XDNA78 (обсуждение | вклад) |
XDNA78 (обсуждение | вклад) |
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<center>'''''<span style="color: red;font-size: 300%">Список новых команд из X3 Farnham's Legacy v.1.0.0.0</span>'''''</center> | <center>'''''<span style="color: red;font-size: 300%">Список новых команд из X3 Farnham's Legacy v.1.0.0.0</span>'''''</center> | ||
<br><br><br> | <br><br><br> | ||
− | 1623 - set agent command: command= <Var/Agent Command>, script= <Script Name>, tasks= <Var | + | 1623 - set agent command: command= <Var/Agent Command>, script= <Script Name>, tasks= <Var|/Number> |
<br> | <br> | ||
1624 - <RetVar> set agent custom command: script= <Script Name>, pageid= <Var/Number>, textid= <Var/Number>, tasks= <Var/Number> | 1624 - <RetVar> set agent custom command: script= <Script Name>, pageid= <Var/Number>, textid= <Var/Number>, tasks= <Var/Number> |
Версия 09:40, 23 мая 2021
1623 - set agent command: command= , script= <Script Name>, tasks= <Var|/Number>
1624 - <RetVar> set agent custom command: script= <Script Name>, pageid= , textid= , tasks=
1625 - <RefObj> set agent task progress:
1626 - <RefObj> set agent task status:
1627 - <RefObj> set agent start timer:
1628 - increase influence of to amount=
1629 - decrease influence of to amount=
1630 - set influence: race= amount=
1631 - remove custom agent command: id=
1632 - <RetVar> find custom agent command: script= <Script Name>
1633 - <RetVar> get influence bonus increase: race= amount=
1634 - <RetVar> get influence bonus decrease: race= amount=
1635 - <RetVar/IF> get influence bonus: race=
1636 - <RetVar/IF> get influence of to
1637 - <RetVar/IF> <RefObj> create agent: race= , female= , tasks=
1638 - <RetVar> get all agents: race=
1639 - register temporary bonus: id= pageid= textid= max= expiretimes expiremax=
1640 - add temporary bonus: race= id= amount=
1641 - set cultural bonus: race= bonus= pageid= textid=
1642 - <RefObj> set mission flag:
1643 - <RetVar/IF> <RefObj> is from mission
1644 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= , without sector= , filter= , racemask= , flags= , default= <Value>
1645 - set agent command: command= , script= <Script Name>, menuscript= <Script Name>, cmdcheck= , tasks=
1646 - <RetVar> set agent custom command: script= <Script Name>, pageid= , textid= , menuscript= <Script Name>, cmdcheck= , tasks=
1647 - <RetVar> create input: id= , user input= <Script Reference Type>, refobj= <Value>, description= , without sector= , filterclass= , racemask= , flags= , default= <Value>
1648 - <RetVar> create input: id= , user input= <Script Reference Type>, refobj= <Value>, description= , sector= , filterclass= , racemask= , flags= , default= <Value>
1649 - <RetVar> create input: id= menu= title= description= callback=
1650 - <RetVar> create input: id= info menu= title= description= callback= maxoptions=
1651 - <RetVar> get notoriety level: amount=
1653 - apply bonus notoriety: race= percentage= expire= s
1656 - <RetVar/IF> <RefObj> get agent statistic: id=
1657 - <RefObj> inc agent statistic: id= amount=
1658 - <RefObj> set agent statistic: id= amount=
1659 - register diplomacy statistic: id= pageid= textid=
1660 - <RetVar> update trade bar menu input: data= min= max= volume= other= left text= right text=
1661 - <RetVar> create input: id= , dynamic menu= , title= , description= , callback= , update= ms
1662 - <RetVar> create input: id= , dynamic info menu= , title= , description= , callback= , update= ms, maxoptions=
1663 - <RetVar> get notoriety title: amount= race=
1664 - <RetVar> get notoriety percentage: amount=
1665 - set menu option: , description=
1666 - set menu option: , widthtype=
1667 - add tab to menu: , text=
1668 - <RefObj> set discount: percentage= expire= s
1670 - <RetVar> create custom menu string progress: width= progress= %
1671 - <RetVar> create custom menu string type icon: type=
1672 - <RetVar> <RefObj> create custom menu string object icon
1673 - <RetVar> get random ship type: class= race=
1674 - <RetVar> get all ship types: class= race=
1675 - <RetVar> <RefObj> get station primary resources
1676 - <RetVar> <RefObj> get station secondary resources
1677 - <RetVar/IF> <RefObj> get HQ production queue size
1678 - <RetVar> <RefObj> get HQ production queue
1679 - <RetVar/IF> <RefObj> get HQ production item count:
1680 - <RetVar/IF> <RefObj> is in HQ production queue:
1681 - <RetVar> <RefObj> get HQ resources for product:
1682 - <RetVar/IF> <RefObj> get HQ current production
1683 - <RefObj> add to HQ production queue: Amount=
1684 - <RefObj> remove from HQ production queue: Amount=
1685 - <RefObj> set ship hue:
1686 - <RefObj> set ship saturation:
1687 - <RetVar/IF> <RefObj> get ship hue
1688 - <RetVar/IF> <RefObj> get ship saturation
1689 - <RetVar/IF> <RefObj> get HQ current reverse engineering
1690 - <RetVar/IF> <RefObj> get HQ reverse engineering queue
1691 - <RefObj> add to HQ reverse engineering queue:
1692 - <RefObj> remove from HQ reverse engineering queue:
1693 - <RetVar/IF> <RefObj> get HQ reverse engineering time: ship=
1694 - <RetVar/IF> <RefObj> get HQ current reverse engineering remaining time
1695 - <RetVar/IF> <RefObj> can be reverse engineered: ship= Include Queue=
1696 - <RetVar/IF> <RefObj> can be reverse engineered: shiptype=
1697 - <RetVar/IF> <RefObj> is in reverse engineering queue
1698 - set command menu script: command= <Object Command/Signal>, script= <Script Name>, cmdcheck=
1699 - set wing command menu script: wing command= , script= <Script Name>, cmdcheck=
1700 - <RetVar/IF/START> <RefObj> open menu script: script= <Script Name>, value= <Value>
1701 - set software available state: ware= available=
1702 - <RetVar/IF> <RefObj> get passenger info: id=
1703 - <RefObj> set passenger info: id= pageid= textid= info= <Value>
1704 - <RetVar/IF> <RefObj> get passenger skill: id=
1705 - <RefObj> set passenger skill: id= pageid= textid= info=
1706 - <RetVar/IF> <RefObj> is in scanner range: object= <Value>
1707 - <RetVar> get ware flags: ware=
1708 - set ware flags: ware= flags=
1709 - set illegal ware: ware= race= illegal=
1710 - <RefObj> set HQ queues: enabled=
1711 - <RetVar> <RefObj> get HQ blueprints
1712 - <RetVar/IF> <RefObj> get HQ current repair
1713 - <RetVar/IF> <RefObj> get HQ repair queue
1714 - <RefObj> add to HQ repair queue: ship=
1715 - <RefObj> remove from HQ repair queue:
1716 - <RetVar/IF> <RefObj> get HQ repair time: shiptype= percentage=
1717 - <RetVar/IF> <RefObj> get HQ current repair remaining time
1718 - <RetVar/IF> <RefObj> can be repaired: ship= Include Queue=
1719 - <RetVar/IF> <RefObj> is in repair queue
1720 - <RefObj> set invincible: enabled=
1721 - <RetVar> <RefObj> get HQ resources for repair: shiptype= , percentage=
1722 - <RetVar/IF> is station type a mine: stationtype=
1723 - <RetVar/IF> <RefObj> get factory production start time
1724 - <RetVar/IF> <RefObj> get HQ current recycle
1725 - <RetVar/IF> <RefObj> get HQ recycle queue
1726 - <RefObj> add to HQ recycle queue: ship=
1727 - <RefObj> remove from HQ recycle queue: ship=
1728 - <RetVar/IF> <RefObj> get HQ recycle time: shiptype= hull percentage=
1729 - <RetVar/IF> <RefObj> get HQ current recycle remaining time
1730 - <RetVar/IF> <RefObj> can be recycled: ship= Include Queue=
1731 - <RetVar/IF> <RefObj> is in HQ recycle queue
1732 - <RetVar> <RefObj> get HQ resources for recycle: type= , hull percentage=
1733 - <RetVar> table alloc
1734 - <RetVar/IF> size of table
1735 - remove key <Value> from table
1736 - <RetVar> get keys: table=
1737 - clear table
1738 - <RetVar> clone table
1739 - <RetVar/IF> get next key: table= key= <Value>
1740 - <RetVar/IF> <RefObj> load marine:
1741 - <RetVar/IF> <RefObj> unload marine:
1742 - <RetVar/IF> <RefObj> buy marine:
1743 - <RetVar> <RefObj> get HQ loadout ids: shiptype=
1744 - <RetVar> <RefObj> get HQ loadout name: id=
1745 - <RetVar> <RefObj> get HQ loadout type: id=
1746 - <RetVar> <RefObj> get HQ loadout ids
1747 - <RetVar> <RefObj> get HQ loadout types
1748 - <RetVar> <RefObj> get HQ loadout wares: id= flags=
1749 - <RetVar/IF> <RefObj> apply loadout: ship= id= flags=
1750 - <RetVar/IF> <RefObj> save loadout: ship= name= flags=
1751 - <RetVar/IF> <RefObj> create loadout: shiptype= name= wares=
1752 - <RefObj> remove HQ loadout: id=
1753 - <RefObj> remove all HQ loadouts
1754 - <RetVar/IF> <RefObj> can apply loadout: ship= id= flags=
1755 - <RetVar> <RefObj> get HQ loadout weapon order: id=
1756 - <RefObj> set HQ loadout weapon order: id= weapons=
1757 - <RetVar/IF> <RefObj> get additional resupply: ware=
1758 - <RefObj> set additional resupply: ware= amount=
1759 - <RetVar/IF> <RefObj> get all additional resupply wares
1760 - <RetVar> <RefObj> get sun array
1761 - <RetVar> <RefObj> get nebula array
1762 - <RetVar> <RefObj> get debris array
1763 - <RetVar> <RefObj> get wreck array
1764 - <RetVar> <RefObj> get background type
1765 - <RetVar> <RefObj> get nebula index
1766 - <RetVar> <RefObj> get stars index
1767 - <RetVar/IF> get red from colour:
1768 - <RetVar/IF> get green from colour:
1769 - <RetVar/IF> get blue from colour:
1770 - <RetVar/IF> get alpha from colour:
1771 - <RetVar> <RefObj> get sun colour
1772 - <RetVar> <RefObj> get sun energy factor
1773 - <RetVar> <RefObj> get dealers
1774 - <RetVar> get all merchants
1775 - <RetVar> get all dealers
1776 - set menu option: , icon=
1777 - set menu line option: , selection colour=
1778 - set menu line option: , text colour=
1779 - <RetVar> add menu trade bar text: id= text= <Value>
1780 - <RetVar> create custom menu string gui icon: , Y= Width= Height=
1781 - <RetVar> create custom menu column string, position= length= right= colour= text= <Value>
1782 - <RetVar> split string: separator=
1783 - <RetVar> merge arrays, , , , ,
1784 - <RetVar> merge tables, , , , ,
1785 - <RetVar> get data: table=
1786 - <RetVar> create menu return value: disabled, id= <Value>
1787 - <RefObj> add blueprints to player HQ: type=