article: News, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean> |
<br> | <br> | ||
2730 - <RetVar> get available speaker array | 2730 - <RetVar> get available speaker array | ||
<br> | <br> | ||
− | 2731 - issue drone order: command= <Object Command>, class= < | + | 2731 - issue drone order: command= <Object Command>, class= <Var/Class> |
<br> | <br> | ||
− | 2732 - < | + | 2732 - <RetVar/IF> get predefined ware count: ship type= <Var/Ship Type>, ware= <Var/Ware> |
<br> | <br> | ||
− | 2733 - < | + | 2733 - <RetVar/IF> <RefObj> get predefined ware count: ware= <Var/Ware> |
<br> | <br> | ||
− | 2734 - <RefObj> set wing custom voice: page id= < | + | 2734 - <RefObj> set wing custom voice: page id= <Var/Number>, text id= <Var/Number> |
<br> | <br> | ||
− | 2735 - <RefObj> set wing custom speak array: array= < | + | 2735 - <RefObj> set wing custom speak array: array= <Var/Array> |
<br> | <br> | ||
2736 - <RefObj> clear wing custom voice | 2736 - <RefObj> clear wing custom voice | ||
<br> | <br> | ||
− | 2737 - <RefObj> add money: < | + | 2737 - <RefObj> add money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value> |
<br> | <br> | ||
− | 2738 - <RefObj> remove money: < | + | 2738 - <RefObj> remove money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value> |
<br> | <br> | ||
− | 2739 - <RetVar> get type name from type code: type= < | + | 2739 - <RetVar> get type name from type code: type= <Var/Ware> |
<br> | <br> | ||
− | 2740 - <RetVar> read types file lines: filename= < | + | 2740 - <RetVar> read types file lines: filename= <Var/String> |
<br> | <br> | ||
− | 2741 - add sidebar custom entry, personal: id= < | + | 2741 - add sidebar custom entry, personal: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, script= <Script Name> |
<br> | <br> | ||
− | 2742 - add sidebar custom entry, personal: id= < | + | 2742 - add sidebar custom entry, personal: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, scriptname= <Var/String> |
<br> | <br> | ||
− | 2743 - remove sidebar custom entry, personal: id= < | + | 2743 - remove sidebar custom entry, personal: id= <Var/String> |
<br> | <br> | ||
− | 2744 - add sidebar custom entry, navigation: id= < | + | 2744 - add sidebar custom entry, navigation: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, script= <Script Name> |
<br> | <br> | ||
− | 2745 - add sidebar custom entry, navigation: id= < | + | 2745 - add sidebar custom entry, navigation: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, scriptname= <Var/String> |
<br> | <br> | ||
− | 2746 - remove sidebar custom entry, navigation: id= < | + | 2746 - remove sidebar custom entry, navigation: id= <Var/String> |
<br> | <br> | ||
− | 2747 - add object context entry: id= < | + | 2747 - add object context entry: id= <Var/String>, class= <Var/Class>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, script= <Script Name> |
<br> | <br> | ||
− | 2748 - add object context entry: id= < | + | 2748 - add object context entry: id= <Var/String>, class= <Var/Class>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, scriptname= <Var/String> |
<br> | <br> | ||
− | 2749 - remove object context entry: id= < | + | 2749 - remove object context entry: id= <Var/String> |
<br> | <br> | ||
− | 2750 - <RetVar> get shield max recharge: shield= < | + | 2750 - <RetVar> get shield max recharge: shield= <Var/Shield> |
<br> | <br> | ||
− | 2751 - <RetVar> get shield recharge efficiency: shield= < | + | 2751 - <RetVar> get shield recharge efficiency: shield= <Var/Shield> |
<br> | <br> | ||
− | 2752 - <RetVar> get shield recharge rate: shield= < | + | 2752 - <RetVar> get shield recharge rate: shield= <Var/Shield> |
<br> | <br> | ||
− | 2753 - <RetVar> get bullet type of laser: laser= < | + | 2753 - <RetVar> get bullet type of laser: laser= <Var/Laser> |
<br> | <br> | ||
− | 2754 - <RetVar> get bullet energy consumption: bullet= < | + | 2754 - <RetVar> get bullet energy consumption: bullet= <Var/Ware> |
<br> | <br> | ||
− | 2755 - <RetVar> get laser maximum energy: laser= < | + | 2755 - <RetVar> get laser maximum energy: laser= <Var/Laser> |
<br> | <br> | ||
2756 - <RetVar> get player lasers fired | 2756 - <RetVar> get player lasers fired | ||
Строка 2267: | Строка 2259: | ||
2761 - <RetVar> get player time saved with SETA | 2761 - <RetVar> get player time saved with SETA | ||
<br> | <br> | ||
− | 2762 - <RetVar> <RefObj> | + | 2762 - <RetVar> <RefObj> get sector music track |
<br> | <br> | ||
− | 2763 - <RefObj> set sector music track: < | + | 2763 - <RefObj> set sector music track: <Var/Number> |
<br> | <br> | ||
− | 2764 - < | + | 2764 - <RetVar/IF> <RefObj> is sector visited |
<br> | <br> | ||
− | 2765 - < | + | 2765 - <RetVar/IF> is race visited: race= <Var/Race> |
<br> | <br> | ||
− | 2766 - add sell trade bar to menu: < | + | 2766 - add sell trade bar to menu: <Var/Array>, text= <Var/String>, min= <Var/Number>, max= <Var/Number>, current= <Var/Number>, volume= <Var/Number>, used= <Var/Number>, return value= <Var/String>, left text= <Var/String>, right text= <Var/String> |
<br> | <br> | ||
− | 2767 - <RefObj> show effect: id= < | + | 2767 - <RefObj> show effect: id= <Var/Number> |
<br> | <br> | ||
− | 2768 - <RetVar> <RefObj> turn stationary object to target: < | + | 2768 - <RetVar> <RefObj> turn stationary object to target: <Var/Ship/Station>, range= <Var/Number> |
<br> | <br> | ||
− | 2769 - add custom trade bar to menu: < | + | 2769 - add custom trade bar to menu: <Var/Array>, text= <Var/String>, used= <Var/Number>, free= <Var/Number>, other= <Var/Number>, current= <Var/Number>, ware volume= <Var/Number>, return value= <Var/String> |
<br> | <br> | ||
− | 2770 - <RetVar> <RefObj> | + | 2770 - <RetVar> <RefObj> get flying ware table |
<br> | <br> | ||
− | 2771 - < | + | 2771 - <RetVar/IF> get player hired ships |
<br> | <br> | ||
− | 2772 - < | + | 2772 - <RetVar/IF> <RefObj> is managed by homebase |
<br> | <br> | ||
− | 2773 - <RefObj> set managed by homebase: < | + | 2773 - <RefObj> set managed by homebase: <Var/Boolean> |
<br> | <br> | ||
− | 2774 - add object setting menu: id= < | + | 2774 - add object setting menu: id= <Var/String>, class= <Var/Class>, script= <Script Name> |
<br> | <br> | ||
− | 2775 - add object setting menu: id= < | + | 2775 - add object setting menu: id= <Var/String>, class= <Var/Class>, scriptname= <Var/String> |
<br> | <br> | ||
− | 2776 - remove object setting menu: id= < | + | 2776 - remove object setting menu: id= <Var/String> |
<br> | <br> | ||
− | 2777 - < | + | 2777 - <RetVar/IF> get race auto blacklist: race= <Var/Race> |
<br> | <br> | ||
− | 2778 - < | + | 2778 - <RetVar/IF> can launch marines for boarding: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 2779 - set ware is seen: ware= < | + | 2779 - set ware is seen: ware= <Var/Ware>, seen= <Var/Boolean> |
<br> | <br> | ||
− | 2780 - < | + | 2780 - <RetVar/IF> is ware seen: <Var/Ware> |
<br> | <br> | ||
− | 2781 - set race is seen: race= < | + | 2781 - set race is seen: race= <Var/Race>, seen= <Var/Boolean> |
<br> | <br> | ||
− | 2782 - < | + | 2782 - <RetVar/IF> is race seen: <Var/Race> |
<br> | <br> | ||
− | 2783 - <RetVar> get encyclopedia custom news articles: sort= < | + | 2783 - <RetVar> get encyclopedia custom news articles: sort= <Var/Boolean> |
<br> | <br> | ||
− | 2784 - <RetVar> get encyclopedia custom info articles: sort= < | + | 2784 - <RetVar> get encyclopedia custom info articles: sort= <Var/Boolean> |
<br> | <br> | ||
− | 2785 - <RetVar> get encyclopedia custom history articles: sort= < | + | 2785 - <RetVar> get encyclopedia custom history articles: sort= <Var/Boolean> |
<br> | <br> | ||
− | 2786 - <RetVar> get encyclopedia custom stories articles: sort= < | + | 2786 - <RetVar> get encyclopedia custom stories articles: sort= <Var/Boolean> |
<br> | <br> | ||
− | 2787 - <RetVar> get encyclopedia custom help articles: sort= < | + | 2787 - <RetVar> get encyclopedia custom help articles: sort= <Var/Boolean> |
<br> | <br> | ||
− | 2788 - set encyclopedia custom article seen: id= < | + | 2788 - set encyclopedia custom article seen: id= <Var/String>, seen= <Var/Boolean> |
<br> | <br> | ||
− | 2789 - set encyclopedia help article seen: id= < | + | 2789 - set encyclopedia help article seen: id= <Var/String>, seen= <Var/Boolean> |
<br> | <br> | ||
− | 2790 - < | + | 2790 - <RetVar/IF> is encyclopedia custom article seen: id= <Var/String> |
<br> | <br> | ||
− | 2791 - < | + | 2791 - <RetVar/IF> is encyclopedia help article seen: id= <Var/String> |
<br> | <br> | ||
− | 2792 - <RetVar> create input: id= < | + | 2792 - <RetVar> create input: id= <Var/String> encyclopedia list page |
<br> | <br> | ||
− | 2793 - <RetVar> create input: id= < | + | 2793 - <RetVar> create input: id= <Var/String> encyclopedia page, help= <Var/String> |
<br> | <br> | ||
− | 2794 - <RetVar> create input: id= < | + | 2794 - <RetVar> create input: id= <Var/String> encyclopedia page, article= <Var/String> |
<br> | <br> | ||
− | 2795 - <RetVar> create input: id= < | + | 2795 - <RetVar> create input: id= <Var/String> encyclopedia page, race= <Var/Race> |
<br> | <br> | ||
− | 2796 - <RetVar> create input: id= < | + | 2796 - <RetVar> create input: id= <Var/String> encyclopedia page, command= <Object Command> |
<br> | <br> | ||
− | 2797 - <RetVar> create input: id= < | + | 2797 - <RetVar> create input: id= <Var/String> encyclopedia page, abbreviations |
<br> | <br> | ||
− | 2798 - < | + | 2798 - <RetVar/IF> get wing command upgrade: command= <Var/Wing Command> |
<br> | <br> | ||
− | 2799 - < | + | 2799 - <RetVar/IF> get wing command upgrade script: command= <Var/Wing Command> |
<br> | <br> | ||
− | 2800 - < | + | 2800 - <RetVar/IF> get wing command extra upgrades: command= <Var/Wing Command> |
<br> | <br> | ||
− | 2801 - < | + | 2801 - <RetVar/IF> <RefObj> get wing command script: command= <Var/Wing Command> |
<br> | <br> | ||
− | 2802 - < | + | 2802 - <RetVar/IF> get wing command preload script: command= <Var/Wing Command> |
<br> | <br> | ||
− | 2803 - < | + | 2803 - <RetVar/IF> get wing command menu script: command= <Var/Wing Command> |
<br> | <br> | ||
− | 2804 - <RetVar> get wing command name: command= < | + | 2804 - <RetVar> get wing command name: command= <Var/Wing Command> |
<br> | <br> | ||
− | 2805 - <RetVar> get wing command short name: command= < | + | 2805 - <RetVar> get wing command short name: command= <Var/Wing Command> |
<br> | <br> | ||
− | 2806 - <RetVar> get wing command info: command= < | + | 2806 - <RetVar> get wing command info: command= <Var/Wing Command> |
<br> | <br> | ||
− | 2807 - < | + | 2807 - <RetVar/IF/START> show on-screen timer: message= <Var/String>, time= <Var/Number>, icon= <Var/Number> |
<br> | <br> | ||
− | 2808 - show on-screen timer: message= < | + | 2808 - show on-screen timer: message= <Var/String>, time= <Var/Number>, icon= <Var/Number>, callback script= <Script Name>, callback id= <Var/String> |
<br> | <br> | ||
− | 2809 - show on-screen timer: message= < | + | 2809 - show on-screen timer: message= <Var/String>, time= <Var/Number>, icon= <Var/Number>, callback scriptname= <Var/String>, callback id= <Var/String> |
<br> | <br> | ||
− | 2810 - < | + | 2810 - <RetVar/IF> <RefObj> is command available: cmd= <Var/Object/Turret Command> |
<br> | <br> | ||
− | 2811 - < | + | 2811 - <RetVar/IF> <RefObj> get command flags: cmd= <Var/Object/Turret Command> |
<br> | <br> | ||
− | 2812 - <RetVar> get all commands: submenu= < | + | 2812 - <RetVar> get all commands: submenu= <Var/Number> |
<br> | <br> | ||
− | 2813 - add encyclopedia custom article: Manual, id= < | + | 2813 - add encyclopedia custom article: Manual, id= <Var/String>, title page= <Var/Number>, title id= <Var/Number>, text page= <Var/Number>, text id= <Var/Number>, group page= <Var/Number>, group id= <Var/Number>, group sort order= <Var/Number>, notify= <Var/Boolean> |
<br> | <br> | ||
− | 2814 - set menu option: < | + | 2814 - set menu option: <Var/Array>, default side menu= <Var/Array> |
<br> | <br> | ||
− | 2815 - set menu line option: < | + | 2815 - set menu line option: <Var/Array>, side menu= <Var/Array> |
<br> | <br> | ||
− | 2816 - register message automatic hyperlink, page= < | + | 2816 - register message automatic hyperlink, page= <Var/Number>, id= <Var/Number>, link= <Var/String> |
<br> | <br> | ||
− | 2817 - unregister message automatic hyperlink, page= < | + | 2817 - unregister message automatic hyperlink, page= <Var/Number>, id= <Var/Number> |
<br> | <br> | ||
− | 2818 - < | + | 2818 - <RetVar/IF> get message automatic hyperlink, page= <Var/Number>, id= <Var/Number> |
<br> | <br> | ||
− | 2819 - <RetVar> get all message automatic hyperlinks: as text= < | + | 2819 - <RetVar> get all message automatic hyperlinks: as text= <Var/Boolean> |
<br> | <br> | ||
− | 2820 - add encyclopedia ware override: ware= < | + | 2820 - add encyclopedia ware override: ware= <Var/Ware>, pageid= <Var/Number>, textid= <Var/Number> |
<br> | <br> | ||
− | 2821 - remove encyclopedia ware override: ware= < | + | 2821 - remove encyclopedia ware override: ware= <Var/Ware> |
<br> | <br> | ||
− | 2822 - < | + | 2822 - <RetVar/IF> get encyclopedia ware override name: ware= <Var/Ware> |
<br> | <br> | ||
− | 2823 - < | + | 2823 - <RetVar/IF> get encyclopedia ware override description: ware= <Var/Ware> |
<br> | <br> | ||
− | 2824 - add encyclopedia custom article: Information, id= < | + | 2824 - add encyclopedia custom article: Information, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean> |
<br> | <br> | ||
− | 2825 - add encyclopedia custom article: History, id= < | + | 2825 - add encyclopedia custom article: History, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean> |
<br> | <br> | ||
− | 2826 - add encyclopedia custom article: Stories, id= < | + | 2826 - add encyclopedia custom article: Stories, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean> |
<br> | <br> | ||
− | 2827 - < | + | 2827 - <RetVar/IF> <RefObj> get total station money transactions |
<br> | <br> | ||
− | 2828 - <RetVar> <RefObj> | + | 2828 - <RetVar> <RefObj> get station transaction money: id= <Var/Number> |
<br> | <br> | ||
− | 2829 - <RetVar> <RefObj> | + | 2829 - <RetVar> <RefObj> get station transaction text: id= <Var/Number> |
<br> | <br> | ||
− | 2830 - <RetVar> <RefObj> | + | 2830 - <RetVar> <RefObj> get station transaction time: id= <Var/Number> |
<br> | <br> | ||
− | 2831 - <RefObj> get docking port class string: flags= < | + | 2831 - <RefObj> get docking port class string: flags= <Var/Number> |
<br> | <br> | ||
− | 2832 - < | + | 2832 - <RetVar/IF> <RefObj> get hangar docking ports |
<br> | <br> | ||
− | 2833 - < | + | 2833 - <RetVar/IF> <RefObj> get ship in docking port: port= <Var/Number> |
<br> | <br> | ||
− | 2834 - < | + | 2834 - <RetVar/IF> <RefObj> get used hangar ports |
<br> | <br> | ||
− | 2835 - < | + | 2835 - <RetVar/IF> <RefObj> get external dock ports |
<br> | <br> | ||
− | 2836 - < | + | 2836 - <RetVar/IF> <RefObj> get used external dock ports |
<br> | <br> | ||
− | 2837 - < | + | 2837 - <RetVar/IF> <RefObj> get landed external dock ports |
<br> | <br> | ||
− | 2838 - < | + | 2838 - <RetVar/IF> <RefObj> is dock port external: port= <Var/Number> |
<br> | <br> | ||
− | 2839 - < | + | 2839 - <RetVar/IF> is dock port external: type= <Var/Ship Type/Station Type>, port= <Var/Number> |
<br> | <br> | ||
− | 2840 - < | + | 2840 - <RetVar/IF> <RefObj> get incoming ships |
<br> | <br> | ||
− | 2841 - < | + | 2841 - <RetVar/IF> is gametip displayed: id= <Var/Number> |
<br> | <br> | ||
− | 2842 - display gametip: id= < | + | 2842 - display gametip: id= <Var/Number> |
<br> | <br> | ||
− | 2843 - cancel on-screen timer: id= < | + | 2843 - cancel on-screen timer: id= <Var/String> |
<br> | <br> | ||
− | 2844 - <RefObj> set override description: < | + | 2844 - <RefObj> set override description: <Var/String> |
<br> | <br> | ||
− | 2845 - < | + | 2845 - <RetVar/IF> get diplomacy menu tutorial influence |
<br> | <br> | ||
− | 2846 - < | + | 2846 - <RetVar/IF> <RefObj> station has ware: ware= <Var/Ware> |
<br> | <br> | ||
− | 2847 - <RefObj>transfer to player account: money= < | + | 2847 - <RefObj> transfer to player account: money= <Var/Number>, auto= <Var/Boolean> |
<br> | <br> | ||
− | 2848 - <RefObj>transfer from player account: money= < | + | 2848 - <RefObj> transfer from player account: money= <Var/Number>, auto= <Var/Boolean> |
<br> | <br> | ||
− | 2849 - add script global command: script= <Script Name>, pageid= < | + | 2849 - add script global command: script= <Script Name>, pageid= <Var/Number>, textid= <Var/Number>, event= <Var/Boolean> |
<br> | <br> | ||
− | 2850 - add script global command: scriptname= < | + | 2850 - add script global command: scriptname= <Var/String>, pageid= <Var/Number>, textid= <Var/Number>, event= <Var/Boolean> |
<br> | <br> | ||
2851 - remove script global command: script= <Script Name> | 2851 - remove script global command: script= <Script Name> | ||
<br> | <br> | ||
− | 2852 - remove script global command: scriptname= < | + | 2852 - remove script global command: scriptname= <Var/String> |
<br> | <br> | ||
− | 2853 - < | + | 2853 - <RetVar/IF> is default agent notify |
<br> | <br> | ||
− | 2854 - set default agent notify: < | + | 2854 - set default agent notify: <Var/Boolean> |
<br> | <br> | ||
− | 2855 - <RetVar> get class code from type: type= < | + | 2855 - <RetVar> get class code from type: type= <Var/Ship Type/Station Type> |
<br> | <br> | ||
− | 2856 - <RetVar> get ship class long name: shiptype= < | + | 2856 - <RetVar> get ship class long name: shiptype= <Var/Ship Type> |
<br> | <br> | ||
− | 2857 - add god exclusion: product= < | + | 2857 - add god exclusion: product= <Var/Ware> |
<br> | <br> | ||
− | 2858 - add god exclusion: resource= < | + | 2858 - add god exclusion: resource= <Var/Ware> |
<br> | <br> | ||
− | 2859 - remove god exclusion: product= < | + | 2859 - remove god exclusion: product= <Var/Ware> |
<br> | <br> | ||
− | 2860 - remove god exclusion: resource= < | + | 2860 - remove god exclusion: resource= <Var/Ware> |
<br> | <br> | ||
2861 - <RetVar> get god product exclusions | 2861 - <RetVar> get god product exclusions | ||
Строка 2469: | Строка 2461: | ||
2862 - <RetVar> get god resource exclusions | 2862 - <RetVar> get god resource exclusions | ||
<br> | <br> | ||
− | 2863 - <RefObj> set was pilot captured: < | + | 2863 - <RefObj> set was pilot captured: <Var/Boolean> |
<br> | <br> | ||
− | 2864 - < | + | 2864 - <RetVar/IF> <RefObj> was pilot captured |
<br> | <br> | ||
− | 2865 - set honour points: < | + | 2865 - set honour points: <Var/Number> |
<br> | <br> | ||
− | 2866 - add honour points: < | + | 2866 - add honour points: <Var/Number> |
<br> | <br> | ||
2867 - <RetVar> get honour points | 2867 - <RetVar> get honour points | ||
<br> | <br> | ||
− | 2868 - < | + | 2868 - <RetVar/IF> <RefObj> is wing command available: wingcmd= <Var/Wing Command> |
<br> | <br> | ||
− | 2869 - < | + | 2869 - <RetVar/IF> <RefObj> get wing command flags: wingcmd= <Var/Wing Command> |
<br> | <br> | ||
− | 2870 - <RetVar> get all wing commands: submenu= < | + | 2870 - <RetVar> get all wing commands: submenu= <Var/Number> |
<br> | <br> | ||
− | 2871 - < | + | 2871 - <RetVar/IF> <RefObj> has wing command extra upgrades: wingcommand= <Var/Wing Command> |
<br> | <br> | ||
− | 2872 - < | + | 2872 - <RetVar/IF> <RefObj> is wing command available: wingcommand= <Var/Wing Command> |
<br> | <br> | ||
− | 2873 - add additional wing command upgrade: wingcommand= < | + | 2873 - add additional wing command upgrade: wingcommand= <Var/Wing Command> upgrade= <Var/Ware> |
<br> | <br> | ||
− | 2874 - remove additional wing command upgrade: wingcommand= < | + | 2874 - remove additional wing command upgrade: wingcommand= <Var/Wing Command> upgrade= <Var/Ware> |
<br> | <br> | ||
− | 2875 - add encyclopedia wing command requirement: wing command= < | + | 2875 - add encyclopedia wing command requirement: wing command= <Var/Wing Command> key= <Var/String> pageid= <Var/Number> textid= <Var/Number> |
<br> | <br> | ||
− | 2876 - remove encyclopedia wing command requirement: wing command= < | + | 2876 - remove encyclopedia wing command requirement: wing command= <Var/Wing Command> key= <Var/String> |
<br> | <br> | ||
− | 2877 - <RetVar> create input: id= < | + | 2877 - <RetVar> create input: id= <Var/String> encyclopedia page, wing command= <Var/Wing Command> |
<br> | <br> | ||
− | 2878 - < | + | 2878 - <RetVar/IF> is command in menu: command= <Object Command>, menu= <Var/Number> |
<br> | <br> | ||
− | 2879 - < | + | 2879 - <RetVar/IF> get num of active wings: race= <Var/Race> |
<br> | <br> | ||
− | 2880 - < | + | 2880 - <RetVar/IF> get num of wings: race= <Var/Race> |
<br> | <br> | ||
− | 2881 - < | + | 2881 - <RetVar/IF> <RefObj> can ship be added to wing: wing= <Var/Wing> |
<br> | <br> | ||
2882 - <RefObj> remove all ships from wing | 2882 - <RefObj> remove all ships from wing | ||
<br> | <br> | ||
− | 2883 - < | + | 2883 - <RetVar/IF> <RefObj> get num of ships in wing |
<br> | <br> | ||
− | 2884 - < | + | 2884 - <RetVar/IF> <RefObj> is ship in wing: ship= <Var/Ship> |
<br> | <br> | ||
− | 2885 - < | + | 2885 - <RetVar/IF> <RefObj> any ships in wing have ware: ware= <Var/Ware>, class= <Var/Class> |
<br> | <br> | ||
− | 2886 - < | + | 2886 - <RetVar/IF> <RefObj> all ships in wing have ware: ware= <Var/Ware>, class= <Var/Class> |
<br> | <br> | ||
− | 2887 - <RetVar> <RefObj> adjust sector in speak array: < | + | 2887 - <RetVar> <RefObj> adjust sector in speak array: <Var/Array> |
<br> | <br> | ||
− | 2888 - < | + | 2888 - <RetVar/IF> <RefObj> get object voice page |
<br> | <br> | ||
− | 2889 - < | + | 2889 - <RetVar/IF> <RefObj> get object voice id |
<br> | <br> | ||
− | 2890 - < | + | 2890 - <RetVar/IF> <RefObj> is sector renamed |
<br> | <br> | ||
− | 2891 - < | + | 2891 - <RetVar/IF> <RefObj> has sector custom name |
<br> | <br> | ||
− | 2892 - < | + | 2892 - <RetVar/IF> <RefObj> get wings table in sector: race= <Var/Race> |
<br> | <br> | ||
− | 2893 - < | + | 2893 - <RetVar/IF> <RefObj> get sector local job ship count: jobid= <Var/Number> |
<br> | <br> | ||
− | 2894 - < | + | 2894 - <RetVar/IF> <RefObj> get sector local job desired ship count: jobid= <Var/Number> |
<br> | <br> | ||
− | 2895 - < | + | 2895 - <RetVar/IF> <RefObj> get sector local ship count |
<br> | <br> | ||
− | 2896 - < | + | 2896 - <RetVar/IF> <RefObj> get sector start factories count |
<br> | <br> | ||
− | 2897 - < | + | 2897 - <RetVar/IF> <RefObj> get sector current military state: race= <Var/Race> |
<br> | <br> | ||
− | 2898 - < | + | 2898 - <RetVar/IF> <RefObj> get sector average military state: race= <Var/Race> |
<br> | <br> | ||
− | 2899 - <RefObj> set sector proposed: < | + | 2899 - <RefObj> set sector proposed: <Var/Boolean> |
<br> | <br> | ||
− | 2900 - <RefObj> set sector no god events: < | + | 2900 - <RefObj> set sector no god events: <Var/Boolean> |
<br> | <br> | ||
− | 2901 - < | + | 2901 - <RetVar/IF> <RefObj> has sector no god events |
<br> | <br> | ||
− | 2902 - <RefObj> set disable jobs in sector: < | + | 2902 - <RefObj> set disable jobs in sector: <Var/Boolean> |
<br> | <br> | ||
− | 2903 - < | + | 2903 - <RetVar/IF> <RefObj> is jobs disabled in sector |
<br> | <br> | ||
− | 2904 - < | + | 2904 - <RetVar/IF> <RefObj> is sector connected to: sector= <Var/Sector> |
<br> | <br> | ||
− | 2905 - <RetVar> <RefObj> | + | 2905 - <RetVar> <RefObj> get stationary ships table in sector |
<br> | <br> | ||
− | 2906 - <RetVar> <RefObj> | + | 2906 - <RetVar> <RefObj> get moveable ships table in sector |
<br> | <br> | ||
− | 2907 - <RetVar> <RefObj> | + | 2907 - <RetVar> <RefObj> get other ships table in sector |
<br> | <br> | ||
− | 2908 - <RetVar> <RefObj> | + | 2908 - <RetVar> <RefObj> get player objects table in sector |
<br> | <br> | ||
− | 2909 - <RetVar> <RefObj> | + | 2909 - <RetVar> <RefObj> get player factories table in sector |
<br> | <br> | ||
− | 2910 - <RetVar> <RefObj> | + | 2910 - <RetVar> <RefObj> get jump beacons table in sector |
<br> | <br> | ||
− | 2911 - <RetVar> <RefObj> | + | 2911 - <RetVar> <RefObj> get sector description |
<br> | <br> | ||
− | 2912 - <RefObj> set sector mission quotas: trade= < | + | 2912 - <RefObj> set sector mission quotas: trade= <Var/Number>, fight= <Var/Number>, build= <Var/Number>, think= <Var/Number> |
<br> | <br> | ||
− | 2913 - < | + | 2913 - <RetVar/IF> <RefObj> get sector mission trade quota |
<br> | <br> | ||
− | 2914 - < | + | 2914 - <RetVar/IF> <RefObj> get sector mission fight quota |
<br> | <br> | ||
− | 2915 - < | + | 2915 - <RetVar/IF> <RefObj> get sector mission build quota |
<br> | <br> | ||
− | 2916 - < | + | 2916 - <RetVar/IF> <RefObj> get sector mission think quota |
<br> | <br> | ||
− | 2917 - < | + | 2917 - <RetVar/IF> <RefObj> get ignore player blacklist |
<br> | <br> | ||
− | 2918 - <RetVar> create graph option: id= < | + | 2918 - <RetVar> create graph option: id= <Var/String>, text= <Var/String>, values= <Var/Array>, default= <Var/Number>, width= <Var/Number> |
<br> | <br> | ||
− | 2919 - <RetVar> get known wares by main type: < | + | 2919 - <RetVar> get known wares by main type: <Var/Number>, ignore table= <Var/Table> |
<br> | <br> | ||
− | 2920 - <RetVar> get new wares by main type: < | + | 2920 - <RetVar> get new wares by main type: <Var/Number>, ignore table= <Var/Table> |
<br> | <br> | ||
− | 2921 - < | + | 2921 - <RetVar/IF> get standard messages count |
<br> | <br> | ||
− | 2922 - < | + | 2922 - <RetVar/IF> get unread messages count |
<br> | <br> | ||
− | 2923 - < | + | 2923 - <RetVar/IF> get temp messages count |
<br> | <br> | ||
− | 2924 - < | + | 2924 - <RetVar/IF> get plot messages count |
<br> | <br> | ||
− | 2925 - < | + | 2925 - <RetVar/IF> get incoming messages count |
<br> | <br> | ||
− | 2926 - clear all messages: type= < | + | 2926 - clear all messages: type= <Var/Number> |
<br> | <br> | ||
− | 2927 - delete standard message: id= < | + | 2927 - delete standard message: id= <Var/Number> |
<br> | <br> | ||
− | 2928 - mark standard message read: id= < | + | 2928 - mark standard message read: id= <Var/Number> |
<br> | <br> | ||
− | 2929 - < | + | 2929 - <RetVar/IF> get standard message type: id= <Var/Number> |
<br> | <br> | ||
− | 2930 - < | + | 2930 - <RetVar/IF> get standard message time: id= <Var/Number> |
<br> | <br> | ||
− | 2931 - < | + | 2931 - <RetVar/IF> is standard message read: id= <Var/Number> |
<br> | <br> | ||
− | 2932 - < | + | 2932 - <RetVar/IF> get standard message text: id= <Var/Number> |
<br> | <br> | ||
− | 2933 - delete plot message: id= < | + | 2933 - delete plot message: id= <Var/Number> |
<br> | <br> | ||
− | 2934 - mark plot message read: id= < | + | 2934 - mark plot message read: id= <Var/Number> |
<br> | <br> | ||
− | 2935 - < | + | 2935 - <RetVar/IF> get plot message type: id= <Var/Number> |
<br> | <br> | ||
− | 2936 - < | + | 2936 - <RetVar/IF> get plot message time: id= <Var/Number> |
<br> | <br> | ||
− | 2937 - < | + | 2937 - <RetVar/IF> is plot message read: id= <Var/Number> |
<br> | <br> | ||
− | 2938 - < | + | 2938 - <RetVar/IF> get plot message text: id= <Var/Number> |
<br> | <br> | ||
− | 2939 - delete incoming message: id= < | + | 2939 - delete incoming message: id= <Var/Number> |
<br> | <br> | ||
− | 2940 - mark incoming message read: id= < | + | 2940 - mark incoming message read: id= <Var/Number> |
<br> | <br> | ||
− | 2941 - < | + | 2941 - <RetVar/IF> get incoming message type: id= <Var/Number> |
<br> | <br> | ||
− | 2942 - < | + | 2942 - <RetVar/IF> get incoming message time: id= <Var/Number> |
<br> | <br> | ||
− | 2943 - < | + | 2943 - <RetVar/IF> is incoming message read: id= <Var/Number> |
<br> | <br> | ||
− | 2944 - < | + | 2944 - <RetVar/IF> get incoming message text: id= <Var/Number> |
<br> | <br> | ||
− | 2945 - < | + | 2945 - <RetVar/IF> get incoming message object: id= <Var/Number> |
<br> | <br> | ||
− | 2946 - <RetVar> read file data: filename= < | + | 2946 - <RetVar> read file data: filename= <Var/String>, directory= <Var/String> |
<br> | <br> | ||
− | 2947 - write file data: filename= < | + | 2947 - write file data: filename= <Var/String>, directory= <Var/String>, data= <Var/String> |
<br> | <br> | ||
− | 2948 - <RetVar>parse xml data: < | + | 2948 - <RetVar> parse xml data: <Var/String> |
<br> | <br> | ||
− | 2949 - < | + | 2949 - <RetVar/IF> xml get number of children: <Var/XMLData> |
<br> | <br> | ||
− | 2950 - <RetVar> xml get child: < | + | 2950 - <RetVar> xml get child: <Var/XMLData>, id= <Var/Number> |
<br> | <br> | ||
− | 2951 - <RetVar> xml get node string: < | + | 2951 - <RetVar> xml get node string: <Var/XMLData> |
<br> | <br> | ||
− | 2952 - < | + | 2952 - <RetVar/IF> xml has attribute: data= <Var/XMLData>, attribute= <Var/String> |
<br> | <br> | ||
− | 2953 - < | + | 2953 - <RetVar/IF> xml get attribute: data= <Var/XMLData>, attribute= <Var/String> |
<br> | <br> | ||
− | 2954 - <RetVar> xml find child: < | + | 2954 - <RetVar> xml find child: <Var/XMLData>, node= <Var/String> |
<br> | <br> | ||
− | 2955 - add script event: name= < | + | 2955 - add script event: name= <Var/String>, script= <Script Name> |
<br> | <br> | ||
− | 2956 - add script event: name= < | + | 2956 - add script event: name= <Var/String>, scriptname= <Var/String> |
<br> | <br> | ||
− | 2957 - send script event: name= < | + | 2957 - send script event: name= <Var/String>, object= <Value>, param1= <Value>, param2= <Value> |
<br> | <br> | ||
− | 2958 - < | + | 2958 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= <Var/String>, valid sectors= <Var/Array/Table>, filter= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, sector texts= <Var/Table> |
<br> | <br> | ||
− | 2959 - <RetVar> create input: id= < | + | 2959 - <RetVar> create input: id= <Var/String>, user input= <Script Reference Type>, refobj= <Value>, description= <Var/String>, valid sectors= <Var/Array/Table>, filterclass= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, sector texts= <Var/Table> |
<br> | <br> | ||
− | 2960 - <RetVar> create input: id= < | + | 2960 - <RetVar> create input: id= <Var/String> open wings menu, wing= <Var/Wing> |
<br> | <br> | ||
2961 - set wings menu: script= <Script Name> | 2961 - set wings menu: script= <Script Name> | ||
<br> | <br> | ||
− | 2962 - set wings menu: scriptname= < | + | 2962 - set wings menu: scriptname= <Var/String> |
<br> | <br> | ||
− | 2963 - < | + | 2963 - <RetVar/IF> get wings menu script |
<br> | <br> | ||
− | 2964 - <RetVar> create input: id= < | + | 2964 - <RetVar> create input: id= <Var/String> open diplomacy menu |
<br> | <br> | ||
− | 2965 - remove script event: name= < | + | 2965 - remove script event: name= <Var/String>, script= <Script Name> |
<br> | <br> | ||
− | 2966 - remove script event: name= < | + | 2966 - remove script event: name= <Var/String>, scriptname= <Var/String> |
<br> | <br> | ||
− | 2967 - < | + | 2967 - <RetVar/IF> <RefObj> is agent retired |
<br> | <br> | ||
− | 2968 - <RefObj> set agent retired: < | + | 2968 - <RefObj> set agent retired: <Var/Boolean> |
<br> | <br> | ||
− | 2969 - < | + | 2969 - <RetVar/IF> <RefObj> is agent running command |
<br> | <br> | ||
2970 - <RefObj> recall agent | 2970 - <RefObj> recall agent | ||
<br> | <br> | ||
− | 2971 - < | + | 2971 - <RetVar/IF> <RefObj> start agent command with menu: cmd= <Var/Agent Command>, tasks= <Var/Number> |
<br> | <br> | ||
− | 2972 - <RefObj> set override name flags: < | + | 2972 - <RefObj> set override name flags: <Var/Number> |
<br> | <br> | ||
− | 2973 - <RetVar> <RefObj> | + | 2973 - <RetVar> <RefObj> get name flags |
<br> | <br> | ||
− | 2974 - <RefObj> set trade report read: id= < | + | 2974 - <RefObj> set trade report read: id= <Var/Number>, read= <Var/Boolean> |
<br> | <br> | ||
− | 2975 - <RefObj> set combat report read: id= < | + | 2975 - <RefObj> set combat report read: id= <Var/Number>, read= <Var/Boolean> |
<br> | <br> | ||
− | 2976 - <RefObj> remove trade report: id= < | + | 2976 - <RefObj> remove trade report: id= <Var/Number> |
<br> | <br> | ||
− | 2977 - <RefObj> remove combat report: id= < | + | 2977 - <RefObj> remove combat report: id= <Var/Number> |
<br> | <br> | ||
2978 - <RefObj> reset global trade report | 2978 - <RefObj> reset global trade report | ||
Строка 2707: | Строка 2699: | ||
2981 - <RefObj> clear all combat reports | 2981 - <RefObj> clear all combat reports | ||
<br> | <br> | ||
− | 2982 - < | + | 2982 - <RetVar/IF> <RefObj> get threat severity |
<br> | <br> | ||
− | 2983 - < | + | 2983 - <RetVar/IF> <RefObj> is a special drone |
<br> | <br> | ||
− | 2984 - < | + | 2984 - <RetVar/IF> <RefObj> is agent in tutorial mode |
<br> | <br> | ||
− | 2985 - <RefObj> set agent tutorial mode: < | + | 2985 - <RefObj> set agent tutorial mode: <Var/Boolean> |
<br> | <br> | ||
− | 2986 - <RefObj> add to HQ recycle queue: station= < | + | 2986 - <RefObj> add to HQ recycle queue: station= <Var/Station Type> |
<br> | <br> | ||
− | 2987 - <RefObj> remove from HQ recycle queue: station= < | + | 2987 - <RefObj> remove from HQ recycle queue: station= <Var/Station Type> |
<br> | <br> | ||
− | 2988 - <RetVar> get class long name: class= < | + | 2988 - <RetVar> get class long name: class= <Var/Class>, variation= <Var/Number> |
<br> | <br> | ||
− | 2989 - <RetVar> get special class name: class= < | + | 2989 - <RetVar> get special class name: class= <Var/Class>, variation= <Var/Number> |
<br> | <br> | ||
− | 2990 - < | + | 2990 - <RetVar/IF> <RefObj> is easy boarding |
<br> | <br> | ||
2991 - <RefObj> set easy boarding | 2991 - <RefObj> set easy boarding | ||
<br> | <br> | ||
− | 2992 - < | + | 2992 - <RetVar/IF> <RefObj> is boarding tutorial |
<br> | <br> | ||
2993 - <RefObj> set boarding tutorial | 2993 - <RefObj> set boarding tutorial | ||
<br> | <br> | ||
− | 2994 - < | + | 2994 - <RetVar/IF> get notoriety percentage increase: <Var/Race> to <Var/Race>, percentage= <Var/Number> |
<br> | <br> | ||
− | 2995 - < | + | 2995 - <RetVar/IF> add notoriety percentage: <Var/Race> to <Var/Race>, percentage= <Var/Number> |
<br> | <br> | ||
− | 2996 - < | + | 2996 - <RetVar/IF> <RefObj> is ignoring player attacks |
<br> | <br> | ||
− | 2997 - <RefObj> set ignore player attacks: < | + | 2997 - <RefObj> set ignore player attacks: <Var/Boolean> |
<br> | <br> | ||
− | 2998 - < | + | 2998 - <RetVar/IF> <RefObj> get max marines from lookup table |
<br> | <br> | ||
− | 2999 - <RefObj> set current max marines: < | + | 2999 - <RefObj> set current max marines: <Var/Number>, remove marines= <Var/Boolean> |
<br> | <br> | ||
− | 3000 - <RetVar> advance notoriety by percentage: notoriety= < | + | 3000 - <RetVar> advance notoriety by percentage: notoriety= <Var/Number>, level= <Var/Number>, percentage= <Var/Number> |
<br> | <br> | ||
− | 3001 - < | + | 3001 - <RetVar/IF> <RefObj> get upgrade points per cycle |
<br> | <br> | ||
− | 3002 - < | + | 3002 - <RetVar/IF> <RefObj> get remaining upgrade cycles |
<br> | <br> | ||
− | 3003 - <RetVar> get absolute value: < | + | 3003 - <RetVar> get absolute value: <Var/Number> |
<br> | <br> | ||
− | 3004 - add god factory removal exclusion: race= < | + | 3004 - add god factory removal exclusion: race= <Var/Race> |
<br> | <br> | ||
− | 3005 - remove god factory removal exclusion: race= < | + | 3005 - remove god factory removal exclusion: race= <Var/Race> |
<br> | <br> | ||
3006 - <RetVar> get god race exclusions | 3006 - <RetVar> get god race exclusions | ||
<br> | <br> | ||
− | 3007 - < | + | 3007 - <RetVar/IF> <RefObj> is being boarded |
<br> | <br> | ||
− | 3008 - < | + | 3008 - <RetVar/IF> <RefObj> get needed jump energy per sector |
<br> | <br> | ||
− | 3009 - <RefObj>player unfocused jump | + | 3009 - <RefObj> player unfocused jump |
<br> | <br> | ||
− | 3010 - <RefObj> copy resupply settings from ship: < | + | 3010 - <RefObj> copy resupply settings from ship: <Var/Ship> |
<br> | <br> | ||
− | 3011 - < | + | 3011 - <RetVar/IF> <RefObj> can launch missile barrage: target= <Var/Ship> |
<br> | <br> | ||
− | 3012 - < | + | 3012 - <RetVar/IF> <RefObj> can launch marines: target= <Var/Ship> |
<br> | <br> | ||
− | 3013 - <RefObj> launch all marine: target= < | + | 3013 - <RefObj> launch all marine: target= <Var/Ship> |
<br> | <br> | ||
3014 - <RefObj> create and assign pilot from ship | 3014 - <RefObj> create and assign pilot from ship | ||
<br> | <br> | ||
− | 3015 - < | + | 3015 - <RetVar/IF> <RefObj> get passenger by name: name= <Var/String> |
<br> | <br> | ||
3016 - <RefObj> release all passengers | 3016 - <RefObj> release all passengers | ||
<br> | <br> | ||
− | 3017 - <RefObj> set civilian ship: < | + | 3017 - <RefObj> set civilian ship: <Var/Boolean> |
<br> | <br> | ||
− | 3018 - < | + | 3018 - <RetVar/IF> <RefObj> is auto weapon swap allowed |
<br> | <br> | ||
− | 3019 - <RefObj> set auto weapon swap allowed: < | + | 3019 - <RefObj> set auto weapon swap allowed: <Var/Boolean> |
<br> | <br> | ||
− | 3020 - < | + | 3020 - <RetVar/IF> <RefObj> get last dock time |
<br> | <br> | ||
− | 3021 - < | + | 3021 - <RetVar/IF> <RefObj> can call help from race |
<br> | <br> | ||
− | 3022 - <RefObj> set can call help from race: < | + | 3022 - <RefObj> set can call help from race: <Var/Boolean> |
<br> | <br> | ||
− | 3023 - < | + | 3023 - <RetVar/IF> <RefObj> is show not as enemy |
<br> | <br> | ||
− | 3024 - <RefObj> set not show as enemy: < | + | 3024 - <RefObj> set not show as enemy: <Var/Boolean> |
<br> | <br> | ||
− | 3025 - < | + | 3025 - <RetVar/IF> <RefObj> get rotation acceleration limit |
<br> | <br> | ||
− | 3026 - <RefObj> set rotation acceleration limit: percentage= < | + | 3026 - <RefObj> set rotation acceleration limit: percentage= <Var/Number> |
<br> | <br> | ||
− | 3027 - <RefObj> set is cargo visible: < | + | 3027 - <RefObj> set is cargo visible: <Var/Boolean> |
<br> | <br> | ||
− | 3028 - < | + | 3028 - <RetVar/IF> <RefObj> can scan: target= <Var/Ship> |
<br> | <br> | ||
− | 3029 - < | + | 3029 - <RetVar/IF> <RefObj> is scan illegal |
<br> | <br> | ||
− | 3030 - < | + | 3030 - <RetVar/IF> <RefObj> should rebuild |
<br> | <br> | ||
3031 - <RefObj> set random hull colour | 3031 - <RefObj> set random hull colour | ||
<br> | <br> | ||
− | 3032 - <RefObj> add formation ship: < | + | 3032 - <RefObj> add formation ship: <Var/Ship> |
<br> | <br> | ||
− | 3033 - <RefObj> remove formation ship: < | + | 3033 - <RefObj> remove formation ship: <Var/Ship> |
<br> | <br> | ||
3034 - <RefObj> remove all formation ships | 3034 - <RefObj> remove all formation ships | ||
<br> | <br> | ||
− | 3035 - <RetVar> <RefObj> | + | 3035 - <RetVar> <RefObj> get default formation type |
<br> | <br> | ||
− | 3036 - < | + | 3036 - <RetVar/IF> <RefObj> is in formation: ship= <Var/Ship> |
<br> | <br> | ||
− | 3037 - <RetVar> <RefObj> | + | 3037 - <RetVar> <RefObj> get base speed |
<br> | <br> | ||
− | 3038 - < | + | 3038 - <RetVar/IF> <RefObj> is in capture range: <Var/Ship> |
<br> | <br> | ||
− | 3039 - < | + | 3039 - <RetVar/IF> <RefObj> is highlighted |
<br> | <br> | ||
− | 3040 - <RefObj> set highlighted: < | + | 3040 - <RefObj> set highlighted: <Var/Boolean> |
<br> | <br> | ||
− | 3041 - < | + | 3041 - <RetVar/IF> <RefObj> get turret command: turret= <Var/Number> |
<br> | <br> | ||
− | 3042 - < | + | 3042 - <RetVar/IF> <RefObj> is laser in group: slot= <Var/Number>, group= <Var/Number> |
<br> | <br> | ||
− | 3043 - <RefObj> add laser to group: slot= < | + | 3043 - <RefObj> add laser to group: slot= <Var/Number>, group= <Var/Number> |
<br> | <br> | ||
− | 3044 - <RefObj> remove laser from group: slot= < | + | 3044 - <RefObj> remove laser from group: slot= <Var/Number>, group= <Var/Number> |
<br> | <br> | ||
− | 3045 - < | + | 3045 - <RetVar/IF> <RefObj> get laser group: turret= <Var/Number> |
<br> | <br> | ||
− | 3046 - <RefObj> set laser group: turret= < | + | 3046 - <RefObj> set laser group: turret= <Var/Number>, group= <Var/Number> |
<br> | <br> | ||
− | 3047 - < | + | 3047 - <RetVar/IF> <RefObj> get sector population name |
<br> | <br> | ||
− | 3048 - < | + | 3048 - <RetVar/IF> <RefObj> get sector combat track |
<br> | <br> | ||
− | 3049 - <RefObj> set sector combat track: < | + | 3049 - <RefObj> set sector combat track: <Var/Number> |
<br> | <br> | ||
− | 3050 - <RefObj> set planet counts: planets= < | + | 3050 - <RefObj> set planet counts: planets= <Var/Number>, moons= <Var/Number> |
<br> | <br> | ||
3051 - <RefObj> reset planet counts | 3051 - <RefObj> reset planet counts | ||
<br> | <br> | ||
− | 3052 - < | + | 3052 - <RetVar/IF> <RefObj> get planet count |
<br> | <br> | ||
− | 3053 - < | + | 3053 - <RetVar/IF> <RefObj> get moon count |
<br> | <br> | ||
− | 3054 - <RetVar> get all available shiptypes: exclude buyable= < | + | 3054 - <RetVar> get all available shiptypes: exclude buyable= <Var/Boolean> |
<br> | <br> | ||
− | 3055 - < | + | 3055 - <RetVar/IF> <RefObj> get pilot total profit |
<br> | <br> | ||
− | 3056 - <RefObj> set pilot total profit: < | + | 3056 - <RefObj> set pilot total profit: <Var/Number> |
<br> | <br> | ||
− | 3057 - <RefObj> inc pilot total profit: < | + | 3057 - <RefObj> inc pilot total profit: <Var/Number> |
<br> | <br> | ||
− | 3058 - <RetVar> create input: id= < | + | 3058 - <RetVar> create input: id= <Var/String> open graphs menu, object= <Var/Ship/Station> |
<br> | <br> | ||
− | 3059 - <RetVar> create input: id= < | + | 3059 - <RetVar> create input: id= <Var/String> open comms menu, object= <Var/Ship/Station> |
<br> | <br> | ||
− | 3060 - <RetVar> create input: id= < | + | 3060 - <RetVar> create input: id= <Var/String> open command console menu, object= <Var/Ship/Station> |
<br> | <br> | ||
− | 3061 - <RetVar> create input: id= < | + | 3061 - <RetVar> create input: id= <Var/String> open command console menu, owned ships= <Var/Ship/Station> |
<br> | <br> | ||
− | 3062 - <RetVar> create input: id= < | + | 3062 - <RetVar> create input: id= <Var/String> open command console menu, landed ships= <Var/Ship/Station> |
<br> | <br> | ||
− | 3063 - <RetVar> create input: id= < | + | 3063 - <RetVar> create input: id= <Var/String> open command console menu, fleet ships= <Var/Ship> |
<br> | <br> | ||
− | 3064 - <RetVar> create input: id= < | + | 3064 - <RetVar> create input: id= <Var/String> open command console menu, list= <Var/Table> |
<br> | <br> | ||
− | 3065 - < | + | 3065 - <RetVar/IF> <RefObj> get ship tradeable ware table: include hardware= <Var/Boolean> |
<br> | <br> | ||
− | 3066 - < | + | 3066 - <RetVar/IF> <RefObj> get station tradeable ware table |
<br> | <br> | ||
− | 3067 - add god exclusion: sector= < | + | 3067 - add god exclusion: sector= <Var/Sector> |
<br> | <br> | ||
− | 3068 - remove god exclusion: sector= < | + | 3068 - remove god exclusion: sector= <Var/Sector> |
<br> | <br> | ||
− | 3069 - < | + | 3069 - <RetVar/IF> get god sector exclusions |
<br> | <br> | ||
− | 3070 - set race notoriety locked: race= < | + | 3070 - set race notoriety locked: race= <Var/Race>, locked= <Var/Boolean> |
<br> | <br> | ||
− | 3071 - < | + | 3071 - <RetVar/IF> is race notoriety locked: race= <Var/Race> |
<br> | <br> | ||
− | 3072 - change current music track: < | + | 3072 - change current music track: <Var/Number> |
<br> | <br> | ||
3073 - change current music to combat track | 3073 - change current music to combat track | ||
Строка 2893: | Строка 2885: | ||
3074 - change current music to sector track | 3074 - change current music to sector track | ||
<br> | <br> | ||
− | 3075 - <RetVar> get race flags: race= < | + | 3075 - <RetVar> get race flags: race= <Var/Race> |
<br> | <br> | ||
− | 3076 - set race flags: race= < | + | 3076 - set race flags: race= <Var/Race>, flags= <Var/Number> |
<br> | <br> | ||
− | 3077 - add race flags: race= < | + | 3077 - add race flags: race= <Var/Race>, flags= <Var/Number> |
<br> | <br> | ||
− | 3078 - remove race flags: race= < | + | 3078 - remove race flags: race= <Var/Race>, flags= <Var/Number> |
<br> | <br> | ||
3079 - set encyclopedia menu: script= <Script Name> | 3079 - set encyclopedia menu: script= <Script Name> | ||
<br> | <br> | ||
− | 3080 - set encyclopedia menu: scriptname= < | + | 3080 - set encyclopedia menu: scriptname= <Var/String> |
<br> | <br> | ||
− | 3081 - < | + | 3081 - <RetVar/IF> get encyclopedia menu script |
<br> | <br> | ||
3082 - set diplomacy menu: script= <Script Name> | 3082 - set diplomacy menu: script= <Script Name> | ||
<br> | <br> | ||
− | 3083 - set diplomacy menu: scriptname= < | + | 3083 - set diplomacy menu: scriptname= <Var/String> |
<br> | <br> | ||
3084 - <Script Name> get diplomacy menu script | 3084 - <Script Name> get diplomacy menu script | ||
Строка 2915: | Строка 2907: | ||
3085 - set freight menu: script= <Script Name> | 3085 - set freight menu: script= <Script Name> | ||
<br> | <br> | ||
− | 3086 - set freight menu: scriptname= < | + | 3086 - set freight menu: scriptname= <Var/String> |
<br> | <br> | ||
3087 - <Script Name> get freight menu script | 3087 - <Script Name> get freight menu script | ||
Строка 2921: | Строка 2913: | ||
3088 - set graphs menu: script= <Script Name> | 3088 - set graphs menu: script= <Script Name> | ||
<br> | <br> | ||
− | 3089 - set graphs menu: scriptname= < | + | 3089 - set graphs menu: scriptname= <Var/String> |
<br> | <br> | ||
3090 - <Script Name> get graphs menu script | 3090 - <Script Name> get graphs menu script | ||
Строка 2927: | Строка 2919: | ||
3091 - set weapons menu: script= <Script Name> | 3091 - set weapons menu: script= <Script Name> | ||
<br> | <br> | ||
− | 3092 - set weapons menu: scriptname= < | + | 3092 - set weapons menu: scriptname= <Var/String> |
<br> | <br> | ||
3093 - <Script Name> get weapons menu script | 3093 - <Script Name> get weapons menu script | ||
Строка 2933: | Строка 2925: | ||
3094 - set player menu: script= <Script Name> | 3094 - set player menu: script= <Script Name> | ||
<br> | <br> | ||
− | 3095 - set player menu: scriptname= < | + | 3095 - set player menu: scriptname= <Var/String> |
<br> | <br> | ||
3096 - <Script Name> get player menu script | 3096 - <Script Name> get player menu script | ||
Строка 2939: | Строка 2931: | ||
3097 - set command console menu: script= <Script Name> | 3097 - set command console menu: script= <Script Name> | ||
<br> | <br> | ||
− | 3098 - set command console menu: scriptname= < | + | 3098 - set command console menu: scriptname= <Var/String> |
<br> | <br> | ||
3099 - <Script Name> get command console menu script | 3099 - <Script Name> get command console menu script | ||
<br> | <br> | ||
− | 3100 - < | + | 3100 - <RetVar/IF> get is dynamic notoriety: race= <Var/Race> |
<br> | <br> | ||
− | 3101 - set dynamic notoriety: race= < | + | 3101 - set dynamic notoriety: race= <Var/Race>, on= <Var/Boolean> |
<br> | <br> | ||
− | 3102 - < | + | 3102 - <RetVar/IF> <RefObj> is forced docking enabled |
<br> | <br> | ||
− | 3103 - <RefObj> set forced docking: enabled= < | + | 3103 - <RefObj> set forced docking: enabled= <Var/Boolean> |
<br> | <br> | ||
− | 3104 - add command override order: menu= < | + | 3104 - add command override order: menu= <Var/Number>, commands= <Var/Array> |
<br> | <br> | ||
− | 3105 - remove command override order: menu= < | + | 3105 - remove command override order: menu= <Var/Number> |
<br> | <br> | ||
− | 3106 - <RetVar> <RefObj> | + | 3106 - <RetVar> <RefObj> get max formation speed |
<br> | <br> | ||
− | 3107 - show promotion scene: speech= < | + | 3107 - show promotion scene: speech= <Var/Number>, text= <Var/String>, medalid= <Var/Number> |
<br> | <br> | ||
− | 3108 - add sector music: trackid= < | + | 3108 - add sector music: trackid= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number> |
<br> | <br> | ||
− | 3109 - remove sector music: trackid= < | + | 3109 - remove sector music: trackid= <Var/Number> |
<br> | <br> | ||
3110 - <RetVar> get all sector music id's | 3110 - <RetVar> get all sector music id's | ||
<br> | <br> | ||
− | 3111 - < | + | 3111 - <RetVar/IF> get sector music name: id= <Var/Number> |
<br> | <br> | ||
− | 3112 - < | + | 3112 - <RetVar/IF> is player alerted |
<br> | <br> | ||
− | 3113 - set race licence ware: race= < | + | 3113 - set race licence ware: race= <Var/Race>, ware= <Var/Ware> |
<br> | <br> | ||
− | 3114 - < | + | 3114 - <RetVar/IF> get race random enemy: race= <Var/Race>, exclude table= <Var/Table> |
<br> | <br> | ||
− | 3115 - add linked notoriety: race= < | + | 3115 - add linked notoriety: race= <Var/Race>, linked= <Var/Race> |
<br> | <br> | ||
− | 3116 - remove linked notoriety: race= < | + | 3116 - remove linked notoriety: race= <Var/Race>, unlinked= <Var/Race> |
<br> | <br> | ||
− | 3117 - < | + | 3117 - <RetVar/IF> is race notoriety linked: race1= <Var/Race>, race2= <Var/Race> |
<br> | <br> | ||
− | 3118 - <RetVar> get race notoriety links: race= < | + | 3118 - <RetVar> get race notoriety links: race= <Var/Race> |
<br> | <br> | ||
− | 3119 - < | + | 3119 - <RetVar/IF> get race welcome message: race= <Var/Race> |
<br> | <br> | ||
− | 3120 - set race welcome message: race= < | + | 3120 - set race welcome message: race= <Var/Race>, textid= <Var/Number> |
<br> | <br> | ||
− | 3121 - < | + | 3121 - <RetVar/IF> get race voice id: race= <Var/Race> |
<br> | <br> | ||
− | 3122 - set race voice id: race= < | + | 3122 - set race voice id: race= <Var/Race>, id= <Var/Number> |
<br> | <br> | ||
− | 3123 - set race rank page: race= < | + | 3123 - set race rank page: race= <Var/Race>, page= <Var/Number> |
<br> | <br> | ||
− | 3124 - cancel race diplomacy temporary bonus: race= < | + | 3124 - cancel race diplomacy temporary bonus: race= <Var/Race>, bonus= <Var/String> |
<br> | <br> | ||
− | 3125 - < | + | 3125 - <RetVar/IF> get race main sector: race= <Var/Race> |
<br> | <br> | ||
− | 3126 - set race main sector: race= < | + | 3126 - set race main sector: race= <Var/Race>, sector= <Var/Sector> |
<br> | <br> | ||
− | 3127 - < | + | 3127 - <RetVar/IF> get race nearest shipyard: race= <Var/Race>, sector= <Var/Sector>, shipclass= <Var/Class> |
<br> | <br> | ||
− | 3128 - < | + | 3128 - <Var/Race> add notoriety: race= <Var/Race> raw value= <Var/Number> |
<br> | <br> | ||
3129 - <RefObj> set default gate rotation | 3129 - <RefObj> set default gate rotation | ||
<br> | <br> | ||
− | 3130 - < | + | 3130 - <RetVar/IF> <RefObj> is flying ware secret |
+ | <br> | ||
+ | 3131 - <RefObj> set flying ware secret: <Var/Boolean> | ||
+ | <br> | ||
+ | 3132 - <RetVar> get dock flags: shiptype= <Var/Ship Type>, port= <Var/Number> | ||
+ | <br> | ||
+ | 3133 - <RetVar/IF> is audio verbose enabled | ||
+ | <br> | ||
+ | 3134 - <RetVar/IF> is LFL enabled | ||
+ | <br> | ||
+ | 3135 - set LFL enabled: <Var/Boolean> | ||
<br> | <br> | ||
− | + | 3136 - <RetVar/IF> get current LFL target | |
<br> | <br> | ||
− | + | 3137 - inc stat counter, textid= <Var/Number>, amount= <Var/Number>, formatted= <Var/Boolean> | |
<br> | <br> | ||
− | + | 3138 - <RetVar/IF> <RefObj> is sector music fixed | |
<br> | <br> | ||
− | + | 3139 - <RefObj> set sector music fixed: <Var/Boolean> | |
<br> | <br> | ||
− | + | 3140 - <RetVar> calculate reward, type= <Var/Number>, level= <Var/Number>, discipline= <Var/Number>, fightrank= <Var/Number>, traderank= <Var/Number>, nototitle= <Var/Number>, stations= <Var/Number>, missions= <Var/Number> | |
<br> | <br> | ||
− | + | 3141 - <RetVar> get player transaction object: id= <Var/Number> |
Версия 09:28, 23 мая 2021
1623 - set agent command: command= , script= <Script Name>, tasks=
1624 - <RetVar> set agent custom command: script= <Script Name>, pageid= , textid= , tasks=
1625 - <RefObj> set agent task progress:
1626 - <RefObj> set agent task status:
1627 - <RefObj> set agent start timer:
1628 - increase influence of to amount=
1629 - decrease influence of to amount=
1630 - set influence: race= amount=
1631 - remove custom agent command: id=
1632 - <RetVar> find custom agent command: script= <Script Name>
1633 - <RetVar> get influence bonus increase: race= amount=
1634 - <RetVar> get influence bonus decrease: race= amount=
1635 - <RetVar/IF> get influence bonus: race=
1636 - <RetVar/IF> get influence of to
1637 - <RetVar/IF> <RefObj> create agent: race= , female= , tasks=
1638 - <RetVar> get all agents: race=
1639 - register temporary bonus: id= pageid= textid= max= expiretimes expiremax=
1640 - add temporary bonus: race= id= amount=
1641 - set cultural bonus: race= bonus= pageid= textid=
1642 - <RefObj> set mission flag:
1643 - <RetVar/IF> <RefObj> is from mission
1644 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= , without sector= , filter= , racemask= , flags= , default= <Value>
1645 - set agent command: command= , script= <Script Name>, menuscript= <Script Name>, cmdcheck= , tasks=
1646 - <RetVar> set agent custom command: script= <Script Name>, pageid= , textid= , menuscript= <Script Name>, cmdcheck= , tasks=
1647 - <RetVar> create input: id= , user input= <Script Reference Type>, refobj= <Value>, description= , without sector= , filterclass= , racemask= , flags= , default= <Value>
1648 - <RetVar> create input: id= , user input= <Script Reference Type>, refobj= <Value>, description= , sector= , filterclass= , racemask= , flags= , default= <Value>
1649 - <RetVar> create input: id= menu= title= description= callback=
1650 - <RetVar> create input: id= info menu= title= description= callback= maxoptions=
1651 - <RetVar> get notoriety level: amount=
1653 - apply bonus notoriety: race= percentage= expire= s
1656 - <RetVar/IF> <RefObj> get agent statistic: id=
1657 - <RefObj> inc agent statistic: id= amount=
1658 - <RefObj> set agent statistic: id= amount=
1659 - register diplomacy statistic: id= pageid= textid=
1660 - <RetVar> update trade bar menu input: data= min= max= volume= other= left text= right text=
1661 - <RetVar> create input: id= , dynamic menu= , title= , description= , callback= , update= ms
1662 - <RetVar> create input: id= , dynamic info menu= , title= , description= , callback= , update= ms, maxoptions=
1663 - <RetVar> get notoriety title: amount= race=
1664 - <RetVar> get notoriety percentage: amount=
1665 - set menu option: , description=
1666 - set menu option: , widthtype=
1667 - add tab to menu: , text=
1668 - <RefObj> set discount: percentage= expire= s
1670 - <RetVar> create custom menu string progress: width= progress= %
1671 - <RetVar> create custom menu string type icon: type=
1672 - <RetVar> <RefObj> create custom menu string object icon
1673 - <RetVar> get random ship type: class= race=
1674 - <RetVar> get all ship types: class= race=
1675 - <RetVar> <RefObj> get station primary resources
1676 - <RetVar> <RefObj> get station secondary resources
1677 - <RetVar/IF> <RefObj> get HQ production queue size
1678 - <RetVar> <RefObj> get HQ production queue
1679 - <RetVar/IF> <RefObj> get HQ production item count:
1680 - <RetVar/IF> <RefObj> is in HQ production queue:
1681 - <RetVar> <RefObj> get HQ resources for product:
1682 - <RetVar/IF> <RefObj> get HQ current production
1683 - <RefObj> add to HQ production queue: Amount=
1684 - <RefObj> remove from HQ production queue: Amount=
1685 - <RefObj> set ship hue:
1686 - <RefObj> set ship saturation:
1687 - <RetVar/IF> <RefObj> get ship hue
1688 - <RetVar/IF> <RefObj> get ship saturation
1689 - <RetVar/IF> <RefObj> get HQ current reverse engineering
1690 - <RetVar/IF> <RefObj> get HQ reverse engineering queue
1691 - <RefObj> add to HQ reverse engineering queue:
1692 - <RefObj> remove from HQ reverse engineering queue:
1693 - <RetVar/IF> <RefObj> get HQ reverse engineering time: ship=
1694 - <RetVar/IF> <RefObj> get HQ current reverse engineering remaining time
1695 - <RetVar/IF> <RefObj> can be reverse engineered: ship= Include Queue=
1696 - <RetVar/IF> <RefObj> can be reverse engineered: shiptype=
1697 - <RetVar/IF> <RefObj> is in reverse engineering queue
1698 - set command menu script: command= <Object Command/Signal>, script= <Script Name>, cmdcheck=
1699 - set wing command menu script: wing command= , script= <Script Name>, cmdcheck=
1700 - <RetVar/IF/START> <RefObj> open menu script: script= <Script Name>, value= <Value>
1701 - set software available state: ware= available=
1702 - <RetVar/IF> <RefObj> get passenger info: id=
1703 - <RefObj> set passenger info: id= pageid= textid= info= <Value>
1704 - <RetVar/IF> <RefObj> get passenger skill: id=
1705 - <RefObj> set passenger skill: id= pageid= textid= info=
1706 - <RetVar/IF> <RefObj> is in scanner range: object= <Value>
1707 - <RetVar> get ware flags: ware=
1708 - set ware flags: ware= flags=
1709 - set illegal ware: ware= race= illegal=
1710 - <RefObj> set HQ queues: enabled=
1711 - <RetVar> <RefObj> get HQ blueprints
1712 - <RetVar/IF> <RefObj> get HQ current repair
1713 - <RetVar/IF> <RefObj> get HQ repair queue
1714 - <RefObj> add to HQ repair queue: ship=
1715 - <RefObj> remove from HQ repair queue:
1716 - <RetVar/IF> <RefObj> get HQ repair time: shiptype= percentage=
1717 - <RetVar/IF> <RefObj> get HQ current repair remaining time
1718 - <RetVar/IF> <RefObj> can be repaired: ship= Include Queue=
1719 - <RetVar/IF> <RefObj> is in repair queue
1720 - <RefObj> set invincible: enabled=
1721 - <RetVar> <RefObj> get HQ resources for repair: shiptype= , percentage=
1722 - <RetVar/IF> is station type a mine: stationtype=
1723 - <RetVar/IF> <RefObj> get factory production start time
1724 - <RetVar/IF> <RefObj> get HQ current recycle
1725 - <RetVar/IF> <RefObj> get HQ recycle queue
1726 - <RefObj> add to HQ recycle queue: ship=
1727 - <RefObj> remove from HQ recycle queue: ship=
1728 - <RetVar/IF> <RefObj> get HQ recycle time: shiptype= hull percentage=
1729 - <RetVar/IF> <RefObj> get HQ current recycle remaining time
1730 - <RetVar/IF> <RefObj> can be recycled: ship= Include Queue=
1731 - <RetVar/IF> <RefObj> is in HQ recycle queue
1732 - <RetVar> <RefObj> get HQ resources for recycle: type= , hull percentage=
1733 - <RetVar> table alloc
1734 - <RetVar/IF> size of table
1735 - remove key <Value> from table
1736 - <RetVar> get keys: table=
1737 - clear table
1738 - <RetVar> clone table
1739 - <RetVar/IF> get next key: table= key= <Value>
1740 - <RetVar/IF> <RefObj> load marine:
1741 - <RetVar/IF> <RefObj> unload marine:
1742 - <RetVar/IF> <RefObj> buy marine:
1743 - <RetVar> <RefObj> get HQ loadout ids: shiptype=
1744 - <RetVar> <RefObj> get HQ loadout name: id=
1745 - <RetVar> <RefObj> get HQ loadout type: id=
1746 - <RetVar> <RefObj> get HQ loadout ids
1747 - <RetVar> <RefObj> get HQ loadout types
1748 - <RetVar> <RefObj> get HQ loadout wares: id= flags=
1749 - <RetVar/IF> <RefObj> apply loadout: ship= id= flags=
1750 - <RetVar/IF> <RefObj> save loadout: ship= name= flags=
1751 - <RetVar/IF> <RefObj> create loadout: shiptype= name= wares=
1752 - <RefObj> remove HQ loadout: id=
1753 - <RefObj> remove all HQ loadouts
1754 - <RetVar/IF> <RefObj> can apply loadout: ship= id= flags=
1755 - <RetVar> <RefObj> get HQ loadout weapon order: id=
1756 - <RefObj> set HQ loadout weapon order: id= weapons=
1757 - <RetVar/IF> <RefObj> get additional resupply: ware=
1758 - <RefObj> set additional resupply: ware= amount=
1759 - <RetVar/IF> <RefObj> get all additional resupply wares
1760 - <RetVar> <RefObj> get sun array
1761 - <RetVar> <RefObj> get nebula array
1762 - <RetVar> <RefObj> get debris array
1763 - <RetVar> <RefObj> get wreck array
1764 - <RetVar> <RefObj> get background type
1765 - <RetVar> <RefObj> get nebula index
1766 - <RetVar> <RefObj> get stars index
1767 - <RetVar/IF> get red from colour:
1768 - <RetVar/IF> get green from colour:
1769 - <RetVar/IF> get blue from colour:
1770 - <RetVar/IF> get alpha from colour:
1771 - <RetVar> <RefObj> get sun colour
1772 - <RetVar> <RefObj> get sun energy factor
1773 - <RetVar> <RefObj> get dealers
1774 - <RetVar> get all merchants
1775 - <RetVar> get all dealers
1776 - set menu option: , icon=
1777 - set menu line option: , selection colour=
1778 - set menu line option: , text colour=
1779 - <RetVar> add menu trade bar text: id= text= <Value>
1780 - <RetVar> create custom menu string gui icon: , Y= Width= Height=
1781 - <RetVar> create custom menu column string, position= length= right= colour= text= <Value>
1782 - <RetVar> split string: separator=
1783 - <RetVar> merge arrays, , , , ,
1784 - <RetVar> merge tables, , , , ,
1785 - <RetVar> get data: table=