Скриптовые команды FL

1623 - set agent command: command= <Value>, script= <Script Name>, tasks= 1624 - <RetVar> set agent custom command: script= <Script Name>, pageid= , textid= , tasks= 1625 - <RefObj> set agent task progress: 1626 - <RefObj> set agent task status: 1627 - <RefObj> set agent start timer: 1628 - increase influence of -> amount= 1629 - decrease influence of -> amount= 1630 - set influence: race= amount= 1631 - remove custom agent command: id= 1632 - <RetVar> find custom agent command: script= <Script Name> 1633 - <RetVar> get influence bonus increase: race= amount= 1634 - <RetVar> get influence bonus decrease: race= amount= 1635 - <RetVar/IF> get influence bonus: race= 1636 - <RetVar/IF> get influence of -> 1637 - <RetVar/IF> <RefObj> create agent: race= , female= , tasks= 1638 - <RetVar> get all agents: race= 1639 - register temporary bonus: id= pageid= textid= max= expiretime= s expiremax= 1640 - add temporary bonus: race= id= amount= 1641 - set cultural bonus: race= bonus= pageid= textid= 1642 - <RefObj> set mission flag: 1643 - <RetVar/IF> <RefObj> is from mission 1644 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= , without sector= , filter= , racemask= , flags= , default= <Value> 1645 - set agent command: command= <Value>, script= <Script Name>, menuscript= <Script Name>, cmdcheck= , tasks= 1646 - <RetVar> set agent custom command: script= <Script Name>, pageid= , textid= , menuscript= <Script Name>, cmdcheck= , tasks= 1647 - <RetVar> create input: id= , user input= <Script Reference Type>, refobj= <Value>, description= , without sector= , filterclass= , racemask= , flags= , default= <Value> 1648 - <RetVar> create input: id= , user input= <Script Reference Type>, refobj= <Value>, description= , sector= , filterclass= , racemask= , flags= , default= <Value> 1649 - <RetVar> create input: id= menu= title= description= callback= 1650 - <RetVar> create input: id= info menu= title= description= callback= maxoptions= 1651 - <RetVar> get notoriety level: amount= 1652 - display game tip: text= delay= 1653 - apply bonus notoriety: race= percentage= expire= s 1654 - <RetVar/IF> get player HQ 1655 - <RefObj> set as player HQ 1656 - <RetVar/IF> <RefObj> get agent statistic: id= 1657 - <RefObj> inc agent statistic: id= amount= 1658 - <RefObj> set agent statistic: id= amount= 1659 - register diplomacy statistic: id= pageid= textid= 1660 - <RetVar> update trade bar menu input: data= min= max= volume= other= left text= right text= 1661 - <RetVar> create input: id= , dynamic menu= , title= , description= , callback= , update= ms 1662 - <RetVar> create input: id= , dynamic info menu= , title= , description= , callback= , update= ms, maxoptions= 1663 - <RetVar> get notoriety title: amount= race= 1664 - <RetVar> get notoriety percentage: amount= 1665 - set menu option: , description= 1666 - set menu option: , widthtype= 1667 - add tab to menu: , text= 1668 - <RefObj> set discount: percentage= expire= s 1669 - <RetVar> get ware from subtype name 1670 - <RetVar> create custom menu string progress: width= progress= % 1671 - <RetVar> create custom menu string type icon: type= 1672 - <RetVar> <RefObj> create custom menu string object icon 1673 - <RetVar> get random ship type: class= race= 1674 - <RetVar> get all ship types: class= race= 1675 - <RetVar> <RefObj> get station primary resources 1676 - <RetVar> <RefObj> get station secondary resources 1677 - <RetVar/IF> <RefObj> get HQ production queue size 1678 - <RetVar> <RefObj> get HQ production queue 1679 - <RetVar/IF> <RefObj> get HQ production item count: 1680 - <RetVar/IF> <RefObj> is in HQ production queue: 1681 - <RetVar> <RefObj> get HQ resources for product: 1682 - <RetVar/IF> <RefObj> get HQ current production 1683 - <RefObj> add to HQ production queue: Amount= 1684 - <RefObj> remove from HQ production queue: Amount= 1685 - <RefObj> set ship hue: 1686 - <RefObj> set ship saturation: 1687 - <RetVar/IF> <RefObj> get ship hue 1688 - <RetVar/IF> <RefObj> get ship saturation 1689 - <RetVar/IF> <RefObj> get HQ current reverse engineering 1690 - <RetVar/IF> <RefObj> get HQ reverse engineering queue 1691 - <RefObj> add to HQ reverse engineering queue: 1692 - <RefObj> remove from HQ reverse engineering queue: 1693 - <RetVar/IF> <RefObj> get HQ reverse engineering time: ship= 1694 - <RetVar/IF> <RefObj> get HQ current reverse engineering remaining time 1695 - <RetVar/IF> <RefObj> can be reverse engineered: ship= Include Queue= 1696 - <RetVar/IF> <RefObj> can be reverse engineered: shiptype= 1697 - <RetVar/IF> <RefObj> is in reverse engineering queue 1698 - set command menu script: command= <Object Command/Signal>, script= <Script Name>, cmdcheck= 1699 - set wing command menu script: wing command= , script= <Script Name>, cmdcheck= 1700 - <RetVar/IF/START> <RefObj> open menu script: script= <Script Name>, value= <Value> 1701 - set software available state: ware= available= 1702 - <RetVar/IF> <RefObj> get passenger info: id= 1703 - <RefObj> set passenger info: id= pageid= textid= info= <Value> 1704 - <RetVar/IF> <RefObj> get passenger skill: id= 1705 - <RefObj> set passenger skill: id= pageid= textid= info= 1706 - <RetVar/IF> <RefObj> is in scanner range: object= <Value> 1707 - <RetVar> get ware flags: ware= 1708 - set ware flags: ware= flags= 1709 - set illegal ware: ware= race= illegal= 1710 - <RefObj> set HQ queues: enabled= 1711 - <RetVar> <RefObj> get HQ blueprints 1712 - <RetVar/IF> <RefObj> get HQ current repair 1713 - <RetVar/IF> <RefObj> get HQ repair queue 1714 - <RefObj> add to HQ repair queue: ship= 1715 - <RefObj> remove from HQ repair queue: 1716 - <RetVar/IF> <RefObj> get HQ repair time: shiptype= percentage= 1717 - <RetVar/IF> <RefObj> get HQ current repair remaining time 1718 - <RetVar/IF> <RefObj> can be repaired: ship= Include Queue= 1719 - <RetVar/IF> <RefObj> is in repair queue 1720 - <RefObj> set invincible: enabled= 1721 - <RetVar> <RefObj> get HQ resources for repair: shiptype= , percentage= 1722 - <RetVar/IF> is station type a mine: stationtype= 1723 - <RetVar/IF> <RefObj> get factory production start time 1724 - <RetVar/IF> <RefObj> get HQ current recycle 1725 - <RetVar/IF> <RefObj> get HQ recycle queue 1726 - <RefObj> add to HQ recycle queue: ship= 1727 - <RefObj> remove from HQ recycle queue: ship= 1728 - <RetVar/IF> <RefObj> get HQ recycle time: shiptype= hull percentage= 1729 - <RetVar/IF> <RefObj> get HQ current recycle remaining time 1730 - <RetVar/IF> <RefObj> can be recycled: ship= Include Queue= 1731 - <RetVar/IF> <RefObj> is in HQ recycle queue 1732 - <RetVar> <RefObj> get HQ resources for recycle: type= , hull percentage= 1733 - <RetVar>table alloc 1734 - <RetVar/IF> size of table <Value> 1735 - remove key <Value> from table <Value> 1736 - <RetVar> get keys: table= <Value> 1737 - clear table <Value> 1738 - <RetVar> clone table <Value> 1739 - <RetVar/IF> get next key: table= <Value> key= <Value> 1740 - <RetVar/IF> <RefObj> load marine: 1741 - <RetVar/IF> <RefObj> unload marine: 1742 - <RetVar/IF> <RefObj> buy marine: 1743 - <RetVar> <RefObj> get HQ loadout ids: shiptype= 1744 - <RetVar> <RefObj> get HQ loadout name: id= 1745 - <RetVar> <RefObj> get HQ loadout type: id= 1746 - <RetVar> <RefObj> get HQ loadout ids 1747 - <RetVar> <RefObj> get HQ loadout types 1748 - <RetVar> <RefObj> get HQ loadout wares: id= flags= 1749 - <RetVar/IF> <RefObj> apply loadout: ship= id= flags= 1750 - <RetVar/IF> <RefObj> save loadout: ship= name= flags= 1751 - <RetVar/IF> <RefObj> create loadout: shiptype= name= wares= <Value> 1752 - <RefObj> remove HQ loadout: id= 1753 - <RefObj> remove all HQ loadouts 1754 - <RetVar/IF> <RefObj> can apply loadout: ship= id= flags= 1755 - <RetVar> <RefObj> get HQ loadout weapon order: id= 1756 - <RefObj> set HQ loadout weapon order: id= weapons= 1757 - <RetVar/IF> <RefObj> get additional resupply: ware= 1758 - <RefObj> set additional resupply: ware= amount= 1759 - <RetVar/IF> <RefObj> get all additional resupply wares 1760 - <RetVar> <RefObj> get sun array 1761 - <RetVar> <RefObj> get nebula array 1762 - <RetVar> <RefObj> get debris array 1763 - <RetVar> <RefObj> get wreck array 1764 - <RetVar> <RefObj> get background type 1765 - <RetVar> <RefObj> get nebula index 1766 - <RetVar> <RefObj> get stars index 1767 - <RetVar/IF> get red from colour: 1768 - <RetVar/IF> get green from colour: 1769 - <RetVar/IF> get blue from colour: 1770 - <RetVar/IF> get alpha from colour: 1771 - <RetVar> <RefObj> get sun colour 1772 - <RetVar> <RefObj> get sun energy factor 1773 - <RetVar> <RefObj> get dealers 1774 - <RetVar> get all merchants 1775 - <RetVar> get all dealers 1776 - set menu option: , icon= 1777 - set menu line option: , selection colour= 1778 - set menu line option: , text colour= 1779 - <RetVar> add menu trade bar text: id= text= <Value> 1780 - <RetVar> create custom menu string gui icon: , Y= Width= Height= 1781 - <RetVar> create custom menu column string, position= length= right= colour= text= <Value> 1782 - <RetVar> split string: separator= 1783 - <RetVar> merge arrays, , , , , 1784 - <RetVar> merge tables, <Value>, <Value>, <Value>, <Value>, <Value> 1785 - <RetVar> get data: table= <Value> 1786 - <RetVar> create menu return value: disabled, id= <Value> 1787 - <RefObj> add blueprints to player HQ: type= 1788 - <RetVar/IF> <RefObj> player HQ has blueprints for: type= 1789 - <RefObj> remove blueprints from player HQ: type= 1790 - <RetVar> get race array 1791 - find and remove: <Value> from array 1792 - <RetVar/IF> <RefObj> is hyperspeed locked 1793 - <RetVar/IF> <RefObj> is hyperspeed destination hidden 1794 - <RefObj> link triangulation relay: 1795 - <RefObj> unlink triangulation relay: 1796 - <RefObj> kill agent: kill reason= 1797 - <RetVar/IF> <RefObj> jump: object= <Value> flags= 1798 - <RetVar> create menu return value: callback, value= <Value> 1799 - <RetVar/IF> <RefObj> is hyperspeed access point 1800 - <RetVar/IF> <RefObj> get remaining energy 1801 - <RetVar/IF> <RefObj> is guns disabled 1802 - <RefObj> set guns disabled: disabled= 1803 - <RetVar> create comm menu answer: id= text= 1804 - <RetVar> <RefObj> get pilot voice 1805 - global comm map: set: class= , race= , script= <Script Name>, commcheck= 1806 - global comm map: replace: comm= script= <Script Name> 1807 - global comm map: remove: class= race= script= <Script Name> 1808 - global comm map: remove all: script= <Script Name> 1809 - global comm map: ignore: class= , race= , script= <Script Name> 1810 - <RetVar/IF> <RefObj> is capturable 1811 - <RetVar/IF> <RefObj> is capture disabled 1812 - <RetVar/IF> <RefObj> is boarding allowed 1813 - <RefObj> set capture disabled: 1814 - <RefObj> set boarding allowed: 1815 - <RetVar/IF> <RefObj> get strength 1816 - <RefObj> force eject pilot: attacker= 1817 - <RetVar/IF> <RefObj> can forgive attack 1818 - <RefObj> set forgive attack: 1819 - <RetVar/IF> <RefObj> is in home sector 1820 - <RetVar/IF> <RefObj> get number of attacks 1821 - <RetVar/IF> <RefObj> is cargo visible 1822 - <RetVar/IF> <RefObj> get strength in range: range= , as percentage= , skip race= 1823 - <RefObj> set cover state recursive: 1824 - <RetVar/IF> <RefObj> is drop freight disabled 1825 - <RefObj> set drop freight: disabled= 1826 - <RetVar/IF> <RefObj> drop freight: by player= 1827 - <RetVar/IF> <RefObj> drop freight: percentage= , by player= 1828 - <RetVar/IF> <RefObj> drop illegal freight: ship= 1829 - <RetVar/IF> <RefObj> is hidden in property list 1830 - <RefObj> set hidden in property list: hidden= 1831 - <RetVar> create custom menu string shield/hull: shield= , hull= , Width= 1832 - <RetVar> create custom menu string shield/hull: ship/station= Width= 1833 - write to player logbook: type= message= <Value> 1834 - <RetVar/IF> <RefObj> get should carrier replace ships 1835 - <RetVar/IF> <RefObj> get should carrier use shipyards 1836 - <RetVar/IF> <RefObj> get carrier hull repair threshold 1837 - <RefObj> set should carrier replace ships: 1838 - <RefObj> set should carrier use shipyard: 1839 - <RefObj> set carrier hull repair threshold: percentage= 1840 - <RetVar> <RefObj> get managed ships 1841 - <RetVar> <RefObj> get managed ships: role= <Value> 1842 - <RefObj> add managed ship: ship= , role= <Value> 1843 - <RefObj> remove managed ship: ship= 1844 - <RetVar/IF> <RefObj> is ship managed: ship= 1845 - <RetVar/IF> <RefObj> get carrier 1846 - <RetVar> <RefObj> get managed ship role: ship= 1847 - <RetVar> <RefObj> get managed ship loadout: ship= 1848 - <RefObj> set managed ship role: ship= role= <Value> 1849 - <RefObj> set managed ship loadout: ship= loadout= 1850 - add carrier role: role= pageid= textid= 1851 - remove carrier role: role= 1852 - <RetVar> get carrier roles 1853 - <RetVar/IF> get carrier role: id= 1854 - <RetVar/IF> <RefObj> can player see 1855 - <RetVar/IF> <RefObj> can player communicate with: check distance= 1856 - <RetVar/IF> <RefObj> player buy ship: shiptype= , waresize= , homebase= 1857 - <RetVar> <RefObj> get ship price: shiptype= waresize= 1858 - <RetVar> <RefObj> is ship waresize available: shiptype= wares= 1859 - <RetVar> get wares for ship: shiptype= , waresize= 1860 - <RetVar> <RefObj> get resupply table 1861 - <RefObj> set resupply table: table= <Value>, clear existing= 1864 - <RetVar/IF> <RefObj> get carrier maximum travel distance 1865 - <RefObj> set carrier maximum travel distance: sectors= 1866 - <RetVar/IF> <RefObj> get HQ loadout id: name= subtype= 1867 - <RetVar> <RefObj> get wares table: include equipped= 1868 - <RetVar/IF> <RefObj> repair ship: percentage= , use money= 1869 - <RetVar/IF> <RefObj> get carrier maximum supply travel distance 1870 - <RefObj> set carrier maximum supply travel distance: sectors= 1871 - <RetVar/IF> <RefObj> is carrier idling 1872 - <RefObj> set carrier idling: 1873 - <RetVar> convert serialised string to object: string= 1874 - <RetVar> create custom menu string rect: width= y= height= raw colour= 1875 - <RetVar/IF> get ship max speed from shiptype: 1876 - <RetVar/IF> <RefObj> is drone carrier 1877 - register drone carrier: shiptype= dronetype= 1878 - unregister drone carrier: shiptype= 1879 - <RetVar> get short transport class name: class= 1880 - set menu option: , allow searching= 1881 - set menu line option: , hotkey= jumpto= 1882 - <RetVar> <RefObj> get illegal ware list: race= 1883 - <RetVar> <RefObj> get distance in active sector to nearest vertex: object= <Value> 1884 - set menu line option: , voiced description page= , id= 1885 - set menu option: , voiced description page= , id= 1886 - set menu line option: , video display ware= 1887 - set menu line option: , video display object= <Value> 1888 - <RetVar> get ship predefined wares: shiptype= 1889 - <RetVar> <RefObj> get predefined wares 1890 - <RetVar/IF> <RefObj> is laser installed: laser= 1891 - <RetVar> change datatype[<Value>] to 1892 - <RetVar/IF> <RefObj> install laser, turret= , slot= , laser= 1893 - <RetVar/IF> is corporation: race= 1894 - <RetVar> <RefObj> get sector custom objects 1895 - <RetVar> <RefObj> get spaceflies in sector 1896 - <RetVar/IF>has any ship got ware: ware= , ships= <Value>, include builtin= 1897 - <RetVar/IF> <RefObj> is trade reports enabled 1898 - <RefObj> set trade reports enabled 1899 - <RetVar/IF> <RefObj> get number of trade reports 1900 - <RetVar/IF> <RefObj> get trade report start time: report= 1901 - <RetVar/IF> <RefObj> get trade report end time: report= 1902 - <RetVar/IF> <RefObj> get trade report trader: report= 1903 - <RetVar/IF> <RefObj> get trade report buy table amount: report= 1904 - <RetVar/IF> <RefObj> get trade report buy table price: report= 1905 - <RetVar/IF> <RefObj> get trade report sell table amount: report= 1906 - <RetVar/IF> <RefObj> get trade report sell table price: report= 1907 - <RetVar/IF> <RefObj> get HQ reverse engineering time: subtype= 1908 - <RetVar> format date: ingame= 1909 - <RetVar/IF> <RefObj> get sector population 1910 - <RefObj> set sector population: 1911 - <RetVar/IF> <RefObj> eject ware: ware= 1912 - <RetVar/IF> <RefObj> fly through gate 1913 - <RefObj> add station for rebuild 1914 - <RefObj> set production efficiency: 1915 - <RetVar> <RefObj> get production efficiency 1916 - <RetVar/IF> fixed multiply: * 1917 - <RetVar/IF> fixed divide: / 1918 - <RetVar/IF> fixed multiply and divide: * / 1919 - add custom menu item to array : text= nextinput= value= <Value> 1920 - add value selection to menu: , text= , value array= , default= , return id= , width= allowtabs= 1921 - set menu option: , default value select= 1922 - <RetVar/IF> case insensitive string match, is in 1923 - <RetVar> get default product: stationtype= 1924 - <RetVar> get default resources: stationtype= 1925 - <RetVar> get production time: stationtype= , efficiency= , player owned= , scale factor= 1926 - <RetVar> get production time: stationtype= , product= , resources= <Value>, efficiency= , player owned= , scale factor= 1927 - <RetVar> get production amount: stationtype= , efficiency= , player owned= , scale factor= 1928 - <RetVar> get production amount: stationtype= , product= , resources= <Value>, efficiency= , player owned= , scale factor= 1929 - <RetVar> get ware rel value: product= player= 1930 - <RetVar> get consumed ware table: stationtype= , efficiency= , player= , scale factor= 1931 - <RetVar> get consumed ware table: product= , amount= , resources= <Value>, efficiency= , player= , scale factor= 1932 - <RetVar> create menu return to previous menu: value= <Value> 1933 - <RetVar> crop string: string= , maximum width= 1934 - <RetVar> get menu width: widthtype= 1935 - <RetVar/IF> <RefObj> get all docked ships 1936 - <RetVar> <RefObj> get pilot speaker 1937 - set menu line option: , video display comm name= , face= , duration= , mood= 1938 - set menu option: , video display comm name= , face= , duration= , mood= 1939 - <RetVar> <RefObj> get pilot face 1940 - <RetVar> format remaining time: , include hours= 1941 - <RetVar> <RefObj> get missile aim in active sector 1942 - <RetVar/IF> <RefObj> get installed laser count: laser= 1943 - <RetVar> <RefObj> get turret id from laser slot: slot= 1944 - <RetVar/IF> <RefObj> get next free laser slot: laser= 1945 - <RetVar> <RefObj> get laser slot in turret, for slot= 1946 - <RetVar/IF> create spacefly swarm, sector= , x= , y= , z= 1947 - <RefObj> set hidden flag: 1948 - <RetVar/IF> <RefObj> get hidden flag 1949 - <RetVar/IF> <RefObj> is disrupted 1950 - <RefObj> set disrupted: 1951 - <RetVar/IF> is missile boat: shiptype= 1952 - <RetVar/IF> get max upgrade speed: shiptype= 1953 - <RetVar/IF> get max shield type: shiptype= 1954 - <RetVar/IF> get max shield number: shiptype= 1955 - <RetVar/IF> get shield energy: shield= 1956 - <RetVar/IF> get container size: shiptype= 1957 - <RetVar/IF> get max container size: shiptype= 1958 - <RetVar/IF> get transport class: shiptype= 1959 - <RetVar/IF> get hull strength: shiptype= 1960 - <RetVar/IF> get laser energy: shiptype= 1961 - <RetVar/IF> get laser reload: shiptype= 1962 - <RetVar/IF> get shield generator: shiptype= 1963 - <RetVar/IF> get acceleration: shiptype= 1964 - <RetVar/IF> get max acceleration: shiptype= 1965 - <RetVar/IF> get average steering: shiptype= 1966 - <RetVar/IF> get max average steering: shiptype= 1967 - <RetVar/IF> get steering x: shiptype= 1968 - <RetVar/IF> get max steering x: shiptype= 1969 - <RetVar/IF> get steering y: shiptype= 1970 - <RetVar/IF> get max steering y: shiptype= 1971 - <RetVar/IF> get steering z: shiptype= 1972 - <RetVar/IF> get max steering z: shiptype= 1973 - <RetVar/IF> get number of turrets: shiptype= 1974 - <RetVar/IF> get total laser count: shiptype= 1975 - <RetVar/IF> get laser count: shiptype= turret= 1976 - <RetVar/IF> get dock bay size: shiptype= 1977 - <RetVar/IF> get number of dock ports: shiptype= 1978 - <RetVar/IF> get turret text id: shiptype= turret= 1979 - <RetVar/IF> get turret text: shiptype= turret= 1980 - <RetVar/IF> get skin: shiptype= 1981 - set menu line option: , description= <Value> 1982 - <RetVar/IF> get connected race: corporation= 1983 - <RetVar/IF> get speaker race: corporation= 1984 - <RetVar/IF>needs licence to scan: race= 1985 - <RetVar/IF> get licence ware: race= 1986 - <RetVar/IF> get ranking page: race= 1987 - <RetVar> get special objects: known= 1988 - <RetVar> get special ships: known= 1989 - <RetVar> create input return value: update menu= 1990 - set menu option: , no select lines= 1991 - set menu option: , global hotkey= , id= 1992 - <RetVar> create input: id= encyclopedia page, ware= 1993 - <RetVar> get compatible laser array: shiptype= , turret= 1994 - <RetVar> get compatible missile array: shiptype= 1995 - <RetVar> <RefObj> get galaxy subtype 1996 - <RetVar> get galaxy subtype: type= <Value> 1997 - <RetVar> create custom menu string weapon mask: weapons= 1998 - <RetVar> get laser colour: laser type= 1999 - <RetVar> get laser column: laser type= 2000 - <RetVar/IF> is docking possible: shiptype= , galaxy type= <Value> 2001 - <RetVar/IF> can use docking port: shiptype= , galaxy type= <Value>, port= , for start= 2002 - <RetVar> get ship base price: shiptype= waresize= 2003 - <RetVar/IF> <RefObj> is sector combat reports enabled 2004 - <RefObj> set sector combat reports enabled 2005 - <RetVar/IF> <RefObj> is global trade reports enabled 2006 - <RefObj> set global trade reports enabled 2007 - <RetVar/IF> <RefObj> is global sector combat reports enabled 2008 - <RefObj> set global sector combat reports enabled 2009 - <RetVar/IF> <RefObj> get number of sector combat reports 2010 - <RetVar/IF> <RefObj> get sector combat report start time: report= 2011 - <RetVar/IF> <RefObj> get sector combat report end time: report= 2012 - <RetVar/IF> <RefObj> get sector combat report sector: report= 2013 - <RetVar/IF> <RefObj> get trade report sector: report= 2014 - <RetVar/IF> <RefObj> is trade report use homebase enabled 2015 - <RefObj> set trade report use homebase enabled 2016 - <RetVar/IF> <RefObj> is trade report auto homebase enabled 2017 - <RefObj> set trade report auto homebase enabled 2018 - <RefObj> set hired: 2019 - <RetVar/IF> <RefObj> create pilot speaker: name= , race= , voice= , face= 2020 - <RefObj> set trade skill rank: page= , textid= 2021 - <RefObj> set fight skill rank: page= , textid= 2022 - <RetVar> <RefObj> get trade skill rank 2023 - <RetVar> <RefObj> get fight skill rank 2024 - <RefObj> add trade report: start= , end= , trader= , buy table= <Value>, sell table= <Value> 2025 - <RefObj> add sector combat report: start= , end= , sector= , ship table= <Value>, station table= <Value> 2026 - <RetVar> create custom menu string stars: skill= , partial= , spacer= 2027 - <RetVar/IF> create mine: type= owner= asteroid= 2028 - <RetVar> <RefObj> get station scale factor 2029 - <RetVar/IF> create complex \(in active sector\): type= owner= addto= x= y= z= station1= station2= 2030 - <RetVar/IF> <RefObj> connect complex \(in active sector\): factories= 2031 - <RetVar/IF> <RefObj> is single use 2032 - <RefObj> add ware generation: ware= , scale= 2033 - <RefObj> remove ware generation: ware= 2034 - <RetVar/IF> is ware illegal for any race: ware= 2035 - <RetVar> get true maker race: shiptype= <Value> 2036 - <RetVar> <RefObj> get true maker race 2037 - <RetVar> merchant/dealer <Value> get wanted wares table 2038 - <RetVar> merchant/dealer <Value> get selling wares table 2039 - <RefObj>populate merchants: wares table= <Value> 2040 - <RefObj>populate dealers 2041 - add additional command upgrade: command= <Object Command/Signal> upgrade= 2042 - remove additional command upgrade: command= <Object Command/Signal> upgrade= 2043 - add encyclopedia command requirement: command= <Object Command/Signal> key= pageid= textid= 2044 - remove encyclopedia command requirement: command= <Object Command/Signal> key= 2045 - <RetVar/IF> <RefObj> get catch ware type 2046 - <RetVar/IF> get ware eject type: ware= 2047 - <RetVar/IF> get catch ware type: ware= 2048 - add trade bar to menu: , text= , min= , max= , current= , volume= , used= , return value= , left text= , right text= 2049 - <RetVar/IF> register threat: race= , sector= , object= <Value>, type= , expire= s, severity= 2050 - <RetVar> get current threat ids: race= 2051 - <RetVar> get threat type: race= id= 2052 - <RetVar> get threat sector: race= id= 2053 - <RetVar> get threat object: race= id= 2054 - expire threat object: race= id= 2055 - add sector name: page= , text= 2056 - remove sector name: page= , id= 2057 - <RetVar/IF> <RefObj> rename player sector: page= , id= 2058 - <RetVar/IF> <RefObj> rename player sector: string= 2059 - <RefObj> remove custom player sector name 2060 - <RefObj> set always bail flag: 2061 - <RetVar/IF> <RefObj> get always bail flag 2062 - <RefObj> set hide illegal wares flag: , timeout= ms 2063 - <RetVar/IF> <RefObj> get hide illegal wares flag 2064 - <RefObj>override ship available state: shiptype= , state= , reset timer= 2065 - <RetVar/IF> <RefObj> is factory upgraded 2066 - <RetVar/IF> <RefObj> is factory ready for upgrade 2067 - <RefObj> upgrade factory: instant= 2068 - <RetVar/IF> <RefObj> get factory upgrade progress 2069 - <RetVar> <RefObj> get factory scale name 2070 - <RetVar/IF> <RefObj> is factory upgrading 2071 - <RetVar/IF> <RefObj> get factory upgrade required 2072 - <RefObj> set upgrade level: 2073 - <RetVar/IF> <RefObj> is factory upgrading queued 2074 - <RefObj> set upgrade progress: 2075 - <RefObj> set selling disabled: 2076 - <RetVar/IF> <RefObj> is selling disabled 2077 - increase stat counter: textid= , amount= 2078 - <RetVar/IF> get stat counter: textid= 2079 - <RetVar> create menu return value: context menu, id= , menu= , dynamic= 2080 - <RetVar> create context menu 2081 - add context menu entry: menu= , text= , icon= , returnvalue= <Value>, hotkey= , disabled= 2082 - add context menu separator: menu= 2083 - <RetVar> get random key: table= <Value> 2084 - <RetVar> get game start id 2085 - <RetVar> get game start group id 2086 - <RefObj> add temporary ware: ware= 2087 - <RefObj> remove temporary ware: ware= remove tradeable= 2088 - <RetVar/IF> <RefObj> is temporary ware: ware= 2089 - add equipment pack: ware= replacement table= <Value> 2090 - remove equipment pack: ware= 2091 - <RetVar/IF> is equipment pack: ware= 2092 - <RetVar/IF> get replacement wares in pack: ware= 2093 - <RetVar/IF> <RefObj> activate equipment pack: ware= 2094 - <RetVar/IF> <RefObj> get passenger queue 2095 - <RetVar/IF> <RefObj> get training passenger 2096 - <RetVar/IF> <RefObj> add passenger to queue: passenger= 2097 - <RetVar/IF> <RefObj> remove passenger from queue: passenger= 2098 - <RetVar/IF> <RefObj> is need passengers 2099 - <RetVar> <RefObj> get dock storage factor 2100 - <RetVar> <RefObj> get dock storage factor: waretype= <Value>, include global= 2101 - <RefObj> set dock storage factor: factor= 2102 - <RefObj> set dock storage factor: waretype= <Value>, factor= 2105 - <RetVar> <RefObj> get ship settings table: for loadout= 2106 - <RefObj> set ship settings table: table= <Value> 2107 - <RetVar/IF> <RefObj> is named script on stack of task= 2108 - <RetVar/IF> is global script task running: pid= 2109 - <RetVar/IF> get global script name: pid= 2110 - kill global script: pid= 2111 - <RetVar> get all global script tasks 2112 - <RetVar> get all global tasks with script: <Script Name> 2113 - <RetVar> get all global tasks with named script: 2114 - <RetVar> get all available products in universe 2115 - <RetVar> get all stations with product: ware= 2116 - <RetVar> get all available resources in universe 2117 - <RetVar> get all stations with resource: ware= 2118 - <RetVar> create input: id= , message box= , title= , buttons= , icon= , default button= 2119 - <RetVar> get station type scale factor: stationtype= 2120 - display notification: message= , icon= 2121 - <RetVar/IF> <RefObj> get minimum storage: ware= 2122 - <RefObj> set minimum storage: ware= ,amount= 2123 - <RetVar> <RefObj> get minimum storage table 2124 - <RetVar> get race array: include fixed= , include corporations= , include player= 2125 - <RetVar/IF> is fixed race: race= 2126 - <RetVar> get notoriety title: level= , race= 2127 - <RetVar> create custom menu string notoriety bar: level= , show empty= 2128 - add extra select line: menu= , text= 2129 - <RetVar> <RefObj> get HQ loadout settings: id= 2130 - <RefObj> set HQ loadout settings: id= , settings table= <Value> 2131 - <RetVar> <RefObj> get HQ loadout resupply: id= 2132 - <RefObj> set HQ loadout resupply: id= , resupply table= <Value> 2133 - <RetVar/IF> <RefObj> get drone type 2134 - <RetVar/IF> get drone type: drone carrier type= 2135 - set player trade rank: rank= 2136 - set player fight rank: rank= 2137 - <RetVar> get player trade rank text: level= 2138 - <RetVar> get player fight rank text: level= 2139 - add player trade rank: amount= 2140 - add player fight rank: amount= 2141 - add context sub menu entry: menu= , text= , icon= , disabled= 2142 - add context end sub menu entry: menu= 2143 - add context menu info line: menu= , name= , value= 2144 - <RetVar> get race from id= 2145 - set menu option: , set title text= 2146 - <RetVar> create custom menu string icon: type= , id= , Y= Width= Height= 2147 - <RefObj> change to player ship in new sector 2148 - <RetVar/IF> <RefObj> has ship got a cockpit 2149 - <RetVar> convert number to string with suffix 2150 - <RetVar/IF> <RefObj> is favourite in property list 2151 - <RefObj> set favourite in property list: favourite= 2152 - <RetVar/IF> is station type an upgrade kit: stationtype= 2153 - <RetVar/IF> is station type a complex hub: stationtype= 2154 - <RetVar/IF> is station type a complex construction kit: stationtype= 2155 - <RetVar/IF> is station type a complex extension kit: stationtype= 2156 - <RetVar/IF> get complex connection tubes count: stationtype= 2157 - reset boarding tables to default 2158 - set boarding value: race= , class= , decks= , hull= , defence= , hacking rnd= , hacking= , shield= , max marines= , canboard= 2159 - set boarding value: shiptype= , decks= , hull= , defence= , hacking rnd= , hacking= , shield= , max marines= , canboard= 2160 - remove boarding values: race= , class= 2161 - remove boarding values: shiptype= 2162 - set boarding value: race= , class= , equipment= , random marines min= max= , highskill= 2163 - set boarding value: shiptype= , equipment= , random marines min= max= , highskill= 2164 - <RetVar/IF> <RefObj> get route distance to: 2165 - <RetVar> sort table keys: table= <Value> 2166 - <RetVar> sort table keys by value: table= <Value> 2167 - <RetVar/IF/START> <RefObj> open named menu script: script= , value= <Value> 2168 - <RetVar/IF> <RefObj> get ship repair cost: source= 2169 - <RetVar/IF> <RefObj> get ship sale price: source= 2170 - <RetVar/IF> <RefObj> race has ranking 2171 - <RetVar> get rank points: level= 2172 - <RefObj> set station safe position on active: value= 2173 - <RefObj> add default items to ship: loadout= , marines= 2174 - <RefObj> add random marines to ship 2175 - <RefObj> install ship size wares: type= 2176 - <RetVar> get fight ranking: title= 2177 - <RetVar> get trade ranking: title= 2178 - set player name: name= 2179 - set menu option: , prevent kill= 2180 - set menu option: , disallow close= 2181 - <RetVar> get all available station types from shipyards: only known= 2182 - <RetVar> get threat severity: race= id= 2183 - <RefObj> set command display override: text= 2184 - <RefObj> set command extra display override: text= 2185 - <RetVar/IF> <RefObj> get command display override 2186 - <RetVar/IF> <RefObj> get command extra display override 2187 - <RefObj> clear command display override 2188 - <RetVar/IF> <RefObj> get needed jump energy: jumps= 2189 - <RetVar> create input: id= object info page, object= <Value> 2190 - <RetVar> <RefObj> get products table: include equipment= 2191 - <RetVar> <RefObj> get primary resources table 2192 - <RetVar> <RefObj> get secondary resources table 2193 - <RetVar> <RefObj> get variable ware price: ware= 2194 - <RetVar> <RefObj> get product objects 2195 - <RetVar> create new array, size= , elements= <Value>, <Value>, <Value>, <Value>, <Value>, <Value>, <Value>, <Value> 2196 - <RetVar> get current text language ID 2197 - <RetVar> get current voice language ID 2198 - <RetVar> <RefObj> get factories connected to complex 2199 - <RetVar/IF> <RefObj> get ship full repair cost: source= 2200 - <RetVar/IF> <RefObj> get free shield bays 2201 - <RetVar/IF> <RefObj> get used shield bays 2202 - <RetVar/IF> <RefObj> get next free shield bay 2203 - <RefObj> move shield into bay: shield= , bay= 2204 - <RetVar/IF> <RefObj> get shield rating 2205 - <RefObj> remove shield from bay: bay= 2206 - <RetVar> <RefObj> get current acceleration 2207 - <RetVar> <RefObj> get current steering alpha 2208 - <RetVar> <RefObj> get current steering beta 2209 - <RetVar> <RefObj> get current steering gamma 2210 - <RetVar> <RefObj> get current average steering 2211 - <RefObj> set notify command none: notify= 2212 - <RetVar/IF> <RefObj> get notify command none 2213 - <RetVar/IF> <RefObj> fly to object <Value>: timeout= ms 2214 - <RefObj> set is being managed: on= 2215 - <RetVar/IF> <RefObj> is being managed 2216 - <RetVar/IF> <RefObj> should station manager repair ship with shipyards 2217 - <RetVar/IF> <RefObj> should station manager repair ship with HQ 2218 - <RefObj> set station manager should repair ship with shipyards: on= 2219 - <RefObj> set station manager should repair ship with HQ: on= 2220 - <RetVar/IF> <RefObj> get current upgrade: upgrade= 2221 - <RetVar/IF> <RefObj> get remaining upgrade: upgrade= 2222 - <RetVar/IF> <RefObj> get next upgrade cost: upgrade= 2223 - <RetVar/IF> <RefObj> get current total upgrade cost: upgrade= 2224 - <RetVar/IF> <RefObj> get remaining upgrade cost: upgrade= 2225 - <RetVar/IF> <RefObj> get upgrade cost: upgrade= offset= 2226 - <RetVar> find all stations with product: ware= , class= , flags= , refobj= 2227 - <RetVar> find all stations with resource: ware= , class= , flags= , refobj= 2228 - <RetVar/IF> <RefObj> should station manager upgrade ships 2229 - <RefObj> set station manager should upgrade ships: on= 2230 - <RetVar> split large number into array: number= 2231 - <RetVar> add large number arrays: , , , , 2232 - <RetVar> get upgrade cost: upgrade= , amount= , max= 2233 - <RetVar/IF> get max upgrade cost: upgrade= 2234 - <RetVar> subtract large number arrays: - 2235 - <RetVar/IF> linear interpolation: x1= , x2= , y1= , y2= , value= 2236 - <RetVar/IF> <RefObj> get counter missile type 2237 - <RetVar> get game time ms 2238 - <RetVar/IF> get destroyed ship types 2239 - <RetVar/IF> get destroyed ship count: type= 2240 - <RetVar> get destroyed ship name: type= , id= 2241 - <RetVar> get destroyed ship ID: type= , id= 2242 - <RetVar> get destroyed ship sector: type= , id= 2243 - <RetVar> get destroyed ship time: type= , id= 2244 - <RetVar> get destroyed ship attacker: type= , id= 2245 - <RetVar> get destroyed ship attacker name: type= , id= 2246 - <RetVar> get destroyed ship attacker ID: type= , id= 2247 - <RetVar> get destroyed ship command: type= , id= 2248 - <RetVar> get destroyed ship command info: type= , id= 2249 - <RetVar> get destroyed ship command info extra: type= , id= 2250 - <RetVar> get destroyed ship command target: type= , id= 2251 - <RetVar> get destroyed ship command destination: type= , id= 2252 - <RetVar> get destroyed ship command attack target: type= , id= 2253 - <RetVar> get command name: command= <Object Command/Signal> 2254 - <RetVar> get command short name: command= <Object Command/Signal> 2255 - <RetVar> get destroyed ship command destination name: type= , id= 2256 - <RetVar> get destroyed ship command attack target name: type= , id= 2257 - <RetVar> get destroyed ship reason: type= , id= 2258 - <RetVar> get destroyed ship cargo used: type= , id= 2259 - <RetVar> get destroyed ship cargo max: type= , id= 2260 - <RetVar> get destroyed ship wares: type= , id= 2261 - <RetVar> get destroyed ship shields: type= , id= 2262 - <RetVar> get destroyed ship lasers: type= , id= 2263 - <RetVar> get destroyed ship value array: type= , id= 2264 - delete destroyed ship log: type= , id= 2265 - <RetVar> <RefObj> get complex intermediate wares 2266 - <RetVar/IF> <RefObj> can buy intermediate ware: ware= 2267 - <RetVar/IF> <RefObj> can sell intermediate ware: ware= 2268 - <RetVar> <RefObj> get station manager intermediate sell threshold 2269 - <RetVar> <RefObj> get station manager intermediate buy threshold 2270 - <RefObj> set station manager intermediate sell threshold: %% 2271 - <RefObj> set station manager intermediate buy threshold: %% 2272 - <RetVar> <RefObj> get next factory serial: factory type= , race= 2273 - <RetVar/IF> get type text id: type= 2274 - <RetVar> <RefObj> get station manager minimum money 2275 - <RetVar> <RefObj> get station manager minimum upgrade money 2276 - <RetVar> <RefObj> get station manager minimum buy ship money 2277 - <RetVar/IF> <RefObj> compute best route: target= <Value>, weights table= <Value>, allow hyperspeed= 2278 - <RefObj> set ship to default settings 2279 - <RetVar/IF> <RefObj> get gate array: include hyperspeed= 2280 - <RetVar/IF> get race blacklist type 2281 - set race blacklist type: type= 2282 - <RetVar/IF> is race blacklist avoid: race= 2283 - <RetVar/IF> is race blacklist block: race= 2284 - <RetVar/IF> get race blacklist: race= 2285 - set race blacklist: race= , blacklist= 2286 - <RetVar/IF> <RefObj> is sector in blocked blacklist 2287 - <RetVar/IF> <RefObj> is sector in avoid blacklist 2288 - <RetVar/IF> <RefObj> get sector blacklist type 2289 - <RefObj> set sector blacklist type: type= 2290 - <RetVar> get sector blacklist table 2291 - <RetVar> get race blacklist table 2292 - clear sector blacklist 2293 - <RetVar/IF> <RefObj> should station manager replace ships at shipyards 2294 - <RetVar/IF> <RefObj> should station manager replace ships at HQ 2295 - <RefObj> set station manager should replace ships at shipyards: on= 2296 - <RefObj> set station manager should replace ships at HQ: on= 2297 - interrupt wait: id= 2298 - <RetVar/IF>wait until interrupted: id= , timeout= ms 2299 - <RefObj> add tradeable to dock: ware= 2300 - <RefObj> remove tradeable from dock: ware= 2301 - <RetVar> <RefObj> get dock true products 2302 - <RetVar> <RefObj> get dock true resources 2303 - <RetVar/IF> <RefObj> is ware a product: ware= 2304 - <RetVar/IF> <RefObj> is ware a resource: ware= 2305 - <RetVar/IF> <RefObj> is ware a tradeable: ware= 2306 - <RetVar/IF> <RefObj> is ware for storage: ware= 2307 - <RefObj> change ware to product: ware= 2308 - <RefObj> change ware to resource: ware= 2309 - <RefObj> change ware to tradeable: ware= 2310 - <RefObj> change ware to storage: ware= 2311 - <RetVar> <RefObj> get dock true tradeables 2312 - <RetVar/IF> <RefObj> get HQ maximum storage: ware= 2313 - <RefObj> set HQ maximum storage: ware= , amount= 2314 - <RetVar> get next interrupt id 2315 - <RetVar/IF>eject player ship: to= 2316 - set client state: state= , on= 2317 - <RetVar> get client state 2318 - <RetVar> create menu return value: object context menu, object= <Value> 2319 - <RefObj> update sector relations: force= 2320 - <RefObj> set race group relation: race= , relation= <Relation> 2321 - <RetVar/IF> <RefObj> should station manager stock for loadouts 2322 - <RefObj> set station manager should stock for loadouts: on= 2323 - <RetVar> get all available ship types from shipyards: only known= 2324 - <RetVar> get all shipyards with ship/station: , only known= 2325 - <RetVar/IF> find station in galaxy: startsector= class or type= <Value> race= flags= refobj= <Value> serial= max.jumps= , exclude= <Value> 2326 - <RetVar/IF> find station in galaxy: startsector= class or type= <Value> race= flags= refobj= <Value> serial= max.jumps= num= , exclude= <Value> 2327 - register achievement: id= , pageid= , textid= , ishidden= 2328 - register achievement with progress: id= , pageid= , textid= , ishidden= , max= 2329 - unlock achievement: id= 2330 - <RetVar/IF> is achievement unlocked: id= 2331 - set achievement progress: id= , progress= 2332 - <RetVar/IF> get achievement progress: id= 2333 - <RetVar> get achievement progress maximum: id= 2334 - <RetVar> get achievement name: id= 2335 - <RetVar> get achievement description: id= 2336 - remove achievement: id= 2337 - inc achievement progress: id= , amount= 2338 - reset achievement: id= 2339 - <RetVar> create menu return value: next input, id= , value= <Value> 2340 - <RetVar> <RefObj> get sector gate distance 2341 - add encyclopedia custom article: Help, id= , title page= , title id= , text page= , text id= 2342 - <RetVar> find all ships with job ID= 2343 - <RetVar/IF> <RefObj> has sector got factory: class= , can dock= , only known= 2344 - <RetVar/IF> <RefObj> has sector got dock: class= , can dock= , only known= 2345 - <RetVar> convert metre to string: 2346 - <RetVar>trim whitespace: 2347 - <RetVar> combine string array: , separator= 2348 - <RetVar> <RefObj> get available products from sector: include player= , only known= 2349 - <RetVar> <RefObj> get available resources from sector: include player= , only known= 2350 - <RetVar> strip colour codes: 2351 - <RetVar> register hotkey event script: script= <Script Name>, type= , page id= , text id= 2352 - <RetVar> register hotkey: script= <Script Name>, type= , page id= , text id= , menu= 2353 - <RetVar> register hotkey event script: scriptname= , type= , page id= , text id= 2354 - <RetVar> register hotkey: scriptname= , type= , page id= , text id= , menu= 2355 - <RetVar> add property custom group: name= 2356 - <RetVar> find property custom group id: name= 2357 - <RetVar> get property custom group name: id= 2358 - remove property custom group: id= 2359 - <RefObj> set property custom group: id= 2360 - <RetVar/IF> <RefObj> get property custom group 2361 - <RetVar/IF> <RefObj> get supply stations 2362 - <RefObj> add supply station: 2363 - <RefObj> remove supply station: 2364 - <RetVar> clone array: 2365 - append array to array 2366 - <RetVar> get random array item: array= 2367 - <RefObj> set override name id: 2368 - <RetVar/IF> <RefObj> get override name id 2369 - <RetVar/IF> <RefObj> undeploy to flying ware 2370 - <RetVar/IF> <RefObj> create random marine: skill boost= , extra boost= 2371 - <RetVar> <RefObj> get marine skill: type= 2372 - <RetVar> <RefObj> get marine training cost: skills= , count= 2373 - <RetVar> <RefObj> get marine training duration: skills= , count= 2374 - <RetVar/IF> <RefObj> get marine training flags 2375 - <RefObj> set marine training flags: 2376 - <RetVar/IF> <RefObj> can station train marines 2377 - <RetVar/IF> <RefObj> get training marines table 2378 - <RetVar/IF> <RefObj> is marine training: marine= 2379 - <RetVar/IF> <RefObj> get marine training type: marine= 2380 - <RetVar/IF> <RefObj> get marine training duration: marine= 2381 - <RetVar/IF> <RefObj> get marine training start time: marine= 2382 - <RetVar/IF> <RefObj> get marine training level: marine= 2383 - <RetVar/IF> <RefObj> is marine capable: check storage= 2384 - <RetVar/IF> <RefObj> start marine training: marine= , skillflags= , level= , payment= 2385 - <RetVar> get marine training name: skills= , concatenate= 2386 - <RefObj> recall marine from training: marine= 2387 - <RetVar/IF> <RefObj> can marines board ship after training 2388 - should marines board ship after training 2389 - <RefObj> set can marines board ship after training: <RetVar/IF> 2390 - set should marines board ship after training: 2391 - <RetVar/IF> <RefObj> get marines waiting pickup 2392 - <RetVar/IF> <RefObj> is marine waiting pickup: marine= 2393 - <RetVar/IF> <RefObj> load waiting marine: ship= , marine= 2394 - <RetVar/IF> is SETA active 2395 - activate SETA: 2396 - <RetVar> get SETA factor 2397 - START <RefObj> turret command: command= <Value>, turret= , arg1= <Value>, arg2= <Value>, arg3= <Value>, arg4= <Value> 2398 - <RetVar/IF> <RefObj> get command: task= 2399 - <RefObj> start default turret commands 2400 - <RetVar/IF> <RefObj> has command upgrade: command= <Value> 2401 - <RetVar/IF> <RefObj> has command extra upgrades: command= <Value> 2402 - <RetVar/IF> get command upgrade: command= <Value> 2403 - <RetVar/IF> get command upgrade script: command= <Value> 2404 - <RetVar/IF> get command extra upgrades: command= <Value> 2405 - <RetVar/IF> <RefObj> get default turret command: turret= 2406 - <RetVar/IF> <RefObj> is command available: command= <Value> 2407 - <RetVar/IF> <RefObj> get command script: command= <Value> 2408 - <RetVar/IF> get command preload script: command= <Value> 2409 - <RetVar/IF> get command menu script: command= <Value> 2410 - <RetVar> get command info: command= <Object Command/Signal> 2411 - <RetVar/IF> <RefObj> is race covered 2412 - <RetVar/IF> <RefObj> get max sell jumps 2413 - <RefObj> add default upgrades: loadout= 2414 - <RefObj> add default shields: loadout= 2415 - <RefObj> add default lasers: loadout= 2416 - <RefObj> add default missiles: loadout= 2417 - reset encyclopedia abbreviations 2418 - remove encyclopedia abbreviation: type= , key= <Value> 2419 - add encyclopedia abbreviation: type= , key= <Value>, value page= , value id= , data page= , data id= 2420 - <RetVar/IF> <RefObj> get number of used docking ports 2421 - <RetVar/IF> <RefObj> get number of docking slots 2422 - <RetVar/IF> <RefObj> get dock port flags: slot= 2423 - <RetVar/IF> <RefObj> get nearest docking port: ship= , only free= , for start= 2424 - <RetVar/IF> get maximum number of marines: shiptype= 2425 - add player fight rank: object= 2426 - <RetVar> <RefObj> get all running task ids 2427 - <RetVar> <RefObj> get all tasks with running script= <Script Name> 2428 - <RetVar> <RefObj> get all tasks with running script name= 2429 - <RetVar> <RefObj> get all tasks with script on stack= <Script Name> 2430 - <RetVar> <RefObj> get all tasks with running script name on stack= 2431 - <RetVar> get script description: scriptname= 2432 - <RetVar> get script argument count: scriptname= 2433 - <RetVar> get script argument pardef: scriptname= , argument= 2434 - <RetVar> get script argument description: scriptname= , argument= 2435 - <RefObj> set no find flag: 2436 - <RetVar/IF> <RefObj> is no find flag 2437 - <RefObj> set average speed flag: 2438 - <RetVar/IF> <RefObj> is average speed flag 2439 - <RetVar/IF> <RefObj> is asteroid collectible 2440 - <RetVar/IF> <RefObj> is asteroid a rock 2441 - <RetVar/IF> <RefObj> can missile destroy asteroid: missile= 2442 - <RefObj> set max sell jumps: 2443 - <RetVar/IF> <RefObj> get asteroid density 2444 - <RefObj> set asteroid yield: yield= 2445 - <RetVar/IF> <RefObj> is asteroid no mine flag 2446 - <RefObj> set asteroid no mine flag: 2447 - <RetVar/IF> <RefObj> is safe position on activate 2448 - <RefObj> set safe position on activate: 2449 - <RetVar/IF> get corporation dock type: corporation= 2450 - add context menu global info line: menu= , name= , value= 2451 - <RetVar/IF> <RefObj> is watched sector 2452 - <RefObj>play pilot speaker comm message: id= , prio= 2453 - <RetVar/IF> <RefObj> is factory sabotaged 2454 - <RefObj> set factory is sabotaged: 2455 - <RetVar/IF> <RefObj> get factory sabotaged timeout 2456 - <RefObj> set factory sabotaged timeout: seconds= 2457 - <RetVar> create influence return array: at least= 2458 - <RetVar> create influence return array: between= and 2459 - <RetVar/IF> <RefObj> get factory current sabotaged time 2460 - set grouped player notoriety: table of changes= <Value> 2461 - <RetVar> get proposed station keys array: sector= , race= , station type= 2462 - <RetVar> get proposed station time: key= 2463 - <RetVar> get proposed station type: key= 2464 - <RetVar> get proposed station environment: key= 2465 - <RetVar> get proposed station owner: key= 2466 - <RetVar> get proposed station position array: key= 2467 - <RetVar> get proposed station rotation array: key= 2468 - <RetVar> get proposed station products: key= 2469 - <RetVar> get proposed station primary resource: key= 2470 - <RetVar> get proposed station secondary resource: key= 2471 - <RetVar> get proposed station factory id: key= 2472 - <RetVar> get proposed station efficiency: key= 2473 - <RetVar> get proposed station override name id: key= 2474 - <RetVar> <RefObj> convert to proposed station 2475 - <RetVar>build proposed station: key= , fast= 2476 - <RetVar> get proposed station keys array: sector= , race= , product= 2477 - <RetVar> create proposed station: type= , time= , environment= , owner= , position= , rotation= , products table= <Value>, resource table= <Value>, secondary resource table= <Value> 2478 - set proposed station: key= , factory id= 2479 - set proposed station: key= , efficiency= 2480 - set proposed station: key= , override name id= 2481 - <RetVar/IF> <RefObj> is god rebuild 2482 - <RetVar> set god rebuild: 2483 - <RetVar> convert array to table: , increment= 2484 - <RetVar> get max influence 2485 - <RetVar> find agent command id: scriptname= 2486 - <RetVar> get agent command name: command= <Value> 2487 - <RetVar> get agent command description: command= <Value> 2488 - <RetVar> get agent command tasks: command= <Value> 2489 - <RetVar> get agent command long description: command= <Value> 2490 - <RetVar> get agent command script: command= <Value> 2491 - <RetVar> get agent command menu script: command= <Value> 2492 - <RetVar/IF> is agent command spy mission: command= <Value> 2493 - <RetVar/IF> get agent command allow multiple tasks: command= <Value> 2494 - <RetVar/IF> is agent command cmdcheck: command= <Value> 2495 - <RetVar> get agent command flags: command= <Value> 2496 - <RetVar> get agent command influence needed: command= <Value> 2497 - <RetVar> get agent command influence needed string: command= <Value> 2498 - <RetVar> get all agent commands: exclude= , sort= 2499 - <RetVar> get available agents: owner= , command= <Value>, check tasks= , as table= 2500 - <RetVar> get diplomacy race bonus: race= 2501 - <RetVar> get diplomacy race relation enemy bonus: race= 2502 - <RetVar> get diplomacy race relation bonus: race= 2503 - <RetVar> get diplomacy reverse temporary bonuses: race= 2504 - <RetVar> get diplomacy cultural bonus: race= 2505 - <RetVar> get diplomacy cultural name: race= 2506 - <RetVar> get diplomacy race relation name: race= 2507 - <RetVar> get diplomacy temporary bonus name: id= 2508 - <RetVar> get diplomacy temporary bonus max: id= 2509 - <RetVar> is diplomacy temporary bonus for race: id= , race= 2510 - <RetVar> get diplomacy temporary bonus expire time: id= 2511 - <RetVar> get diplomacy temporary bonus expire max: id= 2512 - <RetVar> get diplomacy notoriety bonus: race= , amount= 2513 - <RetVar> <RefObj> start diplomacy command: command= <Value>, nosound= , multiple= , args= <Value>, <Value>, <Value>, <Value>, <Value> 2514 - <RefObj> stop diplomacy command 2515 - <RetVar/IF> <RefObj> is female 2516 - <RetVar> <RefObj> get agent status message 2517 - <RetVar> <RefObj> get agent progress string 2518 - <RetVar> <RefObj> get agent tasks 2519 - <RetVar/IF> <RefObj> is agent command notify 2520 - <RefObj> set agent command notify: 2521 - <RefObj> get creation time 2522 - <RetVar/IF> <RefObj> get agent assignment 2523 - <RetVar> <RefObj> get agent assignment start time 2524 - <RetVar> <RefObj> get agent assignment progress 2525 - <RefObj> set agent tasks: 2526 - <RetVar> <RefObj> get all agent stats 2527 - <RefObj> add command completion: title= , message= , cost= , data= , script= <Script Name> 2528 - <RefObj> add command completion: title= , message= , cost= , data= , scriptname= 2529 - <RetVar/IF> get agent completed command count 2530 - <RetVar/IF> get agent completed command agent: id= 2531 - <RetVar/IF> get agent completed command command: id= 2532 - <RetVar/IF> get agent completed command cost: id= 2533 - <RetVar/IF> get agent completed command message: id= 2534 - <RetVar/IF> get agent completed command title: id= 2535 - <RetVar/IF> accept completed agent command: id= 2536 - remove completed agent command: id= 2537 - issue wingmen order: command= <Object Command> 2538 - issue drone order: command= <Object Command> 2539 - <RetVar> convert arrays to table: keys= , data= 2540 - <RefObj> attach event script: events= , script= <Script Name> 2541 - <RefObj> attach event script: events= , scriptname= 2542 - <RefObj> remove event script: script= <Script Name> 2543 - <RefObj> remove event script: scriptname= 2544 - <RetVar/IF> <RefObj> get current threat ids: type= , min severity= , range= , sort severity= 2545 - <RetVar/IF> <RefObj> get closest threat id: type= , min severity= , max range= 2546 - <RetVar/IF> is military outpost: stationtype= 2547 - <RetVar> find nearest military outpost: race= , sector= 2548 - <RetVar/IF> is valid job: id= 2549 - <RetVar/IF> can job rebuild: id= 2550 - <RetVar/IF> get job ship type: id= , race= 2551 - <RetVar/IF> <RefObj> get threat for target: target= <Value> 2552 - <RetVar/IF> <RefObj> get jump beacon allow 2553 - <RefObj> set jump beacon allow: 2554 - <RetVar/IF> <RefObj> sector has trans-orbital accelerator 2555 - <RetVar/IF> <RefObj> sector has jumpable gates: ship= 2556 - <RetVar/IF> <RefObj> sector has jumpable jump beacons: ship= 2557 - <RetVar/IF> <RefObj> is sector jumpable: sector= 2558 - set menu option: , remove main header= 2559 - <RetVar> get ship type filter: include satellite: 2560 - <RetVar> get station type filter 2561 - set menu option: , set default tab= 2562 - <RetVar/IF> <RefObj> get wing menu colour 2563 - <RetVar/IF> <RefObj> get wing raw colour 2564 - <RetVar> create custom menu string rect: width= y= height= menu colour= 2565 - <RetVar/IF> <RefObj> has station got no resources 2566 - <RetVar> compare ms timer: start= <Value>, end= <Value> 2567 - set menu option: , input context= 2568 - <RetVar> create input: open property page, id= 2569 - <RetVar> create input: open galaxy map, id= , sector= 2570 - <RetVar> create input: open sector map, id= , sector= 2571 - <RetVar/IF> <RefObj> is sector proposed 2572 - <RetVar/IF> <RefObj> is sub sector 2573 - <RefObj> set sub sector: 2574 - set player race: 2575 - <RetVar> get player race 2576 - <RetVar/IF> create new input context: id= , base context= , keys array= 2577 - remove input context: id= 2578 - <RetVar> get custom context: id= 2579 - set property menu: script= <Script Name> 2580 - <RetVar/IF> get property menu script 2581 - set property menu: scriptname= 2582 - <RetVar/IF> least common multiple, values= , , , , 2583 - <RetVar/IF> greatest common divisor, values= , , , , 2584 - <RetVar/IF> <RefObj> get station manager minimum repair money 2585 - <RefObj> set station manager minimum money: 2586 - <RefObj> set station manager minimum upgrade money: 2587 - <RefObj> set station manager minimum buy ship money: 2588 - <RefObj> set station manager minimum repair money: 2589 - register custom object info: id= , class= , script= <Script Name> 2590 - register custom object info: id= , class= , scriptname= 2591 - unregister custom object info: id= 2592 - add price trade bar to menu: , text= , min= , max= , current= , return value= 2593 - <RetVar/IF> convert gate: gate= , type= , allow oos= , build ship= 2594 - <RetVar/IF> <RefObj> get space suit oxygen percentage 2597 - <RefObj> set discovery points: points= 2598 - <RetVar/IF> <RefObj> get discovery points 2599 - <RetVar/IF> get total player discovery points 2600 - <RetVar/IF> get available player discovery points 2601 - add player discovery points: 2602 - <RefObj> claim player discovery points 2603 - <RetVar/IF> spend player discovery points: 2604 - set total player discovery points: 2605 - set available player discovery points: 2606 - <RetVar/IF> <RefObj> is gate jumpable: ship= 2607 - <RetVar/IF> <RefObj> is hub gate 2608 - <RetVar/IF> <RefObj> is terran gate 2609 - <RetVar> <RefObj> get gate direction vector 2610 - <RefObj> set immediate gate realignment 2611 - <RefObj> set hub gate status: set= , locked= 2612 - <RetVar/IF> <RefObj> is hub gate locked: set= 2613 - <RetVar/IF> create wreck: type= <Value>, sector= , x= , y= , z= , temporary= 2614 - <RetVar/IF>has wreck: type= <Value> 2615 - <RetVar/IF> <RefObj> is in range of objects: objects= <Value> 2616 - <RetVar> <RefObj> get ship table from sector/ship/station 2617 - <RetVar> <RefObj> get station table from sector 2618 - <RetVar> <RefObj> get factory table from sector 2619 - <RetVar> <RefObj> get dock table from sector 2620 - <RetVar> <RefObj> get player owned ship table from sector 2621 - <RetVar> <RefObj> get player owned station table from sector 2622 - <RetVar/IF> <RefObj> is ignoring player blacklist 2623 - <RefObj> set ignore player blacklist: 2624 - <RefObj> allow ignoring blacklist for current command: 2625 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= , sector= , filter= , racemask= , flags= , default= <Value> 2626 - <RetVar> <RefObj> get asteroid table from sector 2627 - <RefObj> set hsap discoverable: 2628 - <RetVar/IF> <RefObj> is hsap discoverable 2629 - <RefObj> set hsap locked: 2630 - <RefObj> set hsap destination hidden: 2631 - <RefObj> set LFL target: , range= 2632 - <RetVar/IF> <RefObj> is LFL target 2633 - <RetVar/IF> <RefObj> uses ware as intermediate 2634 - <RetVar/IF> get abbreviation text: type= , key= <Value> 2635 - <RetVar/IF> get abbreviation description: type= , key= <Value> 2636 - <RefObj> set don't show warnings: 2637 - <RetVar/IF> <RefObj> get don't show warnings 2638 - <RetVar> add to time: start time= <Value>, add= ms 2639 - <RetVar/IF> is passenger ware: ware= 2640 - <RetVar/IF> is software: ware= 2641 - <RetVar/IF> is single equipment: ware= 2642 - <RetVar/IF> is marine ware: ware= 2643 - <RetVar/IF> is ammo ware: ware= 2644 - <RetVar/IF> is dummy ware: ware= 2645 - <RetVar/IF> is fluff ware: ware= 2646 - <RetVar/IF> is discovery ware: ware= 2647 - <RetVar/IF> is deployable ware: ware= 2648 - <RetVar/IF> get job quota: id= 2649 - <RetVar> get plot flags 2650 - set plot flag: , on= 2651 - <RefObj> set gate disabled: 2652 - <RetVar/IF> <RefObj> is gate disabled 2653 - <RetVar/IF> <RefObj> get attacked response type 2654 - <RefObj> set attacked response type \(Player Only\): 2655 - activate RSM sector: , race= 2656 - <RetVar> get first item in array: 2657 - <RetVar> get last item in array: 2658 - set diplomacy menu disabled: 2659 - <RetVar/IF> is diplomacy menu disabled 2660 - set diplomacy menu tutorial: race= , command= <Value>, tasks= , influence= 2661 - clear diplomacy menu tutorial 2662 - <RetVar/IF> is diplomacy menu in tutorial mode 2663 - <RetVar/IF> get diplomacy menu tutorial race 2664 - <RetVar/IF> get diplomacy menu tutorial command 2665 - <RetVar/IF> get diplomacy menu tutorial tasks 2666 - <RefObj>play gate building cutscene: build ship= 2667 - add transfer trade bar to menu: , text= , volume= , current= , station amount= , station max= , ship amount= , ship free= , ship used= , return value= 2668 - add transfer trade bar to menu: , text= , ware= , ship= , station= , current= , return value= 2669 - <RetVar> update price trade bar menu input: data= , min= , max= , price= , left text= , right text= 2670 - <RetVar> update transfer trade bar menu input: data= , volume= , station amount= , station max= , ship amount= , ship free= , ship used= 2671 - <RetVar/IF> can shiptype transport ware: shiptype= , ware= 2672 - <RetVar/IF> is local job ship: job id= 2673 - activate job: id= 2674 - deactivate job: id= 2675 - <RetVar/IF> get job ship count per sector: id= , sector= 2676 - <RetVar/IF> get job sector list: id= , race= 2677 - <RetVar/IF> get job shopping list: id= 2678 - <RefObj> set space suit oxygen percentage: 2679 - set equipment install script: ware= , script= <Script Name>, task= 2680 - set equipment install script: ware= , scriptname= , task= 2681 - <RetVar/IF> get equipment install script name: ware= 2682 - <RetVar/IF> get equipment install script task: ware= 2683 - <RetVar/IF> is valid route between sectors and 2684 - <RetVar/IF> get all player headquarters table 2685 - <RetVar/IF> <RefObj> can fly through gates 2686 - <RetVar/IF> <RefObj> is sector being observed 2687 - <RetVar> get random name: race= , female= 2688 - <RetVar/IF> <RefObj> get visible ships in sector table: moveable= 2689 - add player graph: event script= <Script Name> pageid= textid= group pageid= group textid= subgroup= \(0-7\) 2690 - add class graph: class= event script= <Script Name> pageid= textid= group pageid= group textid= subgroup= \(0-7\) 2691 - <RefObj> add object graph: event script= <Script Name> pageid= textid= group pageid= group textid= subgroup= \(0-7\) 2692 - <RetVar/IF> <RefObj> get should drop drones 2693 - <RefObj> set should drop drones: 2694 - <RetVar> get scale factor name: scale= 2695 - set menu option: , escape pressed event= 2696 - <RetVar/IF> <RefObj> is flying ware blueprint 2697 - <RefObj> set flying ware as blueprint: 2698 - <RefObj>play station building cutscene: build ship= 2699 - <RetVar/IF> <RefObj> is docking disabled 2700 - <RefObj> set docking disabled: 2701 - <RetVar/IF> get construction kit from complex type: 2702 - <RetVar/IF> get complex hub type from construction kit: 2703 - add to global trade report: buy ware= , amount= , price= 2704 - add to global trade report: sell ware= , amount= , price= 2705 - add player money: , transaction object= , page= , textid= , <Value>, <Value>, <Value>, <Value>, <Value> 2706 - remove player money: , transaction object= , page= , textid= , <Value>, <Value>, <Value>, <Value>, <Value> 2707 - <RetVar/IF> get total player money transactions 2708 - <RetVar> get player transaction money: id= 2709 - <RetVar> get player transaction text: id= 2710 - <RetVar> get player transaction time: id= 2711 - <RefObj> set no npc docking allowed: 2712 - <RetVar> create menu return value: open menu, id= , object= <Value>, event script name= , value= <Value> 2713 - <RetVar> create menu return value: open menu, id= , object= <Value>, event script= <Script Name>, value= <Value> 2714 - <RefObj> add asteroid hidden ware: ware= , amount= , discovery points= 2715 - <RefObj> remove asteroid hidden ware: ware= 2716 - <RetVar/IF> <RefObj> get asteroid hidden wares table 2717 - <RefObj> set can see hidden wares \(Asteroids\): 2718 - <RetVar/IF> <RefObj> can see hidden wares \(Asteroids\) 2719 - <RetVar/IF> <RefObj> get laser installed count: laser= <Value> 2720 - add clickable heading: menu= , text= , id= , allow empty= 2721 - <RetVar/IF> <RefObj> tl has station on board 2722 - <RetVar/IF> <RefObj> tl has deployable station on board 2723 - <RetVar/IF> <RefObj> get asteroid hidden ware discovery points: ware= 2724 - <RetVar> get speaker by properties: id= , race= , female= , flags= 2725 - set menu option: , override infoline size= 2726 - set menu option: , show info at bottom= 2727 - add custom menu hyperlinked info: menu= , page id= , text id= 2728 - <RetVar/IF> <RefObj> get pilot voice flags 2729 - add encyclopedia custom article: News, id= , text= , timeout= , notify= , include date= 2730 - <RetVar> get available speaker array 2731 - issue drone order: command= <Object Command>, class= 2732 - <RetVar/IF> get predefined ware count: ship type= , ware= 2733 - <RetVar/IF> <RefObj> get predefined ware count: ware= 2734 - <RefObj> set wing custom voice: page id= , text id= 2735 - <RefObj> set wing custom speak array: array= 2736 - <RefObj> clear wing custom voice 2737 - <RefObj> add money: , transaction object= , page= , textid= , <Value>, <Value>, <Value>, <Value>, <Value> 2738 - <RefObj> remove money: , transaction object= , page= , textid= , <Value>, <Value>, <Value>, <Value>, <Value> 2739 - <RetVar> get type name from type code: type= 2740 - <RetVar> read types file lines: filename= 2741 - add sidebar custom entry, personal: id= , icon= , pageid= , textid= , script= <Script Name> 2742 - add sidebar custom entry, personal: id= , icon= , pageid= , textid= , scriptname= 2743 - remove sidebar custom entry, personal: id= 2744 - add sidebar custom entry, navigation: id= , icon= , pageid= , textid= , script= <Script Name> 2745 - add sidebar custom entry, navigation: id= , icon= , pageid= , textid= , scriptname= 2746 - remove sidebar custom entry, navigation: id= 2747 - add object context entry: id= , class= , icon= , pageid= , textid= , script= <Script Name> 2748 - add object context entry: id= , class= , icon= , pageid= , textid= , scriptname= 2749 - remove object context entry: id= 2750 - <RetVar> get shield max recharge: shield= <Value> 2751 - <RetVar> get shield recharge efficiency: shield= <Value> 2752 - <RetVar> get shield recharge rate: shield= <Value> 2753 - <RetVar> get bullet type of laser: laser= <Value> 2754 - <RetVar> get bullet energy consumption: bullet= 2755 - <RetVar> get laser maximum energy: laser= <Value> 2756 - <RetVar> get player lasers fired 2757 - <RetVar> get player missiles fired 2758 - <RetVar> get player laser hits 2759 - <RetVar> get player missile hits 2760 - <RetVar> get player total distance travelled 2761 - <RetVar> get player time saved with SETA 2762 - <RetVar> <RefObj> get sector music track 2763 - <RefObj> set sector music track: 2764 - <RetVar/IF> <RefObj> is sector visited 2765 - <RetVar/IF> is race visited: race= 2766 - add sell trade bar to menu: , text= , min= , max= , current= , volume= , used= , return value= , left text= , right text= 2767 - <RefObj> show effect: id= 2768 - <RetVar> <RefObj> turn stationary object to target: , range= 2769 - add custom trade bar to menu: , text= , used= , free= , other= , current= , ware volume= , return value= 2770 - <RetVar> <RefObj> get flying ware table 2771 - <RetVar/IF> get player hired ships 2772 - <RetVar/IF> <RefObj> is managed by homebase 2773 - <RefObj> set managed by homebase: 2774 - add object setting menu: id= , class= , script= <Script Name> 2775 - add object setting menu: id= , class= , scriptname= 2776 - remove object setting menu: id= 2777 - <RetVar/IF> get race auto blacklist: race= 2778 - <RetVar/IF> can launch marines for boarding: shiptype= 2779 - set ware is seen: ware= , seen= 2780 - <RetVar/IF> is ware seen: 2781 - set race is seen: race= , seen= 2782 - <RetVar/IF> is race seen: 2783 - <RetVar> get encyclopedia custom news articles: sort= 2784 - <RetVar> get encyclopedia custom info articles: sort= 2785 - <RetVar> get encyclopedia custom history articles: sort= 2786 - <RetVar> get encyclopedia custom stories articles: sort= 2787 - <RetVar> get encyclopedia custom help articles: sort= 2788 - set encyclopedia custom article seen: id= , seen= 2789 - set encyclopedia help article seen: id= , seen= 2790 - <RetVar/IF> is encyclopedia custom article seen: id= 2791 - <RetVar/IF> is encyclopedia help article seen: id= 2792 - <RetVar> create input: id= encyclopedia list page 2793 - <RetVar> create input: id= encyclopedia page, help= 2794 - <RetVar> create input: id= encyclopedia page, article= 2795 - <RetVar> create input: id= encyclopedia page, race= 2796 - <RetVar> create input: id= encyclopedia page, command= <Object Command> 2797 - <RetVar> create input: id= encyclopedia page, abbreviations 2798 - <RetVar/IF> get wing command upgrade: command= 2799 - <RetVar/IF> get wing command upgrade script: command= 2800 - <RetVar/IF> get wing command extra upgrades: command= 2801 - <RetVar/IF> <RefObj> get wing command script: command= 2802 - <RetVar/IF> get wing command preload script: command= 2803 - <RetVar/IF> get wing command menu script: command= 2804 - <RetVar> get wing command name: command= 2805 - <RetVar> get wing command short name: command= 2806 - <RetVar> get wing command info: command= 2807 - <RetVar/IF/START> show on-screen timer: message= , time= , icon= 2808 - show on-screen timer: message= , time= , icon= , callback script= <Script Name>, callback id= 2809 - show on-screen timer: message= , time= , icon= , callback scriptname= , callback id= 2810 - <RetVar/IF> <RefObj> is command available: cmd= <Value> 2811 - <RetVar/IF> <RefObj> get command flags: cmd= <Value> 2812 - <RetVar> get all commands: submenu= 2813 - add encyclopedia custom article: Manual, id= , title page= , title id= , text page= , text id= , group page= , group id= , group sort order= , notify= 2814 - set menu option: , default side menu= 2815 - set menu line option: , side menu= 2816 - register message automatic hyperlink, page= , id= , link= 2817 - unregister message automatic hyperlink, page= , id= 2818 - <RetVar/IF> get message automatic hyperlink, page= , id= 2819 - <RetVar> get all message automatic hyperlinks: as text= 2820 - add encyclopedia ware override: ware= , pageid= , textid= 2821 - remove encyclopedia ware override: ware= 2822 - <RetVar/IF> get encyclopedia ware override name: ware= 2823 - <RetVar/IF> get encyclopedia ware override description: ware= 2824 - add encyclopedia custom article: Information, id= , text= , timeout= , notify= , include date= 2825 - add encyclopedia custom article: History, id= , text= , timeout= , notify= , include date= 2826 - add encyclopedia custom article: Stories, id= , text= , timeout= , notify= , include date= 2827 - <RetVar/IF> <RefObj> get total station money transactions 2828 - <RetVar> <RefObj> get station transaction money: id= 2829 - <RetVar> <RefObj> get station transaction text: id= 2830 - <RetVar> <RefObj> get station transaction time: id= 2831 - <RefObj> get docking port class string: flags= 2832 - <RetVar/IF> <RefObj> get hangar docking ports 2833 - <RetVar/IF> <RefObj> get ship in docking port: port= 2834 - <RetVar/IF> <RefObj> get used hangar ports 2835 - <RetVar/IF> <RefObj> get external dock ports 2836 - <RetVar/IF> <RefObj> get used external dock ports 2837 - <RetVar/IF> <RefObj> get landed external dock ports 2838 - <RetVar/IF> <RefObj> is dock port external: port= 2839 - <RetVar/IF> is dock port external: type= , port= 2840 - <RetVar/IF> <RefObj> get incoming ships 2841 - <RetVar/IF> is gametip displayed: id= 2842 - display gametip: id= 2843 - cancel on-screen timer: id= 2844 - <RefObj> set override description: 2845 - <RetVar/IF> get diplomacy menu tutorial influence 2846 - <RetVar/IF> <RefObj> station has ware: ware= 2847 - <RefObj>transfer to player account: money= , auto= 2848 - <RefObj>transfer from player account: money= , auto= 2849 - add script global command: script= <Script Name>, pageid= , textid= , event= 2850 - add script global command: scriptname= , pageid= , textid= , event= 2851 - remove script global command: script= <Script Name> 2852 - remove script global command: scriptname= 2853 - <RetVar/IF> is default agent notify 2854 - set default agent notify: 2855 - <RetVar> get class code from type: type= 2856 - <RetVar> get ship class long name: shiptype= 2857 - add god exclusion: product= 2858 - add god exclusion: resource= 2859 - remove god exclusion: product= 2860 - remove god exclusion: resource= 2861 - <RetVar> get god product exclusions 2862 - <RetVar> get god resource exclusions 2863 - <RefObj> set was pilot captured: 2864 - <RetVar/IF> <RefObj> was pilot captured 2865 - set honour points: 2866 - add honour points: 2867 - <RetVar> get honour points 2868 - <RetVar/IF> <RefObj> is wing command available: wingcmd= 2869 - <RetVar/IF> <RefObj> get wing command flags: wingcmd= 2870 - <RetVar> get all wing commands: submenu= 2871 - <RetVar/IF> <RefObj> has wing command extra upgrades: wingcommand= 2872 - <RetVar/IF> <RefObj> is wing command available: wingcommand= 2873 - add additional wing command upgrade: wingcommand= upgrade= 2874 - remove additional wing command upgrade: wingcommand= upgrade= 2875 - add encyclopedia wing command requirement: wing command= key= pageid= textid= 2876 - remove encyclopedia wing command requirement: wing command= key= 2877 - <RetVar> create input: id= encyclopedia page, wing command= 2878 - <RetVar/IF> is command in menu: command= <Object Command>, menu= 2879 - <RetVar/IF> get num of active wings: race= 2880 - <RetVar/IF> get num of wings: race= 2881 - <RetVar/IF> <RefObj> can ship be added to wing: wing= 2882 - <RefObj> remove all ships from wing 2883 - <RetVar/IF> <RefObj> get num of ships in wing 2884 - <RetVar/IF> <RefObj> is ship in wing: ship= 2885 - <RetVar/IF> <RefObj> any ships in wing have ware: ware= , class= 2886 - <RetVar/IF> <RefObj> all ships in wing have ware: ware= , class= 2887 - <RetVar> <RefObj> adjust sector in speak array: 2888 - <RetVar/IF> <RefObj> get object voice page 2889 - <RetVar/IF> <RefObj> get object voice id 2890 - <RetVar/IF> <RefObj> is sector renamed 2891 - <RetVar/IF> <RefObj> has sector custom name 2892 - <RetVar/IF> <RefObj> get wings table in sector: race= 2893 - <RetVar/IF> <RefObj> get sector local job ship count: jobid= 2894 - <RetVar/IF> <RefObj> get sector local job desired ship count: jobid= 2895 - <RetVar/IF> <RefObj> get sector local ship count 2896 - <RetVar/IF> <RefObj> get sector start factories count 2897 - <RetVar/IF> <RefObj> get sector current military state: race= 2898 - <RetVar/IF> <RefObj> get sector average military state: race= 2899 - <RefObj> set sector proposed: 2900 - <RefObj> set sector no god events: 2901 - <RetVar/IF> <RefObj> has sector no god events 2902 - <RefObj> set disable jobs in sector: 2903 - <RetVar/IF> <RefObj> is jobs disabled in sector 2904 - <RetVar/IF> <RefObj> is sector connected to: sector= 2905 - <RetVar> <RefObj> get stationary ships table in sector 2906 - <RetVar> <RefObj> get moveable ships table in sector 2907 - <RetVar> <RefObj> get other ships table in sector 2908 - <RetVar> <RefObj> get player objects table in sector 2909 - <RetVar> <RefObj> get player factories table in sector 2910 - <RetVar> <RefObj> get jump beacons table in sector 2911 - <RetVar> <RefObj> get sector description 2912 - <RefObj> set sector mission quotas: trade= , fight= , build= , think= 2913 - <RetVar/IF> <RefObj> get sector mission trade quota 2914 - <RetVar/IF> <RefObj> get sector mission fight quota 2915 - <RetVar/IF> <RefObj> get sector mission build quota 2916 - <RetVar/IF> <RefObj> get sector mission think quota 2917 - <RetVar/IF> <RefObj> get ignore player blacklist 2918 - <RetVar> create graph option: id= , text= , values= , default= , width= 2919 - <RetVar> get known wares by main type: , ignore table= <Value> 2920 - <RetVar> get new wares by main type: , ignore table= <Value> 2921 - <RetVar/IF> get standard messages count 2922 - <RetVar/IF> get unread messages count 2923 - <RetVar/IF> get temp messages count 2924 - <RetVar/IF> get plot messages count 2925 - <RetVar/IF> get incoming messages count 2926 - clear all messages: type= 2927 - delete standard message: id= 2928 - mark standard message read: id= 2929 - <RetVar/IF> get standard message type: id= 2930 - <RetVar/IF> get standard message time: id= 2931 - <RetVar/IF> is standard message read: id= 2932 - <RetVar/IF> get standard message text: id= 2933 - delete plot message: id= 2934 - mark plot message read: id= 2935 - <RetVar/IF> get plot message type: id= 2936 - <RetVar/IF> get plot message time: id= 2937 - <RetVar/IF> is plot message read: id= 2938 - <RetVar/IF> get plot message text: id= 2939 - delete incoming message: id= 2940 - mark incoming message read: id= 2941 - <RetVar/IF> get incoming message type: id= 2942 - <RetVar/IF> get incoming message time: id= 2943 - <RetVar/IF> is incoming message read: id= 2944 - <RetVar/IF> get incoming message text: id= 2945 - <RetVar/IF> get incoming message object: id= 2946 - <RetVar> read file data: filename= , directory= 2947 - write file data: filename= , directory= , data= 2948 - <RetVar>parse xml data: 2949 - <RetVar/IF> xml get number of children: <Value> 2950 - <RetVar> xml get child: <Value>, id= 2951 - <RetVar> xml get node string: <Value> 2952 - <RetVar/IF> xml has attribute: data= <Value>, attribute= 2953 - <RetVar/IF> xml get attribute: data= <Value>, attribute= 2954 - <RetVar> xml find child: <Value>, node= 2955 - add script event: name= , script= <Script Name> 2956 - add script event: name= , scriptname= 2957 - send script event: name= , object= <Value>, param1= <Value>, param2= <Value> 2958 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= , valid sectors= <Value>, filter= , racemask= , flags= , sector texts= <Value> 2959 - <RetVar> create input: id= , user input= <Script Reference Type>, refobj= <Value>, description= , valid sectors= <Value>, filterclass= , racemask= , flags= , sector texts= <Value> 2960 - <RetVar> create input: id= open wings menu, wing= 2961 - set wings menu: script= <Script Name> 2962 - set wings menu: scriptname= 2963 - <RetVar/IF> get wings menu script 2964 - <RetVar> create input: id= open diplomacy menu 2965 - remove script event: name= , script= <Script Name> 2966 - remove script event: name= , scriptname= 2967 - <RetVar/IF> <RefObj> is agent retired 2968 - <RefObj> set agent retired: 2969 - <RetVar/IF> <RefObj> is agent running command 2970 - <RefObj> recall agent 2971 - <RetVar/IF> <RefObj> start agent command with menu: cmd= <Value>, tasks= 2972 - <RefObj> set override name flags: 2973 - <RetVar> <RefObj> get name flags 2974 - <RefObj> set trade report read: id= , read= 2975 - <RefObj> set combat report read: id= , read= 2976 - <RefObj> remove trade report: id= 2977 - <RefObj> remove combat report: id= 2978 - <RefObj> reset global trade report 2979 - <RefObj> reset global combat report 2980 - <RefObj> clear all trade reports 2981 - <RefObj> clear all combat reports 2982 - <RetVar/IF> <RefObj> get threat severity 2983 - <RetVar/IF> <RefObj> is a special drone 2984 - <RetVar/IF> <RefObj> is agent in tutorial mode 2985 - <RefObj> set agent tutorial mode: 2986 - <RefObj> add to HQ recycle queue: station= 2987 - <RefObj> remove from HQ recycle queue: station= 2988 - <RetVar> get class long name: class= , variation= 2989 - <RetVar> get special class name: class= , variation= 2990 - <RetVar/IF> <RefObj> is easy boarding 2991 - <RefObj> set easy boarding 2992 - <RetVar/IF> <RefObj> is boarding tutorial 2993 - <RefObj> set boarding tutorial 2994 - <RetVar/IF> get notoriety percentage increase: -> , percentage= 2995 - <RetVar/IF> add notoriety percentage: -> , percentage= 2996 - <RetVar/IF> <RefObj> is ignoring player attacks 2997 - <RefObj> set ignore player attacks: 2998 - <RetVar/IF> <RefObj> get max marines from lookup table 2999 - <RefObj> set current max marines: , remove marines= 3000 - <RetVar> advance notoriety by percentage: notoriety= , level= , percentage= 3001 - <RetVar/IF> <RefObj> get upgrade points per cycle 3002 - <RetVar/IF> <RefObj> get remaining upgrade cycles 3003 - <RetVar> get absolute value: 3004 - add god factory removal exclusion: race= 3005 - remove god factory removal exclusion: race= 3006 - <RetVar> get god race exclusions 3007 - <RetVar/IF> <RefObj> is being boarded 3008 - <RetVar/IF> <RefObj> get needed jump energy per sector 3009 - <RefObj>player unfocused jump 3010 - <RefObj> copy resupply settings from ship: 3011 - <RetVar/IF> <RefObj> can launch missile barrage: target= 3012 - <RetVar/IF> <RefObj> can launch marines: target= 3013 - <RefObj> launch all marine: target= 3014 - <RefObj> create and assign pilot from ship 3015 - <RetVar/IF> <RefObj> get passenger by name: name= 3016 - <RefObj> release all passengers 3017 - <RefObj> set civilian ship: 3018 - <RetVar/IF> <RefObj> is auto weapon swap allowed 3019 - <RefObj> set auto weapon swap allowed: 3020 - <RetVar/IF> <RefObj> get last dock time 3021 - <RetVar/IF> <RefObj> can call help from race 3022 - <RefObj> set can call help from race: 3023 - <RetVar/IF> <RefObj> is show not as enemy 3024 - <RefObj> set not show as enemy: 3025 - <RetVar/IF> <RefObj> get rotation acceleration limit 3026 - <RefObj> set rotation acceleration limit: percentage= 3027 - <RefObj> set is cargo visible: 3028 - <RetVar/IF> <RefObj> can scan: target= 3029 - <RetVar/IF> <RefObj> is scan illegal 3030 - <RetVar/IF> <RefObj> should rebuild 3031 - <RefObj> set random hull colour 3032 - <RefObj> add formation ship: 3033 - <RefObj> remove formation ship: 3034 - <RefObj> remove all formation ships 3035 - <RetVar> <RefObj> get default formation type 3036 - <RetVar/IF> <RefObj> is in formation: ship= 3037 - <RetVar> <RefObj> get base speed 3038 - <RetVar/IF> <RefObj> is in capture range: 3039 - <RetVar/IF> <RefObj> is highlighted 3040 - <RefObj> set highlighted: 3041 - <RetVar/IF> <RefObj> get turret command: turret= 3042 - <RetVar/IF> <RefObj> is laser in group: slot= , group= 3043 - <RefObj> add laser to group: slot= , group= 3044 - <RefObj> remove laser from group: slot= , group= 3045 - <RetVar/IF> <RefObj> get laser group: turret= 3046 - <RefObj> set laser group: turret= , group= 3047 - <RetVar/IF> <RefObj> get sector population name 3048 - <RetVar/IF> <RefObj> get sector combat track 3049 - <RefObj> set sector combat track: 3050 - <RefObj> set planet counts: planets= , moons= 3051 - <RefObj> reset planet counts 3052 - <RetVar/IF> <RefObj> get planet count 3053 - <RetVar/IF> <RefObj> get moon count 3054 - <RetVar> get all available shiptypes: exclude buyable= 3055 - <RetVar/IF> <RefObj> get pilot total profit 3056 - <RefObj> set pilot total profit: 3057 - <RefObj> inc pilot total profit: 3058 - <RetVar> create input: id= open graphs menu, object= 3059 - <RetVar> create input: id= open comms menu, object= 3060 - <RetVar> create input: id= open command console menu, object= 3061 - <RetVar> create input: id= open command console menu, owned ships= 3062 - <RetVar> create input: id= open command console menu, landed ships= 3063 - <RetVar> create input: id= open command console menu, fleet ships= 3064 - <RetVar> create input: id= open command console menu, list= <Value> 3065 - <RetVar/IF> <RefObj> get ship tradeable ware table: include hardware= 3066 - <RetVar/IF> <RefObj> get station tradeable ware table 3067 - add god exclusion: sector= 3068 - remove god exclusion: sector= 3069 - <RetVar/IF> get god sector exclusions 3070 - set race notoriety locked: race= , locked= 3071 - <RetVar/IF> is race notoriety locked: race= 3072 - change current music track: 3073 - change current music to combat track 3074 - change current music to sector track 3075 - <RetVar> get race flags: race= 3076 - set race flags: race= , flags= 3077 - add race flags: race= , flags= 3078 - remove race flags: race= , flags= 3079 - set encyclopedia menu: script= <Script Name> 3080 - set encyclopedia menu: scriptname= 3081 - <RetVar/IF> get encyclopedia menu script 3082 - set diplomacy menu: script= <Script Name> 3083 - set diplomacy menu: scriptname= 3084 - <Script Name> get diplomacy menu script 3085 - set freight menu: script= <Script Name> 3086 - set freight menu: scriptname= 3087 - <Script Name> get freight menu script 3088 - set graphs menu: script= <Script Name> 3089 - set graphs menu: scriptname= 3090 - <Script Name> get graphs menu script 3091 - set weapons menu: script= <Script Name> 3092 - set weapons menu: scriptname= 3093 - <Script Name> get weapons menu script 3094 - set player menu: script= <Script Name> 3095 - set player menu: scriptname= 3096 - <Script Name> get player menu script 3097 - set command console menu: script= <Script Name> 3098 - set command console menu: scriptname= 3099 - <Script Name> get command console menu script 3100 - <RetVar/IF> get is dynamic notoriety: race= 3101 - set dynamic notoriety: race= , on= 3102 - <RetVar/IF> <RefObj> is forced docking enabled 3103 - <RefObj> set forced docking: enabled= 3104 - add command override order: menu= , commands= 3105 - remove command override order: menu= 3106 - <RetVar> <RefObj> get max formation speed 3107 - show promotion scene: speech= , text= , medalid= 3108 - add sector music: trackid= , pageid= , textid= 3109 - remove sector music: trackid= 3110 - <RetVar> get all sector music id's 3111 - <RetVar/IF> get sector music name: id= 3112 - <RetVar/IF> is player alerted 3113 - set race licence ware: race= , ware= 3114 - <RetVar/IF> get race random enemy: race= , exclude table= <Value> 3115 - add linked notoriety: race= , linked= 3116 - remove linked notoriety: race= , unlinked= 3117 - <RetVar/IF> is race notoriety linked: race1= , race2= 3118 - <RetVar> get race notoriety links: race= 3119 - <RetVar/IF> get race welcome message: race= 3120 - set race welcome message: race= , textid= 3121 - <RetVar/IF> get race voice id: race= 3122 - set race voice id: race= , id= 3123 - set race rank page: race= , page= 3124 - cancel race diplomacy temporary bonus: race= , bonus= 3125 - <RetVar/IF> get race main sector: race= 3126 - set race main sector: race= , sector= 3127 - <RetVar/IF> get race nearest shipyard: race= , sector= , shipclass= 3128 - add notoriety: race= raw value= 3129 - <RefObj> set default gate rotation 3130 - <RetVar/IF> <RefObj> is flying ware secret 3131 - <RefObj> set flying ware secret: 3132 - <RetVar> get dock flags: shiptype= , port= 3133 - <RetVar/IF> is audio verbose enabled 3134 - <RetVar/IF> is LFL enabled 3135 - set LFL enabled: 3136 - <RetVar/IF> get current LFL target