Скриптовые команды FL: различия между версиями

 
(не показано 8 промежуточных версий этого же участника)
Строка 1: Строка 1:
<center>'''''<span style="color: red;font-size: 300%">Список новых команд из X3 Farnham's Legacy v.1.0.0.0</span>'''''</center>
+
<center>'''''<span style="color: red;font-size: 300%">Список новых команд из X3 Farnham's Legacy v.1.1</span>'''''</center>
 
<br><br><br>
 
<br><br><br>
1623 - set agent command: command= <Var/Agent Command>, script= <Script Name>, tasks= <Var/\Number>
+
1623 - set agent command: command= &lt;Var/Agent Command>, script= &lt;Script Name>, tasks= &lt;Var/Number>
 
<br>
 
<br>
1624 - <RetVar> set agent custom command: script= <Script Name>, pageid= <Var/Number>, textid= <Var/Number>, tasks= <Var/Number>
+
1624 - &lt;RetVar> set agent custom command: script= &lt;Script Name>, pageid= &lt;Var/Number>, textid= &lt;Var/Number>, tasks= &lt;Var/Number>
 
<br>
 
<br>
1625 - <RefObj> set agent task progress: <Var/Number>
+
1625 - &lt;RefObj> set agent task progress: &lt;Var/Number>
 
<br>
 
<br>
1626 - <RefObj> set agent task status: <Var/String>
+
1626 - &lt;RefObj> set agent task status: &lt;Var/String>
 
<br>
 
<br>
1627 - <RefObj> set agent start timer: <Var/Boolean>
+
1627 - &lt;RefObj> set agent start timer: &lt;Var/Boolean>
 
<br>
 
<br>
1628 - increase influence of <Var/Race> to <Var/Race> amount= <Var/Number>
+
1628 - increase influence of &lt;Var/Race> to &lt;Var/Race> amount= &lt;Var/Number>
 
<br>
 
<br>
1629 - decrease influence of <Var/Race> to <Var/Race> amount= <Var/Number>
+
1629 - decrease influence of &lt;Var/Race> to &lt;Var/Race> amount= &lt;Var/Number>
 
<br>
 
<br>
1630 - set influence: <Var/Race> race= <Var/Race> amount= <Var/Number>
+
1630 - set influence: &lt;Var/Race> race= &lt;Var/Race> amount= &lt;Var/Number>
 
<br>
 
<br>
1631 - remove custom agent command: id= <Var/Number>
+
1631 - remove custom agent command: id= &lt;Var/Number>
 
<br>
 
<br>
1632 - <RetVar> find custom agent command: script= <Script Name>
+
1632 - &lt;RetVar> find custom agent command: script= &lt;Script Name>
 
<br>
 
<br>
1633 - <RetVar> get influence bonus increase: race= <Var/Race> amount= <Var/Number>
+
1633 - &lt;RetVar> get influence bonus increase: race= &lt;Var/Race> amount= &lt;Var/Number>
 
<br>
 
<br>
1634 - <RetVar> get influence bonus decrease: race= <Var/Race> amount= <Var/Number>
+
1634 - &lt;RetVar> get influence bonus decrease: race= &lt;Var/Race> amount= &lt;Var/Number>
 
<br>
 
<br>
1635 - <RetVar/IF> get influence bonus: race= <Var/Race>
+
1635 - &lt;RetVar/IF> get influence bonus: race= &lt;Var/Race>
 
<br>
 
<br>
1636 - <RetVar/IF> get influence of <Var/Race> to <Var/Race>
+
1636 - &lt;RetVar/IF> get influence of &lt;Var/Race> to &lt;Var/Race>
 
<br>
 
<br>
1637 - <RetVar/IF> <RefObj> create agent: race= <Var/Race>, female= <Var/Boolean>, tasks= <Var/Number>
+
1637 - &lt;RetVar/IF> &lt;RefObj> create agent: race= &lt;Var/Race>, female= &lt;Var/Boolean>, tasks= &lt;Var/Number>
 
<br>
 
<br>
1638 - <RetVar> get all agents: race= <Var/Race>
+
1638 - &lt;RetVar> get all agents: race= &lt;Var/Race>
 
<br>
 
<br>
1639 - register temporary bonus: id= <Var/String> pageid= <Var/Number> textid= <Var/Number> max= <Var/Number> expiretime<Var/Number>s expiremax= <Var/Number>
+
1639 - register temporary bonus: id= &lt;Var/String> pageid= &lt;Var/Number> textid= &lt;Var/Number> max= &lt;Var/Number> expiretime&lt;Var/Number>s expiremax= &lt;Var/Number>
 
<br>
 
<br>
1640 - add temporary bonus: race= <Var/Race> id= <Var/String> amount= <Var/Number>
+
1640 - add temporary bonus: race= &lt;Var/Race> id= &lt;Var/String> amount= &lt;Var/Number>
 
<br>
 
<br>
1641 - set cultural bonus: race= <Var/Race> bonus= <Var/Number> pageid= <Var/Number> textid= <Var/Number>
+
1641 - set cultural bonus: race= &lt;Var/Race> bonus= &lt;Var/Number> pageid= &lt;Var/Number> textid= &lt;Var/Number>
 
<br>
 
<br>
1642 - <RefObj> set mission flag: <Var/Boolean>
+
1642 - &lt;RefObj> set mission flag: &lt;Var/Boolean>
 
<br>
 
<br>
1643 - <RetVar/IF> <RefObj> is from mission
+
1643 - &lt;RetVar/IF> &lt;RefObj> is from mission
 
<br>
 
<br>
1644 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= <Var/String>, without sector= <Var/Boolean>, filter= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value>
+
1644 - &lt;RetVar/IF> &lt;RefObj> get user input: type= &lt;Script Reference Type>, title= &lt;Var/String>, without sector= &lt;Var/Boolean>, filter= &lt;Var/Class>, racemask= &lt;Var/Race>, flags= &lt;Var/Number>, default= &lt;Value>
 
<br>
 
<br>
1645 - set agent command: command= <Var/Agent Command>, script= <Script Name>, menuscript= <Script Name>, cmdcheck= <Var/Boolean>, tasks= <Var/Number>
+
1645 - set agent command: command= &lt;Var/Agent Command>, script= &lt;Script Name>, menuscript= &lt;Script Name>, cmdcheck= &lt;Var/Boolean>, tasks= &lt;Var/Number>
 
<br>
 
<br>
1646 - <RetVar> set agent custom command: script= <Script Name>, pageid= <Var/Number>, textid= <Var/Number>, menuscript= <Script Name>, cmdcheck= <Var/Boolean>, tasks= <Var/Number>
+
1646 - &lt;RetVar> set agent custom command: script= &lt;Script Name>, pageid= &lt;Var/Number>, textid= &lt;Var/Number>, menuscript= &lt;Script Name>, cmdcheck= &lt;Var/Boolean>, tasks= &lt;Var/Number>
 
<br>
 
<br>
1647 - <RetVar> create input: id= <Var/String>, user input= <Script Reference Type>, refobj= <Value>, description= <Var/String>, without sector= <Var/Boolean>, filterclass= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value>
+
1647 - &lt;RetVar> create input: id= &lt;Var/String>, user input= &lt;Script Reference Type>, refobj= &lt;Value>, description= &lt;Var/String>, without sector= &lt;Var/Boolean>, filterclass= &lt;Var/Class>, racemask= &lt;Var/Race>, flags= &lt;Var/Number>, default= &lt;Value>
 
<br>
 
<br>
1648 - <RetVar> create input: id= <Var/String>, user input= <Script Reference Type>, refobj= <Value>, description= <Var/String>, sector= <Var/Sector>, filterclass= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value>
+
1648 - &lt;RetVar> create input: id= &lt;Var/String>, user input= &lt;Script Reference Type>, refobj= &lt;Value>, description= &lt;Var/String>, sector= &lt;Var/Sector>, filterclass= &lt;Var/Class>, racemask= &lt;Var/Race>, flags= &lt;Var/Number>, default= &lt;Value>
 
<br>
 
<br>
1649 - <RetVar> create input: id= <Var/String> menu= <Var/Array> title= <Var/String> description= <Var/String> callback= <Var/Number>
+
1649 - &lt;RetVar> create input: id= &lt;Var/String> menu= &lt;Var/Array> title= &lt;Var/String> description= &lt;Var/String> callback= &lt;Var/Number>
 
<br>
 
<br>
1650 - <RetVar> create input: id= <Var/String> info menu= <Var/Array> title= <Var/String> description= <Var/String> callback= <Var/Number> maxoptions= <Var/Number>
+
1650 - &lt;RetVar> create input: id= &lt;Var/String> info menu= &lt;Var/Array> title= &lt;Var/String> description= &lt;Var/String> callback= &lt;Var/Number> maxoptions= &lt;Var/Number>
 
<br>
 
<br>
1651 - <RetVar> get notoriety level: amount= <Var/Number>
+
1651 - &lt;RetVar> get notoriety level: amount= &lt;Var/Number>
 
<br>
 
<br>
1653 - apply bonus notoriety: race= <Var/Race> percentage= <Var/Number> expire= <Var/Number>s
+
1653 - apply bonus notoriety: race= &lt;Var/Race> percentage= &lt;Var/Number> expire= &lt;Var/Number>s
 
<br>
 
<br>
1656 - <RetVar/IF> <RefObj> get agent statistic: id= <Var/String>
+
1656 - &lt;RetVar/IF> &lt;RefObj> get agent statistic: id= &lt;Var/String>
 
<br>
 
<br>
1657 - <RefObj> inc agent statistic: id= <Var/String> amount= <Var/Number>
+
1657 - &lt;RefObj> inc agent statistic: id= &lt;Var/String> amount= &lt;Var/Number>
 
<br>
 
<br>
1658 - <RefObj> set agent statistic: id= <Var/String> amount= <Var/Number>
+
1658 - &lt;RefObj> set agent statistic: id= &lt;Var/String> amount= &lt;Var/Number>
 
<br>
 
<br>
1659 - register diplomacy statistic: id= <Var/String> pageid= <Var/Number> textid= <Var/Number>
+
1659 - register diplomacy statistic: id= &lt;Var/String> pageid= &lt;Var/Number> textid= &lt;Var/Number>
 
<br>
 
<br>
1660 - <RetVar> update trade bar menu input: data= <Var/Array> min= <Var/Number> max= <Var/Number> volume= <Var/Number> other= <Var/Number> left text= <Var/String> right text= <Var/String>
+
1660 - &lt;RetVar> update trade bar menu input: data= &lt;Var/Array> min= &lt;Var/Number> max= &lt;Var/Number> volume= &lt;Var/Number> other= &lt;Var/Number> left text= &lt;Var/String> right text= &lt;Var/String>
 
<br>
 
<br>
1661 - <RetVar> create input: id= <Var/String>, dynamic menu= <Var/Array>, title= <Var/String>, description= <Var/String>, callback= <Var/Number>, update= <Var/Number>ms
+
1661 - &lt;RetVar> create input: id= &lt;Var/String>, dynamic menu= &lt;Var/Array>, title= &lt;Var/String>, description= &lt;Var/String>, callback= &lt;Var/Number>, update= &lt;Var/Number>ms
 
<br>
 
<br>
1662 - <RetVar> create input: id= <Var/String>, dynamic info menu= <Var/Array>, title= <Var/String>, description= <Var/String>, callback= <Var/Number>, update= <Var/Number>ms, maxoptions= <Var/Number>
+
1662 - &lt;RetVar> create input: id= &lt;Var/String>, dynamic info menu= &lt;Var/Array>, title= &lt;Var/String>, description= &lt;Var/String>, callback= &lt;Var/Number>, update= &lt;Var/Number>ms, maxoptions= &lt;Var/Number>
 
<br>
 
<br>
1663 - <RetVar> get notoriety title: amount= <Var/Number> race= <Var/Race>
+
1663 - &lt;RetVar> get notoriety title: amount= &lt;Var/Number> race= &lt;Var/Race>
 
<br>
 
<br>
1664 - <RetVar> get notoriety percentage: amount= <Var/Number>
+
1664 - &lt;RetVar> get notoriety percentage: amount= &lt;Var/Number>
 
<br>
 
<br>
1665 - set menu option: <Var/Array>, description= <Var/String>
+
1665 - set menu option: &lt;Var/Array>, description= &lt;Var/String>
 
<br>
 
<br>
1666 - set menu option: <Var/Array>, widthtype= <Var/Constant>
+
1666 - set menu option: &lt;Var/Array>, widthtype= &lt;Var/Constant>
 
<br>
 
<br>
1667 - add tab to menu: <Var/Array>, text= <Var/String>
+
1667 - add tab to menu: &lt;Var/Array>, text= &lt;Var/String>
 
<br>
 
<br>
1668 - <RefObj> set discount: percentage= <Var/Number> expire= <Var/Number>s
+
1668 - &lt;RefObj> set discount: percentage= &lt;Var/Number> expire= &lt;Var/Number>s
 
<br>
 
<br>
1670 - <RetVar> create custom menu string progress: width= <Var/Number> progress= <Var/Number>%
+
1670 - &lt;RetVar> create custom menu string progress: width= &lt;Var/Number> progress= &lt;Var/Number>%
 
<br>
 
<br>
1671 - <RetVar> create custom menu string type icon: type= <Var/Ship Type/Station Type>
+
1671 - &lt;RetVar> create custom menu string type icon: type= &lt;Var/Ship Type/Station Type>
 
<br>
 
<br>
1672 - <RetVar> <RefObj> create custom menu string object icon
+
1672 - &lt;RetVar> &lt;RefObj> create custom menu string object icon
 
<br>
 
<br>
1673 - <RetVar> get random ship type: class= <Var/Class> race= <Var/Race>
+
1673 - &lt;RetVar> get random ship type: class= &lt;Var/Class> race= &lt;Var/Race>
 
<br>
 
<br>
1674 - <RetVar> get all ship types: class= <Var/Class> race= <Var/Race>
+
1674 - &lt;RetVar> get all ship types: class= &lt;Var/Class> race= &lt;Var/Race>
 
<br>
 
<br>
1675 - <RetVar> <RefObj> get station primary resources
+
1675 - &lt;RetVar> &lt;RefObj> get station primary resources
 
<br>
 
<br>
1676 - <RetVar> <RefObj> get station secondary resources
+
1676 - &lt;RetVar> &lt;RefObj> get station secondary resources
 
<br>
 
<br>
1677 - <RetVar/IF> <RefObj> get HQ production queue size
+
1677 - &lt;RetVar/IF> &lt;RefObj> get HQ production queue size
 
<br>
 
<br>
1678 - <RetVar> <RefObj> get HQ production queue
+
1678 - &lt;RetVar> &lt;RefObj> get HQ production queue
 
<br>
 
<br>
1679 - <RetVar/IF> <RefObj> get HQ production item count: <Var/Ship Type/Station Type>
+
1679 - &lt;RetVar/IF> &lt;RefObj> get HQ production item count: &lt;Var/Ship Type/Station Type>
 
<br>
 
<br>
1680 - <RetVar/IF> <RefObj> is in HQ production queue: <Var/Ship Type/Station Type>
+
1680 - &lt;RetVar/IF> &lt;RefObj> is in HQ production queue: &lt;Var/Ship Type/Station Type>
 
<br>
 
<br>
1681 - <RetVar> <RefObj> get HQ resources for product: <Var/Ship Type/Station Type>
+
1681 - &lt;RetVar> &lt;RefObj> get HQ resources for product: &lt;Var/Ship Type/Station Type>
 
<br>
 
<br>
1682 - <RetVar/IF> <RefObj> get HQ current production
+
1682 - &lt;RetVar/IF> &lt;RefObj> get HQ current production
 
<br>
 
<br>
1683 - <RefObj> add to HQ production queue: <Var/Ship Type/Station Type> Amount= <Var/Number>
+
1683 - &lt;RefObj> add to HQ production queue: &lt;Var/Ship Type/Station Type> Amount= &lt;Var/Number>
 
<br>
 
<br>
1684 - <RefObj> remove from HQ production queue: <Var/Ship Type/Station Type> Amount= <Var/Number>
+
1684 - &lt;RefObj> remove from HQ production queue: &lt;Var/Ship Type/Station Type> Amount= &lt;Var/Number>
 
<br>
 
<br>
1685 - <RefObj> set ship hue: <Var/Number>
+
1685 - &lt;RefObj> set ship hue: &lt;Var/Number>
 
<br>
 
<br>
1686 - <RefObj> set ship saturation: <Var/Number>
+
1686 - &lt;RefObj> set ship saturation: &lt;Var/Number>
 
<br>
 
<br>
1687 - <RetVar/IF> <RefObj> get ship hue
+
1687 - &lt;RetVar/IF> &lt;RefObj> get ship hue
 
<br>
 
<br>
1688 - <RetVar/IF> <RefObj> get ship saturation
+
1688 - &lt;RetVar/IF> &lt;RefObj> get ship saturation
 
<br>
 
<br>
1689 - <RetVar/IF> <RefObj> get HQ current reverse engineering
+
1689 - &lt;RetVar/IF> &lt;RefObj> get HQ current reverse engineering
 
<br>
 
<br>
1690 - <RetVar/IF> <RefObj> get HQ reverse engineering queue
+
1690 - &lt;RetVar/IF> &lt;RefObj> get HQ reverse engineering queue
 
<br>
 
<br>
1691 - <RefObj> add to HQ reverse engineering queue: <Var/Ship>
+
1691 - &lt;RefObj> add to HQ reverse engineering queue: &lt;Var/Ship>
 
<br>
 
<br>
1692 - <RefObj> remove from HQ reverse engineering queue: <Var/Ship>
+
1692 - &lt;RefObj> remove from HQ reverse engineering queue: &lt;Var/Ship>
 
<br>
 
<br>
1693 - <RetVar/IF> <RefObj> get HQ reverse engineering time: ship= <Var/Ship>
+
1693 - &lt;RetVar/IF> &lt;RefObj> get HQ reverse engineering time: ship= &lt;Var/Ship>
 
<br>
 
<br>
1694 - <RetVar/IF> <RefObj> get HQ current reverse engineering remaining time
+
1694 - &lt;RetVar/IF> &lt;RefObj> get HQ current reverse engineering remaining time
 
<br>
 
<br>
1695 - <RetVar/IF> <RefObj> can be reverse engineered: ship= <Var/Ship> Include Queue= <Var/Boolean>
+
1695 - &lt;RetVar/IF> &lt;RefObj> can be reverse engineered: ship= &lt;Var/Ship> Include Queue= &lt;Var/Boolean>
 
<br>
 
<br>
1696 - <RetVar/IF> <RefObj> can be reverse engineered: shiptype= <Var/Ship Type>
+
1696 - &lt;RetVar/IF> &lt;RefObj> can be reverse engineered: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1697 - <RetVar/IF> <RefObj> is in reverse engineering queue
+
1697 - &lt;RetVar/IF> &lt;RefObj> is in reverse engineering queue
 
<br>
 
<br>
1698 - set command menu script: command= <Object Command/Signal>, script= <Script Name>, cmdcheck= <Var/Boolean>
+
1698 - set command menu script: command= &lt;Object Command/Signal>, script= &lt;Script Name>, cmdcheck= &lt;Var/Boolean>
 
<br>
 
<br>
1699 - set wing command menu script: wing command= <Var/Wing Command>, script= <Script Name>, cmdcheck= <Var/Boolean>
+
1699 - set wing command menu script: wing command= &lt;Var/Wing Command>, script= &lt;Script Name>, cmdcheck= &lt;Var/Boolean>
 
<br>
 
<br>
1700 - <RetVar/IF/START> <RefObj> open menu script: script= <Script Name>, value= <Value>
+
1700 - &lt;RetVar/IF/START> &lt;RefObj> open menu script: script= &lt;Script Name>, value= &lt;Value>
 
<br>
 
<br>
1701 - set software available state: ware= <Var/Ware> available= <Var/Boolean>
+
1701 - set software available state: ware= &lt;Var/Ware> available= &lt;Var/Boolean>
 
<br>
 
<br>
1702 - <RetVar/IF> <RefObj> get passenger info: id= <Var/String>
+
1702 - &lt;RetVar/IF> &lt;RefObj> get passenger info: id= &lt;Var/String>
 
<br>
 
<br>
1703 - <RefObj> set passenger info: id= <Var/String> pageid= <Var/Number> textid= <Var/Number> info= <Value>
+
1703 - &lt;RefObj> set passenger info: id= &lt;Var/String> pageid= &lt;Var/Number> textid= &lt;Var/Number> info= &lt;Value>
 
<br>
 
<br>
1704 - <RetVar/IF> <RefObj> get passenger skill: id= <Var/String>
+
1704 - &lt;RetVar/IF> &lt;RefObj> get passenger skill: id= &lt;Var/String>
 
<br>
 
<br>
1705 - <RefObj> set passenger skill: id= <Var/String> pageid= <Var/Number> textid= <Var/Number> info= <Var/Number>
+
1705 - &lt;RefObj> set passenger skill: id= &lt;Var/String> pageid= &lt;Var/Number> textid= &lt;Var/Number> info= &lt;Var/Number>
 
<br>
 
<br>
1706 - <RetVar/IF> <RefObj> is in scanner range: object= <Value>
+
1706 - &lt;RetVar/IF> &lt;RefObj> is in scanner range: object= &lt;Value>
 
<br>
 
<br>
1707 - <RetVar> get ware flags: ware= <Var/Ware>
+
1707 - &lt;RetVar> get ware flags: ware= &lt;Var/Ware>
 
<br>
 
<br>
1708 - set ware flags: ware= <Var/Ware> flags= <Var/Number>
+
1708 - set ware flags: ware= &lt;Var/Ware> flags= &lt;Var/Number>
 
<br>
 
<br>
1709 - set illegal ware: ware= <Var/Ware> race= <Var/Race> illegal= <Var/Boolean>
+
1709 - set illegal ware: ware= &lt;Var/Ware> race= &lt;Var/Race> illegal= &lt;Var/Boolean>
 
<br>
 
<br>
1710 - <RefObj> set HQ queues: enabled= <Var/Boolean>
+
1710 - &lt;RefObj> set HQ queues: enabled= &lt;Var/Boolean>
 
<br>
 
<br>
1711 - <RetVar> <RefObj> get HQ blueprints
+
1711 - &lt;RetVar> &lt;RefObj> get HQ blueprints
 
<br>
 
<br>
1712 - <RetVar/IF> <RefObj> get HQ current repair
+
1712 - &lt;RetVar/IF> &lt;RefObj> get HQ current repair
 
<br>
 
<br>
1713 - <RetVar/IF> <RefObj> get HQ repair queue
+
1713 - &lt;RetVar/IF> &lt;RefObj> get HQ repair queue
 
<br>
 
<br>
1714 - <RefObj> add to HQ repair queue: ship= <Var/Ship>
+
1714 - &lt;RefObj> add to HQ repair queue: ship= &lt;Var/Ship>
 
<br>
 
<br>
1715 - <RefObj> remove from HQ repair queue: <Var/Ship>
+
1715 - &lt;RefObj> remove from HQ repair queue: &lt;Var/Ship>
 
<br>
 
<br>
1716 - <RetVar/IF> <RefObj> get HQ repair time: shiptype= <Var/Ship Type> percentage= <Var/Number>
+
1716 - &lt;RetVar/IF> &lt;RefObj> get HQ repair time: shiptype= &lt;Var/Ship Type> percentage= &lt;Var/Number>
 
<br>
 
<br>
1717 - <RetVar/IF> <RefObj> get HQ current repair remaining time
+
1717 - &lt;RetVar/IF> &lt;RefObj> get HQ current repair remaining time
 
<br>
 
<br>
1718 - <RetVar/IF> <RefObj> can be repaired: ship= <Var/Ship> Include Queue= <Var/Boolean>
+
1718 - &lt;RetVar/IF> &lt;RefObj> can be repaired: ship= &lt;Var/Ship> Include Queue= &lt;Var/Boolean>
 
<br>
 
<br>
1719 - <RetVar/IF> <RefObj> is in repair queue
+
1719 - &lt;RetVar/IF> &lt;RefObj> is in repair queue
 
<br>
 
<br>
1720 - <RefObj> set invincible: enabled= <Var/Boolean>
+
1720 - &lt;RefObj> set invincible: enabled= &lt;Var/Boolean>
 
<br>
 
<br>
1721 - <RetVar> <RefObj> get HQ resources for repair: shiptype= <Var/Ship Type>, percentage= <Var/Number>
+
1721 - &lt;RetVar> &lt;RefObj> get HQ resources for repair: shiptype= &lt;Var/Ship Type>, percentage= &lt;Var/Number>
 
<br>
 
<br>
1722 - <RetVar/IF> is station type a mine: stationtype= <Var/Station Type>
+
1722 - &lt;RetVar/IF> is station type a mine: stationtype= &lt;Var/Station Type>
 
<br>
 
<br>
1723 - <RetVar/IF> <RefObj> get factory production start time
+
1723 - &lt;RetVar/IF> &lt;RefObj> get factory production start time
 
<br>
 
<br>
1724 - <RetVar/IF> <RefObj> get HQ current recycle
+
1724 - &lt;RetVar/IF> &lt;RefObj> get HQ current recycle
 
<br>
 
<br>
1725 - <RetVar/IF> <RefObj> get HQ recycle queue
+
1725 - &lt;RetVar/IF> &lt;RefObj> get HQ recycle queue
 
<br>
 
<br>
1726 - <RefObj> add to HQ recycle queue: ship= <Var/Ship>
+
1726 - &lt;RefObj> add to HQ recycle queue: ship= &lt;Var/Ship>
 
<br>
 
<br>
1727 - <RefObj> remove from HQ recycle queue: ship= <Var/Ship>
+
1727 - &lt;RefObj> remove from HQ recycle queue: ship= &lt;Var/Ship>
 
<br>
 
<br>
1728 - <RetVar/IF> <RefObj> get HQ recycle time: shiptype= <Var/Ship Type> hull percentage= <Var/Number>
+
1728 - &lt;RetVar/IF> &lt;RefObj> get HQ recycle time: shiptype= &lt;Var/Ship Type> hull percentage= &lt;Var/Number>
 
<br>
 
<br>
1729 - <RetVar/IF> <RefObj> get HQ current recycle remaining time
+
1729 - &lt;RetVar/IF> &lt;RefObj> get HQ current recycle remaining time
 
<br>
 
<br>
1730 - <RetVar/IF> <RefObj> can be recycled: ship= <Var/Ship> Include Queue= <Var/Boolean>
+
1730 - &lt;RetVar/IF> &lt;RefObj> can be recycled: ship= &lt;Var/Ship> Include Queue= &lt;Var/Boolean>
 
<br>
 
<br>
1731 - <RetVar/IF> <RefObj> is in HQ recycle queue
+
1731 - &lt;RetVar/IF> &lt;RefObj> is in HQ recycle queue
 
<br>
 
<br>
1732 - <RetVar> <RefObj> get HQ resources for recycle: type= <Var/Ship Type/Station Type>, hull percentage= <Var/Number>
+
1732 - &lt;RetVar> &lt;RefObj> get HQ resources for recycle: type= &lt;Var/Ship Type/Station Type>, hull percentage= &lt;Var/Number>
 
<br>
 
<br>
1733 - <RetVar> table alloc
+
1733 - &lt;RetVar> table alloc
 
<br>
 
<br>
1734 - <RetVar/IF> size of table <Var/Table>
+
1734 - &lt;RetVar/IF> size of table &lt;Var/Table>
 
<br>
 
<br>
1735 - remove key <Value> from table <Var/Table>
+
1735 - remove key &lt;Value> from table &lt;Var/Table>
 
<br>
 
<br>
1736 - <RetVar> get keys: table= <Var/Table>
+
1736 - &lt;RetVar> get keys: table= &lt;Var/Table>
 
<br>
 
<br>
1737 - clear table <Var/Table>
+
1737 - clear table &lt;Var/Table>
 
<br>
 
<br>
1738 - <RetVar> clone table <Var/Table>
+
1738 - &lt;RetVar> clone table &lt;Var/Table>
 
<br>
 
<br>
1739 - <RetVar/IF> get next key: table= <Var/Table> key= <Value>
+
1739 - &lt;RetVar/IF> get next key: table= &lt;Var/Table> key= &lt;Value>
 
<br>
 
<br>
1740 - <RetVar/IF> <RefObj> load marine: <Var/Passenger>
+
1740 - &lt;RetVar/IF> &lt;RefObj> load marine: &lt;Var/Passenger>
 
<br>
 
<br>
1741 - <RetVar/IF> <RefObj> unload marine: <Var/Passenger>
+
1741 - &lt;RetVar/IF> &lt;RefObj> unload marine: &lt;Var/Passenger>
 
<br>
 
<br>
1742 - <RetVar/IF> <RefObj> buy marine: <Var/Passenger>
+
1742 - &lt;RetVar/IF> &lt;RefObj> buy marine: &lt;Var/Passenger>
 
<br>
 
<br>
1743 - <RetVar> <RefObj> get HQ loadout ids: shiptype= <Var/Ship Type>
+
1743 - &lt;RetVar> &lt;RefObj> get HQ loadout ids: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1744 - <RetVar> <RefObj> get HQ loadout name: id= <Var/Number>
+
1744 - &lt;RetVar> &lt;RefObj> get HQ loadout name: id= &lt;Var/Number>
 
<br>
 
<br>
1745 - <RetVar> <RefObj> get HQ loadout type: id= <Var/Number>
+
1745 - &lt;RetVar> &lt;RefObj> get HQ loadout type: id= &lt;Var/Number>
 
<br>
 
<br>
1746 - <RetVar> <RefObj> get HQ loadout ids
+
1746 - &lt;RetVar> &lt;RefObj> get HQ loadout ids
 
<br>
 
<br>
1747 - <RetVar> <RefObj> get HQ loadout types
+
1747 - &lt;RetVar> &lt;RefObj> get HQ loadout types
 
<br>
 
<br>
1748 - <RetVar> <RefObj> get HQ loadout wares: id= <Var/Number> flags= <Var/Number>
+
1748 - &lt;RetVar> &lt;RefObj> get HQ loadout wares: id= &lt;Var/Number> flags= &lt;Var/Number>
 
<br>
 
<br>
1749 - <RetVar/IF> <RefObj> apply loadout: ship= <Var/Ship> id= <Var/Number> flags= <Var/Number>
+
1749 - &lt;RetVar/IF> &lt;RefObj> apply loadout: ship= &lt;Var/Ship> id= &lt;Var/Number> flags= &lt;Var/Number>
 
<br>
 
<br>
1750 - <RetVar/IF> <RefObj> save loadout: ship= <Var/Ship> name= <Var/String> flags= <Var/Number>
+
1750 - &lt;RetVar/IF> &lt;RefObj> save loadout: ship= &lt;Var/Ship> name= &lt;Var/String> flags= &lt;Var/Number>
 
<br>
 
<br>
1751 - <RetVar/IF> <RefObj> create loadout: shiptype= <Var/Ship Type> name= <Var/String> wares= <Var/Table>
+
1751 - &lt;RetVar/IF> &lt;RefObj> create loadout: shiptype= &lt;Var/Ship Type> name= &lt;Var/String> wares= &lt;Var/Table>
 
<br>
 
<br>
1752 - <RefObj> remove HQ loadout: id= <Var/Number>
+
1752 - &lt;RefObj> remove HQ loadout: id= &lt;Var/Number>
 
<br>
 
<br>
1753 - <RefObj> remove all HQ loadouts
+
1753 - &lt;RefObj> remove all HQ loadouts
 
<br>
 
<br>
1754 - <RetVar/IF> <RefObj> can apply loadout: ship= <Var/Ship> id= <Var/Number> flags= <Var/Number>
+
1754 - &lt;RetVar/IF> &lt;RefObj> can apply loadout: ship= &lt;Var/Ship> id= &lt;Var/Number> flags= &lt;Var/Number>
 
<br>
 
<br>
1755 - <RetVar> <RefObj> get HQ loadout weapon order: id= <Var/Number>
+
1755 - &lt;RetVar> &lt;RefObj> get HQ loadout weapon order: id= &lt;Var/Number>
 
<br>
 
<br>
1756 - <RefObj> set HQ loadout weapon order: id= <Var/Number> weapons= <Var/Array>
+
1756 - &lt;RefObj> set HQ loadout weapon order: id= &lt;Var/Number> weapons= &lt;Var/Array>
 
<br>
 
<br>
1757 - <RetVar/IF> <RefObj> get additional resupply: ware= <Var/Ware>
+
1757 - &lt;RetVar/IF> &lt;RefObj> get additional resupply: ware= &lt;Var/Ware>
 
<br>
 
<br>
1758 - <RefObj> set additional resupply: ware= <Var/Ware> amount= <Var/Number>
+
1758 - &lt;RefObj> set additional resupply: ware= &lt;Var/Ware> amount= &lt;Var/Number>
 
<br>
 
<br>
1759 - <RetVar/IF> <RefObj> get all additional resupply wares
+
1759 - &lt;RetVar/IF> &lt;RefObj> get all additional resupply wares
 
<br>
 
<br>
1760 - <RetVar> <RefObj> get sun array
+
1760 - &lt;RetVar> &lt;RefObj> get sun array
 
<br>
 
<br>
1761 - <RetVar> <RefObj> get nebula array
+
1761 - &lt;RetVar> &lt;RefObj> get nebula array
 
<br>
 
<br>
1762 - <RetVar> <RefObj> get debris array
+
1762 - &lt;RetVar> &lt;RefObj> get debris array
 
<br>
 
<br>
1763 - <RetVar> <RefObj> get wreck array
+
1763 - &lt;RetVar> &lt;RefObj> get wreck array
 
<br>
 
<br>
1764 - <RetVar> <RefObj> get background type
+
1764 - &lt;RetVar> &lt;RefObj> get background type
 
<br>
 
<br>
1765 - <RetVar> <RefObj> get nebula index
+
1765 - &lt;RetVar> &lt;RefObj> get nebula index
 
<br>
 
<br>
1766 - <RetVar> <RefObj> get stars index
+
1766 - &lt;RetVar> &lt;RefObj> get stars index
 
<br>
 
<br>
1767 - <RetVar/IF> get red from colour: <Var/Number>
+
1767 - &lt;RetVar/IF> get red from colour: &lt;Var/Number>
 
<br>
 
<br>
1768 - <RetVar/IF> get green from colour: <Var/Number>
+
1768 - &lt;RetVar/IF> get green from colour: &lt;Var/Number>
 
<br>
 
<br>
1769 - <RetVar/IF> get blue from colour: <Var/Number>
+
1769 - &lt;RetVar/IF> get blue from colour: &lt;Var/Number>
 
<br>
 
<br>
1770 - <RetVar/IF> get alpha from colour: <Var/Number>
+
1770 - &lt;RetVar/IF> get alpha from colour: &lt;Var/Number>
 
<br>
 
<br>
1771 - <RetVar> <RefObj> get sun colour
+
1771 - &lt;RetVar> &lt;RefObj> get sun colour
 
<br>
 
<br>
1772 - <RetVar> <RefObj> get sun energy factor
+
1772 - &lt;RetVar> &lt;RefObj> get sun energy factor
 
<br>
 
<br>
1773 - <RetVar> <RefObj> get dealers
+
1773 - &lt;RetVar> &lt;RefObj> get dealers
 
<br>
 
<br>
1774 - <RetVar> get all merchants
+
1774 - &lt;RetVar> get all merchants
 
<br>
 
<br>
1775 - <RetVar> get all dealers
+
1775 - &lt;RetVar> get all dealers
 
<br>
 
<br>
1776 - set menu option: <Var/Array>, icon= <Var/Number>
+
1776 - set menu option: &lt;Var/Array>, icon= &lt;Var/Number>
 
<br>
 
<br>
1777 - set menu line option: <Var/Array>, selection colour= <Var/Number>
+
1777 - set menu line option: &lt;Var/Array>, selection colour= &lt;Var/Number>
 
<br>
 
<br>
1778 - set menu line option: <Var/Array>, text colour= <Var/Number>
+
1778 - set menu line option: &lt;Var/Array>, text colour= &lt;Var/Number>
 
<br>
 
<br>
1779 - <RetVar> add menu trade bar text: <Var/Array> id= <Var/Number> text= <Value>
+
1779 - &lt;RetVar> add menu trade bar text: &lt;Var/Array> id= &lt;Var/Number> text= &lt;Value>
 
<br>
 
<br>
1780 - <RetVar> create custom menu string gui icon: <Var/Number>, Y= <Var/Number> Width= <Var/Number> Height= <Var/Number>
+
1780 - &lt;RetVar> create custom menu string gui icon: &lt;Var/Number>, Y= &lt;Var/Number> Width= &lt;Var/Number> Height= &lt;Var/Number>
 
<br>
 
<br>
1781 - <RetVar> create custom menu column string, position= <Var/Number> length= <Var/Number> right= <Var/Boolean> colour= <Var/Number> text= <Value>
+
1781 - &lt;RetVar> create custom menu column string, position= &lt;Var/Number> length= &lt;Var/Number> right= &lt;Var/Boolean> colour= &lt;Var/Number> text= &lt;Value>
 
<br>
 
<br>
1782 - <RetVar> split string: <Var/String> separator= <Var/String>
+
1782 - &lt;RetVar> split string: &lt;Var/String> separator= &lt;Var/String>
 
<br>
 
<br>
1783 - <RetVar> merge arrays, <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array>
+
1783 - &lt;RetVar> merge arrays, &lt;Var/Array>, &lt;Var/Array>, &lt;Var/Array>, &lt;Var/Array>, &lt;Var/Array>
 
<br>
 
<br>
1784 - <RetVar> merge tables, <Var/Table>, <Var/Table>, <Var/Table>, <Var/Table>, <Var/Table>
+
1784 - &lt;RetVar> merge tables, &lt;Var/Table>, &lt;Var/Table>, &lt;Var/Table>, &lt;Var/Table>, &lt;Var/Table>
 
<br>
 
<br>
1785 - <RetVar> get data: table= <Var/Table>
+
1785 - &lt;RetVar> get data: table= &lt;Var/Table>
 
<br>
 
<br>
1786 - <RetVar> create menu return value: disabled, id= <Value>
+
1786 - &lt;RetVar> create menu return value: disabled, id= &lt;Value>
 
<br>
 
<br>
1787 - <RefObj> add blueprints to player HQ: type= <Var/Ship Type/Station Type>
+
1787 - &lt;RefObj> add blueprints to player HQ: type= &lt;Var/Ship Type/Station Type>
 
<br>
 
<br>
1788 - <RetVar/IF> <RefObj> player HQ has blueprints for: type= <Var/Ship Type/Station Type>
+
1788 - &lt;RetVar/IF> &lt;RefObj> player HQ has blueprints for: type= &lt;Var/Ship Type/Station Type>
 
<br>
 
<br>
1789 - <RefObj> remove blueprints from player HQ: type= <Var/Ship Type/Station Type>
+
1789 - &lt;RefObj> remove blueprints from player HQ: type= &lt;Var/Ship Type/Station Type>
 
<br>
 
<br>
1790 - <RetVar> get race array
+
1790 - &lt;RetVar> get race array
 
<br>
 
<br>
1791 - find and remove: <Value> from array <Var/Array>
+
1791 - find and remove: &lt;Value> from array &lt;Var/Array>
 
<br>
 
<br>
1792 - <RetVar/IF> <RefObj> is hyperspeed locked
+
1792 - &lt;RetVar/IF> &lt;RefObj> is hyperspeed locked
 
<br>
 
<br>
1793 - <RetVar/IF> <RefObj> is hyperspeed destination hidden
+
1793 - &lt;RetVar/IF> &lt;RefObj> is hyperspeed destination hidden
 
<br>
 
<br>
1794 - <RefObj> link triangulation relay: <Var/Ship>
+
1794 - &lt;RefObj> link triangulation relay: &lt;Var/Ship>
 
<br>
 
<br>
1795 - <RefObj> unlink triangulation relay: <Var/Ship>
+
1795 - &lt;RefObj> unlink triangulation relay: &lt;Var/Ship>
 
<br>
 
<br>
1796 - <RefObj> kill agent: kill reason= <Var/Number>
+
1796 - &lt;RefObj> kill agent: kill reason= &lt;Var/Number>
 
<br>
 
<br>
1797 - <RetVar/IF> <RefObj> jump: object= <Value> flags= <Var/Number>
+
1797 - &lt;RetVar/IF> &lt;RefObj> jump: object= &lt;Value> flags= &lt;Var/Number>
 
<br>
 
<br>
1798 - <RetVar> create menu return value: callback, value= <Value>
+
1798 - &lt;RetVar> create menu return value: callback, value= &lt;Value>
 
<br>
 
<br>
1799 - <RetVar/IF> <RefObj> is hyperspeed access point
+
1799 - &lt;RetVar/IF> &lt;RefObj> is hyperspeed access point
 
<br>
 
<br>
1800 - <RetVar/IF> <RefObj> get remaining energy
+
1800 - &lt;RetVar/IF> &lt;RefObj> get remaining energy
 
<br>
 
<br>
1801 - <RetVar/IF> <RefObj> is guns disabled
+
1801 - &lt;RetVar/IF> &lt;RefObj> is guns disabled
 
<br>
 
<br>
1802 - <RefObj> set guns disabled: disabled= <Var/Boolean>
+
1802 - &lt;RefObj> set guns disabled: disabled= &lt;Var/Boolean>
 
<br>
 
<br>
1803 - <RetVar> create comm menu answer: id= <Var/String> text= <Var/String>
+
1803 - &lt;RetVar> create comm menu answer: id= &lt;Var/String> text= &lt;Var/String>
 
<br>
 
<br>
1804 - <RetVar> <RefObj> get pilot voice
+
1804 - &lt;RetVar> &lt;RefObj> get pilot voice
 
<br>
 
<br>
1805 - global comm map: set: class= <Var/Class>, race= <Var/Race>, script= <Script Name>, commcheck= <Var/Boolean>
+
1805 - global comm map: set: class= &lt;Var/Class>, race= &lt;Var/Race>, script= &lt;Script Name>, commcheck= &lt;Var/Boolean>
 
<br>
 
<br>
1806 - global comm map: replace: comm= <Var/Number> script= <Script Name>
+
1806 - global comm map: replace: comm= &lt;Var/Number> script= &lt;Script Name>
 
<br>
 
<br>
1807 - global comm map: remove: class= <Var/Class> race= <Var/Race> script= <Script Name>
+
1807 - global comm map: remove: class= &lt;Var/Class> race= &lt;Var/Race> script= &lt;Script Name>
 
<br>
 
<br>
1808 - global comm map: remove all: script= <Script Name>
+
1808 - global comm map: remove all: script= &lt;Script Name>
 
<br>
 
<br>
1809 - global comm map: ignore: class= <Var/Class>, race= <Var/Race>, script= <Script Name>
+
1809 - global comm map: ignore: class= &lt;Var/Class>, race= &lt;Var/Race>, script= &lt;Script Name>
 
<br>
 
<br>
1810 - <RetVar/IF> <RefObj> is capturable
+
1810 - &lt;RetVar/IF> &lt;RefObj> is capturable
 
<br>
 
<br>
1811 - <RetVar/IF> <RefObj> is capture disabled
+
1811 - &lt;RetVar/IF> &lt;RefObj> is capture disabled
 
<br>
 
<br>
1812 - <RetVar/IF> <RefObj> is boarding allowed
+
1812 - &lt;RetVar/IF> &lt;RefObj> is boarding allowed
 
<br>
 
<br>
1813 - <RefObj> set capture disabled: <Var/Boolean>
+
1813 - &lt;RefObj> set capture disabled: &lt;Var/Boolean>
 
<br>
 
<br>
1814 - <RefObj> set boarding allowed: <Var/Boolean>
+
1814 - &lt;RefObj> set boarding allowed: &lt;Var/Boolean>
 
<br>
 
<br>
1815 - <RetVar/IF> <RefObj> get strength
+
1815 - &lt;RetVar/IF> &lt;RefObj> get strength
 
<br>
 
<br>
1816 - <RefObj> force eject pilot: attacker= <Var/Ship>
+
1816 - &lt;RefObj> force eject pilot: attacker= &lt;Var/Ship>
 
<br>
 
<br>
1817 - <RetVar/IF> <RefObj> can forgive attack
+
1817 - &lt;RetVar/IF> &lt;RefObj> can forgive attack
 
<br>
 
<br>
1818 - <RefObj> set forgive attack: <Var/Boolean>
+
1818 - &lt;RefObj> set forgive attack: &lt;Var/Boolean>
 
<br>
 
<br>
1819 - <RetVar/IF> <RefObj> is in home sector
+
1819 - &lt;RetVar/IF> &lt;RefObj> is in home sector
 
<br>
 
<br>
1820 - <RetVar/IF> <RefObj> get number of attacks
+
1820 - &lt;RetVar/IF> &lt;RefObj> get number of attacks
 
<br>
 
<br>
1821 - <RetVar/IF> <RefObj> is cargo visible
+
1821 - &lt;RetVar/IF> &lt;RefObj> is cargo visible
 
<br>
 
<br>
1822 - <RetVar/IF> <RefObj> get strength in range: range= <Var/Number>, as percentage= <Var/Boolean>, skip race= <Var/Race>
+
1822 - &lt;RetVar/IF> &lt;RefObj> get strength in range: range= &lt;Var/Number>, as percentage= &lt;Var/Boolean>, skip race= &lt;Var/Race>
 
<br>
 
<br>
1823 - <RefObj> set cover state recursive: <Var/Boolean>
+
1823 - &lt;RefObj> set cover state recursive: &lt;Var/Boolean>
 
<br>
 
<br>
1824 - <RetVar/IF> <RefObj> is drop freight disabled
+
1824 - &lt;RetVar/IF> &lt;RefObj> is drop freight disabled
 
<br>
 
<br>
1825 - <RefObj> set drop freight: disabled= <Var/Boolean>
+
1825 - &lt;RefObj> set drop freight: disabled= &lt;Var/Boolean>
 
<br>
 
<br>
1826 - <RetVar/IF> <RefObj> drop freight: by player= <Var/Boolean>
+
1826 - &lt;RetVar/IF> &lt;RefObj> drop freight: by player= &lt;Var/Boolean>
 
<br>
 
<br>
1827 - <RetVar/IF> <RefObj> drop freight: percentage= <Var/Number>, by player= <Var/Boolean>
+
1827 - &lt;RetVar/IF> &lt;RefObj> drop freight: percentage= &lt;Var/Number>, by player= &lt;Var/Boolean>
 
<br>
 
<br>
1828 - <RetVar/IF> <RefObj> drop illegal freight: ship= <Var/Ship>
+
1828 - &lt;RetVar/IF> &lt;RefObj> drop illegal freight: ship= &lt;Var/Ship>
 
<br>
 
<br>
1829 - <RetVar/IF> <RefObj> is hidden in property list
+
1829 - &lt;RetVar/IF> &lt;RefObj> is hidden in property list
 
<br>
 
<br>
1830 - <RefObj> set hidden in property list: hidden= <Var/Boolean>
+
1830 - &lt;RefObj> set hidden in property list: hidden= &lt;Var/Boolean>
 
<br>
 
<br>
1831 - <RetVar> create custom menu string shield/hull: shield= <Var/Number>, hull= <Var/Number>, Width= <Var/Number>
+
1831 - &lt;RetVar> create custom menu string shield/hull: shield= &lt;Var/Number>, hull= &lt;Var/Number>, Width= &lt;Var/Number>
 
<br>
 
<br>
1832 - <RetVar> create custom menu string shield/hull: ship/station= <Var/Ship/Station> Width= <Var/Number>
+
1832 - &lt;RetVar> create custom menu string shield/hull: ship/station= &lt;Var/Ship/Station> Width= &lt;Var/Number>
 
<br>
 
<br>
1833 - write to player logbook: type= <Var/Number> message= <Value>
+
1833 - write to player logbook: type= &lt;Var/Number> message= &lt;Value>
 
<br>
 
<br>
1834 - <RetVar/IF> <RefObj> get should carrier replace ships
+
1834 - &lt;RetVar/IF> &lt;RefObj> get should carrier replace ships
 
<br>
 
<br>
1835 - <RetVar/IF> <RefObj> get should carrier use shipyards
+
1835 - &lt;RetVar/IF> &lt;RefObj> get should carrier use shipyards
 
<br>
 
<br>
1836 - <RetVar/IF> <RefObj> get carrier hull repair threshold
+
1836 - &lt;RetVar/IF> &lt;RefObj> get carrier hull repair threshold
 
<br>
 
<br>
1837 - <RefObj> set should carrier replace ships: <Var/Boolean>
+
1837 - &lt;RefObj> set should carrier replace ships: &lt;Var/Boolean>
 
<br>
 
<br>
1838 - <RefObj> set should carrier use shipyard: <Var/Boolean>
+
1838 - &lt;RefObj> set should carrier use shipyard: &lt;Var/Boolean>
 
<br>
 
<br>
1839 - <RefObj> set carrier hull repair threshold: percentage= <Var/Number>
+
1839 - &lt;RefObj> set carrier hull repair threshold: percentage= &lt;Var/Number>
 
<br>
 
<br>
1840 - <RetVar> <RefObj> get managed ships
+
1840 - &lt;RetVar> &lt;RefObj> get managed ships
 
<br>
 
<br>
1841 - <RetVar> <RefObj> get managed ships: role= <Var/CarrierRole>
+
1841 - &lt;RetVar> &lt;RefObj> get managed ships: role= &lt;Var/CarrierRole>
 
<br>
 
<br>
1842 - <RefObj> add managed ship: ship= <Var/Ship>, role= <Var/CarrierRole>
+
1842 - &lt;RefObj> add managed ship: ship= &lt;Var/Ship>, role= &lt;Var/CarrierRole>
 
<br>
 
<br>
1843 - <RefObj> remove managed ship: ship= <Var/Ship>
+
1843 - &lt;RefObj> remove managed ship: ship= &lt;Var/Ship>
 
<br>
 
<br>
1844 - <RetVar/IF> <RefObj> is ship managed: ship= <Var/Ship>
+
1844 - &lt;RetVar/IF> &lt;RefObj> is ship managed: ship= &lt;Var/Ship>
 
<br>
 
<br>
1845 - <RetVar/IF> <RefObj> get carrier
+
1845 - &lt;RetVar/IF> &lt;RefObj> get carrier
 
<br>
 
<br>
1846 - <RetVar> <RefObj> get managed ship role: ship= <Var/Ship>
+
1846 - &lt;RetVar> &lt;RefObj> get managed ship role: ship= &lt;Var/Ship>
 
<br>
 
<br>
1847 - <RetVar> <RefObj> get managed ship loadout: ship= <Var/Ship>
+
1847 - &lt;RetVar> &lt;RefObj> get managed ship loadout: ship= &lt;Var/Ship>
 
<br>
 
<br>
1848 - <RefObj> set managed ship role: ship= <Var/Ship> role= <Var/CarrierRole>
+
1848 - &lt;RefObj> set managed ship role: ship= &lt;Var/Ship> role= &lt;Var/CarrierRole>
 
<br>
 
<br>
1849 - <RefObj> set managed ship loadout: ship= <Var/Ship> loadout= <Var/String>
+
1849 - &lt;RefObj> set managed ship loadout: ship= &lt;Var/Ship> loadout= &lt;Var/String>
 
<br>
 
<br>
1850 - add carrier role: role= <Var/String> pageid= <Var/Number> textid= <Var/Number>
+
1850 - add carrier role: role= &lt;Var/String> pageid= &lt;Var/Number> textid= &lt;Var/Number>
 
<br>
 
<br>
1851 - remove carrier role: role= <Var/String>
+
1851 - remove carrier role: role= &lt;Var/String>
 
<br>
 
<br>
1852 - <RetVar> get carrier roles
+
1852 - &lt;RetVar> get carrier roles
 
<br>
 
<br>
1853 - <RetVar/IF> get carrier role: id= <Var/String>
+
1853 - &lt;RetVar/IF> get carrier role: id= &lt;Var/String>
 
<br>
 
<br>
1854 - <RetVar/IF> <RefObj> can player see
+
1854 - &lt;RetVar/IF> &lt;RefObj> can player see
 
<br>
 
<br>
1855 - <RetVar/IF> <RefObj> can player communicate with: check distance= <Var/Boolean>
+
1855 - &lt;RetVar/IF> &lt;RefObj> can player communicate with: check distance= &lt;Var/Boolean>
 
<br>
 
<br>
1856 - <RetVar/IF> <RefObj> player buy ship: shiptype= <Var/Ship Type>, waresize= <Var/Number>, homebase= <Var/Station>
+
1856 - &lt;RetVar/IF> &lt;RefObj> player buy ship: shiptype= &lt;Var/Ship Type>, waresize= &lt;Var/Number>, homebase= &lt;Var/Station>
 
<br>
 
<br>
1857 - <RetVar> <RefObj> get ship price: shiptype= <Var/Ship Type> waresize= <Var/Number>
+
1857 - &lt;RetVar> &lt;RefObj> get ship price: shiptype= &lt;Var/Ship Type> waresize= &lt;Var/Number>
 
<br>
 
<br>
1858 - <RetVar> <RefObj> is ship waresize available: shiptype= <Var/Ship Type> wares= <Var/Number>
+
1858 - &lt;RetVar> &lt;RefObj> is ship waresize available: shiptype= &lt;Var/Ship Type> wares= &lt;Var/Number>
 
<br>
 
<br>
1859 - <RetVar> get wares for ship: shiptype= <Var/Ship Type>, waresize= <Var/Number>
+
1859 - &lt;RetVar> get wares for ship: shiptype= &lt;Var/Ship Type>, waresize= &lt;Var/Number>
 
<br>
 
<br>
1860 - <RetVar> <RefObj> get resupply table
+
1860 - &lt;RetVar> &lt;RefObj> get resupply table
 
<br>
 
<br>
1861 - <RefObj> set resupply table: table= <Var/Table>, clear existing= <Var/Boolean>
+
1861 - &lt;RefObj> set resupply table: table= &lt;Var/Table>, clear existing= &lt;Var/Boolean>
 
<br>
 
<br>
1864 - <RetVar/IF> <RefObj> get carrier maximum travel distance
+
1864 - &lt;RetVar/IF> &lt;RefObj> get carrier maximum travel distance
 
<br>
 
<br>
1865 - <RefObj> set carrier maximum travel distance: sectors= <Var/Number>
+
1865 - &lt;RefObj> set carrier maximum travel distance: sectors= &lt;Var/Number>
 
<br>
 
<br>
1866 - <RetVar/IF> <RefObj> get HQ loadout id: name= <Var/String> subtype= <Var/Ship Type>
+
1866 - &lt;RetVar/IF> &lt;RefObj> get HQ loadout id: name= &lt;Var/String> subtype= &lt;Var/Ship Type>
 
<br>
 
<br>
1867 - <RetVar> <RefObj> get wares table: include equipped= <Var/Boolean>
+
1867 - &lt;RetVar> &lt;RefObj> get wares table: include equipped= &lt;Var/Boolean>
 
<br>
 
<br>
1868 - <RetVar/IF> <RefObj> repair ship: percentage= <Var/Number>, use money= <Var/Boolean>
+
1868 - &lt;RetVar/IF> &lt;RefObj> repair ship: percentage= &lt;Var/Number>, use money= &lt;Var/Boolean>
 
<br>
 
<br>
1869 - <RetVar/IF> <RefObj> get carrier maximum supply travel distance
+
1869 - &lt;RetVar/IF> &lt;RefObj> get carrier maximum supply travel distance
 
<br>
 
<br>
1870 - <RefObj> set carrier maximum supply travel distance: sectors= <Var/Number>
+
1870 - &lt;RefObj> set carrier maximum supply travel distance: sectors= &lt;Var/Number>
 
<br>
 
<br>
1871 - <RetVar/IF> <RefObj> is carrier idling
+
1871 - &lt;RetVar/IF> &lt;RefObj> is carrier idling
 
<br>
 
<br>
1872 - <RefObj> set carrier idling: <Var/Boolean>
+
1872 - &lt;RefObj> set carrier idling: &lt;Var/Boolean>
 
<br>
 
<br>
1873 - <RetVar> convert serialised string to object: string= <Var/String>
+
1873 - &lt;RetVar> convert serialised string to object: string= &lt;Var/String>
 
<br>
 
<br>
1874 - <RetVar> create custom menu string rect: width= <Var/Number> y= <Var/Number> height= <Var/Number> raw colour= <Var/Number>
+
1874 - &lt;RetVar> create custom menu string rect: width= &lt;Var/Number> y= &lt;Var/Number> height= &lt;Var/Number> raw colour= &lt;Var/Number>
 
<br>
 
<br>
1875 - <RetVar/IF> get ship max speed from shiptype: <Var/Ship Type>
+
1875 - &lt;RetVar/IF> get ship max speed from shiptype: &lt;Var/Ship Type>
 
<br>
 
<br>
1876 - <RetVar/IF> <RefObj> is drone carrier
+
1876 - &lt;RetVar/IF> &lt;RefObj> is drone carrier
 
<br>
 
<br>
1877 - register drone carrier: shiptype= <Var/Ship Type> dronetype= <Var/Ship Type>
+
1877 - register drone carrier: shiptype= &lt;Var/Ship Type> dronetype= &lt;Var/Ship Type>
 
<br>
 
<br>
1878 - unregister drone carrier: shiptype= <Var/Ship Type>
+
1878 - unregister drone carrier: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1879 - <RetVar> get short transport class name: class= <Var/Transport Class>
+
1879 - &lt;RetVar> get short transport class name: class= &lt;Var/Transport Class>
 
<br>
 
<br>
1880 - set menu option: <Var/Array>, allow searching= <Var/Boolean>
+
1880 - set menu option: &lt;Var/Array>, allow searching= &lt;Var/Boolean>
 
<br>
 
<br>
1881 - set menu line option: <Var/Array>, hotkey= <Var/String> jumpto= <Var/Boolean>
+
1881 - set menu line option: &lt;Var/Array>, hotkey= &lt;Var/String> jumpto= &lt;Var/Boolean>
 
<br>
 
<br>
1882 - <RetVar> <RefObj> get illegal ware list: race= <Var/Race>
+
1882 - &lt;RetVar> &lt;RefObj> get illegal ware list: race= &lt;Var/Race>
 
<br>
 
<br>
1883 - <RetVar> <RefObj> get distance in active sector to nearest vertex: object= <Value>
+
1883 - &lt;RetVar> &lt;RefObj> get distance in active sector to nearest vertex: object= &lt;Value>
 
<br>
 
<br>
1884 - set menu line option: <Var/Array>, voiced description page= <Var/Number>, id= <Var/Number>
+
1884 - set menu line option: &lt;Var/Array>, voiced description page= &lt;Var/Number>, id= &lt;Var/Number>
 
<br>
 
<br>
1885 - set menu option: <Var/Array>, voiced description page= <Var/Number>, id= <Var/Number>
+
1885 - set menu option: &lt;Var/Array>, voiced description page= &lt;Var/Number>, id= &lt;Var/Number>
 
<br>
 
<br>
1886 - set menu line option: <Var/Array>, video display ware= <Var/Ware>
+
1886 - set menu line option: &lt;Var/Array>, video display ware= &lt;Var/Ware>
 
<br>
 
<br>
1887 - set menu line option: <Var/Array>, video display object= <Value>
+
1887 - set menu line option: &lt;Var/Array>, video display object= &lt;Value>
 
<br>
 
<br>
1888 - <RetVar> get ship predefined wares: shiptype= <Var/Ship Type>
+
1888 - &lt;RetVar> get ship predefined wares: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1889 - <RetVar> <RefObj> get predefined wares
+
1889 - &lt;RetVar> &lt;RefObj> get predefined wares
 
<br>
 
<br>
1890 - <RetVar/IF> <RefObj> is laser installed: laser= <Var/Ware>
+
1890 - &lt;RetVar/IF> &lt;RefObj> is laser installed: laser= &lt;Var/Ware>
 
<br>
 
<br>
1891 - <RetVar> change datatype[<Value>] to <Var/Script Data Type>
+
1891 - &lt;RetVar> change datatype[<Value>] to &lt;Var/Script Data Type>
 
<br>
 
<br>
1892 - <RetVar/IF> <RefObj> install laser, turret= <Var/Number>, slot= <Var/Number>, laser= <Var/Ware>
+
1892 - &lt;RetVar/IF> &lt;RefObj> install laser, turret= &lt;Var/Number>, slot= &lt;Var/Number>, laser= &lt;Var/Ware>
 
<br>
 
<br>
1893 - <RetVar/IF> is corporation: race= <Var/Race>
+
1893 - &lt;RetVar/IF> is corporation: race= &lt;Var/Race>
 
<br>
 
<br>
1894 - <RetVar> <RefObj> get sector custom objects
+
1894 - &lt;RetVar> &lt;RefObj> get sector custom objects
 
<br>
 
<br>
1895 - <RetVar> <RefObj> get spaceflies in sector
+
1895 - &lt;RetVar> &lt;RefObj> get spaceflies in sector
 
<br>
 
<br>
1896 - <RetVar/IF> has any ship got ware: ware= <Var/Ware>, ships= <Var/Array/Table>, include builtin= <Var/Boolean>
+
1896 - &lt;RetVar/IF> has any ship got ware: ware= &lt;Var/Ware>, ships= &lt;Var/Array/Table>, include builtin= &lt;Var/Boolean>
 
<br>
 
<br>
1897 - <RetVar/IF> <RefObj> is trade reports enabled
+
1897 - &lt;RetVar/IF> &lt;RefObj> is trade reports enabled
 
<br>
 
<br>
1898 - <RefObj> set trade reports enabled <Var/Boolean>
+
1898 - &lt;RefObj> set trade reports enabled &lt;Var/Boolean>
 
<br>
 
<br>
1899 - <RetVar/IF> <RefObj> get number of trade reports
+
1899 - &lt;RetVar/IF> &lt;RefObj> get number of trade reports
 
<br>
 
<br>
1900 - <RetVar/IF> <RefObj> get trade report start time: report= <Var/Number>
+
1900 - &lt;RetVar/IF> &lt;RefObj> get trade report start time: report= &lt;Var/Number>
 
<br>
 
<br>
1901 - <RetVar/IF> <RefObj> get trade report end time: report= <Var/Number>
+
1901 - &lt;RetVar/IF> &lt;RefObj> get trade report end time: report= &lt;Var/Number>
 
<br>
 
<br>
1902 - <RetVar/IF> <RefObj> get trade report trader: report= <Var/Number>
+
1902 - &lt;RetVar/IF> &lt;RefObj> get trade report trader: report= &lt;Var/Number>
 
<br>
 
<br>
1903 - <RetVar/IF> <RefObj> get trade report buy table amount: report= <Var/Number>
+
1903 - &lt;RetVar/IF> &lt;RefObj> get trade report buy table amount: report= &lt;Var/Number>
 
<br>
 
<br>
1904 - <RetVar/IF> <RefObj> get trade report buy table price: report= <Var/Number>
+
1904 - &lt;RetVar/IF> &lt;RefObj> get trade report buy table price: report= &lt;Var/Number>
 
<br>
 
<br>
1905 - <RetVar/IF> <RefObj> get trade report sell table amount: report= <Var/Number>
+
1905 - &lt;RetVar/IF> &lt;RefObj> get trade report sell table amount: report= &lt;Var/Number>
 
<br>
 
<br>
1906 - <RetVar/IF> <RefObj> get trade report sell table price: report= <Var/Number>
+
1906 - &lt;RetVar/IF> &lt;RefObj> get trade report sell table price: report= &lt;Var/Number>
 
<br>
 
<br>
1907 - <RetVar/IF> <RefObj> get HQ reverse engineering time: subtype= <Var/Ship Type/Station Type>
+
1907 - &lt;RetVar/IF> &lt;RefObj> get HQ reverse engineering time: subtype= &lt;Var/Ship Type/Station Type>
 
<br>
 
<br>
1908 - <RetVar> format date: <Var/Number> ingame= <Var/Boolean>
+
1908 - &lt;RetVar> format date: &lt;Var/Number> ingame= &lt;Var/Boolean>
 
<br>
 
<br>
1909 - <RetVar/IF> <RefObj> get sector population
+
1909 - &lt;RetVar/IF> &lt;RefObj> get sector population
 
<br>
 
<br>
1910 - <RefObj> set sector population: <Var/Number>
+
1910 - &lt;RefObj> set sector population: &lt;Var/Number>
 
<br>
 
<br>
1911 - <RetVar/IF> <RefObj> eject ware: ware= <Var/Ware>
+
1911 - &lt;RetVar/IF> &lt;RefObj> eject ware: ware= &lt;Var/Ware>
 
<br>
 
<br>
1912 - <RetVar/IF> <RefObj> fly through gate <Var/Warpgate>
+
1912 - &lt;RetVar/IF> &lt;RefObj> fly through gate &lt;Var/Warpgate>
 
<br>
 
<br>
1913 - <RefObj> add station for rebuild
+
1913 - &lt;RefObj> add station for rebuild
 
<br>
 
<br>
1914 - <RefObj> set production efficiency: <Var/Number>
+
1914 - &lt;RefObj> set production efficiency: &lt;Var/Number>
 
<br>
 
<br>
1915 - <RetVar> <RefObj> get production efficiency
+
1915 - &lt;RetVar> &lt;RefObj> get production efficiency
 
<br>
 
<br>
1916 - <RetVar/IF> fixed multiply: <Var/Number> * <Var/Number>
+
1916 - &lt;RetVar/IF> fixed multiply: &lt;Var/Number> * &lt;Var/Number>
 
<br>
 
<br>
1917 - <RetVar/IF> fixed divide: <Var/Number> / <Var/Number>
+
1917 - &lt;RetVar/IF> fixed divide: &lt;Var/Number> / &lt;Var/Number>
 
<br>
 
<br>
1918 - <RetVar/IF> fixed multiply and divide: <Var/Number> * <Var/Number> / <Var/Number>
+
1918 - &lt;RetVar/IF> fixed multiply and divide: &lt;Var/Number> * &lt;Var/Number> / &lt;Var/Number>
 
<br>
 
<br>
1919 - add custom menu item to array <Var/Array>: text= <Var/String> nextinput= <Var/String> value= <Value>
+
1919 - add custom menu item to array &lt;Var/Array>: text= &lt;Var/String> nextinput= &lt;Var/String> value= &lt;Value>
 
<br>
 
<br>
1920 - add value selection to menu: <Var/Array>, text= <Var/String>, value array= <Var/Array>, default= <Var/Number>, return id= <Var/String>, width= <Var/Number> allowtabs= <Var/Boolean>
+
1920 - add value selection to menu: &lt;Var/Array>, text= &lt;Var/String>, value array= &lt;Var/Array>, default= &lt;Var/Number>, return id= &lt;Var/String>, width= &lt;Var/Number> allowtabs= &lt;Var/Boolean>
 
<br>
 
<br>
1921 - set menu option: <Var/Array>, default value select= <Var/String>
+
1921 - set menu option: &lt;Var/Array>, default value select= &lt;Var/String>
 
<br>
 
<br>
1922 - <RetVar/IF> case insensitive string match, is <Var/String> in <Var/String>
+
1922 - &lt;RetVar/IF> case insensitive string match, is &lt;Var/String> in &lt;Var/String>
 
<br>
 
<br>
1923 - <RetVar> get default product: stationtype= <Var/Station Type>
+
1923 - &lt;RetVar> get default product: stationtype= &lt;Var/Station Type>
 
<br>
 
<br>
1924 - <RetVar> get default resources: stationtype= <Var/Station Type>
+
1924 - &lt;RetVar> get default resources: stationtype= &lt;Var/Station Type>
 
<br>
 
<br>
1925 - <RetVar> get production time: stationtype= <Var/Station Type>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number>
+
1925 - &lt;RetVar> get production time: stationtype= &lt;Var/Station Type>, efficiency= &lt;Var/Number>, player owned= &lt;Var/Boolean>, scale factor= &lt;Var/Number>
 
<br>
 
<br>
1926 - <RetVar> get production time: stationtype= <Var/Station Type>, product= <Var/Ware>, resources= <Var/Table>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number>
+
1926 - &lt;RetVar> get production time: stationtype= &lt;Var/Station Type>, product= &lt;Var/Ware>, resources= &lt;Var/Table>, efficiency= &lt;Var/Number>, player owned= &lt;Var/Boolean>, scale factor= &lt;Var/Number>
 
<br>
 
<br>
1927 - <RetVar> get production amount: stationtype= <Var/Station Type>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number>
+
1927 - &lt;RetVar> get production amount: stationtype= &lt;Var/Station Type>, efficiency= &lt;Var/Number>, player owned= &lt;Var/Boolean>, scale factor= &lt;Var/Number>
 
<br>
 
<br>
1928 - <RetVar> get production amount: stationtype= <Var/Station Type>, product= <Var/Ware>, resources= <Var/Table>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number>
+
1928 - &lt;RetVar> get production amount: stationtype= &lt;Var/Station Type>, product= &lt;Var/Ware>, resources= &lt;Var/Table>, efficiency= &lt;Var/Number>, player owned= &lt;Var/Boolean>, scale factor= &lt;Var/Number>
 
<br>
 
<br>
1929 - <RetVar> get ware rel value: product= <Var/Ware> player= <Var/Boolean>
+
1929 - &lt;RetVar> get ware rel value: product= &lt;Var/Ware> player= &lt;Var/Boolean>
 
<br>
 
<br>
1930 - <RetVar> get consumed ware table: stationtype= <Var/Station Type>, efficiency= <Var/Number>, player= <Var/Boolean>, scale factor= <Var/Number>
+
1930 - &lt;RetVar> get consumed ware table: stationtype= &lt;Var/Station Type>, efficiency= &lt;Var/Number>, player= &lt;Var/Boolean>, scale factor= &lt;Var/Number>
 
<br>
 
<br>
1931 - <RetVar> get consumed ware table: product= <Var/Ware>, amount= <Var/Number>, resources= <Var/Table>, efficiency= <Var/Number>, player= <Var/Boolean>, scale factor= <Var/Number>
+
1931 - &lt;RetVar> get consumed ware table: product= &lt;Var/Ware>, amount= &lt;Var/Number>, resources= &lt;Var/Table>, efficiency= &lt;Var/Number>, player= &lt;Var/Boolean>, scale factor= &lt;Var/Number>
 
<br>
 
<br>
1932 - <RetVar> create menu return to previous menu: value= <Value>
+
1932 - &lt;RetVar> create menu return to previous menu: value= &lt;Value>
 
<br>
 
<br>
1933 - <RetVar> crop string: string= <Var/String>, maximum width= <Var/Number>
+
1933 - &lt;RetVar> crop string: string= &lt;Var/String>, maximum width= &lt;Var/Number>
 
<br>
 
<br>
1934 - <RetVar> get menu width: widthtype= <Var/Number>
+
1934 - &lt;RetVar> get menu width: widthtype= &lt;Var/Number>
 
<br>
 
<br>
1935 - <RetVar/IF> <RefObj> get all docked ships
+
1935 - &lt;RetVar/IF> &lt;RefObj> get all docked ships
 
<br>
 
<br>
1936 - <RetVar> <RefObj> get pilot speaker
+
1936 - &lt;RetVar> &lt;RefObj> get pilot speaker
 
<br>
 
<br>
1937 - set menu line option: <Var/Array>, video display comm name= <Var/String>, face= <Var/Number>, duration= <Var/Number>, mood= <Var/Number>
+
1937 - set menu line option: &lt;Var/Array>, video display comm name= &lt;Var/String>, face= &lt;Var/Number>, duration= &lt;Var/Number>, mood= &lt;Var/Number>
 
<br>
 
<br>
1938 - set menu option: <Var/Array>, video display comm name= <Var/String>, face= <Var/Number>, duration= <Var/Number>, mood= <Var/Number>
+
1938 - set menu option: &lt;Var/Array>, video display comm name= &lt;Var/String>, face= &lt;Var/Number>, duration= &lt;Var/Number>, mood= &lt;Var/Number>
 
<br>
 
<br>
1939 - <RetVar> <RefObj> get pilot face
+
1939 - &lt;RetVar> &lt;RefObj> get pilot face
 
<br>
 
<br>
1940 - <RetVar> format remaining time: <Var/Number>, include hours= <Var/Boolean>
+
1940 - &lt;RetVar> format remaining time: &lt;Var/Number>, include hours= &lt;Var/Boolean>
 
<br>
 
<br>
1941 - <RetVar> <RefObj> get missile aim in active sector
+
1941 - &lt;RetVar> &lt;RefObj> get missile aim in active sector
 
<br>
 
<br>
1942 - <RetVar/IF> <RefObj> get installed laser count: laser= <Var/Ware>
+
1942 - &lt;RetVar/IF> &lt;RefObj> get installed laser count: laser= &lt;Var/Ware>
 
<br>
 
<br>
1943 - <RetVar> <RefObj> get turret id from laser slot: slot= <Var/Number>
+
1943 - &lt;RetVar> &lt;RefObj> get turret id from laser slot: slot= &lt;Var/Number>
 
<br>
 
<br>
1944 - <RetVar/IF> <RefObj> get next free laser slot: laser= <Var/Ware>
+
1944 - &lt;RetVar/IF> &lt;RefObj> get next free laser slot: laser= &lt;Var/Ware>
 
<br>
 
<br>
1945 - <RetVar> <RefObj> get laser slot in turret, for slot= <Var/Number>
+
1945 - &lt;RetVar> &lt;RefObj> get laser slot in turret, for slot= &lt;Var/Number>
 
<br>
 
<br>
1946 - <RetVar/IF> create spacefly swarm, sector= <Var/Sector>, x= <Var/Number>, y= <Var/Number>, z= <Var/Number>
+
1946 - &lt;RetVar/IF> create spacefly swarm, sector= &lt;Var/Sector>, x= &lt;Var/Number>, y= &lt;Var/Number>, z= &lt;Var/Number>
 
<br>
 
<br>
1947 - <RefObj> set hidden flag: <Var/Boolean>
+
1947 - &lt;RefObj> set hidden flag: &lt;Var/Boolean>
 
<br>
 
<br>
1948 - <RetVar/IF> <RefObj> get hidden flag
+
1948 - &lt;RetVar/IF> &lt;RefObj> get hidden flag
 
<br>
 
<br>
1949 - <RetVar/IF> <RefObj> is disrupted
+
1949 - &lt;RetVar/IF> &lt;RefObj> is disrupted
 
<br>
 
<br>
1950 - <RefObj> set disrupted: <Var/Boolean>
+
1950 - &lt;RefObj> set disrupted: &lt;Var/Boolean>
 
<br>
 
<br>
1951 - <RetVar/IF> is missile boat: shiptype= <Var/Ship Type>
+
1951 - &lt;RetVar/IF> is missile boat: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1952 - <RetVar/IF> get max upgrade speed: shiptype= <Var/Ship Type>
+
1952 - &lt;RetVar/IF> get max upgrade speed: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1953 - <RetVar/IF> get max shield type: shiptype= <Var/Ship Type>
+
1953 - &lt;RetVar/IF> get max shield type: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1954 - <RetVar/IF> get max shield number: shiptype= <Var/Ship Type>
+
1954 - &lt;RetVar/IF> get max shield number: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1955 - <RetVar/IF> get shield energy: shield= <Var/Ware>
+
1955 - &lt;RetVar/IF> get shield energy: shield= &lt;Var/Ware>
 
<br>
 
<br>
1956 - <RetVar/IF> get container size: shiptype= <Var/Ship Type>
+
1956 - &lt;RetVar/IF> get container size: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1957 - <RetVar/IF> get max container size: shiptype= <Var/Ship Type>
+
1957 - &lt;RetVar/IF> get max container size: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1958 - <RetVar/IF> get transport class: shiptype= <Var/Ship Type>
+
1958 - &lt;RetVar/IF> get transport class: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1959 - <RetVar/IF> get hull strength: shiptype= <Var/Ship Type/Station Type>
+
1959 - &lt;RetVar/IF> get hull strength: shiptype= &lt;Var/Ship Type/Station Type>
 
<br>
 
<br>
1960 - <RetVar/IF> get laser energy: shiptype= <Var/Ship Type>
+
1960 - &lt;RetVar/IF> get laser energy: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1961 - <RetVar/IF> get laser reload: shiptype= <Var/Ship Type>
+
1961 - &lt;RetVar/IF> get laser reload: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1962 - <RetVar/IF> get shield generator: shiptype= <Var/Ship Type/Station Type>
+
1962 - &lt;RetVar/IF> get shield generator: shiptype= &lt;Var/Ship Type/Station Type>
 
<br>
 
<br>
1963 - <RetVar/IF> get acceleration: shiptype= <Var/Ship Type>
+
1963 - &lt;RetVar/IF> get acceleration: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1964 - <RetVar/IF> get max acceleration: shiptype= <Var/Ship Type>
+
1964 - &lt;RetVar/IF> get max acceleration: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1965 - <RetVar/IF> get average steering: shiptype= <Var/Ship Type>
+
1965 - &lt;RetVar/IF> get average steering: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1966 - <RetVar/IF> get max average steering: shiptype= <Var/Ship Type>
+
1966 - &lt;RetVar/IF> get max average steering: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1967 - <RetVar/IF> get steering x: shiptype= <Var/Ship Type>
+
1967 - &lt;RetVar/IF> get steering x: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1968 - <RetVar/IF> get max steering x: shiptype= <Var/Ship Type>
+
1968 - &lt;RetVar/IF> get max steering x: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1969 - <RetVar/IF> get steering y: shiptype= <Var/Ship Type>
+
1969 - &lt;RetVar/IF> get steering y: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1970 - <RetVar/IF> get max steering y: shiptype= <Var/Ship Type>
+
1970 - &lt;RetVar/IF> get max steering y: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1971 - <RetVar/IF> get steering z: shiptype= <Var/Ship Type>
+
1971 - &lt;RetVar/IF> get steering z: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1972 - <RetVar/IF> get max steering z: shiptype= <Var/Ship Type>
+
1972 - &lt;RetVar/IF> get max steering z: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1973 - <RetVar/IF> get number of turrets: shiptype= <Var/Ship Type>
+
1973 - &lt;RetVar/IF> get number of turrets: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1974 - <RetVar/IF> get total laser count: shiptype= <Var/Ship Type>
+
1974 - &lt;RetVar/IF> get total laser count: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1975 - <RetVar/IF> get laser count: shiptype= <Var/Ship Type> turret= <Var/Number>
+
1975 - &lt;RetVar/IF> get laser count: shiptype= &lt;Var/Ship Type> turret= &lt;Var/Number>
 
<br>
 
<br>
1976 - <RetVar/IF> get dock bay size: shiptype= <Var/Ship Type/Station Type>
+
1976 - &lt;RetVar/IF> get dock bay size: shiptype= &lt;Var/Ship Type/Station Type>
 
<br>
 
<br>
1977 - <RetVar/IF> get number of dock ports: shiptype= <Var/Ship Type/Station Type>
+
1977 - &lt;RetVar/IF> get number of dock ports: shiptype= &lt;Var/Ship Type/Station Type>
 
<br>
 
<br>
1978 - <RetVar/IF> get turret text id: shiptype= <Var/Ship Type> turret= <Var/Number>
+
1978 - &lt;RetVar/IF> get turret text id: shiptype= &lt;Var/Ship Type> turret= &lt;Var/Number>
 
<br>
 
<br>
1979 - <RetVar/IF> get turret text: shiptype= <Var/Ship Type> turret= <Var/Number>
+
1979 - &lt;RetVar/IF> get turret text: shiptype= &lt;Var/Ship Type> turret= &lt;Var/Number>
 
<br>
 
<br>
1980 - <RetVar/IF> get skin: shiptype= <Var/Ship Type>
+
1980 - &lt;RetVar/IF> get skin: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1981 - set menu line option: <Var/Array>, description= <Value>
+
1981 - set menu line option: &lt;Var/Array>, description= &lt;Value>
 
<br>
 
<br>
1982 - <RetVar/IF> get connected race: corporation= <Var/Race>
+
1982 - &lt;RetVar/IF> get connected race: corporation= &lt;Var/Race>
 
<br>
 
<br>
1983 - <RetVar/IF> get speaker race: corporation= <Var/Race>
+
1983 - &lt;RetVar/IF> get speaker race: corporation= &lt;Var/Race>
 
<br>
 
<br>
1984 - <RetVar/IF> needs licence to scan: race= <Var/Race>
+
1984 - &lt;RetVar/IF> needs licence to scan: race= &lt;Var/Race>
 
<br>
 
<br>
1985 - <RetVar/IF> get licence ware: race= <Var/Race>
+
1985 - &lt;RetVar/IF> get licence ware: race= &lt;Var/Race>
 
<br>
 
<br>
1986 - <RetVar/IF> get ranking page: race= <Var/Race>
+
1986 - &lt;RetVar/IF> get ranking page: race= &lt;Var/Race>
 
<br>
 
<br>
1987 - <RetVar> get special objects: known= <Var/Boolean>
+
1987 - &lt;RetVar> get special objects: known= &lt;Var/Boolean>
 
<br>
 
<br>
1988 - <RetVar> get special ships: known= <Var/Boolean>
+
1988 - &lt;RetVar> get special ships: known= &lt;Var/Boolean>
 
<br>
 
<br>
1989 - <RetVar> create input return value: update menu= <Var/Array>
+
1989 - &lt;RetVar> create input return value: update menu= &lt;Var/Array>
 
<br>
 
<br>
1990 - set menu option: <Var/Array>, no select lines= <Var/Boolean>
+
1990 - set menu option: &lt;Var/Array>, no select lines= &lt;Var/Boolean>
 
<br>
 
<br>
1991 - set menu option: <Var/Array>, global hotkey= <Var/String>, id= <Var/String>
+
1991 - set menu option: &lt;Var/Array>, global hotkey= &lt;Var/String>, id= &lt;Var/String>
 
<br>
 
<br>
1992 - <RetVar> create input: id= <Var/String> encyclopedia page, ware= <Var/Ware>
+
1992 - &lt;RetVar> create input: id= &lt;Var/String> encyclopedia page, ware= &lt;Var/Ware>
 
<br>
 
<br>
1993 - <RetVar> get compatible laser array: shiptype= <Var/Ship Type>, turret= <Var/Number>
+
1993 - &lt;RetVar> get compatible laser array: shiptype= &lt;Var/Ship Type>, turret= &lt;Var/Number>
 
<br>
 
<br>
1994 - <RetVar> get compatible missile array: shiptype= <Var/Ship Type>
+
1994 - &lt;RetVar> get compatible missile array: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
1995 - <RetVar> <RefObj> get galaxy subtype
+
1995 - &lt;RetVar> &lt;RefObj> get galaxy subtype
 
<br>
 
<br>
1996 - <RetVar> get galaxy subtype: type= <Value>
+
1996 - &lt;RetVar> get galaxy subtype: type= &lt;Value>
 
<br>
 
<br>
1997 - <RetVar> create custom menu string weapon mask: weapons= <Var/Array>
+
1997 - &lt;RetVar> create custom menu string weapon mask: weapons= &lt;Var/Array>
 
<br>
 
<br>
1998 - <RetVar> get laser colour: laser type= <Var/Ware>
+
1998 - &lt;RetVar> get laser colour: laser type= &lt;Var/Ware>
 
<br>
 
<br>
1999 - <RetVar> get laser column: laser type= <Var/Ware>
+
1999 - &lt;RetVar> get laser column: laser type= &lt;Var/Ware>
 
<br>
 
<br>
2000 - <RetVar/IF> is docking possible: shiptype= <Var/Ship Type/Station Type>, galaxy type= <Var/Galaxy SubType>
+
2000 - &lt;RetVar/IF> is docking possible: shiptype= &lt;Var/Ship Type/Station Type>, galaxy type= &lt;Var/Galaxy SubType>
 
<br>
 
<br>
2001 - <RetVar/IF> can use docking port: shiptype= <Var/Ship Type/Station Type>, galaxy type= <Var/Galaxy SubType>, port= <Var/Number>, for start= <Var/Boolean>
+
2001 - &lt;RetVar/IF> can use docking port: shiptype= &lt;Var/Ship Type/Station Type>, galaxy type= &lt;Var/Galaxy SubType>, port= &lt;Var/Number>, for start= &lt;Var/Boolean>
 
<br>
 
<br>
2002 - <RetVar> get ship base price: shiptype= <Var/Ship Type> waresize= <Var/Number>
+
2002 - &lt;RetVar> get ship base price: shiptype= &lt;Var/Ship Type> waresize= &lt;Var/Number>
 
<br>
 
<br>
2003 - <RetVar/IF> <RefObj> is sector combat reports enabled
+
2003 - &lt;RetVar/IF> &lt;RefObj> is sector combat reports enabled
 
<br>
 
<br>
2004 - <RefObj> set sector combat reports enabled <Var/Boolean>
+
2004 - &lt;RefObj> set sector combat reports enabled &lt;Var/Boolean>
 
<br>
 
<br>
2005 - <RetVar/IF> <RefObj> is global trade reports enabled
+
2005 - &lt;RetVar/IF> &lt;RefObj> is global trade reports enabled
 
<br>
 
<br>
2006 - <RefObj> set global trade reports enabled <Var/Boolean>
+
2006 - &lt;RefObj> set global trade reports enabled &lt;Var/Boolean>
 
<br>
 
<br>
2007 - <RetVar/IF> <RefObj> is global sector combat reports enabled
+
2007 - &lt;RetVar/IF> &lt;RefObj> is global sector combat reports enabled
 
<br>
 
<br>
2008 - <RefObj> set global sector combat reports enabled <Var/Boolean>
+
2008 - &lt;RefObj> set global sector combat reports enabled &lt;Var/Boolean>
 
<br>
 
<br>
2009 - <RetVar/IF> <RefObj> get number of sector combat reports
+
2009 - &lt;RetVar/IF> &lt;RefObj> get number of sector combat reports
 
<br>
 
<br>
2010 - <RetVar/IF> <RefObj> get sector combat report start time: report= <Var/Number>
+
2010 - &lt;RetVar/IF> &lt;RefObj> get sector combat report start time: report= &lt;Var/Number>
 
<br>
 
<br>
2011 - <RetVar/IF> <RefObj> get sector combat report end time: report= <Var/Number>
+
2011 - &lt;RetVar/IF> &lt;RefObj> get sector combat report end time: report= &lt;Var/Number>
 
<br>
 
<br>
2012 - <RetVar/IF> <RefObj> get sector combat report sector: report= <Var/Number>
+
2012 - &lt;RetVar/IF> &lt;RefObj> get sector combat report sector: report= &lt;Var/Number>
 
<br>
 
<br>
2013 - <RetVar/IF> <RefObj> get trade report sector: report= <Var/Number>
+
2013 - &lt;RetVar/IF> &lt;RefObj> get trade report sector: report= &lt;Var/Number>
 
<br>
 
<br>
2014 - <RetVar/IF> <RefObj> is trade report use homebase enabled
+
2014 - &lt;RetVar/IF> &lt;RefObj> is trade report use homebase enabled
 
<br>
 
<br>
2015 - <RefObj> set trade report use homebase enabled <Var/Boolean>
+
2015 - &lt;RefObj> set trade report use homebase enabled &lt;Var/Boolean>
 
<br>
 
<br>
2016 - <RetVar/IF> <RefObj> is trade report auto homebase enabled
+
2016 - &lt;RetVar/IF> &lt;RefObj> is trade report auto homebase enabled
 
<br>
 
<br>
2017 - <RefObj> set trade report auto homebase enabled <Var/Boolean>
+
2017 - &lt;RefObj> set trade report auto homebase enabled &lt;Var/Boolean>
 
<br>
 
<br>
2018 - <RefObj> set hired: <Var/Boolean>
+
2018 - &lt;RefObj> set hired: &lt;Var/Boolean>
 
<br>
 
<br>
2019 - <RetVar/IF> <RefObj> create pilot speaker: name= <Var/String>, race= <Var/Race>, voice= <Var/Number>, face= <Var/Number>
+
2019 - &lt;RetVar/IF> &lt;RefObj> create pilot speaker: name= &lt;Var/String>, race= &lt;Var/Race>, voice= &lt;Var/Number>, face= &lt;Var/Number>
 
<br>
 
<br>
2020 - <RefObj> set trade skill rank: page= <Var/Number>, textid= <Var/Number>
+
2020 - &lt;RefObj> set trade skill rank: page= &lt;Var/Number>, textid= &lt;Var/Number>
 
<br>
 
<br>
2021 - <RefObj> set fight skill rank: page= <Var/Number>, textid= <Var/Number>
+
2021 - &lt;RefObj> set fight skill rank: page= &lt;Var/Number>, textid= &lt;Var/Number>
 
<br>
 
<br>
2022 - <RetVar> <RefObj> get trade skill rank
+
2022 - &lt;RetVar> &lt;RefObj> get trade skill rank
 
<br>
 
<br>
2023 - <RetVar> <RefObj> get fight skill rank
+
2023 - &lt;RetVar> &lt;RefObj> get fight skill rank
 
<br>
 
<br>
2024 - <RefObj> add trade report: start= <Var/Number>, end= <Var/Number>, trader= <Var/Ship/Station>, buy table= <Var/Table>, sell table= <Var/Table>
+
2024 - &lt;RefObj> add trade report: start= &lt;Var/Number>, end= &lt;Var/Number>, trader= &lt;Var/Ship/Station>, buy table= &lt;Var/Table>, sell table= &lt;Var/Table>
 
<br>
 
<br>
2025 - <RefObj> add sector combat report: start= <Var/Number>, end= <Var/Number>, sector= <Var/Sector>, ship table= <Var/Table>, station table= <Var/Table>
+
2025 - &lt;RefObj> add sector combat report: start= &lt;Var/Number>, end= &lt;Var/Number>, sector= &lt;Var/Sector>, ship table= &lt;Var/Table>, station table= &lt;Var/Table>
 
<br>
 
<br>
2026 - <RetVar> create custom menu string stars: skill= <Var/Number>, partial= <Var/Boolean>, spacer= <Var/Number>
+
2026 - &lt;RetVar> create custom menu string stars: skill= &lt;Var/Number>, partial= &lt;Var/Boolean>, spacer= &lt;Var/Number>
 
<br>
 
<br>
2027 - <RetVar/IF> create mine: type= <Var/Station Type> owner= <Var/Race> asteroid= <Var/Asteroid>
+
2027 - &lt;RetVar/IF> create mine: type= &lt;Var/Station Type> owner= &lt;Var/Race> asteroid= &lt;Var/Asteroid>
 
<br>
 
<br>
2028 - <RetVar> <RefObj> get station scale factor
+
2028 - &lt;RetVar> &lt;RefObj> get station scale factor
 
<br>
 
<br>
2029 - <RetVar/IF> create complex: type= <Var/Station Type> owner= <Var/Race> addto= <Var/Sector> x= <Var/Number> y= <Var/Number> z= <Var/Number> station1= <Var/Station> station2= <Var/Station>
+
2029 - &lt;RetVar/IF> create complex: type= &lt;Var/Station Type> owner= &lt;Var/Race> addto= &lt;Var/Sector> x= &lt;Var/Number> y= &lt;Var/Number> z= &lt;Var/Number> station1= &lt;Var/Station> station2= &lt;Var/Station>
 
<br>
 
<br>
2030 - <RetVar/IF> <RefObj> connect complex: factories= <Var/Array>
+
2030 - &lt;RetVar/IF> &lt;RefObj> connect complex: factories= &lt;Var/Array>
 
<br>
 
<br>
2031 - <RetVar/IF> <RefObj> is single use
+
2031 - &lt;RetVar/IF> &lt;RefObj> is single use
 
<br>
 
<br>
2032 - <RefObj> add ware generation: ware= <Var/Ware>, scale= <Var/Number>
+
2032 - &lt;RefObj> add ware generation: ware= &lt;Var/Ware>, scale= &lt;Var/Number>
 
<br>
 
<br>
2033 - <RefObj> remove ware generation: ware= <Var/Ware>
+
2033 - &lt;RefObj> remove ware generation: ware= &lt;Var/Ware>
 
<br>
 
<br>
2034 - <RetVar/IF> is ware illegal for any race: ware= <Var/Ware>
+
2034 - &lt;RetVar/IF> is ware illegal for any race: ware= &lt;Var/Ware>
 
<br>
 
<br>
2035 - <RetVar> get true maker race: shiptype= <Value>
+
2035 - &lt;RetVar> get true maker race: shiptype= &lt;Value>
 
<br>
 
<br>
2036 - <RetVar> <RefObj> get true maker race
+
2036 - &lt;RetVar> &lt;RefObj> get true maker race
 
<br>
 
<br>
2037 - <RetVar> merchant/dealer <Var/Merchant/Dealer> get wanted wares table
+
2037 - &lt;RetVar> merchant/dealer &lt;Var/Merchant/Dealer> get wanted wares table
 
<br>
 
<br>
2038 - <RetVar> merchant/dealer <Var/Merchant/Dealer> get selling wares table
+
2038 - &lt;RetVar> merchant/dealer &lt;Var/Merchant/Dealer> get selling wares table
 
<br>
 
<br>
2039 - <RefObj> populate merchants: wares table= <Var/Table>
+
2039 - &lt;RefObj> populate merchants: wares table= &lt;Var/Table>
 
<br>
 
<br>
2040 - <RefObj> populate dealers
+
2040 - &lt;RefObj> populate dealers
 
<br>
 
<br>
2041 - add additional command upgrade: command= <Object Command/Signal> upgrade= <Var/Ware>
+
2041 - add additional command upgrade: command= &lt;Object Command/Signal> upgrade= &lt;Var/Ware>
 
<br>
 
<br>
2042 - remove additional command upgrade: command= <Object Command/Signal> upgrade= <Var/Ware>
+
2042 - remove additional command upgrade: command= &lt;Object Command/Signal> upgrade= &lt;Var/Ware>
 
<br>
 
<br>
2043 - add encyclopedia command requirement: command= <Object Command/Signal> key= <Var/String> pageid= <Var/Number> textid= <Var/Number>
+
2043 - add encyclopedia command requirement: command= &lt;Object Command/Signal> key= &lt;Var/String> pageid= &lt;Var/Number> textid= &lt;Var/Number>
 
<br>
 
<br>
2044 - remove encyclopedia command requirement: command= <Object Command/Signal> key= <Var/String>
+
2044 - remove encyclopedia command requirement: command= &lt;Object Command/Signal> key= &lt;Var/String>
 
<br>
 
<br>
2045 - <RetVar/IF> <RefObj> get catch ware type
+
2045 - &lt;RetVar/IF> &lt;RefObj> get catch ware type
 
<br>
 
<br>
2046 - <RetVar/IF> get ware eject type: ware= <Var/Ware>
+
2046 - &lt;RetVar/IF> get ware eject type: ware= &lt;Var/Ware>
 
<br>
 
<br>
2047 - <RetVar/IF> get catch ware type: ware= <Var/Ship Type>
+
2047 - &lt;RetVar/IF> get catch ware type: ware= &lt;Var/Ship Type>
 
<br>
 
<br>
2048 - add trade bar to menu: <Var/Array>, text= <Var/String>, min= <Var/Number>, max= <Var/Number>, current= <Var/Number>, volume= <Var/Number>, used= <Var/Number>, return value= <Var/String>, left text= <Var/String>, right text= <Var/String>
+
2048 - add trade bar to menu: &lt;Var/Array>, text= &lt;Var/String>, min= &lt;Var/Number>, max= &lt;Var/Number>, current= &lt;Var/Number>, volume= &lt;Var/Number>, used= &lt;Var/Number>, return value= &lt;Var/String>, left text= &lt;Var/String>, right text= &lt;Var/String>
 
<br>
 
<br>
2049 - <RetVar/IF> register threat: race= <Var/Race>, sector= <Var/Sector>, object= <Value>, type= <Var/Number>, expire= <Var/Number>s, severity= <Var/Number>
+
2049 - &lt;RetVar/IF> register threat: race= &lt;Var/Race>, sector= &lt;Var/Sector>, object= &lt;Value>, type= &lt;Var/Number>, expire= &lt;Var/Number>s, severity= &lt;Var/Number>
 
<br>
 
<br>
2050 - <RetVar> get current threat ids: race= <Var/Race>
+
2050 - &lt;RetVar> get current threat ids: race= &lt;Var/Race>
 
<br>
 
<br>
2051 - <RetVar> get threat type: race= <Var/Race> id= <Var/Number>
+
2051 - &lt;RetVar> get threat type: race= &lt;Var/Race> id= &lt;Var/Number>
 
<br>
 
<br>
2052 - <RetVar> get threat sector: race= <Var/Race> id= <Var/Number>
+
2052 - &lt;RetVar> get threat sector: race= &lt;Var/Race> id= &lt;Var/Number>
 
<br>
 
<br>
2053 - <RetVar> get threat object: race= <Var/Race> id= <Var/Number>
+
2053 - &lt;RetVar> get threat object: race= &lt;Var/Race> id= &lt;Var/Number>
 
<br>
 
<br>
2054 - expire threat object: race= <Var/Race> id= <Var/Number>
+
2054 - expire threat object: race= &lt;Var/Race> id= &lt;Var/Number>
 
<br>
 
<br>
2055 - add sector name: page= <Var/Number>, text= <Var/Number>
+
2055 - add sector name: page= &lt;Var/Number>, text= &lt;Var/Number>
 
<br>
 
<br>
2056 - remove sector name: page= <Var/Number>, id= <Var/Number>
+
2056 - remove sector name: page= &lt;Var/Number>, id= &lt;Var/Number>
 
<br>
 
<br>
2057 - <RetVar/IF> <RefObj> rename player sector: page= <Var/Number>, id= <Var/Number>
+
2057 - &lt;RetVar/IF> &lt;RefObj> rename player sector: page= &lt;Var/Number>, id= &lt;Var/Number>
 
<br>
 
<br>
2058 - <RetVar/IF> <RefObj> rename player sector: string= <Var/String>
+
2058 - &lt;RetVar/IF> &lt;RefObj> rename player sector: string= &lt;Var/String>
 
<br>
 
<br>
2059 - <RefObj> remove custom player sector name
+
2059 - &lt;RefObj> remove custom player sector name
 
<br>
 
<br>
2060 - <RefObj> set always bail flag: <Var/Boolean>
+
2060 - &lt;RefObj> set always bail flag: &lt;Var/Boolean>
 
<br>
 
<br>
2061 - <RetVar/IF> <RefObj> get always bail flag
+
2061 - &lt;RetVar/IF> &lt;RefObj> get always bail flag
 
<br>
 
<br>
2062 - <RefObj> set hide illegal wares flag: <Var/Boolean>, timeout= <Var/Number>ms
+
2062 - &lt;RefObj> set hide illegal wares flag: &lt;Var/Boolean>, timeout= &lt;Var/Number>ms
 
<br>
 
<br>
2063 - <RetVar/IF> <RefObj> get hide illegal wares flag
+
2063 - &lt;RetVar/IF> &lt;RefObj> get hide illegal wares flag
 
<br>
 
<br>
2064 - <RefObj> override ship available state: shiptype= <Var/Ship Type>, state= <Var/Number>, reset timer= <Var/Boolean>
+
2064 - &lt;RefObj> override ship available state: shiptype= &lt;Var/Ship Type>, state= &lt;Var/Number>, reset timer= &lt;Var/Boolean>
 
<br>
 
<br>
2065 - <RetVar/IF> <RefObj> is factory upgraded
+
2065 - &lt;RetVar/IF> &lt;RefObj> is factory upgraded
 
<br>
 
<br>
2066 - <RetVar/IF> <RefObj> is factory ready for upgrade
+
2066 - &lt;RetVar/IF> &lt;RefObj> is factory ready for upgrade
 
<br>
 
<br>
2067 - <RefObj> upgrade factory: instant= <Var/Number>
+
2067 - &lt;RefObj> upgrade factory: instant= &lt;Var/Number>
 
<br>
 
<br>
2068 - <RetVar/IF> <RefObj> get factory upgrade progress
+
2068 - &lt;RetVar/IF> &lt;RefObj> get factory upgrade progress
 
<br>
 
<br>
2069 - <RetVar> <RefObj> get factory scale name
+
2069 - &lt;RetVar> &lt;RefObj> get factory scale name
 
<br>
 
<br>
2070 - <RetVar/IF> <RefObj> is factory upgrading
+
2070 - &lt;RetVar/IF> &lt;RefObj> is factory upgrading
 
<br>
 
<br>
2071 - <RetVar/IF> <RefObj> get factory upgrade required
+
2071 - &lt;RetVar/IF> &lt;RefObj> get factory upgrade required
 
<br>
 
<br>
2072 - <RefObj> set upgrade level: <Var/Number>
+
2072 - &lt;RefObj> set upgrade level: &lt;Var/Number>
 
<br>
 
<br>
2073 - <RetVar/IF> <RefObj> is factory upgrading queued
+
2073 - &lt;RetVar/IF> &lt;RefObj> is factory upgrading queued
 
<br>
 
<br>
2074 - <RefObj> set upgrade progress: <Var/Number>
+
2074 - &lt;RefObj> set upgrade progress: &lt;Var/Number>
 
<br>
 
<br>
2075 - <RefObj> set selling disabled: <Var/Boolean>
+
2075 - &lt;RefObj> set selling disabled: &lt;Var/Boolean>
 
<br>
 
<br>
2076 - <RetVar/IF> <RefObj> is selling disabled
+
2076 - &lt;RetVar/IF> &lt;RefObj> is selling disabled
 
<br>
 
<br>
2077 - increase stat counter: textid= <Var/Number>, amount= <Var/Number>
+
2077 - increase stat counter: textid= &lt;Var/Number>, amount= &lt;Var/Number>
 
<br>
 
<br>
2078 - <RetVar/IF> get stat counter: textid= <Var/Number>
+
2078 - &lt;RetVar/IF> get stat counter: textid= &lt;Var/Number>
 
<br>
 
<br>
2079 - <RetVar> create menu return value: context menu, id= <Var/String>, menu= <Var/Array>, dynamic= <Var/Boolean>
+
2079 - &lt;RetVar> create menu return value: context menu, id= &lt;Var/String>, menu= &lt;Var/Array>, dynamic= &lt;Var/Boolean>
 
<br>
 
<br>
2080 - <RetVar> create context menu
+
2080 - &lt;RetVar> create context menu
 
<br>
 
<br>
2081 - add context menu entry: menu= <Var/Array>, text= <Var/String>, icon= <Var/Number>, returnvalue= <Value>, hotkey= <Var/Number>, disabled= <Var/Boolean>
+
2081 - add context menu entry: menu= &lt;Var/Array>, text= &lt;Var/String>, icon= &lt;Var/Number>, returnvalue= &lt;Value>, hotkey= &lt;Var/Number>, disabled= &lt;Var/Boolean>
 
<br>
 
<br>
2082 - add context menu separator: menu= <Var/Array>
+
2082 - add context menu separator: menu= &lt;Var/Array>
 
<br>
 
<br>
2083 - <RetVar> get random key: table= <Var/Table>
+
2083 - &lt;RetVar> get random key: table= &lt;Var/Table>
 
<br>
 
<br>
2084 - <RetVar> get game start id
+
2084 - &lt;RetVar> get game start id
 
<br>
 
<br>
2085 - <RetVar> get game start group id
+
2085 - &lt;RetVar> get game start group id
 
<br>
 
<br>
2086 - <RefObj> add temporary ware: ware= <Var/Ware>
+
2086 - &lt;RefObj> add temporary ware: ware= &lt;Var/Ware>
 
<br>
 
<br>
2087 - <RefObj> remove temporary ware: ware= <Var/Ware> remove tradeable= <Var/Boolean>
+
2087 - &lt;RefObj> remove temporary ware: ware= &lt;Var/Ware> remove tradeable= &lt;Var/Boolean>
 
<br>
 
<br>
2088 - <RetVar/IF> <RefObj> is temporary ware: ware= <Var/Ware>
+
2088 - &lt;RetVar/IF> &lt;RefObj> is temporary ware: ware= &lt;Var/Ware>
 
<br>
 
<br>
2089 - add equipment pack: ware= <Var/Ware> replacement table= <Var/Table>
+
2089 - add equipment pack: ware= &lt;Var/Ware> replacement table= &lt;Var/Table>
 
<br>
 
<br>
2090 - remove equipment pack: ware= <Var/Ware>
+
2090 - remove equipment pack: ware= &lt;Var/Ware>
 
<br>
 
<br>
2091 - <RetVar/IF> is equipment pack: ware= <Var/Ware>
+
2091 - &lt;RetVar/IF> is equipment pack: ware= &lt;Var/Ware>
 
<br>
 
<br>
2092 - <RetVar/IF> get replacement wares in pack: ware= <Var/Ware>
+
2092 - &lt;RetVar/IF> get replacement wares in pack: ware= &lt;Var/Ware>
 
<br>
 
<br>
2093 - <RetVar/IF> <RefObj> activate equipment pack: ware= <Var/Ware>
+
2093 - &lt;RetVar/IF> &lt;RefObj> activate equipment pack: ware= &lt;Var/Ware>
 
<br>
 
<br>
2094 - <RetVar/IF> <RefObj> get passenger queue
+
2094 - &lt;RetVar/IF> &lt;RefObj> get passenger queue
 
<br>
 
<br>
2095 - <RetVar/IF> <RefObj> get training passenger
+
2095 - &lt;RetVar/IF> &lt;RefObj> get training passenger
 
<br>
 
<br>
2096 - <RetVar/IF> <RefObj> add passenger to queue: passenger= <Var/Passenger>
+
2096 - &lt;RetVar/IF> &lt;RefObj> add passenger to queue: passenger= &lt;Var/Passenger>
 
<br>
 
<br>
2097 - <RetVar/IF> <RefObj> remove passenger from queue: passenger= <Var/Passenger>
+
2097 - &lt;RetVar/IF> &lt;RefObj> remove passenger from queue: passenger= &lt;Var/Passenger>
 
<br>
 
<br>
2098 - <RetVar/IF> <RefObj> is need passengers
+
2098 - &lt;RetVar/IF> &lt;RefObj> is need passengers
 
<br>
 
<br>
2099 - <RetVar> <RefObj> get dock storage factor
+
2099 - &lt;RetVar> &lt;RefObj> get dock storage factor
 
<br>
 
<br>
2100 - <RetVar> <RefObj> get dock storage factor: waretype= <Var/Main Type>, include global= <Var/Boolean>
+
2100 - &lt;RetVar> &lt;RefObj> get dock storage factor: waretype= &lt;Var/Main Type>, include global= &lt;Var/Boolean>
 
<br>
 
<br>
2101 - <RefObj> set dock storage factor: factor= <Var/Number>
+
2101 - &lt;RefObj> set dock storage factor: factor= &lt;Var/Number>
 
<br>
 
<br>
2102 - <RefObj> set dock storage factor: waretype= <Var/Main Type>, factor= <Var/Number>
+
2102 - &lt;RefObj> set dock storage factor: waretype= &lt;Var/Main Type>, factor= &lt;Var/Number>
 
<br>
 
<br>
2105 - <RetVar> <RefObj> get ship settings table: for loadout= <Var/Boolean>
+
2105 - &lt;RetVar> &lt;RefObj> get ship settings table: for loadout= &lt;Var/Boolean>
 
<br>
 
<br>
2106 - <RefObj> set ship settings table: table= <Var/Table>
+
2106 - &lt;RefObj> set ship settings table: table= &lt;Var/Table>
 
<br>
 
<br>
2107 - <RetVar/IF> <RefObj> is named script <Var/String> on stack of task= <Var/Number>
+
2107 - &lt;RetVar/IF> &lt;RefObj> is named script &lt;Var/String> on stack of task= &lt;Var/Number>
 
<br>
 
<br>
2108 - <RetVar/IF> is global script task running: pid= <Var/Number>
+
2108 - &lt;RetVar/IF> is global script task running: pid= &lt;Var/Number>
 
<br>
 
<br>
2109 - <RetVar/IF> get global script name: pid= <Var/Number>
+
2109 - &lt;RetVar/IF> get global script name: pid= &lt;Var/Number>
 
<br>
 
<br>
2110 - kill global script: pid= <Var/Number>
+
2110 - kill global script: pid= &lt;Var/Number>
 
<br>
 
<br>
2111 - <RetVar> get all global script tasks
+
2111 - &lt;RetVar> get all global script tasks
 
<br>
 
<br>
2112 - <RetVar> get all global tasks with script: <Script Name>
+
2112 - &lt;RetVar> get all global tasks with script: &lt;Script Name>
 
<br>
 
<br>
2113 - <RetVar> get all global tasks with named script: <Var/String>
+
2113 - &lt;RetVar> get all global tasks with named script: &lt;Var/String>
 
<br>
 
<br>
2114 - <RetVar> get all available products in universe
+
2114 - &lt;RetVar> get all available products in universe
 
<br>
 
<br>
2115 - <RetVar> get all stations with product: ware= <Var/Ware>
+
2115 - &lt;RetVar> get all stations with product: ware= &lt;Var/Ware>
 
<br>
 
<br>
2116 - <RetVar> get all available resources in universe
+
2116 - &lt;RetVar> get all available resources in universe
 
<br>
 
<br>
2117 - <RetVar> get all stations with resource: ware= <Var/Ware>
+
2117 - &lt;RetVar> get all stations with resource: ware= &lt;Var/Ware>
 
<br>
 
<br>
2118 - <RetVar> create input: id= <Var/String>, message box= <Var/String>, title= <Var/String>, buttons= <Var/Number>, icon= <Var/Number>, default button= <Var/Number>
+
2118 - &lt;RetVar> create input: id= &lt;Var/String>, message box= &lt;Var/String>, title= &lt;Var/String>, buttons= &lt;Var/Number>, icon= &lt;Var/Number>, default button= &lt;Var/Number>
 
<br>
 
<br>
2119 - <RetVar> get station type scale factor: stationtype= <Var/Station Type>
+
2119 - &lt;RetVar> get station type scale factor: stationtype= &lt;Var/Station Type>
 
<br>
 
<br>
2120 - display notification: message= <Var/String>, icon= <Var/Number>
+
2120 - display notification: message= &lt;Var/String>, icon= &lt;Var/Number>
 
<br>
 
<br>
2121 - <RetVar/IF> <RefObj> get minimum storage: ware= <Var/Ware>
+
2121 - &lt;RetVar/IF> &lt;RefObj> get minimum storage: ware= &lt;Var/Ware>
 
<br>
 
<br>
2122 - <RefObj> set minimum storage: ware= <Var/Ware> ,amount= <Var/Number>
+
2122 - &lt;RefObj> set minimum storage: ware= &lt;Var/Ware> ,amount= &lt;Var/Number>
 
<br>
 
<br>
2123 - <RetVar> <RefObj> get minimum storage table
+
2123 - &lt;RetVar> &lt;RefObj> get minimum storage table
 
<br>
 
<br>
2124 - <RetVar> get race array: include fixed= <Var/Boolean>, include corporations= <Var/Boolean>, include player= <Var/Boolean>
+
2124 - &lt;RetVar> get race array: include fixed= &lt;Var/Boolean>, include corporations= &lt;Var/Boolean>, include player= &lt;Var/Boolean>
 
<br>
 
<br>
2125 - <RetVar/IF> is fixed race: race= <Var/Race>
+
2125 - &lt;RetVar/IF> is fixed race: race= &lt;Var/Race>
 
<br>
 
<br>
2126 - <RetVar> get notoriety title: level= <Var/Number>, race= <Var/Race>
+
2126 - &lt;RetVar> get notoriety title: level= &lt;Var/Number>, race= &lt;Var/Race>
 
<br>
 
<br>
2127 - <RetVar> create custom menu string notoriety bar: level= <Var/Number>, show empty= <Var/Boolean>
+
2127 - &lt;RetVar> create custom menu string notoriety bar: level= &lt;Var/Number>, show empty= &lt;Var/Boolean>
 
<br>
 
<br>
2128 - add extra select line: menu= <Var/Array>, text= <Var/String>
+
2128 - add extra select line: menu= &lt;Var/Array>, text= &lt;Var/String>
 
<br>
 
<br>
2129 - <RetVar> <RefObj> get HQ loadout settings: id= <Var/Number>
+
2129 - &lt;RetVar> &lt;RefObj> get HQ loadout settings: id= &lt;Var/Number>
 
<br>
 
<br>
2130 - <RefObj> set HQ loadout settings: id= <Var/Number>, settings table= <Var/Table>
+
2130 - &lt;RefObj> set HQ loadout settings: id= &lt;Var/Number>, settings table= &lt;Var/Table>
 
<br>
 
<br>
2131 - <RetVar> <RefObj> get HQ loadout resupply: id= <Var/Number>
+
2131 - &lt;RetVar> &lt;RefObj> get HQ loadout resupply: id= &lt;Var/Number>
 
<br>
 
<br>
2132 - <RefObj> set HQ loadout resupply: id= <Var/Number>, resupply table= <Var/Table>
+
2132 - &lt;RefObj> set HQ loadout resupply: id= &lt;Var/Number>, resupply table= &lt;Var/Table>
 
<br>
 
<br>
2133 - <RetVar/IF> <RefObj> get drone type
+
2133 - &lt;RetVar/IF> &lt;RefObj> get drone type
 
<br>
 
<br>
2134 - <RetVar/IF> get drone type: drone carrier type= <Var/Ship Type>
+
2134 - &lt;RetVar/IF> get drone type: drone carrier type= &lt;Var/Ship Type>
 
<br>
 
<br>
2135 - set player trade rank: rank= <Var/Number>
+
2135 - set player trade rank: rank= &lt;Var/Number>
 
<br>
 
<br>
2136 - set player fight rank: rank= <Var/Number>
+
2136 - set player fight rank: rank= &lt;Var/Number>
 
<br>
 
<br>
2137 - <RetVar> get player trade rank text: level= <Var/Number>
+
2137 - &lt;RetVar> get player trade rank text: level= &lt;Var/Number>
 
<br>
 
<br>
2138 - <RetVar> get player fight rank text: level= <Var/Number>
+
2138 - &lt;RetVar> get player fight rank text: level= &lt;Var/Number>
 
<br>
 
<br>
2139 - add player trade rank: amount= <Var/Number>
+
2139 - add player trade rank: amount= &lt;Var/Number>
 
<br>
 
<br>
2140 - add player fight rank: amount= <Var/Number>
+
2140 - add player fight rank: amount= &lt;Var/Number>
 
<br>
 
<br>
2141 - add context sub menu entry: menu= <Var/Array>, text= <Var/String>, icon= <Var/Number>, disabled= <Var/Boolean>
+
2141 - add context sub menu entry: menu= &lt;Var/Array>, text= &lt;Var/String>, icon= &lt;Var/Number>, disabled= &lt;Var/Boolean>
 
<br>
 
<br>
2142 - add context end sub menu entry: menu= <Var/Array>
+
2142 - add context end sub menu entry: menu= &lt;Var/Array>
 
<br>
 
<br>
2143 - add context menu info line: menu= <Var/Array>, name= <Var/String>, value= <Var/String>
+
2143 - add context menu info line: menu= &lt;Var/Array>, name= &lt;Var/String>, value= &lt;Var/String>
 
<br>
 
<br>
2144 - <RetVar> get race from id= <Var/Number>
+
2144 - &lt;RetVar> get race from id= &lt;Var/Number>
 
<br>
 
<br>
2145 - set menu option: <Var/Array>, set title text= <Var/String>
+
2145 - set menu option: &lt;Var/Array>, set title text= &lt;Var/String>
 
<br>
 
<br>
2146 - <RetVar> create custom menu string icon: type= <Var/Number>, id= <Var/Number>, Y= <Var/Number> Width= <Var/Number> Height= <Var/Number>
+
2146 - &lt;RetVar> create custom menu string icon: type= &lt;Var/Number>, id= &lt;Var/Number>, Y= &lt;Var/Number> Width= &lt;Var/Number> Height= &lt;Var/Number>
 
<br>
 
<br>
2147 - <RefObj> change to player ship in new sector
+
2147 - &lt;RefObj> change to player ship in new sector
 
<br>
 
<br>
2148 - <RetVar/IF> <RefObj> has ship got a cockpit
+
2148 - &lt;RetVar/IF> &lt;RefObj> has ship got a cockpit
 
<br>
 
<br>
2149 - <RetVar> convert number <Var/Number> to string with suffix
+
2149 - &lt;RetVar> convert number &lt;Var/Number> to string with suffix
 
<br>
 
<br>
2150 - <RetVar/IF> <RefObj> is favourite in property list
+
2150 - &lt;RetVar/IF> &lt;RefObj> is favourite in property list
 
<br>
 
<br>
2151 - <RefObj> set favourite in property list: favourite= <Var/Boolean>
+
2151 - &lt;RefObj> set favourite in property list: favourite= &lt;Var/Boolean>
 
<br>
 
<br>
2152 - <RetVar/IF> is station type an upgrade kit: stationtype= <Var/Station Type>
+
2152 - &lt;RetVar/IF> is station type an upgrade kit: stationtype= &lt;Var/Station Type>
 
<br>
 
<br>
2153 - <RetVar/IF> is station type a complex hub: stationtype= <Var/Station Type>
+
2153 - &lt;RetVar/IF> is station type a complex hub: stationtype= &lt;Var/Station Type>
 
<br>
 
<br>
2154 - <RetVar/IF> is station type a complex construction kit: stationtype= <Var/Station Type>
+
2154 - &lt;RetVar/IF> is station type a complex construction kit: stationtype= &lt;Var/Station Type>
 
<br>
 
<br>
2155 - <RetVar/IF> is station type a complex extension kit: stationtype= <Var/Station Type>
+
2155 - &lt;RetVar/IF> is station type a complex extension kit: stationtype= &lt;Var/Station Type>
 
<br>
 
<br>
2156 - <RetVar/IF> get complex connection tubes count: stationtype= <Var/Station Type>
+
2156 - &lt;RetVar/IF> get complex connection tubes count: stationtype= &lt;Var/Station Type>
 
<br>
 
<br>
 
2157 - reset boarding tables to default
 
2157 - reset boarding tables to default
 
<br>
 
<br>
2158 - set boarding value: race= <Var/Race>, class= <Var/Class>, decks= <Var/Number>, hull= <Var/Number>, defence= <Var/Number>, hacking rnd= <Var/Number>, hacking= <Var/Number>, shield= <Var/Number>, max marines= <Var/Number>, canboard= <Var/Boolean>
+
2158 - set boarding value: race= &lt;Var/Race>, class= &lt;Var/Class>, decks= &lt;Var/Number>, hull= &lt;Var/Number>, defence= &lt;Var/Number>, hacking rnd= &lt;Var/Number>, hacking= &lt;Var/Number>, shield= &lt;Var/Number>, max marines= &lt;Var/Number>, canboard= &lt;Var/Boolean>
 
<br>
 
<br>
2159 - set boarding value: shiptype= <Var/Ship Type>, decks= <Var/Number>, hull= <Var/Number>, defence= <Var/Number>, hacking rnd= <Var/Number>, hacking= <Var/Number>, shield= <Var/Number>, max marines= <Var/Number>, canboard= <Var/Boolean>
+
2159 - set boarding value: shiptype= &lt;Var/Ship Type>, decks= &lt;Var/Number>, hull= &lt;Var/Number>, defence= &lt;Var/Number>, hacking rnd= &lt;Var/Number>, hacking= &lt;Var/Number>, shield= &lt;Var/Number>, max marines= &lt;Var/Number>, canboard= &lt;Var/Boolean>
 
<br>
 
<br>
2160 - remove boarding values: race= <Var/Race>, class= <Var/Class>
+
2160 - remove boarding values: race= &lt;Var/Race>, class= &lt;Var/Class>
 
<br>
 
<br>
2161 - remove boarding values: shiptype= <Var/Ship Type>
+
2161 - remove boarding values: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
2162 - set boarding value: race= <Var/Race>, class= <Var/Class>, equipment= <Var/Number>, random marines min= <Var/Number> max= <Var/Number>, highskill= <Var/Number>
+
2162 - set boarding value: race= &lt;Var/Race>, class= &lt;Var/Class>, equipment= &lt;Var/Number>, random marines min= &lt;Var/Number> max= &lt;Var/Number>, highskill= &lt;Var/Number>
 
<br>
 
<br>
2163 - set boarding value: shiptype= <Var/Ship Type>, equipment= <Var/Number>, random marines min= <Var/Number> max= <Var/Number>, highskill= <Var/Number>
+
2163 - set boarding value: shiptype= &lt;Var/Ship Type>, equipment= &lt;Var/Number>, random marines min= &lt;Var/Number> max= &lt;Var/Number>, highskill= &lt;Var/Number>
 
<br>
 
<br>
2164 - <RetVar/IF> <RefObj> get route distance to: <Var/Ship/Station>
+
2164 - &lt;RetVar/IF> &lt;RefObj> get route distance to: &lt;Var/Ship/Station>
 
<br>
 
<br>
2165 - <RetVar> sort table keys: table= <Var/Table>
+
2165 - &lt;RetVar> sort table keys: table= &lt;Var/Table>
 
<br>
 
<br>
2166 - <RetVar> sort table keys by value: table= <Var/Table>
+
2166 - &lt;RetVar> sort table keys by value: table= &lt;Var/Table>
 
<br>
 
<br>
2167 - <RetVar/IF/START> <RefObj> open named menu script: script= <Var/String>, value= <Value>
+
2167 - &lt;RetVar/IF/START> &lt;RefObj> open named menu script: script= &lt;Var/String>, value= &lt;Value>
 
<br>
 
<br>
2168 - <RetVar/IF> <RefObj> get ship repair cost: source= <Var/Station>
+
2168 - &lt;RetVar/IF> &lt;RefObj> get ship repair cost: source= &lt;Var/Station>
 
<br>
 
<br>
2169 - <RetVar/IF> <RefObj> get ship sale price: source= <Var/Station>
+
2169 - &lt;RetVar/IF> &lt;RefObj> get ship sale price: source= &lt;Var/Station>
 
<br>
 
<br>
2170 - <RetVar/IF> <RefObj> race has ranking
+
2170 - &lt;RetVar/IF> &lt;RefObj> race has ranking
 
<br>
 
<br>
2171 - <RetVar> get rank points: level= <Var/Number>
+
2171 - &lt;RetVar> get rank points: level= &lt;Var/Number>
 
<br>
 
<br>
2172 - <RefObj> set station safe position on active: value= <Var/Boolean>
+
2172 - &lt;RefObj> set station safe position on active: value= &lt;Var/Boolean>
 
<br>
 
<br>
2173 - <RefObj> add default items to ship: loadout= <Var/Number>, marines= <Var/Boolean>
+
2173 - &lt;RefObj> add default items to ship: loadout= &lt;Var/Number>, marines= &lt;Var/Boolean>
 
<br>
 
<br>
2174 - <RefObj> add random marines to ship
+
2174 - &lt;RefObj> add random marines to ship
 
<br>
 
<br>
2175 - <RefObj> install ship size wares: type= <Var/Number>
+
2175 - &lt;RefObj> install ship size wares: type= &lt;Var/Number>
 
<br>
 
<br>
2176 - <RetVar> get fight ranking: title= <Var/Number>
+
2176 - &lt;RetVar> get fight ranking: title= &lt;Var/Number>
 
<br>
 
<br>
2177 - <RetVar> get trade ranking: title= <Var/Number>
+
2177 - &lt;RetVar> get trade ranking: title= &lt;Var/Number>
 
<br>
 
<br>
2178 - set player name: name= <Var/String>
+
2178 - set player name: name= &lt;Var/String>
 
<br>
 
<br>
2179 - set menu option: <Var/Array>, prevent kill= <Var/Boolean>
+
2179 - set menu option: &lt;Var/Array>, prevent kill= &lt;Var/Boolean>
 
<br>
 
<br>
2180 - set menu option: <Var/Array>, disallow close= <Var/Boolean>
+
2180 - set menu option: &lt;Var/Array>, disallow close= &lt;Var/Boolean>
 
<br>
 
<br>
2181 - <RetVar> get all available station types from shipyards: only known= <Var/Boolean>
+
2181 - &lt;RetVar> get all available station types from shipyards: only known= &lt;Var/Boolean>
 
<br>
 
<br>
2182 - <RetVar> get threat severity: race= <Var/Race> id= <Var/Number>
+
2182 - &lt;RetVar> get threat severity: race= &lt;Var/Race> id= &lt;Var/Number>
 
<br>
 
<br>
2183 - <RefObj> set command display override: text= <Var/String>
+
2183 - &lt;RefObj> set command display override: text= &lt;Var/String>
 
<br>
 
<br>
2184 - <RefObj> set command extra display override: text= <Var/String>
+
2184 - &lt;RefObj> set command extra display override: text= &lt;Var/String>
 
<br>
 
<br>
2185 - <RetVar/IF> <RefObj> get command display override
+
2185 - &lt;RetVar/IF> &lt;RefObj> get command display override
 
<br>
 
<br>
2186 - <RetVar/IF> <RefObj> get command extra display override
+
2186 - &lt;RetVar/IF> &lt;RefObj> get command extra display override
 
<br>
 
<br>
2187 - <RefObj> clear command display override
+
2187 - &lt;RefObj> clear command display override
 
<br>
 
<br>
2188 - <RetVar/IF> <RefObj> get needed jump energy: jumps= <Var/Number>
+
2188 - &lt;RetVar/IF> &lt;RefObj> get needed jump energy: jumps= &lt;Var/Number>
 
<br>
 
<br>
2189 - <RetVar> create input: id= <Var/String> object info page, object= <Value>
+
2189 - &lt;RetVar> create input: id= &lt;Var/String> object info page, object= &lt;Value>
 
<br>
 
<br>
2190 - <RetVar> <RefObj> get products table: include equipment= <Var/Boolean>
+
2190 - &lt;RetVar> &lt;RefObj> get products table: include equipment= &lt;Var/Boolean>
 
<br>
 
<br>
2191 - <RetVar> <RefObj> get primary resources table
+
2191 - &lt;RetVar> &lt;RefObj> get primary resources table
 
<br>
 
<br>
2192 - <RetVar> <RefObj> get secondary resources table
+
2192 - &lt;RetVar> &lt;RefObj> get secondary resources table
 
<br>
 
<br>
2193 - <RetVar> <RefObj> get variable ware price: ware= <Var/Ware>
+
2193 - &lt;RetVar> &lt;RefObj> get variable ware price: ware= &lt;Var/Ware>
 
<br>
 
<br>
2194 - <RetVar> <RefObj> get product objects
+
2194 - &lt;RetVar> &lt;RefObj> get product objects
 
<br>
 
<br>
2195 - <RetVar> create new array, size= <Var/Number>, elements= <Value>, <Value>, <Value>, <Value>, <Value>, <Value>, <Value>, <Value>
+
2195 - &lt;RetVar> create new array, size= &lt;Var/Number>, elements= &lt;Value>, &lt;Value>, &lt;Value>, &lt;Value>, &lt;Value>, &lt;Value>, &lt;Value>, &lt;Value>
 
<br>
 
<br>
2196 - <RetVar> get current text language ID
+
2196 - &lt;RetVar> get current text language ID
 
<br>
 
<br>
2197 - <RetVar> get current voice language ID
+
2197 - &lt;RetVar> get current voice language ID
 
<br>
 
<br>
2198 - <RetVar> <RefObj> get factories connected to complex
+
2198 - &lt;RetVar> &lt;RefObj> get factories connected to complex
 
<br>
 
<br>
2199 - <RetVar/IF> <RefObj> get ship full repair cost: source= <Var/Ship>
+
2199 - &lt;RetVar/IF> &lt;RefObj> get ship full repair cost: source= &lt;Var/Ship>
 
<br>
 
<br>
2200 - <RetVar/IF> <RefObj> get free shield bays
+
2200 - &lt;RetVar/IF> &lt;RefObj> get free shield bays
 
<br>
 
<br>
2201 - <RetVar/IF> <RefObj> get used shield bays
+
2201 - &lt;RetVar/IF> &lt;RefObj> get used shield bays
 
<br>
 
<br>
2202 - <RetVar/IF> <RefObj> get next free shield bay
+
2202 - &lt;RetVar/IF> &lt;RefObj> get next free shield bay
 
<br>
 
<br>
2203 - <RefObj> move shield into bay: shield= <Var/Ware>, bay= <Var/Number>
+
2203 - &lt;RefObj> move shield into bay: shield= &lt;Var/Ware>, bay= &lt;Var/Number>
 
<br>
 
<br>
2204 - <RetVar/IF> <RefObj> get shield rating
+
2204 - &lt;RetVar/IF> &lt;RefObj> get shield rating
 
<br>
 
<br>
2205 - <RefObj> remove shield from bay: bay= <Var/Number>
+
2205 - &lt;RefObj> remove shield from bay: bay= &lt;Var/Number>
 
<br>
 
<br>
2206 - <RetVar> <RefObj> get current acceleration
+
2206 - &lt;RetVar> &lt;RefObj> get current acceleration
 
<br>
 
<br>
2207 - <RetVar> <RefObj> get current steering alpha
+
2207 - &lt;RetVar> &lt;RefObj> get current steering alpha
 
<br>
 
<br>
2208 - <RetVar> <RefObj> get current steering beta
+
2208 - &lt;RetVar> &lt;RefObj> get current steering beta
 
<br>
 
<br>
2209 - <RetVar> <RefObj> get current steering gamma
+
2209 - &lt;RetVar> &lt;RefObj> get current steering gamma
 
<br>
 
<br>
2210 - <RetVar> <RefObj> get current average steering
+
2210 - &lt;RetVar> &lt;RefObj> get current average steering
 
<br>
 
<br>
2211 - <RefObj> set notify command none: notify= <Var/Boolean>
+
2211 - &lt;RefObj> set notify command none: notify= &lt;Var/Boolean>
 
<br>
 
<br>
2212 - <RetVar/IF> <RefObj> get notify command none
+
2212 - &lt;RetVar/IF> &lt;RefObj> get notify command none
 
<br>
 
<br>
2213 - <RetVar/IF> <RefObj> fly to object <Value>: timeout= <Var/Number> ms
+
2213 - &lt;RetVar/IF> &lt;RefObj> fly to object &lt;Value>: timeout= &lt;Var/Number> ms
 
<br>
 
<br>
2214 - <RefObj> set is being managed: on= <Var/Boolean>
+
2214 - &lt;RefObj> set is being managed: on= &lt;Var/Boolean>
 
<br>
 
<br>
2215 - <RetVar/IF> <RefObj> is being managed
+
2215 - &lt;RetVar/IF> &lt;RefObj> is being managed
 
<br>
 
<br>
2216 - <RetVar/IF> <RefObj> should station manager repair ship with shipyards
+
2216 - &lt;RetVar/IF> &lt;RefObj> should station manager repair ship with shipyards
 
<br>
 
<br>
2217 - <RetVar/IF> <RefObj> should station manager repair ship with HQ
+
2217 - &lt;RetVar/IF> &lt;RefObj> should station manager repair ship with HQ
 
<br>
 
<br>
2218 - <RefObj> set station manager should repair ship with shipyards: on= <Var/Boolean>
+
2218 - &lt;RefObj> set station manager should repair ship with shipyards: on= &lt;Var/Boolean>
 
<br>
 
<br>
2219 - <RefObj> set station manager should repair ship with HQ: on= <Var/Boolean>
+
2219 - &lt;RefObj> set station manager should repair ship with HQ: on= &lt;Var/Boolean>
 
<br>
 
<br>
2220 - <RetVar/IF> <RefObj> get current upgrade: upgrade= <Var/Ware>
+
2220 - &lt;RetVar/IF> &lt;RefObj> get current upgrade: upgrade= &lt;Var/Ware>
 
<br>
 
<br>
2221 - <RetVar/IF> <RefObj> get remaining upgrade: upgrade= <Var/Ware>
+
2221 - &lt;RetVar/IF> &lt;RefObj> get remaining upgrade: upgrade= &lt;Var/Ware>
 
<br>
 
<br>
2222 - <RetVar/IF> <RefObj> get next upgrade cost: upgrade= <Var/Ware>
+
2222 - &lt;RetVar/IF> &lt;RefObj> get next upgrade cost: upgrade= &lt;Var/Ware>
 
<br>
 
<br>
2223 - <RetVar/IF> <RefObj> get current total upgrade cost: upgrade= <Var/Ware>
+
2223 - &lt;RetVar/IF> &lt;RefObj> get current total upgrade cost: upgrade= &lt;Var/Ware>
 
<br>
 
<br>
2224 - <RetVar/IF> <RefObj> get remaining upgrade cost: upgrade= <Var/Ware>
+
2224 - &lt;RetVar/IF> &lt;RefObj> get remaining upgrade cost: upgrade= &lt;Var/Ware>
 
<br>
 
<br>
2225 - <RetVar/IF> <RefObj> get upgrade cost: upgrade= <Var/Ware> offset= <Var/Number>
+
2225 - &lt;RetVar/IF> &lt;RefObj> get upgrade cost: upgrade= &lt;Var/Ware> offset= &lt;Var/Number>
 
<br>
 
<br>
2226 - <RetVar> find all stations with product: ware= <Var/Ware>, class= <Var/Class>, flags= <Var/Number>, refobj= <Var/Ship>
+
2226 - &lt;RetVar> find all stations with product: ware= &lt;Var/Ware>, class= &lt;Var/Class>, flags= &lt;Var/Number>, refobj= &lt;Var/Ship>
 
<br>
 
<br>
2227 - <RetVar> find all stations with resource: ware= <Var/Ware>, class= <Var/Class>, flags= <Var/Number>, refobj= <Var/Ship>
+
2227 - &lt;RetVar> find all stations with resource: ware= &lt;Var/Ware>, class= &lt;Var/Class>, flags= &lt;Var/Number>, refobj= &lt;Var/Ship>
 
<br>
 
<br>
2228 - <RetVar/IF> <RefObj> should station manager upgrade ships
+
2228 - &lt;RetVar/IF> &lt;RefObj> should station manager upgrade ships
 
<br>
 
<br>
2229 - <RefObj> set station manager should upgrade ships: on= <Var/Boolean>
+
2229 - &lt;RefObj> set station manager should upgrade ships: on= &lt;Var/Boolean>
 
<br>
 
<br>
2230 - <RetVar> split large number into array: number= <Var/Number>
+
2230 - &lt;RetVar> split large number into array: number= &lt;Var/Number>
 
<br>
 
<br>
2231 - <RetVar> add large number arrays: <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array>
+
2231 - &lt;RetVar> add large number arrays: &lt;Var/Array>, &lt;Var/Array>, &lt;Var/Array>, &lt;Var/Array>, &lt;Var/Array>
 
<br>
 
<br>
2232 - <RetVar> get upgrade cost: upgrade= <Var/Ware>, amount= <Var/Number>, max= <Var/Number>
+
2232 - &lt;RetVar> get upgrade cost: upgrade= &lt;Var/Ware>, amount= &lt;Var/Number>, max= &lt;Var/Number>
 
<br>
 
<br>
2233 - <RetVar/IF> get max upgrade cost: upgrade= <Var/Ware>
+
2233 - &lt;RetVar/IF> get max upgrade cost: upgrade= &lt;Var/Ware>
 
<br>
 
<br>
2234 - <RetVar> subtract large number arrays: <Var/Array> - <Var/Array>
+
2234 - &lt;RetVar> subtract large number arrays: &lt;Var/Array> - &lt;Var/Array>
 
<br>
 
<br>
2235 - <RetVar/IF> linear interpolation: x1= <Var/Number>, x2= <Var/Number>, y1= <Var/Number>, y2= <Var/Number>, value= <Var/Number>
+
2235 - &lt;RetVar/IF> linear interpolation: x1= &lt;Var/Number>, x2= &lt;Var/Number>, y1= &lt;Var/Number>, y2= &lt;Var/Number>, value= &lt;Var/Number>
 
<br>
 
<br>
2236 - <RetVar/IF> <RefObj> get counter missile type
+
2236 - &lt;RetVar/IF> &lt;RefObj> get counter missile type
 
<br>
 
<br>
2237 - <RetVar> get game time ms
+
2237 - &lt;RetVar> get game time ms
 
<br>
 
<br>
2238 - <RetVar/IF> get destroyed ship types
+
2238 - &lt;RetVar/IF> get destroyed ship types
 
<br>
 
<br>
2239 - <RetVar/IF> get destroyed ship count: type= <Var/Ship Type>
+
2239 - &lt;RetVar/IF> get destroyed ship count: type= &lt;Var/Ship Type>
 
<br>
 
<br>
2240 - <RetVar> get destroyed ship name: type= <Var/Ship Type>, id= <Var/Number>
+
2240 - &lt;RetVar> get destroyed ship name: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2241 - <RetVar> get destroyed ship ID: type= <Var/Ship Type>, id= <Var/Number>
+
2241 - &lt;RetVar> get destroyed ship ID: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2242 - <RetVar> get destroyed ship sector: type= <Var/Ship Type>, id= <Var/Number>
+
2242 - &lt;RetVar> get destroyed ship sector: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2243 - <RetVar> get destroyed ship time: type= <Var/Ship Type>, id= <Var/Number>
+
2243 - &lt;RetVar> get destroyed ship time: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2244 - <RetVar> get destroyed ship attacker: type= <Var/Ship Type>, id= <Var/Number>
+
2244 - &lt;RetVar> get destroyed ship attacker: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2245 - <RetVar> get destroyed ship attacker name: type= <Var/Ship Type>, id= <Var/Number>
+
2245 - &lt;RetVar> get destroyed ship attacker name: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2246 - <RetVar> get destroyed ship attacker ID: type= <Var/Ship Type>, id= <Var/Number>
+
2246 - &lt;RetVar> get destroyed ship attacker ID: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2247 - <RetVar> get destroyed ship command: type= <Var/Ship Type>, id= <Var/Number>
+
2247 - &lt;RetVar> get destroyed ship command: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2248 - <RetVar> get destroyed ship command info: type= <Var/Ship Type>, id= <Var/Number>
+
2248 - &lt;RetVar> get destroyed ship command info: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2249 - <RetVar> get destroyed ship command info extra: type= <Var/Ship Type>, id= <Var/Number>
+
2249 - &lt;RetVar> get destroyed ship command info extra: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2250 - <RetVar> get destroyed ship command target: type= <Var/Ship Type>, id= <Var/Number>
+
2250 - &lt;RetVar> get destroyed ship command target: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2251 - <RetVar> get destroyed ship command destination: type= <Var/Ship Type>, id= <Var/Number>
+
2251 - &lt;RetVar> get destroyed ship command destination: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2252 - <RetVar> get destroyed ship command attack target: type= <Var/Ship Type>, id= <Var/Number>
+
2252 - &lt;RetVar> get destroyed ship command attack target: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2253 - <RetVar> get command name: command= <Object Command/Signal>
+
2253 - &lt;RetVar> get command name: command= &lt;Object Command/Signal>
 
<br>
 
<br>
2254 - <RetVar> get command short name: command= <Object Command/Signal>
+
2254 - &lt;RetVar> get command short name: command= &lt;Object Command/Signal>
 
<br>
 
<br>
2255 - <RetVar> get destroyed ship command destination name: type= <Var/Ship Type>, id= <Var/Number>
+
2255 - &lt;RetVar> get destroyed ship command destination name: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2256 - <RetVar> get destroyed ship command attack target name: type= <Var/Ship Type>, id= <Var/Number>
+
2256 - &lt;RetVar> get destroyed ship command attack target name: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2257 - <RetVar> get destroyed ship reason: type= <Var/Ship Type>, id= <Var/Number>
+
2257 - &lt;RetVar> get destroyed ship reason: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2258 - <RetVar> get destroyed ship cargo used: type= <Var/Ship Type>, id= <Var/Number>
+
2258 - &lt;RetVar> get destroyed ship cargo used: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2259 - <RetVar> get destroyed ship cargo max: type= <Var/Ship Type>, id= <Var/Number>
+
2259 - &lt;RetVar> get destroyed ship cargo max: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2260 - <RetVar> get destroyed ship wares: type= <Var/Ship Type>, id= <Var/Number>
+
2260 - &lt;RetVar> get destroyed ship wares: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2261 - <RetVar> get destroyed ship shields: type= <Var/Ship Type>, id= <Var/Number>
+
2261 - &lt;RetVar> get destroyed ship shields: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2262 - <RetVar> get destroyed ship lasers: type= <Var/Ship Type>, id= <Var/Number>
+
2262 - &lt;RetVar> get destroyed ship lasers: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2263 - <RetVar> get destroyed ship value array: type= <Var/Ship Type>, id= <Var/Number>
+
2263 - &lt;RetVar> get destroyed ship value array: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2264 - delete destroyed ship log: type= <Var/Ship Type>, id= <Var/Number>
+
2264 - delete destroyed ship log: type= &lt;Var/Ship Type>, id= &lt;Var/Number>
 
<br>
 
<br>
2265 - <RetVar> <RefObj> get complex intermediate wares
+
2265 - &lt;RetVar> &lt;RefObj> get complex intermediate wares
 
<br>
 
<br>
2266 - <RetVar/IF> <RefObj> can buy intermediate ware: ware= <Var/Ware>
+
2266 - &lt;RetVar/IF> &lt;RefObj> can buy intermediate ware: ware= &lt;Var/Ware>
 
<br>
 
<br>
2267 - <RetVar/IF> <RefObj> can sell intermediate ware: ware= <Var/Ware>
+
2267 - &lt;RetVar/IF> &lt;RefObj> can sell intermediate ware: ware= &lt;Var/Ware>
 
<br>
 
<br>
2268 - <RetVar> <RefObj> get station manager intermediate sell threshold
+
2268 - &lt;RetVar> &lt;RefObj> get station manager intermediate sell threshold
 
<br>
 
<br>
2269 - <RetVar> <RefObj> get station manager intermediate buy threshold
+
2269 - &lt;RetVar> &lt;RefObj> get station manager intermediate buy threshold
 
<br>
 
<br>
2270 - <RefObj> set station manager intermediate sell threshold: <Var/Number>%%
+
2270 - &lt;RefObj> set station manager intermediate sell threshold: &lt;Var/Number>%%
 
<br>
 
<br>
2271 - <RefObj> set station manager intermediate buy threshold: <Var/Number>%%
+
2271 - &lt;RefObj> set station manager intermediate buy threshold: &lt;Var/Number>%%
 
<br>
 
<br>
2272 - <RetVar> <RefObj> get next factory serial: factory type= <Var/Station Type>, race= <Var/Race>
+
2272 - &lt;RetVar> &lt;RefObj> get next factory serial: factory type= &lt;Var/Station Type>, race= &lt;Var/Race>
 
<br>
 
<br>
2273 - <RetVar/IF> get type text id: type= <Var/Ship Type/Station Type>
+
2273 - &lt;RetVar/IF> get type text id: type= &lt;Var/Ship Type/Station Type>
 
<br>
 
<br>
2274 - <RetVar> <RefObj> get station manager minimum money
+
2274 - &lt;RetVar> &lt;RefObj> get station manager minimum money
 
<br>
 
<br>
2275 - <RetVar> <RefObj> get station manager minimum upgrade money
+
2275 - &lt;RetVar> &lt;RefObj> get station manager minimum upgrade money
 
<br>
 
<br>
2276 - <RetVar> <RefObj> get station manager minimum buy ship money
+
2276 - &lt;RetVar> &lt;RefObj> get station manager minimum buy ship money
 
<br>
 
<br>
2277 - <RetVar/IF> <RefObj> compute best route: target= <Value>, weights table= <Var/Table>, allow hyperspeed= <Var/Boolean>
+
2277 - &lt;RetVar/IF> &lt;RefObj> compute best route: target= &lt;Value>, weights table= &lt;Var/Table>, allow hyperspeed= &lt;Var/Boolean>
 
<br>
 
<br>
2278 - <RefObj> set ship to default settings
+
2278 - &lt;RefObj> set ship to default settings
 
<br>
 
<br>
2279 - <RetVar/IF> <RefObj> get gate array: include hyperspeed= <Var/Boolean>
+
2279 - &lt;RetVar/IF> &lt;RefObj> get gate array: include hyperspeed= &lt;Var/Boolean>
 
<br>
 
<br>
2280 - <RetVar/IF> get race blacklist type
+
2280 - &lt;RetVar/IF> get race blacklist type
 
<br>
 
<br>
2281 - set race blacklist type: type= <Var/Number>
+
2281 - set race blacklist type: type= &lt;Var/Number>
 
<br>
 
<br>
2282 - <RetVar/IF> is race blacklist avoid: race= <Var/Race>
+
2282 - &lt;RetVar/IF> is race blacklist avoid: race= &lt;Var/Race>
 
<br>
 
<br>
2283 - <RetVar/IF> is race blacklist block: race= <Var/Race>
+
2283 - &lt;RetVar/IF> is race blacklist block: race= &lt;Var/Race>
 
<br>
 
<br>
2284 - <RetVar/IF> get race blacklist: race= <Var/Race>
+
2284 - &lt;RetVar/IF> get race blacklist: race= &lt;Var/Race>
 
<br>
 
<br>
2285 - set race blacklist: race= <Var/Race>, blacklist= <Var/Number>
+
2285 - set race blacklist: race= &lt;Var/Race>, blacklist= &lt;Var/Number>
 
<br>
 
<br>
2286 - <RetVar/IF> <RefObj> is sector in blocked blacklist
+
2286 - &lt;RetVar/IF> &lt;RefObj> is sector in blocked blacklist
 
<br>
 
<br>
2287 - <RetVar/IF> <RefObj> is sector in avoid blacklist
+
2287 - &lt;RetVar/IF> &lt;RefObj> is sector in avoid blacklist
 
<br>
 
<br>
2288 - <RetVar/IF> <RefObj> get sector blacklist type
+
2288 - &lt;RetVar/IF> &lt;RefObj> get sector blacklist type
 
<br>
 
<br>
2289 - <RefObj> set sector blacklist type: type= <Var/Number>
+
2289 - &lt;RefObj> set sector blacklist type: type= &lt;Var/Number>
 
<br>
 
<br>
2290 - <RetVar> get sector blacklist table
+
2290 - &lt;RetVar> get sector blacklist table
 
<br>
 
<br>
2291 - <RetVar> get race blacklist table
+
2291 - &lt;RetVar> get race blacklist table
 
<br>
 
<br>
 
2292 - clear sector blacklist
 
2292 - clear sector blacklist
 
<br>
 
<br>
2293 - <RetVar/IF> <RefObj> should station manager replace ships at shipyards
+
2293 - &lt;RetVar/IF> &lt;RefObj> should station manager replace ships at shipyards
 
<br>
 
<br>
2294 - <RetVar/IF> <RefObj> should station manager replace ships at HQ
+
2294 - &lt;RetVar/IF> &lt;RefObj> should station manager replace ships at HQ
 
<br>
 
<br>
2295 - <RefObj> set station manager should replace ships at shipyards: on= <Var/Boolean>
+
2295 - &lt;RefObj> set station manager should replace ships at shipyards: on= &lt;Var/Boolean>
 
<br>
 
<br>
2296 - <RefObj> set station manager should replace ships at HQ: on= <Var/Boolean>
+
2296 - &lt;RefObj> set station manager should replace ships at HQ: on= &lt;Var/Boolean>
 
<br>
 
<br>
2297 - interrupt wait: id= <Var/Number>
+
2297 - interrupt wait: id= &lt;Var/Number>
 
<br>
 
<br>
2298 - <RetVar/IF> wait until interrupted: id= <Var/Number>, timeout= <Var/Number>ms
+
2298 - &lt;RetVar/IF> wait until interrupted: id= &lt;Var/Number>, timeout= &lt;Var/Number>ms
 
<br>
 
<br>
2299 - <RefObj> add tradeable to dock: ware= <Var/Ware>
+
2299 - &lt;RefObj> add tradeable to dock: ware= &lt;Var/Ware>
 
<br>
 
<br>
2300 - <RefObj> remove tradeable from dock: ware= <Var/Ware>
+
2300 - &lt;RefObj> remove tradeable from dock: ware= &lt;Var/Ware>
 
<br>
 
<br>
2301 - <RetVar> <RefObj> get dock true products
+
2301 - &lt;RetVar> &lt;RefObj> get dock true products
 
<br>
 
<br>
2302 - <RetVar> <RefObj> get dock true resources
+
2302 - &lt;RetVar> &lt;RefObj> get dock true resources
 
<br>
 
<br>
2303 - <RetVar/IF> <RefObj> is ware a product: ware= <Var/Ware>
+
2303 - &lt;RetVar/IF> &lt;RefObj> is ware a product: ware= &lt;Var/Ware>
 
<br>
 
<br>
2304 - <RetVar/IF> <RefObj> is ware a resource: ware= <Var/Ware>
+
2304 - &lt;RetVar/IF> &lt;RefObj> is ware a resource: ware= &lt;Var/Ware>
 
<br>
 
<br>
2305 - <RetVar/IF> <RefObj> is ware a tradeable: ware= <Var/Ware>
+
2305 - &lt;RetVar/IF> &lt;RefObj> is ware a tradeable: ware= &lt;Var/Ware>
 
<br>
 
<br>
2306 - <RetVar/IF> <RefObj> is ware for storage: ware= <Var/Ware>
+
2306 - &lt;RetVar/IF> &lt;RefObj> is ware for storage: ware= &lt;Var/Ware>
 
<br>
 
<br>
2307 - <RefObj> change ware to product: ware= <Var/Ware>
+
2307 - &lt;RefObj> change ware to product: ware= &lt;Var/Ware>
 
<br>
 
<br>
2308 - <RefObj> change ware to resource: ware= <Var/Ware>
+
2308 - &lt;RefObj> change ware to resource: ware= &lt;Var/Ware>
 
<br>
 
<br>
2309 - <RefObj> change ware to tradeable: ware= <Var/Ware>
+
2309 - &lt;RefObj> change ware to tradeable: ware= &lt;Var/Ware>
 
<br>
 
<br>
2310 - <RefObj> change ware to storage: ware= <Var/Ware>
+
2310 - &lt;RefObj> change ware to storage: ware= &lt;Var/Ware>
 
<br>
 
<br>
2311 - <RetVar> <RefObj> get dock true tradeables
+
2311 - &lt;RetVar> &lt;RefObj> get dock true tradeables
 
<br>
 
<br>
2312 - <RetVar/IF> <RefObj> get HQ maximum storage: ware= <Var/Ware>
+
2312 - &lt;RetVar/IF> &lt;RefObj> get HQ maximum storage: ware= &lt;Var/Ware>
 
<br>
 
<br>
2313 - <RefObj> set HQ maximum storage: ware= <Var/Ware>, amount= <Var/Number>
+
2313 - &lt;RefObj> set HQ maximum storage: ware= &lt;Var/Ware>, amount= &lt;Var/Number>
 
<br>
 
<br>
2314 - <RetVar> get next interrupt id
+
2314 - &lt;RetVar> get next interrupt id
 
<br>
 
<br>
2315 - <RetVar/IF> eject player ship: to= <Var/Ship>
+
2315 - &lt;RetVar/IF> eject player ship: to= &lt;Var/Ship>
 
<br>
 
<br>
2316 - set client state: state= <Var/Number>, on= <Var/Boolean>
+
2316 - set client state: state= &lt;Var/Number>, on= &lt;Var/Boolean>
 
<br>
 
<br>
2317 - <RetVar> get client state
+
2317 - &lt;RetVar> get client state
 
<br>
 
<br>
2318 - <RetVar> create menu return value: object context menu, object= <Value>
+
2318 - &lt;RetVar> create menu return value: object context menu, object= &lt;Value>
 
<br>
 
<br>
2319 - <RefObj> update sector relations: force= <Var/Boolean>
+
2319 - &lt;RefObj> update sector relations: force= &lt;Var/Boolean>
 
<br>
 
<br>
2320 - <RefObj> set race group relation: race= <Var/Race>, relation= <Relation>
+
2320 - &lt;RefObj> set race group relation: race= &lt;Var/Race>, relation= &lt;Relation>
 
<br>
 
<br>
2321 - <RetVar/IF> <RefObj> should station manager stock for loadouts
+
2321 - &lt;RetVar/IF> &lt;RefObj> should station manager stock for loadouts
 
<br>
 
<br>
2322 - <RefObj> set station manager should stock for loadouts: on= <Var/Boolean>
+
2322 - &lt;RefObj> set station manager should stock for loadouts: on= &lt;Var/Boolean>
 
<br>
 
<br>
2323 - <RetVar> get all available ship types from shipyards: only known= <Var/Boolean>
+
2323 - &lt;RetVar> get all available ship types from shipyards: only known= &lt;Var/Boolean>
 
<br>
 
<br>
2324 - <RetVar> get all shipyards with ship/station: <Var/Ship Type/Station Type>, only known= <Var/Boolean>
+
2324 - &lt;RetVar> get all shipyards with ship/station: &lt;Var/Ship Type/Station Type>, only known= &lt;Var/Boolean>
 
<br>
 
<br>
2325 - <RetVar/IF> find station in galaxy: startsector= <Var/Sector> class or type= <Value> race= <Var/Race> flags= <Var/Number> refobj= <Value> serial= <Var/Stations Serial> max.jumps= <Var/Number>, exclude= <Var/Array/Table>
+
2325 - &lt;RetVar/IF> find station in galaxy: startsector= &lt;Var/Sector> class or type= &lt;Value> race= &lt;Var/Race> flags= &lt;Var/Number> refobj= &lt;Value> serial= &lt;Var/Stations Serial> max.jumps= &lt;Var/Number>, exclude= &lt;Var/Array/Table>
 
<br>
 
<br>
2326 - <RetVar/IF> find station in galaxy: startsector= <Var/Sector> class or type= <Value> race= <Var/Race> flags= <Var/Number> refobj= <Value> serial= <Var/Stations Serial> max.jumps= <Var/Number> num= <Var/Number>, exclude= <Var/Array/Table>
+
2326 - &lt;RetVar/IF> find station in galaxy: startsector= &lt;Var/Sector> class or type= &lt;Value> race= &lt;Var/Race> flags= &lt;Var/Number> refobj= &lt;Value> serial= &lt;Var/Stations Serial> max.jumps= &lt;Var/Number> num= &lt;Var/Number>, exclude= &lt;Var/Array/Table>
 
<br>
 
<br>
2327 - register achievement: id= <Var/String>, pageid= <Var/Number>, textid= <Var/Number>, ishidden= <Var/Boolean>
+
2327 - register achievement: id= &lt;Var/String>, pageid= &lt;Var/Number>, textid= &lt;Var/Number>, ishidden= &lt;Var/Boolean>
 
<br>
 
<br>
2328 - register achievement with progress: id= <Var/String>, pageid= <Var/Number>, textid= <Var/Number>, ishidden= <Var/Boolean>, max= <Var/Number>
+
2328 - register achievement with progress: id= &lt;Var/String>, pageid= &lt;Var/Number>, textid= &lt;Var/Number>, ishidden= &lt;Var/Boolean>, max= &lt;Var/Number>
 
<br>
 
<br>
2329 - unlock achievement: id= <Var/String>
+
2329 - unlock achievement: id= &lt;Var/String>
 
<br>
 
<br>
2330 - <RetVar/IF> is achievement unlocked: id= <Var/String>
+
2330 - &lt;RetVar/IF> is achievement unlocked: id= &lt;Var/String>
 
<br>
 
<br>
2331 - set achievement progress: id= <Var/String>, progress= <Var/Number>
+
2331 - set achievement progress: id= &lt;Var/String>, progress= &lt;Var/Number>
 
<br>
 
<br>
2332 - <RetVar/IF> get achievement progress: id= <Var/String>
+
2332 - &lt;RetVar/IF> get achievement progress: id= &lt;Var/String>
 
<br>
 
<br>
2333 - <RetVar> get achievement progress maximum: id= <Var/String>
+
2333 - &lt;RetVar> get achievement progress maximum: id= &lt;Var/String>
 
<br>
 
<br>
2334 - <RetVar> get achievement name: id= <Var/String>
+
2334 - &lt;RetVar> get achievement name: id= &lt;Var/String>
 
<br>
 
<br>
2335 - <RetVar> get achievement description: id= <Var/String>
+
2335 - &lt;RetVar> get achievement description: id= &lt;Var/String>
 
<br>
 
<br>
2336 - remove achievement: id= <Var/String>
+
2336 - remove achievement: id= &lt;Var/String>
 
<br>
 
<br>
2337 - inc achievement progress: id= <Var/String>, amount= <Var/Number>
+
2337 - inc achievement progress: id= &lt;Var/String>, amount= &lt;Var/Number>
 
<br>
 
<br>
2338 - reset achievement: id= <Var/String>
+
2338 - reset achievement: id= &lt;Var/String>
 
<br>
 
<br>
2339 - <RetVar> create menu return value: next input, id= <Var/String>, value= <Value>
+
2339 - &lt;RetVar> create menu return value: next input, id= &lt;Var/String>, value= &lt;Value>
 
<br>
 
<br>
2340 - <RetVar> <RefObj> get sector gate distance
+
2340 - &lt;RetVar> &lt;RefObj> get sector gate distance
 
<br>
 
<br>
2341 - add encyclopedia custom article: Help, id= <Var/String>, title page= <Var/Number>, title id= <Var/Number>, text page= <Var/Number>, text id= <Var/Number>
+
2341 - add encyclopedia custom article: Help, id= &lt;Var/String>, title page= &lt;Var/Number>, title id= &lt;Var/Number>, text page= &lt;Var/Number>, text id= &lt;Var/Number>
 
<br>
 
<br>
2342 - <RetVar> find all ships with job ID= <Var/Number>
+
2342 - &lt;RetVar> find all ships with job ID= &lt;Var/Number>
 
<br>
 
<br>
2343 - <RetVar/IF> <RefObj> has sector got factory: class= <Var/Class>, can dock= <Var/Ship>, only known= <Var/Boolean>
+
2343 - &lt;RetVar/IF> &lt;RefObj> has sector got factory: class= &lt;Var/Class>, can dock= &lt;Var/Ship>, only known= &lt;Var/Boolean>
 
<br>
 
<br>
2344 - <RetVar/IF> <RefObj> has sector got dock: class= <Var/Class>, can dock= <Var/Ship>, only known= <Var/Boolean>
+
2344 - &lt;RetVar/IF> &lt;RefObj> has sector got dock: class= &lt;Var/Class>, can dock= &lt;Var/Ship>, only known= &lt;Var/Boolean>
 
<br>
 
<br>
2345 - <RetVar> convert metre to string: <Var/Number>
+
2345 - &lt;RetVar> convert metre to string: &lt;Var/Number>
 
<br>
 
<br>
2346 - <RetVar> trim whitespace: <Var/String>
+
2346 - &lt;RetVar> trim whitespace: &lt;Var/String>
 
<br>
 
<br>
2347 - <RetVar> combine string array: <Var/Array>, separator= <Var/String>
+
2347 - &lt;RetVar> combine string array: &lt;Var/Array>, separator= &lt;Var/String>
 
<br>
 
<br>
2348 - <RetVar> <RefObj> get available products from sector: include player= <Var/Boolean>, only known= <Var/Boolean>
+
2348 - &lt;RetVar> &lt;RefObj> get available products from sector: include player= &lt;Var/Boolean>, only known= &lt;Var/Boolean>
 
<br>
 
<br>
2349 - <RetVar> <RefObj> get available resources from sector: include player= <Var/Boolean>, only known= <Var/Boolean>
+
2349 - &lt;RetVar> &lt;RefObj> get available resources from sector: include player= &lt;Var/Boolean>, only known= &lt;Var/Boolean>
 
<br>
 
<br>
2350 - <RetVar> strip colour codes: <Var/String>
+
2350 - &lt;RetVar> strip colour codes: &lt;Var/String>
 
<br>
 
<br>
2351 - <RetVar> register hotkey event script: script= <Script Name>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number>
+
2351 - &lt;RetVar> register hotkey event script: script= &lt;Script Name>, type= &lt;Var/Number>, page id= &lt;Var/Number>, text id= &lt;Var/Number>
 
<br>
 
<br>
2352 - <RetVar> register hotkey: script= <Script Name>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number>, menu= <Var/Boolean>
+
2352 - &lt;RetVar> register hotkey: script= &lt;Script Name>, type= &lt;Var/Number>, page id= &lt;Var/Number>, text id= &lt;Var/Number>, menu= &lt;Var/Boolean>
 
<br>
 
<br>
2353 - <RetVar> register hotkey event script: scriptname= <Var/String>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number>
+
2353 - &lt;RetVar> register hotkey event script: scriptname= &lt;Var/String>, type= &lt;Var/Number>, page id= &lt;Var/Number>, text id= &lt;Var/Number>
 
<br>
 
<br>
2354 - <RetVar> register hotkey: scriptname= <Var/String>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number>, menu= <Var/Boolean>
+
2354 - &lt;RetVar> register hotkey: scriptname= &lt;Var/String>, type= &lt;Var/Number>, page id= &lt;Var/Number>, text id= &lt;Var/Number>, menu= &lt;Var/Boolean>
 
<br>
 
<br>
2355 - <RetVar> add property custom group: name= <Var/String>
+
2355 - &lt;RetVar> add property custom group: name= &lt;Var/String>
 
<br>
 
<br>
2356 - <RetVar> find property custom group id: name= <Var/String>
+
2356 - &lt;RetVar> find property custom group id: name= &lt;Var/String>
 
<br>
 
<br>
2357 - <RetVar> get property custom group name: id= <Var/Number>
+
2357 - &lt;RetVar> get property custom group name: id= &lt;Var/Number>
 
<br>
 
<br>
2358 - remove property custom group: id= <Var/Number>
+
2358 - remove property custom group: id= &lt;Var/Number>
 
<br>
 
<br>
2359 - <RefObj> set property custom group: id= <Var/Number>
+
2359 - &lt;RefObj> set property custom group: id= &lt;Var/Number>
 
<br>
 
<br>
2360 - <RetVar/IF> <RefObj> get property custom group
+
2360 - &lt;RetVar/IF> &lt;RefObj> get property custom group
 
<br>
 
<br>
2361 - <RetVar/IF> <RefObj> get supply stations
+
2361 - &lt;RetVar/IF> &lt;RefObj> get supply stations
 
<br>
 
<br>
2362 - <RefObj> add supply station: <Var/Station>
+
2362 - &lt;RefObj> add supply station: &lt;Var/Station>
 
<br>
 
<br>
2363 - <RefObj> remove supply station: <Var/Station>
+
2363 - &lt;RefObj> remove supply station: &lt;Var/Station>
 
<br>
 
<br>
2364 - <RetVar> clone array: <Var/Array>
+
2364 - &lt;RetVar> clone array: &lt;Var/Array>
 
<br>
 
<br>
2365 - append array <Var/Array> to array <Var/Array>
+
2365 - append array &lt;Var/Array> to array &lt;Var/Array>
 
<br>
 
<br>
2366 - <RetVar> get random array item: array= <Var/Array>
+
2366 - &lt;RetVar> get random array item: array= &lt;Var/Array>
 
<br>
 
<br>
2367 - <RefObj> set override name id: <Var/Number>
+
2367 - &lt;RefObj> set override name id: &lt;Var/Number>
 
<br>
 
<br>
2368 - <RetVar/IF> <RefObj> get override name id
+
2368 - &lt;RetVar/IF> &lt;RefObj> get override name id
 
<br>
 
<br>
2369 - <RetVar/IF> <RefObj> undeploy to flying ware
+
2369 - &lt;RetVar/IF> &lt;RefObj> undeploy to flying ware
 
<br>
 
<br>
2370 - <RetVar/IF> <RefObj> create random marine: skill boost= <Var/Number>, extra boost= <Var/Boolean>
+
2370 - &lt;RetVar/IF> &lt;RefObj> create random marine: skill boost= &lt;Var/Number>, extra boost= &lt;Var/Boolean>
 
<br>
 
<br>
2371 - <RetVar> <RefObj> get marine skill: type= <Var/Number>
+
2371 - &lt;RetVar> &lt;RefObj> get marine skill: type= &lt;Var/Number>
 
<br>
 
<br>
2372 - <RetVar> <RefObj> get marine training cost: skills= <Var/Number>, count= <Var/Number>
+
2372 - &lt;RetVar> &lt;RefObj> get marine training cost: skills= &lt;Var/Number>, count= &lt;Var/Number>
 
<br>
 
<br>
2373 - <RetVar> <RefObj> get marine training duration: skills= <Var/Number>, count= <Var/Number>
+
2373 - &lt;RetVar> &lt;RefObj> get marine training duration: skills= &lt;Var/Number>, count= &lt;Var/Number>
 
<br>
 
<br>
2374 - <RetVar/IF> <RefObj> get marine training flags
+
2374 - &lt;RetVar/IF> &lt;RefObj> get marine training flags
 
<br>
 
<br>
2375 - <RefObj> set marine training flags: <Var/Number>
+
2375 - &lt;RefObj> set marine training flags: &lt;Var/Number>
 
<br>
 
<br>
2376 - <RetVar/IF> <RefObj> can station train marines
+
2376 - &lt;RetVar/IF> &lt;RefObj> can station train marines
 
<br>
 
<br>
2377 - <RetVar/IF> <RefObj> get training marines table
+
2377 - &lt;RetVar/IF> &lt;RefObj> get training marines table
 
<br>
 
<br>
2378 - <RetVar/IF> <RefObj> is marine training: marine= <Var/Passenger>
+
2378 - &lt;RetVar/IF> &lt;RefObj> is marine training: marine= &lt;Var/Passenger>
 
<br>
 
<br>
2379 - <RetVar/IF> <RefObj> get marine training type: marine= <Var/Passenger>
+
2379 - &lt;RetVar/IF> &lt;RefObj> get marine training type: marine= &lt;Var/Passenger>
 
<br>
 
<br>
2380 - <RetVar/IF> <RefObj> get marine training duration: marine= <Var/Passenger>
+
2380 - &lt;RetVar/IF> &lt;RefObj> get marine training duration: marine= &lt;Var/Passenger>
 
<br>
 
<br>
2381 - <RetVar/IF> <RefObj> get marine training start time: marine= <Var/Passenger>
+
2381 - &lt;RetVar/IF> &lt;RefObj> get marine training start time: marine= &lt;Var/Passenger>
 
<br>
 
<br>
2382 - <RetVar/IF> <RefObj> get marine training level: marine= <Var/Passenger>
+
2382 - &lt;RetVar/IF> &lt;RefObj> get marine training level: marine= &lt;Var/Passenger>
 
<br>
 
<br>
2383 - <RetVar/IF> <RefObj> is marine capable: check storage= <Var/Boolean>
+
2383 - &lt;RetVar/IF> &lt;RefObj> is marine capable: check storage= &lt;Var/Boolean>
 
<br>
 
<br>
2384 - <RetVar/IF> <RefObj> start marine training: marine= <Var/Passenger>, skillflags= <Var/Number>, level= <Var/Number>, payment= <Var/Boolean>
+
2384 - &lt;RetVar/IF> &lt;RefObj> start marine training: marine= &lt;Var/Passenger>, skillflags= &lt;Var/Number>, level= &lt;Var/Number>, payment= &lt;Var/Boolean>
 
<br>
 
<br>
2385 - <RetVar> get marine training name: skills= <Var/Number>, concatenate= <Var/Boolean>
+
2385 - &lt;RetVar> get marine training name: skills= &lt;Var/Number>, concatenate= &lt;Var/Boolean>
 
<br>
 
<br>
2386 - <RefObj> recall marine from training: marine= <Var/Passenger>
+
2386 - &lt;RefObj> recall marine from training: marine= &lt;Var/Passenger>
 
<br>
 
<br>
2387 - <RetVar/IF> <RefObj> can marines board ship after training
+
2387 - &lt;RetVar/IF> &lt;RefObj> can marines board ship after training
 
<br>
 
<br>
2388 - <Var/Boolean> should marines board ship after training
+
2388 - &lt;Var/Boolean> should marines board ship after training
 
<br>
 
<br>
2389 - <RefObj> set can marines board ship after training: <RetVar/IF>
+
2389 - &lt;RefObj> set can marines board ship after training: &lt;RetVar/IF>
 
<br>
 
<br>
2390 - set should marines board ship after training: <Var/Boolean>
+
2390 - set should marines board ship after training: &lt;Var/Boolean>
 
<br>
 
<br>
2391 - <RetVar/IF> <RefObj> get marines waiting pickup
+
2391 - &lt;RetVar/IF> &lt;RefObj> get marines waiting pickup
 
<br>
 
<br>
2392 - <RetVar/IF> <RefObj> is marine waiting pickup: marine= <Var/Passenger>
+
2392 - &lt;RetVar/IF> &lt;RefObj> is marine waiting pickup: marine= &lt;Var/Passenger>
 
<br>
 
<br>
2393 - <RetVar/IF> <RefObj> load waiting marine: ship= <Var/Ship>, marine= <Var/Passenger>
+
2393 - &lt;RetVar/IF> &lt;RefObj> load waiting marine: ship= &lt;Var/Ship>, marine= &lt;Var/Passenger>
 
<br>
 
<br>
2394 - <RetVar/IF> is SETA active
+
2394 - &lt;RetVar/IF> is SETA active
 
<br>
 
<br>
2395 - activate SETA: <Var/Boolean>
+
2395 - activate SETA: &lt;Var/Boolean>
 
<br>
 
<br>
2396 - <RetVar> get SETA factor
+
2396 - &lt;RetVar> get SETA factor
 
<br>
 
<br>
2397 - START <RefObj> turret command: command= <Var/Turret Command>, turret= <Var/Number>, arg1= <Value>, arg2= <Value>, arg3= <Value>, arg4= <Value>
+
2397 - START &lt;RefObj> turret command: command= &lt;Var/Turret Command>, turret= &lt;Var/Number>, arg1= &lt;Value>, arg2= &lt;Value>, arg3= &lt;Value>, arg4= &lt;Value>
 
<br>
 
<br>
2398 - <RetVar/IF> <RefObj> get command: task= <Var/Number>
+
2398 - &lt;RetVar/IF> &lt;RefObj> get command: task= &lt;Var/Number>
 
<br>
 
<br>
2399 - <RefObj> start default turret commands
+
2399 - &lt;RefObj> start default turret commands
 
<br>
 
<br>
2400 - <RetVar/IF> <RefObj> has command upgrade: command= <Var/Object/Turret Command>
+
2400 - &lt;RetVar/IF> &lt;RefObj> has command upgrade: command= &lt;Var/Object/Turret Command>
 
<br>
 
<br>
2401 - <RetVar/IF> <RefObj> has command extra upgrades: command= <Var/Object/Turret Command>
+
2401 - &lt;RetVar/IF> &lt;RefObj> has command extra upgrades: command= &lt;Var/Object/Turret Command>
 
<br>
 
<br>
2402 - <RetVar/IF> get command upgrade: command= <Var/Object/Turret Command>
+
2402 - &lt;RetVar/IF> get command upgrade: command= &lt;Var/Object/Turret Command>
 
<br>
 
<br>
2403 - <RetVar/IF> get command upgrade script: command= <Var/Object/Turret Command>
+
2403 - &lt;RetVar/IF> get command upgrade script: command= &lt;Var/Object/Turret Command>
 
<br>
 
<br>
2404 - <RetVar/IF> get command extra upgrades: command= <Var/Object/Turret Command>
+
2404 - &lt;RetVar/IF> get command extra upgrades: command= &lt;Var/Object/Turret Command>
 
<br>
 
<br>
2405 - <RetVar/IF> <RefObj> get default turret command: turret= <Var/Number>
+
2405 - &lt;RetVar/IF> &lt;RefObj> get default turret command: turret= &lt;Var/Number>
 
<br>
 
<br>
2406 - <RetVar/IF> <RefObj> is command available: command= <Var/Object/Turret Command>
+
2406 - &lt;RetVar/IF> &lt;RefObj> is command available: command= &lt;Var/Object/Turret Command>
 
<br>
 
<br>
2407 - <RetVar/IF> <RefObj> get command script: command= <Var/Object/Turret Command>
+
2407 - &lt;RetVar/IF> &lt;RefObj> get command script: command= &lt;Var/Object/Turret Command>
 
<br>
 
<br>
2408 - <RetVar/IF> get command preload script: command= <Var/Object/Turret Command>
+
2408 - &lt;RetVar/IF> get command preload script: command= &lt;Var/Object/Turret Command>
 
<br>
 
<br>
2409 - <RetVar/IF> get command menu script: command= <Var/Object/Turret Command>
+
2409 - &lt;RetVar/IF> get command menu script: command= &lt;Var/Object/Turret Command>
 
<br>
 
<br>
2410 - <RetVar> get command info: command= <Object Command/Signal>
+
2410 - &lt;RetVar> get command info: command= &lt;Object Command/Signal>
 
<br>
 
<br>
2411 - <RetVar/IF> <RefObj> is race covered
+
2411 - &lt;RetVar/IF> &lt;RefObj> is race covered
 
<br>
 
<br>
2412 - <RetVar/IF> <RefObj> get max sell jumps
+
2412 - &lt;RetVar/IF> &lt;RefObj> get max sell jumps
 
<br>
 
<br>
2413 - <RefObj> add default upgrades: loadout= <Var/Number>
+
2413 - &lt;RefObj> add default upgrades: loadout= &lt;Var/Number>
 
<br>
 
<br>
2414 - <RefObj> add default shields: loadout= <Var/Number>
+
2414 - &lt;RefObj> add default shields: loadout= &lt;Var/Number>
 
<br>
 
<br>
2415 - <RefObj> add default lasers: loadout= <Var/Number>
+
2415 - &lt;RefObj> add default lasers: loadout= &lt;Var/Number>
 
<br>
 
<br>
2416 - <RefObj> add default missiles: loadout= <Var/Number>
+
2416 - &lt;RefObj> add default missiles: loadout= &lt;Var/Number>
 
<br>
 
<br>
 
2417 - reset encyclopedia abbreviations
 
2417 - reset encyclopedia abbreviations
 
<br>
 
<br>
2418 - remove encyclopedia abbreviation: type= <Var/Number>, key= <Value>
+
2418 - remove encyclopedia abbreviation: type= &lt;Var/Number>, key= &lt;Value>
 
<br>
 
<br>
2419 - add encyclopedia abbreviation: type= <Var/Number>, key= <Value>, value page= <Var/Number>, value id= <Var/Number>, data page= <Var/Number>, data id= <Var/Number>
+
2419 - add encyclopedia abbreviation: type= &lt;Var/Number>, key= &lt;Value>, value page= &lt;Var/Number>, value id= &lt;Var/Number>, data page= &lt;Var/Number>, data id= &lt;Var/Number>
 
<br>
 
<br>
2420 - <RetVar/IF> <RefObj> get number of used docking ports
+
2420 - &lt;RetVar/IF> &lt;RefObj> get number of used docking ports
 
<br>
 
<br>
2421 - <RetVar/IF> <RefObj> get number of docking slots
+
2421 - &lt;RetVar/IF> &lt;RefObj> get number of docking slots
 
<br>
 
<br>
2422 - <RetVar/IF> <RefObj> get dock port flags: slot= <Var/Number>
+
2422 - &lt;RetVar/IF> &lt;RefObj> get dock port flags: slot= &lt;Var/Number>
 
<br>
 
<br>
2423 - <RetVar/IF> <RefObj> get nearest docking port: ship= <Var/Ship>, only free= <Var/Boolean>, for start= <Var/Boolean>
+
2423 - &lt;RetVar/IF> &lt;RefObj> get nearest docking port: ship= &lt;Var/Ship>, only free= &lt;Var/Boolean>, for start= &lt;Var/Boolean>
 
<br>
 
<br>
2424 - <RetVar/IF> get maximum number of marines: shiptype= <Var/Ship Type>
+
2424 - &lt;RetVar/IF> get maximum number of marines: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
2425 - add player fight rank: object= <Var/Ship/Station>
+
2425 - add player fight rank: object= &lt;Var/Ship/Station>
 
<br>
 
<br>
2426 - <RetVar> <RefObj> get all running task ids
+
2426 - &lt;RetVar> &lt;RefObj> get all running task ids
 
<br>
 
<br>
2427 - <RetVar> <RefObj> get all tasks with running script= <Script Name>
+
2427 - &lt;RetVar> &lt;RefObj> get all tasks with running script= &lt;Script Name>
 
<br>
 
<br>
2428 - <RetVar> <RefObj> get all tasks with running script name= <Var/String>
+
2428 - &lt;RetVar> &lt;RefObj> get all tasks with running script name= &lt;Var/String>
 
<br>
 
<br>
2429 - <RetVar> <RefObj> get all tasks with script on stack= <Script Name>
+
2429 - &lt;RetVar> &lt;RefObj> get all tasks with script on stack= &lt;Script Name>
 
<br>
 
<br>
2430 - <RetVar> <RefObj> get all tasks with running script name on stack= <Var/String>
+
2430 - &lt;RetVar> &lt;RefObj> get all tasks with running script name on stack= &lt;Var/String>
 
<br>
 
<br>
2431 - <RetVar> get script description: scriptname= <Var/String>
+
2431 - &lt;RetVar> get script description: scriptname= &lt;Var/String>
 
<br>
 
<br>
2432 - <RetVar> get script argument count: scriptname= <Var/String>
+
2432 - &lt;RetVar> get script argument count: scriptname= &lt;Var/String>
 
<br>
 
<br>
2433 - <RetVar> get script argument pardef: scriptname= <Var/String>, argument= <Var/Number>
+
2433 - &lt;RetVar> get script argument pardef: scriptname= &lt;Var/String>, argument= &lt;Var/Number>
 
<br>
 
<br>
2434 - <RetVar> get script argument description: scriptname= <Var/String>, argument= <Var/Number>
+
2434 - &lt;RetVar> get script argument description: scriptname= &lt;Var/String>, argument= &lt;Var/Number>
 
<br>
 
<br>
2435 - <RefObj> set no find flag: <Var/Boolean>
+
2435 - &lt;RefObj> set no find flag: &lt;Var/Boolean>
 
<br>
 
<br>
2436 - <RetVar/IF> <RefObj> is no find flag
+
2436 - &lt;RetVar/IF> &lt;RefObj> is no find flag
 
<br>
 
<br>
2437 - <RefObj> set average speed flag: <Var/Boolean>
+
2437 - &lt;RefObj> set average speed flag: &lt;Var/Boolean>
 
<br>
 
<br>
2438 - <RetVar/IF> <RefObj> is average speed flag
+
2438 - &lt;RetVar/IF> &lt;RefObj> is average speed flag
 
<br>
 
<br>
2439 - <RetVar/IF> <RefObj> is asteroid collectible
+
2439 - &lt;RetVar/IF> &lt;RefObj> is asteroid collectible
 
<br>
 
<br>
2440 - <RetVar/IF> <RefObj> is asteroid a rock
+
2440 - &lt;RetVar/IF> &lt;RefObj> is asteroid a rock
 
<br>
 
<br>
2441 - <RetVar/IF> <RefObj> can missile destroy asteroid: missile= <Var/Ware>
+
2441 - &lt;RetVar/IF> &lt;RefObj> can missile destroy asteroid: missile= &lt;Var/Ware>
 
<br>
 
<br>
2442 - <RefObj> set max sell jumps: <Var/Number>
+
2442 - &lt;RefObj> set max sell jumps: &lt;Var/Number>
 
<br>
 
<br>
2443 - <RetVar/IF> <RefObj> get asteroid density
+
2443 - &lt;RetVar/IF> &lt;RefObj> get asteroid density
 
<br>
 
<br>
2444 - <RefObj> set asteroid yield: yield= <Var/Number>
+
2444 - &lt;RefObj> set asteroid yield: yield= &lt;Var/Number>
 
<br>
 
<br>
2445 - <RetVar/IF> <RefObj> is asteroid no mine flag
+
2445 - &lt;RetVar/IF> &lt;RefObj> is asteroid no mine flag
 
<br>
 
<br>
2446 - <RefObj> set asteroid no mine flag: <Var/Boolean>
+
2446 - &lt;RefObj> set asteroid no mine flag: &lt;Var/Boolean>
 
<br>
 
<br>
2447 - <RetVar/IF> <RefObj> is safe position on activate
+
2447 - &lt;RetVar/IF> &lt;RefObj> is safe position on activate
 
<br>
 
<br>
2448 - <RefObj> set safe position on activate: <Var/Boolean>
+
2448 - &lt;RefObj> set safe position on activate: &lt;Var/Boolean>
 
<br>
 
<br>
2449 - <RetVar/IF> get corporation dock type: corporation= <Var/Race>
+
2449 - &lt;RetVar/IF> get corporation dock type: corporation= &lt;Var/Race>
 
<br>
 
<br>
2450 - add context menu global info line: menu= <Var/Array>, name= <Var/String>, value= <Var/String>
+
2450 - add context menu global info line: menu= &lt;Var/Array>, name= &lt;Var/String>, value= &lt;Var/String>
 
<br>
 
<br>
2451 - <RetVar/IF> <RefObj> is watched sector
+
2451 - &lt;RetVar/IF> &lt;RefObj> is watched sector
 
<br>
 
<br>
2452 - <RefObj> play pilot speaker comm message: id= <Var/Number>, prio= <Var/Number>
+
2452 - &lt;RefObj> play pilot speaker comm message: id= &lt;Var/Number>, prio= &lt;Var/Number>
 
<br>
 
<br>
2453 - <RetVar/IF> <RefObj> is factory sabotaged
+
2453 - &lt;RetVar/IF> &lt;RefObj> is factory sabotaged
 
<br>
 
<br>
2454 - <RefObj> set factory is sabotaged: <Var/Boolean>
+
2454 - &lt;RefObj> set factory is sabotaged: &lt;Var/Boolean>
 
<br>
 
<br>
2455 - <RetVar/IF> <RefObj> get factory sabotaged timeout
+
2455 - &lt;RetVar/IF> &lt;RefObj> get factory sabotaged timeout
 
<br>
 
<br>
2456 - <RefObj> set factory sabotaged timeout: seconds= <Var/Number>
+
2456 - &lt;RefObj> set factory sabotaged timeout: seconds= &lt;Var/Number>
 
<br>
 
<br>
2457 - <RetVar> create influence return array: at least= <Var/Number>
+
2457 - &lt;RetVar> create influence return array: at least= &lt;Var/Number>
 
<br>
 
<br>
2458 - <RetVar> create influence return array: between= <Var/Number> and <Var/Number>
+
2458 - &lt;RetVar> create influence return array: between= &lt;Var/Number> and &lt;Var/Number>
 
<br>
 
<br>
2459 - <RetVar/IF> <RefObj> get factory current sabotaged time
+
2459 - &lt;RetVar/IF> &lt;RefObj> get factory current sabotaged time
 
<br>
 
<br>
2460 - set grouped player notoriety: table of changes= <Var/Table>
+
2460 - set grouped player notoriety: table of changes= &lt;Var/Table>
 
<br>
 
<br>
2461 - <RetVar> get proposed station keys array: sector= <Var/Sector>, race= <Var/Race>, station type= <Var/Station Type>
+
2461 - &lt;RetVar> get proposed station keys array: sector= &lt;Var/Sector>, race= &lt;Var/Race>, station type= &lt;Var/Station Type>
 
<br>
 
<br>
2462 - <RetVar> get proposed station time: key= <Var/Number>
+
2462 - &lt;RetVar> get proposed station time: key= &lt;Var/Number>
 
<br>
 
<br>
2463 - <RetVar> get proposed station type: key= <Var/Number>
+
2463 - &lt;RetVar> get proposed station type: key= &lt;Var/Number>
 
<br>
 
<br>
2464 - <RetVar> get proposed station environment: key= <Var/Number>
+
2464 - &lt;RetVar> get proposed station environment: key= &lt;Var/Number>
 
<br>
 
<br>
2465 - <RetVar> get proposed station owner: key= <Var/Number>
+
2465 - &lt;RetVar> get proposed station owner: key= &lt;Var/Number>
 
<br>
 
<br>
2466 - <RetVar> get proposed station position array: key= <Var/Number>
+
2466 - &lt;RetVar> get proposed station position array: key= &lt;Var/Number>
 
<br>
 
<br>
2467 - <RetVar> get proposed station rotation array: key= <Var/Number>
+
2467 - &lt;RetVar> get proposed station rotation array: key= &lt;Var/Number>
 
<br>
 
<br>
2468 - <RetVar> get proposed station products: key= <Var/Number>
+
2468 - &lt;RetVar> get proposed station products: key= &lt;Var/Number>
 
<br>
 
<br>
2469 - <RetVar> get proposed station primary resource: key= <Var/Number>
+
2469 - &lt;RetVar> get proposed station primary resource: key= &lt;Var/Number>
 
<br>
 
<br>
2470 - <RetVar> get proposed station secondary resource: key= <Var/Number>
+
2470 - &lt;RetVar> get proposed station secondary resource: key= &lt;Var/Number>
 
<br>
 
<br>
2471 - <RetVar> get proposed station factory id: key= <Var/Number>
+
2471 - &lt;RetVar> get proposed station factory id: key= &lt;Var/Number>
 
<br>
 
<br>
2472 - <RetVar> get proposed station efficiency: key= <Var/Number>
+
2472 - &lt;RetVar> get proposed station efficiency: key= &lt;Var/Number>
 
<br>
 
<br>
2473 - <RetVar> get proposed station override name id: key= <Var/Number>
+
2473 - &lt;RetVar> get proposed station override name id: key= &lt;Var/Number>
 
<br>
 
<br>
2474 - <RetVar> <RefObj> convert to proposed station
+
2474 - &lt;RetVar> &lt;RefObj> convert to proposed station
 
<br>
 
<br>
2475 - <RetVar> build proposed station: key= <Var/Number>, fast= <Var/Boolean>
+
2475 - &lt;RetVar> build proposed station: key= &lt;Var/Number>, fast= &lt;Var/Boolean>
 
<br>
 
<br>
2476 - <RetVar> get proposed station keys array: sector= <Var/Sector>, race= <Var/Race>, product= <Var/Ware>
+
2476 - &lt;RetVar> get proposed station keys array: sector= &lt;Var/Sector>, race= &lt;Var/Race>, product= &lt;Var/Ware>
 
<br>
 
<br>
2477 - <RetVar> create proposed station: type= <Var/Station Type>, time= <Var/Number>, environment= <Var/Sector>, owner= <Var/Race>, position= <Var/Array>, rotation= <Var/Array>, products table= <Var/Table>, resource table= <Var/Table>, secondary resource table= <Var/Table>
+
2477 - &lt;RetVar> create proposed station: type= &lt;Var/Station Type>, time= &lt;Var/Number>, environment= &lt;Var/Sector>, owner= &lt;Var/Race>, position= &lt;Var/Array>, rotation= &lt;Var/Array>, products table= &lt;Var/Table>, resource table= &lt;Var/Table>, secondary resource table= &lt;Var/Table>
 
<br>
 
<br>
2478 - set proposed station: key= <Var/Number>, factory id= <Var/Number>
+
2478 - set proposed station: key= &lt;Var/Number>, factory id= &lt;Var/Number>
 
<br>
 
<br>
2479 - set proposed station: key= <Var/Number>, efficiency= <Var/Number>
+
2479 - set proposed station: key= &lt;Var/Number>, efficiency= &lt;Var/Number>
 
<br>
 
<br>
2480 - set proposed station: key= <Var/Number>, override name id= <Var/Number>
+
2480 - set proposed station: key= &lt;Var/Number>, override name id= &lt;Var/Number>
 
<br>
 
<br>
2481 - <RetVar/IF> <RefObj> is god rebuild
+
2481 - &lt;RetVar/IF> &lt;RefObj> is god rebuild
 
<br>
 
<br>
2482 - <RetVar> set god rebuild: <Var/Boolean>
+
2482 - &lt;RetVar> set god rebuild: &lt;Var/Boolean>
 
<br>
 
<br>
2483 - <RetVar> convert array to table: <Var/Array>, increment= <Var/Boolean>
+
2483 - &lt;RetVar> convert array to table: &lt;Var/Array>, increment= &lt;Var/Boolean>
 
<br>
 
<br>
2484 - <RetVar> get max influence
+
2484 - &lt;RetVar> get max influence
 
<br>
 
<br>
2485 - <RetVar> find agent command id: scriptname= <Var/String>
+
2485 - &lt;RetVar> find agent command id: scriptname= &lt;Var/String>
 
<br>
 
<br>
2486 - <RetVar> get agent command name: command= <Var/Agent Command>
+
2486 - &lt;RetVar> get agent command name: command= &lt;Var/Agent Command>
 
<br>
 
<br>
2487 - <RetVar> get agent command description: command= <Var/Agent Command>
+
2487 - &lt;RetVar> get agent command description: command= &lt;Var/Agent Command>
 
<br>
 
<br>
2488 - <RetVar> get agent command tasks: command= <Var/Agent Command>
+
2488 - &lt;RetVar> get agent command tasks: command= &lt;Var/Agent Command>
 
<br>
 
<br>
2489 - <RetVar> get agent command long description: command= <Var/Agent Command>
+
2489 - &lt;RetVar> get agent command long description: command= &lt;Var/Agent Command>
 
<br>
 
<br>
2490 - <RetVar> get agent command script: command= <Var/Agent Command>
+
2490 - &lt;RetVar> get agent command script: command= &lt;Var/Agent Command>
 
<br>
 
<br>
2491 - <RetVar> get agent command menu script: command= <Var/Agent Command>
+
2491 - &lt;RetVar> get agent command menu script: command= &lt;Var/Agent Command>
 
<br>
 
<br>
2492 - <RetVar/IF> is agent command spy mission: command= <Var/Agent Command>
+
2492 - &lt;RetVar/IF> is agent command spy mission: command= &lt;Var/Agent Command>
 
<br>
 
<br>
2493 - <RetVar/IF> get agent command allow multiple tasks: command= <Var/Agent Command>
+
2493 - &lt;RetVar/IF> get agent command allow multiple tasks: command= &lt;Var/Agent Command>
 
<br>
 
<br>
2494 - <RetVar/IF> is agent command cmdcheck: command= <Var/Agent Command>
+
2494 - &lt;RetVar/IF> is agent command cmdcheck: command= &lt;Var/Agent Command>
 
<br>
 
<br>
2495 - <RetVar> get agent command flags: command= <Var/Agent Command>
+
2495 - &lt;RetVar> get agent command flags: command= &lt;Var/Agent Command>
 
<br>
 
<br>
2496 - <RetVar> get agent command influence needed: command= <Var/Agent Command>
+
2496 - &lt;RetVar> get agent command influence needed: command= &lt;Var/Agent Command>
 
<br>
 
<br>
2497 - <RetVar> get agent command influence needed string: command= <Var/Agent Command>
+
2497 - &lt;RetVar> get agent command influence needed string: command= &lt;Var/Agent Command>
 
<br>
 
<br>
2498 - <RetVar> get all agent commands: exclude= <Var/Array>, sort= <Var/Boolean>
+
2498 - &lt;RetVar> get all agent commands: exclude= &lt;Var/Array>, sort= &lt;Var/Boolean>
 
<br>
 
<br>
2499 - <RetVar> get available agents: owner= <Var/Race>, command= <Var/Agent Command>, check tasks= <Var/Boolean>, as table= <Var/Boolean>
+
2499 - &lt;RetVar> get available agents: owner= &lt;Var/Race>, command= &lt;Var/Agent Command>, check tasks= &lt;Var/Boolean>, as table= &lt;Var/Boolean>
 
<br>
 
<br>
2500 - <RetVar> get diplomacy race bonus: race= <Var/Race>
+
2500 - &lt;RetVar> get diplomacy race bonus: race= &lt;Var/Race>
 
<br>
 
<br>
2501 - <RetVar> get diplomacy race relation enemy bonus: race= <Var/Race>
+
2501 - &lt;RetVar> get diplomacy race relation enemy bonus: race= &lt;Var/Race>
 
<br>
 
<br>
2502 - <RetVar> get diplomacy race relation bonus: race= <Var/Race>
+
2502 - &lt;RetVar> get diplomacy race relation bonus: race= &lt;Var/Race>
 
<br>
 
<br>
2503 - <RetVar> get diplomacy reverse temporary bonuses: race= <Var/Race>
+
2503 - &lt;RetVar> get diplomacy reverse temporary bonuses: race= &lt;Var/Race>
 
<br>
 
<br>
2504 - <RetVar> get diplomacy cultural bonus: race= <Var/Race>
+
2504 - &lt;RetVar> get diplomacy cultural bonus: race= &lt;Var/Race>
 
<br>
 
<br>
2505 - <RetVar> get diplomacy cultural name: race= <Var/Race>
+
2505 - &lt;RetVar> get diplomacy cultural name: race= &lt;Var/Race>
 
<br>
 
<br>
2506 - <RetVar> get diplomacy race relation name: race= <Var/Race>
+
2506 - &lt;RetVar> get diplomacy race relation name: race= &lt;Var/Race>
 
<br>
 
<br>
2507 - <RetVar> get diplomacy temporary bonus name: id= <Var/String>
+
2507 - &lt;RetVar> get diplomacy temporary bonus name: id= &lt;Var/String>
 
<br>
 
<br>
2508 - <RetVar> get diplomacy temporary bonus max: id= <Var/String>
+
2508 - &lt;RetVar> get diplomacy temporary bonus max: id= &lt;Var/String>
 
<br>
 
<br>
2509 - <RetVar> is diplomacy temporary bonus for race: id= <Var/String>, race= <Var/Race>
+
2509 - &lt;RetVar> is diplomacy temporary bonus for race: id= &lt;Var/String>, race= &lt;Var/Race>
 
<br>
 
<br>
2510 - <RetVar> get diplomacy temporary bonus expire time: id= <Var/String>
+
2510 - &lt;RetVar> get diplomacy temporary bonus expire time: id= &lt;Var/String>
 
<br>
 
<br>
2511 - <RetVar> get diplomacy temporary bonus expire max: id= <Var/String>
+
2511 - &lt;RetVar> get diplomacy temporary bonus expire max: id= &lt;Var/String>
 
<br>
 
<br>
2512 - <RetVar> get diplomacy notoriety bonus: race= <Var/Race>, amount= <Var/Number>
+
2512 - &lt;RetVar> get diplomacy notoriety bonus: race= &lt;Var/Race>, amount= &lt;Var/Number>
 
<br>
 
<br>
2513 - <RetVar> <RefObj> start diplomacy command: command= <Var/Agent Command>, nosound= <Var/Boolean>, multiple= <Var/Number>, args= <Value>, <Value>, <Value>, <Value>, <Value>
+
2513 - &lt;RetVar> &lt;RefObj> start diplomacy command: command= &lt;Var/Agent Command>, nosound= &lt;Var/Boolean>, multiple= &lt;Var/Number>, args= &lt;Value>, &lt;Value>, &lt;Value>, &lt;Value>, &lt;Value>
 
<br>
 
<br>
2514 - <RefObj> stop diplomacy command
+
2514 - &lt;RefObj> stop diplomacy command
 
<br>
 
<br>
2515 - <RetVar/IF> <RefObj> is female
+
2515 - &lt;RetVar/IF> &lt;RefObj> is female
 
<br>
 
<br>
2516 - <RetVar> <RefObj> get agent status message
+
2516 - &lt;RetVar> &lt;RefObj> get agent status message
 
<br>
 
<br>
2517 - <RetVar> <RefObj> get agent progress string
+
2517 - &lt;RetVar> &lt;RefObj> get agent progress string
 
<br>
 
<br>
2518 - <RetVar> <RefObj> get agent tasks
+
2518 - &lt;RetVar> &lt;RefObj> get agent tasks
 
<br>
 
<br>
2519 - <RetVar/IF> <RefObj> is agent command notify
+
2519 - &lt;RetVar/IF> &lt;RefObj> is agent command notify
 
<br>
 
<br>
2520 - <RefObj> set agent command notify: <Var/Boolean>
+
2520 - &lt;RefObj> set agent command notify: &lt;Var/Boolean>
 
<br>
 
<br>
2521 - <RefObj> get creation time
+
2521 - &lt;RefObj> get creation time
 
<br>
 
<br>
2522 - <RetVar/IF> <RefObj> get agent assignment
+
2522 - &lt;RetVar/IF> &lt;RefObj> get agent assignment
 
<br>
 
<br>
2523 - <RetVar> <RefObj> get agent assignment start time
+
2523 - &lt;RetVar> &lt;RefObj> get agent assignment start time
 
<br>
 
<br>
2524 - <RetVar> <RefObj> get agent assignment progress
+
2524 - &lt;RetVar> &lt;RefObj> get agent assignment progress
 
<br>
 
<br>
2525 - <RefObj> set agent tasks: <Var/Number>
+
2525 - &lt;RefObj> set agent tasks: &lt;Var/Number>
 
<br>
 
<br>
2526 - <RetVar> <RefObj> get all agent stats
+
2526 - &lt;RetVar> &lt;RefObj> get all agent stats
 
<br>
 
<br>
2527 - <RefObj> add command completion: title= <Var/String>, message= <Var/String>, cost= <Var/Number>, data= <Var/Array>, script= <Script Name>
+
2527 - &lt;RefObj> add command completion: title= &lt;Var/String>, message= &lt;Var/String>, cost= &lt;Var/Number>, data= &lt;Var/Array>, script= &lt;Script Name>
 
<br>
 
<br>
2528 - <RefObj> add command completion: title= <Var/String>, message= <Var/String>, cost= <Var/Number>, data= <Var/Array>, scriptname= <Var/String>
+
2528 - &lt;RefObj> add command completion: title= &lt;Var/String>, message= &lt;Var/String>, cost= &lt;Var/Number>, data= &lt;Var/Array>, scriptname= &lt;Var/String>
 
<br>
 
<br>
2529 - <RetVar/IF> get agent completed command count
+
2529 - &lt;RetVar/IF> get agent completed command count
 
<br>
 
<br>
2530 - <RetVar/IF> get agent completed command agent: id= <Var/Number>
+
2530 - &lt;RetVar/IF> get agent completed command agent: id= &lt;Var/Number>
 
<br>
 
<br>
2531 - <RetVar/IF> get agent completed command command: id= <Var/Number>
+
2531 - &lt;RetVar/IF> get agent completed command command: id= &lt;Var/Number>
 
<br>
 
<br>
2532 - <RetVar/IF> get agent completed command cost: id= <Var/Number>
+
2532 - &lt;RetVar/IF> get agent completed command cost: id= &lt;Var/Number>
 
<br>
 
<br>
2533 - <RetVar/IF> get agent completed command message: id= <Var/Number>
+
2533 - &lt;RetVar/IF> get agent completed command message: id= &lt;Var/Number>
 
<br>
 
<br>
2534 - <RetVar/IF> get agent completed command title: id= <Var/Number>
+
2534 - &lt;RetVar/IF> get agent completed command title: id= &lt;Var/Number>
 
<br>
 
<br>
2535 - <RetVar/IF> accept completed agent command: id= <Var/Number>
+
2535 - &lt;RetVar/IF> accept completed agent command: id= &lt;Var/Number>
 
<br>
 
<br>
2536 - remove completed agent command: id= <Var/Number>
+
2536 - remove completed agent command: id= &lt;Var/Number>
 
<br>
 
<br>
2537 - issue wingmen order: command= <Object Command>
+
2537 - issue wingmen order: command= &lt;Object Command>
 
<br>
 
<br>
2538 - issue drone order: command= <Object Command>
+
2538 - issue drone order: command= &lt;Object Command>
 
<br>
 
<br>
2539 - <RetVar> convert arrays to table: keys= <Var/Array>, data= <Var/Array>
+
2539 - &lt;RetVar> convert arrays to table: keys= &lt;Var/Array>, data= &lt;Var/Array>
 
<br>
 
<br>
2540 - <RefObj> attach event script: events= <Var/Number>, script= <Script Name>
+
2540 - &lt;RefObj> attach event script: events= &lt;Var/Number>, script= &lt;Script Name>
 
<br>
 
<br>
2541 - <RefObj> attach event script: events= <Var/Number>, scriptname= <Var/String>
+
2541 - &lt;RefObj> attach event script: events= &lt;Var/Number>, scriptname= &lt;Var/String>
 
<br>
 
<br>
2542 - <RefObj> remove event script: script= <Script Name>
+
2542 - &lt;RefObj> remove event script: script= &lt;Script Name>
 
<br>
 
<br>
2543 - <RefObj> remove event script: scriptname= <Var/String>
+
2543 - &lt;RefObj> remove event script: scriptname= &lt;Var/String>
 
<br>
 
<br>
2544 - <RetVar/IF> <RefObj> get current threat ids: type= <Var/Number>, min severity= <Var/Number>, range= <Var/Number>, sort severity= <Var/Boolean>
+
2544 - &lt;RetVar/IF> &lt;RefObj> get current threat ids: type= &lt;Var/Number>, min severity= &lt;Var/Number>, range= &lt;Var/Number>, sort severity= &lt;Var/Boolean>
 
<br>
 
<br>
2545 - <RetVar/IF> <RefObj> get closest threat id: type= <Var/Number>, min severity= <Var/Number>, max range= <Var/Number>
+
2545 - &lt;RetVar/IF> &lt;RefObj> get closest threat id: type= &lt;Var/Number>, min severity= &lt;Var/Number>, max range= &lt;Var/Number>
 
<br>
 
<br>
2546 - <RetVar/IF> is military outpost: stationtype= <Var/Station Type>
+
2546 - &lt;RetVar/IF> is military outpost: stationtype= &lt;Var/Station Type>
 
<br>
 
<br>
2547 - <RetVar> find nearest military outpost: race= <Var/Race>, sector= <Var/Sector>
+
2547 - &lt;RetVar> find nearest military outpost: race= &lt;Var/Race>, sector= &lt;Var/Sector>
 
<br>
 
<br>
2548 - <RetVar/IF> is valid job: id= <Var/Number>
+
2548 - &lt;RetVar/IF> is valid job: id= &lt;Var/Number>
 
<br>
 
<br>
2549 - <RetVar/IF> can job rebuild: id= <Var/Number>
+
2549 - &lt;RetVar/IF> can job rebuild: id= &lt;Var/Number>
 
<br>
 
<br>
2550 - <RetVar/IF> get job ship type: id= <Var/Number>, race= <Var/Race>
+
2550 - &lt;RetVar/IF> get job ship type: id= &lt;Var/Number>, race= &lt;Var/Race>
 
<br>
 
<br>
2551 - <RetVar/IF> <RefObj> get threat for target: target= <Value>
+
2551 - &lt;RetVar/IF> &lt;RefObj> get threat for target: target= &lt;Value>
 
<br>
 
<br>
2552 - <RetVar/IF> <RefObj> get jump beacon allow
+
2552 - &lt;RetVar/IF> &lt;RefObj> get jump beacon allow
 
<br>
 
<br>
2553 - <RefObj> set jump beacon allow: <Var/Number>
+
2553 - &lt;RefObj> set jump beacon allow: &lt;Var/Number>
 
<br>
 
<br>
2554 - <RetVar/IF> <RefObj> sector has trans-orbital accelerator
+
2554 - &lt;RetVar/IF> &lt;RefObj> sector has trans-orbital accelerator
 
<br>
 
<br>
2555 - <RetVar/IF> <RefObj> sector has jumpable gates: ship= <Var/Ship>
+
2555 - &lt;RetVar/IF> &lt;RefObj> sector has jumpable gates: ship= &lt;Var/Ship>
 
<br>
 
<br>
2556 - <RetVar/IF> <RefObj> sector has jumpable jump beacons: ship= <Var/Ship>
+
2556 - &lt;RetVar/IF> &lt;RefObj> sector has jumpable jump beacons: ship= &lt;Var/Ship>
 
<br>
 
<br>
2557 - <RetVar/IF> <RefObj> is sector jumpable: sector= <Var/Sector>
+
2557 - &lt;RetVar/IF> &lt;RefObj> is sector jumpable: sector= &lt;Var/Sector>
 
<br>
 
<br>
2558 - set menu option: <Var/Array>, remove main header= <Var/Boolean>
+
2558 - set menu option: &lt;Var/Array>, remove main header= &lt;Var/Boolean>
 
<br>
 
<br>
2559 - <RetVar> get ship type filter: include satellite: <Var/Boolean>
+
2559 - &lt;RetVar> get ship type filter: include satellite: &lt;Var/Boolean>
 
<br>
 
<br>
2560 - <RetVar> get station type filter
+
2560 - &lt;RetVar> get station type filter
 
<br>
 
<br>
2561 - set menu option: <Var/Array>, set default tab= <Var/Number>
+
2561 - set menu option: &lt;Var/Array>, set default tab= &lt;Var/Number>
 
<br>
 
<br>
2562 - <RetVar/IF> <RefObj> get wing menu colour
+
2562 - &lt;RetVar/IF> &lt;RefObj> get wing menu colour
 
<br>
 
<br>
2563 - <RetVar/IF> <RefObj> get wing raw colour
+
2563 - &lt;RetVar/IF> &lt;RefObj> get wing raw colour
 
<br>
 
<br>
2564 - <RetVar> create custom menu string rect: width= <Var/Number> y= <Var/Number> height= <Var/Number> menu colour= <Var/Number>
+
2564 - &lt;RetVar> create custom menu string rect: width= &lt;Var/Number> y= &lt;Var/Number> height= &lt;Var/Number> menu colour= &lt;Var/Number>
 
<br>
 
<br>
2565 - <RetVar/IF> <RefObj> has station got no resources
+
2565 - &lt;RetVar/IF> &lt;RefObj> has station got no resources
 
<br>
 
<br>
2566 - <RetVar> compare ms timer: start= <Var/Time>, end= <Var/Time>
+
2566 - &lt;RetVar> compare ms timer: start= &lt;Var/Time>, end= &lt;Var/Time>
 
<br>
 
<br>
2567 - set menu option: <Var/Array>, input context= <Var/Number>
+
2567 - set menu option: &lt;Var/Array>, input context= &lt;Var/Number>
 
<br>
 
<br>
2568 - <RetVar> create input: open property page, id= <Var/String>
+
2568 - &lt;RetVar> create input: open property page, id= &lt;Var/String>
 
<br>
 
<br>
2569 - <RetVar> create input: open galaxy map, id= <Var/String>, sector= <Var/Sector>
+
2569 - &lt;RetVar> create input: open galaxy map, id= &lt;Var/String>, sector= &lt;Var/Sector>
 
<br>
 
<br>
2570 - <RetVar> create input: open sector map, id= <Var/String>, sector= <Var/Sector>
+
2570 - &lt;RetVar> create input: open sector map, id= &lt;Var/String>, sector= &lt;Var/Sector>
 
<br>
 
<br>
2571 - <RetVar/IF> <RefObj> is sector proposed
+
2571 - &lt;RetVar/IF> &lt;RefObj> is sector proposed
 
<br>
 
<br>
2572 - <RetVar/IF> <RefObj> is sub sector
+
2572 - &lt;RetVar/IF> &lt;RefObj> is sub sector
 
<br>
 
<br>
2573 - <RefObj> set sub sector: <Var/Boolean>
+
2573 - &lt;RefObj> set sub sector: &lt;Var/Boolean>
 
<br>
 
<br>
2574 - set player race: <Var/Race>
+
2574 - set player race: &lt;Var/Race>
 
<br>
 
<br>
2575 - <RetVar> get player race
+
2575 - &lt;RetVar> get player race
 
<br>
 
<br>
2576 - <RetVar/IF> create new input context: id= <Var/String>, base context= <Var/Number>, keys array= <Var/Array>
+
2576 - &lt;RetVar/IF> create new input context: id= &lt;Var/String>, base context= &lt;Var/Number>, keys array= &lt;Var/Array>
 
<br>
 
<br>
2577 - remove input context: id= <Var/String>
+
2577 - remove input context: id= &lt;Var/String>
 
<br>
 
<br>
2578 - <RetVar> get custom context: id= <Var/String>
+
2578 - &lt;RetVar> get custom context: id= &lt;Var/String>
 
<br>
 
<br>
2579 - set property menu: script= <Script Name>
+
2579 - set property menu: script= &lt;Script Name>
 
<br>
 
<br>
2580 - <RetVar/IF> get property menu script
+
2580 - &lt;RetVar/IF> get property menu script
 
<br>
 
<br>
2581 - set property menu: scriptname= <Var/String>
+
2581 - set property menu: scriptname= &lt;Var/String>
 
<br>
 
<br>
2582 - <RetVar/IF> least common multiple, values= <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number>
+
2582 - &lt;RetVar/IF> least common multiple, values= &lt;Var/Number>, &lt;Var/Number>, &lt;Var/Number>, &lt;Var/Number>, &lt;Var/Number>
 
<br>
 
<br>
2583 - <RetVar/IF> greatest common divisor, values= <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number>
+
2583 - &lt;RetVar/IF> greatest common divisor, values= &lt;Var/Number>, &lt;Var/Number>, &lt;Var/Number>, &lt;Var/Number>, &lt;Var/Number>
 
<br>
 
<br>
2584 - <RetVar/IF> <RefObj> get station manager minimum repair money
+
2584 - &lt;RetVar/IF> &lt;RefObj> get station manager minimum repair money
 
<br>
 
<br>
2585 - <RefObj> set station manager minimum money: <Var/Number>
+
2585 - &lt;RefObj> set station manager minimum money: &lt;Var/Number>
 
<br>
 
<br>
2586 - <RefObj> set station manager minimum upgrade money: <Var/Number>
+
2586 - &lt;RefObj> set station manager minimum upgrade money: &lt;Var/Number>
 
<br>
 
<br>
2587 - <RefObj> set station manager minimum buy ship money: <Var/Number>
+
2587 - &lt;RefObj> set station manager minimum buy ship money: &lt;Var/Number>
 
<br>
 
<br>
2588 - <RefObj> set station manager minimum repair money: <Var/Number>
+
2588 - &lt;RefObj> set station manager minimum repair money: &lt;Var/Number>
 
<br>
 
<br>
2589 - register custom object info: id= <Var/String>, class= <Var/Class>, script= <Script Name>
+
2589 - register custom object info: id= &lt;Var/String>, class= &lt;Var/Class>, script= &lt;Script Name>
 
<br>
 
<br>
2590 - register custom object info: id= <Var/String>, class= <Var/Class>, scriptname= <Var/String>
+
2590 - register custom object info: id= &lt;Var/String>, class= &lt;Var/Class>, scriptname= &lt;Var/String>
 
<br>
 
<br>
2591 - unregister custom object info: id= <Var/String>
+
2591 - unregister custom object info: id= &lt;Var/String>
 
<br>
 
<br>
2592 - add price trade bar to menu: <Var/Array>, text= <Var/String>, min= <Var/Number>, max= <Var/Number>, current= <Var/Number>, return value= <Var/String>
+
2592 - add price trade bar to menu: &lt;Var/Array>, text= &lt;Var/String>, min= &lt;Var/Number>, max= &lt;Var/Number>, current= &lt;Var/Number>, return value= &lt;Var/String>
 
<br>
 
<br>
2593 - <RetVar/IF> convert gate: gate= <Var/Warpgate>, type= <Var/Number>, allow oos= <Var/Boolean>, build ship= <Var/Ship>
+
2593 - &lt;RetVar/IF> convert gate: gate= &lt;Var/Warpgate>, type= &lt;Var/Number>, allow oos= &lt;Var/Boolean>, build ship= &lt;Var/Ship>
 
<br>
 
<br>
2594 - <RetVar/IF> <RefObj> get space suit oxygen percentage
+
2594 - &lt;RetVar/IF> &lt;RefObj> get space suit oxygen percentage
 
<br>
 
<br>
2597 - <RefObj> set discovery points: points= <Var/Number>
+
2597 - &lt;RefObj> set discovery points: points= &lt;Var/Number>
 
<br>
 
<br>
2598 - <RetVar/IF> <RefObj> get discovery points
+
2598 - &lt;RetVar/IF> &lt;RefObj> get discovery points
 
<br>
 
<br>
2599 - <RetVar/IF> get total player discovery points
+
2599 - &lt;RetVar/IF> get total player discovery points
 
<br>
 
<br>
2600 - <RetVar/IF> get available player discovery points
+
2600 - &lt;RetVar/IF> get available player discovery points
 
<br>
 
<br>
2601 - add player discovery points: <Var/Number>
+
2601 - add player discovery points: &lt;Var/Number>
 
<br>
 
<br>
2602 - <RefObj> claim player discovery points
+
2602 - &lt;RefObj> claim player discovery points
 
<br>
 
<br>
2603 - <RetVar/IF> spend player discovery points: <Var/Number>
+
2603 - &lt;RetVar/IF> spend player discovery points: &lt;Var/Number>
 
<br>
 
<br>
2604 - set total player discovery points: <Var/Number>
+
2604 - set total player discovery points: &lt;Var/Number>
 
<br>
 
<br>
2605 - set available player discovery points: <Var/Number>
+
2605 - set available player discovery points: &lt;Var/Number>
 
<br>
 
<br>
2606 - <RetVar/IF> <RefObj> is gate jumpable: ship= <Var/Ship>
+
2606 - &lt;RetVar/IF> &lt;RefObj> is gate jumpable: ship= &lt;Var/Ship>
 
<br>
 
<br>
2607 - <RetVar/IF> <RefObj> is hub gate
+
2607 - &lt;RetVar/IF> &lt;RefObj> is hub gate
 
<br>
 
<br>
2608 - <RetVar/IF> <RefObj> is terran gate
+
2608 - &lt;RetVar/IF> &lt;RefObj> is terran gate
 
<br>
 
<br>
2609 - <RetVar> <RefObj> get gate direction vector
+
2609 - &lt;RetVar> &lt;RefObj> get gate direction vector
 
<br>
 
<br>
2610 - <RefObj> set immediate gate realignment
+
2610 - &lt;RefObj> set immediate gate realignment
 
<br>
 
<br>
2611 - <RefObj> set hub gate status: set= <Var/Number>, locked= <Var/Boolean>
+
2611 - &lt;RefObj> set hub gate status: set= &lt;Var/Number>, locked= &lt;Var/Boolean>
 
<br>
 
<br>
2612 - <RetVar/IF> <RefObj> is hub gate locked: set= <Var/Number>
+
2612 - &lt;RetVar/IF> &lt;RefObj> is hub gate locked: set= &lt;Var/Number>
 
<br>
 
<br>
2613 - <RetVar/IF> create wreck: type= <Value>, sector= <Var/Sector>, x= <Var/Number>, y= <Var/Number>, z= <Var/Number>, temporary= <Var/Boolean>
+
2613 - &lt;RetVar/IF> create wreck: type= &lt;Value>, sector= &lt;Var/Sector>, x= &lt;Var/Number>, y= &lt;Var/Number>, z= &lt;Var/Number>, temporary= &lt;Var/Boolean>
 
<br>
 
<br>
2614 - <RetVar/IF> has wreck: type= <Value>
+
2614 - &lt;RetVar/IF> has wreck: type= &lt;Value>
 
<br>
 
<br>
2615 - <RetVar/IF> <RefObj> is in range of objects: objects= <Var/Array/Table>
+
2615 - &lt;RetVar/IF> &lt;RefObj> is in range of objects: objects= &lt;Var/Array/Table>
 
<br>
 
<br>
2616 - <RetVar> <RefObj> get ship table from sector/ship/station
+
2616 - &lt;RetVar> &lt;RefObj> get ship table from sector/ship/station
 
<br>
 
<br>
2617 - <RetVar> <RefObj> get station table from sector
+
2617 - &lt;RetVar> &lt;RefObj> get station table from sector
 
<br>
 
<br>
2618 - <RetVar> <RefObj> get factory table from sector
+
2618 - &lt;RetVar> &lt;RefObj> get factory table from sector
 
<br>
 
<br>
2619 - <RetVar> <RefObj> get dock table from sector
+
2619 - &lt;RetVar> &lt;RefObj> get dock table from sector
 
<br>
 
<br>
2620 - <RetVar> <RefObj> get player owned ship table from sector
+
2620 - &lt;RetVar> &lt;RefObj> get player owned ship table from sector
 
<br>
 
<br>
2621 - <RetVar> <RefObj> get player owned station table from sector
+
2621 - &lt;RetVar> &lt;RefObj> get player owned station table from sector
 
<br>
 
<br>
2622 - <RetVar/IF> <RefObj> is ignoring player blacklist
+
2622 - &lt;RetVar/IF> &lt;RefObj> is ignoring player blacklist
 
<br>
 
<br>
2623 - <RefObj> set ignore player blacklist: <Var/Boolean>
+
2623 - &lt;RefObj> set ignore player blacklist: &lt;Var/Boolean>
 
<br>
 
<br>
2624 - <RefObj> allow ignoring blacklist for current command: <Var/Boolean>
+
2624 - &lt;RefObj> allow ignoring blacklist for current command: &lt;Var/Boolean>
 
<br>
 
<br>
2625 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= <Var/String>, sector= <Var/Sector>, filter= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value>
+
2625 - &lt;RetVar/IF> &lt;RefObj> get user input: type= &lt;Script Reference Type>, title= &lt;Var/String>, sector= &lt;Var/Sector>, filter= &lt;Var/Class>, racemask= &lt;Var/Race>, flags= &lt;Var/Number>, default= &lt;Value>
 
<br>
 
<br>
2626 - <RetVar> <RefObj> get asteroid table from sector
+
2626 - &lt;RetVar> &lt;RefObj> get asteroid table from sector
 
<br>
 
<br>
2627 - <RefObj> set hsap discoverable: <Var/Boolean>
+
2627 - &lt;RefObj> set hsap discoverable: &lt;Var/Boolean>
 
<br>
 
<br>
2628 - <RetVar/IF> <RefObj> is hsap discoverable
+
2628 - &lt;RetVar/IF> &lt;RefObj> is hsap discoverable
 
<br>
 
<br>
2629 - <RefObj> set hsap locked: <Var/Boolean>
+
2629 - &lt;RefObj> set hsap locked: &lt;Var/Boolean>
 
<br>
 
<br>
2630 - <RefObj> set hsap destination hidden: <Var/Boolean>
+
2630 - &lt;RefObj> set hsap destination hidden: &lt;Var/Boolean>
 
<br>
 
<br>
2631 - <RefObj> set LFL target: <Var/Boolean>, range= <Var/Number>
+
2631 - &lt;RefObj> set LFL target: &lt;Var/Boolean>, range= &lt;Var/Number>
 
<br>
 
<br>
2632 - <RetVar/IF> <RefObj> is LFL target
+
2632 - &lt;RetVar/IF> &lt;RefObj> is LFL target
 
<br>
 
<br>
2633 - <RetVar/IF> <RefObj> uses ware <Var/Ware> as intermediate
+
2633 - &lt;RetVar/IF> &lt;RefObj> uses ware &lt;Var/Ware> as intermediate
 
<br>
 
<br>
2634 - <RetVar/IF> get abbreviation text: type= <Var/Number>, key= <Value>
+
2634 - &lt;RetVar/IF> get abbreviation text: type= &lt;Var/Number>, key= &lt;Value>
 
<br>
 
<br>
2635 - <RetVar/IF> get abbreviation description: type= <Var/Number>, key= <Value>
+
2635 - &lt;RetVar/IF> get abbreviation description: type= &lt;Var/Number>, key= &lt;Value>
 
<br>
 
<br>
2636 - <RefObj> set don't show warnings: <Var/Boolean>
+
2636 - &lt;RefObj> set don't show warnings: &lt;Var/Boolean>
 
<br>
 
<br>
2637 - <RetVar/IF> <RefObj> get don't show warnings
+
2637 - &lt;RetVar/IF> &lt;RefObj> get don't show warnings
 
<br>
 
<br>
2638 - <RetVar> add to time: start time= <Var/Time>, add= <Var/Number>ms
+
2638 - &lt;RetVar> add to time: start time= &lt;Var/Time>, add= &lt;Var/Number>ms
 
<br>
 
<br>
2639 - <RetVar/IF> is passenger ware: ware= <Var/Ware>
+
2639 - &lt;RetVar/IF> is passenger ware: ware= &lt;Var/Ware>
 
<br>
 
<br>
2640 - <RetVar/IF> is software: ware= <Var/Ware>
+
2640 - &lt;RetVar/IF> is software: ware= &lt;Var/Ware>
 
<br>
 
<br>
2641 - <RetVar/IF> is single equipment: ware= <Var/Ware>
+
2641 - &lt;RetVar/IF> is single equipment: ware= &lt;Var/Ware>
 
<br>
 
<br>
2642 - <RetVar/IF> is marine ware: ware= <Var/Ware>
+
2642 - &lt;RetVar/IF> is marine ware: ware= &lt;Var/Ware>
 
<br>
 
<br>
2643 - <RetVar/IF> is ammo ware: ware= <Var/Ware>
+
2643 - &lt;RetVar/IF> is ammo ware: ware= &lt;Var/Ware>
 
<br>
 
<br>
2644 - <RetVar/IF> is dummy ware: ware= <Var/Ware>
+
2644 - &lt;RetVar/IF> is dummy ware: ware= &lt;Var/Ware>
 
<br>
 
<br>
2645 - <RetVar/IF> is fluff ware: ware= <Var/Ware>
+
2645 - &lt;RetVar/IF> is fluff ware: ware= &lt;Var/Ware>
 
<br>
 
<br>
2646 - <RetVar/IF> is discovery ware: ware= <Var/Ware>
+
2646 - &lt;RetVar/IF> is discovery ware: ware= &lt;Var/Ware>
 
<br>
 
<br>
2647 - <RetVar/IF> is deployable ware: ware= <Var/Ware>
+
2647 - &lt;RetVar/IF> is deployable ware: ware= &lt;Var/Ware>
 
<br>
 
<br>
2648 - <RetVar/IF> get job quota: id= <Var/Number>
+
2648 - &lt;RetVar/IF> get job quota: id= &lt;Var/Number>
 
<br>
 
<br>
2649 - <RetVar> get plot flags
+
2649 - &lt;RetVar> get plot flags
 
<br>
 
<br>
2650 - set plot flag: <Var/Number>, on= <Var/Boolean>
+
2650 - set plot flag: &lt;Var/Number>, on= &lt;Var/Boolean>
 
<br>
 
<br>
2651 - <RefObj> set gate disabled: <Var/Boolean>
+
2651 - &lt;RefObj> set gate disabled: &lt;Var/Boolean>
 
<br>
 
<br>
2652 - <RetVar/IF> <RefObj> is gate disabled
+
2652 - &lt;RetVar/IF> &lt;RefObj> is gate disabled
 
<br>
 
<br>
2653 - <RetVar/IF> <RefObj> get attacked response type
+
2653 - &lt;RetVar/IF> &lt;RefObj> get attacked response type
 
<br>
 
<br>
2654 - <RefObj> set attacked response type: <Var/Number>
+
2654 - &lt;RefObj> set attacked response type: &lt;Var/Number>
 
<br>
 
<br>
2655 - activate RSM sector: <Var/Sector>, race= <Var/Race>
+
2655 - activate RSM sector: &lt;Var/Sector>, race= &lt;Var/Race>
 
<br>
 
<br>
2656 - <RetVar> get first item in array: <Var/Array>
+
2656 - &lt;RetVar> get first item in array: &lt;Var/Array>
 
<br>
 
<br>
2657 - <RetVar> get last item in array: <Var/Array>
+
2657 - &lt;RetVar> get last item in array: &lt;Var/Array>
 
<br>
 
<br>
2658 - set diplomacy menu disabled: <Var/Boolean>
+
2658 - set diplomacy menu disabled: &lt;Var/Boolean>
 
<br>
 
<br>
2659 - <RetVar/IF> is diplomacy menu disabled
+
2659 - &lt;RetVar/IF> is diplomacy menu disabled
 
<br>
 
<br>
2660 - set diplomacy menu tutorial: race= <Var/Race>, command= <Var/Agent Command>, tasks= <Var/Number>, influence= <Var/Number>
+
2660 - set diplomacy menu tutorial: race= &lt;Var/Race>, command= &lt;Var/Agent Command>, tasks= &lt;Var/Number>, influence= &lt;Var/Number>
 
<br>
 
<br>
 
2661 - clear diplomacy menu tutorial
 
2661 - clear diplomacy menu tutorial
 
<br>
 
<br>
2662 - <RetVar/IF> is diplomacy menu in tutorial mode
+
2662 - &lt;RetVar/IF> is diplomacy menu in tutorial mode
 
<br>
 
<br>
2663 - <RetVar/IF> get diplomacy menu tutorial race
+
2663 - &lt;RetVar/IF> get diplomacy menu tutorial race
 
<br>
 
<br>
2664 - <RetVar/IF> get diplomacy menu tutorial command
+
2664 - &lt;RetVar/IF> get diplomacy menu tutorial command
 
<br>
 
<br>
2665 - <RetVar/IF> get diplomacy menu tutorial tasks
+
2665 - &lt;RetVar/IF> get diplomacy menu tutorial tasks
 
<br>
 
<br>
2666 - <RefObj> play gate building cutscene: build ship= <Var/Ship>
+
2666 - &lt;RefObj> play gate building cutscene: build ship= &lt;Var/Ship>
 
<br>
 
<br>
2667 - add transfer trade bar to menu: <Var/Array>, text= <Var/String>, volume= <Var/Number>, current= <Var/Number>, station amount= <Var/Number>, station max= <Var/Number>, ship amount= <Var/Number>, ship free= <Var/Number>, ship used= <Var/Number>, return value= <Var/String>
+
2667 - add transfer trade bar to menu: &lt;Var/Array>, text= &lt;Var/String>, volume= &lt;Var/Number>, current= &lt;Var/Number>, station amount= &lt;Var/Number>, station max= &lt;Var/Number>, ship amount= &lt;Var/Number>, ship free= &lt;Var/Number>, ship used= &lt;Var/Number>, return value= &lt;Var/String>
 
<br>
 
<br>
2668 - add transfer trade bar to menu: <Var/Array>, text= <Var/String>, ware= <Var/Ware>, ship= <Var/Ship>, station= <Var/Ship/Station>, current= <Var/Number>, return value= <Var/String>
+
2668 - add transfer trade bar to menu: &lt;Var/Array>, text= &lt;Var/String>, ware= &lt;Var/Ware>, ship= &lt;Var/Ship>, station= &lt;Var/Ship/Station>, current= &lt;Var/Number>, return value= &lt;Var/String>
 
<br>
 
<br>
2669 - <RetVar> update price trade bar menu input: data= <Var/Array>, min= <Var/Number>, max= <Var/Number>, price= <Var/Number>, left text= <Var/String>, right text= <Var/String>
+
2669 - &lt;RetVar> update price trade bar menu input: data= &lt;Var/Array>, min= &lt;Var/Number>, max= &lt;Var/Number>, price= &lt;Var/Number>, left text= &lt;Var/String>, right text= &lt;Var/String>
 
<br>
 
<br>
2670 - <RetVar> update transfer trade bar menu input: data= <Var/Array>, volume= <Var/Number>, station amount= <Var/Number>, station max= <Var/Number>, ship amount= <Var/Number>, ship free= <Var/Number>, ship used= <Var/Number>
+
2670 - &lt;RetVar> update transfer trade bar menu input: data= &lt;Var/Array>, volume= &lt;Var/Number>, station amount= &lt;Var/Number>, station max= &lt;Var/Number>, ship amount= &lt;Var/Number>, ship free= &lt;Var/Number>, ship used= &lt;Var/Number>
 
<br>
 
<br>
2671 - <RetVar/IF> can shiptype transport ware: shiptype= <Var/Ship Type>, ware= <Var/Ware>
+
2671 - &lt;RetVar/IF> can shiptype transport ware: shiptype= &lt;Var/Ship Type>, ware= &lt;Var/Ware>
 
<br>
 
<br>
2672 - <RetVar/IF> is local job ship: job id= <Var/Number>
+
2672 - &lt;RetVar/IF> is local job ship: job id= &lt;Var/Number>
 
<br>
 
<br>
2673 - activate job: id= <Var/Number>
+
2673 - activate job: id= &lt;Var/Number>
 
<br>
 
<br>
2674 - deactivate job: id= <Var/Number>
+
2674 - deactivate job: id= &lt;Var/Number>
 
<br>
 
<br>
2675 - <RetVar/IF> get job ship count per sector: id= <Var/Number>, sector= <Var/Sector>
+
2675 - &lt;RetVar/IF> get job ship count per sector: id= &lt;Var/Number>, sector= &lt;Var/Sector>
 
<br>
 
<br>
2676 - <RetVar/IF> get job sector list: id= <Var/Number>, race= <Var/Race>
+
2676 - &lt;RetVar/IF> get job sector list: id= &lt;Var/Number>, race= &lt;Var/Race>
 
<br>
 
<br>
2677 - <RetVar/IF> get job shopping list: id= <Var/Number>
+
2677 - &lt;RetVar/IF> get job shopping list: id= &lt;Var/Number>
 
<br>
 
<br>
2678 - <RefObj> set space suit oxygen percentage: <Var/Number>
+
2678 - &lt;RefObj> set space suit oxygen percentage: &lt;Var/Number>
 
<br>
 
<br>
2679 - set equipment install script: ware= <Var/Ware>, script= <Script Name>, task= <Var/Number>
+
2679 - set equipment install script: ware= &lt;Var/Ware>, script= &lt;Script Name>, task= &lt;Var/Number>
 
<br>
 
<br>
2680 - set equipment install script: ware= <Var/Ware>, scriptname= <Var/String>, task= <Var/Number>
+
2680 - set equipment install script: ware= &lt;Var/Ware>, scriptname= &lt;Var/String>, task= &lt;Var/Number>
 
<br>
 
<br>
2681 - <RetVar/IF> get equipment install script name: ware= <Var/Ware>
+
2681 - &lt;RetVar/IF> get equipment install script name: ware= &lt;Var/Ware>
 
<br>
 
<br>
2682 - <RetVar/IF> get equipment install script task: ware= <Var/Ware>
+
2682 - &lt;RetVar/IF> get equipment install script task: ware= &lt;Var/Ware>
 
<br>
 
<br>
2683 - <RetVar/IF> is valid route between sectors <Var/Sector> and <Var/Sector>
+
2683 - &lt;RetVar/IF> is valid route between sectors &lt;Var/Sector> and &lt;Var/Sector>
 
<br>
 
<br>
2684 - <RetVar/IF> get all player headquarters table
+
2684 - &lt;RetVar/IF> get all player headquarters table
 
<br>
 
<br>
2685 - <RetVar/IF> <RefObj> can fly through gates
+
2685 - &lt;RetVar/IF> &lt;RefObj> can fly through gates
 
<br>
 
<br>
2686 - <RetVar/IF> <RefObj> is sector being observed
+
2686 - &lt;RetVar/IF> &lt;RefObj> is sector being observed
 
<br>
 
<br>
2687 - <RetVar> get random name: race= <Var/Race>, female= <Var/Boolean>
+
2687 - &lt;RetVar> get random name: race= &lt;Var/Race>, female= &lt;Var/Boolean>
 
<br>
 
<br>
2688 - <RetVar/IF> <RefObj> get visible ships in sector table: moveable= <Var/Boolean>
+
2688 - &lt;RetVar/IF> &lt;RefObj> get visible ships in sector table: moveable= &lt;Var/Boolean>
 
<br>
 
<br>
2689 - add player graph: event script= <Script Name> pageid= <Var/Number> textid= <Var/Number> group pageid= <Var/Number> group textid= <Var/Number> subgroup= <Var/Number>
+
2689 - add player graph: event script= &lt;Script Name> pageid= &lt;Var/Number> textid= &lt;Var/Number> group pageid= &lt;Var/Number> group textid= &lt;Var/Number> subgroup= &lt;Var/Number>
 
<br>
 
<br>
2690 - add class graph: class= <Var/Class> event script= <Script Name> pageid= <Var/Number> textid= <Var/Number> group pageid= <Var/Number> group textid= <Var/Number> subgroup= <Var/Number>
+
2690 - add class graph: class= &lt;Var/Class> event script= &lt;Script Name> pageid= &lt;Var/Number> textid= &lt;Var/Number> group pageid= &lt;Var/Number> group textid= &lt;Var/Number> subgroup= &lt;Var/Number>
 
<br>
 
<br>
2691 - <RefObj> add object graph: event script= <Script Name> pageid= <Var/Number> textid= <Var/Number> group pageid= <Var/Number> group textid= <Var/Number> subgroup= <Var/Number>
+
2691 - &lt;RefObj> add object graph: event script= &lt;Script Name> pageid= &lt;Var/Number> textid= &lt;Var/Number> group pageid= &lt;Var/Number> group textid= &lt;Var/Number> subgroup= &lt;Var/Number>
 
<br>
 
<br>
2692 - <RetVar/IF> <RefObj> get should drop drones
+
2692 - &lt;RetVar/IF> &lt;RefObj> get should drop drones
 
<br>
 
<br>
2693 - <RefObj> set should drop drones: <Var/Boolean>
+
2693 - &lt;RefObj> set should drop drones: &lt;Var/Boolean>
 
<br>
 
<br>
2694 - <RetVar> get scale factor name: scale= <Var/Number>
+
2694 - &lt;RetVar> get scale factor name: scale= &lt;Var/Number>
 
<br>
 
<br>
2695 - set menu option: <Var/Array>, escape pressed event= <Var/Boolean>
+
2695 - set menu option: &lt;Var/Array>, escape pressed event= &lt;Var/Boolean>
 
<br>
 
<br>
2696 - <RetVar/IF> <RefObj> is flying ware blueprint
+
2696 - &lt;RetVar/IF> &lt;RefObj> is flying ware blueprint
 
<br>
 
<br>
2697 - <RefObj> set flying ware as blueprint: <Var/Boolean>
+
2697 - &lt;RefObj> set flying ware as blueprint: &lt;Var/Boolean>
 
<br>
 
<br>
2698 - <RefObj> play station building cutscene: build ship= <Var/Ship>
+
2698 - &lt;RefObj> play station building cutscene: build ship= &lt;Var/Ship>
 
<br>
 
<br>
2699 - <RetVar/IF> <RefObj> is docking disabled
+
2699 - &lt;RetVar/IF> &lt;RefObj> is docking disabled
 
<br>
 
<br>
2700 - <RefObj> set docking disabled: <Var/Boolean>
+
2700 - &lt;RefObj> set docking disabled: &lt;Var/Boolean>
 
<br>
 
<br>
2701 - <RetVar/IF> get construction kit from complex type: <Var/Station Type>
+
2701 - &lt;RetVar/IF> get construction kit from complex type: &lt;Var/Station Type>
 
<br>
 
<br>
2702 - <RetVar/IF> get complex hub type from construction kit: <Var/Station Type>
+
2702 - &lt;RetVar/IF> get complex hub type from construction kit: &lt;Var/Station Type>
 
<br>
 
<br>
2703 - add to global trade report: buy ware= <Var/Ware>, amount= <Var/Number>, price= <Var/Number>
+
2703 - add to global trade report: buy ware= &lt;Var/Ware>, amount= &lt;Var/Number>, price= &lt;Var/Number>
 
<br>
 
<br>
2704 - add to global trade report: sell ware= <Var/Ware>, amount= <Var/Number>, price= <Var/Number>
+
2704 - add to global trade report: sell ware= &lt;Var/Ware>, amount= &lt;Var/Number>, price= &lt;Var/Number>
 
<br>
 
<br>
2705 - add player money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value>
+
2705 - add player money: &lt;Var/Number>, transaction object= &lt;Var/Ship/Station>, page= &lt;Var/Number>, textid= &lt;Var/Number>, &lt;Value>, &lt;Value>, &lt;Value>, &lt;Value>, &lt;Value>
 
<br>
 
<br>
2706 - remove player money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value>
+
2706 - remove player money: &lt;Var/Number>, transaction object= &lt;Var/Ship/Station>, page= &lt;Var/Number>, textid= &lt;Var/Number>, &lt;Value>, &lt;Value>, &lt;Value>, &lt;Value>, &lt;Value>
 
<br>
 
<br>
2707 - <RetVar/IF> get total player money transactions
+
2707 - &lt;RetVar/IF> get total player money transactions
 
<br>
 
<br>
2708 - <RetVar> get player transaction money: id= <Var/Number>
+
2708 - &lt;RetVar> get player transaction money: id= &lt;Var/Number>
 
<br>
 
<br>
2709 - <RetVar> get player transaction text: id= <Var/Number>
+
2709 - &lt;RetVar> get player transaction text: id= &lt;Var/Number>
 
<br>
 
<br>
2710 - <RetVar> get player transaction time: id= <Var/Number>
+
2710 - &lt;RetVar> get player transaction time: id= &lt;Var/Number>
 
<br>
 
<br>
2711 - <RefObj> set no npc docking allowed: <Var/Number>
+
2711 - &lt;RefObj> set no npc docking allowed: &lt;Var/Number>
 
<br>
 
<br>
2712 - <RetVar> create menu return value: open menu, id= <Var/String>, object= <Value>, event script name= <Var/String>, value= <Value>
+
2712 - &lt;RetVar> create menu return value: open menu, id= &lt;Var/String>, object= &lt;Value>, event script name= &lt;Var/String>, value= &lt;Value>
 
<br>
 
<br>
2713 - <RetVar> create menu return value: open menu, id= <Var/String>, object= <Value>, event script= <Script Name>, value= <Value>
+
2713 - &lt;RetVar> create menu return value: open menu, id= &lt;Var/String>, object= &lt;Value>, event script= &lt;Script Name>, value= &lt;Value>
 
<br>
 
<br>
2714 - <RefObj> add asteroid hidden ware: ware= <Var/Ware>, amount= <Var/Number>, discovery points= <Var/Number>
+
2714 - &lt;RefObj> add asteroid hidden ware: ware= &lt;Var/Ware>, amount= &lt;Var/Number>, discovery points= &lt;Var/Number>
 
<br>
 
<br>
2715 - <RefObj> remove asteroid hidden ware: ware= <Var/Ware>
+
2715 - &lt;RefObj> remove asteroid hidden ware: ware= &lt;Var/Ware>
 
<br>
 
<br>
2716 - <RetVar/IF> <RefObj> get asteroid hidden wares table
+
2716 - &lt;RetVar/IF> &lt;RefObj> get asteroid hidden wares table
 
<br>
 
<br>
2717 - <RefObj> set can see hidden wares: <Var/Boolean>
+
2717 - &lt;RefObj> set can see hidden wares: &lt;Var/Boolean>
 
<br>
 
<br>
2718 - <RetVar/IF> <RefObj> can see hidden wares
+
2718 - &lt;RetVar/IF> &lt;RefObj> can see hidden wares
 
<br>
 
<br>
2719 - <RetVar/IF> <RefObj> get laser installed count: laser= <Var/Laser>
+
2719 - &lt;RetVar/IF> &lt;RefObj> get laser installed count: laser= &lt;Var/Laser>
 
<br>
 
<br>
2720 - add clickable heading: menu= <Var/Array>, text= <Var/String>, id= <Var/String>, allow empty= <Var/Boolean>
+
2720 - add clickable heading: menu= &lt;Var/Array>, text= &lt;Var/String>, id= &lt;Var/String>, allow empty= &lt;Var/Boolean>
 
<br>
 
<br>
2721 - <RetVar/IF> <RefObj> tl has station on board
+
2721 - &lt;RetVar/IF> &lt;RefObj> tl has station on board
 
<br>
 
<br>
2722 - <RetVar/IF> <RefObj> tl has deployable station on board
+
2722 - &lt;RetVar/IF> &lt;RefObj> tl has deployable station on board
 
<br>
 
<br>
2723 - <RetVar/IF> <RefObj> get asteroid hidden ware discovery points: ware= <Var/Ware>
+
2723 - &lt;RetVar/IF> &lt;RefObj> get asteroid hidden ware discovery points: ware= &lt;Var/Ware>
 
<br>
 
<br>
2724 - <RetVar> get speaker by properties: id= <Var/Number>, race= <Var/Race>, female= <Var/Boolean>, flags= <Var/Number>
+
2724 - &lt;RetVar> get speaker by properties: id= &lt;Var/Number>, race= &lt;Var/Race>, female= &lt;Var/Boolean>, flags= &lt;Var/Number>
 
<br>
 
<br>
2725 - set menu option: <Var/Array>, override infoline size= <Var/Number>
+
2725 - set menu option: &lt;Var/Array>, override infoline size= &lt;Var/Number>
 
<br>
 
<br>
2726 - set menu option: <Var/Array>, show info at bottom= <Var/Boolean>
+
2726 - set menu option: &lt;Var/Array>, show info at bottom= &lt;Var/Boolean>
 
<br>
 
<br>
2727 - add custom menu hyperlinked info: menu= <Var/Array>, page id= <Var/Number>, text id= <Var/Number>
+
2727 - add custom menu hyperlinked info: menu= &lt;Var/Array>, page id= &lt;Var/Number>, text id= &lt;Var/Number>
 
<br>
 
<br>
2728 - <RetVar/IF> <RefObj> get pilot voice flags
+
2728 - &lt;RetVar/IF> &lt;RefObj> get pilot voice flags
 
<br>
 
<br>
2729 - add encyclopedia custom article: News, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean>
+
2729 - add encyclopedia custom article: News, id= &lt;Var/String>, text= &lt;Var/String>, timeout= &lt;Var/Number>, notify= &lt;Var/Boolean>, include date= &lt;Var/Boolean>
 
<br>
 
<br>
2730 - <RetVar> get available speaker array
+
2730 - &lt;RetVar> get available speaker array
 
<br>
 
<br>
2731 - issue drone order: command= <Object Command>, class= <Var/Class>
+
2731 - issue drone order: command= &lt;Object Command>, class= &lt;Var/Class>
 
<br>
 
<br>
2732 - <RetVar/IF> get predefined ware count: ship type= <Var/Ship Type>, ware= <Var/Ware>
+
2732 - &lt;RetVar/IF> get predefined ware count: ship type= &lt;Var/Ship Type>, ware= &lt;Var/Ware>
 
<br>
 
<br>
2733 - <RetVar/IF> <RefObj> get predefined ware count: ware= <Var/Ware>
+
2733 - &lt;RetVar/IF> &lt;RefObj> get predefined ware count: ware= &lt;Var/Ware>
 
<br>
 
<br>
2734 - <RefObj> set wing custom voice: page id= <Var/Number>, text id= <Var/Number>
+
2734 - &lt;RefObj> set wing custom voice: page id= &lt;Var/Number>, text id= &lt;Var/Number>
 
<br>
 
<br>
2735 - <RefObj> set wing custom speak array: array= <Var/Array>
+
2735 - &lt;RefObj> set wing custom speak array: array= &lt;Var/Array>
 
<br>
 
<br>
2736 - <RefObj> clear wing custom voice
+
2736 - &lt;RefObj> clear wing custom voice
 
<br>
 
<br>
2737 - <RefObj> add money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value>
+
2737 - &lt;RefObj> add money: &lt;Var/Number>, transaction object= &lt;Var/Ship/Station>, page= &lt;Var/Number>, textid= &lt;Var/Number>, &lt;Value>, &lt;Value>, &lt;Value>, &lt;Value>, &lt;Value>
 
<br>
 
<br>
2738 - <RefObj> remove money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value>
+
2738 - &lt;RefObj> remove money: &lt;Var/Number>, transaction object= &lt;Var/Ship/Station>, page= &lt;Var/Number>, textid= &lt;Var/Number>, &lt;Value>, &lt;Value>, &lt;Value>, &lt;Value>, &lt;Value>
 
<br>
 
<br>
2739 - <RetVar> get type name from type code: type= <Var/Ware>
+
2739 - &lt;RetVar> get type name from type code: type= &lt;Var/Ware>
 
<br>
 
<br>
2740 - <RetVar> read types file lines: filename= <Var/String>
+
2740 - &lt;RetVar> read types file lines: filename= &lt;Var/String>
 
<br>
 
<br>
2741 - add sidebar custom entry, personal: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, script= <Script Name>
+
2741 - add sidebar custom entry, personal: id= &lt;Var/String>, icon= &lt;Var/Number>, pageid= &lt;Var/Number>, textid= &lt;Var/Number>, script= &lt;Script Name>
 
<br>
 
<br>
2742 - add sidebar custom entry, personal: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, scriptname= <Var/String>
+
2742 - add sidebar custom entry, personal: id= &lt;Var/String>, icon= &lt;Var/Number>, pageid= &lt;Var/Number>, textid= &lt;Var/Number>, scriptname= &lt;Var/String>
 
<br>
 
<br>
2743 - remove sidebar custom entry, personal: id= <Var/String>
+
2743 - remove sidebar custom entry, personal: id= &lt;Var/String>
 
<br>
 
<br>
2744 - add sidebar custom entry, navigation: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, script= <Script Name>
+
2744 - add sidebar custom entry, navigation: id= &lt;Var/String>, icon= &lt;Var/Number>, pageid= &lt;Var/Number>, textid= &lt;Var/Number>, script= &lt;Script Name>
 
<br>
 
<br>
2745 - add sidebar custom entry, navigation: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, scriptname= <Var/String>
+
2745 - add sidebar custom entry, navigation: id= &lt;Var/String>, icon= &lt;Var/Number>, pageid= &lt;Var/Number>, textid= &lt;Var/Number>, scriptname= &lt;Var/String>
 
<br>
 
<br>
2746 - remove sidebar custom entry, navigation: id= <Var/String>
+
2746 - remove sidebar custom entry, navigation: id= &lt;Var/String>
 
<br>
 
<br>
2747 - add object context entry: id= <Var/String>, class= <Var/Class>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, script= <Script Name>
+
2747 - add object context entry: id= &lt;Var/String>, class= &lt;Var/Class>, icon= &lt;Var/Number>, pageid= &lt;Var/Number>, textid= &lt;Var/Number>, script= &lt;Script Name>
 
<br>
 
<br>
2748 - add object context entry: id= <Var/String>, class= <Var/Class>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, scriptname= <Var/String>
+
2748 - add object context entry: id= &lt;Var/String>, class= &lt;Var/Class>, icon= &lt;Var/Number>, pageid= &lt;Var/Number>, textid= &lt;Var/Number>, scriptname= &lt;Var/String>
 
<br>
 
<br>
2749 - remove object context entry: id= <Var/String>
+
2749 - remove object context entry: id= &lt;Var/String>
 
<br>
 
<br>
2750 - <RetVar> get shield max recharge: shield= <Var/Shield>
+
2750 - &lt;RetVar> get shield max recharge: shield= &lt;Var/Shield>
 
<br>
 
<br>
2751 - <RetVar> get shield recharge efficiency: shield= <Var/Shield>
+
2751 - &lt;RetVar> get shield recharge efficiency: shield= &lt;Var/Shield>
 
<br>
 
<br>
2752 - <RetVar> get shield recharge rate: shield= <Var/Shield>
+
2752 - &lt;RetVar> get shield recharge rate: shield= &lt;Var/Shield>
 
<br>
 
<br>
2753 - <RetVar> get bullet type of laser: laser= <Var/Laser>
+
2753 - &lt;RetVar> get bullet type of laser: laser= &lt;Var/Laser>
 
<br>
 
<br>
2754 - <RetVar> get bullet energy consumption: bullet= <Var/Ware>
+
2754 - &lt;RetVar> get bullet energy consumption: bullet= &lt;Var/Ware>
 
<br>
 
<br>
2755 - <RetVar> get laser maximum energy: laser= <Var/Laser>
+
2755 - &lt;RetVar> get laser maximum energy: laser= &lt;Var/Laser>
 
<br>
 
<br>
2756 - <RetVar> get player lasers fired
+
2756 - &lt;RetVar> get player lasers fired
 
<br>
 
<br>
2757 - <RetVar> get player missiles fired
+
2757 - &lt;RetVar> get player missiles fired
 
<br>
 
<br>
2758 - <RetVar> get player laser hits
+
2758 - &lt;RetVar> get player laser hits
 
<br>
 
<br>
2759 - <RetVar> get player missile hits
+
2759 - &lt;RetVar> get player missile hits
 
<br>
 
<br>
2760 - <RetVar> get player total distance travelled
+
2760 - &lt;RetVar> get player total distance travelled
 
<br>
 
<br>
2761 - <RetVar> get player time saved with SETA
+
2761 - &lt;RetVar> get player time saved with SETA
 
<br>
 
<br>
2762 - <RetVar> <RefObj> get sector music track
+
2762 - &lt;RetVar> &lt;RefObj> get sector music track
 
<br>
 
<br>
2763 - <RefObj> set sector music track: <Var/Number>
+
2763 - &lt;RefObj> set sector music track: &lt;Var/Number>
 
<br>
 
<br>
2764 - <RetVar/IF> <RefObj> is sector visited
+
2764 - &lt;RetVar/IF> &lt;RefObj> is sector visited
 
<br>
 
<br>
2765 - <RetVar/IF> is race visited: race= <Var/Race>
+
2765 - &lt;RetVar/IF> is race visited: race= &lt;Var/Race>
 
<br>
 
<br>
2766 - add sell trade bar to menu: <Var/Array>, text= <Var/String>, min= <Var/Number>, max= <Var/Number>, current= <Var/Number>, volume= <Var/Number>, used= <Var/Number>, return value= <Var/String>, left text= <Var/String>, right text= <Var/String>
+
2766 - add sell trade bar to menu: &lt;Var/Array>, text= &lt;Var/String>, min= &lt;Var/Number>, max= &lt;Var/Number>, current= &lt;Var/Number>, volume= &lt;Var/Number>, used= &lt;Var/Number>, return value= &lt;Var/String>, left text= &lt;Var/String>, right text= &lt;Var/String>
 
<br>
 
<br>
2767 - <RefObj> show effect: id= <Var/Number>
+
2767 - &lt;RefObj> show effect: id= &lt;Var/Number>
 
<br>
 
<br>
2768 - <RetVar> <RefObj> turn stationary object to target: <Var/Ship/Station>, range= <Var/Number>
+
2768 - &lt;RetVar> &lt;RefObj> turn stationary object to target: &lt;Var/Ship/Station>, range= &lt;Var/Number>
 
<br>
 
<br>
2769 - add custom trade bar to menu: <Var/Array>, text= <Var/String>, used= <Var/Number>, free= <Var/Number>, other= <Var/Number>, current= <Var/Number>, ware volume= <Var/Number>, return value= <Var/String>
+
2769 - add custom trade bar to menu: &lt;Var/Array>, text= &lt;Var/String>, used= &lt;Var/Number>, free= &lt;Var/Number>, other= &lt;Var/Number>, current= &lt;Var/Number>, ware volume= &lt;Var/Number>, return value= &lt;Var/String>
 
<br>
 
<br>
2770 - <RetVar> <RefObj> get flying ware table
+
2770 - &lt;RetVar> &lt;RefObj> get flying ware table
 
<br>
 
<br>
2771 - <RetVar/IF> get player hired ships
+
2771 - &lt;RetVar/IF> get player hired ships
 
<br>
 
<br>
2772 - <RetVar/IF> <RefObj> is managed by homebase
+
2772 - &lt;RetVar/IF> &lt;RefObj> is managed by homebase
 
<br>
 
<br>
2773 - <RefObj> set managed by homebase: <Var/Boolean>
+
2773 - &lt;RefObj> set managed by homebase: &lt;Var/Boolean>
 
<br>
 
<br>
2774 - add object setting menu: id= <Var/String>, class= <Var/Class>, script= <Script Name>
+
2774 - add object setting menu: id= &lt;Var/String>, class= &lt;Var/Class>, script= &lt;Script Name>
 
<br>
 
<br>
2775 - add object setting menu: id= <Var/String>, class= <Var/Class>, scriptname= <Var/String>
+
2775 - add object setting menu: id= &lt;Var/String>, class= &lt;Var/Class>, scriptname= &lt;Var/String>
 
<br>
 
<br>
2776 - remove object setting menu: id= <Var/String>
+
2776 - remove object setting menu: id= &lt;Var/String>
 
<br>
 
<br>
2777 - <RetVar/IF> get race auto blacklist: race= <Var/Race>
+
2777 - &lt;RetVar/IF> get race auto blacklist: race= &lt;Var/Race>
 
<br>
 
<br>
2778 - <RetVar/IF> can launch marines for boarding: shiptype= <Var/Ship Type>
+
2778 - &lt;RetVar/IF> can launch marines for boarding: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
2779 - set ware is seen: ware= <Var/Ware>, seen= <Var/Boolean>
+
2779 - set ware is seen: ware= &lt;Var/Ware>, seen= &lt;Var/Boolean>
 
<br>
 
<br>
2780 - <RetVar/IF> is ware seen: <Var/Ware>
+
2780 - &lt;RetVar/IF> is ware seen: &lt;Var/Ware>
 
<br>
 
<br>
2781 - set race is seen: race= <Var/Race>, seen= <Var/Boolean>
+
2781 - set race is seen: race= &lt;Var/Race>, seen= &lt;Var/Boolean>
 
<br>
 
<br>
2782 - <RetVar/IF> is race seen: <Var/Race>
+
2782 - &lt;RetVar/IF> is race seen: &lt;Var/Race>
 
<br>
 
<br>
2783 - <RetVar> get encyclopedia custom news articles: sort= <Var/Boolean>
+
2783 - &lt;RetVar> get encyclopedia custom news articles: sort= &lt;Var/Boolean>
 
<br>
 
<br>
2784 - <RetVar> get encyclopedia custom info articles: sort= <Var/Boolean>
+
2784 - &lt;RetVar> get encyclopedia custom info articles: sort= &lt;Var/Boolean>
 
<br>
 
<br>
2785 - <RetVar> get encyclopedia custom history articles: sort= <Var/Boolean>
+
2785 - &lt;RetVar> get encyclopedia custom history articles: sort= &lt;Var/Boolean>
 
<br>
 
<br>
2786 - <RetVar> get encyclopedia custom stories articles: sort= <Var/Boolean>
+
2786 - &lt;RetVar> get encyclopedia custom stories articles: sort= &lt;Var/Boolean>
 
<br>
 
<br>
2787 - <RetVar> get encyclopedia custom help articles: sort= <Var/Boolean>
+
2787 - &lt;RetVar> get encyclopedia custom help articles: sort= &lt;Var/Boolean>
 
<br>
 
<br>
2788 - set encyclopedia custom article seen: id= <Var/String>, seen= <Var/Boolean>
+
2788 - set encyclopedia custom article seen: id= &lt;Var/String>, seen= &lt;Var/Boolean>
 
<br>
 
<br>
2789 - set encyclopedia help article seen: id= <Var/String>, seen= <Var/Boolean>
+
2789 - set encyclopedia help article seen: id= &lt;Var/String>, seen= &lt;Var/Boolean>
 
<br>
 
<br>
2790 - <RetVar/IF> is encyclopedia custom article seen: id= <Var/String>
+
2790 - &lt;RetVar/IF> is encyclopedia custom article seen: id= &lt;Var/String>
 
<br>
 
<br>
2791 - <RetVar/IF> is encyclopedia help article seen: id= <Var/String>
+
2791 - &lt;RetVar/IF> is encyclopedia help article seen: id= &lt;Var/String>
 
<br>
 
<br>
2792 - <RetVar> create input: id= <Var/String> encyclopedia list page
+
2792 - &lt;RetVar> create input: id= &lt;Var/String> encyclopedia list page
 
<br>
 
<br>
2793 - <RetVar> create input: id= <Var/String> encyclopedia page, help= <Var/String>
+
2793 - &lt;RetVar> create input: id= &lt;Var/String> encyclopedia page, help= &lt;Var/String>
 
<br>
 
<br>
2794 - <RetVar> create input: id= <Var/String> encyclopedia page, article= <Var/String>
+
2794 - &lt;RetVar> create input: id= &lt;Var/String> encyclopedia page, article= &lt;Var/String>
 
<br>
 
<br>
2795 - <RetVar> create input: id= <Var/String> encyclopedia page, race= <Var/Race>
+
2795 - &lt;RetVar> create input: id= &lt;Var/String> encyclopedia page, race= &lt;Var/Race>
 
<br>
 
<br>
2796 - <RetVar> create input: id= <Var/String> encyclopedia page, command= <Object Command>
+
2796 - &lt;RetVar> create input: id= &lt;Var/String> encyclopedia page, command= &lt;Object Command>
 
<br>
 
<br>
2797 - <RetVar> create input: id= <Var/String> encyclopedia page, abbreviations
+
2797 - &lt;RetVar> create input: id= &lt;Var/String> encyclopedia page, abbreviations
 
<br>
 
<br>
2798 - <RetVar/IF> get wing command upgrade: command= <Var/Wing Command>
+
2798 - &lt;RetVar/IF> get wing command upgrade: command= &lt;Var/Wing Command>
 
<br>
 
<br>
2799 - <RetVar/IF> get wing command upgrade script: command= <Var/Wing Command>
+
2799 - &lt;RetVar/IF> get wing command upgrade script: command= &lt;Var/Wing Command>
 
<br>
 
<br>
2800 - <RetVar/IF> get wing command extra upgrades: command= <Var/Wing Command>
+
2800 - &lt;RetVar/IF> get wing command extra upgrades: command= &lt;Var/Wing Command>
 
<br>
 
<br>
2801 - <RetVar/IF> <RefObj> get wing command script: command= <Var/Wing Command>
+
2801 - &lt;RetVar/IF> &lt;RefObj> get wing command script: command= &lt;Var/Wing Command>
 
<br>
 
<br>
2802 - <RetVar/IF> get wing command preload script: command= <Var/Wing Command>
+
2802 - &lt;RetVar/IF> get wing command preload script: command= &lt;Var/Wing Command>
 
<br>
 
<br>
2803 - <RetVar/IF> get wing command menu script: command= <Var/Wing Command>
+
2803 - &lt;RetVar/IF> get wing command menu script: command= &lt;Var/Wing Command>
 
<br>
 
<br>
2804 - <RetVar> get wing command name: command= <Var/Wing Command>
+
2804 - &lt;RetVar> get wing command name: command= &lt;Var/Wing Command>
 
<br>
 
<br>
2805 - <RetVar> get wing command short name: command= <Var/Wing Command>
+
2805 - &lt;RetVar> get wing command short name: command= &lt;Var/Wing Command>
 
<br>
 
<br>
2806 - <RetVar> get wing command info: command= <Var/Wing Command>
+
2806 - &lt;RetVar> get wing command info: command= &lt;Var/Wing Command>
 
<br>
 
<br>
2807 - <RetVar/IF/START> show on-screen timer: message= <Var/String>, time= <Var/Number>, icon= <Var/Number>
+
2807 - &lt;RetVar/IF/START> show on-screen timer: message= &lt;Var/String>, time= &lt;Var/Number>, icon= &lt;Var/Number>
 
<br>
 
<br>
2808 - show on-screen timer: message= <Var/String>, time= <Var/Number>, icon= <Var/Number>, callback script= <Script Name>, callback id= <Var/String>
+
2808 - show on-screen timer: message= &lt;Var/String>, time= &lt;Var/Number>, icon= &lt;Var/Number>, callback script= &lt;Script Name>, callback id= &lt;Var/String>
 
<br>
 
<br>
2809 - show on-screen timer: message= <Var/String>, time= <Var/Number>, icon= <Var/Number>, callback scriptname= <Var/String>, callback id= <Var/String>
+
2809 - show on-screen timer: message= &lt;Var/String>, time= &lt;Var/Number>, icon= &lt;Var/Number>, callback scriptname= &lt;Var/String>, callback id= &lt;Var/String>
 
<br>
 
<br>
2810 - <RetVar/IF> <RefObj> is command available: cmd= <Var/Object/Turret Command>
+
2810 - &lt;RetVar/IF> &lt;RefObj> is command available: cmd= &lt;Var/Object/Turret Command>
 
<br>
 
<br>
2811 - <RetVar/IF> <RefObj> get command flags: cmd= <Var/Object/Turret Command>
+
2811 - &lt;RetVar/IF> &lt;RefObj> get command flags: cmd= &lt;Var/Object/Turret Command>
 
<br>
 
<br>
2812 - <RetVar> get all commands: submenu= <Var/Number>
+
2812 - &lt;RetVar> get all commands: submenu= &lt;Var/Number>
 
<br>
 
<br>
2813 - add encyclopedia custom article: Manual, id= <Var/String>, title page= <Var/Number>, title id= <Var/Number>, text page= <Var/Number>, text id= <Var/Number>, group page= <Var/Number>, group id= <Var/Number>, group sort order= <Var/Number>, notify= <Var/Boolean>
+
2813 - add encyclopedia custom article: Manual, id= &lt;Var/String>, title page= &lt;Var/Number>, title id= &lt;Var/Number>, text page= &lt;Var/Number>, text id= &lt;Var/Number>, group page= &lt;Var/Number>, group id= &lt;Var/Number>, group sort order= &lt;Var/Number>, notify= &lt;Var/Boolean>
 
<br>
 
<br>
2814 - set menu option: <Var/Array>, default side menu= <Var/Array>
+
2814 - set menu option: &lt;Var/Array>, default side menu= &lt;Var/Array>
 
<br>
 
<br>
2815 - set menu line option: <Var/Array>, side menu= <Var/Array>
+
2815 - set menu line option: &lt;Var/Array>, side menu= &lt;Var/Array>
 
<br>
 
<br>
2816 - register message automatic hyperlink, page= <Var/Number>, id= <Var/Number>, link= <Var/String>
+
2816 - register message automatic hyperlink, page= &lt;Var/Number>, id= &lt;Var/Number>, link= &lt;Var/String>
 
<br>
 
<br>
2817 - unregister message automatic hyperlink, page= <Var/Number>, id= <Var/Number>
+
2817 - unregister message automatic hyperlink, page= &lt;Var/Number>, id= &lt;Var/Number>
 
<br>
 
<br>
2818 - <RetVar/IF> get message automatic hyperlink, page= <Var/Number>, id= <Var/Number>
+
2818 - &lt;RetVar/IF> get message automatic hyperlink, page= &lt;Var/Number>, id= &lt;Var/Number>
 
<br>
 
<br>
2819 - <RetVar> get all message automatic hyperlinks: as text= <Var/Boolean>
+
2819 - &lt;RetVar> get all message automatic hyperlinks: as text= &lt;Var/Boolean>
 
<br>
 
<br>
2820 - add encyclopedia ware override: ware= <Var/Ware>, pageid= <Var/Number>, textid= <Var/Number>
+
2820 - add encyclopedia ware override: ware= &lt;Var/Ware>, pageid= &lt;Var/Number>, textid= &lt;Var/Number>
 
<br>
 
<br>
2821 - remove encyclopedia ware override: ware= <Var/Ware>
+
2821 - remove encyclopedia ware override: ware= &lt;Var/Ware>
 
<br>
 
<br>
2822 - <RetVar/IF> get encyclopedia ware override name: ware= <Var/Ware>
+
2822 - &lt;RetVar/IF> get encyclopedia ware override name: ware= &lt;Var/Ware>
 
<br>
 
<br>
2823 - <RetVar/IF> get encyclopedia ware override description: ware= <Var/Ware>
+
2823 - &lt;RetVar/IF> get encyclopedia ware override description: ware= &lt;Var/Ware>
 
<br>
 
<br>
2824 - add encyclopedia custom article: Information, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean>
+
2824 - add encyclopedia custom article: Information, id= &lt;Var/String>, text= &lt;Var/String>, timeout= &lt;Var/Number>, notify= &lt;Var/Boolean>, include date= &lt;Var/Boolean>
 
<br>
 
<br>
2825 - add encyclopedia custom article: History, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean>
+
2825 - add encyclopedia custom article: History, id= &lt;Var/String>, text= &lt;Var/String>, timeout= &lt;Var/Number>, notify= &lt;Var/Boolean>, include date= &lt;Var/Boolean>
 
<br>
 
<br>
2826 - add encyclopedia custom article: Stories, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean>
+
2826 - add encyclopedia custom article: Stories, id= &lt;Var/String>, text= &lt;Var/String>, timeout= &lt;Var/Number>, notify= &lt;Var/Boolean>, include date= &lt;Var/Boolean>
 
<br>
 
<br>
2827 - <RetVar/IF> <RefObj> get total station money transactions
+
2827 - &lt;RetVar/IF> &lt;RefObj> get total station money transactions
 
<br>
 
<br>
2828 - <RetVar> <RefObj> get station transaction money: id= <Var/Number>
+
2828 - &lt;RetVar> &lt;RefObj> get station transaction money: id= &lt;Var/Number>
 
<br>
 
<br>
2829 - <RetVar> <RefObj> get station transaction text: id= <Var/Number>
+
2829 - &lt;RetVar> &lt;RefObj> get station transaction text: id= &lt;Var/Number>
 
<br>
 
<br>
2830 - <RetVar> <RefObj> get station transaction time: id= <Var/Number>
+
2830 - &lt;RetVar> &lt;RefObj> get station transaction time: id= &lt;Var/Number>
 
<br>
 
<br>
2831 - <RefObj> get docking port class string: flags= <Var/Number>
+
2831 - &lt;RefObj> get docking port class string: flags= &lt;Var/Number>
 
<br>
 
<br>
2832 - <RetVar/IF> <RefObj> get hangar docking ports
+
2832 - &lt;RetVar/IF> &lt;RefObj> get hangar docking ports
 
<br>
 
<br>
2833 - <RetVar/IF> <RefObj> get ship in docking port: port= <Var/Number>
+
2833 - &lt;RetVar/IF> &lt;RefObj> get ship in docking port: port= &lt;Var/Number>
 
<br>
 
<br>
2834 - <RetVar/IF> <RefObj> get used hangar ports
+
2834 - &lt;RetVar/IF> &lt;RefObj> get used hangar ports
 
<br>
 
<br>
2835 - <RetVar/IF> <RefObj> get external dock ports
+
2835 - &lt;RetVar/IF> &lt;RefObj> get external dock ports
 
<br>
 
<br>
2836 - <RetVar/IF> <RefObj> get used external dock ports
+
2836 - &lt;RetVar/IF> &lt;RefObj> get used external dock ports
 
<br>
 
<br>
2837 - <RetVar/IF> <RefObj> get landed external dock ports
+
2837 - &lt;RetVar/IF> &lt;RefObj> get landed external dock ports
 
<br>
 
<br>
2838 - <RetVar/IF> <RefObj> is dock port external: port= <Var/Number>
+
2838 - &lt;RetVar/IF> &lt;RefObj> is dock port external: port= &lt;Var/Number>
 
<br>
 
<br>
2839 - <RetVar/IF> is dock port external: type= <Var/Ship Type/Station Type>, port= <Var/Number>
+
2839 - &lt;RetVar/IF> is dock port external: type= &lt;Var/Ship Type/Station Type>, port= &lt;Var/Number>
 
<br>
 
<br>
2840 - <RetVar/IF> <RefObj> get incoming ships
+
2840 - &lt;RetVar/IF> &lt;RefObj> get incoming ships
 
<br>
 
<br>
2841 - <RetVar/IF> is gametip displayed: id= <Var/Number>
+
2841 - &lt;RetVar/IF> is gametip displayed: id= &lt;Var/Number>
 
<br>
 
<br>
2842 - display gametip: id= <Var/Number>
+
2842 - display gametip: id= &lt;Var/Number>
 
<br>
 
<br>
2843 - cancel on-screen timer: id= <Var/String>
+
2843 - cancel on-screen timer: id= &lt;Var/String>
 
<br>
 
<br>
2844 - <RefObj> set override description: <Var/String>
+
2844 - &lt;RefObj> set override description: &lt;Var/String>
 
<br>
 
<br>
2845 - <RetVar/IF> get diplomacy menu tutorial influence
+
2845 - &lt;RetVar/IF> get diplomacy menu tutorial influence
 
<br>
 
<br>
2846 - <RetVar/IF> <RefObj> station has ware: ware= <Var/Ware>
+
2846 - &lt;RetVar/IF> &lt;RefObj> station has ware: ware= &lt;Var/Ware>
 
<br>
 
<br>
2847 - <RefObj> transfer to player account: money= <Var/Number>, auto= <Var/Boolean>
+
2847 - &lt;RefObj> transfer to player account: money= &lt;Var/Number>, auto= &lt;Var/Boolean>
 
<br>
 
<br>
2848 - <RefObj> transfer from player account: money= <Var/Number>, auto= <Var/Boolean>
+
2848 - &lt;RefObj> transfer from player account: money= &lt;Var/Number>, auto= &lt;Var/Boolean>
 
<br>
 
<br>
2849 - add script global command: script= <Script Name>, pageid= <Var/Number>, textid= <Var/Number>, event= <Var/Boolean>
+
2849 - add script global command: script= &lt;Script Name>, pageid= &lt;Var/Number>, textid= &lt;Var/Number>, event= &lt;Var/Boolean>
 
<br>
 
<br>
2850 - add script global command: scriptname= <Var/String>, pageid= <Var/Number>, textid= <Var/Number>, event= <Var/Boolean>
+
2850 - add script global command: scriptname= &lt;Var/String>, pageid= &lt;Var/Number>, textid= &lt;Var/Number>, event= &lt;Var/Boolean>
 
<br>
 
<br>
2851 - remove script global command: script= <Script Name>
+
2851 - remove script global command: script= &lt;Script Name>
 
<br>
 
<br>
2852 - remove script global command: scriptname= <Var/String>
+
2852 - remove script global command: scriptname= &lt;Var/String>
 
<br>
 
<br>
2853 - <RetVar/IF> is default agent notify
+
2853 - &lt;RetVar/IF> is default agent notify
 
<br>
 
<br>
2854 - set default agent notify: <Var/Boolean>
+
2854 - set default agent notify: &lt;Var/Boolean>
 
<br>
 
<br>
2855 - <RetVar> get class code  from type: type= <Var/Ship Type/Station Type>
+
2855 - &lt;RetVar> get class code  from type: type= &lt;Var/Ship Type/Station Type>
 
<br>
 
<br>
2856 - <RetVar> get ship class long name: shiptype= <Var/Ship Type>
+
2856 - &lt;RetVar> get ship class long name: shiptype= &lt;Var/Ship Type>
 
<br>
 
<br>
2857 - add god exclusion: product= <Var/Ware>
+
2857 - add god exclusion: product= &lt;Var/Ware>
 
<br>
 
<br>
2858 - add god exclusion: resource= <Var/Ware>
+
2858 - add god exclusion: resource= &lt;Var/Ware>
 
<br>
 
<br>
2859 - remove god exclusion: product= <Var/Ware>
+
2859 - remove god exclusion: product= &lt;Var/Ware>
 
<br>
 
<br>
2860 - remove god exclusion: resource= <Var/Ware>
+
2860 - remove god exclusion: resource= &lt;Var/Ware>
 
<br>
 
<br>
2861 - <RetVar> get god product exclusions
+
2861 - &lt;RetVar> get god product exclusions
 
<br>
 
<br>
2862 - <RetVar> get god resource exclusions
+
2862 - &lt;RetVar> get god resource exclusions
 
<br>
 
<br>
2863 - <RefObj> set was pilot captured: <Var/Boolean>
+
2863 - &lt;RefObj> set was pilot captured: &lt;Var/Boolean>
 
<br>
 
<br>
2864 - <RetVar/IF> <RefObj> was pilot captured
+
2864 - &lt;RetVar/IF> &lt;RefObj> was pilot captured
 
<br>
 
<br>
2865 - set honour points: <Var/Number>
+
2865 - set honour points: &lt;Var/Number>
 
<br>
 
<br>
2866 - add honour points: <Var/Number>
+
2866 - add honour points: &lt;Var/Number>
 
<br>
 
<br>
2867 - <RetVar> get honour points
+
2867 - &lt;RetVar> get honour points
 
<br>
 
<br>
2868 - <RetVar/IF> <RefObj> is wing command available: wingcmd= <Var/Wing Command>
+
2868 - &lt;RetVar/IF> &lt;RefObj> is wing command available: wingcmd= &lt;Var/Wing Command>
 
<br>
 
<br>
2869 - <RetVar/IF> <RefObj> get wing command flags: wingcmd= <Var/Wing Command>
+
2869 - &lt;RetVar/IF> &lt;RefObj> get wing command flags: wingcmd= &lt;Var/Wing Command>
 
<br>
 
<br>
2870 - <RetVar> get all wing commands: submenu= <Var/Number>
+
2870 - &lt;RetVar> get all wing commands: submenu= &lt;Var/Number>
 
<br>
 
<br>
2871 - <RetVar/IF> <RefObj> has wing command extra upgrades: wingcommand= <Var/Wing Command>
+
2871 - &lt;RetVar/IF> &lt;RefObj> has wing command extra upgrades: wingcommand= &lt;Var/Wing Command>
 
<br>
 
<br>
2872 - <RetVar/IF> <RefObj> is wing command available: wingcommand= <Var/Wing Command>
+
2872 - &lt;RetVar/IF> &lt;RefObj> is wing command available: wingcommand= &lt;Var/Wing Command>
 
<br>
 
<br>
2873 - add additional wing command upgrade: wingcommand= <Var/Wing Command> upgrade= <Var/Ware>
+
2873 - add additional wing command upgrade: wingcommand= &lt;Var/Wing Command> upgrade= &lt;Var/Ware>
 
<br>
 
<br>
2874 - remove additional wing command upgrade: wingcommand= <Var/Wing Command> upgrade= <Var/Ware>
+
2874 - remove additional wing command upgrade: wingcommand= &lt;Var/Wing Command> upgrade= &lt;Var/Ware>
 
<br>
 
<br>
2875 - add encyclopedia wing command requirement: wing command= <Var/Wing Command> key= <Var/String> pageid= <Var/Number> textid= <Var/Number>
+
2875 - add encyclopedia wing command requirement: wing command= &lt;Var/Wing Command> key= &lt;Var/String> pageid= &lt;Var/Number> textid= &lt;Var/Number>
 
<br>
 
<br>
2876 - remove encyclopedia wing command requirement: wing command= <Var/Wing Command> key= <Var/String>
+
2876 - remove encyclopedia wing command requirement: wing command= &lt;Var/Wing Command> key= &lt;Var/String>
 
<br>
 
<br>
2877 - <RetVar> create input: id= <Var/String> encyclopedia page, wing command= <Var/Wing Command>
+
2877 - &lt;RetVar> create input: id= &lt;Var/String> encyclopedia page, wing command= &lt;Var/Wing Command>
 
<br>
 
<br>
2878 - <RetVar/IF> is command in menu: command= <Object Command>, menu= <Var/Number>
+
2878 - &lt;RetVar/IF> is command in menu: command= &lt;Object Command>, menu= &lt;Var/Number>
 
<br>
 
<br>
2879 - <RetVar/IF> get num of active wings: race= <Var/Race>
+
2879 - &lt;RetVar/IF> get num of active wings: race= &lt;Var/Race>
 
<br>
 
<br>
2880 - <RetVar/IF> get num of wings: race= <Var/Race>
+
2880 - &lt;RetVar/IF> get num of wings: race= &lt;Var/Race>
 
<br>
 
<br>
2881 - <RetVar/IF> <RefObj> can ship be added to wing: wing= <Var/Wing>
+
2881 - &lt;RetVar/IF> &lt;RefObj> can ship be added to wing: wing= &lt;Var/Wing>
 
<br>
 
<br>
2882 - <RefObj> remove all ships from wing
+
2882 - &lt;RefObj> remove all ships from wing
 
<br>
 
<br>
2883 - <RetVar/IF> <RefObj> get num of ships in wing
+
2883 - &lt;RetVar/IF> &lt;RefObj> get num of ships in wing
 
<br>
 
<br>
2884 - <RetVar/IF> <RefObj> is ship in wing: ship= <Var/Ship>
+
2884 - &lt;RetVar/IF> &lt;RefObj> is ship in wing: ship= &lt;Var/Ship>
 
<br>
 
<br>
2885 - <RetVar/IF> <RefObj> any ships in wing have ware: ware= <Var/Ware>, class= <Var/Class>
+
2885 - &lt;RetVar/IF> &lt;RefObj> any ships in wing have ware: ware= &lt;Var/Ware>, class= &lt;Var/Class>
 
<br>
 
<br>
2886 - <RetVar/IF> <RefObj> all ships in wing have ware: ware= <Var/Ware>, class= <Var/Class>
+
2886 - &lt;RetVar/IF> &lt;RefObj> all ships in wing have ware: ware= &lt;Var/Ware>, class= &lt;Var/Class>
 
<br>
 
<br>
2887 - <RetVar> <RefObj> adjust sector in speak array: <Var/Array>
+
2887 - &lt;RetVar> &lt;RefObj> adjust sector in speak array: &lt;Var/Array>
 
<br>
 
<br>
2888 - <RetVar/IF> <RefObj> get object voice page
+
2888 - &lt;RetVar/IF> &lt;RefObj> get object voice page
 
<br>
 
<br>
2889 - <RetVar/IF> <RefObj> get object voice id
+
2889 - &lt;RetVar/IF> &lt;RefObj> get object voice id
 
<br>
 
<br>
2890 - <RetVar/IF> <RefObj> is sector renamed
+
2890 - &lt;RetVar/IF> &lt;RefObj> is sector renamed
 
<br>
 
<br>
2891 - <RetVar/IF> <RefObj> has sector custom name
+
2891 - &lt;RetVar/IF> &lt;RefObj> has sector custom name
 
<br>
 
<br>
2892 - <RetVar/IF> <RefObj> get wings table in sector: race= <Var/Race>
+
2892 - &lt;RetVar/IF> &lt;RefObj> get wings table in sector: race= &lt;Var/Race>
 
<br>
 
<br>
2893 - <RetVar/IF> <RefObj> get sector local job ship count: jobid= <Var/Number>
+
2893 - &lt;RetVar/IF> &lt;RefObj> get sector local job ship count: jobid= &lt;Var/Number>
 
<br>
 
<br>
2894 - <RetVar/IF> <RefObj> get sector local job desired ship count: jobid= <Var/Number>
+
2894 - &lt;RetVar/IF> &lt;RefObj> get sector local job desired ship count: jobid= &lt;Var/Number>
 
<br>
 
<br>
2895 - <RetVar/IF> <RefObj> get sector local ship count
+
2895 - &lt;RetVar/IF> &lt;RefObj> get sector local ship count
 
<br>
 
<br>
2896 - <RetVar/IF> <RefObj> get sector start factories count
+
2896 - &lt;RetVar/IF> &lt;RefObj> get sector start factories count
 
<br>
 
<br>
2897 - <RetVar/IF> <RefObj> get sector current military state: race= <Var/Race>
+
2897 - &lt;RetVar/IF> &lt;RefObj> get sector current military state: race= &lt;Var/Race>
 
<br>
 
<br>
2898 - <RetVar/IF> <RefObj> get sector average military state: race= <Var/Race>
+
2898 - &lt;RetVar/IF> &lt;RefObj> get sector average military state: race= &lt;Var/Race>
 
<br>
 
<br>
2899 - <RefObj> set sector proposed: <Var/Boolean>
+
2899 - &lt;RefObj> set sector proposed: &lt;Var/Boolean>
 
<br>
 
<br>
2900 - <RefObj> set sector no god events: <Var/Boolean>
+
2900 - &lt;RefObj> set sector no god events: &lt;Var/Boolean>
 
<br>
 
<br>
2901 - <RetVar/IF> <RefObj> has sector no god events
+
2901 - &lt;RetVar/IF> &lt;RefObj> has sector no god events
 
<br>
 
<br>
2902 - <RefObj> set disable jobs in sector: <Var/Boolean>
+
2902 - &lt;RefObj> set disable jobs in sector: &lt;Var/Boolean>
 
<br>
 
<br>
2903 - <RetVar/IF> <RefObj> is jobs disabled in sector
+
2903 - &lt;RetVar/IF> &lt;RefObj> is jobs disabled in sector
 
<br>
 
<br>
2904 - <RetVar/IF> <RefObj> is sector connected to: sector= <Var/Sector>
+
2904 - &lt;RetVar/IF> &lt;RefObj> is sector connected to: sector= &lt;Var/Sector>
 
<br>
 
<br>
2905 - <RetVar> <RefObj> get stationary ships table in sector
+
2905 - &lt;RetVar> &lt;RefObj> get stationary ships table in sector
 
<br>
 
<br>
2906 - <RetVar> <RefObj> get moveable ships table in sector
+
2906 - &lt;RetVar> &lt;RefObj> get moveable ships table in sector
 
<br>
 
<br>
2907 - <RetVar> <RefObj> get other ships table in sector
+
2907 - &lt;RetVar> &lt;RefObj> get other ships table in sector
 
<br>
 
<br>
2908 - <RetVar> <RefObj> get player objects table in sector
+
2908 - &lt;RetVar> &lt;RefObj> get player objects table in sector
 
<br>
 
<br>
2909 - <RetVar> <RefObj> get player factories table in sector
+
2909 - &lt;RetVar> &lt;RefObj> get player factories table in sector
 
<br>
 
<br>
2910 - <RetVar> <RefObj> get jump beacons table in sector
+
2910 - &lt;RetVar> &lt;RefObj> get jump beacons table in sector
 
<br>
 
<br>
2911 - <RetVar> <RefObj> get sector description
+
2911 - &lt;RetVar> &lt;RefObj> get sector description
 
<br>
 
<br>
2912 - <RefObj> set sector mission quotas: trade= <Var/Number>, fight= <Var/Number>, build= <Var/Number>, think= <Var/Number>
+
2912 - &lt;RefObj> set sector mission quotas: trade= &lt;Var/Number>, fight= &lt;Var/Number>, build= &lt;Var/Number>, think= &lt;Var/Number>
 
<br>
 
<br>
2913 - <RetVar/IF> <RefObj> get sector mission trade quota
+
2913 - &lt;RetVar/IF> &lt;RefObj> get sector mission trade quota
 
<br>
 
<br>
2914 - <RetVar/IF> <RefObj> get sector mission fight quota
+
2914 - &lt;RetVar/IF> &lt;RefObj> get sector mission fight quota
 
<br>
 
<br>
2915 - <RetVar/IF> <RefObj> get sector mission build quota
+
2915 - &lt;RetVar/IF> &lt;RefObj> get sector mission build quota
 
<br>
 
<br>
2916 - <RetVar/IF> <RefObj> get sector mission think quota
+
2916 - &lt;RetVar/IF> &lt;RefObj> get sector mission think quota
 
<br>
 
<br>
2917 - <RetVar/IF> <RefObj> get ignore player blacklist
+
2917 - &lt;RetVar/IF> &lt;RefObj> get ignore player blacklist
 
<br>
 
<br>
2918 - <RetVar> create graph option: id= <Var/String>, text= <Var/String>, values= <Var/Array>, default= <Var/Number>, width= <Var/Number>
+
2918 - &lt;RetVar> create graph option: id= &lt;Var/String>, text= &lt;Var/String>, values= &lt;Var/Array>, default= &lt;Var/Number>, width= &lt;Var/Number>
 
<br>
 
<br>
2919 - <RetVar> get known wares by main type: <Var/Number>, ignore table= <Var/Table>
+
2919 - &lt;RetVar> get known wares by main type: &lt;Var/Number>, ignore table= &lt;Var/Table>
 
<br>
 
<br>
2920 - <RetVar> get new wares by main type: <Var/Number>, ignore table= <Var/Table>
+
2920 - &lt;RetVar> get new wares by main type: &lt;Var/Number>, ignore table= &lt;Var/Table>
 
<br>
 
<br>
2921 - <RetVar/IF> get standard messages count
+
2921 - &lt;RetVar/IF> get standard messages count
 
<br>
 
<br>
2922 - <RetVar/IF> get unread messages count
+
2922 - &lt;RetVar/IF> get unread messages count
 
<br>
 
<br>
2923 - <RetVar/IF> get temp messages count
+
2923 - &lt;RetVar/IF> get temp messages count
 
<br>
 
<br>
2924 - <RetVar/IF> get plot messages count
+
2924 - &lt;RetVar/IF> get plot messages count
 
<br>
 
<br>
2925 - <RetVar/IF> get incoming messages count
+
2925 - &lt;RetVar/IF> get incoming messages count
 
<br>
 
<br>
2926 - clear all messages: type= <Var/Number>
+
2926 - clear all messages: type= &lt;Var/Number>
 
<br>
 
<br>
2927 - delete standard message: id= <Var/Number>
+
2927 - delete standard message: id= &lt;Var/Number>
 
<br>
 
<br>
2928 - mark standard message read: id= <Var/Number>
+
2928 - mark standard message read: id= &lt;Var/Number>
 
<br>
 
<br>
2929 - <RetVar/IF> get standard message type: id= <Var/Number>
+
2929 - &lt;RetVar/IF> get standard message type: id= &lt;Var/Number>
 
<br>
 
<br>
2930 - <RetVar/IF> get standard message time: id= <Var/Number>
+
2930 - &lt;RetVar/IF> get standard message time: id= &lt;Var/Number>
 
<br>
 
<br>
2931 - <RetVar/IF> is standard message read: id= <Var/Number>
+
2931 - &lt;RetVar/IF> is standard message read: id= &lt;Var/Number>
 
<br>
 
<br>
2932 - <RetVar/IF> get standard message text: id= <Var/Number>
+
2932 - &lt;RetVar/IF> get standard message text: id= &lt;Var/Number>
 
<br>
 
<br>
2933 - delete plot message: id= <Var/Number>
+
2933 - delete plot message: id= &lt;Var/Number>
 
<br>
 
<br>
2934 - mark plot message read: id= <Var/Number>
+
2934 - mark plot message read: id= &lt;Var/Number>
 
<br>
 
<br>
2935 - <RetVar/IF> get plot message type: id= <Var/Number>
+
2935 - &lt;RetVar/IF> get plot message type: id= &lt;Var/Number>
 
<br>
 
<br>
2936 - <RetVar/IF> get plot message time: id= <Var/Number>
+
2936 - &lt;RetVar/IF> get plot message time: id= &lt;Var/Number>
 
<br>
 
<br>
2937 - <RetVar/IF> is plot message read: id= <Var/Number>
+
2937 - &lt;RetVar/IF> is plot message read: id= &lt;Var/Number>
 
<br>
 
<br>
2938 - <RetVar/IF> get plot message text: id= <Var/Number>
+
2938 - &lt;RetVar/IF> get plot message text: id= &lt;Var/Number>
 
<br>
 
<br>
2939 - delete incoming message: id= <Var/Number>
+
2939 - delete incoming message: id= &lt;Var/Number>
 
<br>
 
<br>
2940 - mark incoming message read: id= <Var/Number>
+
2940 - mark incoming message read: id= &lt;Var/Number>
 
<br>
 
<br>
2941 - <RetVar/IF> get incoming message type: id= <Var/Number>
+
2941 - &lt;RetVar/IF> get incoming message type: id= &lt;Var/Number>
 
<br>
 
<br>
2942 - <RetVar/IF> get incoming message time: id= <Var/Number>
+
2942 - &lt;RetVar/IF> get incoming message time: id= &lt;Var/Number>
 
<br>
 
<br>
2943 - <RetVar/IF> is incoming message read: id= <Var/Number>
+
2943 - &lt;RetVar/IF> is incoming message read: id= &lt;Var/Number>
 
<br>
 
<br>
2944 - <RetVar/IF> get incoming message text: id= <Var/Number>
+
2944 - &lt;RetVar/IF> get incoming message text: id= &lt;Var/Number>
 
<br>
 
<br>
2945 - <RetVar/IF> get incoming message object: id= <Var/Number>
+
2945 - &lt;RetVar/IF> get incoming message object: id= &lt;Var/Number>
 
<br>
 
<br>
2946 - <RetVar> read file data: filename= <Var/String>, directory= <Var/String>
+
2946 - &lt;RetVar> read file data: filename= &lt;Var/String>, directory= &lt;Var/String>
 
<br>
 
<br>
2947 - write file data: filename= <Var/String>, directory= <Var/String>, data= <Var/String>
+
2947 - write file data: filename= &lt;Var/String>, directory= &lt;Var/String>, data= &lt;Var/String>
 
<br>
 
<br>
2948 - <RetVar> parse xml data: <Var/String>
+
2948 - &lt;RetVar> parse xml data: &lt;Var/String>
 
<br>
 
<br>
2949 - <RetVar/IF> xml get number of children: <Var/XMLData>
+
2949 - &lt;RetVar/IF> xml get number of children: &lt;Var/XMLData>
 
<br>
 
<br>
2950 - <RetVar> xml get child: <Var/XMLData>, id= <Var/Number>
+
2950 - &lt;RetVar> xml get child: &lt;Var/XMLData>, id= &lt;Var/Number>
 
<br>
 
<br>
2951 - <RetVar> xml get node string: <Var/XMLData>
+
2951 - &lt;RetVar> xml get node string: &lt;Var/XMLData>
 
<br>
 
<br>
2952 - <RetVar/IF> xml has attribute: data= <Var/XMLData>, attribute= <Var/String>
+
2952 - &lt;RetVar/IF> xml has attribute: data= &lt;Var/XMLData>, attribute= &lt;Var/String>
 
<br>
 
<br>
2953 - <RetVar/IF> xml get attribute: data= <Var/XMLData>, attribute= <Var/String>
+
2953 - &lt;RetVar/IF> xml get attribute: data= &lt;Var/XMLData>, attribute= &lt;Var/String>
 
<br>
 
<br>
2954 - <RetVar> xml find child: <Var/XMLData>, node= <Var/String>
+
2954 - &lt;RetVar> xml find child: &lt;Var/XMLData>, node= &lt;Var/String>
 
<br>
 
<br>
2955 - add script event: name= <Var/String>, script= <Script Name>
+
2955 - add script event: name= &lt;Var/String>, script= &lt;Script Name>
 
<br>
 
<br>
2956 - add script event: name= <Var/String>, scriptname= <Var/String>
+
2956 - add script event: name= &lt;Var/String>, scriptname= &lt;Var/String>
 
<br>
 
<br>
2957 - send script event: name= <Var/String>, object= <Value>, param1= <Value>, param2= <Value>
+
2957 - send script event: name= &lt;Var/String>, object= &lt;Value>, param1= &lt;Value>, param2= &lt;Value>
 
<br>
 
<br>
2958 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= <Var/String>, valid sectors= <Var/Array/Table>, filter= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, sector texts= <Var/Table>
+
2958 - &lt;RetVar/IF> &lt;RefObj> get user input: type= &lt;Script Reference Type>, title= &lt;Var/String>, valid sectors= &lt;Var/Array/Table>, filter= &lt;Var/Class>, racemask= &lt;Var/Race>, flags= &lt;Var/Number>, sector texts= &lt;Var/Table>
 
<br>
 
<br>
2959 - <RetVar> create input: id= <Var/String>, user input= <Script Reference Type>, refobj= <Value>, description= <Var/String>, valid sectors= <Var/Array/Table>, filterclass= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, sector texts= <Var/Table>
+
2959 - &lt;RetVar> create input: id= &lt;Var/String>, user input= &lt;Script Reference Type>, refobj= &lt;Value>, description= &lt;Var/String>, valid sectors= &lt;Var/Array/Table>, filterclass= &lt;Var/Class>, racemask= &lt;Var/Race>, flags= &lt;Var/Number>, sector texts= &lt;Var/Table>
 
<br>
 
<br>
2960 - <RetVar> create input: id= <Var/String> open wings menu, wing= <Var/Wing>
+
2960 - &lt;RetVar> create input: id= &lt;Var/String> open wings menu, wing= &lt;Var/Wing>
 
<br>
 
<br>
2961 - set wings menu: script= <Script Name>
+
2961 - set wings menu: script= &lt;Script Name>
 
<br>
 
<br>
2962 - set wings menu: scriptname= <Var/String>
+
2962 - set wings menu: scriptname= &lt;Var/String>
 
<br>
 
<br>
2963 - <RetVar/IF> get wings menu script
+
2963 - &lt;RetVar/IF> get wings menu script
 
<br>
 
<br>
2964 - <RetVar> create input: id= <Var/String> open diplomacy menu
+
2964 - &lt;RetVar> create input: id= &lt;Var/String> open diplomacy menu
 
<br>
 
<br>
2965 - remove script event: name= <Var/String>, script= <Script Name>
+
2965 - remove script event: name= &lt;Var/String>, script= &lt;Script Name>
 
<br>
 
<br>
2966 - remove script event: name= <Var/String>, scriptname= <Var/String>
+
2966 - remove script event: name= &lt;Var/String>, scriptname= &lt;Var/String>
 
<br>
 
<br>
2967 - <RetVar/IF> <RefObj> is agent retired
+
2967 - &lt;RetVar/IF> &lt;RefObj> is agent retired
 
<br>
 
<br>
2968 - <RefObj> set agent retired: <Var/Boolean>
+
2968 - &lt;RefObj> set agent retired: &lt;Var/Boolean>
 
<br>
 
<br>
2969 - <RetVar/IF> <RefObj> is agent running command
+
2969 - &lt;RetVar/IF> &lt;RefObj> is agent running command
 
<br>
 
<br>
2970 - <RefObj> recall agent
+
2970 - &lt;RefObj> recall agent
 
<br>
 
<br>
2971 - <RetVar/IF> <RefObj> start agent command with menu: cmd= <Var/Agent Command>, tasks= <Var/Number>
+
2971 - &lt;RetVar/IF> &lt;RefObj> start agent command with menu: cmd= &lt;Var/Agent Command>, tasks= &lt;Var/Number>
 
<br>
 
<br>
2972 - <RefObj> set override name flags: <Var/Number>
+
2972 - &lt;RefObj> set override name flags: &lt;Var/Number>
 
<br>
 
<br>
2973 - <RetVar> <RefObj> get name flags
+
2973 - &lt;RetVar> &lt;RefObj> get name flags
 
<br>
 
<br>
2974 - <RefObj> set trade report read: id= <Var/Number>, read= <Var/Boolean>
+
2974 - &lt;RefObj> set trade report read: id= &lt;Var/Number>, read= &lt;Var/Boolean>
 
<br>
 
<br>
2975 - <RefObj> set combat report read: id= <Var/Number>, read= <Var/Boolean>
+
2975 - &lt;RefObj> set combat report read: id= &lt;Var/Number>, read= &lt;Var/Boolean>
 
<br>
 
<br>
2976 - <RefObj> remove trade report: id= <Var/Number>
+
2976 - &lt;RefObj> remove trade report: id= &lt;Var/Number>
 
<br>
 
<br>
2977 - <RefObj> remove combat report: id= <Var/Number>
+
2977 - &lt;RefObj> remove combat report: id= &lt;Var/Number>
 
<br>
 
<br>
2978 - <RefObj> reset global trade report
+
2978 - &lt;RefObj> reset global trade report
 
<br>
 
<br>
2979 - <RefObj> reset global combat report
+
2979 - &lt;RefObj> reset global combat report
 
<br>
 
<br>
2980 - <RefObj> clear all trade reports
+
2980 - &lt;RefObj> clear all trade reports
 
<br>
 
<br>
2981 - <RefObj> clear all combat reports
+
2981 - &lt;RefObj> clear all combat reports
 
<br>
 
<br>
2982 - <RetVar/IF> <RefObj> get threat severity
+
2982 - &lt;RetVar/IF> &lt;RefObj> get threat severity
 
<br>
 
<br>
2983 - <RetVar/IF> <RefObj> is a special drone
+
2983 - &lt;RetVar/IF> &lt;RefObj> is a special drone
 
<br>
 
<br>
2984 - <RetVar/IF> <RefObj> is agent in tutorial mode
+
2984 - &lt;RetVar/IF> &lt;RefObj> is agent in tutorial mode
 
<br>
 
<br>
2985 - <RefObj> set agent tutorial mode: <Var/Boolean>
+
2985 - &lt;RefObj> set agent tutorial mode: &lt;Var/Boolean>
 
<br>
 
<br>
2986 - <RefObj> add to HQ recycle queue: station= <Var/Station Type>
+
2986 - &lt;RefObj> add to HQ recycle queue: station= &lt;Var/Station Type>
 
<br>
 
<br>
2987 - <RefObj> remove from HQ recycle queue: station= <Var/Station Type>
+
2987 - &lt;RefObj> remove from HQ recycle queue: station= &lt;Var/Station Type>
 
<br>
 
<br>
2988 - <RetVar> get class long name: class= <Var/Class>, variation= <Var/Number>
+
2988 - &lt;RetVar> get class long name: class= &lt;Var/Class>, variation= &lt;Var/Number>
 
<br>
 
<br>
2989 - <RetVar> get special class name: class= <Var/Class>, variation= <Var/Number>
+
2989 - &lt;RetVar> get special class name: class= &lt;Var/Class>, variation= &lt;Var/Number>
 
<br>
 
<br>
2990 - <RetVar/IF> <RefObj> is easy boarding
+
2990 - &lt;RetVar/IF> &lt;RefObj> is easy boarding
 
<br>
 
<br>
2991 - <RefObj> set easy boarding
+
2991 - &lt;RefObj> set easy boarding
 
<br>
 
<br>
2992 - <RetVar/IF> <RefObj> is boarding tutorial
+
2992 - &lt;RetVar/IF> &lt;RefObj> is boarding tutorial
 
<br>
 
<br>
2993 - <RefObj> set boarding tutorial
+
2993 - &lt;RefObj> set boarding tutorial
 
<br>
 
<br>
2994 - <RetVar/IF> get notoriety percentage increase: <Var/Race> to <Var/Race>, percentage= <Var/Number>
+
2994 - &lt;RetVar/IF> get notoriety percentage increase: &lt;Var/Race> to &lt;Var/Race>, percentage= &lt;Var/Number>
 
<br>
 
<br>
2995 - <RetVar/IF> add notoriety percentage: <Var/Race> to <Var/Race>, percentage= <Var/Number>
+
2995 - &lt;RetVar/IF> add notoriety percentage: &lt;Var/Race> to &lt;Var/Race>, percentage= &lt;Var/Number>
 
<br>
 
<br>
2996 - <RetVar/IF> <RefObj> is ignoring player attacks
+
2996 - &lt;RetVar/IF> &lt;RefObj> is ignoring player attacks
 
<br>
 
<br>
2997 - <RefObj> set ignore player attacks: <Var/Boolean>
+
2997 - &lt;RefObj> set ignore player attacks: &lt;Var/Boolean>
 
<br>
 
<br>
2998 - <RetVar/IF> <RefObj> get max marines from lookup table
+
2998 - &lt;RetVar/IF> &lt;RefObj> get max marines from lookup table
 
<br>
 
<br>
2999 - <RefObj> set current max marines: <Var/Number>, remove marines= <Var/Boolean>
+
2999 - &lt;RefObj> set current max marines: &lt;Var/Number>, remove marines= &lt;Var/Boolean>
 
<br>
 
<br>
3000 - <RetVar> advance notoriety by percentage: notoriety= <Var/Number>, level= <Var/Number>, percentage= <Var/Number>
+
3000 - &lt;RetVar> advance notoriety by percentage: notoriety= &lt;Var/Number>, level= &lt;Var/Number>, percentage= &lt;Var/Number>
 
<br>
 
<br>
3001 - <RetVar/IF> <RefObj> get upgrade points per cycle
+
3001 - &lt;RetVar/IF> &lt;RefObj> get upgrade points per cycle
 
<br>
 
<br>
3002 - <RetVar/IF> <RefObj> get remaining upgrade cycles
+
3002 - &lt;RetVar/IF> &lt;RefObj> get remaining upgrade cycles
 
<br>
 
<br>
3003 - <RetVar> get absolute value: <Var/Number>
+
3003 - &lt;RetVar> get absolute value: &lt;Var/Number>
 
<br>
 
<br>
3004 - add god factory removal exclusion: race= <Var/Race>
+
3004 - add god factory removal exclusion: race= &lt;Var/Race>
 
<br>
 
<br>
3005 - remove god factory removal exclusion: race= <Var/Race>
+
3005 - remove god factory removal exclusion: race= &lt;Var/Race>
 
<br>
 
<br>
3006 - <RetVar> get god race exclusions
+
3006 - &lt;RetVar> get god race exclusions
 
<br>
 
<br>
3007 - <RetVar/IF> <RefObj> is being boarded
+
3007 - &lt;RetVar/IF> &lt;RefObj> is being boarded
 
<br>
 
<br>
3008 - <RetVar/IF> <RefObj> get needed jump energy per sector
+
3008 - &lt;RetVar/IF> &lt;RefObj> get needed jump energy per sector
 
<br>
 
<br>
3009 - <RefObj> player unfocused jump
+
3009 - &lt;RefObj> player unfocused jump
 
<br>
 
<br>
3010 - <RefObj> copy resupply settings from ship: <Var/Ship>
+
3010 - &lt;RefObj> copy resupply settings from ship: &lt;Var/Ship>
 
<br>
 
<br>
3011 - <RetVar/IF> <RefObj> can launch missile barrage: target= <Var/Ship>
+
3011 - &lt;RetVar/IF> &lt;RefObj> can launch missile barrage: target= &lt;Var/Ship>
 
<br>
 
<br>
3012 - <RetVar/IF> <RefObj> can launch marines: target= <Var/Ship>
+
3012 - &lt;RetVar/IF> &lt;RefObj> can launch marines: target= &lt;Var/Ship>
 
<br>
 
<br>
3013 - <RefObj> launch all marine: target= <Var/Ship>
+
3013 - &lt;RefObj> launch all marine: target= &lt;Var/Ship>
 
<br>
 
<br>
3014 - <RefObj> create and assign pilot from ship
+
3014 - &lt;RefObj> create and assign pilot from ship
 
<br>
 
<br>
3015 - <RetVar/IF> <RefObj> get passenger by name: name= <Var/String>
+
3015 - &lt;RetVar/IF> &lt;RefObj> get passenger by name: name= &lt;Var/String>
 
<br>
 
<br>
3016 - <RefObj> release all passengers
+
3016 - &lt;RefObj> release all passengers
 
<br>
 
<br>
3017 - <RefObj> set civilian ship: <Var/Boolean>
+
3017 - &lt;RefObj> set civilian ship: &lt;Var/Boolean>
 
<br>
 
<br>
3018 - <RetVar/IF> <RefObj> is auto weapon swap allowed
+
3018 - &lt;RetVar/IF> &lt;RefObj> is auto weapon swap allowed
 
<br>
 
<br>
3019 - <RefObj> set auto weapon swap allowed: <Var/Boolean>
+
3019 - &lt;RefObj> set auto weapon swap allowed: &lt;Var/Boolean>
 
<br>
 
<br>
3020 - <RetVar/IF> <RefObj> get last dock time
+
3020 - &lt;RetVar/IF> &lt;RefObj> get last dock time
 
<br>
 
<br>
3021 - <RetVar/IF> <RefObj> can call help from race
+
3021 - &lt;RetVar/IF> &lt;RefObj> can call help from race
 
<br>
 
<br>
3022 - <RefObj> set can call help from race: <Var/Boolean>
+
3022 - &lt;RefObj> set can call help from race: &lt;Var/Boolean>
 
<br>
 
<br>
3023 - <RetVar/IF> <RefObj> is show not as enemy
+
3023 - &lt;RetVar/IF> &lt;RefObj> is show not as enemy
 
<br>
 
<br>
3024 - <RefObj> set not show as enemy: <Var/Boolean>
+
3024 - &lt;RefObj> set not show as enemy: &lt;Var/Boolean>
 
<br>
 
<br>
3025 - <RetVar/IF> <RefObj> get rotation acceleration limit
+
3025 - &lt;RetVar/IF> &lt;RefObj> get rotation acceleration limit
 
<br>
 
<br>
3026 - <RefObj> set rotation acceleration limit: percentage= <Var/Number>
+
3026 - &lt;RefObj> set rotation acceleration limit: percentage= &lt;Var/Number>
 
<br>
 
<br>
3027 - <RefObj> set is cargo visible: <Var/Boolean>
+
3027 - &lt;RefObj> set is cargo visible: &lt;Var/Boolean>
 
<br>
 
<br>
3028 - <RetVar/IF> <RefObj> can scan: target= <Var/Ship>
+
3028 - &lt;RetVar/IF> &lt;RefObj> can scan: target= &lt;Var/Ship>
 
<br>
 
<br>
3029 - <RetVar/IF> <RefObj> is scan illegal
+
3029 - &lt;RetVar/IF> &lt;RefObj> is scan illegal
 
<br>
 
<br>
3030 - <RetVar/IF> <RefObj> should rebuild
+
3030 - &lt;RetVar/IF> &lt;RefObj> should rebuild
 
<br>
 
<br>
3031 - <RefObj> set random hull colour
+
3031 - &lt;RefObj> set random hull colour
 
<br>
 
<br>
3032 - <RefObj> add formation ship: <Var/Ship>
+
3032 - &lt;RefObj> add formation ship: &lt;Var/Ship>
 
<br>
 
<br>
3033 - <RefObj> remove formation ship: <Var/Ship>
+
3033 - &lt;RefObj> remove formation ship: &lt;Var/Ship>
 
<br>
 
<br>
3034 - <RefObj> remove all formation ships
+
3034 - &lt;RefObj> remove all formation ships
 
<br>
 
<br>
3035 - <RetVar> <RefObj> get default formation type
+
3035 - &lt;RetVar> &lt;RefObj> get default formation type
 
<br>
 
<br>
3036 - <RetVar/IF> <RefObj> is in formation: ship= <Var/Ship>
+
3036 - &lt;RetVar/IF> &lt;RefObj> is in formation: ship= &lt;Var/Ship>
 
<br>
 
<br>
3037 - <RetVar> <RefObj> get base speed
+
3037 - &lt;RetVar> &lt;RefObj> get base speed
 
<br>
 
<br>
3038 - <RetVar/IF> <RefObj> is in capture range: <Var/Ship>
+
3038 - &lt;RetVar/IF> &lt;RefObj> is in capture range: &lt;Var/Ship>
 
<br>
 
<br>
3039 - <RetVar/IF> <RefObj> is highlighted
+
3039 - &lt;RetVar/IF> &lt;RefObj> is highlighted
 
<br>
 
<br>
3040 - <RefObj> set highlighted: <Var/Boolean>
+
3040 - &lt;RefObj> set highlighted: &lt;Var/Boolean>
 
<br>
 
<br>
3041 - <RetVar/IF> <RefObj> get turret command: turret= <Var/Number>
+
3041 - &lt;RetVar/IF> &lt;RefObj> get turret command: turret= &lt;Var/Number>
 
<br>
 
<br>
3042 - <RetVar/IF> <RefObj> is laser in group: slot= <Var/Number>, group= <Var/Number>
+
3042 - &lt;RetVar/IF> &lt;RefObj> is laser in group: slot= &lt;Var/Number>, group= &lt;Var/Number>
 
<br>
 
<br>
3043 - <RefObj> add laser to group: slot= <Var/Number>, group= <Var/Number>
+
3043 - &lt;RefObj> add laser to group: slot= &lt;Var/Number>, group= &lt;Var/Number>
 
<br>
 
<br>
3044 - <RefObj> remove laser from group: slot= <Var/Number>, group= <Var/Number>
+
3044 - &lt;RefObj> remove laser from group: slot= &lt;Var/Number>, group= &lt;Var/Number>
 
<br>
 
<br>
3045 - <RetVar/IF> <RefObj> get laser group: turret= <Var/Number>
+
3045 - &lt;RetVar/IF> &lt;RefObj> get laser group: turret= &lt;Var/Number>
 
<br>
 
<br>
3046 - <RefObj> set laser group: turret= <Var/Number>, group= <Var/Number>
+
3046 - &lt;RefObj> set laser group: turret= &lt;Var/Number>, group= &lt;Var/Number>
 
<br>
 
<br>
3047 - <RetVar/IF> <RefObj> get sector population name
+
3047 - &lt;RetVar/IF> &lt;RefObj> get sector population name
 
<br>
 
<br>
3048 - <RetVar/IF> <RefObj> get sector combat track
+
3048 - &lt;RetVar/IF> &lt;RefObj> get sector combat track
 
<br>
 
<br>
3049 - <RefObj> set sector combat track: <Var/Number>
+
3049 - &lt;RefObj> set sector combat track: &lt;Var/Number>
 
<br>
 
<br>
3050 - <RefObj> set planet counts: planets= <Var/Number>, moons= <Var/Number>
+
3050 - &lt;RefObj> set planet counts: planets= &lt;Var/Number>, moons= &lt;Var/Number>
 
<br>
 
<br>
3051 - <RefObj> reset planet counts
+
3051 - &lt;RefObj> reset planet counts
 
<br>
 
<br>
3052 - <RetVar/IF> <RefObj> get planet count
+
3052 - &lt;RetVar/IF> &lt;RefObj> get planet count
 
<br>
 
<br>
3053 - <RetVar/IF> <RefObj> get moon count
+
3053 - &lt;RetVar/IF> &lt;RefObj> get moon count
 
<br>
 
<br>
3054 - <RetVar> get all available shiptypes: exclude buyable= <Var/Boolean>
+
3054 - &lt;RetVar> get all available shiptypes: exclude buyable= &lt;Var/Boolean>
 
<br>
 
<br>
3055 - <RetVar/IF> <RefObj> get pilot total profit
+
3055 - &lt;RetVar/IF> &lt;RefObj> get pilot total profit
 
<br>
 
<br>
3056 - <RefObj> set pilot total profit: <Var/Number>
+
3056 - &lt;RefObj> set pilot total profit: &lt;Var/Number>
 
<br>
 
<br>
3057 - <RefObj> inc pilot total profit: <Var/Number>
+
3057 - &lt;RefObj> inc pilot total profit: &lt;Var/Number>
 
<br>
 
<br>
3058 - <RetVar> create input: id= <Var/String> open graphs menu, object= <Var/Ship/Station>
+
3058 - &lt;RetVar> create input: id= &lt;Var/String> open graphs menu, object= &lt;Var/Ship/Station>
 
<br>
 
<br>
3059 - <RetVar> create input: id= <Var/String> open comms menu, object= <Var/Ship/Station>
+
3059 - &lt;RetVar> create input: id= &lt;Var/String> open comms menu, object= &lt;Var/Ship/Station>
 
<br>
 
<br>
3060 - <RetVar> create input: id= <Var/String> open command console menu, object= <Var/Ship/Station>
+
3060 - &lt;RetVar> create input: id= &lt;Var/String> open command console menu, object= &lt;Var/Ship/Station>
 
<br>
 
<br>
3061 - <RetVar> create input: id= <Var/String> open command console menu, owned ships= <Var/Ship/Station>
+
3061 - &lt;RetVar> create input: id= &lt;Var/String> open command console menu, owned ships= &lt;Var/Ship/Station>
 
<br>
 
<br>
3062 - <RetVar> create input: id= <Var/String> open command console menu, landed ships= <Var/Ship/Station>
+
3062 - &lt;RetVar> create input: id= &lt;Var/String> open command console menu, landed ships= &lt;Var/Ship/Station>
 
<br>
 
<br>
3063 - <RetVar> create input: id= <Var/String> open command console menu, fleet ships= <Var/Ship>
+
3063 - &lt;RetVar> create input: id= &lt;Var/String> open command console menu, fleet ships= &lt;Var/Ship>
 
<br>
 
<br>
3064 - <RetVar> create input: id= <Var/String> open command console menu, list= <Var/Table>
+
3064 - &lt;RetVar> create input: id= &lt;Var/String> open command console menu, list= &lt;Var/Table>
 
<br>
 
<br>
3065 - <RetVar/IF> <RefObj> get ship tradeable ware table: include hardware= <Var/Boolean>
+
3065 - &lt;RetVar/IF> &lt;RefObj> get ship tradeable ware table: include hardware= &lt;Var/Boolean>
 
<br>
 
<br>
3066 - <RetVar/IF> <RefObj> get station tradeable ware table
+
3066 - &lt;RetVar/IF> &lt;RefObj> get station tradeable ware table
 
<br>
 
<br>
3067 - add god exclusion: sector= <Var/Sector>
+
3067 - add god exclusion: sector= &lt;Var/Sector>
 
<br>
 
<br>
3068 - remove god exclusion: sector= <Var/Sector>
+
3068 - remove god exclusion: sector= &lt;Var/Sector>
 
<br>
 
<br>
3069 - <RetVar/IF> get god sector exclusions
+
3069 - &lt;RetVar/IF> get god sector exclusions
 
<br>
 
<br>
3070 - set race notoriety locked: race= <Var/Race>, locked= <Var/Boolean>
+
3070 - set race notoriety locked: race= &lt;Var/Race>, locked= &lt;Var/Boolean>
 
<br>
 
<br>
3071 - <RetVar/IF> is race notoriety locked: race= <Var/Race>
+
3071 - &lt;RetVar/IF> is race notoriety locked: race= &lt;Var/Race>
 
<br>
 
<br>
3072 - change current music track: <Var/Number>
+
3072 - change current music track: &lt;Var/Number>
 
<br>
 
<br>
 
3073 - change current music to combat track
 
3073 - change current music to combat track
Строка 2885: Строка 2885:
 
3074 - change current music to sector track
 
3074 - change current music to sector track
 
<br>
 
<br>
3075 - <RetVar> get race flags: race= <Var/Race>
+
3075 - &lt;RetVar> get race flags: race= &lt;Var/Race>
 
<br>
 
<br>
3076 - set race flags: race= <Var/Race>, flags= <Var/Number>
+
3076 - set race flags: race= &lt;Var/Race>, flags= &lt;Var/Number>
 
<br>
 
<br>
3077 - add race flags: race= <Var/Race>, flags= <Var/Number>
+
3077 - add race flags: race= &lt;Var/Race>, flags= &lt;Var/Number>
 
<br>
 
<br>
3078 - remove race flags: race= <Var/Race>, flags= <Var/Number>
+
3078 - remove race flags: race= &lt;Var/Race>, flags= &lt;Var/Number>
 
<br>
 
<br>
3079 - set encyclopedia menu: script= <Script Name>
+
3079 - set encyclopedia menu: script= &lt;Script Name>
 
<br>
 
<br>
3080 - set encyclopedia menu: scriptname= <Var/String>
+
3080 - set encyclopedia menu: scriptname= &lt;Var/String>
 
<br>
 
<br>
3081 - <RetVar/IF> get encyclopedia menu script
+
3081 - &lt;RetVar/IF> get encyclopedia menu script
 
<br>
 
<br>
3082 - set diplomacy menu: script= <Script Name>
+
3082 - set diplomacy menu: script= &lt;Script Name>
 
<br>
 
<br>
3083 - set diplomacy menu: scriptname= <Var/String>
+
3083 - set diplomacy menu: scriptname= &lt;Var/String>
 
<br>
 
<br>
3084 - <Script Name> get diplomacy menu script
+
3084 - &lt;Script Name> get diplomacy menu script
 
<br>
 
<br>
3085 - set freight menu: script= <Script Name>
+
3085 - set freight menu: script= &lt;Script Name>
 
<br>
 
<br>
3086 - set freight menu: scriptname= <Var/String>
+
3086 - set freight menu: scriptname= &lt;Var/String>
 
<br>
 
<br>
3087 - <Script Name> get freight menu script
+
3087 - &lt;Script Name> get freight menu script
 
<br>
 
<br>
3088 - set graphs menu: script= <Script Name>
+
3088 - set graphs menu: script= &lt;Script Name>
 
<br>
 
<br>
3089 - set graphs menu: scriptname= <Var/String>
+
3089 - set graphs menu: scriptname= &lt;Var/String>
 
<br>
 
<br>
3090 - <Script Name> get graphs menu script
+
3090 - &lt;Script Name> get graphs menu script
 
<br>
 
<br>
3091 - set weapons menu: script= <Script Name>
+
3091 - set weapons menu: script= &lt;Script Name>
 
<br>
 
<br>
3092 - set weapons menu: scriptname= <Var/String>
+
3092 - set weapons menu: scriptname= &lt;Var/String>
 
<br>
 
<br>
3093 - <Script Name> get weapons menu script
+
3093 - &lt;Script Name> get weapons menu script
 
<br>
 
<br>
3094 - set player menu: script= <Script Name>
+
3094 - set player menu: script= &lt;Script Name>
 
<br>
 
<br>
3095 - set player menu: scriptname= <Var/String>
+
3095 - set player menu: scriptname= &lt;Var/String>
 
<br>
 
<br>
3096 - <Script Name> get player menu script
+
3096 - &lt;Script Name> get player menu script
 
<br>
 
<br>
3097 - set command console menu: script= <Script Name>
+
3097 - set command console menu: script= &lt;Script Name>
 
<br>
 
<br>
3098 - set command console menu: scriptname= <Var/String>
+
3098 - set command console menu: scriptname= &lt;Var/String>
 
<br>
 
<br>
3099 - <Script Name> get command console menu script
+
3099 - &lt;Script Name> get command console menu script
 
<br>
 
<br>
3100 - <RetVar/IF> get is dynamic notoriety: race= <Var/Race>
+
3100 - &lt;RetVar/IF> get is dynamic notoriety: race= &lt;Var/Race>
 
<br>
 
<br>
3101 - set dynamic notoriety: race= <Var/Race>, on= <Var/Boolean>
+
3101 - set dynamic notoriety: race= &lt;Var/Race>, on= &lt;Var/Boolean>
 
<br>
 
<br>
3102 - <RetVar/IF> <RefObj> is forced docking enabled
+
3102 - &lt;RetVar/IF> &lt;RefObj> is forced docking enabled
 
<br>
 
<br>
3103 - <RefObj> set forced docking: enabled= <Var/Boolean>
+
3103 - &lt;RefObj> set forced docking: enabled= &lt;Var/Boolean>
 
<br>
 
<br>
3104 - add command override order: menu= <Var/Number>, commands= <Var/Array>
+
3104 - add command override order: menu= &lt;Var/Number>, commands= &lt;Var/Array>
 
<br>
 
<br>
3105 - remove command override order: menu= <Var/Number>
+
3105 - remove command override order: menu= &lt;Var/Number>
 
<br>
 
<br>
3106 - <RetVar> <RefObj> get max formation speed
+
3106 - &lt;RetVar> &lt;RefObj> get max formation speed
 
<br>
 
<br>
3107 - show promotion scene: speech= <Var/Number>, text= <Var/String>, medalid= <Var/Number>
+
3107 - show promotion scene: speech= &lt;Var/Number>, text= &lt;Var/String>, medalid= &lt;Var/Number>
 
<br>
 
<br>
3108 - add sector music: trackid= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>
+
3108 - add sector music: trackid= &lt;Var/Number>, pageid= &lt;Var/Number>, textid= &lt;Var/Number>
 
<br>
 
<br>
3109 - remove sector music: trackid= <Var/Number>
+
3109 - remove sector music: trackid= &lt;Var/Number>
 
<br>
 
<br>
3110 - <RetVar> get all sector music id's
+
3110 - &lt;RetVar> get all sector music id's
 
<br>
 
<br>
3111 - <RetVar/IF> get sector music name: id= <Var/Number>
+
3111 - &lt;RetVar/IF> get sector music name: id= &lt;Var/Number>
 
<br>
 
<br>
3112 - <RetVar/IF> is player alerted
+
3112 - &lt;RetVar/IF> is player alerted
 
<br>
 
<br>
3113 - set race licence ware: race= <Var/Race>, ware= <Var/Ware>
+
3113 - set race licence ware: race= &lt;Var/Race>, ware= &lt;Var/Ware>
 
<br>
 
<br>
3114 - <RetVar/IF> get race random enemy: race= <Var/Race>, exclude table= <Var/Table>
+
3114 - &lt;RetVar/IF> get race random enemy: race= &lt;Var/Race>, exclude table= &lt;Var/Table>
 
<br>
 
<br>
3115 - add linked notoriety: race= <Var/Race>, linked= <Var/Race>
+
3115 - add linked notoriety: race= &lt;Var/Race>, linked= &lt;Var/Race>
 
<br>
 
<br>
3116 - remove linked notoriety: race= <Var/Race>, unlinked= <Var/Race>
+
3116 - remove linked notoriety: race= &lt;Var/Race>, unlinked= &lt;Var/Race>
 
<br>
 
<br>
3117 - <RetVar/IF> is race notoriety linked: race1= <Var/Race>, race2= <Var/Race>
+
3117 - &lt;RetVar/IF> is race notoriety linked: race1= &lt;Var/Race>, race2= &lt;Var/Race>
 
<br>
 
<br>
3118 - <RetVar> get race notoriety links: race= <Var/Race>
+
3118 - &lt;RetVar> get race notoriety links: race= &lt;Var/Race>
 
<br>
 
<br>
3119 - <RetVar/IF> get race welcome message: race= <Var/Race>
+
3119 - &lt;RetVar/IF> get race welcome message: race= &lt;Var/Race>
 
<br>
 
<br>
3120 - set race welcome message: race= <Var/Race>, textid= <Var/Number>
+
3120 - set race welcome message: race= &lt;Var/Race>, textid= &lt;Var/Number>
 
<br>
 
<br>
3121 - <RetVar/IF> get race voice id: race= <Var/Race>
+
3121 - &lt;RetVar/IF> get race voice id: race= &lt;Var/Race>
 
<br>
 
<br>
3122 - set race voice id: race= <Var/Race>, id= <Var/Number>
+
3122 - set race voice id: race= &lt;Var/Race>, id= &lt;Var/Number>
 
<br>
 
<br>
3123 - set race rank page: race= <Var/Race>, page= <Var/Number>
+
3123 - set race rank page: race= &lt;Var/Race>, page= &lt;Var/Number>
 
<br>
 
<br>
3124 - cancel race diplomacy temporary bonus: race= <Var/Race>, bonus= <Var/String>
+
3124 - cancel race diplomacy temporary bonus: race= &lt;Var/Race>, bonus= &lt;Var/String>
 
<br>
 
<br>
3125 - <RetVar/IF> get race main sector: race= <Var/Race>
+
3125 - &lt;RetVar/IF> get race main sector: race= &lt;Var/Race>
 
<br>
 
<br>
3126 - set race main sector: race= <Var/Race>, sector= <Var/Sector>
+
3126 - set race main sector: race= &lt;Var/Race>, sector= &lt;Var/Sector>
 
<br>
 
<br>
3127 - <RetVar/IF> get race nearest shipyard: race= <Var/Race>, sector= <Var/Sector>, shipclass= <Var/Class>
+
3127 - &lt;RetVar/IF> get race nearest shipyard: race= &lt;Var/Race>, sector= &lt;Var/Sector>, shipclass= &lt;Var/Class>
 
<br>
 
<br>
3128 - <Var/Race> add notoriety: race= <Var/Race> raw value= <Var/Number>
+
3128 - &lt;Var/Race> add notoriety: race= &lt;Var/Race> raw value= &lt;Var/Number>
 
<br>
 
<br>
3129 - <RefObj> set default gate rotation
+
3129 - &lt;RefObj> set default gate rotation
 
<br>
 
<br>
3130 - <RetVar/IF> <RefObj> is flying ware secret
+
3130 - &lt;RetVar/IF> &lt;RefObj> is flying ware secret
 
<br>
 
<br>
3131 - <RefObj> set flying ware secret: <Var/Boolean>
+
3131 - &lt;RefObj> set flying ware secret: &lt;Var/Boolean>
 
<br>
 
<br>
3132 - <RetVar> get dock flags: shiptype= <Var/Ship Type>, port= <Var/Number>
+
3132 - &lt;RetVar> get dock flags: shiptype= &lt;Var/Ship Type>, port= &lt;Var/Number>
 
<br>
 
<br>
3133 - <RetVar/IF> is audio verbose enabled
+
3133 - &lt;RetVar/IF> is audio verbose enabled
 
<br>
 
<br>
3134 - <RetVar/IF> is LFL enabled
+
3134 - &lt;RetVar/IF> is LFL enabled
 
<br>
 
<br>
3135 - set LFL enabled: <Var/Boolean>
+
3135 - set LFL enabled: &lt;Var/Boolean>
 
<br>
 
<br>
3136 - <RetVar/IF> get current LFL target
+
3136 - &lt;RetVar/IF> get current LFL target
 
<br>
 
<br>
3137 - inc stat counter, textid= <Var/Number>, amount= <Var/Number>, formatted= <Var/Boolean>
+
3137 - inc stat counter, textid= &lt;Var/Number>, amount= &lt;Var/Number>, formatted= &lt;Var/Boolean>
 
<br>
 
<br>
3138 - <RetVar/IF> <RefObj> is sector music fixed
+
3138 - &lt;RetVar/IF> &lt;RefObj> is sector music fixed
 
<br>
 
<br>
3139 - <RefObj> set sector music fixed: <Var/Boolean>
+
3139 - &lt;RefObj> set sector music fixed: &lt;Var/Boolean>
 
<br>
 
<br>
3140 - <RetVar> calculate reward, type= <Var/Number>, level= <Var/Number>, discipline= <Var/Number>, fightrank= <Var/Number>, traderank= <Var/Number>, nototitle= <Var/Number>, stations= <Var/Number>, missions= <Var/Number>
+
3140 - &lt;RetVar> calculate reward, type= &lt;Var/Number>, level= &lt;Var/Number>, discipline= &lt;Var/Number>, fightrank= &lt;Var/Number>, traderank= &lt;Var/Number>, nototitle= &lt;Var/Number>, stations= &lt;Var/Number>, missions= &lt;Var/Number>
 
<br>
 
<br>
3141 - <RetVar> get player transaction object: id= <Var/Number>
+
3141 - &lt;RetVar> get player transaction object: id= &lt;Var/Number>

Текущая версия на 10:01, 23 мая 2021

Список новых команд из X3 Farnham's Legacy v.1.1




1623 - set agent command: command= <Var/Agent Command>, script= <Script Name>, tasks= <Var/Number>
1624 - <RetVar> set agent custom command: script= <Script Name>, pageid= <Var/Number>, textid= <Var/Number>, tasks= <Var/Number>
1625 - <RefObj> set agent task progress: <Var/Number>
1626 - <RefObj> set agent task status: <Var/String>
1627 - <RefObj> set agent start timer: <Var/Boolean>
1628 - increase influence of <Var/Race> to <Var/Race> amount= <Var/Number>
1629 - decrease influence of <Var/Race> to <Var/Race> amount= <Var/Number>
1630 - set influence: <Var/Race> race= <Var/Race> amount= <Var/Number>
1631 - remove custom agent command: id= <Var/Number>
1632 - <RetVar> find custom agent command: script= <Script Name>
1633 - <RetVar> get influence bonus increase: race= <Var/Race> amount= <Var/Number>
1634 - <RetVar> get influence bonus decrease: race= <Var/Race> amount= <Var/Number>
1635 - <RetVar/IF> get influence bonus: race= <Var/Race>
1636 - <RetVar/IF> get influence of <Var/Race> to <Var/Race>
1637 - <RetVar/IF> <RefObj> create agent: race= <Var/Race>, female= <Var/Boolean>, tasks= <Var/Number>
1638 - <RetVar> get all agents: race= <Var/Race>
1639 - register temporary bonus: id= <Var/String> pageid= <Var/Number> textid= <Var/Number> max= <Var/Number> expiretime<Var/Number>s expiremax= <Var/Number>
1640 - add temporary bonus: race= <Var/Race> id= <Var/String> amount= <Var/Number>
1641 - set cultural bonus: race= <Var/Race> bonus= <Var/Number> pageid= <Var/Number> textid= <Var/Number>
1642 - <RefObj> set mission flag: <Var/Boolean>
1643 - <RetVar/IF> <RefObj> is from mission
1644 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= <Var/String>, without sector= <Var/Boolean>, filter= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value>
1645 - set agent command: command= <Var/Agent Command>, script= <Script Name>, menuscript= <Script Name>, cmdcheck= <Var/Boolean>, tasks= <Var/Number>
1646 - <RetVar> set agent custom command: script= <Script Name>, pageid= <Var/Number>, textid= <Var/Number>, menuscript= <Script Name>, cmdcheck= <Var/Boolean>, tasks= <Var/Number>
1647 - <RetVar> create input: id= <Var/String>, user input= <Script Reference Type>, refobj= <Value>, description= <Var/String>, without sector= <Var/Boolean>, filterclass= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value>
1648 - <RetVar> create input: id= <Var/String>, user input= <Script Reference Type>, refobj= <Value>, description= <Var/String>, sector= <Var/Sector>, filterclass= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value>
1649 - <RetVar> create input: id= <Var/String> menu= <Var/Array> title= <Var/String> description= <Var/String> callback= <Var/Number>
1650 - <RetVar> create input: id= <Var/String> info menu= <Var/Array> title= <Var/String> description= <Var/String> callback= <Var/Number> maxoptions= <Var/Number>
1651 - <RetVar> get notoriety level: amount= <Var/Number>
1653 - apply bonus notoriety: race= <Var/Race> percentage= <Var/Number> expire= <Var/Number>s
1656 - <RetVar/IF> <RefObj> get agent statistic: id= <Var/String>
1657 - <RefObj> inc agent statistic: id= <Var/String> amount= <Var/Number>
1658 - <RefObj> set agent statistic: id= <Var/String> amount= <Var/Number>
1659 - register diplomacy statistic: id= <Var/String> pageid= <Var/Number> textid= <Var/Number>
1660 - <RetVar> update trade bar menu input: data= <Var/Array> min= <Var/Number> max= <Var/Number> volume= <Var/Number> other= <Var/Number> left text= <Var/String> right text= <Var/String>
1661 - <RetVar> create input: id= <Var/String>, dynamic menu= <Var/Array>, title= <Var/String>, description= <Var/String>, callback= <Var/Number>, update= <Var/Number>ms
1662 - <RetVar> create input: id= <Var/String>, dynamic info menu= <Var/Array>, title= <Var/String>, description= <Var/String>, callback= <Var/Number>, update= <Var/Number>ms, maxoptions= <Var/Number>
1663 - <RetVar> get notoriety title: amount= <Var/Number> race= <Var/Race>
1664 - <RetVar> get notoriety percentage: amount= <Var/Number>
1665 - set menu option: <Var/Array>, description= <Var/String>
1666 - set menu option: <Var/Array>, widthtype= <Var/Constant>
1667 - add tab to menu: <Var/Array>, text= <Var/String>
1668 - <RefObj> set discount: percentage= <Var/Number> expire= <Var/Number>s
1670 - <RetVar> create custom menu string progress: width= <Var/Number> progress= <Var/Number>%
1671 - <RetVar> create custom menu string type icon: type= <Var/Ship Type/Station Type>
1672 - <RetVar> <RefObj> create custom menu string object icon
1673 - <RetVar> get random ship type: class= <Var/Class> race= <Var/Race>
1674 - <RetVar> get all ship types: class= <Var/Class> race= <Var/Race>
1675 - <RetVar> <RefObj> get station primary resources
1676 - <RetVar> <RefObj> get station secondary resources
1677 - <RetVar/IF> <RefObj> get HQ production queue size
1678 - <RetVar> <RefObj> get HQ production queue
1679 - <RetVar/IF> <RefObj> get HQ production item count: <Var/Ship Type/Station Type>
1680 - <RetVar/IF> <RefObj> is in HQ production queue: <Var/Ship Type/Station Type>
1681 - <RetVar> <RefObj> get HQ resources for product: <Var/Ship Type/Station Type>
1682 - <RetVar/IF> <RefObj> get HQ current production
1683 - <RefObj> add to HQ production queue: <Var/Ship Type/Station Type> Amount= <Var/Number>
1684 - <RefObj> remove from HQ production queue: <Var/Ship Type/Station Type> Amount= <Var/Number>
1685 - <RefObj> set ship hue: <Var/Number>
1686 - <RefObj> set ship saturation: <Var/Number>
1687 - <RetVar/IF> <RefObj> get ship hue
1688 - <RetVar/IF> <RefObj> get ship saturation
1689 - <RetVar/IF> <RefObj> get HQ current reverse engineering
1690 - <RetVar/IF> <RefObj> get HQ reverse engineering queue
1691 - <RefObj> add to HQ reverse engineering queue: <Var/Ship>
1692 - <RefObj> remove from HQ reverse engineering queue: <Var/Ship>
1693 - <RetVar/IF> <RefObj> get HQ reverse engineering time: ship= <Var/Ship>
1694 - <RetVar/IF> <RefObj> get HQ current reverse engineering remaining time
1695 - <RetVar/IF> <RefObj> can be reverse engineered: ship= <Var/Ship> Include Queue= <Var/Boolean>
1696 - <RetVar/IF> <RefObj> can be reverse engineered: shiptype= <Var/Ship Type>
1697 - <RetVar/IF> <RefObj> is in reverse engineering queue
1698 - set command menu script: command= <Object Command/Signal>, script= <Script Name>, cmdcheck= <Var/Boolean>
1699 - set wing command menu script: wing command= <Var/Wing Command>, script= <Script Name>, cmdcheck= <Var/Boolean>
1700 - <RetVar/IF/START> <RefObj> open menu script: script= <Script Name>, value= <Value>
1701 - set software available state: ware= <Var/Ware> available= <Var/Boolean>
1702 - <RetVar/IF> <RefObj> get passenger info: id= <Var/String>
1703 - <RefObj> set passenger info: id= <Var/String> pageid= <Var/Number> textid= <Var/Number> info= <Value>
1704 - <RetVar/IF> <RefObj> get passenger skill: id= <Var/String>
1705 - <RefObj> set passenger skill: id= <Var/String> pageid= <Var/Number> textid= <Var/Number> info= <Var/Number>
1706 - <RetVar/IF> <RefObj> is in scanner range: object= <Value>
1707 - <RetVar> get ware flags: ware= <Var/Ware>
1708 - set ware flags: ware= <Var/Ware> flags= <Var/Number>
1709 - set illegal ware: ware= <Var/Ware> race= <Var/Race> illegal= <Var/Boolean>
1710 - <RefObj> set HQ queues: enabled= <Var/Boolean>
1711 - <RetVar> <RefObj> get HQ blueprints
1712 - <RetVar/IF> <RefObj> get HQ current repair
1713 - <RetVar/IF> <RefObj> get HQ repair queue
1714 - <RefObj> add to HQ repair queue: ship= <Var/Ship>
1715 - <RefObj> remove from HQ repair queue: <Var/Ship>
1716 - <RetVar/IF> <RefObj> get HQ repair time: shiptype= <Var/Ship Type> percentage= <Var/Number>
1717 - <RetVar/IF> <RefObj> get HQ current repair remaining time
1718 - <RetVar/IF> <RefObj> can be repaired: ship= <Var/Ship> Include Queue= <Var/Boolean>
1719 - <RetVar/IF> <RefObj> is in repair queue
1720 - <RefObj> set invincible: enabled= <Var/Boolean>
1721 - <RetVar> <RefObj> get HQ resources for repair: shiptype= <Var/Ship Type>, percentage= <Var/Number>
1722 - <RetVar/IF> is station type a mine: stationtype= <Var/Station Type>
1723 - <RetVar/IF> <RefObj> get factory production start time
1724 - <RetVar/IF> <RefObj> get HQ current recycle
1725 - <RetVar/IF> <RefObj> get HQ recycle queue
1726 - <RefObj> add to HQ recycle queue: ship= <Var/Ship>
1727 - <RefObj> remove from HQ recycle queue: ship= <Var/Ship>
1728 - <RetVar/IF> <RefObj> get HQ recycle time: shiptype= <Var/Ship Type> hull percentage= <Var/Number>
1729 - <RetVar/IF> <RefObj> get HQ current recycle remaining time
1730 - <RetVar/IF> <RefObj> can be recycled: ship= <Var/Ship> Include Queue= <Var/Boolean>
1731 - <RetVar/IF> <RefObj> is in HQ recycle queue
1732 - <RetVar> <RefObj> get HQ resources for recycle: type= <Var/Ship Type/Station Type>, hull percentage= <Var/Number>
1733 - <RetVar> table alloc
1734 - <RetVar/IF> size of table <Var/Table>
1735 - remove key <Value> from table <Var/Table>
1736 - <RetVar> get keys: table= <Var/Table>
1737 - clear table <Var/Table>
1738 - <RetVar> clone table <Var/Table>
1739 - <RetVar/IF> get next key: table= <Var/Table> key= <Value>
1740 - <RetVar/IF> <RefObj> load marine: <Var/Passenger>
1741 - <RetVar/IF> <RefObj> unload marine: <Var/Passenger>
1742 - <RetVar/IF> <RefObj> buy marine: <Var/Passenger>
1743 - <RetVar> <RefObj> get HQ loadout ids: shiptype= <Var/Ship Type>
1744 - <RetVar> <RefObj> get HQ loadout name: id= <Var/Number>
1745 - <RetVar> <RefObj> get HQ loadout type: id= <Var/Number>
1746 - <RetVar> <RefObj> get HQ loadout ids
1747 - <RetVar> <RefObj> get HQ loadout types
1748 - <RetVar> <RefObj> get HQ loadout wares: id= <Var/Number> flags= <Var/Number>
1749 - <RetVar/IF> <RefObj> apply loadout: ship= <Var/Ship> id= <Var/Number> flags= <Var/Number>
1750 - <RetVar/IF> <RefObj> save loadout: ship= <Var/Ship> name= <Var/String> flags= <Var/Number>
1751 - <RetVar/IF> <RefObj> create loadout: shiptype= <Var/Ship Type> name= <Var/String> wares= <Var/Table>
1752 - <RefObj> remove HQ loadout: id= <Var/Number>
1753 - <RefObj> remove all HQ loadouts
1754 - <RetVar/IF> <RefObj> can apply loadout: ship= <Var/Ship> id= <Var/Number> flags= <Var/Number>
1755 - <RetVar> <RefObj> get HQ loadout weapon order: id= <Var/Number>
1756 - <RefObj> set HQ loadout weapon order: id= <Var/Number> weapons= <Var/Array>
1757 - <RetVar/IF> <RefObj> get additional resupply: ware= <Var/Ware>
1758 - <RefObj> set additional resupply: ware= <Var/Ware> amount= <Var/Number>
1759 - <RetVar/IF> <RefObj> get all additional resupply wares
1760 - <RetVar> <RefObj> get sun array
1761 - <RetVar> <RefObj> get nebula array
1762 - <RetVar> <RefObj> get debris array
1763 - <RetVar> <RefObj> get wreck array
1764 - <RetVar> <RefObj> get background type
1765 - <RetVar> <RefObj> get nebula index
1766 - <RetVar> <RefObj> get stars index
1767 - <RetVar/IF> get red from colour: <Var/Number>
1768 - <RetVar/IF> get green from colour: <Var/Number>
1769 - <RetVar/IF> get blue from colour: <Var/Number>
1770 - <RetVar/IF> get alpha from colour: <Var/Number>
1771 - <RetVar> <RefObj> get sun colour
1772 - <RetVar> <RefObj> get sun energy factor
1773 - <RetVar> <RefObj> get dealers
1774 - <RetVar> get all merchants
1775 - <RetVar> get all dealers
1776 - set menu option: <Var/Array>, icon= <Var/Number>
1777 - set menu line option: <Var/Array>, selection colour= <Var/Number>
1778 - set menu line option: <Var/Array>, text colour= <Var/Number>
1779 - <RetVar> add menu trade bar text: <Var/Array> id= <Var/Number> text= <Value>
1780 - <RetVar> create custom menu string gui icon: <Var/Number>, Y= <Var/Number> Width= <Var/Number> Height= <Var/Number>
1781 - <RetVar> create custom menu column string, position= <Var/Number> length= <Var/Number> right= <Var/Boolean> colour= <Var/Number> text= <Value>
1782 - <RetVar> split string: <Var/String> separator= <Var/String>
1783 - <RetVar> merge arrays, <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array>
1784 - <RetVar> merge tables, <Var/Table>, <Var/Table>, <Var/Table>, <Var/Table>, <Var/Table>
1785 - <RetVar> get data: table= <Var/Table>
1786 - <RetVar> create menu return value: disabled, id= <Value>
1787 - <RefObj> add blueprints to player HQ: type= <Var/Ship Type/Station Type>
1788 - <RetVar/IF> <RefObj> player HQ has blueprints for: type= <Var/Ship Type/Station Type>
1789 - <RefObj> remove blueprints from player HQ: type= <Var/Ship Type/Station Type>
1790 - <RetVar> get race array
1791 - find and remove: <Value> from array <Var/Array>
1792 - <RetVar/IF> <RefObj> is hyperspeed locked
1793 - <RetVar/IF> <RefObj> is hyperspeed destination hidden
1794 - <RefObj> link triangulation relay: <Var/Ship>
1795 - <RefObj> unlink triangulation relay: <Var/Ship>
1796 - <RefObj> kill agent: kill reason= <Var/Number>
1797 - <RetVar/IF> <RefObj> jump: object= <Value> flags= <Var/Number>
1798 - <RetVar> create menu return value: callback, value= <Value>
1799 - <RetVar/IF> <RefObj> is hyperspeed access point
1800 - <RetVar/IF> <RefObj> get remaining energy
1801 - <RetVar/IF> <RefObj> is guns disabled
1802 - <RefObj> set guns disabled: disabled= <Var/Boolean>
1803 - <RetVar> create comm menu answer: id= <Var/String> text= <Var/String>
1804 - <RetVar> <RefObj> get pilot voice
1805 - global comm map: set: class= <Var/Class>, race= <Var/Race>, script= <Script Name>, commcheck= <Var/Boolean>
1806 - global comm map: replace: comm= <Var/Number> script= <Script Name>
1807 - global comm map: remove: class= <Var/Class> race= <Var/Race> script= <Script Name>
1808 - global comm map: remove all: script= <Script Name>
1809 - global comm map: ignore: class= <Var/Class>, race= <Var/Race>, script= <Script Name>
1810 - <RetVar/IF> <RefObj> is capturable
1811 - <RetVar/IF> <RefObj> is capture disabled
1812 - <RetVar/IF> <RefObj> is boarding allowed
1813 - <RefObj> set capture disabled: <Var/Boolean>
1814 - <RefObj> set boarding allowed: <Var/Boolean>
1815 - <RetVar/IF> <RefObj> get strength
1816 - <RefObj> force eject pilot: attacker= <Var/Ship>
1817 - <RetVar/IF> <RefObj> can forgive attack
1818 - <RefObj> set forgive attack: <Var/Boolean>
1819 - <RetVar/IF> <RefObj> is in home sector
1820 - <RetVar/IF> <RefObj> get number of attacks
1821 - <RetVar/IF> <RefObj> is cargo visible
1822 - <RetVar/IF> <RefObj> get strength in range: range= <Var/Number>, as percentage= <Var/Boolean>, skip race= <Var/Race>
1823 - <RefObj> set cover state recursive: <Var/Boolean>
1824 - <RetVar/IF> <RefObj> is drop freight disabled
1825 - <RefObj> set drop freight: disabled= <Var/Boolean>
1826 - <RetVar/IF> <RefObj> drop freight: by player= <Var/Boolean>
1827 - <RetVar/IF> <RefObj> drop freight: percentage= <Var/Number>, by player= <Var/Boolean>
1828 - <RetVar/IF> <RefObj> drop illegal freight: ship= <Var/Ship>
1829 - <RetVar/IF> <RefObj> is hidden in property list
1830 - <RefObj> set hidden in property list: hidden= <Var/Boolean>
1831 - <RetVar> create custom menu string shield/hull: shield= <Var/Number>, hull= <Var/Number>, Width= <Var/Number>
1832 - <RetVar> create custom menu string shield/hull: ship/station= <Var/Ship/Station> Width= <Var/Number>
1833 - write to player logbook: type= <Var/Number> message= <Value>
1834 - <RetVar/IF> <RefObj> get should carrier replace ships
1835 - <RetVar/IF> <RefObj> get should carrier use shipyards
1836 - <RetVar/IF> <RefObj> get carrier hull repair threshold
1837 - <RefObj> set should carrier replace ships: <Var/Boolean>
1838 - <RefObj> set should carrier use shipyard: <Var/Boolean>
1839 - <RefObj> set carrier hull repair threshold: percentage= <Var/Number>
1840 - <RetVar> <RefObj> get managed ships
1841 - <RetVar> <RefObj> get managed ships: role= <Var/CarrierRole>
1842 - <RefObj> add managed ship: ship= <Var/Ship>, role= <Var/CarrierRole>
1843 - <RefObj> remove managed ship: ship= <Var/Ship>
1844 - <RetVar/IF> <RefObj> is ship managed: ship= <Var/Ship>
1845 - <RetVar/IF> <RefObj> get carrier
1846 - <RetVar> <RefObj> get managed ship role: ship= <Var/Ship>
1847 - <RetVar> <RefObj> get managed ship loadout: ship= <Var/Ship>
1848 - <RefObj> set managed ship role: ship= <Var/Ship> role= <Var/CarrierRole>
1849 - <RefObj> set managed ship loadout: ship= <Var/Ship> loadout= <Var/String>
1850 - add carrier role: role= <Var/String> pageid= <Var/Number> textid= <Var/Number>
1851 - remove carrier role: role= <Var/String>
1852 - <RetVar> get carrier roles
1853 - <RetVar/IF> get carrier role: id= <Var/String>
1854 - <RetVar/IF> <RefObj> can player see
1855 - <RetVar/IF> <RefObj> can player communicate with: check distance= <Var/Boolean>
1856 - <RetVar/IF> <RefObj> player buy ship: shiptype= <Var/Ship Type>, waresize= <Var/Number>, homebase= <Var/Station>
1857 - <RetVar> <RefObj> get ship price: shiptype= <Var/Ship Type> waresize= <Var/Number>
1858 - <RetVar> <RefObj> is ship waresize available: shiptype= <Var/Ship Type> wares= <Var/Number>
1859 - <RetVar> get wares for ship: shiptype= <Var/Ship Type>, waresize= <Var/Number>
1860 - <RetVar> <RefObj> get resupply table
1861 - <RefObj> set resupply table: table= <Var/Table>, clear existing= <Var/Boolean>
1864 - <RetVar/IF> <RefObj> get carrier maximum travel distance
1865 - <RefObj> set carrier maximum travel distance: sectors= <Var/Number>
1866 - <RetVar/IF> <RefObj> get HQ loadout id: name= <Var/String> subtype= <Var/Ship Type>
1867 - <RetVar> <RefObj> get wares table: include equipped= <Var/Boolean>
1868 - <RetVar/IF> <RefObj> repair ship: percentage= <Var/Number>, use money= <Var/Boolean>
1869 - <RetVar/IF> <RefObj> get carrier maximum supply travel distance
1870 - <RefObj> set carrier maximum supply travel distance: sectors= <Var/Number>
1871 - <RetVar/IF> <RefObj> is carrier idling
1872 - <RefObj> set carrier idling: <Var/Boolean>
1873 - <RetVar> convert serialised string to object: string= <Var/String>
1874 - <RetVar> create custom menu string rect: width= <Var/Number> y= <Var/Number> height= <Var/Number> raw colour= <Var/Number>
1875 - <RetVar/IF> get ship max speed from shiptype: <Var/Ship Type>
1876 - <RetVar/IF> <RefObj> is drone carrier
1877 - register drone carrier: shiptype= <Var/Ship Type> dronetype= <Var/Ship Type>
1878 - unregister drone carrier: shiptype= <Var/Ship Type>
1879 - <RetVar> get short transport class name: class= <Var/Transport Class>
1880 - set menu option: <Var/Array>, allow searching= <Var/Boolean>
1881 - set menu line option: <Var/Array>, hotkey= <Var/String> jumpto= <Var/Boolean>
1882 - <RetVar> <RefObj> get illegal ware list: race= <Var/Race>
1883 - <RetVar> <RefObj> get distance in active sector to nearest vertex: object= <Value>
1884 - set menu line option: <Var/Array>, voiced description page= <Var/Number>, id= <Var/Number>
1885 - set menu option: <Var/Array>, voiced description page= <Var/Number>, id= <Var/Number>
1886 - set menu line option: <Var/Array>, video display ware= <Var/Ware>
1887 - set menu line option: <Var/Array>, video display object= <Value>
1888 - <RetVar> get ship predefined wares: shiptype= <Var/Ship Type>
1889 - <RetVar> <RefObj> get predefined wares
1890 - <RetVar/IF> <RefObj> is laser installed: laser= <Var/Ware>
1891 - <RetVar> change datatype[<Value>] to <Var/Script Data Type>
1892 - <RetVar/IF> <RefObj> install laser, turret= <Var/Number>, slot= <Var/Number>, laser= <Var/Ware>
1893 - <RetVar/IF> is corporation: race= <Var/Race>
1894 - <RetVar> <RefObj> get sector custom objects
1895 - <RetVar> <RefObj> get spaceflies in sector
1896 - <RetVar/IF> has any ship got ware: ware= <Var/Ware>, ships= <Var/Array/Table>, include builtin= <Var/Boolean>
1897 - <RetVar/IF> <RefObj> is trade reports enabled
1898 - <RefObj> set trade reports enabled <Var/Boolean>
1899 - <RetVar/IF> <RefObj> get number of trade reports
1900 - <RetVar/IF> <RefObj> get trade report start time: report= <Var/Number>
1901 - <RetVar/IF> <RefObj> get trade report end time: report= <Var/Number>
1902 - <RetVar/IF> <RefObj> get trade report trader: report= <Var/Number>
1903 - <RetVar/IF> <RefObj> get trade report buy table amount: report= <Var/Number>
1904 - <RetVar/IF> <RefObj> get trade report buy table price: report= <Var/Number>
1905 - <RetVar/IF> <RefObj> get trade report sell table amount: report= <Var/Number>
1906 - <RetVar/IF> <RefObj> get trade report sell table price: report= <Var/Number>
1907 - <RetVar/IF> <RefObj> get HQ reverse engineering time: subtype= <Var/Ship Type/Station Type>
1908 - <RetVar> format date: <Var/Number> ingame= <Var/Boolean>
1909 - <RetVar/IF> <RefObj> get sector population
1910 - <RefObj> set sector population: <Var/Number>
1911 - <RetVar/IF> <RefObj> eject ware: ware= <Var/Ware>
1912 - <RetVar/IF> <RefObj> fly through gate <Var/Warpgate>
1913 - <RefObj> add station for rebuild
1914 - <RefObj> set production efficiency: <Var/Number>
1915 - <RetVar> <RefObj> get production efficiency
1916 - <RetVar/IF> fixed multiply: <Var/Number> * <Var/Number>
1917 - <RetVar/IF> fixed divide: <Var/Number> / <Var/Number>
1918 - <RetVar/IF> fixed multiply and divide: <Var/Number> * <Var/Number> / <Var/Number>
1919 - add custom menu item to array <Var/Array>: text= <Var/String> nextinput= <Var/String> value= <Value>
1920 - add value selection to menu: <Var/Array>, text= <Var/String>, value array= <Var/Array>, default= <Var/Number>, return id= <Var/String>, width= <Var/Number> allowtabs= <Var/Boolean>
1921 - set menu option: <Var/Array>, default value select= <Var/String>
1922 - <RetVar/IF> case insensitive string match, is <Var/String> in <Var/String>
1923 - <RetVar> get default product: stationtype= <Var/Station Type>
1924 - <RetVar> get default resources: stationtype= <Var/Station Type>
1925 - <RetVar> get production time: stationtype= <Var/Station Type>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number>
1926 - <RetVar> get production time: stationtype= <Var/Station Type>, product= <Var/Ware>, resources= <Var/Table>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number>
1927 - <RetVar> get production amount: stationtype= <Var/Station Type>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number>
1928 - <RetVar> get production amount: stationtype= <Var/Station Type>, product= <Var/Ware>, resources= <Var/Table>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number>
1929 - <RetVar> get ware rel value: product= <Var/Ware> player= <Var/Boolean>
1930 - <RetVar> get consumed ware table: stationtype= <Var/Station Type>, efficiency= <Var/Number>, player= <Var/Boolean>, scale factor= <Var/Number>
1931 - <RetVar> get consumed ware table: product= <Var/Ware>, amount= <Var/Number>, resources= <Var/Table>, efficiency= <Var/Number>, player= <Var/Boolean>, scale factor= <Var/Number>
1932 - <RetVar> create menu return to previous menu: value= <Value>
1933 - <RetVar> crop string: string= <Var/String>, maximum width= <Var/Number>
1934 - <RetVar> get menu width: widthtype= <Var/Number>
1935 - <RetVar/IF> <RefObj> get all docked ships
1936 - <RetVar> <RefObj> get pilot speaker
1937 - set menu line option: <Var/Array>, video display comm name= <Var/String>, face= <Var/Number>, duration= <Var/Number>, mood= <Var/Number>
1938 - set menu option: <Var/Array>, video display comm name= <Var/String>, face= <Var/Number>, duration= <Var/Number>, mood= <Var/Number>
1939 - <RetVar> <RefObj> get pilot face
1940 - <RetVar> format remaining time: <Var/Number>, include hours= <Var/Boolean>
1941 - <RetVar> <RefObj> get missile aim in active sector
1942 - <RetVar/IF> <RefObj> get installed laser count: laser= <Var/Ware>
1943 - <RetVar> <RefObj> get turret id from laser slot: slot= <Var/Number>
1944 - <RetVar/IF> <RefObj> get next free laser slot: laser= <Var/Ware>
1945 - <RetVar> <RefObj> get laser slot in turret, for slot= <Var/Number>
1946 - <RetVar/IF> create spacefly swarm, sector= <Var/Sector>, x= <Var/Number>, y= <Var/Number>, z= <Var/Number>
1947 - <RefObj> set hidden flag: <Var/Boolean>
1948 - <RetVar/IF> <RefObj> get hidden flag
1949 - <RetVar/IF> <RefObj> is disrupted
1950 - <RefObj> set disrupted: <Var/Boolean>
1951 - <RetVar/IF> is missile boat: shiptype= <Var/Ship Type>
1952 - <RetVar/IF> get max upgrade speed: shiptype= <Var/Ship Type>
1953 - <RetVar/IF> get max shield type: shiptype= <Var/Ship Type>
1954 - <RetVar/IF> get max shield number: shiptype= <Var/Ship Type>
1955 - <RetVar/IF> get shield energy: shield= <Var/Ware>
1956 - <RetVar/IF> get container size: shiptype= <Var/Ship Type>
1957 - <RetVar/IF> get max container size: shiptype= <Var/Ship Type>
1958 - <RetVar/IF> get transport class: shiptype= <Var/Ship Type>
1959 - <RetVar/IF> get hull strength: shiptype= <Var/Ship Type/Station Type>
1960 - <RetVar/IF> get laser energy: shiptype= <Var/Ship Type>
1961 - <RetVar/IF> get laser reload: shiptype= <Var/Ship Type>
1962 - <RetVar/IF> get shield generator: shiptype= <Var/Ship Type/Station Type>
1963 - <RetVar/IF> get acceleration: shiptype= <Var/Ship Type>
1964 - <RetVar/IF> get max acceleration: shiptype= <Var/Ship Type>
1965 - <RetVar/IF> get average steering: shiptype= <Var/Ship Type>
1966 - <RetVar/IF> get max average steering: shiptype= <Var/Ship Type>
1967 - <RetVar/IF> get steering x: shiptype= <Var/Ship Type>
1968 - <RetVar/IF> get max steering x: shiptype= <Var/Ship Type>
1969 - <RetVar/IF> get steering y: shiptype= <Var/Ship Type>
1970 - <RetVar/IF> get max steering y: shiptype= <Var/Ship Type>
1971 - <RetVar/IF> get steering z: shiptype= <Var/Ship Type>
1972 - <RetVar/IF> get max steering z: shiptype= <Var/Ship Type>
1973 - <RetVar/IF> get number of turrets: shiptype= <Var/Ship Type>
1974 - <RetVar/IF> get total laser count: shiptype= <Var/Ship Type>
1975 - <RetVar/IF> get laser count: shiptype= <Var/Ship Type> turret= <Var/Number>
1976 - <RetVar/IF> get dock bay size: shiptype= <Var/Ship Type/Station Type>
1977 - <RetVar/IF> get number of dock ports: shiptype= <Var/Ship Type/Station Type>
1978 - <RetVar/IF> get turret text id: shiptype= <Var/Ship Type> turret= <Var/Number>
1979 - <RetVar/IF> get turret text: shiptype= <Var/Ship Type> turret= <Var/Number>
1980 - <RetVar/IF> get skin: shiptype= <Var/Ship Type>
1981 - set menu line option: <Var/Array>, description= <Value>
1982 - <RetVar/IF> get connected race: corporation= <Var/Race>
1983 - <RetVar/IF> get speaker race: corporation= <Var/Race>
1984 - <RetVar/IF> needs licence to scan: race= <Var/Race>
1985 - <RetVar/IF> get licence ware: race= <Var/Race>
1986 - <RetVar/IF> get ranking page: race= <Var/Race>
1987 - <RetVar> get special objects: known= <Var/Boolean>
1988 - <RetVar> get special ships: known= <Var/Boolean>
1989 - <RetVar> create input return value: update menu= <Var/Array>
1990 - set menu option: <Var/Array>, no select lines= <Var/Boolean>
1991 - set menu option: <Var/Array>, global hotkey= <Var/String>, id= <Var/String>
1992 - <RetVar> create input: id= <Var/String> encyclopedia page, ware= <Var/Ware>
1993 - <RetVar> get compatible laser array: shiptype= <Var/Ship Type>, turret= <Var/Number>
1994 - <RetVar> get compatible missile array: shiptype= <Var/Ship Type>
1995 - <RetVar> <RefObj> get galaxy subtype
1996 - <RetVar> get galaxy subtype: type= <Value>
1997 - <RetVar> create custom menu string weapon mask: weapons= <Var/Array>
1998 - <RetVar> get laser colour: laser type= <Var/Ware>
1999 - <RetVar> get laser column: laser type= <Var/Ware>
2000 - <RetVar/IF> is docking possible: shiptype= <Var/Ship Type/Station Type>, galaxy type= <Var/Galaxy SubType>
2001 - <RetVar/IF> can use docking port: shiptype= <Var/Ship Type/Station Type>, galaxy type= <Var/Galaxy SubType>, port= <Var/Number>, for start= <Var/Boolean>
2002 - <RetVar> get ship base price: shiptype= <Var/Ship Type> waresize= <Var/Number>
2003 - <RetVar/IF> <RefObj> is sector combat reports enabled
2004 - <RefObj> set sector combat reports enabled <Var/Boolean>
2005 - <RetVar/IF> <RefObj> is global trade reports enabled
2006 - <RefObj> set global trade reports enabled <Var/Boolean>
2007 - <RetVar/IF> <RefObj> is global sector combat reports enabled
2008 - <RefObj> set global sector combat reports enabled <Var/Boolean>
2009 - <RetVar/IF> <RefObj> get number of sector combat reports
2010 - <RetVar/IF> <RefObj> get sector combat report start time: report= <Var/Number>
2011 - <RetVar/IF> <RefObj> get sector combat report end time: report= <Var/Number>
2012 - <RetVar/IF> <RefObj> get sector combat report sector: report= <Var/Number>
2013 - <RetVar/IF> <RefObj> get trade report sector: report= <Var/Number>
2014 - <RetVar/IF> <RefObj> is trade report use homebase enabled
2015 - <RefObj> set trade report use homebase enabled <Var/Boolean>
2016 - <RetVar/IF> <RefObj> is trade report auto homebase enabled
2017 - <RefObj> set trade report auto homebase enabled <Var/Boolean>
2018 - <RefObj> set hired: <Var/Boolean>
2019 - <RetVar/IF> <RefObj> create pilot speaker: name= <Var/String>, race= <Var/Race>, voice= <Var/Number>, face= <Var/Number>
2020 - <RefObj> set trade skill rank: page= <Var/Number>, textid= <Var/Number>
2021 - <RefObj> set fight skill rank: page= <Var/Number>, textid= <Var/Number>
2022 - <RetVar> <RefObj> get trade skill rank
2023 - <RetVar> <RefObj> get fight skill rank
2024 - <RefObj> add trade report: start= <Var/Number>, end= <Var/Number>, trader= <Var/Ship/Station>, buy table= <Var/Table>, sell table= <Var/Table>
2025 - <RefObj> add sector combat report: start= <Var/Number>, end= <Var/Number>, sector= <Var/Sector>, ship table= <Var/Table>, station table= <Var/Table>
2026 - <RetVar> create custom menu string stars: skill= <Var/Number>, partial= <Var/Boolean>, spacer= <Var/Number>
2027 - <RetVar/IF> create mine: type= <Var/Station Type> owner= <Var/Race> asteroid= <Var/Asteroid>
2028 - <RetVar> <RefObj> get station scale factor
2029 - <RetVar/IF> create complex: type= <Var/Station Type> owner= <Var/Race> addto= <Var/Sector> x= <Var/Number> y= <Var/Number> z= <Var/Number> station1= <Var/Station> station2= <Var/Station>
2030 - <RetVar/IF> <RefObj> connect complex: factories= <Var/Array>
2031 - <RetVar/IF> <RefObj> is single use
2032 - <RefObj> add ware generation: ware= <Var/Ware>, scale= <Var/Number>
2033 - <RefObj> remove ware generation: ware= <Var/Ware>
2034 - <RetVar/IF> is ware illegal for any race: ware= <Var/Ware>
2035 - <RetVar> get true maker race: shiptype= <Value>
2036 - <RetVar> <RefObj> get true maker race
2037 - <RetVar> merchant/dealer <Var/Merchant/Dealer> get wanted wares table
2038 - <RetVar> merchant/dealer <Var/Merchant/Dealer> get selling wares table
2039 - <RefObj> populate merchants: wares table= <Var/Table>
2040 - <RefObj> populate dealers
2041 - add additional command upgrade: command= <Object Command/Signal> upgrade= <Var/Ware>
2042 - remove additional command upgrade: command= <Object Command/Signal> upgrade= <Var/Ware>
2043 - add encyclopedia command requirement: command= <Object Command/Signal> key= <Var/String> pageid= <Var/Number> textid= <Var/Number>
2044 - remove encyclopedia command requirement: command= <Object Command/Signal> key= <Var/String>
2045 - <RetVar/IF> <RefObj> get catch ware type
2046 - <RetVar/IF> get ware eject type: ware= <Var/Ware>
2047 - <RetVar/IF> get catch ware type: ware= <Var/Ship Type>
2048 - add trade bar to menu: <Var/Array>, text= <Var/String>, min= <Var/Number>, max= <Var/Number>, current= <Var/Number>, volume= <Var/Number>, used= <Var/Number>, return value= <Var/String>, left text= <Var/String>, right text= <Var/String>
2049 - <RetVar/IF> register threat: race= <Var/Race>, sector= <Var/Sector>, object= <Value>, type= <Var/Number>, expire= <Var/Number>s, severity= <Var/Number>
2050 - <RetVar> get current threat ids: race= <Var/Race>
2051 - <RetVar> get threat type: race= <Var/Race> id= <Var/Number>
2052 - <RetVar> get threat sector: race= <Var/Race> id= <Var/Number>
2053 - <RetVar> get threat object: race= <Var/Race> id= <Var/Number>
2054 - expire threat object: race= <Var/Race> id= <Var/Number>
2055 - add sector name: page= <Var/Number>, text= <Var/Number>
2056 - remove sector name: page= <Var/Number>, id= <Var/Number>
2057 - <RetVar/IF> <RefObj> rename player sector: page= <Var/Number>, id= <Var/Number>
2058 - <RetVar/IF> <RefObj> rename player sector: string= <Var/String>
2059 - <RefObj> remove custom player sector name
2060 - <RefObj> set always bail flag: <Var/Boolean>
2061 - <RetVar/IF> <RefObj> get always bail flag
2062 - <RefObj> set hide illegal wares flag: <Var/Boolean>, timeout= <Var/Number>ms
2063 - <RetVar/IF> <RefObj> get hide illegal wares flag
2064 - <RefObj> override ship available state: shiptype= <Var/Ship Type>, state= <Var/Number>, reset timer= <Var/Boolean>
2065 - <RetVar/IF> <RefObj> is factory upgraded
2066 - <RetVar/IF> <RefObj> is factory ready for upgrade
2067 - <RefObj> upgrade factory: instant= <Var/Number>
2068 - <RetVar/IF> <RefObj> get factory upgrade progress
2069 - <RetVar> <RefObj> get factory scale name
2070 - <RetVar/IF> <RefObj> is factory upgrading
2071 - <RetVar/IF> <RefObj> get factory upgrade required
2072 - <RefObj> set upgrade level: <Var/Number>
2073 - <RetVar/IF> <RefObj> is factory upgrading queued
2074 - <RefObj> set upgrade progress: <Var/Number>
2075 - <RefObj> set selling disabled: <Var/Boolean>
2076 - <RetVar/IF> <RefObj> is selling disabled
2077 - increase stat counter: textid= <Var/Number>, amount= <Var/Number>
2078 - <RetVar/IF> get stat counter: textid= <Var/Number>
2079 - <RetVar> create menu return value: context menu, id= <Var/String>, menu= <Var/Array>, dynamic= <Var/Boolean>
2080 - <RetVar> create context menu
2081 - add context menu entry: menu= <Var/Array>, text= <Var/String>, icon= <Var/Number>, returnvalue= <Value>, hotkey= <Var/Number>, disabled= <Var/Boolean>
2082 - add context menu separator: menu= <Var/Array>
2083 - <RetVar> get random key: table= <Var/Table>
2084 - <RetVar> get game start id
2085 - <RetVar> get game start group id
2086 - <RefObj> add temporary ware: ware= <Var/Ware>
2087 - <RefObj> remove temporary ware: ware= <Var/Ware> remove tradeable= <Var/Boolean>
2088 - <RetVar/IF> <RefObj> is temporary ware: ware= <Var/Ware>
2089 - add equipment pack: ware= <Var/Ware> replacement table= <Var/Table>
2090 - remove equipment pack: ware= <Var/Ware>
2091 - <RetVar/IF> is equipment pack: ware= <Var/Ware>
2092 - <RetVar/IF> get replacement wares in pack: ware= <Var/Ware>
2093 - <RetVar/IF> <RefObj> activate equipment pack: ware= <Var/Ware>
2094 - <RetVar/IF> <RefObj> get passenger queue
2095 - <RetVar/IF> <RefObj> get training passenger
2096 - <RetVar/IF> <RefObj> add passenger to queue: passenger= <Var/Passenger>
2097 - <RetVar/IF> <RefObj> remove passenger from queue: passenger= <Var/Passenger>
2098 - <RetVar/IF> <RefObj> is need passengers
2099 - <RetVar> <RefObj> get dock storage factor
2100 - <RetVar> <RefObj> get dock storage factor: waretype= <Var/Main Type>, include global= <Var/Boolean>
2101 - <RefObj> set dock storage factor: factor= <Var/Number>
2102 - <RefObj> set dock storage factor: waretype= <Var/Main Type>, factor= <Var/Number>
2105 - <RetVar> <RefObj> get ship settings table: for loadout= <Var/Boolean>
2106 - <RefObj> set ship settings table: table= <Var/Table>
2107 - <RetVar/IF> <RefObj> is named script <Var/String> on stack of task= <Var/Number>
2108 - <RetVar/IF> is global script task running: pid= <Var/Number>
2109 - <RetVar/IF> get global script name: pid= <Var/Number>
2110 - kill global script: pid= <Var/Number>
2111 - <RetVar> get all global script tasks
2112 - <RetVar> get all global tasks with script: <Script Name>
2113 - <RetVar> get all global tasks with named script: <Var/String>
2114 - <RetVar> get all available products in universe
2115 - <RetVar> get all stations with product: ware= <Var/Ware>
2116 - <RetVar> get all available resources in universe
2117 - <RetVar> get all stations with resource: ware= <Var/Ware>
2118 - <RetVar> create input: id= <Var/String>, message box= <Var/String>, title= <Var/String>, buttons= <Var/Number>, icon= <Var/Number>, default button= <Var/Number>
2119 - <RetVar> get station type scale factor: stationtype= <Var/Station Type>
2120 - display notification: message= <Var/String>, icon= <Var/Number>
2121 - <RetVar/IF> <RefObj> get minimum storage: ware= <Var/Ware>
2122 - <RefObj> set minimum storage: ware= <Var/Ware> ,amount= <Var/Number>
2123 - <RetVar> <RefObj> get minimum storage table
2124 - <RetVar> get race array: include fixed= <Var/Boolean>, include corporations= <Var/Boolean>, include player= <Var/Boolean>
2125 - <RetVar/IF> is fixed race: race= <Var/Race>
2126 - <RetVar> get notoriety title: level= <Var/Number>, race= <Var/Race>
2127 - <RetVar> create custom menu string notoriety bar: level= <Var/Number>, show empty= <Var/Boolean>
2128 - add extra select line: menu= <Var/Array>, text= <Var/String>
2129 - <RetVar> <RefObj> get HQ loadout settings: id= <Var/Number>
2130 - <RefObj> set HQ loadout settings: id= <Var/Number>, settings table= <Var/Table>
2131 - <RetVar> <RefObj> get HQ loadout resupply: id= <Var/Number>
2132 - <RefObj> set HQ loadout resupply: id= <Var/Number>, resupply table= <Var/Table>
2133 - <RetVar/IF> <RefObj> get drone type
2134 - <RetVar/IF> get drone type: drone carrier type= <Var/Ship Type>
2135 - set player trade rank: rank= <Var/Number>
2136 - set player fight rank: rank= <Var/Number>
2137 - <RetVar> get player trade rank text: level= <Var/Number>
2138 - <RetVar> get player fight rank text: level= <Var/Number>
2139 - add player trade rank: amount= <Var/Number>
2140 - add player fight rank: amount= <Var/Number>
2141 - add context sub menu entry: menu= <Var/Array>, text= <Var/String>, icon= <Var/Number>, disabled= <Var/Boolean>
2142 - add context end sub menu entry: menu= <Var/Array>
2143 - add context menu info line: menu= <Var/Array>, name= <Var/String>, value= <Var/String>
2144 - <RetVar> get race from id= <Var/Number>
2145 - set menu option: <Var/Array>, set title text= <Var/String>
2146 - <RetVar> create custom menu string icon: type= <Var/Number>, id= <Var/Number>, Y= <Var/Number> Width= <Var/Number> Height= <Var/Number>
2147 - <RefObj> change to player ship in new sector
2148 - <RetVar/IF> <RefObj> has ship got a cockpit
2149 - <RetVar> convert number <Var/Number> to string with suffix
2150 - <RetVar/IF> <RefObj> is favourite in property list
2151 - <RefObj> set favourite in property list: favourite= <Var/Boolean>
2152 - <RetVar/IF> is station type an upgrade kit: stationtype= <Var/Station Type>
2153 - <RetVar/IF> is station type a complex hub: stationtype= <Var/Station Type>
2154 - <RetVar/IF> is station type a complex construction kit: stationtype= <Var/Station Type>
2155 - <RetVar/IF> is station type a complex extension kit: stationtype= <Var/Station Type>
2156 - <RetVar/IF> get complex connection tubes count: stationtype= <Var/Station Type>
2157 - reset boarding tables to default
2158 - set boarding value: race= <Var/Race>, class= <Var/Class>, decks= <Var/Number>, hull= <Var/Number>, defence= <Var/Number>, hacking rnd= <Var/Number>, hacking= <Var/Number>, shield= <Var/Number>, max marines= <Var/Number>, canboard= <Var/Boolean>
2159 - set boarding value: shiptype= <Var/Ship Type>, decks= <Var/Number>, hull= <Var/Number>, defence= <Var/Number>, hacking rnd= <Var/Number>, hacking= <Var/Number>, shield= <Var/Number>, max marines= <Var/Number>, canboard= <Var/Boolean>
2160 - remove boarding values: race= <Var/Race>, class= <Var/Class>
2161 - remove boarding values: shiptype= <Var/Ship Type>
2162 - set boarding value: race= <Var/Race>, class= <Var/Class>, equipment= <Var/Number>, random marines min= <Var/Number> max= <Var/Number>, highskill= <Var/Number>
2163 - set boarding value: shiptype= <Var/Ship Type>, equipment= <Var/Number>, random marines min= <Var/Number> max= <Var/Number>, highskill= <Var/Number>
2164 - <RetVar/IF> <RefObj> get route distance to: <Var/Ship/Station>
2165 - <RetVar> sort table keys: table= <Var/Table>
2166 - <RetVar> sort table keys by value: table= <Var/Table>
2167 - <RetVar/IF/START> <RefObj> open named menu script: script= <Var/String>, value= <Value>
2168 - <RetVar/IF> <RefObj> get ship repair cost: source= <Var/Station>
2169 - <RetVar/IF> <RefObj> get ship sale price: source= <Var/Station>
2170 - <RetVar/IF> <RefObj> race has ranking
2171 - <RetVar> get rank points: level= <Var/Number>
2172 - <RefObj> set station safe position on active: value= <Var/Boolean>
2173 - <RefObj> add default items to ship: loadout= <Var/Number>, marines= <Var/Boolean>
2174 - <RefObj> add random marines to ship
2175 - <RefObj> install ship size wares: type= <Var/Number>
2176 - <RetVar> get fight ranking: title= <Var/Number>
2177 - <RetVar> get trade ranking: title= <Var/Number>
2178 - set player name: name= <Var/String>
2179 - set menu option: <Var/Array>, prevent kill= <Var/Boolean>
2180 - set menu option: <Var/Array>, disallow close= <Var/Boolean>
2181 - <RetVar> get all available station types from shipyards: only known= <Var/Boolean>
2182 - <RetVar> get threat severity: race= <Var/Race> id= <Var/Number>
2183 - <RefObj> set command display override: text= <Var/String>
2184 - <RefObj> set command extra display override: text= <Var/String>
2185 - <RetVar/IF> <RefObj> get command display override
2186 - <RetVar/IF> <RefObj> get command extra display override
2187 - <RefObj> clear command display override
2188 - <RetVar/IF> <RefObj> get needed jump energy: jumps= <Var/Number>
2189 - <RetVar> create input: id= <Var/String> object info page, object= <Value>
2190 - <RetVar> <RefObj> get products table: include equipment= <Var/Boolean>
2191 - <RetVar> <RefObj> get primary resources table
2192 - <RetVar> <RefObj> get secondary resources table
2193 - <RetVar> <RefObj> get variable ware price: ware= <Var/Ware>
2194 - <RetVar> <RefObj> get product objects
2195 - <RetVar> create new array, size= <Var/Number>, elements= <Value>, <Value>, <Value>, <Value>, <Value>, <Value>, <Value>, <Value>
2196 - <RetVar> get current text language ID
2197 - <RetVar> get current voice language ID
2198 - <RetVar> <RefObj> get factories connected to complex
2199 - <RetVar/IF> <RefObj> get ship full repair cost: source= <Var/Ship>
2200 - <RetVar/IF> <RefObj> get free shield bays
2201 - <RetVar/IF> <RefObj> get used shield bays
2202 - <RetVar/IF> <RefObj> get next free shield bay
2203 - <RefObj> move shield into bay: shield= <Var/Ware>, bay= <Var/Number>
2204 - <RetVar/IF> <RefObj> get shield rating
2205 - <RefObj> remove shield from bay: bay= <Var/Number>
2206 - <RetVar> <RefObj> get current acceleration
2207 - <RetVar> <RefObj> get current steering alpha
2208 - <RetVar> <RefObj> get current steering beta
2209 - <RetVar> <RefObj> get current steering gamma
2210 - <RetVar> <RefObj> get current average steering
2211 - <RefObj> set notify command none: notify= <Var/Boolean>
2212 - <RetVar/IF> <RefObj> get notify command none
2213 - <RetVar/IF> <RefObj> fly to object <Value>: timeout= <Var/Number> ms
2214 - <RefObj> set is being managed: on= <Var/Boolean>
2215 - <RetVar/IF> <RefObj> is being managed
2216 - <RetVar/IF> <RefObj> should station manager repair ship with shipyards
2217 - <RetVar/IF> <RefObj> should station manager repair ship with HQ
2218 - <RefObj> set station manager should repair ship with shipyards: on= <Var/Boolean>
2219 - <RefObj> set station manager should repair ship with HQ: on= <Var/Boolean>
2220 - <RetVar/IF> <RefObj> get current upgrade: upgrade= <Var/Ware>
2221 - <RetVar/IF> <RefObj> get remaining upgrade: upgrade= <Var/Ware>
2222 - <RetVar/IF> <RefObj> get next upgrade cost: upgrade= <Var/Ware>
2223 - <RetVar/IF> <RefObj> get current total upgrade cost: upgrade= <Var/Ware>
2224 - <RetVar/IF> <RefObj> get remaining upgrade cost: upgrade= <Var/Ware>
2225 - <RetVar/IF> <RefObj> get upgrade cost: upgrade= <Var/Ware> offset= <Var/Number>
2226 - <RetVar> find all stations with product: ware= <Var/Ware>, class= <Var/Class>, flags= <Var/Number>, refobj= <Var/Ship>
2227 - <RetVar> find all stations with resource: ware= <Var/Ware>, class= <Var/Class>, flags= <Var/Number>, refobj= <Var/Ship>
2228 - <RetVar/IF> <RefObj> should station manager upgrade ships
2229 - <RefObj> set station manager should upgrade ships: on= <Var/Boolean>
2230 - <RetVar> split large number into array: number= <Var/Number>
2231 - <RetVar> add large number arrays: <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array>
2232 - <RetVar> get upgrade cost: upgrade= <Var/Ware>, amount= <Var/Number>, max= <Var/Number>
2233 - <RetVar/IF> get max upgrade cost: upgrade= <Var/Ware>
2234 - <RetVar> subtract large number arrays: <Var/Array> - <Var/Array>
2235 - <RetVar/IF> linear interpolation: x1= <Var/Number>, x2= <Var/Number>, y1= <Var/Number>, y2= <Var/Number>, value= <Var/Number>
2236 - <RetVar/IF> <RefObj> get counter missile type
2237 - <RetVar> get game time ms
2238 - <RetVar/IF> get destroyed ship types
2239 - <RetVar/IF> get destroyed ship count: type= <Var/Ship Type>
2240 - <RetVar> get destroyed ship name: type= <Var/Ship Type>, id= <Var/Number>
2241 - <RetVar> get destroyed ship ID: type= <Var/Ship Type>, id= <Var/Number>
2242 - <RetVar> get destroyed ship sector: type= <Var/Ship Type>, id= <Var/Number>
2243 - <RetVar> get destroyed ship time: type= <Var/Ship Type>, id= <Var/Number>
2244 - <RetVar> get destroyed ship attacker: type= <Var/Ship Type>, id= <Var/Number>
2245 - <RetVar> get destroyed ship attacker name: type= <Var/Ship Type>, id= <Var/Number>
2246 - <RetVar> get destroyed ship attacker ID: type= <Var/Ship Type>, id= <Var/Number>
2247 - <RetVar> get destroyed ship command: type= <Var/Ship Type>, id= <Var/Number>
2248 - <RetVar> get destroyed ship command info: type= <Var/Ship Type>, id= <Var/Number>
2249 - <RetVar> get destroyed ship command info extra: type= <Var/Ship Type>, id= <Var/Number>
2250 - <RetVar> get destroyed ship command target: type= <Var/Ship Type>, id= <Var/Number>
2251 - <RetVar> get destroyed ship command destination: type= <Var/Ship Type>, id= <Var/Number>
2252 - <RetVar> get destroyed ship command attack target: type= <Var/Ship Type>, id= <Var/Number>
2253 - <RetVar> get command name: command= <Object Command/Signal>
2254 - <RetVar> get command short name: command= <Object Command/Signal>
2255 - <RetVar> get destroyed ship command destination name: type= <Var/Ship Type>, id= <Var/Number>
2256 - <RetVar> get destroyed ship command attack target name: type= <Var/Ship Type>, id= <Var/Number>
2257 - <RetVar> get destroyed ship reason: type= <Var/Ship Type>, id= <Var/Number>
2258 - <RetVar> get destroyed ship cargo used: type= <Var/Ship Type>, id= <Var/Number>
2259 - <RetVar> get destroyed ship cargo max: type= <Var/Ship Type>, id= <Var/Number>
2260 - <RetVar> get destroyed ship wares: type= <Var/Ship Type>, id= <Var/Number>
2261 - <RetVar> get destroyed ship shields: type= <Var/Ship Type>, id= <Var/Number>
2262 - <RetVar> get destroyed ship lasers: type= <Var/Ship Type>, id= <Var/Number>
2263 - <RetVar> get destroyed ship value array: type= <Var/Ship Type>, id= <Var/Number>
2264 - delete destroyed ship log: type= <Var/Ship Type>, id= <Var/Number>
2265 - <RetVar> <RefObj> get complex intermediate wares
2266 - <RetVar/IF> <RefObj> can buy intermediate ware: ware= <Var/Ware>
2267 - <RetVar/IF> <RefObj> can sell intermediate ware: ware= <Var/Ware>
2268 - <RetVar> <RefObj> get station manager intermediate sell threshold
2269 - <RetVar> <RefObj> get station manager intermediate buy threshold
2270 - <RefObj> set station manager intermediate sell threshold: <Var/Number>%%
2271 - <RefObj> set station manager intermediate buy threshold: <Var/Number>%%
2272 - <RetVar> <RefObj> get next factory serial: factory type= <Var/Station Type>, race= <Var/Race>
2273 - <RetVar/IF> get type text id: type= <Var/Ship Type/Station Type>
2274 - <RetVar> <RefObj> get station manager minimum money
2275 - <RetVar> <RefObj> get station manager minimum upgrade money
2276 - <RetVar> <RefObj> get station manager minimum buy ship money
2277 - <RetVar/IF> <RefObj> compute best route: target= <Value>, weights table= <Var/Table>, allow hyperspeed= <Var/Boolean>
2278 - <RefObj> set ship to default settings
2279 - <RetVar/IF> <RefObj> get gate array: include hyperspeed= <Var/Boolean>
2280 - <RetVar/IF> get race blacklist type
2281 - set race blacklist type: type= <Var/Number>
2282 - <RetVar/IF> is race blacklist avoid: race= <Var/Race>
2283 - <RetVar/IF> is race blacklist block: race= <Var/Race>
2284 - <RetVar/IF> get race blacklist: race= <Var/Race>
2285 - set race blacklist: race= <Var/Race>, blacklist= <Var/Number>
2286 - <RetVar/IF> <RefObj> is sector in blocked blacklist
2287 - <RetVar/IF> <RefObj> is sector in avoid blacklist
2288 - <RetVar/IF> <RefObj> get sector blacklist type
2289 - <RefObj> set sector blacklist type: type= <Var/Number>
2290 - <RetVar> get sector blacklist table
2291 - <RetVar> get race blacklist table
2292 - clear sector blacklist
2293 - <RetVar/IF> <RefObj> should station manager replace ships at shipyards
2294 - <RetVar/IF> <RefObj> should station manager replace ships at HQ
2295 - <RefObj> set station manager should replace ships at shipyards: on= <Var/Boolean>
2296 - <RefObj> set station manager should replace ships at HQ: on= <Var/Boolean>
2297 - interrupt wait: id= <Var/Number>
2298 - <RetVar/IF> wait until interrupted: id= <Var/Number>, timeout= <Var/Number>ms
2299 - <RefObj> add tradeable to dock: ware= <Var/Ware>
2300 - <RefObj> remove tradeable from dock: ware= <Var/Ware>
2301 - <RetVar> <RefObj> get dock true products
2302 - <RetVar> <RefObj> get dock true resources
2303 - <RetVar/IF> <RefObj> is ware a product: ware= <Var/Ware>
2304 - <RetVar/IF> <RefObj> is ware a resource: ware= <Var/Ware>
2305 - <RetVar/IF> <RefObj> is ware a tradeable: ware= <Var/Ware>
2306 - <RetVar/IF> <RefObj> is ware for storage: ware= <Var/Ware>
2307 - <RefObj> change ware to product: ware= <Var/Ware>
2308 - <RefObj> change ware to resource: ware= <Var/Ware>
2309 - <RefObj> change ware to tradeable: ware= <Var/Ware>
2310 - <RefObj> change ware to storage: ware= <Var/Ware>
2311 - <RetVar> <RefObj> get dock true tradeables
2312 - <RetVar/IF> <RefObj> get HQ maximum storage: ware= <Var/Ware>
2313 - <RefObj> set HQ maximum storage: ware= <Var/Ware>, amount= <Var/Number>
2314 - <RetVar> get next interrupt id
2315 - <RetVar/IF> eject player ship: to= <Var/Ship>
2316 - set client state: state= <Var/Number>, on= <Var/Boolean>
2317 - <RetVar> get client state
2318 - <RetVar> create menu return value: object context menu, object= <Value>
2319 - <RefObj> update sector relations: force= <Var/Boolean>
2320 - <RefObj> set race group relation: race= <Var/Race>, relation= <Relation>
2321 - <RetVar/IF> <RefObj> should station manager stock for loadouts
2322 - <RefObj> set station manager should stock for loadouts: on= <Var/Boolean>
2323 - <RetVar> get all available ship types from shipyards: only known= <Var/Boolean>
2324 - <RetVar> get all shipyards with ship/station: <Var/Ship Type/Station Type>, only known= <Var/Boolean>
2325 - <RetVar/IF> find station in galaxy: startsector= <Var/Sector> class or type= <Value> race= <Var/Race> flags= <Var/Number> refobj= <Value> serial= <Var/Stations Serial> max.jumps= <Var/Number>, exclude= <Var/Array/Table>
2326 - <RetVar/IF> find station in galaxy: startsector= <Var/Sector> class or type= <Value> race= <Var/Race> flags= <Var/Number> refobj= <Value> serial= <Var/Stations Serial> max.jumps= <Var/Number> num= <Var/Number>, exclude= <Var/Array/Table>
2327 - register achievement: id= <Var/String>, pageid= <Var/Number>, textid= <Var/Number>, ishidden= <Var/Boolean>
2328 - register achievement with progress: id= <Var/String>, pageid= <Var/Number>, textid= <Var/Number>, ishidden= <Var/Boolean>, max= <Var/Number>
2329 - unlock achievement: id= <Var/String>
2330 - <RetVar/IF> is achievement unlocked: id= <Var/String>
2331 - set achievement progress: id= <Var/String>, progress= <Var/Number>
2332 - <RetVar/IF> get achievement progress: id= <Var/String>
2333 - <RetVar> get achievement progress maximum: id= <Var/String>
2334 - <RetVar> get achievement name: id= <Var/String>
2335 - <RetVar> get achievement description: id= <Var/String>
2336 - remove achievement: id= <Var/String>
2337 - inc achievement progress: id= <Var/String>, amount= <Var/Number>
2338 - reset achievement: id= <Var/String>
2339 - <RetVar> create menu return value: next input, id= <Var/String>, value= <Value>
2340 - <RetVar> <RefObj> get sector gate distance
2341 - add encyclopedia custom article: Help, id= <Var/String>, title page= <Var/Number>, title id= <Var/Number>, text page= <Var/Number>, text id= <Var/Number>
2342 - <RetVar> find all ships with job ID= <Var/Number>
2343 - <RetVar/IF> <RefObj> has sector got factory: class= <Var/Class>, can dock= <Var/Ship>, only known= <Var/Boolean>
2344 - <RetVar/IF> <RefObj> has sector got dock: class= <Var/Class>, can dock= <Var/Ship>, only known= <Var/Boolean>
2345 - <RetVar> convert metre to string: <Var/Number>
2346 - <RetVar> trim whitespace: <Var/String>
2347 - <RetVar> combine string array: <Var/Array>, separator= <Var/String>
2348 - <RetVar> <RefObj> get available products from sector: include player= <Var/Boolean>, only known= <Var/Boolean>
2349 - <RetVar> <RefObj> get available resources from sector: include player= <Var/Boolean>, only known= <Var/Boolean>
2350 - <RetVar> strip colour codes: <Var/String>
2351 - <RetVar> register hotkey event script: script= <Script Name>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number>
2352 - <RetVar> register hotkey: script= <Script Name>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number>, menu= <Var/Boolean>
2353 - <RetVar> register hotkey event script: scriptname= <Var/String>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number>
2354 - <RetVar> register hotkey: scriptname= <Var/String>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number>, menu= <Var/Boolean>
2355 - <RetVar> add property custom group: name= <Var/String>
2356 - <RetVar> find property custom group id: name= <Var/String>
2357 - <RetVar> get property custom group name: id= <Var/Number>
2358 - remove property custom group: id= <Var/Number>
2359 - <RefObj> set property custom group: id= <Var/Number>
2360 - <RetVar/IF> <RefObj> get property custom group
2361 - <RetVar/IF> <RefObj> get supply stations
2362 - <RefObj> add supply station: <Var/Station>
2363 - <RefObj> remove supply station: <Var/Station>
2364 - <RetVar> clone array: <Var/Array>
2365 - append array <Var/Array> to array <Var/Array>
2366 - <RetVar> get random array item: array= <Var/Array>
2367 - <RefObj> set override name id: <Var/Number>
2368 - <RetVar/IF> <RefObj> get override name id
2369 - <RetVar/IF> <RefObj> undeploy to flying ware
2370 - <RetVar/IF> <RefObj> create random marine: skill boost= <Var/Number>, extra boost= <Var/Boolean>
2371 - <RetVar> <RefObj> get marine skill: type= <Var/Number>
2372 - <RetVar> <RefObj> get marine training cost: skills= <Var/Number>, count= <Var/Number>
2373 - <RetVar> <RefObj> get marine training duration: skills= <Var/Number>, count= <Var/Number>
2374 - <RetVar/IF> <RefObj> get marine training flags
2375 - <RefObj> set marine training flags: <Var/Number>
2376 - <RetVar/IF> <RefObj> can station train marines
2377 - <RetVar/IF> <RefObj> get training marines table
2378 - <RetVar/IF> <RefObj> is marine training: marine= <Var/Passenger>
2379 - <RetVar/IF> <RefObj> get marine training type: marine= <Var/Passenger>
2380 - <RetVar/IF> <RefObj> get marine training duration: marine= <Var/Passenger>
2381 - <RetVar/IF> <RefObj> get marine training start time: marine= <Var/Passenger>
2382 - <RetVar/IF> <RefObj> get marine training level: marine= <Var/Passenger>
2383 - <RetVar/IF> <RefObj> is marine capable: check storage= <Var/Boolean>
2384 - <RetVar/IF> <RefObj> start marine training: marine= <Var/Passenger>, skillflags= <Var/Number>, level= <Var/Number>, payment= <Var/Boolean>
2385 - <RetVar> get marine training name: skills= <Var/Number>, concatenate= <Var/Boolean>
2386 - <RefObj> recall marine from training: marine= <Var/Passenger>
2387 - <RetVar/IF> <RefObj> can marines board ship after training
2388 - <Var/Boolean> should marines board ship after training
2389 - <RefObj> set can marines board ship after training: <RetVar/IF>
2390 - set should marines board ship after training: <Var/Boolean>
2391 - <RetVar/IF> <RefObj> get marines waiting pickup
2392 - <RetVar/IF> <RefObj> is marine waiting pickup: marine= <Var/Passenger>
2393 - <RetVar/IF> <RefObj> load waiting marine: ship= <Var/Ship>, marine= <Var/Passenger>
2394 - <RetVar/IF> is SETA active
2395 - activate SETA: <Var/Boolean>
2396 - <RetVar> get SETA factor
2397 - START <RefObj> turret command: command= <Var/Turret Command>, turret= <Var/Number>, arg1= <Value>, arg2= <Value>, arg3= <Value>, arg4= <Value>
2398 - <RetVar/IF> <RefObj> get command: task= <Var/Number>
2399 - <RefObj> start default turret commands
2400 - <RetVar/IF> <RefObj> has command upgrade: command= <Var/Object/Turret Command>
2401 - <RetVar/IF> <RefObj> has command extra upgrades: command= <Var/Object/Turret Command>
2402 - <RetVar/IF> get command upgrade: command= <Var/Object/Turret Command>
2403 - <RetVar/IF> get command upgrade script: command= <Var/Object/Turret Command>
2404 - <RetVar/IF> get command extra upgrades: command= <Var/Object/Turret Command>
2405 - <RetVar/IF> <RefObj> get default turret command: turret= <Var/Number>
2406 - <RetVar/IF> <RefObj> is command available: command= <Var/Object/Turret Command>
2407 - <RetVar/IF> <RefObj> get command script: command= <Var/Object/Turret Command>
2408 - <RetVar/IF> get command preload script: command= <Var/Object/Turret Command>
2409 - <RetVar/IF> get command menu script: command= <Var/Object/Turret Command>
2410 - <RetVar> get command info: command= <Object Command/Signal>
2411 - <RetVar/IF> <RefObj> is race covered
2412 - <RetVar/IF> <RefObj> get max sell jumps
2413 - <RefObj> add default upgrades: loadout= <Var/Number>
2414 - <RefObj> add default shields: loadout= <Var/Number>
2415 - <RefObj> add default lasers: loadout= <Var/Number>
2416 - <RefObj> add default missiles: loadout= <Var/Number>
2417 - reset encyclopedia abbreviations
2418 - remove encyclopedia abbreviation: type= <Var/Number>, key= <Value>
2419 - add encyclopedia abbreviation: type= <Var/Number>, key= <Value>, value page= <Var/Number>, value id= <Var/Number>, data page= <Var/Number>, data id= <Var/Number>
2420 - <RetVar/IF> <RefObj> get number of used docking ports
2421 - <RetVar/IF> <RefObj> get number of docking slots
2422 - <RetVar/IF> <RefObj> get dock port flags: slot= <Var/Number>
2423 - <RetVar/IF> <RefObj> get nearest docking port: ship= <Var/Ship>, only free= <Var/Boolean>, for start= <Var/Boolean>
2424 - <RetVar/IF> get maximum number of marines: shiptype= <Var/Ship Type>
2425 - add player fight rank: object= <Var/Ship/Station>
2426 - <RetVar> <RefObj> get all running task ids
2427 - <RetVar> <RefObj> get all tasks with running script= <Script Name>
2428 - <RetVar> <RefObj> get all tasks with running script name= <Var/String>
2429 - <RetVar> <RefObj> get all tasks with script on stack= <Script Name>
2430 - <RetVar> <RefObj> get all tasks with running script name on stack= <Var/String>
2431 - <RetVar> get script description: scriptname= <Var/String>
2432 - <RetVar> get script argument count: scriptname= <Var/String>
2433 - <RetVar> get script argument pardef: scriptname= <Var/String>, argument= <Var/Number>
2434 - <RetVar> get script argument description: scriptname= <Var/String>, argument= <Var/Number>
2435 - <RefObj> set no find flag: <Var/Boolean>
2436 - <RetVar/IF> <RefObj> is no find flag
2437 - <RefObj> set average speed flag: <Var/Boolean>
2438 - <RetVar/IF> <RefObj> is average speed flag
2439 - <RetVar/IF> <RefObj> is asteroid collectible
2440 - <RetVar/IF> <RefObj> is asteroid a rock
2441 - <RetVar/IF> <RefObj> can missile destroy asteroid: missile= <Var/Ware>
2442 - <RefObj> set max sell jumps: <Var/Number>
2443 - <RetVar/IF> <RefObj> get asteroid density
2444 - <RefObj> set asteroid yield: yield= <Var/Number>
2445 - <RetVar/IF> <RefObj> is asteroid no mine flag
2446 - <RefObj> set asteroid no mine flag: <Var/Boolean>
2447 - <RetVar/IF> <RefObj> is safe position on activate
2448 - <RefObj> set safe position on activate: <Var/Boolean>
2449 - <RetVar/IF> get corporation dock type: corporation= <Var/Race>
2450 - add context menu global info line: menu= <Var/Array>, name= <Var/String>, value= <Var/String>
2451 - <RetVar/IF> <RefObj> is watched sector
2452 - <RefObj> play pilot speaker comm message: id= <Var/Number>, prio= <Var/Number>
2453 - <RetVar/IF> <RefObj> is factory sabotaged
2454 - <RefObj> set factory is sabotaged: <Var/Boolean>
2455 - <RetVar/IF> <RefObj> get factory sabotaged timeout
2456 - <RefObj> set factory sabotaged timeout: seconds= <Var/Number>
2457 - <RetVar> create influence return array: at least= <Var/Number>
2458 - <RetVar> create influence return array: between= <Var/Number> and <Var/Number>
2459 - <RetVar/IF> <RefObj> get factory current sabotaged time
2460 - set grouped player notoriety: table of changes= <Var/Table>
2461 - <RetVar> get proposed station keys array: sector= <Var/Sector>, race= <Var/Race>, station type= <Var/Station Type>
2462 - <RetVar> get proposed station time: key= <Var/Number>
2463 - <RetVar> get proposed station type: key= <Var/Number>
2464 - <RetVar> get proposed station environment: key= <Var/Number>
2465 - <RetVar> get proposed station owner: key= <Var/Number>
2466 - <RetVar> get proposed station position array: key= <Var/Number>
2467 - <RetVar> get proposed station rotation array: key= <Var/Number>
2468 - <RetVar> get proposed station products: key= <Var/Number>
2469 - <RetVar> get proposed station primary resource: key= <Var/Number>
2470 - <RetVar> get proposed station secondary resource: key= <Var/Number>
2471 - <RetVar> get proposed station factory id: key= <Var/Number>
2472 - <RetVar> get proposed station efficiency: key= <Var/Number>
2473 - <RetVar> get proposed station override name id: key= <Var/Number>
2474 - <RetVar> <RefObj> convert to proposed station
2475 - <RetVar> build proposed station: key= <Var/Number>, fast= <Var/Boolean>
2476 - <RetVar> get proposed station keys array: sector= <Var/Sector>, race= <Var/Race>, product= <Var/Ware>
2477 - <RetVar> create proposed station: type= <Var/Station Type>, time= <Var/Number>, environment= <Var/Sector>, owner= <Var/Race>, position= <Var/Array>, rotation= <Var/Array>, products table= <Var/Table>, resource table= <Var/Table>, secondary resource table= <Var/Table>
2478 - set proposed station: key= <Var/Number>, factory id= <Var/Number>
2479 - set proposed station: key= <Var/Number>, efficiency= <Var/Number>
2480 - set proposed station: key= <Var/Number>, override name id= <Var/Number>
2481 - <RetVar/IF> <RefObj> is god rebuild
2482 - <RetVar> set god rebuild: <Var/Boolean>
2483 - <RetVar> convert array to table: <Var/Array>, increment= <Var/Boolean>
2484 - <RetVar> get max influence
2485 - <RetVar> find agent command id: scriptname= <Var/String>
2486 - <RetVar> get agent command name: command= <Var/Agent Command>
2487 - <RetVar> get agent command description: command= <Var/Agent Command>
2488 - <RetVar> get agent command tasks: command= <Var/Agent Command>
2489 - <RetVar> get agent command long description: command= <Var/Agent Command>
2490 - <RetVar> get agent command script: command= <Var/Agent Command>
2491 - <RetVar> get agent command menu script: command= <Var/Agent Command>
2492 - <RetVar/IF> is agent command spy mission: command= <Var/Agent Command>
2493 - <RetVar/IF> get agent command allow multiple tasks: command= <Var/Agent Command>
2494 - <RetVar/IF> is agent command cmdcheck: command= <Var/Agent Command>
2495 - <RetVar> get agent command flags: command= <Var/Agent Command>
2496 - <RetVar> get agent command influence needed: command= <Var/Agent Command>
2497 - <RetVar> get agent command influence needed string: command= <Var/Agent Command>
2498 - <RetVar> get all agent commands: exclude= <Var/Array>, sort= <Var/Boolean>
2499 - <RetVar> get available agents: owner= <Var/Race>, command= <Var/Agent Command>, check tasks= <Var/Boolean>, as table= <Var/Boolean>
2500 - <RetVar> get diplomacy race bonus: race= <Var/Race>
2501 - <RetVar> get diplomacy race relation enemy bonus: race= <Var/Race>
2502 - <RetVar> get diplomacy race relation bonus: race= <Var/Race>
2503 - <RetVar> get diplomacy reverse temporary bonuses: race= <Var/Race>
2504 - <RetVar> get diplomacy cultural bonus: race= <Var/Race>
2505 - <RetVar> get diplomacy cultural name: race= <Var/Race>
2506 - <RetVar> get diplomacy race relation name: race= <Var/Race>
2507 - <RetVar> get diplomacy temporary bonus name: id= <Var/String>
2508 - <RetVar> get diplomacy temporary bonus max: id= <Var/String>
2509 - <RetVar> is diplomacy temporary bonus for race: id= <Var/String>, race= <Var/Race>
2510 - <RetVar> get diplomacy temporary bonus expire time: id= <Var/String>
2511 - <RetVar> get diplomacy temporary bonus expire max: id= <Var/String>
2512 - <RetVar> get diplomacy notoriety bonus: race= <Var/Race>, amount= <Var/Number>
2513 - <RetVar> <RefObj> start diplomacy command: command= <Var/Agent Command>, nosound= <Var/Boolean>, multiple= <Var/Number>, args= <Value>, <Value>, <Value>, <Value>, <Value>
2514 - <RefObj> stop diplomacy command
2515 - <RetVar/IF> <RefObj> is female
2516 - <RetVar> <RefObj> get agent status message
2517 - <RetVar> <RefObj> get agent progress string
2518 - <RetVar> <RefObj> get agent tasks
2519 - <RetVar/IF> <RefObj> is agent command notify
2520 - <RefObj> set agent command notify: <Var/Boolean>
2521 - <RefObj> get creation time
2522 - <RetVar/IF> <RefObj> get agent assignment
2523 - <RetVar> <RefObj> get agent assignment start time
2524 - <RetVar> <RefObj> get agent assignment progress
2525 - <RefObj> set agent tasks: <Var/Number>
2526 - <RetVar> <RefObj> get all agent stats
2527 - <RefObj> add command completion: title= <Var/String>, message= <Var/String>, cost= <Var/Number>, data= <Var/Array>, script= <Script Name>
2528 - <RefObj> add command completion: title= <Var/String>, message= <Var/String>, cost= <Var/Number>, data= <Var/Array>, scriptname= <Var/String>
2529 - <RetVar/IF> get agent completed command count
2530 - <RetVar/IF> get agent completed command agent: id= <Var/Number>
2531 - <RetVar/IF> get agent completed command command: id= <Var/Number>
2532 - <RetVar/IF> get agent completed command cost: id= <Var/Number>
2533 - <RetVar/IF> get agent completed command message: id= <Var/Number>
2534 - <RetVar/IF> get agent completed command title: id= <Var/Number>
2535 - <RetVar/IF> accept completed agent command: id= <Var/Number>
2536 - remove completed agent command: id= <Var/Number>
2537 - issue wingmen order: command= <Object Command>
2538 - issue drone order: command= <Object Command>
2539 - <RetVar> convert arrays to table: keys= <Var/Array>, data= <Var/Array>
2540 - <RefObj> attach event script: events= <Var/Number>, script= <Script Name>
2541 - <RefObj> attach event script: events= <Var/Number>, scriptname= <Var/String>
2542 - <RefObj> remove event script: script= <Script Name>
2543 - <RefObj> remove event script: scriptname= <Var/String>
2544 - <RetVar/IF> <RefObj> get current threat ids: type= <Var/Number>, min severity= <Var/Number>, range= <Var/Number>, sort severity= <Var/Boolean>
2545 - <RetVar/IF> <RefObj> get closest threat id: type= <Var/Number>, min severity= <Var/Number>, max range= <Var/Number>
2546 - <RetVar/IF> is military outpost: stationtype= <Var/Station Type>
2547 - <RetVar> find nearest military outpost: race= <Var/Race>, sector= <Var/Sector>
2548 - <RetVar/IF> is valid job: id= <Var/Number>
2549 - <RetVar/IF> can job rebuild: id= <Var/Number>
2550 - <RetVar/IF> get job ship type: id= <Var/Number>, race= <Var/Race>
2551 - <RetVar/IF> <RefObj> get threat for target: target= <Value>
2552 - <RetVar/IF> <RefObj> get jump beacon allow
2553 - <RefObj> set jump beacon allow: <Var/Number>
2554 - <RetVar/IF> <RefObj> sector has trans-orbital accelerator
2555 - <RetVar/IF> <RefObj> sector has jumpable gates: ship= <Var/Ship>
2556 - <RetVar/IF> <RefObj> sector has jumpable jump beacons: ship= <Var/Ship>
2557 - <RetVar/IF> <RefObj> is sector jumpable: sector= <Var/Sector>
2558 - set menu option: <Var/Array>, remove main header= <Var/Boolean>
2559 - <RetVar> get ship type filter: include satellite: <Var/Boolean>
2560 - <RetVar> get station type filter
2561 - set menu option: <Var/Array>, set default tab= <Var/Number>
2562 - <RetVar/IF> <RefObj> get wing menu colour
2563 - <RetVar/IF> <RefObj> get wing raw colour
2564 - <RetVar> create custom menu string rect: width= <Var/Number> y= <Var/Number> height= <Var/Number> menu colour= <Var/Number>
2565 - <RetVar/IF> <RefObj> has station got no resources
2566 - <RetVar> compare ms timer: start= <Var/Time>, end= <Var/Time>
2567 - set menu option: <Var/Array>, input context= <Var/Number>
2568 - <RetVar> create input: open property page, id= <Var/String>
2569 - <RetVar> create input: open galaxy map, id= <Var/String>, sector= <Var/Sector>
2570 - <RetVar> create input: open sector map, id= <Var/String>, sector= <Var/Sector>
2571 - <RetVar/IF> <RefObj> is sector proposed
2572 - <RetVar/IF> <RefObj> is sub sector
2573 - <RefObj> set sub sector: <Var/Boolean>
2574 - set player race: <Var/Race>
2575 - <RetVar> get player race
2576 - <RetVar/IF> create new input context: id= <Var/String>, base context= <Var/Number>, keys array= <Var/Array>
2577 - remove input context: id= <Var/String>
2578 - <RetVar> get custom context: id= <Var/String>
2579 - set property menu: script= <Script Name>
2580 - <RetVar/IF> get property menu script
2581 - set property menu: scriptname= <Var/String>
2582 - <RetVar/IF> least common multiple, values= <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number>
2583 - <RetVar/IF> greatest common divisor, values= <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number>
2584 - <RetVar/IF> <RefObj> get station manager minimum repair money
2585 - <RefObj> set station manager minimum money: <Var/Number>
2586 - <RefObj> set station manager minimum upgrade money: <Var/Number>
2587 - <RefObj> set station manager minimum buy ship money: <Var/Number>
2588 - <RefObj> set station manager minimum repair money: <Var/Number>
2589 - register custom object info: id= <Var/String>, class= <Var/Class>, script= <Script Name>
2590 - register custom object info: id= <Var/String>, class= <Var/Class>, scriptname= <Var/String>
2591 - unregister custom object info: id= <Var/String>
2592 - add price trade bar to menu: <Var/Array>, text= <Var/String>, min= <Var/Number>, max= <Var/Number>, current= <Var/Number>, return value= <Var/String>
2593 - <RetVar/IF> convert gate: gate= <Var/Warpgate>, type= <Var/Number>, allow oos= <Var/Boolean>, build ship= <Var/Ship>
2594 - <RetVar/IF> <RefObj> get space suit oxygen percentage
2597 - <RefObj> set discovery points: points= <Var/Number>
2598 - <RetVar/IF> <RefObj> get discovery points
2599 - <RetVar/IF> get total player discovery points
2600 - <RetVar/IF> get available player discovery points
2601 - add player discovery points: <Var/Number>
2602 - <RefObj> claim player discovery points
2603 - <RetVar/IF> spend player discovery points: <Var/Number>
2604 - set total player discovery points: <Var/Number>
2605 - set available player discovery points: <Var/Number>
2606 - <RetVar/IF> <RefObj> is gate jumpable: ship= <Var/Ship>
2607 - <RetVar/IF> <RefObj> is hub gate
2608 - <RetVar/IF> <RefObj> is terran gate
2609 - <RetVar> <RefObj> get gate direction vector
2610 - <RefObj> set immediate gate realignment
2611 - <RefObj> set hub gate status: set= <Var/Number>, locked= <Var/Boolean>
2612 - <RetVar/IF> <RefObj> is hub gate locked: set= <Var/Number>
2613 - <RetVar/IF> create wreck: type= <Value>, sector= <Var/Sector>, x= <Var/Number>, y= <Var/Number>, z= <Var/Number>, temporary= <Var/Boolean>
2614 - <RetVar/IF> has wreck: type= <Value>
2615 - <RetVar/IF> <RefObj> is in range of objects: objects= <Var/Array/Table>
2616 - <RetVar> <RefObj> get ship table from sector/ship/station
2617 - <RetVar> <RefObj> get station table from sector
2618 - <RetVar> <RefObj> get factory table from sector
2619 - <RetVar> <RefObj> get dock table from sector
2620 - <RetVar> <RefObj> get player owned ship table from sector
2621 - <RetVar> <RefObj> get player owned station table from sector
2622 - <RetVar/IF> <RefObj> is ignoring player blacklist
2623 - <RefObj> set ignore player blacklist: <Var/Boolean>
2624 - <RefObj> allow ignoring blacklist for current command: <Var/Boolean>
2625 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= <Var/String>, sector= <Var/Sector>, filter= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value>
2626 - <RetVar> <RefObj> get asteroid table from sector
2627 - <RefObj> set hsap discoverable: <Var/Boolean>
2628 - <RetVar/IF> <RefObj> is hsap discoverable
2629 - <RefObj> set hsap locked: <Var/Boolean>
2630 - <RefObj> set hsap destination hidden: <Var/Boolean>
2631 - <RefObj> set LFL target: <Var/Boolean>, range= <Var/Number>
2632 - <RetVar/IF> <RefObj> is LFL target
2633 - <RetVar/IF> <RefObj> uses ware <Var/Ware> as intermediate
2634 - <RetVar/IF> get abbreviation text: type= <Var/Number>, key= <Value>
2635 - <RetVar/IF> get abbreviation description: type= <Var/Number>, key= <Value>
2636 - <RefObj> set don't show warnings: <Var/Boolean>
2637 - <RetVar/IF> <RefObj> get don't show warnings
2638 - <RetVar> add to time: start time= <Var/Time>, add= <Var/Number>ms
2639 - <RetVar/IF> is passenger ware: ware= <Var/Ware>
2640 - <RetVar/IF> is software: ware= <Var/Ware>
2641 - <RetVar/IF> is single equipment: ware= <Var/Ware>
2642 - <RetVar/IF> is marine ware: ware= <Var/Ware>
2643 - <RetVar/IF> is ammo ware: ware= <Var/Ware>
2644 - <RetVar/IF> is dummy ware: ware= <Var/Ware>
2645 - <RetVar/IF> is fluff ware: ware= <Var/Ware>
2646 - <RetVar/IF> is discovery ware: ware= <Var/Ware>
2647 - <RetVar/IF> is deployable ware: ware= <Var/Ware>
2648 - <RetVar/IF> get job quota: id= <Var/Number>
2649 - <RetVar> get plot flags
2650 - set plot flag: <Var/Number>, on= <Var/Boolean>
2651 - <RefObj> set gate disabled: <Var/Boolean>
2652 - <RetVar/IF> <RefObj> is gate disabled
2653 - <RetVar/IF> <RefObj> get attacked response type
2654 - <RefObj> set attacked response type: <Var/Number>
2655 - activate RSM sector: <Var/Sector>, race= <Var/Race>
2656 - <RetVar> get first item in array: <Var/Array>
2657 - <RetVar> get last item in array: <Var/Array>
2658 - set diplomacy menu disabled: <Var/Boolean>
2659 - <RetVar/IF> is diplomacy menu disabled
2660 - set diplomacy menu tutorial: race= <Var/Race>, command= <Var/Agent Command>, tasks= <Var/Number>, influence= <Var/Number>
2661 - clear diplomacy menu tutorial
2662 - <RetVar/IF> is diplomacy menu in tutorial mode
2663 - <RetVar/IF> get diplomacy menu tutorial race
2664 - <RetVar/IF> get diplomacy menu tutorial command
2665 - <RetVar/IF> get diplomacy menu tutorial tasks
2666 - <RefObj> play gate building cutscene: build ship= <Var/Ship>
2667 - add transfer trade bar to menu: <Var/Array>, text= <Var/String>, volume= <Var/Number>, current= <Var/Number>, station amount= <Var/Number>, station max= <Var/Number>, ship amount= <Var/Number>, ship free= <Var/Number>, ship used= <Var/Number>, return value= <Var/String>
2668 - add transfer trade bar to menu: <Var/Array>, text= <Var/String>, ware= <Var/Ware>, ship= <Var/Ship>, station= <Var/Ship/Station>, current= <Var/Number>, return value= <Var/String>
2669 - <RetVar> update price trade bar menu input: data= <Var/Array>, min= <Var/Number>, max= <Var/Number>, price= <Var/Number>, left text= <Var/String>, right text= <Var/String>
2670 - <RetVar> update transfer trade bar menu input: data= <Var/Array>, volume= <Var/Number>, station amount= <Var/Number>, station max= <Var/Number>, ship amount= <Var/Number>, ship free= <Var/Number>, ship used= <Var/Number>
2671 - <RetVar/IF> can shiptype transport ware: shiptype= <Var/Ship Type>, ware= <Var/Ware>
2672 - <RetVar/IF> is local job ship: job id= <Var/Number>
2673 - activate job: id= <Var/Number>
2674 - deactivate job: id= <Var/Number>
2675 - <RetVar/IF> get job ship count per sector: id= <Var/Number>, sector= <Var/Sector>
2676 - <RetVar/IF> get job sector list: id= <Var/Number>, race= <Var/Race>
2677 - <RetVar/IF> get job shopping list: id= <Var/Number>
2678 - <RefObj> set space suit oxygen percentage: <Var/Number>
2679 - set equipment install script: ware= <Var/Ware>, script= <Script Name>, task= <Var/Number>
2680 - set equipment install script: ware= <Var/Ware>, scriptname= <Var/String>, task= <Var/Number>
2681 - <RetVar/IF> get equipment install script name: ware= <Var/Ware>
2682 - <RetVar/IF> get equipment install script task: ware= <Var/Ware>
2683 - <RetVar/IF> is valid route between sectors <Var/Sector> and <Var/Sector>
2684 - <RetVar/IF> get all player headquarters table
2685 - <RetVar/IF> <RefObj> can fly through gates
2686 - <RetVar/IF> <RefObj> is sector being observed
2687 - <RetVar> get random name: race= <Var/Race>, female= <Var/Boolean>
2688 - <RetVar/IF> <RefObj> get visible ships in sector table: moveable= <Var/Boolean>
2689 - add player graph: event script= <Script Name> pageid= <Var/Number> textid= <Var/Number> group pageid= <Var/Number> group textid= <Var/Number> subgroup= <Var/Number>
2690 - add class graph: class= <Var/Class> event script= <Script Name> pageid= <Var/Number> textid= <Var/Number> group pageid= <Var/Number> group textid= <Var/Number> subgroup= <Var/Number>
2691 - <RefObj> add object graph: event script= <Script Name> pageid= <Var/Number> textid= <Var/Number> group pageid= <Var/Number> group textid= <Var/Number> subgroup= <Var/Number>
2692 - <RetVar/IF> <RefObj> get should drop drones
2693 - <RefObj> set should drop drones: <Var/Boolean>
2694 - <RetVar> get scale factor name: scale= <Var/Number>
2695 - set menu option: <Var/Array>, escape pressed event= <Var/Boolean>
2696 - <RetVar/IF> <RefObj> is flying ware blueprint
2697 - <RefObj> set flying ware as blueprint: <Var/Boolean>
2698 - <RefObj> play station building cutscene: build ship= <Var/Ship>
2699 - <RetVar/IF> <RefObj> is docking disabled
2700 - <RefObj> set docking disabled: <Var/Boolean>
2701 - <RetVar/IF> get construction kit from complex type: <Var/Station Type>
2702 - <RetVar/IF> get complex hub type from construction kit: <Var/Station Type>
2703 - add to global trade report: buy ware= <Var/Ware>, amount= <Var/Number>, price= <Var/Number>
2704 - add to global trade report: sell ware= <Var/Ware>, amount= <Var/Number>, price= <Var/Number>
2705 - add player money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value>
2706 - remove player money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value>
2707 - <RetVar/IF> get total player money transactions
2708 - <RetVar> get player transaction money: id= <Var/Number>
2709 - <RetVar> get player transaction text: id= <Var/Number>
2710 - <RetVar> get player transaction time: id= <Var/Number>
2711 - <RefObj> set no npc docking allowed: <Var/Number>
2712 - <RetVar> create menu return value: open menu, id= <Var/String>, object= <Value>, event script name= <Var/String>, value= <Value>
2713 - <RetVar> create menu return value: open menu, id= <Var/String>, object= <Value>, event script= <Script Name>, value= <Value>
2714 - <RefObj> add asteroid hidden ware: ware= <Var/Ware>, amount= <Var/Number>, discovery points= <Var/Number>
2715 - <RefObj> remove asteroid hidden ware: ware= <Var/Ware>
2716 - <RetVar/IF> <RefObj> get asteroid hidden wares table
2717 - <RefObj> set can see hidden wares: <Var/Boolean>
2718 - <RetVar/IF> <RefObj> can see hidden wares
2719 - <RetVar/IF> <RefObj> get laser installed count: laser= <Var/Laser>
2720 - add clickable heading: menu= <Var/Array>, text= <Var/String>, id= <Var/String>, allow empty= <Var/Boolean>
2721 - <RetVar/IF> <RefObj> tl has station on board
2722 - <RetVar/IF> <RefObj> tl has deployable station on board
2723 - <RetVar/IF> <RefObj> get asteroid hidden ware discovery points: ware= <Var/Ware>
2724 - <RetVar> get speaker by properties: id= <Var/Number>, race= <Var/Race>, female= <Var/Boolean>, flags= <Var/Number>
2725 - set menu option: <Var/Array>, override infoline size= <Var/Number>
2726 - set menu option: <Var/Array>, show info at bottom= <Var/Boolean>
2727 - add custom menu hyperlinked info: menu= <Var/Array>, page id= <Var/Number>, text id= <Var/Number>
2728 - <RetVar/IF> <RefObj> get pilot voice flags
2729 - add encyclopedia custom article: News, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean>
2730 - <RetVar> get available speaker array
2731 - issue drone order: command= <Object Command>, class= <Var/Class>
2732 - <RetVar/IF> get predefined ware count: ship type= <Var/Ship Type>, ware= <Var/Ware>
2733 - <RetVar/IF> <RefObj> get predefined ware count: ware= <Var/Ware>
2734 - <RefObj> set wing custom voice: page id= <Var/Number>, text id= <Var/Number>
2735 - <RefObj> set wing custom speak array: array= <Var/Array>
2736 - <RefObj> clear wing custom voice
2737 - <RefObj> add money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value>
2738 - <RefObj> remove money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value>
2739 - <RetVar> get type name from type code: type= <Var/Ware>
2740 - <RetVar> read types file lines: filename= <Var/String>
2741 - add sidebar custom entry, personal: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, script= <Script Name>
2742 - add sidebar custom entry, personal: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, scriptname= <Var/String>
2743 - remove sidebar custom entry, personal: id= <Var/String>
2744 - add sidebar custom entry, navigation: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, script= <Script Name>
2745 - add sidebar custom entry, navigation: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, scriptname= <Var/String>
2746 - remove sidebar custom entry, navigation: id= <Var/String>
2747 - add object context entry: id= <Var/String>, class= <Var/Class>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, script= <Script Name>
2748 - add object context entry: id= <Var/String>, class= <Var/Class>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, scriptname= <Var/String>
2749 - remove object context entry: id= <Var/String>
2750 - <RetVar> get shield max recharge: shield= <Var/Shield>
2751 - <RetVar> get shield recharge efficiency: shield= <Var/Shield>
2752 - <RetVar> get shield recharge rate: shield= <Var/Shield>
2753 - <RetVar> get bullet type of laser: laser= <Var/Laser>
2754 - <RetVar> get bullet energy consumption: bullet= <Var/Ware>
2755 - <RetVar> get laser maximum energy: laser= <Var/Laser>
2756 - <RetVar> get player lasers fired
2757 - <RetVar> get player missiles fired
2758 - <RetVar> get player laser hits
2759 - <RetVar> get player missile hits
2760 - <RetVar> get player total distance travelled
2761 - <RetVar> get player time saved with SETA
2762 - <RetVar> <RefObj> get sector music track
2763 - <RefObj> set sector music track: <Var/Number>
2764 - <RetVar/IF> <RefObj> is sector visited
2765 - <RetVar/IF> is race visited: race= <Var/Race>
2766 - add sell trade bar to menu: <Var/Array>, text= <Var/String>, min= <Var/Number>, max= <Var/Number>, current= <Var/Number>, volume= <Var/Number>, used= <Var/Number>, return value= <Var/String>, left text= <Var/String>, right text= <Var/String>
2767 - <RefObj> show effect: id= <Var/Number>
2768 - <RetVar> <RefObj> turn stationary object to target: <Var/Ship/Station>, range= <Var/Number>
2769 - add custom trade bar to menu: <Var/Array>, text= <Var/String>, used= <Var/Number>, free= <Var/Number>, other= <Var/Number>, current= <Var/Number>, ware volume= <Var/Number>, return value= <Var/String>
2770 - <RetVar> <RefObj> get flying ware table
2771 - <RetVar/IF> get player hired ships
2772 - <RetVar/IF> <RefObj> is managed by homebase
2773 - <RefObj> set managed by homebase: <Var/Boolean>
2774 - add object setting menu: id= <Var/String>, class= <Var/Class>, script= <Script Name>
2775 - add object setting menu: id= <Var/String>, class= <Var/Class>, scriptname= <Var/String>
2776 - remove object setting menu: id= <Var/String>
2777 - <RetVar/IF> get race auto blacklist: race= <Var/Race>
2778 - <RetVar/IF> can launch marines for boarding: shiptype= <Var/Ship Type>
2779 - set ware is seen: ware= <Var/Ware>, seen= <Var/Boolean>
2780 - <RetVar/IF> is ware seen: <Var/Ware>
2781 - set race is seen: race= <Var/Race>, seen= <Var/Boolean>
2782 - <RetVar/IF> is race seen: <Var/Race>
2783 - <RetVar> get encyclopedia custom news articles: sort= <Var/Boolean>
2784 - <RetVar> get encyclopedia custom info articles: sort= <Var/Boolean>
2785 - <RetVar> get encyclopedia custom history articles: sort= <Var/Boolean>
2786 - <RetVar> get encyclopedia custom stories articles: sort= <Var/Boolean>
2787 - <RetVar> get encyclopedia custom help articles: sort= <Var/Boolean>
2788 - set encyclopedia custom article seen: id= <Var/String>, seen= <Var/Boolean>
2789 - set encyclopedia help article seen: id= <Var/String>, seen= <Var/Boolean>
2790 - <RetVar/IF> is encyclopedia custom article seen: id= <Var/String>
2791 - <RetVar/IF> is encyclopedia help article seen: id= <Var/String>
2792 - <RetVar> create input: id= <Var/String> encyclopedia list page
2793 - <RetVar> create input: id= <Var/String> encyclopedia page, help= <Var/String>
2794 - <RetVar> create input: id= <Var/String> encyclopedia page, article= <Var/String>
2795 - <RetVar> create input: id= <Var/String> encyclopedia page, race= <Var/Race>
2796 - <RetVar> create input: id= <Var/String> encyclopedia page, command= <Object Command>
2797 - <RetVar> create input: id= <Var/String> encyclopedia page, abbreviations
2798 - <RetVar/IF> get wing command upgrade: command= <Var/Wing Command>
2799 - <RetVar/IF> get wing command upgrade script: command= <Var/Wing Command>
2800 - <RetVar/IF> get wing command extra upgrades: command= <Var/Wing Command>
2801 - <RetVar/IF> <RefObj> get wing command script: command= <Var/Wing Command>
2802 - <RetVar/IF> get wing command preload script: command= <Var/Wing Command>
2803 - <RetVar/IF> get wing command menu script: command= <Var/Wing Command>
2804 - <RetVar> get wing command name: command= <Var/Wing Command>
2805 - <RetVar> get wing command short name: command= <Var/Wing Command>
2806 - <RetVar> get wing command info: command= <Var/Wing Command>
2807 - <RetVar/IF/START> show on-screen timer: message= <Var/String>, time= <Var/Number>, icon= <Var/Number>
2808 - show on-screen timer: message= <Var/String>, time= <Var/Number>, icon= <Var/Number>, callback script= <Script Name>, callback id= <Var/String>
2809 - show on-screen timer: message= <Var/String>, time= <Var/Number>, icon= <Var/Number>, callback scriptname= <Var/String>, callback id= <Var/String>
2810 - <RetVar/IF> <RefObj> is command available: cmd= <Var/Object/Turret Command>
2811 - <RetVar/IF> <RefObj> get command flags: cmd= <Var/Object/Turret Command>
2812 - <RetVar> get all commands: submenu= <Var/Number>
2813 - add encyclopedia custom article: Manual, id= <Var/String>, title page= <Var/Number>, title id= <Var/Number>, text page= <Var/Number>, text id= <Var/Number>, group page= <Var/Number>, group id= <Var/Number>, group sort order= <Var/Number>, notify= <Var/Boolean>
2814 - set menu option: <Var/Array>, default side menu= <Var/Array>
2815 - set menu line option: <Var/Array>, side menu= <Var/Array>
2816 - register message automatic hyperlink, page= <Var/Number>, id= <Var/Number>, link= <Var/String>
2817 - unregister message automatic hyperlink, page= <Var/Number>, id= <Var/Number>
2818 - <RetVar/IF> get message automatic hyperlink, page= <Var/Number>, id= <Var/Number>
2819 - <RetVar> get all message automatic hyperlinks: as text= <Var/Boolean>
2820 - add encyclopedia ware override: ware= <Var/Ware>, pageid= <Var/Number>, textid= <Var/Number>
2821 - remove encyclopedia ware override: ware= <Var/Ware>
2822 - <RetVar/IF> get encyclopedia ware override name: ware= <Var/Ware>
2823 - <RetVar/IF> get encyclopedia ware override description: ware= <Var/Ware>
2824 - add encyclopedia custom article: Information, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean>
2825 - add encyclopedia custom article: History, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean>
2826 - add encyclopedia custom article: Stories, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean>
2827 - <RetVar/IF> <RefObj> get total station money transactions
2828 - <RetVar> <RefObj> get station transaction money: id= <Var/Number>
2829 - <RetVar> <RefObj> get station transaction text: id= <Var/Number>
2830 - <RetVar> <RefObj> get station transaction time: id= <Var/Number>
2831 - <RefObj> get docking port class string: flags= <Var/Number>
2832 - <RetVar/IF> <RefObj> get hangar docking ports
2833 - <RetVar/IF> <RefObj> get ship in docking port: port= <Var/Number>
2834 - <RetVar/IF> <RefObj> get used hangar ports
2835 - <RetVar/IF> <RefObj> get external dock ports
2836 - <RetVar/IF> <RefObj> get used external dock ports
2837 - <RetVar/IF> <RefObj> get landed external dock ports
2838 - <RetVar/IF> <RefObj> is dock port external: port= <Var/Number>
2839 - <RetVar/IF> is dock port external: type= <Var/Ship Type/Station Type>, port= <Var/Number>
2840 - <RetVar/IF> <RefObj> get incoming ships
2841 - <RetVar/IF> is gametip displayed: id= <Var/Number>
2842 - display gametip: id= <Var/Number>
2843 - cancel on-screen timer: id= <Var/String>
2844 - <RefObj> set override description: <Var/String>
2845 - <RetVar/IF> get diplomacy menu tutorial influence
2846 - <RetVar/IF> <RefObj> station has ware: ware= <Var/Ware>
2847 - <RefObj> transfer to player account: money= <Var/Number>, auto= <Var/Boolean>
2848 - <RefObj> transfer from player account: money= <Var/Number>, auto= <Var/Boolean>
2849 - add script global command: script= <Script Name>, pageid= <Var/Number>, textid= <Var/Number>, event= <Var/Boolean>
2850 - add script global command: scriptname= <Var/String>, pageid= <Var/Number>, textid= <Var/Number>, event= <Var/Boolean>
2851 - remove script global command: script= <Script Name>
2852 - remove script global command: scriptname= <Var/String>
2853 - <RetVar/IF> is default agent notify
2854 - set default agent notify: <Var/Boolean>
2855 - <RetVar> get class code from type: type= <Var/Ship Type/Station Type>
2856 - <RetVar> get ship class long name: shiptype= <Var/Ship Type>
2857 - add god exclusion: product= <Var/Ware>
2858 - add god exclusion: resource= <Var/Ware>
2859 - remove god exclusion: product= <Var/Ware>
2860 - remove god exclusion: resource= <Var/Ware>
2861 - <RetVar> get god product exclusions
2862 - <RetVar> get god resource exclusions
2863 - <RefObj> set was pilot captured: <Var/Boolean>
2864 - <RetVar/IF> <RefObj> was pilot captured
2865 - set honour points: <Var/Number>
2866 - add honour points: <Var/Number>
2867 - <RetVar> get honour points
2868 - <RetVar/IF> <RefObj> is wing command available: wingcmd= <Var/Wing Command>
2869 - <RetVar/IF> <RefObj> get wing command flags: wingcmd= <Var/Wing Command>
2870 - <RetVar> get all wing commands: submenu= <Var/Number>
2871 - <RetVar/IF> <RefObj> has wing command extra upgrades: wingcommand= <Var/Wing Command>
2872 - <RetVar/IF> <RefObj> is wing command available: wingcommand= <Var/Wing Command>
2873 - add additional wing command upgrade: wingcommand= <Var/Wing Command> upgrade= <Var/Ware>
2874 - remove additional wing command upgrade: wingcommand= <Var/Wing Command> upgrade= <Var/Ware>
2875 - add encyclopedia wing command requirement: wing command= <Var/Wing Command> key= <Var/String> pageid= <Var/Number> textid= <Var/Number>
2876 - remove encyclopedia wing command requirement: wing command= <Var/Wing Command> key= <Var/String>
2877 - <RetVar> create input: id= <Var/String> encyclopedia page, wing command= <Var/Wing Command>
2878 - <RetVar/IF> is command in menu: command= <Object Command>, menu= <Var/Number>
2879 - <RetVar/IF> get num of active wings: race= <Var/Race>
2880 - <RetVar/IF> get num of wings: race= <Var/Race>
2881 - <RetVar/IF> <RefObj> can ship be added to wing: wing= <Var/Wing>
2882 - <RefObj> remove all ships from wing
2883 - <RetVar/IF> <RefObj> get num of ships in wing
2884 - <RetVar/IF> <RefObj> is ship in wing: ship= <Var/Ship>
2885 - <RetVar/IF> <RefObj> any ships in wing have ware: ware= <Var/Ware>, class= <Var/Class>
2886 - <RetVar/IF> <RefObj> all ships in wing have ware: ware= <Var/Ware>, class= <Var/Class>
2887 - <RetVar> <RefObj> adjust sector in speak array: <Var/Array>
2888 - <RetVar/IF> <RefObj> get object voice page
2889 - <RetVar/IF> <RefObj> get object voice id
2890 - <RetVar/IF> <RefObj> is sector renamed
2891 - <RetVar/IF> <RefObj> has sector custom name
2892 - <RetVar/IF> <RefObj> get wings table in sector: race= <Var/Race>
2893 - <RetVar/IF> <RefObj> get sector local job ship count: jobid= <Var/Number>
2894 - <RetVar/IF> <RefObj> get sector local job desired ship count: jobid= <Var/Number>
2895 - <RetVar/IF> <RefObj> get sector local ship count
2896 - <RetVar/IF> <RefObj> get sector start factories count
2897 - <RetVar/IF> <RefObj> get sector current military state: race= <Var/Race>
2898 - <RetVar/IF> <RefObj> get sector average military state: race= <Var/Race>
2899 - <RefObj> set sector proposed: <Var/Boolean>
2900 - <RefObj> set sector no god events: <Var/Boolean>
2901 - <RetVar/IF> <RefObj> has sector no god events
2902 - <RefObj> set disable jobs in sector: <Var/Boolean>
2903 - <RetVar/IF> <RefObj> is jobs disabled in sector
2904 - <RetVar/IF> <RefObj> is sector connected to: sector= <Var/Sector>
2905 - <RetVar> <RefObj> get stationary ships table in sector
2906 - <RetVar> <RefObj> get moveable ships table in sector
2907 - <RetVar> <RefObj> get other ships table in sector
2908 - <RetVar> <RefObj> get player objects table in sector
2909 - <RetVar> <RefObj> get player factories table in sector
2910 - <RetVar> <RefObj> get jump beacons table in sector
2911 - <RetVar> <RefObj> get sector description
2912 - <RefObj> set sector mission quotas: trade= <Var/Number>, fight= <Var/Number>, build= <Var/Number>, think= <Var/Number>
2913 - <RetVar/IF> <RefObj> get sector mission trade quota
2914 - <RetVar/IF> <RefObj> get sector mission fight quota
2915 - <RetVar/IF> <RefObj> get sector mission build quota
2916 - <RetVar/IF> <RefObj> get sector mission think quota
2917 - <RetVar/IF> <RefObj> get ignore player blacklist
2918 - <RetVar> create graph option: id= <Var/String>, text= <Var/String>, values= <Var/Array>, default= <Var/Number>, width= <Var/Number>
2919 - <RetVar> get known wares by main type: <Var/Number>, ignore table= <Var/Table>
2920 - <RetVar> get new wares by main type: <Var/Number>, ignore table= <Var/Table>
2921 - <RetVar/IF> get standard messages count
2922 - <RetVar/IF> get unread messages count
2923 - <RetVar/IF> get temp messages count
2924 - <RetVar/IF> get plot messages count
2925 - <RetVar/IF> get incoming messages count
2926 - clear all messages: type= <Var/Number>
2927 - delete standard message: id= <Var/Number>
2928 - mark standard message read: id= <Var/Number>
2929 - <RetVar/IF> get standard message type: id= <Var/Number>
2930 - <RetVar/IF> get standard message time: id= <Var/Number>
2931 - <RetVar/IF> is standard message read: id= <Var/Number>
2932 - <RetVar/IF> get standard message text: id= <Var/Number>
2933 - delete plot message: id= <Var/Number>
2934 - mark plot message read: id= <Var/Number>
2935 - <RetVar/IF> get plot message type: id= <Var/Number>
2936 - <RetVar/IF> get plot message time: id= <Var/Number>
2937 - <RetVar/IF> is plot message read: id= <Var/Number>
2938 - <RetVar/IF> get plot message text: id= <Var/Number>
2939 - delete incoming message: id= <Var/Number>
2940 - mark incoming message read: id= <Var/Number>
2941 - <RetVar/IF> get incoming message type: id= <Var/Number>
2942 - <RetVar/IF> get incoming message time: id= <Var/Number>
2943 - <RetVar/IF> is incoming message read: id= <Var/Number>
2944 - <RetVar/IF> get incoming message text: id= <Var/Number>
2945 - <RetVar/IF> get incoming message object: id= <Var/Number>
2946 - <RetVar> read file data: filename= <Var/String>, directory= <Var/String>
2947 - write file data: filename= <Var/String>, directory= <Var/String>, data= <Var/String>
2948 - <RetVar> parse xml data: <Var/String>
2949 - <RetVar/IF> xml get number of children: <Var/XMLData>
2950 - <RetVar> xml get child: <Var/XMLData>, id= <Var/Number>
2951 - <RetVar> xml get node string: <Var/XMLData>
2952 - <RetVar/IF> xml has attribute: data= <Var/XMLData>, attribute= <Var/String>
2953 - <RetVar/IF> xml get attribute: data= <Var/XMLData>, attribute= <Var/String>
2954 - <RetVar> xml find child: <Var/XMLData>, node= <Var/String>
2955 - add script event: name= <Var/String>, script= <Script Name>
2956 - add script event: name= <Var/String>, scriptname= <Var/String>
2957 - send script event: name= <Var/String>, object= <Value>, param1= <Value>, param2= <Value>
2958 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= <Var/String>, valid sectors= <Var/Array/Table>, filter= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, sector texts= <Var/Table>
2959 - <RetVar> create input: id= <Var/String>, user input= <Script Reference Type>, refobj= <Value>, description= <Var/String>, valid sectors= <Var/Array/Table>, filterclass= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, sector texts= <Var/Table>
2960 - <RetVar> create input: id= <Var/String> open wings menu, wing= <Var/Wing>
2961 - set wings menu: script= <Script Name>
2962 - set wings menu: scriptname= <Var/String>
2963 - <RetVar/IF> get wings menu script
2964 - <RetVar> create input: id= <Var/String> open diplomacy menu
2965 - remove script event: name= <Var/String>, script= <Script Name>
2966 - remove script event: name= <Var/String>, scriptname= <Var/String>
2967 - <RetVar/IF> <RefObj> is agent retired
2968 - <RefObj> set agent retired: <Var/Boolean>
2969 - <RetVar/IF> <RefObj> is agent running command
2970 - <RefObj> recall agent
2971 - <RetVar/IF> <RefObj> start agent command with menu: cmd= <Var/Agent Command>, tasks= <Var/Number>
2972 - <RefObj> set override name flags: <Var/Number>
2973 - <RetVar> <RefObj> get name flags
2974 - <RefObj> set trade report read: id= <Var/Number>, read= <Var/Boolean>
2975 - <RefObj> set combat report read: id= <Var/Number>, read= <Var/Boolean>
2976 - <RefObj> remove trade report: id= <Var/Number>
2977 - <RefObj> remove combat report: id= <Var/Number>
2978 - <RefObj> reset global trade report
2979 - <RefObj> reset global combat report
2980 - <RefObj> clear all trade reports
2981 - <RefObj> clear all combat reports
2982 - <RetVar/IF> <RefObj> get threat severity
2983 - <RetVar/IF> <RefObj> is a special drone
2984 - <RetVar/IF> <RefObj> is agent in tutorial mode
2985 - <RefObj> set agent tutorial mode: <Var/Boolean>
2986 - <RefObj> add to HQ recycle queue: station= <Var/Station Type>
2987 - <RefObj> remove from HQ recycle queue: station= <Var/Station Type>
2988 - <RetVar> get class long name: class= <Var/Class>, variation= <Var/Number>
2989 - <RetVar> get special class name: class= <Var/Class>, variation= <Var/Number>
2990 - <RetVar/IF> <RefObj> is easy boarding
2991 - <RefObj> set easy boarding
2992 - <RetVar/IF> <RefObj> is boarding tutorial
2993 - <RefObj> set boarding tutorial
2994 - <RetVar/IF> get notoriety percentage increase: <Var/Race> to <Var/Race>, percentage= <Var/Number>
2995 - <RetVar/IF> add notoriety percentage: <Var/Race> to <Var/Race>, percentage= <Var/Number>
2996 - <RetVar/IF> <RefObj> is ignoring player attacks
2997 - <RefObj> set ignore player attacks: <Var/Boolean>
2998 - <RetVar/IF> <RefObj> get max marines from lookup table
2999 - <RefObj> set current max marines: <Var/Number>, remove marines= <Var/Boolean>
3000 - <RetVar> advance notoriety by percentage: notoriety= <Var/Number>, level= <Var/Number>, percentage= <Var/Number>
3001 - <RetVar/IF> <RefObj> get upgrade points per cycle
3002 - <RetVar/IF> <RefObj> get remaining upgrade cycles
3003 - <RetVar> get absolute value: <Var/Number>
3004 - add god factory removal exclusion: race= <Var/Race>
3005 - remove god factory removal exclusion: race= <Var/Race>
3006 - <RetVar> get god race exclusions
3007 - <RetVar/IF> <RefObj> is being boarded
3008 - <RetVar/IF> <RefObj> get needed jump energy per sector
3009 - <RefObj> player unfocused jump
3010 - <RefObj> copy resupply settings from ship: <Var/Ship>
3011 - <RetVar/IF> <RefObj> can launch missile barrage: target= <Var/Ship>
3012 - <RetVar/IF> <RefObj> can launch marines: target= <Var/Ship>
3013 - <RefObj> launch all marine: target= <Var/Ship>
3014 - <RefObj> create and assign pilot from ship
3015 - <RetVar/IF> <RefObj> get passenger by name: name= <Var/String>
3016 - <RefObj> release all passengers
3017 - <RefObj> set civilian ship: <Var/Boolean>
3018 - <RetVar/IF> <RefObj> is auto weapon swap allowed
3019 - <RefObj> set auto weapon swap allowed: <Var/Boolean>
3020 - <RetVar/IF> <RefObj> get last dock time
3021 - <RetVar/IF> <RefObj> can call help from race
3022 - <RefObj> set can call help from race: <Var/Boolean>
3023 - <RetVar/IF> <RefObj> is show not as enemy
3024 - <RefObj> set not show as enemy: <Var/Boolean>
3025 - <RetVar/IF> <RefObj> get rotation acceleration limit
3026 - <RefObj> set rotation acceleration limit: percentage= <Var/Number>
3027 - <RefObj> set is cargo visible: <Var/Boolean>
3028 - <RetVar/IF> <RefObj> can scan: target= <Var/Ship>
3029 - <RetVar/IF> <RefObj> is scan illegal
3030 - <RetVar/IF> <RefObj> should rebuild
3031 - <RefObj> set random hull colour
3032 - <RefObj> add formation ship: <Var/Ship>
3033 - <RefObj> remove formation ship: <Var/Ship>
3034 - <RefObj> remove all formation ships
3035 - <RetVar> <RefObj> get default formation type
3036 - <RetVar/IF> <RefObj> is in formation: ship= <Var/Ship>
3037 - <RetVar> <RefObj> get base speed
3038 - <RetVar/IF> <RefObj> is in capture range: <Var/Ship>
3039 - <RetVar/IF> <RefObj> is highlighted
3040 - <RefObj> set highlighted: <Var/Boolean>
3041 - <RetVar/IF> <RefObj> get turret command: turret= <Var/Number>
3042 - <RetVar/IF> <RefObj> is laser in group: slot= <Var/Number>, group= <Var/Number>
3043 - <RefObj> add laser to group: slot= <Var/Number>, group= <Var/Number>
3044 - <RefObj> remove laser from group: slot= <Var/Number>, group= <Var/Number>
3045 - <RetVar/IF> <RefObj> get laser group: turret= <Var/Number>
3046 - <RefObj> set laser group: turret= <Var/Number>, group= <Var/Number>
3047 - <RetVar/IF> <RefObj> get sector population name
3048 - <RetVar/IF> <RefObj> get sector combat track
3049 - <RefObj> set sector combat track: <Var/Number>
3050 - <RefObj> set planet counts: planets= <Var/Number>, moons= <Var/Number>
3051 - <RefObj> reset planet counts
3052 - <RetVar/IF> <RefObj> get planet count
3053 - <RetVar/IF> <RefObj> get moon count
3054 - <RetVar> get all available shiptypes: exclude buyable= <Var/Boolean>
3055 - <RetVar/IF> <RefObj> get pilot total profit
3056 - <RefObj> set pilot total profit: <Var/Number>
3057 - <RefObj> inc pilot total profit: <Var/Number>
3058 - <RetVar> create input: id= <Var/String> open graphs menu, object= <Var/Ship/Station>
3059 - <RetVar> create input: id= <Var/String> open comms menu, object= <Var/Ship/Station>
3060 - <RetVar> create input: id= <Var/String> open command console menu, object= <Var/Ship/Station>
3061 - <RetVar> create input: id= <Var/String> open command console menu, owned ships= <Var/Ship/Station>
3062 - <RetVar> create input: id= <Var/String> open command console menu, landed ships= <Var/Ship/Station>
3063 - <RetVar> create input: id= <Var/String> open command console menu, fleet ships= <Var/Ship>
3064 - <RetVar> create input: id= <Var/String> open command console menu, list= <Var/Table>
3065 - <RetVar/IF> <RefObj> get ship tradeable ware table: include hardware= <Var/Boolean>
3066 - <RetVar/IF> <RefObj> get station tradeable ware table
3067 - add god exclusion: sector= <Var/Sector>
3068 - remove god exclusion: sector= <Var/Sector>
3069 - <RetVar/IF> get god sector exclusions
3070 - set race notoriety locked: race= <Var/Race>, locked= <Var/Boolean>
3071 - <RetVar/IF> is race notoriety locked: race= <Var/Race>
3072 - change current music track: <Var/Number>
3073 - change current music to combat track
3074 - change current music to sector track
3075 - <RetVar> get race flags: race= <Var/Race>
3076 - set race flags: race= <Var/Race>, flags= <Var/Number>
3077 - add race flags: race= <Var/Race>, flags= <Var/Number>
3078 - remove race flags: race= <Var/Race>, flags= <Var/Number>
3079 - set encyclopedia menu: script= <Script Name>
3080 - set encyclopedia menu: scriptname= <Var/String>
3081 - <RetVar/IF> get encyclopedia menu script
3082 - set diplomacy menu: script= <Script Name>
3083 - set diplomacy menu: scriptname= <Var/String>
3084 - <Script Name> get diplomacy menu script
3085 - set freight menu: script= <Script Name>
3086 - set freight menu: scriptname= <Var/String>
3087 - <Script Name> get freight menu script
3088 - set graphs menu: script= <Script Name>
3089 - set graphs menu: scriptname= <Var/String>
3090 - <Script Name> get graphs menu script
3091 - set weapons menu: script= <Script Name>
3092 - set weapons menu: scriptname= <Var/String>
3093 - <Script Name> get weapons menu script
3094 - set player menu: script= <Script Name>
3095 - set player menu: scriptname= <Var/String>
3096 - <Script Name> get player menu script
3097 - set command console menu: script= <Script Name>
3098 - set command console menu: scriptname= <Var/String>
3099 - <Script Name> get command console menu script
3100 - <RetVar/IF> get is dynamic notoriety: race= <Var/Race>
3101 - set dynamic notoriety: race= <Var/Race>, on= <Var/Boolean>
3102 - <RetVar/IF> <RefObj> is forced docking enabled
3103 - <RefObj> set forced docking: enabled= <Var/Boolean>
3104 - add command override order: menu= <Var/Number>, commands= <Var/Array>
3105 - remove command override order: menu= <Var/Number>
3106 - <RetVar> <RefObj> get max formation speed
3107 - show promotion scene: speech= <Var/Number>, text= <Var/String>, medalid= <Var/Number>
3108 - add sector music: trackid= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>
3109 - remove sector music: trackid= <Var/Number>
3110 - <RetVar> get all sector music id's
3111 - <RetVar/IF> get sector music name: id= <Var/Number>
3112 - <RetVar/IF> is player alerted
3113 - set race licence ware: race= <Var/Race>, ware= <Var/Ware>
3114 - <RetVar/IF> get race random enemy: race= <Var/Race>, exclude table= <Var/Table>
3115 - add linked notoriety: race= <Var/Race>, linked= <Var/Race>
3116 - remove linked notoriety: race= <Var/Race>, unlinked= <Var/Race>
3117 - <RetVar/IF> is race notoriety linked: race1= <Var/Race>, race2= <Var/Race>
3118 - <RetVar> get race notoriety links: race= <Var/Race>
3119 - <RetVar/IF> get race welcome message: race= <Var/Race>
3120 - set race welcome message: race= <Var/Race>, textid= <Var/Number>
3121 - <RetVar/IF> get race voice id: race= <Var/Race>
3122 - set race voice id: race= <Var/Race>, id= <Var/Number>
3123 - set race rank page: race= <Var/Race>, page= <Var/Number>
3124 - cancel race diplomacy temporary bonus: race= <Var/Race>, bonus= <Var/String>
3125 - <RetVar/IF> get race main sector: race= <Var/Race>
3126 - set race main sector: race= <Var/Race>, sector= <Var/Sector>
3127 - <RetVar/IF> get race nearest shipyard: race= <Var/Race>, sector= <Var/Sector>, shipclass= <Var/Class>
3128 - <Var/Race> add notoriety: race= <Var/Race> raw value= <Var/Number>
3129 - <RefObj> set default gate rotation
3130 - <RetVar/IF> <RefObj> is flying ware secret
3131 - <RefObj> set flying ware secret: <Var/Boolean>
3132 - <RetVar> get dock flags: shiptype= <Var/Ship Type>, port= <Var/Number>
3133 - <RetVar/IF> is audio verbose enabled
3134 - <RetVar/IF> is LFL enabled
3135 - set LFL enabled: <Var/Boolean>
3136 - <RetVar/IF> get current LFL target
3137 - inc stat counter, textid= <Var/Number>, amount= <Var/Number>, formatted= <Var/Boolean>
3138 - <RetVar/IF> <RefObj> is sector music fixed
3139 - <RefObj> set sector music fixed: <Var/Boolean>
3140 - <RetVar> calculate reward, type= <Var/Number>, level= <Var/Number>, discipline= <Var/Number>, fightrank= <Var/Number>, traderank= <Var/Number>, nototitle= <Var/Number>, stations= <Var/Number>, missions= <Var/Number>
3141 - <RetVar> get player transaction object: id= <Var/Number>