1623 - set agent command: command= <Value>, script= <Script Name>, tasks= 1624 - <RetVar> set agent custom command: script= <Script Name>, pageid= , textid= , tasks= 1625 - <RefObj> set agent task progress: 1626 - <RefObj> set agent task status: 1627 - <RefObj> set agent start timer: 1628 - increase influence of -> amount= 1629 - decrease influence of -> amount= 1630 - set influence: race= amount= 1631 - remove custom agent command: id= 1632 - <RetVar> find custom agent command: script= <Script Name> 1633 - <RetVar> get influence bonus increase: race= amount= 1634 - <RetVar> get influence bonus decrease: race= amount= 1635 - <RetVar/IF> get influence bonus: race= 1636 - <RetVar/IF> get influence of -> 1637 - <RetVar/IF> <RefObj> create agent: race= , female= , tasks= 1638 - <RetVar> get all agents: race= 1639 - register temporary bonus: id= pageid= textid= max= expiretime= s expiremax= 1640 - add temporary bonus: race= id= amount= 1641 - set cultural bonus: race= bonus= pageid= textid= 1642 - <RefObj> set mission flag: 1643 - <RetVar/IF> <RefObj> is from mission 1644 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= , without sector= , filter= , racemask= , flags= , default= <Value> 1645 - set agent command: command= <Value>, script= <Script Name>, menuscript= <Script Name>, cmdcheck= , tasks= 1646 - <RetVar> set agent custom command: script= <Script Name>, pageid= , textid= , menuscript= <Script Name>, cmdcheck= , tasks= 1647 - <RetVar> create input: id= , user input= <Script Reference Type>, refobj= <Value>, description= , without sector= , filterclass= , racemask= , flags= , default= <Value> 1648 - <RetVar> create input: id= , user input= <Script Reference Type>, refobj= <Value>, description= , sector= , filterclass= , racemask= , flags= , default= <Value> 1649 - <RetVar> create input: id= menu= title= description= callback= 1650 - <RetVar> create input: id= info menu= title= description= callback= maxoptions= 1651 - <RetVar> get notoriety level: amount= 1652 - display game tip: text= delay= 1653 - apply bonus notoriety: race= percentage= expire= s 1654 - <RetVar/IF> get player HQ 1655 - <RefObj> set as player HQ 1656 - <RetVar/IF> <RefObj> get agent statistic: id= 1657 - <RefObj> inc agent statistic: id= amount= 1658 - <RefObj> set agent statistic: id= amount= 1659 - register diplomacy statistic: id= pageid= textid= 1660 - <RetVar> update trade bar menu input: data= min= max= volume= other= left text= right text= 1661 - <RetVar> create input: id= , dynamic menu= , title= , description= , callback= , update= ms 1662 - <RetVar> create input: id= , dynamic info menu= , title= , description= , callback= , update= ms, maxoptions= 1663 - <RetVar> get notoriety title: amount= race= 1664 - <RetVar> get notoriety percentage: amount= 1665 - set menu option: , description= 1666 - set menu option: , widthtype= 1667 - add tab to menu: , text= 1668 - <RefObj> set discount: percentage= expire= s 1669 - <RetVar> get ware from subtype name 1670 - <RetVar> create custom menu string progress: width= progress= % 1671 - <RetVar> create custom menu string type icon: type= 1672 - <RetVar> <RefObj> create custom menu string object icon 1673 - <RetVar> get random ship type: class= race= 1674 - <RetVar> get all ship types: class= race= 1675 - <RetVar> <RefObj> get station primary resources 1676 - <RetVar> <RefObj> get station secondary resources 1677 - <RetVar/IF> <RefObj> get HQ production queue size 1678 - <RetVar> <RefObj> get HQ production queue 1679 - <RetVar/IF> <RefObj> get HQ production item count: 1680 - <RetVar/IF> <RefObj> is in HQ production queue: 1681 - <RetVar> <RefObj> get HQ resources for product: 1682 - <RetVar/IF> <RefObj> get HQ current production 1683 - <RefObj> add to HQ production queue: Amount= 1684 - <RefObj> remove from HQ production queue: Amount= 1685 - <RefObj> set ship hue: 1686 - <RefObj> set ship saturation: 1687 - <RetVar/IF> <RefObj> get ship hue 1688 - <RetVar/IF> <RefObj> get ship saturation 1689 - <RetVar/IF> <RefObj> get HQ current reverse engineering 1690 - <RetVar/IF> <RefObj> get HQ reverse engineering queue 1691 - <RefObj> add to HQ reverse engineering queue: 1692 - <RefObj> remove from HQ reverse engineering queue: 1693 - <RetVar/IF> <RefObj> get HQ reverse engineering time: ship= 1694 - <RetVar/IF> <RefObj> get HQ current reverse engineering remaining time 1695 - <RetVar/IF> <RefObj> can be reverse engineered: ship= Include Queue= 1696 - <RetVar/IF> <RefObj> can be reverse engineered: shiptype= 1697 - <RetVar/IF> <RefObj> is in reverse engineering queue 1698 - set command menu script: command= <Object Command/Signal>, script= <Script Name>, cmdcheck= 1699 - set wing command menu script: wing command= , script= <Script Name>, cmdcheck= 1700 - <RetVar/IF/START> <RefObj> open menu script: script= <Script Name>, value= <Value> 1701 - set software available state: ware= available= 1702 - <RetVar/IF> <RefObj> get passenger info: id= 1703 - <RefObj> set passenger info: id= pageid= textid= info= <Value> 1704 - <RetVar/IF> <RefObj> get passenger skill: id= 1705 - <RefObj> set passenger skill: id= pageid= textid= info= 1706 - <RetVar/IF> <RefObj> is in scanner range: object= <Value> 1707 - <RetVar> get ware flags: ware= 1708 - set ware flags: ware= flags= 1709 - set illegal ware: ware= race= illegal= 1710 - <RefObj> set HQ queues: enabled= 1711 - <RetVar> <RefObj> get HQ blueprints 1712 - <RetVar/IF> <RefObj> get HQ current repair 1713 - <RetVar/IF> <RefObj> get HQ repair queue 1714 - <RefObj> add to HQ repair queue: ship= 1715 - <RefObj> remove from HQ repair queue: 1716 - <RetVar/IF> <RefObj> get HQ repair time: shiptype= percentage= 1717 - <RetVar/IF> <RefObj> get HQ current repair remaining time 1718 - <RetVar/IF> <RefObj> can be repaired: ship= Include Queue= 1719 - <RetVar/IF> <RefObj> is in repair queue 1720 - <RefObj> set invincible: enabled= 1721 - <RetVar> <RefObj> get HQ resources for repair: shiptype= , percentage= 1722 - <RetVar/IF> is station type a mine: stationtype= 1723 - <RetVar/IF> <RefObj> get factory production start time 1724 - <RetVar/IF> <RefObj> get HQ current recycle 1725 - <RetVar/IF> <RefObj> get HQ recycle queue 1726 - <RefObj> add to HQ recycle queue: ship= 1727 - <RefObj> remove from HQ recycle queue: ship= 1728 - <RetVar/IF> <RefObj> get HQ recycle time: shiptype= hull percentage= 1729 - <RetVar/IF> <RefObj> get HQ current recycle remaining time 1730 - <RetVar/IF> <RefObj> can be recycled: ship= Include Queue= 1731 - <RetVar/IF> <RefObj> is in HQ recycle queue 1732 - <RetVar> <RefObj> get HQ resources for recycle: type= , hull percentage= 1733 - <RetVar>table alloc 1734 - <RetVar/IF> size of table <Value> 1735 - remove key <Value> from table <Value> 1736 - <RetVar> get keys: table= <Value> 1737 - clear table <Value> 1738 - <RetVar> clone table <Value> 1739 - <RetVar/IF> get next key: table= <Value> key= <Value> 1740 - <RetVar/IF> <RefObj> load marine: 1741 - <RetVar/IF> <RefObj> unload marine: 1742 - <RetVar/IF> <RefObj> buy marine: 1743 - <RetVar> <RefObj> get HQ loadout ids: shiptype= 1744 - <RetVar> <RefObj> get HQ loadout name: id= 1745 - <RetVar> <RefObj> get HQ loadout type: id= 1746 - <RetVar> <RefObj> get HQ loadout ids 1747 - <RetVar> <RefObj> get HQ loadout types 1748 - <RetVar> <RefObj> get HQ loadout wares: id= flags= 1749 - <RetVar/IF> <RefObj> apply loadout: ship= id= flags= 1750 - <RetVar/IF> <RefObj> save loadout: ship= name= flags= 1751 - <RetVar/IF> <RefObj> create loadout: shiptype= name= wares= <Value> 1752 - <RefObj> remove HQ loadout: id= 1753 - <RefObj> remove all HQ loadouts 1754 - <RetVar/IF> <RefObj> can apply loadout: ship= id= flags= 1755 - <RetVar> <RefObj> get HQ loadout weapon order: id= 1756 - <RefObj> set HQ loadout weapon order: id= weapons= 1757 - <RetVar/IF> <RefObj> get additional resupply: ware= 1758 - <RefObj> set additional resupply: ware= amount= 1759 - <RetVar/IF> <RefObj> get all additional resupply wares 1760 - <RetVar> <RefObj> get sun array 1761 - <RetVar> <RefObj> get nebula array 1762 - <RetVar> <RefObj> get debris array 1763 - <RetVar> <RefObj> get wreck array 1764 - <RetVar> <RefObj> get background type 1765 - <RetVar> <RefObj> get nebula index 1766 - <RetVar> <RefObj> get stars index 1767 - <RetVar/IF> get red from colour: 1768 - <RetVar/IF> get green from colour: 1769 - <RetVar/IF> get blue from colour: 1770 - <RetVar/IF> get alpha from colour: 1771 - <RetVar> <RefObj> get sun colour 1772 - <RetVar> <RefObj> get sun energy factor 1773 - <RetVar> <RefObj> get dealers 1774 - <RetVar> get all merchants 1775 - <RetVar> get all dealers 1776 - set menu option: , icon= 1777 - set menu line option: , selection colour= 1778 - set menu line option: , text colour= 1779 - <RetVar> add menu trade bar text: id= text= <Value> 1780 - <RetVar> create custom menu string gui icon: , Y= Width= Height= 1781 - <RetVar> create custom menu column string, position= length= right= colour= text= <Value> 1782 - <RetVar> split string: separator= 1783 - <RetVar> merge arrays, , , , , 1784 - <RetVar> merge tables, <Value>, <Value>, <Value>, <Value>, <Value> 1785 - <RetVar> get data: table= <Value> 1786 - <RetVar> create menu return value: disabled, id= <Value> 1787 - <RefObj> add blueprints to player HQ: type= 1788 - <RetVar/IF> <RefObj> player HQ has blueprints for: type= 1789 - <RefObj> remove blueprints from player HQ: type= 1790 - <RetVar> get race array 1791 - find and remove: <Value> from array 1792 - <RetVar/IF> <RefObj> is hyperspeed locked 1793 - <RetVar/IF> <RefObj> is hyperspeed destination hidden 1794 - <RefObj> link triangulation relay: 1795 - <RefObj> unlink triangulation relay: 1796 - <RefObj> kill agent: kill reason= 1797 - <RetVar/IF> <RefObj> jump: object= <Value> flags= 1798 - <RetVar> create menu return value: callback, value= <Value> 1799 - <RetVar/IF> <RefObj> is hyperspeed access point 1800 - <RetVar/IF> <RefObj> get remaining energy 1801 - <RetVar/IF> <RefObj> is guns disabled 1802 - <RefObj> set guns disabled: disabled= 1803 - <RetVar> create comm menu answer: id= text= 1804 - <RetVar> <RefObj> get pilot voice 1805 - global comm map: set: class= , race=