Скриптовые команды FL

Список новых команд из X3 Farnham's Legacy v.1.0.0.0




1623 - set agent command: command= , script= <Script Name>, tasks=
1624 - <RetVar> set agent custom command: script= <Script Name>, pageid= , textid= , tasks=
1625 - <RefObj> set agent task progress:
1626 - <RefObj> set agent task status:
1627 - <RefObj> set agent start timer:
1628 - increase influence of to amount=
1629 - decrease influence of to amount=
1630 - set influence: race= amount=
1631 - remove custom agent command: id=
1632 - <RetVar> find custom agent command: script= <Script Name>
1633 - <RetVar> get influence bonus increase: race= amount=
1634 - <RetVar> get influence bonus decrease: race= amount=
1635 - <RetVar/IF> get influence bonus: race=
1636 - <RetVar/IF> get influence of to
1637 - <RetVar/IF> <RefObj> create agent: race= , female= , tasks=
1638 - <RetVar> get all agents: race=
1639 - register temporary bonus: id= pageid= textid= max= expiretimes expiremax=
1640 - add temporary bonus: race= id= amount=
1641 - set cultural bonus: race= bonus= pageid= textid=
1642 - <RefObj> set mission flag:
1643 - <RetVar/IF> <RefObj> is from mission
1644 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= , without sector= , filter= , racemask= , flags= , default= <Value>
1645 - set agent command: command= , script= <Script Name>, menuscript= <Script Name>, cmdcheck= , tasks=
1646 - <RetVar> set agent custom command: script= <Script Name>, pageid= , textid= , menuscript= <Script Name>, cmdcheck= , tasks=
1647 - <RetVar> create input: id= , user input= <Script Reference Type>, refobj= <Value>, description= , without sector= , filterclass= , racemask= , flags= , default= <Value>
1648 - <RetVar> create input: id= , user input= <Script Reference Type>, refobj= <Value>, description= , sector= , filterclass= , racemask= , flags= , default= <Value>
1649 - <RetVar> create input: id= menu= title= description= callback=
1650 - <RetVar> create input: id= info menu= title= description= callback= maxoptions=
1651 - <RetVar> get notoriety level: amount=
1653 - apply bonus notoriety: race= percentage= expire= s
1656 - <RetVar/IF> <RefObj> get agent statistic: id=
1657 - <RefObj> inc agent statistic: id= amount=
1658 - <RefObj> set agent statistic: id= amount=
1659 - register diplomacy statistic: id= pageid= textid=
1660 - <RetVar> update trade bar menu input: data= min= max= volume= other= left text= right text=
1661 - <RetVar> create input: id= , dynamic menu= , title= , description= , callback= , update= ms
1662 - <RetVar> create input: id= , dynamic info menu= , title= , description= , callback= , update= ms, maxoptions=
1663 - <RetVar> get notoriety title: amount= race=
1664 - <RetVar> get notoriety percentage: amount=
1665 - set menu option: , description=
1666 - set menu option: , widthtype=
1667 - add tab to menu: , text=
1668 - <RefObj> set discount: percentage= expire= s
1670 - <RetVar> create custom menu string progress: width= progress= %
1671 - <RetVar> create custom menu string type icon: type=
1672 - <RetVar> <RefObj> create custom menu string object icon
1673 - <RetVar> get random ship type: class= race=
1674 - <RetVar> get all ship types: class= race=
1675 - <RetVar> <RefObj> get station primary resources
1676 - <RetVar> <RefObj> get station secondary resources
1677 - <RetVar/IF> <RefObj> get HQ production queue size
1678 - <RetVar> <RefObj> get HQ production queue
1679 - <RetVar/IF> <RefObj> get HQ production item count:
1680 - <RetVar/IF> <RefObj> is in HQ production queue:
1681 - <RetVar> <RefObj> get HQ resources for product:
1682 - <RetVar/IF> <RefObj> get HQ current production
1683 - <RefObj> add to HQ production queue: Amount=
1684 - <RefObj> remove from HQ production queue: Amount=
1685 - <RefObj> set ship hue:
1686 - <RefObj> set ship saturation:
1687 - <RetVar/IF> <RefObj> get ship hue
1688 - <RetVar/IF> <RefObj> get ship saturation
1689 - <RetVar/IF> <RefObj> get HQ current reverse engineering
1690 - <RetVar/IF> <RefObj> get HQ reverse engineering queue
1691 - <RefObj> add to HQ reverse engineering queue:
1692 - <RefObj> remove from HQ reverse engineering queue:
1693 - <RetVar/IF> <RefObj> get HQ reverse engineering time: ship=
1694 - <RetVar/IF> <RefObj> get HQ current reverse engineering remaining time
1695 - <RetVar/IF> <RefObj> can be reverse engineered: ship= Include Queue=
1696 - <RetVar/IF> <RefObj> can be reverse engineered: shiptype=
1697 - <RetVar/IF> <RefObj> is in reverse engineering queue
1698 - set command menu script: command= <Object Command/Signal>, script= <Script Name>, cmdcheck=
1699 - set wing command menu script: wing command= , script= <Script Name>, cmdcheck=
1700 - <RetVar/IF/START> <RefObj> open menu script: script= <Script Name>, value= <Value>
1701 - set software available state: ware= available=
1702 - <RetVar/IF> <RefObj> get passenger info: id=
1703 - <RefObj> set passenger info: id= pageid= textid= info= <Value>
1704 - <RetVar/IF> <RefObj> get passenger skill: id=
1705 - <RefObj> set passenger skill: id= pageid= textid= info=
1706 - <RetVar/IF> <RefObj> is in scanner range: object= <Value>
1707 - <RetVar> get ware flags: ware=
1708 - set ware flags: ware= flags=
1709 - set illegal ware: ware= race= illegal=
1710 - <RefObj> set HQ queues: enabled=
1711 - <RetVar> <RefObj> get HQ blueprints
1712 - <RetVar/IF> <RefObj> get HQ current repair
1713 - <RetVar/IF> <RefObj> get HQ repair queue
1714 - <RefObj> add to HQ repair queue: ship=
1715 - <RefObj> remove from HQ repair queue:
1716 - <RetVar/IF> <RefObj> get HQ repair time: shiptype= percentage=
1717 - <RetVar/IF> <RefObj> get HQ current repair remaining time
1718 - <RetVar/IF> <RefObj> can be repaired: ship= Include Queue=
1719 - <RetVar/IF> <RefObj> is in repair queue
1720 - <RefObj> set invincible: enabled=
1721 - <RetVar> <RefObj> get HQ resources for repair: shiptype= , percentage=
1722 - <RetVar/IF> is station type a mine: stationtype=
1723 - <RetVar/IF> <RefObj> get factory production start time
1724 - <RetVar/IF> <RefObj> get HQ current recycle
1725 - <RetVar/IF> <RefObj> get HQ recycle queue
1726 - <RefObj> add to HQ recycle queue: ship=
1727 - <RefObj> remove from HQ recycle queue: ship=
1728 - <RetVar/IF> <RefObj> get HQ recycle time: shiptype= hull percentage=
1729 - <RetVar/IF> <RefObj> get HQ current recycle remaining time
1730 - <RetVar/IF> <RefObj> can be recycled: ship= Include Queue=
1731 - <RetVar/IF> <RefObj> is in HQ recycle queue
1732 - <RetVar> <RefObj> get HQ resources for recycle: type= , hull percentage=
1733 - <RetVar> table alloc
1734 - <RetVar/IF> size of table
1735 - remove key <Value> from table
1736 - <RetVar> get keys: table=
1737 - clear table
1738 - <RetVar> clone table
1739 - <RetVar/IF> get next key: table= key= <Value>
1740 - <RetVar/IF> <RefObj> load marine:
1741 - <RetVar/IF> <RefObj> unload marine:
1742 - <RetVar/IF> <RefObj> buy marine:
1743 - <RetVar> <RefObj> get HQ loadout ids: shiptype=
1744 - <RetVar> <RefObj> get HQ loadout name: id=
1745 - <RetVar> <RefObj> get HQ loadout type: id=
1746 - <RetVar> <RefObj> get HQ loadout ids
1747 - <RetVar> <RefObj> get HQ loadout types
1748 - <RetVar> <RefObj> get HQ loadout wares: id= flags=
1749 - <RetVar/IF> <RefObj> apply loadout: ship= id= flags=
1750 - <RetVar/IF> <RefObj> save loadout: ship= name= flags=
1751 - <RetVar/IF> <RefObj> create loadout: shiptype= name= wares=
1752 - <RefObj> remove HQ loadout: id=
1753 - <RefObj> remove all HQ loadouts
1754 - <RetVar/IF> <RefObj> can apply loadout: ship= id= flags=
1755 - <RetVar> <RefObj> get HQ loadout weapon order: id=
1756 - <RefObj> set HQ loadout weapon order: id= weapons=
1757 - <RetVar/IF> <RefObj> get additional resupply: ware=
1758 - <RefObj> set additional resupply: ware= amount=
1759 - <RetVar/IF> <RefObj> get all additional resupply wares
1760 - <RetVar> <RefObj> get sun array
1761 - <RetVar> <RefObj> get nebula array
1762 - <RetVar> <RefObj> get debris array
1763 - <RetVar> <RefObj> get wreck array
1764 - <RetVar> <RefObj> get background type
1765 - <RetVar> <RefObj> get nebula index
1766 - <RetVar> <RefObj> get stars index
1767 - <RetVar/IF> get red from colour:
1768 - <RetVar/IF> get green from colour:
1769 - <RetVar/IF> get blue from colour:
1770 - <RetVar/IF> get alpha from colour:
1771 - <RetVar> <RefObj> get sun colour
1772 - <RetVar> <RefObj> get sun energy factor
1773 - <RetVar> <RefObj> get dealers
1774 - <RetVar> get all merchants
1775 - <RetVar> get all dealers
1776 - set menu option: , icon=
1777 - set menu line option: , selection colour=
1778 - set menu line option: , text colour=
1779 - <RetVar> add menu trade bar text: id= text= <Value>
1780 - <RetVar> create custom menu string gui icon: , Y= Width= Height=
1781 - <RetVar> create custom menu column string, position= length= right= colour= text= <Value>
1782 - <RetVar> split string: separator=
1783 - <RetVar> merge arrays, , , , ,
1784 - <RetVar> merge tables, , , , ,
1785 - <RetVar> get data: table=
1786 - <RetVar> create menu return value: disabled, id= <Value>
1787 - <RefObj> add blueprints to player HQ: type=
1788 - <RetVar/IF> <RefObj> player HQ has blueprints for: type=
1789 - <RefObj> remove blueprints from player HQ: type=
1790 - <RetVar> get race array
1791 - find and remove: <Value> from array
1792 - <RetVar/IF> <RefObj> is hyperspeed locked
1793 - <RetVar/IF> <RefObj> is hyperspeed destination hidden
1794 - <RefObj> link triangulation relay:
1795 - <RefObj> unlink triangulation relay:
1796 - <RefObj> kill agent: kill reason=
1797 - <RetVar/IF> <RefObj> jump: object= <Value> flags=
1798 - <RetVar> create menu return value: callback, value= <Value>
1799 - <RetVar/IF> <RefObj> is hyperspeed access point
1800 - <RetVar/IF> <RefObj> get remaining energy
1801 - <RetVar/IF> <RefObj> is guns disabled
1802 - <RefObj> set guns disabled: disabled=
1803 - <RetVar> create comm menu answer: id= text=
1804 - <RetVar> <RefObj> get pilot voice
1805 - global comm map: set: class= , race= , script= <Script Name>, commcheck=
1806 - global comm map: replace: comm= script= <Script Name>
1807 - global comm map: remove: class= race= script= <Script Name>
1808 - global comm map: remove all: script= <Script Name>
1809 - global comm map: ignore: class= , race= , script= <Script Name>
1810 - <RetVar/IF> <RefObj> is capturable
1811 - <RetVar/IF> <RefObj> is capture disabled
1812 - <RetVar/IF> <RefObj> is boarding allowed
1813 - <RefObj> set capture disabled:
1814 - <RefObj> set boarding allowed:
1815 - <RetVar/IF> <RefObj> get strength
1816 - <RefObj> force eject pilot: attacker=
1817 - <RetVar/IF> <RefObj> can forgive attack
1818 - <RefObj> set forgive attack:
1819 - <RetVar/IF> <RefObj> is in home sector
1820 - <RetVar/IF> <RefObj> get number of attacks
1821 - <RetVar/IF> <RefObj> is cargo visible
1822 - <RetVar/IF> <RefObj> get strength in range: range= , as percentage= , skip race=
1823 - <RefObj> set cover state recursive:
1824 - <RetVar/IF> <RefObj> is drop freight disabled
1825 - <RefObj> set drop freight: disabled=
1826 - <RetVar/IF> <RefObj> drop freight: by player=
1827 - <RetVar/IF> <RefObj> drop freight: percentage= , by player=
1828 - <RetVar/IF> <RefObj> drop illegal freight: ship=
1829 - <RetVar/IF> <RefObj> is hidden in property list
1830 - <RefObj> set hidden in property list: hidden=
1831 - <RetVar> create custom menu string shield/hull: shield= , hull= , Width=
1832 - <RetVar> create custom menu string shield/hull: ship/station= Width=
1833 - write to player logbook: type= message= <Value>
1834 - <RetVar/IF> <RefObj> get should carrier replace ships
1835 - <RetVar/IF> <RefObj> get should carrier use shipyards
1836 - <RetVar/IF> <RefObj> get carrier hull repair threshold
1837 - <RefObj> set should carrier replace ships:
1838 - <RefObj> set should carrier use shipyard:
1839 - <RefObj> set carrier hull repair threshold: percentage=
1840 - <RetVar> <RefObj> get managed ships
1841 - <RetVar> <RefObj> get managed ships: role=
1842 - <RefObj> add managed ship: ship= , role=
1843 - <RefObj> remove managed ship: ship=
1844 - <RetVar/IF> <RefObj> is ship managed: ship=
1845 - <RetVar/IF> <RefObj> get carrier
1846 - <RetVar> <RefObj> get managed ship role: ship=
1847 - <RetVar> <RefObj> get managed ship loadout: ship=
1848 - <RefObj> set managed ship role: ship= role=
1849 - <RefObj> set managed ship loadout: ship= loadout=
1850 - add carrier role: role= pageid= textid=
1851 - remove carrier role: role=
1852 - <RetVar> get carrier roles
1853 - <RetVar/IF> get carrier role: id=
1854 - <RetVar/IF> <RefObj> can player see
1855 - <RetVar/IF> <RefObj> can player communicate with: check distance=
1856 - <RetVar/IF> <RefObj> player buy ship: shiptype= , waresize= , homebase=
1857 - <RetVar> <RefObj> get ship price: shiptype= waresize=
1858 - <RetVar> <RefObj> is ship waresize available: shiptype= wares=
1859 - <RetVar> get wares for ship: shiptype= , waresize=
1860 - <RetVar> <RefObj> get resupply table
1861 - <RefObj> set resupply table: table= , clear existing=
1864 - <RetVar/IF> <RefObj> get carrier maximum travel distance
1865 - <RefObj> set carrier maximum travel distance: sectors=
1866 - <RetVar/IF> <RefObj> get HQ loadout id: name= subtype=
1867 - <RetVar> <RefObj> get wares table: include equipped=
1868 - <RetVar/IF> <RefObj> repair ship: percentage= , use money=
1869 - <RetVar/IF> <RefObj> get carrier maximum supply travel distance
1870 - <RefObj> set carrier maximum supply travel distance: sectors=
1871 - <RetVar/IF> <RefObj> is carrier idling
1872 - <RefObj> set carrier idling:
1873 - <RetVar> convert serialised string to object: string=
1874 - <RetVar> create custom menu string rect: width= y= height= raw colour=
1875 - <RetVar/IF> get ship max speed from shiptype:
1876 - <RetVar/IF> <RefObj> is drone carrier
1877 - register drone carrier: shiptype= dronetype=
1878 - unregister drone carrier: shiptype=
1879 - <RetVar> get short transport class name: class=
1880 - set menu option: , allow searching=
1881 - set menu line option: , hotkey= jumpto=
1882 - <RetVar> <RefObj> get illegal ware list: race=
1883 - <RetVar> <RefObj> get distance in active sector to nearest vertex: object= <Value>
1884 - set menu line option: , voiced description page= , id=
1885 - set menu option: , voiced description page= , id=
1886 - set menu line option: , video display ware=
1887 - set menu line option: , video display object= <Value>
1888 - <RetVar> get ship predefined wares: shiptype=
1889 - <RetVar> <RefObj> get predefined wares
1890 - <RetVar/IF> <RefObj> is laser installed: laser=
1891 - <RetVar> change datatype[<Value>] to
1892 - <RetVar/IF> <RefObj> install laser, turret= , slot= , laser=
1893 - <RetVar/IF> is corporation: race=
1894 - <RetVar> <RefObj> get sector custom objects
1895 - <RetVar> <RefObj> get spaceflies in sector
1896 - <RetVar/IF> has any ship got ware: ware= , ships= , include builtin=
1897 - <RetVar/IF> <RefObj> is trade reports enabled
1898 - <RefObj> set trade reports enabled
1899 - <RetVar/IF> <RefObj> get number of trade reports
1900 - <RetVar/IF> <RefObj> get trade report start time: report=
1901 - <RetVar/IF> <RefObj> get trade report end time: report=
1902 - <RetVar/IF> <RefObj> get trade report trader: report=
1903 - <RetVar/IF> <RefObj> get trade report buy table amount: report=
1904 - <RetVar/IF> <RefObj> get trade report buy table price: report=
1905 - <RetVar/IF> <RefObj> get trade report sell table amount: report=
1906 - <RetVar/IF> <RefObj> get trade report sell table price: report=
1907 - <RetVar/IF> <RefObj> get HQ reverse engineering time: subtype=
1908 - <RetVar> format date: ingame=
1909 - <RetVar/IF> <RefObj> get sector population
1910 - <RefObj> set sector population:
1911 - <RetVar/IF> <RefObj> eject ware: ware=
1912 - <RetVar/IF> <RefObj> fly through gate
1913 - <RefObj> add station for rebuild
1914 - <RefObj> set production efficiency:
1915 - <RetVar> <RefObj> get production efficiency
1916 - <RetVar/IF> fixed multiply: *
1917 - <RetVar/IF> fixed divide: /
1918 - <RetVar/IF> fixed multiply and divide: * /
1919 - add custom menu item to array : text= nextinput= value= <Value>
1920 - add value selection to menu: , text= , value array= , default= , return id= , width= allowtabs=
1921 - set menu option: , default value select=
1922 - <RetVar/IF> case insensitive string match, is in
1923 - <RetVar> get default product: stationtype=
1924 - <RetVar> get default resources: stationtype=
1925 - <RetVar> get production time: stationtype= , efficiency= , player owned= , scale factor=
1926 - <RetVar> get production time: stationtype= , product= , resources= , efficiency= , player owned= , scale factor=
1927 - <RetVar> get production amount: stationtype= , efficiency= , player owned= , scale factor=
1928 - <RetVar> get production amount: stationtype= , product= , resources= , efficiency= , player owned= , scale factor=
1929 - <RetVar> get ware rel value: product= player=
1930 - <RetVar> get consumed ware table: stationtype= , efficiency= , player= , scale factor=
1931 - <RetVar> get consumed ware table: product= , amount= , resources= , efficiency= , player= , scale factor=
1932 - <RetVar> create menu return to previous menu: value= <Value>
1933 - <RetVar> crop string: string= , maximum width=
1934 - <RetVar> get menu width: widthtype=
1935 - <RetVar/IF> <RefObj> get all docked ships
1936 - <RetVar> <RefObj> get pilot speaker
1937 - set menu line option: , video display comm name= , face= , duration= , mood=
1938 - set menu option: , video display comm name= , face= , duration= , mood=
1939 - <RetVar> <RefObj> get pilot face
1940 - <RetVar> format remaining time: , include hours=
1941 - <RetVar> <RefObj> get missile aim in active sector
1942 - <RetVar/IF> <RefObj> get installed laser count: laser=
1943 - <RetVar> <RefObj> get turret id from laser slot: slot=
1944 - <RetVar/IF> <RefObj> get next free laser slot: laser=
1945 - <RetVar> <RefObj> get laser slot in turret, for slot=
1946 - <RetVar/IF> create spacefly swarm, sector= , x= , y= , z=
1947 - <RefObj> set hidden flag:
1948 - <RetVar/IF> <RefObj> get hidden flag
1949 - <RetVar/IF> <RefObj> is disrupted
1950 - <RefObj> set disrupted:
1951 - <RetVar/IF> is missile boat: shiptype=
1952 - <RetVar/IF> get max upgrade speed: shiptype=
1953 - <RetVar/IF> get max shield type: shiptype=
1954 - <RetVar/IF> get max shield number: shiptype=
1955 - <RetVar/IF> get shield energy: shield=
1956 - <RetVar/IF> get container size: shiptype=
1957 - <RetVar/IF> get max container size: shiptype=
1958 - <RetVar/IF> get transport class: shiptype=
1959 - <RetVar/IF> get hull strength: shiptype=
1960 - <RetVar/IF> get laser energy: shiptype=
1961 - <RetVar/IF> get laser reload: shiptype=
1962 - <RetVar/IF> get shield generator: shiptype=
1963 - <RetVar/IF> get acceleration: shiptype=
1964 - <RetVar/IF> get max acceleration: shiptype=
1965 - <RetVar/IF> get average steering: shiptype=
1966 - <RetVar/IF> get max average steering: shiptype=
1967 - <RetVar/IF> get steering x: shiptype=
1968 - <RetVar/IF> get max steering x: shiptype=
1969 - <RetVar/IF> get steering y: shiptype=
1970 - <RetVar/IF> get max steering y: shiptype=
1971 - <RetVar/IF> get steering z: shiptype=
1972 - <RetVar/IF> get max steering z: shiptype=
1973 - <RetVar/IF> get number of turrets: shiptype=
1974 - <RetVar/IF> get total laser count: shiptype=
1975 - <RetVar/IF> get laser count: shiptype= turret=
1976 - <RetVar/IF> get dock bay size: shiptype=
1977 - <RetVar/IF> get number of dock ports: shiptype=
1978 - <RetVar/IF> get turret text id: shiptype= turret=
1979 - <RetVar/IF> get turret text: shiptype= turret=
1980 - <RetVar/IF> get skin: shiptype=
1981 - set menu line option: , description= <Value>
1982 - <RetVar/IF> get connected race: corporation=
1983 - <RetVar/IF> get speaker race: corporation=
1984 - <RetVar/IF> needs licence to scan: race=
1985 - <RetVar/IF> get licence ware: race=
1986 - <RetVar/IF> get ranking page: race=
1987 - <RetVar> get special objects: known=
1988 - <RetVar> get special ships: known=
1989 - <RetVar> create input return value: update menu=
1990 - set menu option: , no select lines=
1991 - set menu option: , global hotkey= , id=
1992 - <RetVar> create input: id= encyclopedia page, ware=
1993 - <RetVar> get compatible laser array: shiptype= , turret=
1994 - <RetVar> get compatible missile array: shiptype=
1995 - <RetVar> <RefObj> get galaxy subtype
1996 - <RetVar> get galaxy subtype: type= <Value>
1997 - <RetVar> create custom menu string weapon mask: weapons=
1998 - <RetVar> get laser colour: laser type=
1999 - <RetVar> get laser column: laser type=
2000 - <RetVar/IF> is docking possible: shiptype= , galaxy type=
2001 - <RetVar/IF> can use docking port: shiptype= , galaxy type= , port= , for start=
2002 - <RetVar> get ship base price: shiptype= waresize=
2003 - <RetVar/IF> <RefObj> is sector combat reports enabled
2004 - <RefObj> set sector combat reports enabled
2005 - <RetVar/IF> <RefObj> is global trade reports enabled
2006 - <RefObj> set global trade reports enabled
2007 - <RetVar/IF> <RefObj> is global sector combat reports enabled
2008 - <RefObj> set global sector combat reports enabled
2009 - <RetVar/IF> <RefObj> get number of sector combat reports
2010 - <RetVar/IF> <RefObj> get sector combat report start time: report=
2011 - <RetVar/IF> <RefObj> get sector combat report end time: report=
2012 - <RetVar/IF> <RefObj> get sector combat report sector: report=
2013 - <RetVar/IF> <RefObj> get trade report sector: report=
2014 - <RetVar/IF> <RefObj> is trade report use homebase enabled
2015 - <RefObj> set trade report use homebase enabled
2016 - <RetVar/IF> <RefObj> is trade report auto homebase enabled
2017 - <RefObj> set trade report auto homebase enabled
2018 - <RefObj> set hired:
2019 - <RetVar/IF> <RefObj> create pilot speaker: name= , race= , voice= , face=
2020 - <RefObj> set trade skill rank: page= , textid=
2021 - <RefObj> set fight skill rank: page= , textid=
2022 - <RetVar> <RefObj> get trade skill rank
2023 - <RetVar> <RefObj> get fight skill rank
2024 - <RefObj> add trade report: start= , end= , trader= , buy table= , sell table=
2025 - <RefObj> add sector combat report: start= , end= , sector= , ship table= , station table=
2026 - <RetVar> create custom menu string stars: skill= , partial= , spacer=
2027 - <RetVar/IF> create mine: type= owner= asteroid=
2028 - <RetVar> <RefObj> get station scale factor
2029 - <RetVar/IF> create complex: type= owner= addto= x= y= z= station1= station2=
2030 - <RetVar/IF> <RefObj> connect complex: factories=
2031 - <RetVar/IF> <RefObj> is single use
2032 - <RefObj> add ware generation: ware= , scale=
2033 - <RefObj> remove ware generation: ware=
2034 - <RetVar/IF> is ware illegal for any race: ware=
2035 - <RetVar> get true maker race: shiptype= <Value>
2036 - <RetVar> <RefObj> get true maker race
2037 - <RetVar> merchant/dealer get wanted wares table
2038 - <RetVar> merchant/dealer get selling wares table
2039 - <RefObj> populate merchants: wares table=
2040 - <RefObj> populate dealers
2041 - add additional command upgrade: command= <Object Command/Signal> upgrade=
2042 - remove additional command upgrade: command= <Object Command/Signal> upgrade=
2043 - add encyclopedia command requirement: command= <Object Command/Signal> key= pageid= textid=
2044 - remove encyclopedia command requirement: command= <Object Command/Signal> key=
2045 - <RetVar/IF> <RefObj> get catch ware type
2046 - <RetVar/IF> get ware eject type: ware=
2047 - <RetVar/IF> get catch ware type: ware=
2048 - add trade bar to menu: , text= , min= , max= , current= , volume= , used= , return value= , left text= , right text=
2049 - <RetVar/IF> register threat: race= , sector= , object= <Value>, type= , expire= s, severity=
2050 - <RetVar> get current threat ids: race=
2051 - <RetVar> get threat type: race= id=
2052 - <RetVar> get threat sector: race= id=
2053 - <RetVar> get threat object: race= id=
2054 - expire threat object: race= id=
2055 - add sector name: page= , text=
2056 - remove sector name: page= , id=
2057 - <RetVar/IF> <RefObj> rename player sector: page= , id=
2058 - <RetVar/IF> <RefObj> rename player sector: string=
2059 - <RefObj> remove custom player sector name
2060 - <RefObj> set always bail flag:
2061 - <RetVar/IF> <RefObj> get always bail flag
2062 - <RefObj> set hide illegal wares flag: , timeout= ms
2063 - <RetVar/IF> <RefObj> get hide illegal wares flag
2064 - <RefObj> override ship available state: shiptype= , state= , reset timer=
2065 - <RetVar/IF> <RefObj> is factory upgraded
2066 - <RetVar/IF> <RefObj> is factory ready for upgrade
2067 - <RefObj> upgrade factory: instant=
2068 - <RetVar/IF> <RefObj> get factory upgrade progress
2069 - <RetVar> <RefObj> get factory scale name
2070 - <RetVar/IF> <RefObj> is factory upgrading
2071 - <RetVar/IF> <RefObj> get factory upgrade required
2072 - <RefObj> set upgrade level:
2073 - <RetVar/IF> <RefObj> is factory upgrading queued
2074 - <RefObj> set upgrade progress:
2075 - <RefObj> set selling disabled:
2076 - <RetVar/IF> <RefObj> is selling disabled
2077 - increase stat counter: textid= , amount=
2078 - <RetVar/IF> get stat counter: textid=
2079 - <RetVar> create menu return value: context menu, id= , menu= , dynamic=
2080 - <RetVar> create context menu
2081 - add context menu entry: menu= , text= , icon= , returnvalue= <Value>, hotkey= , disabled=
2082 - add context menu separator: menu=
2083 - <RetVar> get random key: table=
2084 - <RetVar> get game start id
2085 - <RetVar> get game start group id
2086 - <RefObj> add temporary ware: ware=
2087 - <RefObj> remove temporary ware: ware= remove tradeable=
2088 - <RetVar/IF> <RefObj> is temporary ware: ware=
2089 - add equipment pack: ware= replacement table=
2090 - remove equipment pack: ware=
2091 - <RetVar/IF> is equipment pack: ware=
2092 - <RetVar/IF> get replacement wares in pack: ware=
2093 - <RetVar/IF> <RefObj> activate equipment pack: ware=
2094 - <RetVar/IF> <RefObj> get passenger queue
2095 - <RetVar/IF> <RefObj> get training passenger
2096 - <RetVar/IF> <RefObj> add passenger to queue: passenger=
2097 - <RetVar/IF> <RefObj> remove passenger from queue: passenger=
2098 - <RetVar/IF> <RefObj> is need passengers
2099 - <RetVar> <RefObj> get dock storage factor
2100 - <RetVar> <RefObj> get dock storage factor: waretype= , include global=
2101 - <RefObj> set dock storage factor: factor=
2102 - <RefObj> set dock storage factor: waretype= , factor=
2105 - <RetVar> <RefObj> get ship settings table: for loadout=
2106 - <RefObj> set ship settings table: table=
2107 - <RetVar/IF> <RefObj> is named script on stack of task=
2108 - <RetVar/IF> is global script task running: pid=
2109 - <RetVar/IF> get global script name: pid=
2110 - kill global script: pid=
2111 - <RetVar> get all global script tasks
2112 - <RetVar> get all global tasks with script: <Script Name>
2113 - <RetVar> get all global tasks with named script:
2114 - <RetVar> get all available products in universe
2115 - <RetVar> get all stations with product: ware=
2116 - <RetVar> get all available resources in universe
2117 - <RetVar> get all stations with resource: ware=
2118 - <RetVar> create input: id= , message box= , title= , buttons= , icon= , default button=
2119 - <RetVar> get station type scale factor: stationtype=
2120 - display notification: message= , icon=
2121 - <RetVar/IF> <RefObj> get minimum storage: ware=
2122 - <RefObj> set minimum storage: ware= ,amount=
2123 - <RetVar> <RefObj> get minimum storage table
2124 - <RetVar> get race array: include fixed= , include corporations= , include player=
2125 - <RetVar/IF> is fixed race: race=
2126 - <RetVar> get notoriety title: level= , race=
2127 - <RetVar> create custom menu string notoriety bar: level= , show empty=
2128 - add extra select line: menu= , text=
2129 - <RetVar> <RefObj> get HQ loadout settings: id=
2130 - <RefObj> set HQ loadout settings: id= , settings table=
2131 - <RetVar> <RefObj> get HQ loadout resupply: id=
2132 - <RefObj> set HQ loadout resupply: id= , resupply table=
2133 - <RetVar/IF> <RefObj> get drone type
2134 - <RetVar/IF> get drone type: drone carrier type=
2135 - set player trade rank: rank=
2136 - set player fight rank: rank=
2137 - <RetVar> get player trade rank text: level=
2138 - <RetVar> get player fight rank text: level=
2139 - add player trade rank: amount=
2140 - add player fight rank: amount=
2141 - add context sub menu entry: menu= , text= , icon= , disabled=
2142 - add context end sub menu entry: menu=
2143 - add context menu info line: menu= , name= , value=
2144 - <RetVar> get race from id=
2145 - set menu option: , set title text=
2146 - <RetVar> create custom menu string icon: type= , id= , Y= Width= Height=
2147 - <RefObj> change to player ship in new sector
2148 - <RetVar/IF> <RefObj> has ship got a cockpit
2149 - <RetVar> convert number to string with suffix
2150 - <RetVar/IF> <RefObj> is favourite in property list
2151 - <RefObj> set favourite in property list: favourite=
2152 - <RetVar/IF> is station type an upgrade kit: stationtype=
2153 - <RetVar/IF> is station type a complex hub: stationtype=
2154 - <RetVar/IF> is station type a complex construction kit: stationtype=
2155 - <RetVar/IF> is station type a complex extension kit: stationtype=
2156 - <RetVar/IF> get complex connection tubes count: stationtype=
2157 - reset boarding tables to default
2158 - set boarding value: race= , class= , decks= , hull= , defence= , hacking rnd= , hacking= , shield= , max marines= , canboard=
2159 - set boarding value: shiptype= , decks= , hull= , defence= , hacking rnd= , hacking= , shield= , max marines= , canboard=
2160 - remove boarding values: race= , class=
2161 - remove boarding values: shiptype=
2162 - set boarding value: race= , class= , equipment= , random marines min= max= , highskill=
2163 - set boarding value: shiptype= , equipment= , random marines min= max= , highskill=
2164 - <RetVar/IF> <RefObj> get route distance to:
2165 - <RetVar> sort table keys: table=
2166 - <RetVar> sort table keys by value: table=
2167 - <RetVar/IF/START> <RefObj> open named menu script: script= , value= <Value>
2168 - <RetVar/IF> <RefObj> get ship repair cost: source=
2169 - <RetVar/IF> <RefObj> get ship sale price: source=
2170 - <RetVar/IF> <RefObj> race has ranking
2171 - <RetVar> get rank points: level=
2172 - <RefObj> set station safe position on active: value=
2173 - <RefObj> add default items to ship: loadout= , marines=
2174 - <RefObj> add random marines to ship
2175 - <RefObj> install ship size wares: type=
2176 - <RetVar> get fight ranking: title=
2177 - <RetVar> get trade ranking: title=
2178 - set player name: name=
2179 - set menu option: , prevent kill=
2180 - set menu option: , disallow close=
2181 - <RetVar> get all available station types from shipyards: only known=
2182 - <RetVar> get threat severity: race= id=
2183 - <RefObj> set command display override: text=
2184 - <RefObj> set command extra display override: text=
2185 - <RetVar/IF> <RefObj> get command display override
2186 - <RetVar/IF> <RefObj> get command extra display override
2187 - <RefObj> clear command display override
2188 - <RetVar/IF> <RefObj> get needed jump energy: jumps=
2189 - <RetVar> create input: id= object info page, object= <Value>
2190 - <RetVar> <RefObj> get products table: include equipment=
2191 - <RetVar> <RefObj> get primary resources table
2192 - <RetVar> <RefObj> get secondary resources table
2193 - <RetVar> <RefObj> get variable ware price: ware=
2194 - <RetVar> <RefObj> get product objects
2195 - <RetVar> create new array, size= , elements= <Value>, <Value>, <Value>, <Value>, <Value>, <Value>, <Value>, <Value>
2196 - <RetVar> get current text language ID
2197 - <RetVar> get current voice language ID
2198 - <RetVar> <RefObj> get factories connected to complex
2199 - <RetVar/IF> <RefObj> get ship full repair cost: source=
2200 - <RetVar/IF> <RefObj> get free shield bays
2201 - <RetVar/IF> <RefObj> get used shield bays
2202 - <RetVar/IF> <RefObj> get next free shield bay
2203 - <RefObj> move shield into bay: shield= , bay=
2204 - <RetVar/IF> <RefObj> get shield rating
2205 - <RefObj> remove shield from bay: bay=
2206 - <RetVar> <RefObj> get current acceleration
2207 - <RetVar> <RefObj> get current steering alpha
2208 - <RetVar> <RefObj> get current steering beta
2209 - <RetVar> <RefObj> get current steering gamma
2210 - <RetVar> <RefObj> get current average steering
2211 - <RefObj> set notify command none: notify=
2212 - <RetVar/IF> <RefObj> get notify command none
2213 - <RetVar/IF> <RefObj> fly to object <Value>: timeout= ms
2214 - <RefObj> set is being managed: on=
2215 - <RetVar/IF> <RefObj> is being managed
2216 - <RetVar/IF> <RefObj> should station manager repair ship with shipyards
2217 - <RetVar/IF> <RefObj> should station manager repair ship with HQ
2218 - <RefObj> set station manager should repair ship with shipyards: on=
2219 - <RefObj> set station manager should repair ship with HQ: on=
2220 - <RetVar/IF> <RefObj> get current upgrade: upgrade=
2221 - <RetVar/IF> <RefObj> get remaining upgrade: upgrade=
2222 - <RetVar/IF> <RefObj> get next upgrade cost: upgrade=
2223 - <RetVar/IF> <RefObj> get current total upgrade cost: upgrade=
2224 - <RetVar/IF> <RefObj> get remaining upgrade cost: upgrade=
2225 - <RetVar/IF> <RefObj> get upgrade cost: upgrade= offset=
2226 - <RetVar> find all stations with product: ware= , class= , flags= , refobj=
2227 - <RetVar> find all stations with resource: ware= , class= , flags= , refobj=
2228 - <RetVar/IF> <RefObj> should station manager upgrade ships
2229 - <RefObj> set station manager should upgrade ships: on=
2230 - <RetVar> split large number into array: number=
2231 - <RetVar> add large number arrays: , , , ,
2232 - <RetVar> get upgrade cost: upgrade= , amount= , max=
2233 - <RetVar/IF> get max upgrade cost: upgrade=
2234 - <RetVar> subtract large number arrays: -
2235 - <RetVar/IF> linear interpolation: x1= , x2= , y1= , y2= , value=
2236 - <RetVar/IF> <RefObj> get counter missile type
2237 - <RetVar> get game time ms
2238 - <RetVar/IF> get destroyed ship types
2239 - <RetVar/IF> get destroyed ship count: type=
2240 - <RetVar> get destroyed ship name: type= , id=
2241 - <RetVar> get destroyed ship ID: type= , id=
2242 - <RetVar> get destroyed ship sector: type= , id=
2243 - <RetVar> get destroyed ship time: type= , id=
2244 - <RetVar> get destroyed ship attacker: type= , id=
2245 - <RetVar> get destroyed ship attacker name: type= , id=
2246 - <RetVar> get destroyed ship attacker ID: type= , id=
2247 - <RetVar> get destroyed ship command: type= , id=
2248 - <RetVar> get destroyed ship command info: type= , id=
2249 - <RetVar> get destroyed ship command info extra: type= , id=
2250 - <RetVar> get destroyed ship command target: type= , id=
2251 - <RetVar> get destroyed ship command destination: type= , id=
2252 - <RetVar> get destroyed ship command attack target: type= , id=
2253 - <RetVar> get command name: command= <Object Command/Signal>
2254 - <RetVar> get command short name: command= <Object Command/Signal>
2255 - <RetVar> get destroyed ship command destination name: type= , id=
2256 - <RetVar> get destroyed ship command attack target name: type= , id=
2257 - <RetVar> get destroyed ship reason: type= , id=
2258 - <RetVar> get destroyed ship cargo used: type= , id=
2259 - <RetVar> get destroyed ship cargo max: type= , id=
2260 - <RetVar> get destroyed ship wares: type= , id=
2261 - <RetVar> get destroyed ship shields: type= , id=
2262 - <RetVar> get destroyed ship lasers: type= , id=
2263 - <RetVar> get destroyed ship value array: type= , id=
2264 - delete destroyed ship log: type= , id=
2265 - <RetVar> <RefObj> get complex intermediate wares
2266 - <RetVar/IF> <RefObj> can buy intermediate ware: ware=
2267 - <RetVar/IF> <RefObj> can sell intermediate ware: ware=
2268 - <RetVar> <RefObj> get station manager intermediate sell threshold
2269 - <RetVar> <RefObj> get station manager intermediate buy threshold
2270 - <RefObj> set station manager intermediate sell threshold: %%
2271 - <RefObj> set station manager intermediate buy threshold: %%
2272 - <RetVar> <RefObj> get next factory serial: factory type= , race=
2273 - <RetVar/IF> get type text id: type=
2274 - <RetVar> <RefObj> get station manager minimum money
2275 - <RetVar> <RefObj> get station manager minimum upgrade money
2276 - <RetVar> <RefObj> get station manager minimum buy ship money
2277 - <RetVar/IF> <RefObj> compute best route: target= <Value>, weights table= , allow hyperspeed=
2278 - <RefObj> set ship to default settings
2279 - <RetVar/IF> <RefObj> get gate array: include hyperspeed=
2280 - <RetVar/IF> get race blacklist type
2281 - set race blacklist type: type=
2282 - <RetVar/IF> is race blacklist avoid: race=
2283 - <RetVar/IF> is race blacklist block: race=
2284 - <RetVar/IF> get race blacklist: race=
2285 - set race blacklist: race= , blacklist=
2286 - <RetVar/IF> <RefObj> is sector in blocked blacklist
2287 - <RetVar/IF> <RefObj> is sector in avoid blacklist
2288 - <RetVar/IF> <RefObj> get sector blacklist type
2289 - <RefObj> set sector blacklist type: type=
2290 - <RetVar> get sector blacklist table
2291 - <RetVar> get race blacklist table
2292 - clear sector blacklist
2293 - <RetVar/IF> <RefObj> should station manager replace ships at shipyards
2294 - <RetVar/IF> <RefObj> should station manager replace ships at HQ
2295 - <RefObj> set station manager should replace ships at shipyards: on=
2296 - <RefObj> set station manager should replace ships at HQ: on=
2297 - interrupt wait: id=
2298 - <RetVar/IF> wait until interrupted: id= , timeout= ms
2299 - <RefObj> add tradeable to dock: ware=
2300 - <RefObj> remove tradeable from dock: ware=
2301 - <RetVar> <RefObj> get dock true products
2302 - <RetVar> <RefObj> get dock true resources
2303 - <RetVar/IF> <RefObj> is ware a product: ware=
2304 - <RetVar/IF> <RefObj> is ware a resource: ware=
2305 - <RetVar/IF> <RefObj> is ware a tradeable: ware=
2306 - <RetVar/IF> <RefObj> is ware for storage: ware=
2307 - <RefObj> change ware to product: ware=
2308 - <RefObj> change ware to resource: ware=
2309 - <RefObj> change ware to tradeable: ware=
2310 - <RefObj> change ware to storage: ware=
2311 - <RetVar> <RefObj> get dock true tradeables
2312 - <RetVar/IF> <RefObj> get HQ maximum storage: ware=
2313 - <RefObj> set HQ maximum storage: ware= , amount=
2314 - <RetVar> get next interrupt id
2315 - <RetVar/IF> eject player ship: to=
2316 - set client state: state= , on=
2317 - <RetVar> get client state
2318 - <RetVar> create menu return value: object context menu, object= <Value>
2319 - <RefObj> update sector relations: force=
2320 - <RefObj> set race group relation: race= , relation= <Relation>
2321 - <RetVar/IF> <RefObj> should station manager stock for loadouts
2322 - <RefObj> set station manager should stock for loadouts: on=
2323 - <RetVar> get all available ship types from shipyards: only known=
2324 - <RetVar> get all shipyards with ship/station: , only known=
2325 - <RetVar/IF> find station in galaxy: startsector= class or type= <Value> race= flags= refobj= <Value> serial= max.jumps= , exclude=
2326 - <RetVar/IF> find station in galaxy: startsector= class or type= <Value> race= flags= refobj= <Value> serial= max.jumps= num= , exclude=
2327 - register achievement: id= , pageid= , textid= , ishidden=
2328 - register achievement with progress: id= , pageid= , textid= , ishidden= , max=
2329 - unlock achievement: id=
2330 - <RetVar/IF> is achievement unlocked: id=
2331 - set achievement progress: id= , progress=
2332 - <RetVar/IF> get achievement progress: id=
2333 - <RetVar> get achievement progress maximum: id=
2334 - <RetVar> get achievement name: id=
2335 - <RetVar> get achievement description: id=
2336 - remove achievement: id=
2337 - inc achievement progress: id= , amount=
2338 - reset achievement: id=
2339 - <RetVar> create menu return value: next input, id= , value= <Value>
2340 - <RetVar> <RefObj> get sector gate distance
2341 - add encyclopedia custom article: Help, id= , title page= , title id= , text page= , text id=
2342 - <RetVar> find all ships with job ID=
2343 - <RetVar/IF> <RefObj> has sector got factory: class= , can dock= , only known=
2344 - <RetVar/IF> <RefObj> has sector got dock: class= , can dock= , only known=
2345 - <RetVar> convert metre to string:
2346 - <RetVar> trim whitespace:
2347 - <RetVar> combine string array: , separator=
2348 - <RetVar> <RefObj> get available products from sector: include player= , only known=
2349 - <RetVar> <RefObj> get available resources from sector: include player= , only known=
2350 - <RetVar> strip colour codes:
2351 - <RetVar> register hotkey event script: script= <Script Name>, type= , page id= , text id=
2352 - <RetVar> register hotkey: script= <Script Name>, type= , page id= , text id= , menu=
2353 - <RetVar> register hotkey event script: scriptname= , type= , page id= , text id=
2354 - <RetVar> register hotkey: scriptname= , type= , page id= , text id= , menu=
2355 - <RetVar> add property custom group: name=
2356 - <RetVar> find property custom group id: name=
2357 - <RetVar> get property custom group name: id=
2358 - remove property custom group: id=
2359 - <RefObj> set property custom group: id=
2360 - <RetVar/IF> <RefObj> get property custom group
2361 - <RetVar/IF> <RefObj> get supply stations
2362 - <RefObj> add supply station:
2363 - <RefObj> remove supply station:
2364 - <RetVar> clone array:
2365 - append array to array
2366 - <RetVar> get random array item: array=
2367 - <RefObj> set override name id:
2368 - <RetVar/IF> <RefObj> get override name id
2369 - <RetVar/IF> <RefObj> undeploy to flying ware
2370 - <RetVar/IF> <RefObj> create random marine: skill boost= , extra boost=
2371 - <RetVar> <RefObj> get marine skill: type=
2372 - <RetVar> <RefObj> get marine training cost: skills= , count=
2373 - <RetVar> <RefObj> get marine training duration: skills= , count=
2374 - <RetVar/IF> <RefObj> get marine training flags
2375 - <RefObj> set marine training flags:
2376 - <RetVar/IF> <RefObj> can station train marines
2377 - <RetVar/IF> <RefObj> get training marines table
2378 - <RetVar/IF> <RefObj> is marine training: marine=
2379 - <RetVar/IF> <RefObj> get marine training type: marine=
2380 - <RetVar/IF> <RefObj> get marine training duration: marine=
2381 - <RetVar/IF> <RefObj> get marine training start time: marine=
2382 - <RetVar/IF> <RefObj> get marine training level: marine=
2383 - <RetVar/IF> <RefObj> is marine capable: check storage=
2384 - <RetVar/IF> <RefObj> start marine training: marine= , skillflags= , level= , payment=
2385 - <RetVar> get marine training name: skills= , concatenate=
2386 - <RefObj> recall marine from training: marine=
2387 - <RetVar/IF> <RefObj> can marines board ship after training
2388 - should marines board ship after training
2389 - <RefObj> set can marines board ship after training: <RetVar/IF>
2390 - set should marines board ship after training:
2391 - <RetVar/IF> <RefObj> get marines waiting pickup
2392 - <RetVar/IF> <RefObj> is marine waiting pickup: marine=
2393 - <RetVar/IF> <RefObj> load waiting marine: ship= , marine=
2394 - <RetVar/IF> is SETA active
2395 - activate SETA:
2396 - <RetVar> get SETA factor
2397 - START <RefObj> turret command: command= , turret= , arg1= <Value>, arg2= <Value>, arg3= <Value>, arg4= <Value>
2398 - <RetVar/IF> <RefObj> get command: task=
2399 - <RefObj> start default turret commands
2400 - <RetVar/IF> <RefObj> has command upgrade: command=
2401 - <RetVar/IF> <RefObj> has command extra upgrades: command=
2402 - <RetVar/IF> get command upgrade: command=
2403 - <RetVar/IF> get command upgrade script: command=
2404 - <RetVar/IF> get command extra upgrades: command=
2405 - <RetVar/IF> <RefObj> get default turret command: turret=
2406 - <RetVar/IF> <RefObj> is command available: command=
2407 - <RetVar/IF> <RefObj> get command script: command=
2408 - <RetVar/IF> get command preload script: command=
2409 - <RetVar/IF> get command menu script: command=
2410 - <RetVar> get command info: command= <Object Command/Signal>
2411 - <RetVar/IF> <RefObj> is race covered
2412 - <RetVar/IF> <RefObj> get max sell jumps
2413 - <RefObj> add default upgrades: loadout=
2414 - <RefObj> add default shields: loadout=
2415 - <RefObj> add default lasers: loadout=
2416 - <RefObj> add default missiles: loadout=
2417 - reset encyclopedia abbreviations
2418 - remove encyclopedia abbreviation: type= , key= <Value>
2419 - add encyclopedia abbreviation: type= , key= <Value>, value page= , value id= , data page= , data id=
2420 - <RetVar/IF> <RefObj> get number of used docking ports
2421 - <RetVar/IF> <RefObj> get number of docking slots
2422 - <RetVar/IF> <RefObj> get dock port flags: slot=
2423 - <RetVar/IF> <RefObj> get nearest docking port: ship= , only free= , for start=
2424 - <RetVar/IF> get maximum number of marines: shiptype=
2425 - add player fight rank: object=
2426 - <RetVar> <RefObj> get all running task ids
2427 - <RetVar> <RefObj> get all tasks with running script= <Script Name>
2428 - <RetVar> <RefObj> get all tasks with running script name=
2429 - <RetVar> <RefObj> get all tasks with script on stack= <Script Name>
2430 - <RetVar> <RefObj> get all tasks with running script name on stack=
2431 - <RetVar> get script description: scriptname=
2432 - <RetVar> get script argument count: scriptname=
2433 - <RetVar> get script argument pardef: scriptname= , argument=
2434 - <RetVar> get script argument description: scriptname= , argument=
2435 - <RefObj> set no find flag:
2436 - <RetVar/IF> <RefObj> is no find flag
2437 - <RefObj> set average speed flag:
2438 - <RetVar/IF> <RefObj> is average speed flag
2439 - <RetVar/IF> <RefObj> is asteroid collectible
2440 - <RetVar/IF> <RefObj> is asteroid a rock
2441 - <RetVar/IF> <RefObj> can missile destroy asteroid: missile=
2442 - <RefObj> set max sell jumps:
2443 - <RetVar/IF> <RefObj> get asteroid density
2444 - <RefObj> set asteroid yield: yield=
2445 - <RetVar/IF> <RefObj> is asteroid no mine flag
2446 - <RefObj> set asteroid no mine flag:
2447 - <RetVar/IF> <RefObj> is safe position on activate
2448 - <RefObj> set safe position on activate:
2449 - <RetVar/IF> get corporation dock type: corporation=
2450 - add context menu global info line: menu= , name= , value=
2451 - <RetVar/IF> <RefObj> is watched sector
2452 - <RefObj> play pilot speaker comm message: id= , prio=
2453 - <RetVar/IF> <RefObj> is factory sabotaged
2454 - <RefObj> set factory is sabotaged:
2455 - <RetVar/IF> <RefObj> get factory sabotaged timeout
2456 - <RefObj> set factory sabotaged timeout: seconds=
2457 - <RetVar> create influence return array: at least=
2458 - <RetVar> create influence return array: between= and
2459 - <RetVar/IF> <RefObj> get factory current sabotaged time
2460 - set grouped player notoriety: table of changes=
2461 - <RetVar> get proposed station keys array: sector= , race= , station type=
2462 - <RetVar> get proposed station time: key=
2463 - <RetVar> get proposed station type: key=
2464 - <RetVar> get proposed station environment: key=
2465 - <RetVar> get proposed station owner: key=
2466 - <RetVar> get proposed station position array: key=
2467 - <RetVar> get proposed station rotation array: key=
2468 - <RetVar> get proposed station products: key=
2469 - <RetVar> get proposed station primary resource: key=
2470 - <RetVar> get proposed station secondary resource: key=
2471 - <RetVar> get proposed station factory id: key=
2472 - <RetVar> get proposed station efficiency: key=
2473 - <RetVar> get proposed station override name id: key=
2474 - <RetVar> <RefObj> convert to proposed station
2475 - <RetVar> build proposed station: key= , fast=
2476 - <RetVar> get proposed station keys array: sector= , race= , product=
2477 - <RetVar> create proposed station: type= , time= , environment= , owner= , position= , rotation= , products table= , resource table= , secondary resource table=
2478 - set proposed station: key= , factory id=
2479 - set proposed station: key= , efficiency=
2480 - set proposed station: key= , override name id=
2481 - <RetVar/IF> <RefObj> is god rebuild
2482 - <RetVar> set god rebuild:
2483 - <RetVar> convert array to table: , increment=
2484 - <RetVar> get max influence
2485 - <RetVar> find agent command id: scriptname=
2486 - <RetVar> get agent command name: command=
2487 - <RetVar> get agent command description: command=
2488 - <RetVar> get agent command tasks: command=
2489 - <RetVar> get agent command long description: command=
2490 - <RetVar> get agent command script: command=
2491 - <RetVar> get agent command menu script: command=
2492 - <RetVar/IF> is agent command spy mission: command=
2493 - <RetVar/IF> get agent command allow multiple tasks: command=
2494 - <RetVar/IF> is agent command cmdcheck: command=
2495 - <RetVar> get agent command flags: command=
2496 - <RetVar> get agent command influence needed: command=
2497 - <RetVar> get agent command influence needed string: command=
2498 - <RetVar> get all agent commands: exclude= , sort=
2499 - <RetVar> get available agents: owner= , command= , check tasks= , as table=
2500 - <RetVar> get diplomacy race bonus: race=
2501 - <RetVar> get diplomacy race relation enemy bonus: race=
2502 - <RetVar> get diplomacy race relation bonus: race=
2503 - <RetVar> get diplomacy reverse temporary bonuses: race=
2504 - <RetVar> get diplomacy cultural bonus: race=
2505 - <RetVar> get diplomacy cultural name: race=
2506 - <RetVar> get diplomacy race relation name: race=
2507 - <RetVar> get diplomacy temporary bonus name: id=
2508 - <RetVar> get diplomacy temporary bonus max: id=
2509 - <RetVar> is diplomacy temporary bonus for race: id= , race=
2510 - <RetVar> get diplomacy temporary bonus expire time: id=
2511 - <RetVar> get diplomacy temporary bonus expire max: id=
2512 - <RetVar> get diplomacy notoriety bonus: race= , amount=
2513 - <RetVar> <RefObj> start diplomacy command: command= , nosound= , multiple= , args= <Value>, <Value>, <Value>, <Value>, <Value>
2514 - <RefObj> stop diplomacy command
2515 - <RetVar/IF> <RefObj> is female
2516 - <RetVar> <RefObj> get agent status message
2517 - <RetVar> <RefObj> get agent progress string
2518 - <RetVar> <RefObj> get agent tasks
2519 - <RetVar/IF> <RefObj> is agent command notify
2520 - <RefObj> set agent command notify:
2521 - <RefObj> get creation time
2522 - <RetVar/IF> <RefObj> get agent assignment
2523 - <RetVar> <RefObj> get agent assignment start time
2524 - <RetVar> <RefObj> get agent assignment progress
2525 - <RefObj> set agent tasks:
2526 - <RetVar> <RefObj> get all agent stats
2527 - <RefObj> add command completion: title= , message= , cost= , data= , script= <Script Name>
2528 - <RefObj> add command completion: title= , message= , cost= , data= , scriptname=
2529 - <RetVar/IF> get agent completed command count
2530 - <RetVar/IF> get agent completed command agent: id=
2531 - <RetVar/IF> get agent completed command command: id=
2532 - <RetVar/IF> get agent completed command cost: id=
2533 - <RetVar/IF> get agent completed command message: id=
2534 - <RetVar/IF> get agent completed command title: id=
2535 - <RetVar/IF> accept completed agent command: id=
2536 - remove completed agent command: id=
2537 - issue wingmen order: command= <Object Command>
2538 - issue drone order: command= <Object Command>
2539 - <RetVar> convert arrays to table: keys= , data=
2540 - <RefObj> attach event script: events= , script= <Script Name>
2541 - <RefObj> attach event script: events= , scriptname=
2542 - <RefObj> remove event script: script= <Script Name>
2543 - <RefObj> remove event script: scriptname=
2544 - <RetVar/IF> <RefObj> get current threat ids: type= , min severity= , range= , sort severity=
2545 - <RetVar/IF> <RefObj> get closest threat id: type= , min severity= , max range=
2546 - <RetVar/IF> is military outpost: stationtype=
2547 - <RetVar> find nearest military outpost: race= , sector=
2548 - <RetVar/IF> is valid job: id=
2549 - <RetVar/IF> can job rebuild: id=
2550 - <RetVar/IF> get job ship type: id= , race=
2551 - <RetVar/IF> <RefObj> get threat for target: target= <Value>
2552 - <RetVar/IF> <RefObj> get jump beacon allow
2553 - <RefObj> set jump beacon allow:
2554 - <RetVar/IF> <RefObj> sector has trans-orbital accelerator
2555 - <RetVar/IF> <RefObj> sector has jumpable gates: ship=
2556 - <RetVar/IF> <RefObj> sector has jumpable jump beacons: ship=
2557 - <RetVar/IF> <RefObj> is sector jumpable: sector=
2558 - set menu option: , remove main header=
2559 - <RetVar> get ship type filter: include satellite:
2560 - <RetVar> get station type filter
2561 - set menu option: , set default tab=
2562 - <RetVar/IF> <RefObj> get wing menu colour
2563 - <RetVar/IF> <RefObj> get wing raw colour
2564 - <RetVar> create custom menu string rect: width= y= height= menu colour=
2565 - <RetVar/IF> <RefObj> has station got no resources
2566 - <RetVar> compare ms timer: start= , end=
2567 - set menu option: , input context=
2568 - <RetVar> create input: open property page, id=
2569 - <RetVar> create input: open galaxy map, id= , sector=
2570 - <RetVar> create input: open sector map, id= , sector=
2571 - <RetVar/IF> <RefObj> is sector proposed
2572 - <RetVar/IF> <RefObj> is sub sector
2573 - <RefObj> set sub sector:
2574 - set player race:
2575 - <RetVar> get player race
2576 - <RetVar/IF> create new input context: id= , base context= , keys array=
2577 - remove input context: id=
2578 - <RetVar> get custom context: id=
2579 - set property menu: script= <Script Name>
2580 - <RetVar/IF> get property menu script
2581 - set property menu: scriptname=
2582 - <RetVar/IF> least common multiple, values= , , , ,
2583 - <RetVar/IF> greatest common divisor, values= , , , ,
2584 - <RetVar/IF> <RefObj> get station manager minimum repair money
2585 - <RefObj> set station manager minimum money:
2586 - <RefObj> set station manager minimum upgrade money:
2587 - <RefObj> set station manager minimum buy ship money:
2588 - <RefObj> set station manager minimum repair money:
2589 - register custom object info: id= , class= , script= <Script Name>
2590 - register custom object info: id= , class= , scriptname=
2591 - unregister custom object info: id=
2592 - add price trade bar to menu: , text= , min= , max= , current= , return value=
2593 - <RetVar/IF> convert gate: gate= , type= , allow oos= , build ship=
2594 - <RetVar/IF> <RefObj> get space suit oxygen percentage
2597 - <RefObj> set discovery points: points=
2598 - <RetVar/IF> <RefObj> get discovery points
2599 - <RetVar/IF> get total player discovery points
2600 - <RetVar/IF> get available player discovery points
2601 - add player discovery points:
2602 - <RefObj> claim player discovery points
2603 - <RetVar/IF> spend player discovery points:
2604 - set total player discovery points:
2605 - set available player discovery points:
2606 - <RetVar/IF> <RefObj> is gate jumpable: ship=
2607 - <RetVar/IF> <RefObj> is hub gate
2608 - <RetVar/IF> <RefObj> is terran gate
2609 - <RetVar> <RefObj> get gate direction vector
2610 - <RefObj> set immediate gate realignment
2611 - <RefObj> set hub gate status: set= , locked=
2612 - <RetVar/IF> <RefObj> is hub gate locked: set=
2613 - <RetVar/IF> create wreck: type= <Value>, sector= , x= , y= , z= , temporary=
2614 - <RetVar/IF> has wreck: type= <Value>
2615 - <RetVar/IF> <RefObj> is in range of objects: objects=
2616 - <RetVar> <RefObj> get ship table from sector/ship/station
2617 - <RetVar> <RefObj> get station table from sector
2618 - <RetVar> <RefObj> get factory table from sector
2619 - <RetVar> <RefObj> get dock table from sector
2620 - <RetVar> <RefObj> get player owned ship table from sector
2621 - <RetVar> <RefObj> get player owned station table from sector
2622 - <RetVar/IF> <RefObj> is ignoring player blacklist
2623 - <RefObj> set ignore player blacklist:
2624 - <RefObj> allow ignoring blacklist for current command:
2625 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= , sector= , filter= , racemask= , flags= , default= <Value>
2626 - <RetVar> <RefObj> get asteroid table from sector
2627 - <RefObj> set hsap discoverable:
2628 - <RetVar/IF> <RefObj> is hsap discoverable
2629 - <RefObj> set hsap locked:
2630 - <RefObj> set hsap destination hidden:
2631 - <RefObj> set LFL target: , range=
2632 - <RetVar/IF> <RefObj> is LFL target
2633 - <RetVar/IF> <RefObj> uses ware as intermediate
2634 - <RetVar/IF> get abbreviation text: type= , key= <Value>
2635 - <RetVar/IF> get abbreviation description: type= , key= <Value>
2636 - <RefObj> set don't show warnings:
2637 - <RetVar/IF> <RefObj> get don't show warnings
2638 - <RetVar> add to time: start time= , add= ms
2639 - <RetVar/IF> is passenger ware: ware=
2640 - <RetVar/IF> is software: ware=
2641 - <RetVar/IF> is single equipment: ware=
2642 - <RetVar/IF> is marine ware: ware=
2643 - <RetVar/IF> is ammo ware: ware=
2644 - <RetVar/IF> is dummy ware: ware=
2645 - <RetVar/IF> is fluff ware: ware=
2646 - <RetVar/IF> is discovery ware: ware=
2647 - <RetVar/IF> is deployable ware: ware=
2648 - <RetVar/IF> get job quota: id=
2649 - <RetVar> get plot flags
2650 - set plot flag: , on=
2651 - <RefObj> set gate disabled:
2652 - <RetVar/IF> <RefObj> is gate disabled
2653 - <RetVar/IF> <RefObj> get attacked response type
2654 - <RefObj> set attacked response type:
2655 - activate RSM sector: , race=
2656 - <RetVar> get first item in array:
2657 - <RetVar> get last item in array:
2658 - set diplomacy menu disabled:
2659 - <RetVar/IF> is diplomacy menu disabled
2660 - set diplomacy menu tutorial: race= , command= , tasks= , influence=
2661 - clear diplomacy menu tutorial
2662 - <RetVar/IF> is diplomacy menu in tutorial mode
2663 - <RetVar/IF> get diplomacy menu tutorial race
2664 - <RetVar/IF> get diplomacy menu tutorial command
2665 - <RetVar/IF> get diplomacy menu tutorial tasks
2666 - <RefObj> play gate building cutscene: build ship=
2667 - add transfer trade bar to menu: , text= , volume= , current= , station amount= , station max= , ship amount= , ship free= , ship used= , return value=
2668 - add transfer trade bar to menu: , text= , ware= , ship= , station= , current= , return value=
2669 - <RetVar> update price trade bar menu input: data= , min= , max= , price= , left text= , right text=
2670 - <RetVar> update transfer trade bar menu input: data= , volume= , station amount= , station max= , ship amount= , ship free= , ship used=
2671 - <RetVar/IF> can shiptype transport ware: shiptype= , ware=
2672 - <RetVar/IF> is local job ship: job id=
2673 - activate job: id=
2674 - deactivate job: id=
2675 - <RetVar/IF> get job ship count per sector: id= , sector=
2676 - <RetVar/IF> get job sector list: id= , race=
2677 - <RetVar/IF> get job shopping list: id=
2678 - <RefObj> set space suit oxygen percentage:
2679 - set equipment install script: ware= , script= <Script Name>, task=
2680 - set equipment install script: ware= , scriptname= , task=
2681 - <RetVar/IF> get equipment install script name: ware=
2682 - <RetVar/IF> get equipment install script task: ware=
2683 - <RetVar/IF> is valid route between sectors and
2684 - <RetVar/IF> get all player headquarters table
2685 - <RetVar/IF> <RefObj> can fly through gates
2686 - <RetVar/IF> <RefObj> is sector being observed
2687 - <RetVar> get random name: race= , female=
2688 - <RetVar/IF> <RefObj> get visible ships in sector table: moveable=
2689 - add player graph: event script= <Script Name> pageid= textid= group pageid= group textid= subgroup=
2690 - add class graph: class= event script= <Script Name> pageid= textid= group pageid= group textid= subgroup=
2691 - <RefObj> add object graph: event script= <Script Name> pageid= textid= group pageid= group textid= subgroup=
2692 - <RetVar/IF> <RefObj> get should drop drones
2693 - <RefObj> set should drop drones:
2694 - <RetVar> get scale factor name: scale=
2695 - set menu option: , escape pressed event=
2696 - <RetVar/IF> <RefObj> is flying ware blueprint
2697 - <RefObj> set flying ware as blueprint:
2698 - <RefObj> play station building cutscene: build ship=
2699 - <RetVar/IF> <RefObj> is docking disabled
2700 - <RefObj> set docking disabled:
2701 - <RetVar/IF> get construction kit from complex type:
2702 - <RetVar/IF> get complex hub type from construction kit:
2703 - add to global trade report: buy ware= , amount= , price=
2704 - add to global trade report: sell ware= , amount= , price=
2705 - add player money: , transaction object= , page= , textid= , <Value>, <Value>, <Value>, <Value>, <Value>
2706 - remove player money: , transaction object= , page= , textid= , <Value>, <Value>, <Value>, <Value>, <Value>
2707 - <RetVar/IF> get total player money transactions
2708 - <RetVar> get player transaction money: id=
2709 - <RetVar> get player transaction text: id=
2710 - <RetVar> get player transaction time: id=
2711 - <RefObj> set no npc docking allowed:
2712 - <RetVar> create menu return value: open menu, id= , object= <Value>, event script name= , value= <Value>
2713 - <RetVar> create menu return value: open menu, id= , object= <Value>, event script= <Script Name>, value= <Value>
2714 - <RefObj> add asteroid hidden ware: ware= , amount= , discovery points=
2715 - <RefObj> remove asteroid hidden ware: ware=
2716 - <RetVar/IF> <RefObj> get asteroid hidden wares table
2717 - <RefObj> set can see hidden wares:
2718 - <RetVar/IF> <RefObj> can see hidden wares
2719 - <RetVar/IF> <RefObj> get laser installed count: laser=
2720 - add clickable heading: menu= , text= , id= , allow empty=
2721 - <RetVar/IF> <RefObj> tl has station on board
2722 - <RetVar/IF> <RefObj> tl has deployable station on board
2723 - <RetVar/IF> <RefObj> get asteroid hidden ware discovery points: ware=
2724 - <RetVar> get speaker by properties: id= , race= , female= , flags=
2725 - set menu option: , override infoline size=
2726 - set menu option: , show info at bottom=
2727 - add custom menu hyperlinked info: menu= , page id= , text id=
2728 - <RetVar/IF> <RefObj> get pilot voice flags
2729 - add encyclopedia custom article: News, id= , text= , timeout= , notify= , include date=
2730 - <RetVar> get available speaker array
2731 - issue drone order: command= <Object Command>, class=
2732 - <RetVar/IF> get predefined ware count: ship type= , ware=
2733 - <RetVar/IF> <RefObj> get predefined ware count: ware=
2734 - <RefObj> set wing custom voice: page id= , text id=
2735 - <RefObj> set wing custom speak array: array=
2736 - <RefObj> clear wing custom voice
2737 - <RefObj> add money: , transaction object= , page= , textid= , <Value>, <Value>, <Value>, <Value>, <Value>
2738 - <RefObj> remove money: , transaction object= , page= , textid= , <Value>, <Value>, <Value>, <Value>, <Value>
2739 - <RetVar> get type name from type code: type=
2740 - <RetVar> read types file lines: filename=
2741 - add sidebar custom entry, personal: id= , icon= , pageid= , textid= , script= <Script Name>
2742 - add sidebar custom entry, personal: id= , icon= , pageid= , textid= , scriptname=
2743 - remove sidebar custom entry, personal: id=
2744 - add sidebar custom entry, navigation: id= , icon= , pageid= , textid= , script= <Script Name>
2745 - add sidebar custom entry, navigation: id= , icon= , pageid= , textid= , scriptname=
2746 - remove sidebar custom entry, navigation: id=
2747 - add object context entry: id= , class= , icon= , pageid= , textid= , script= <Script Name>
2748 - add object context entry: id= , class= , icon= , pageid= , textid= , scriptname=
2749 - remove object context entry: id=
2750 - <RetVar> get shield max recharge: shield=
2751 - <RetVar> get shield recharge efficiency: shield=
2752 - <RetVar> get shield recharge rate: shield=
2753 - <RetVar> get bullet type of laser: laser=
2754 - <RetVar> get bullet energy consumption: bullet=
2755 - <RetVar> get laser maximum energy: laser=
2756 - <RetVar> get player lasers fired
2757 - <RetVar> get player missiles fired
2758 - <RetVar> get player laser hits
2759 - <RetVar> get player missile hits
2760 - <RetVar> get player total distance travelled
2761 - <RetVar> get player time saved with SETA
2762 - <RetVar> <RefObj> get sector music track
2763 - <RefObj> set sector music track:
2764 - <RetVar/IF> <RefObj> is sector visited
2765 - <RetVar/IF> is race visited: race=
2766 - add sell trade bar to menu: , text= , min= , max= , current= , volume= , used= , return value= , left text= , right text=
2767 - <RefObj> show effect: id=
2768 - <RetVar> <RefObj> turn stationary object to target: , range=
2769 - add custom trade bar to menu: , text= , used= , free= , other= , current= , ware volume= , return value=
2770 - <RetVar> <RefObj> get flying ware table
2771 - <RetVar/IF> get player hired ships
2772 - <RetVar/IF> <RefObj> is managed by homebase
2773 - <RefObj> set managed by homebase:
2774 - add object setting menu: id= , class= , script= <Script Name>
2775 - add object setting menu: id= , class= , scriptname=
2776 - remove object setting menu: id=
2777 - <RetVar/IF> get race auto blacklist: race=
2778 - <RetVar/IF> can launch marines for boarding: shiptype=
2779 - set ware is seen: ware= , seen=
2780 - <RetVar/IF> is ware seen:
2781 - set race is seen: race= , seen=
2782 - <RetVar/IF> is race seen:
2783 - <RetVar> get encyclopedia custom news articles: sort=
2784 - <RetVar> get encyclopedia custom info articles: sort=
2785 - <RetVar> get encyclopedia custom history articles: sort=
2786 - <RetVar> get encyclopedia custom stories articles: sort=
2787 - <RetVar> get encyclopedia custom help articles: sort=
2788 - set encyclopedia custom article seen: id= , seen=
2789 - set encyclopedia help article seen: id= , seen=
2790 - <RetVar/IF> is encyclopedia custom article seen: id=
2791 - <RetVar/IF> is encyclopedia help article seen: id=
2792 - <RetVar> create input: id= encyclopedia list page
2793 - <RetVar> create input: id= encyclopedia page, help=
2794 - <RetVar> create input: id= encyclopedia page, article=
2795 - <RetVar> create input: id= encyclopedia page, race=
2796 - <RetVar> create input: id= encyclopedia page, command= <Object Command>
2797 - <RetVar> create input: id= encyclopedia page, abbreviations
2798 - <RetVar/IF> get wing command upgrade: command=
2799 - <RetVar/IF> get wing command upgrade script: command=
2800 - <RetVar/IF> get wing command extra upgrades: command=
2801 - <RetVar/IF> <RefObj> get wing command script: command=
2802 - <RetVar/IF> get wing command preload script: command=
2803 - <RetVar/IF> get wing command menu script: command=
2804 - <RetVar> get wing command name: command=
2805 - <RetVar> get wing command short name: command=
2806 - <RetVar> get wing command info: command=
2807 - <RetVar/IF/START> show on-screen timer: message= , time= , icon=
2808 - show on-screen timer: message= , time= , icon= , callback script= <Script Name>, callback id=
2809 - show on-screen timer: message= , time= , icon= , callback scriptname= , callback id=
2810 - <RetVar/IF> <RefObj> is command available: cmd=
2811 - <RetVar/IF> <RefObj> get command flags: cmd=
2812 - <RetVar> get all commands: submenu=
2813 - add encyclopedia custom article: Manual, id= , title page= , title id= , text page= , text id= , group page= , group id= , group sort order= , notify=
2814 - set menu option: , default side menu=
2815 - set menu line option: , side menu=
2816 - register message automatic hyperlink, page= , id= , link=
2817 - unregister message automatic hyperlink, page= , id=
2818 - <RetVar/IF> get message automatic hyperlink, page= , id=
2819 - <RetVar> get all message automatic hyperlinks: as text=
2820 - add encyclopedia ware override: ware= , pageid= , textid=
2821 - remove encyclopedia ware override: ware=
2822 - <RetVar/IF> get encyclopedia ware override name: ware=
2823 - <RetVar/IF> get encyclopedia ware override description: ware=
2824 - add encyclopedia custom article: Information, id= , text= , timeout= , notify= , include date=
2825 - add encyclopedia custom article: History, id= , text= , timeout= , notify= , include date=
2826 - add encyclopedia custom article: Stories, id= , text= , timeout= , notify= , include date=
2827 - <RetVar/IF> <RefObj> get total station money transactions
2828 - <RetVar> <RefObj> get station transaction money: id=
2829 - <RetVar> <RefObj> get station transaction text: id=
2830 - <RetVar> <RefObj> get station transaction time: id=
2831 - <RefObj> get docking port class string: flags=
2832 - <RetVar/IF> <RefObj> get hangar docking ports
2833 - <RetVar/IF> <RefObj> get ship in docking port: port=
2834 - <RetVar/IF> <RefObj> get used hangar ports
2835 - <RetVar/IF> <RefObj> get external dock ports
2836 - <RetVar/IF> <RefObj> get used external dock ports
2837 - <RetVar/IF> <RefObj> get landed external dock ports
2838 - <RetVar/IF> <RefObj> is dock port external: port=
2839 - <RetVar/IF> is dock port external: type= , port=
2840 - <RetVar/IF> <RefObj> get incoming ships
2841 - <RetVar/IF> is gametip displayed: id=
2842 - display gametip: id=
2843 - cancel on-screen timer: id=
2844 - <RefObj> set override description:
2845 - <RetVar/IF> get diplomacy menu tutorial influence
2846 - <RetVar/IF> <RefObj> station has ware: ware=
2847 - <RefObj> transfer to player account: money= , auto=
2848 - <RefObj> transfer from player account: money= , auto=
2849 - add script global command: script= <Script Name>, pageid= , textid= , event=
2850 - add script global command: scriptname= , pageid= , textid= , event=
2851 - remove script global command: script= <Script Name>
2852 - remove script global command: scriptname=
2853 - <RetVar/IF> is default agent notify
2854 - set default agent notify:
2855 - <RetVar> get class code from type: type=
2856 - <RetVar> get ship class long name: shiptype=
2857 - add god exclusion: product=
2858 - add god exclusion: resource=
2859 - remove god exclusion: product=
2860 - remove god exclusion: resource=
2861 - <RetVar> get god product exclusions
2862 - <RetVar> get god resource exclusions
2863 - <RefObj> set was pilot captured:
2864 - <RetVar/IF> <RefObj> was pilot captured
2865 - set honour points:
2866 - add honour points:
2867 - <RetVar> get honour points
2868 - <RetVar/IF> <RefObj> is wing command available: wingcmd=
2869 - <RetVar/IF> <RefObj> get wing command flags: wingcmd=
2870 - <RetVar> get all wing commands: submenu=
2871 - <RetVar/IF> <RefObj> has wing command extra upgrades: wingcommand=
2872 - <RetVar/IF> <RefObj> is wing command available: wingcommand=
2873 - add additional wing command upgrade: wingcommand= upgrade=
2874 - remove additional wing command upgrade: wingcommand= upgrade=
2875 - add encyclopedia wing command requirement: wing command= key= pageid= textid=
2876 - remove encyclopedia wing command requirement: wing command= key=
2877 - <RetVar> create input: id= encyclopedia page, wing command=
2878 - <RetVar/IF> is command in menu: command= <Object Command>, menu=
2879 - <RetVar/IF> get num of active wings: race=
2880 - <RetVar/IF> get num of wings: race=
2881 - <RetVar/IF> <RefObj> can ship be added to wing: wing=
2882 - <RefObj> remove all ships from wing
2883 - <RetVar/IF> <RefObj> get num of ships in wing
2884 - <RetVar/IF> <RefObj> is ship in wing: ship=
2885 - <RetVar/IF> <RefObj> any ships in wing have ware: ware= , class=
2886 - <RetVar/IF> <RefObj> all ships in wing have ware: ware= , class=
2887 - <RetVar> <RefObj> adjust sector in speak array:
2888 - <RetVar/IF> <RefObj> get object voice page
2889 - <RetVar/IF> <RefObj> get object voice id
2890 - <RetVar/IF> <RefObj> is sector renamed
2891 - <RetVar/IF> <RefObj> has sector custom name
2892 - <RetVar/IF> <RefObj> get wings table in sector: race=
2893 - <RetVar/IF> <RefObj> get sector local job ship count: jobid=
2894 - <RetVar/IF> <RefObj> get sector local job desired ship count: jobid=
2895 - <RetVar/IF> <RefObj> get sector local ship count
2896 - <RetVar/IF> <RefObj> get sector start factories count
2897 - <RetVar/IF> <RefObj> get sector current military state: race=
2898 - <RetVar/IF> <RefObj> get sector average military state: race=
2899 - <RefObj> set sector proposed:
2900 - <RefObj> set sector no god events:
2901 - <RetVar/IF> <RefObj> has sector no god events
2902 - <RefObj> set disable jobs in sector:
2903 - <RetVar/IF> <RefObj> is jobs disabled in sector
2904 - <RetVar/IF> <RefObj> is sector connected to: sector=
2905 - <RetVar> <RefObj> get stationary ships table in sector
2906 - <RetVar> <RefObj> get moveable ships table in sector
2907 - <RetVar> <RefObj> get other ships table in sector
2908 - <RetVar> <RefObj> get player objects table in sector
2909 - <RetVar> <RefObj> get player factories table in sector
2910 - <RetVar> <RefObj> get jump beacons table in sector
2911 - <RetVar> <RefObj> get sector description
2912 - <RefObj> set sector mission quotas: trade= , fight= , build= , think=
2913 - <RetVar/IF> <RefObj> get sector mission trade quota
2914 - <RetVar/IF> <RefObj> get sector mission fight quota
2915 - <RetVar/IF> <RefObj> get sector mission build quota
2916 - <RetVar/IF> <RefObj> get sector mission think quota
2917 - <RetVar/IF> <RefObj> get ignore player blacklist
2918 - <RetVar> create graph option: id= , text= , values= , default= , width=
2919 - <RetVar> get known wares by main type: , ignore table=
2920 - <RetVar> get new wares by main type: , ignore table=
2921 - <RetVar/IF> get standard messages count
2922 - <RetVar/IF> get unread messages count
2923 - <RetVar/IF> get temp messages count
2924 - <RetVar/IF> get plot messages count
2925 - <RetVar/IF> get incoming messages count
2926 - clear all messages: type=
2927 - delete standard message: id=
2928 - mark standard message read: id=
2929 - <RetVar/IF> get standard message type: id=
2930 - <RetVar/IF> get standard message time: id=
2931 - <RetVar/IF> is standard message read: id=
2932 - <RetVar/IF> get standard message text: id=
2933 - delete plot message: id=
2934 - mark plot message read: id=
2935 - <RetVar/IF> get plot message type: id=
2936 - <RetVar/IF> get plot message time: id=
2937 - <RetVar/IF> is plot message read: id=
2938 - <RetVar/IF> get plot message text: id=
2939 - delete incoming message: id=
2940 - mark incoming message read: id=
2941 - <RetVar/IF> get incoming message type: id=
2942 - <RetVar/IF> get incoming message time: id=
2943 - <RetVar/IF> is incoming message read: id=
2944 - <RetVar/IF> get incoming message text: id=
2945 - <RetVar/IF> get incoming message object: id=
2946 - <RetVar> read file data: filename= , directory=
2947 - write file data: filename= , directory= , data=
2948 - <RetVar> parse xml data:
2949 - <RetVar/IF> xml get number of children:
2950 - <RetVar> xml get child: , id=
2951 - <RetVar> xml get node string:
2952 - <RetVar/IF> xml has attribute: data= , attribute=
2953 - <RetVar/IF> xml get attribute: data= , attribute=
2954 - <RetVar> xml find child: , node=
2955 - add script event: name= , script= <Script Name>
2956 - add script event: name= , scriptname=
2957 - send script event: name= , object= <Value>, param1= <Value>, param2= <Value>
2958 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= , valid sectors= , filter= , racemask= , flags= , sector texts=
2959 - <RetVar> create input: id= , user input= <Script Reference Type>, refobj= <Value>, description= , valid sectors= , filterclass= , racemask= , flags= , sector texts=
2960 - <RetVar> create input: id= open wings menu, wing=
2961 - set wings menu: script= <Script Name>
2962 - set wings menu: scriptname=
2963 - <RetVar/IF> get wings menu script
2964 - <RetVar> create input: id= open diplomacy menu
2965 - remove script event: name= , script= <Script Name>
2966 - remove script event: name= , scriptname=
2967 - <RetVar/IF> <RefObj> is agent retired
2968 - <RefObj> set agent retired:
2969 - <RetVar/IF> <RefObj> is agent running command
2970 - <RefObj> recall agent
2971 - <RetVar/IF> <RefObj> start agent command with menu: cmd= , tasks=
2972 - <RefObj> set override name flags:
2973 - <RetVar> <RefObj> get name flags
2974 - <RefObj> set trade report read: id= , read=
2975 - <RefObj> set combat report read: id= , read=
2976 - <RefObj> remove trade report: id=
2977 - <RefObj> remove combat report: id=
2978 - <RefObj> reset global trade report
2979 - <RefObj> reset global combat report
2980 - <RefObj> clear all trade reports
2981 - <RefObj> clear all combat reports
2982 - <RetVar/IF> <RefObj> get threat severity
2983 - <RetVar/IF> <RefObj> is a special drone
2984 - <RetVar/IF> <RefObj> is agent in tutorial mode
2985 - <RefObj> set agent tutorial mode:
2986 - <RefObj> add to HQ recycle queue: station=
2987 - <RefObj> remove from HQ recycle queue: station=
2988 - <RetVar> get class long name: class= , variation=
2989 - <RetVar> get special class name: class= , variation=
2990 - <RetVar/IF> <RefObj> is easy boarding
2991 - <RefObj> set easy boarding
2992 - <RetVar/IF> <RefObj> is boarding tutorial
2993 - <RefObj> set boarding tutorial
2994 - <RetVar/IF> get notoriety percentage increase: to , percentage=
2995 - <RetVar/IF> add notoriety percentage: to , percentage=
2996 - <RetVar/IF> <RefObj> is ignoring player attacks
2997 - <RefObj> set ignore player attacks:
2998 - <RetVar/IF> <RefObj> get max marines from lookup table
2999 - <RefObj> set current max marines: , remove marines=
3000 - <RetVar> advance notoriety by percentage: notoriety= , level= , percentage=
3001 - <RetVar/IF> <RefObj> get upgrade points per cycle
3002 - <RetVar/IF> <RefObj> get remaining upgrade cycles
3003 - <RetVar> get absolute value:
3004 - add god factory removal exclusion: race=
3005 - remove god factory removal exclusion: race=
3006 - <RetVar> get god race exclusions
3007 - <RetVar/IF> <RefObj> is being boarded
3008 - <RetVar/IF> <RefObj> get needed jump energy per sector
3009 - <RefObj> player unfocused jump
3010 - <RefObj> copy resupply settings from ship:
3011 - <RetVar/IF> <RefObj> can launch missile barrage: target=
3012 - <RetVar/IF> <RefObj> can launch marines: target=
3013 - <RefObj> launch all marine: target=
3014 - <RefObj> create and assign pilot from ship
3015 - <RetVar/IF> <RefObj> get passenger by name: name=
3016 - <RefObj> release all passengers
3017 - <RefObj> set civilian ship:
3018 - <RetVar/IF> <RefObj> is auto weapon swap allowed
3019 - <RefObj> set auto weapon swap allowed:
3020 - <RetVar/IF> <RefObj> get last dock time
3021 - <RetVar/IF> <RefObj> can call help from race
3022 - <RefObj> set can call help from race:
3023 - <RetVar/IF> <RefObj> is show not as enemy
3024 - <RefObj> set not show as enemy:
3025 - <RetVar/IF> <RefObj> get rotation acceleration limit
3026 - <RefObj> set rotation acceleration limit: percentage=
3027 - <RefObj> set is cargo visible:
3028 - <RetVar/IF> <RefObj> can scan: target=
3029 - <RetVar/IF> <RefObj> is scan illegal
3030 - <RetVar/IF> <RefObj> should rebuild
3031 - <RefObj> set random hull colour
3032 - <RefObj> add formation ship:
3033 - <RefObj> remove formation ship:
3034 - <RefObj> remove all formation ships
3035 - <RetVar> <RefObj> get default formation type
3036 - <RetVar/IF> <RefObj> is in formation: ship=
3037 - <RetVar> <RefObj> get base speed
3038 - <RetVar/IF> <RefObj> is in capture range:
3039 - <RetVar/IF> <RefObj> is highlighted
3040 - <RefObj> set highlighted:
3041 - <RetVar/IF> <RefObj> get turret command: turret=
3042 - <RetVar/IF> <RefObj> is laser in group: slot= , group=
3043 - <RefObj> add laser to group: slot= , group=
3044 - <RefObj> remove laser from group: slot= , group=
3045 - <RetVar/IF> <RefObj> get laser group: turret=
3046 - <RefObj> set laser group: turret= , group=
3047 - <RetVar/IF> <RefObj> get sector population name
3048 - <RetVar/IF> <RefObj> get sector combat track
3049 - <RefObj> set sector combat track:
3050 - <RefObj> set planet counts: planets= , moons=
3051 - <RefObj> reset planet counts
3052 - <RetVar/IF> <RefObj> get planet count
3053 - <RetVar/IF> <RefObj> get moon count
3054 - <RetVar> get all available shiptypes: exclude buyable=
3055 - <RetVar/IF> <RefObj> get pilot total profit
3056 - <RefObj> set pilot total profit:
3057 - <RefObj> inc pilot total profit:
3058 - <RetVar> create input: id= open graphs menu, object=
3059 - <RetVar> create input: id= open comms menu, object=
3060 - <RetVar> create input: id= open command console menu, object=
3061 - <RetVar> create input: id= open command console menu, owned ships=
3062 - <RetVar> create input: id= open command console menu, landed ships=
3063 - <RetVar> create input: id= open command console menu, fleet ships=
3064 - <RetVar> create input: id= open command console menu, list=
3065 - <RetVar/IF> <RefObj> get ship tradeable ware table: include hardware=
3066 - <RetVar/IF> <RefObj> get station tradeable ware table
3067 - add god exclusion: sector=
3068 - remove god exclusion: sector=
3069 - <RetVar/IF> get god sector exclusions
3070 - set race notoriety locked: race= , locked=
3071 - <RetVar/IF> is race notoriety locked: race=
3072 - change current music track:
3073 - change current music to combat track
3074 - change current music to sector track
3075 - <RetVar> get race flags: race=
3076 - set race flags: race= , flags=
3077 - add race flags: race= , flags=
3078 - remove race flags: race= , flags=
3079 - set encyclopedia menu: script= <Script Name>
3080 - set encyclopedia menu: scriptname=
3081 - <RetVar/IF> get encyclopedia menu script
3082 - set diplomacy menu: script= <Script Name>
3083 - set diplomacy menu: scriptname=
3084 - <Script Name> get diplomacy menu script
3085 - set freight menu: script= <Script Name>
3086 - set freight menu: scriptname=
3087 - <Script Name> get freight menu script
3088 - set graphs menu: script= <Script Name>
3089 - set graphs menu: scriptname=
3090 - <Script Name> get graphs menu script
3091 - set weapons menu: script= <Script Name>
3092 - set weapons menu: scriptname=
3093 - <Script Name> get weapons menu script
3094 - set player menu: script= <Script Name>
3095 - set player menu: scriptname=
3096 - <Script Name> get player menu script
3097 - set command console menu: script= <Script Name>
3098 - set command console menu: scriptname=
3099 - <Script Name> get command console menu script
3100 - <RetVar/IF> get is dynamic notoriety: race=
3101 - set dynamic notoriety: race= , on=
3102 - <RetVar/IF> <RefObj> is forced docking enabled
3103 - <RefObj> set forced docking: enabled=
3104 - add command override order: menu= , commands=
3105 - remove command override order: menu=
3106 - <RetVar> <RefObj> get max formation speed
3107 - show promotion scene: speech= , text= , medalid=
3108 - add sector music: trackid= , pageid= , textid=
3109 - remove sector music: trackid=
3110 - <RetVar> get all sector music id's
3111 - <RetVar/IF> get sector music name: id=
3112 - <RetVar/IF> is player alerted
3113 - set race licence ware: race= , ware=
3114 - <RetVar/IF> get race random enemy: race= , exclude table=
3115 - add linked notoriety: race= , linked=
3116 - remove linked notoriety: race= , unlinked=
3117 - <RetVar/IF> is race notoriety linked: race1= , race2=
3118 - <RetVar> get race notoriety links: race=
3119 - <RetVar/IF> get race welcome message: race=
3120 - set race welcome message: race= , textid=
3121 - <RetVar/IF> get race voice id: race=
3122 - set race voice id: race= , id=
3123 - set race rank page: race= , page=
3124 - cancel race diplomacy temporary bonus: race= , bonus=
3125 - <RetVar/IF> get race main sector: race=
3126 - set race main sector: race= , sector=
3127 - <RetVar/IF> get race nearest shipyard: race= , sector= , shipclass=
3128 - add notoriety: race= raw value=
3129 - <RefObj> set default gate rotation
3130 - <RetVar/IF> <RefObj> is flying ware secret
3131 - <RefObj> set flying ware secret:
3132 - <RetVar> get dock flags: shiptype= , port=
3133 - <RetVar/IF> is audio verbose enabled
3134 - <RetVar/IF> is LFL enabled
3135 - set LFL enabled:
3136 - <RetVar/IF> get current LFL target
3137 - inc stat counter, textid= , amount= , formatted=
3138 - <RetVar/IF> <RefObj> is sector music fixed
3139 - <RefObj> set sector music fixed:
3140 - <RetVar> calculate reward, type= , level= , discipline= , fightrank= , traderank= , nototitle= , stations= , missions=
3141 - <RetVar> get player transaction object: id=