Скриптовые команды FL

Список новых команд из X3 Farnham's Legacy v.1.1




1623 - set agent command: command= <Var/Agent Command>, script= <Script Name>, tasks= <Var/Number>
1624 - <RetVar> set agent custom command: script= <Script Name>, pageid= <Var/Number>, textid= <Var/Number>, tasks= <Var/Number>
1625 - <RefObj> set agent task progress: <Var/Number>
1626 - <RefObj> set agent task status: <Var/String>
1627 - <RefObj> set agent start timer: <Var/Boolean>
1628 - increase influence of <Var/Race> to <Var/Race> amount= <Var/Number>
1629 - decrease influence of <Var/Race> to <Var/Race> amount= <Var/Number>
1630 - set influence: <Var/Race> race= <Var/Race> amount= <Var/Number>
1631 - remove custom agent command: id= <Var/Number>
1632 - <RetVar> find custom agent command: script= <Script Name>
1633 - <RetVar> get influence bonus increase: race= <Var/Race> amount= <Var/Number>
1634 - <RetVar> get influence bonus decrease: race= <Var/Race> amount= <Var/Number>
1635 - <RetVar/IF> get influence bonus: race= <Var/Race>
1636 - <RetVar/IF> get influence of <Var/Race> to <Var/Race>
1637 - <RetVar/IF> <RefObj> create agent: race= <Var/Race>, female= <Var/Boolean>, tasks= <Var/Number>
1638 - <RetVar> get all agents: race= <Var/Race>
1639 - register temporary bonus: id= <Var/String> pageid= <Var/Number> textid= <Var/Number> max= <Var/Number> expiretime<Var/Number>s expiremax= <Var/Number>
1640 - add temporary bonus: race= <Var/Race> id= <Var/String> amount= <Var/Number>
1641 - set cultural bonus: race= <Var/Race> bonus= <Var/Number> pageid= <Var/Number> textid= <Var/Number>
1642 - <RefObj> set mission flag: <Var/Boolean>
1643 - <RetVar/IF> <RefObj> is from mission
1644 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= <Var/String>, without sector= <Var/Boolean>, filter= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value>
1645 - set agent command: command= <Var/Agent Command>, script= <Script Name>, menuscript= <Script Name>, cmdcheck= <Var/Boolean>, tasks= <Var/Number>
1646 - <RetVar> set agent custom command: script= <Script Name>, pageid= <Var/Number>, textid= <Var/Number>, menuscript= <Script Name>, cmdcheck= <Var/Boolean>, tasks= <Var/Number>
1647 - <RetVar> create input: id= <Var/String>, user input= <Script Reference Type>, refobj= <Value>, description= <Var/String>, without sector= <Var/Boolean>, filterclass= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value>
1648 - <RetVar> create input: id= <Var/String>, user input= <Script Reference Type>, refobj= <Value>, description= <Var/String>, sector= <Var/Sector>, filterclass= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value>
1649 - <RetVar> create input: id= <Var/String> menu= <Var/Array> title= <Var/String> description= <Var/String> callback= <Var/Number>
1650 - <RetVar> create input: id= <Var/String> info menu= <Var/Array> title= <Var/String> description= <Var/String> callback= <Var/Number> maxoptions= <Var/Number>
1651 - <RetVar> get notoriety level: amount= <Var/Number>
1653 - apply bonus notoriety: race= <Var/Race> percentage= <Var/Number> expire= <Var/Number>s
1656 - <RetVar/IF> <RefObj> get agent statistic: id= <Var/String>
1657 - <RefObj> inc agent statistic: id= <Var/String> amount= <Var/Number>
1658 - <RefObj> set agent statistic: id= <Var/String> amount= <Var/Number>
1659 - register diplomacy statistic: id= <Var/String> pageid= <Var/Number> textid= <Var/Number>
1660 - <RetVar> update trade bar menu input: data= <Var/Array> min= <Var/Number> max= <Var/Number> volume= <Var/Number> other= <Var/Number> left text= <Var/String> right text= <Var/String>
1661 - <RetVar> create input: id= <Var/String>, dynamic menu= <Var/Array>, title= <Var/String>, description= <Var/String>, callback= <Var/Number>, update= <Var/Number>ms
1662 - <RetVar> create input: id= <Var/String>, dynamic info menu= <Var/Array>, title= <Var/String>, description= <Var/String>, callback= <Var/Number>, update= <Var/Number>ms, maxoptions= <Var/Number>
1663 - <RetVar> get notoriety title: amount= <Var/Number> race= <Var/Race>
1664 - <RetVar> get notoriety percentage: amount= <Var/Number>
1665 - set menu option: <Var/Array>, description= <Var/String>
1666 - set menu option: <Var/Array>, widthtype= <Var/Constant>
1667 - add tab to menu: <Var/Array>, text= <Var/String>
1668 - <RefObj> set discount: percentage= <Var/Number> expire= <Var/Number>s
1670 - <RetVar> create custom menu string progress: width= <Var/Number> progress= <Var/Number>%
1671 - <RetVar> create custom menu string type icon: type= <Var/Ship Type/Station Type>
1672 - <RetVar> <RefObj> create custom menu string object icon
1673 - <RetVar> get random ship type: class= <Var/Class> race= <Var/Race>
1674 - <RetVar> get all ship types: class= <Var/Class> race= <Var/Race>
1675 - <RetVar> <RefObj> get station primary resources
1676 - <RetVar> <RefObj> get station secondary resources
1677 - <RetVar/IF> <RefObj> get HQ production queue size
1678 - <RetVar> <RefObj> get HQ production queue
1679 - <RetVar/IF> <RefObj> get HQ production item count: <Var/Ship Type/Station Type>
1680 - <RetVar/IF> <RefObj> is in HQ production queue: <Var/Ship Type/Station Type>
1681 - <RetVar> <RefObj> get HQ resources for product: <Var/Ship Type/Station Type>
1682 - <RetVar/IF> <RefObj> get HQ current production
1683 - <RefObj> add to HQ production queue: <Var/Ship Type/Station Type> Amount= <Var/Number>
1684 - <RefObj> remove from HQ production queue: <Var/Ship Type/Station Type> Amount= <Var/Number>
1685 - <RefObj> set ship hue: <Var/Number>
1686 - <RefObj> set ship saturation: <Var/Number>
1687 - <RetVar/IF> <RefObj> get ship hue
1688 - <RetVar/IF> <RefObj> get ship saturation
1689 - <RetVar/IF> <RefObj> get HQ current reverse engineering
1690 - <RetVar/IF> <RefObj> get HQ reverse engineering queue
1691 - <RefObj> add to HQ reverse engineering queue: <Var/Ship>
1692 - <RefObj> remove from HQ reverse engineering queue: <Var/Ship>
1693 - <RetVar/IF> <RefObj> get HQ reverse engineering time: ship= <Var/Ship>
1694 - <RetVar/IF> <RefObj> get HQ current reverse engineering remaining time
1695 - <RetVar/IF> <RefObj> can be reverse engineered: ship= <Var/Ship> Include Queue= <Var/Boolean>
1696 - <RetVar/IF> <RefObj> can be reverse engineered: shiptype= <Var/Ship Type>
1697 - <RetVar/IF> <RefObj> is in reverse engineering queue
1698 - set command menu script: command= <Object Command/Signal>, script= <Script Name>, cmdcheck= <Var/Boolean>
1699 - set wing command menu script: wing command= <Var/Wing Command>, script= <Script Name>, cmdcheck= <Var/Boolean>
1700 - <RetVar/IF/START> <RefObj> open menu script: script= <Script Name>, value= <Value>
1701 - set software available state: ware= <Var/Ware> available= <Var/Boolean>
1702 - <RetVar/IF> <RefObj> get passenger info: id= <Var/String>
1703 - <RefObj> set passenger info: id= <Var/String> pageid= <Var/Number> textid= <Var/Number> info= <Value>
1704 - <RetVar/IF> <RefObj> get passenger skill: id= <Var/String>
1705 - <RefObj> set passenger skill: id= <Var/String> pageid= <Var/Number> textid= <Var/Number> info= <Var/Number>
1706 - <RetVar/IF> <RefObj> is in scanner range: object= <Value>
1707 - <RetVar> get ware flags: ware= <Var/Ware>
1708 - set ware flags: ware= <Var/Ware> flags= <Var/Number>
1709 - set illegal ware: ware= <Var/Ware> race= <Var/Race> illegal= <Var/Boolean>
1710 - <RefObj> set HQ queues: enabled= <Var/Boolean>
1711 - <RetVar> <RefObj> get HQ blueprints
1712 - <RetVar/IF> <RefObj> get HQ current repair
1713 - <RetVar/IF> <RefObj> get HQ repair queue
1714 - <RefObj> add to HQ repair queue: ship= <Var/Ship>
1715 - <RefObj> remove from HQ repair queue: <Var/Ship>
1716 - <RetVar/IF> <RefObj> get HQ repair time: shiptype= <Var/Ship Type> percentage= <Var/Number>
1717 - <RetVar/IF> <RefObj> get HQ current repair remaining time
1718 - <RetVar/IF> <RefObj> can be repaired: ship= <Var/Ship> Include Queue= <Var/Boolean>
1719 - <RetVar/IF> <RefObj> is in repair queue
1720 - <RefObj> set invincible: enabled= <Var/Boolean>
1721 - <RetVar> <RefObj> get HQ resources for repair: shiptype= <Var/Ship Type>, percentage= <Var/Number>
1722 - <RetVar/IF> is station type a mine: stationtype= <Var/Station Type>
1723 - <RetVar/IF> <RefObj> get factory production start time
1724 - <RetVar/IF> <RefObj> get HQ current recycle
1725 - <RetVar/IF> <RefObj> get HQ recycle queue
1726 - <RefObj> add to HQ recycle queue: ship= <Var/Ship>
1727 - <RefObj> remove from HQ recycle queue: ship= <Var/Ship>
1728 - <RetVar/IF> <RefObj> get HQ recycle time: shiptype= <Var/Ship Type> hull percentage= <Var/Number>
1729 - <RetVar/IF> <RefObj> get HQ current recycle remaining time
1730 - <RetVar/IF> <RefObj> can be recycled: ship= <Var/Ship> Include Queue= <Var/Boolean>
1731 - <RetVar/IF> <RefObj> is in HQ recycle queue
1732 - <RetVar> <RefObj> get HQ resources for recycle: type= <Var/Ship Type/Station Type>, hull percentage= <Var/Number>
1733 - <RetVar> table alloc
1734 - <RetVar/IF> size of table <Var/Table>
1735 - remove key <Value> from table <Var/Table>
1736 - <RetVar> get keys: table= <Var/Table>
1737 - clear table <Var/Table>
1738 - <RetVar> clone table <Var/Table>
1739 - <RetVar/IF> get next key: table= <Var/Table> key= <Value>
1740 - <RetVar/IF> <RefObj> load marine: <Var/Passenger>
1741 - <RetVar/IF> <RefObj> unload marine: <Var/Passenger>
1742 - <RetVar/IF> <RefObj> buy marine: <Var/Passenger>
1743 - <RetVar> <RefObj> get HQ loadout ids: shiptype= <Var/Ship Type>
1744 - <RetVar> <RefObj> get HQ loadout name: id= <Var/Number>
1745 - <RetVar> <RefObj> get HQ loadout type: id= <Var/Number>
1746 - <RetVar> <RefObj> get HQ loadout ids
1747 - <RetVar> <RefObj> get HQ loadout types
1748 - <RetVar> <RefObj> get HQ loadout wares: id= <Var/Number> flags= <Var/Number>
1749 - <RetVar/IF> <RefObj> apply loadout: ship= <Var/Ship> id= <Var/Number> flags= <Var/Number>
1750 - <RetVar/IF> <RefObj> save loadout: ship= <Var/Ship> name= <Var/String> flags= <Var/Number>
1751 - <RetVar/IF> <RefObj> create loadout: shiptype= <Var/Ship Type> name= <Var/String> wares= <Var/Table>
1752 - <RefObj> remove HQ loadout: id= <Var/Number>
1753 - <RefObj> remove all HQ loadouts
1754 - <RetVar/IF> <RefObj> can apply loadout: ship= <Var/Ship> id= <Var/Number> flags= <Var/Number>
1755 - <RetVar> <RefObj> get HQ loadout weapon order: id= <Var/Number>
1756 - <RefObj> set HQ loadout weapon order: id= <Var/Number> weapons= <Var/Array>
1757 - <RetVar/IF> <RefObj> get additional resupply: ware= <Var/Ware>
1758 - <RefObj> set additional resupply: ware= <Var/Ware> amount= <Var/Number>
1759 - <RetVar/IF> <RefObj> get all additional resupply wares
1760 - <RetVar> <RefObj> get sun array
1761 - <RetVar> <RefObj> get nebula array
1762 - <RetVar> <RefObj> get debris array
1763 - <RetVar> <RefObj> get wreck array
1764 - <RetVar> <RefObj> get background type
1765 - <RetVar> <RefObj> get nebula index
1766 - <RetVar> <RefObj> get stars index
1767 - <RetVar/IF> get red from colour: <Var/Number>
1768 - <RetVar/IF> get green from colour: <Var/Number>
1769 - <RetVar/IF> get blue from colour: <Var/Number>
1770 - <RetVar/IF> get alpha from colour: <Var/Number>
1771 - <RetVar> <RefObj> get sun colour
1772 - <RetVar> <RefObj> get sun energy factor
1773 - <RetVar> <RefObj> get dealers
1774 - <RetVar> get all merchants
1775 - <RetVar> get all dealers
1776 - set menu option: <Var/Array>, icon= <Var/Number>
1777 - set menu line option: <Var/Array>, selection colour= <Var/Number>
1778 - set menu line option: <Var/Array>, text colour= <Var/Number>
1779 - <RetVar> add menu trade bar text: <Var/Array> id= <Var/Number> text= <Value>
1780 - <RetVar> create custom menu string gui icon: <Var/Number>, Y= <Var/Number> Width= <Var/Number> Height= <Var/Number>
1781 - <RetVar> create custom menu column string, position= <Var/Number> length= <Var/Number> right= <Var/Boolean> colour= <Var/Number> text= <Value>
1782 - <RetVar> split string: <Var/String> separator= <Var/String>
1783 - <RetVar> merge arrays, <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array>
1784 - <RetVar> merge tables, <Var/Table>, <Var/Table>, <Var/Table>, <Var/Table>, <Var/Table>
1785 - <RetVar> get data: table= <Var/Table>
1786 - <RetVar> create menu return value: disabled, id= <Value>
1787 - <RefObj> add blueprints to player HQ: type= <Var/Ship Type/Station Type>
1788 - <RetVar/IF> <RefObj> player HQ has blueprints for: type= <Var/Ship Type/Station Type>
1789 - <RefObj> remove blueprints from player HQ: type= <Var/Ship Type/Station Type>
1790 - <RetVar> get race array
1791 - find and remove: <Value> from array <Var/Array>
1792 - <RetVar/IF> <RefObj> is hyperspeed locked
1793 - <RetVar/IF> <RefObj> is hyperspeed destination hidden
1794 - <RefObj> link triangulation relay: <Var/Ship>
1795 - <RefObj> unlink triangulation relay: <Var/Ship>
1796 - <RefObj> kill agent: kill reason= <Var/Number>
1797 - <RetVar/IF> <RefObj> jump: object= <Value> flags= <Var/Number>
1798 - <RetVar> create menu return value: callback, value= <Value>
1799 - <RetVar/IF> <RefObj> is hyperspeed access point
1800 - <RetVar/IF> <RefObj> get remaining energy
1801 - <RetVar/IF> <RefObj> is guns disabled
1802 - <RefObj> set guns disabled: disabled= <Var/Boolean>
1803 - <RetVar> create comm menu answer: id= <Var/String> text= <Var/String>
1804 - <RetVar> <RefObj> get pilot voice
1805 - global comm map: set: class= <Var/Class>, race= <Var/Race>, script= <Script Name>, commcheck= <Var/Boolean>
1806 - global comm map: replace: comm= <Var/Number> script= <Script Name>
1807 - global comm map: remove: class= <Var/Class> race= <Var/Race> script= <Script Name>
1808 - global comm map: remove all: script= <Script Name>
1809 - global comm map: ignore: class= <Var/Class>, race= <Var/Race>, script= <Script Name>
1810 - <RetVar/IF> <RefObj> is capturable
1811 - <RetVar/IF> <RefObj> is capture disabled
1812 - <RetVar/IF> <RefObj> is boarding allowed
1813 - <RefObj> set capture disabled: <Var/Boolean>
1814 - <RefObj> set boarding allowed: <Var/Boolean>
1815 - <RetVar/IF> <RefObj> get strength
1816 - <RefObj> force eject pilot: attacker= <Var/Ship>
1817 - <RetVar/IF> <RefObj> can forgive attack
1818 - <RefObj> set forgive attack: <Var/Boolean>
1819 - <RetVar/IF> <RefObj> is in home sector
1820 - <RetVar/IF> <RefObj> get number of attacks
1821 - <RetVar/IF> <RefObj> is cargo visible
1822 - <RetVar/IF> <RefObj> get strength in range: range= <Var/Number>, as percentage= <Var/Boolean>, skip race= <Var/Race>
1823 - <RefObj> set cover state recursive: <Var/Boolean>
1824 - <RetVar/IF> <RefObj> is drop freight disabled
1825 - <RefObj> set drop freight: disabled= <Var/Boolean>
1826 - <RetVar/IF> <RefObj> drop freight: by player= <Var/Boolean>
1827 - <RetVar/IF> <RefObj> drop freight: percentage= <Var/Number>, by player= <Var/Boolean>
1828 - <RetVar/IF> <RefObj> drop illegal freight: ship= <Var/Ship>
1829 - <RetVar/IF> <RefObj> is hidden in property list
1830 - <RefObj> set hidden in property list: hidden= <Var/Boolean>
1831 - <RetVar> create custom menu string shield/hull: shield= <Var/Number>, hull= <Var/Number>, Width= <Var/Number>
1832 - <RetVar> create custom menu string shield/hull: ship/station= <Var/Ship/Station> Width= <Var/Number>
1833 - write to player logbook: type= <Var/Number> message= <Value>
1834 - <RetVar/IF> <RefObj> get should carrier replace ships
1835 - <RetVar/IF> <RefObj> get should carrier use shipyards
1836 - <RetVar/IF> <RefObj> get carrier hull repair threshold
1837 - <RefObj> set should carrier replace ships: <Var/Boolean>
1838 - <RefObj> set should carrier use shipyard: <Var/Boolean>
1839 - <RefObj> set carrier hull repair threshold: percentage= <Var/Number>
1840 - <RetVar> <RefObj> get managed ships
1841 - <RetVar> <RefObj> get managed ships: role= <Var/CarrierRole>
1842 - <RefObj> add managed ship: ship= <Var/Ship>, role= <Var/CarrierRole>
1843 - <RefObj> remove managed ship: ship= <Var/Ship>
1844 - <RetVar/IF> <RefObj> is ship managed: ship= <Var/Ship>
1845 - <RetVar/IF> <RefObj> get carrier
1846 - <RetVar> <RefObj> get managed ship role: ship= <Var/Ship>
1847 - <RetVar> <RefObj> get managed ship loadout: ship= <Var/Ship>
1848 - <RefObj> set managed ship role: ship= <Var/Ship> role= <Var/CarrierRole>
1849 - <RefObj> set managed ship loadout: ship= <Var/Ship> loadout= <Var/String>
1850 - add carrier role: role= <Var/String> pageid= <Var/Number> textid= <Var/Number>
1851 - remove carrier role: role= <Var/String>
1852 - <RetVar> get carrier roles
1853 - <RetVar/IF> get carrier role: id= <Var/String>
1854 - <RetVar/IF> <RefObj> can player see
1855 - <RetVar/IF> <RefObj> can player communicate with: check distance= <Var/Boolean>
1856 - <RetVar/IF> <RefObj> player buy ship: shiptype= <Var/Ship Type>, waresize= <Var/Number>, homebase= <Var/Station>
1857 - <RetVar> <RefObj> get ship price: shiptype= <Var/Ship Type> waresize= <Var/Number>
1858 - <RetVar> <RefObj> is ship waresize available: shiptype= <Var/Ship Type> wares= <Var/Number>
1859 - <RetVar> get wares for ship: shiptype= <Var/Ship Type>, waresize= <Var/Number>
1860 - <RetVar> <RefObj> get resupply table
1861 - <RefObj> set resupply table: table= <Var/Table>, clear existing= <Var/Boolean>
1864 - <RetVar/IF> <RefObj> get carrier maximum travel distance
1865 - <RefObj> set carrier maximum travel distance: sectors= <Var/Number>
1866 - <RetVar/IF> <RefObj> get HQ loadout id: name= <Var/String> subtype= <Var/Ship Type>
1867 - <RetVar> <RefObj> get wares table: include equipped= <Var/Boolean>
1868 - <RetVar/IF> <RefObj> repair ship: percentage= <Var/Number>, use money= <Var/Boolean>
1869 - <RetVar/IF> <RefObj> get carrier maximum supply travel distance
1870 - <RefObj> set carrier maximum supply travel distance: sectors= <Var/Number>
1871 - <RetVar/IF> <RefObj> is carrier idling
1872 - <RefObj> set carrier idling: <Var/Boolean>
1873 - <RetVar> convert serialised string to object: string= <Var/String>
1874 - <RetVar> create custom menu string rect: width= <Var/Number> y= <Var/Number> height= <Var/Number> raw colour= <Var/Number>
1875 - <RetVar/IF> get ship max speed from shiptype: <Var/Ship Type>
1876 - <RetVar/IF> <RefObj> is drone carrier
1877 - register drone carrier: shiptype= <Var/Ship Type> dronetype= <Var/Ship Type>
1878 - unregister drone carrier: shiptype= <Var/Ship Type>
1879 - <RetVar> get short transport class name: class= <Var/Transport Class>
1880 - set menu option: <Var/Array>, allow searching= <Var/Boolean>
1881 - set menu line option: <Var/Array>, hotkey= <Var/String> jumpto= <Var/Boolean>
1882 - <RetVar> <RefObj> get illegal ware list: race= <Var/Race>
1883 - <RetVar> <RefObj> get distance in active sector to nearest vertex: object= <Value>
1884 - set menu line option: <Var/Array>, voiced description page= <Var/Number>, id= <Var/Number>
1885 - set menu option: <Var/Array>, voiced description page= <Var/Number>, id= <Var/Number>
1886 - set menu line option: <Var/Array>, video display ware= <Var/Ware>
1887 - set menu line option: <Var/Array>, video display object= <Value>
1888 - <RetVar> get ship predefined wares: shiptype= <Var/Ship Type>
1889 - <RetVar> <RefObj> get predefined wares
1890 - <RetVar/IF> <RefObj> is laser installed: laser= <Var/Ware>
1891 - <RetVar> change datatype[<Value>] to <Var/Script Data Type>
1892 - <RetVar/IF> <RefObj> install laser, turret= <Var/Number>, slot= <Var/Number>, laser= <Var/Ware>
1893 - <RetVar/IF> is corporation: race= <Var/Race>
1894 - <RetVar> <RefObj> get sector custom objects
1895 - <RetVar> <RefObj> get spaceflies in sector
1896 - <RetVar/IF> has any ship got ware: ware= <Var/Ware>, ships= <Var/Array/Table>, include builtin= <Var/Boolean>
1897 - <RetVar/IF> <RefObj> is trade reports enabled
1898 - <RefObj> set trade reports enabled <Var/Boolean>
1899 - <RetVar/IF> <RefObj> get number of trade reports
1900 - <RetVar/IF> <RefObj> get trade report start time: report= <Var/Number>
1901 - <RetVar/IF> <RefObj> get trade report end time: report= <Var/Number>
1902 - <RetVar/IF> <RefObj> get trade report trader: report= <Var/Number>
1903 - <RetVar/IF> <RefObj> get trade report buy table amount: report= <Var/Number>
1904 - <RetVar/IF> <RefObj> get trade report buy table price: report= <Var/Number>
1905 - <RetVar/IF> <RefObj> get trade report sell table amount: report= <Var/Number>
1906 - <RetVar/IF> <RefObj> get trade report sell table price: report= <Var/Number>
1907 - <RetVar/IF> <RefObj> get HQ reverse engineering time: subtype= <Var/Ship Type/Station Type>
1908 - <RetVar> format date: <Var/Number> ingame= <Var/Boolean>
1909 - <RetVar/IF> <RefObj> get sector population
1910 - <RefObj> set sector population: <Var/Number>
1911 - <RetVar/IF> <RefObj> eject ware: ware= <Var/Ware>
1912 - <RetVar/IF> <RefObj> fly through gate <Var/Warpgate>
1913 - <RefObj> add station for rebuild
1914 - <RefObj> set production efficiency: <Var/Number>
1915 - <RetVar> <RefObj> get production efficiency
1916 - <RetVar/IF> fixed multiply: <Var/Number> * <Var/Number>
1917 - <RetVar/IF> fixed divide: <Var/Number> / <Var/Number>
1918 - <RetVar/IF> fixed multiply and divide: <Var/Number> * <Var/Number> / <Var/Number>
1919 - add custom menu item to array <Var/Array>: text= <Var/String> nextinput= <Var/String> value= <Value>
1920 - add value selection to menu: <Var/Array>, text= <Var/String>, value array= <Var/Array>, default= <Var/Number>, return id= <Var/String>, width= <Var/Number> allowtabs= <Var/Boolean>
1921 - set menu option: <Var/Array>, default value select= <Var/String>
1922 - <RetVar/IF> case insensitive string match, is <Var/String> in <Var/String>
1923 - <RetVar> get default product: stationtype= <Var/Station Type>
1924 - <RetVar> get default resources: stationtype= <Var/Station Type>
1925 - <RetVar> get production time: stationtype= <Var/Station Type>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number>
1926 - <RetVar> get production time: stationtype= <Var/Station Type>, product= <Var/Ware>, resources= <Var/Table>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number>
1927 - <RetVar> get production amount: stationtype= <Var/Station Type>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number>
1928 - <RetVar> get production amount: stationtype= <Var/Station Type>, product= <Var/Ware>, resources= <Var/Table>, efficiency= <Var/Number>, player owned= <Var/Boolean>, scale factor= <Var/Number>
1929 - <RetVar> get ware rel value: product= <Var/Ware> player= <Var/Boolean>
1930 - <RetVar> get consumed ware table: stationtype= <Var/Station Type>, efficiency= <Var/Number>, player= <Var/Boolean>, scale factor= <Var/Number>
1931 - <RetVar> get consumed ware table: product= <Var/Ware>, amount= <Var/Number>, resources= <Var/Table>, efficiency= <Var/Number>, player= <Var/Boolean>, scale factor= <Var/Number>
1932 - <RetVar> create menu return to previous menu: value= <Value>
1933 - <RetVar> crop string: string= <Var/String>, maximum width= <Var/Number>
1934 - <RetVar> get menu width: widthtype= <Var/Number>
1935 - <RetVar/IF> <RefObj> get all docked ships
1936 - <RetVar> <RefObj> get pilot speaker
1937 - set menu line option: <Var/Array>, video display comm name= <Var/String>, face= <Var/Number>, duration= <Var/Number>, mood= <Var/Number>
1938 - set menu option: <Var/Array>, video display comm name= <Var/String>, face= <Var/Number>, duration= <Var/Number>, mood= <Var/Number>
1939 - <RetVar> <RefObj> get pilot face
1940 - <RetVar> format remaining time: <Var/Number>, include hours= <Var/Boolean>
1941 - <RetVar> <RefObj> get missile aim in active sector
1942 - <RetVar/IF> <RefObj> get installed laser count: laser= <Var/Ware>
1943 - <RetVar> <RefObj> get turret id from laser slot: slot= <Var/Number>
1944 - <RetVar/IF> <RefObj> get next free laser slot: laser= <Var/Ware>
1945 - <RetVar> <RefObj> get laser slot in turret, for slot= <Var/Number>
1946 - <RetVar/IF> create spacefly swarm, sector= <Var/Sector>, x= <Var/Number>, y= <Var/Number>, z= <Var/Number>
1947 - <RefObj> set hidden flag: <Var/Boolean>
1948 - <RetVar/IF> <RefObj> get hidden flag
1949 - <RetVar/IF> <RefObj> is disrupted
1950 - <RefObj> set disrupted: <Var/Boolean>
1951 - <RetVar/IF> is missile boat: shiptype= <Var/Ship Type>
1952 - <RetVar/IF> get max upgrade speed: shiptype= <Var/Ship Type>
1953 - <RetVar/IF> get max shield type: shiptype= <Var/Ship Type>
1954 - <RetVar/IF> get max shield number: shiptype= <Var/Ship Type>
1955 - <RetVar/IF> get shield energy: shield= <Var/Ware>
1956 - <RetVar/IF> get container size: shiptype= <Var/Ship Type>
1957 - <RetVar/IF> get max container size: shiptype= <Var/Ship Type>
1958 - <RetVar/IF> get transport class: shiptype= <Var/Ship Type>
1959 - <RetVar/IF> get hull strength: shiptype= <Var/Ship Type/Station Type>
1960 - <RetVar/IF> get laser energy: shiptype= <Var/Ship Type>
1961 - <RetVar/IF> get laser reload: shiptype= <Var/Ship Type>
1962 - <RetVar/IF> get shield generator: shiptype= <Var/Ship Type/Station Type>
1963 - <RetVar/IF> get acceleration: shiptype= <Var/Ship Type>
1964 - <RetVar/IF> get max acceleration: shiptype= <Var/Ship Type>
1965 - <RetVar/IF> get average steering: shiptype= <Var/Ship Type>
1966 - <RetVar/IF> get max average steering: shiptype= <Var/Ship Type>
1967 - <RetVar/IF> get steering x: shiptype= <Var/Ship Type>
1968 - <RetVar/IF> get max steering x: shiptype= <Var/Ship Type>
1969 - <RetVar/IF> get steering y: shiptype= <Var/Ship Type>
1970 - <RetVar/IF> get max steering y: shiptype= <Var/Ship Type>
1971 - <RetVar/IF> get steering z: shiptype= <Var/Ship Type>
1972 - <RetVar/IF> get max steering z: shiptype= <Var/Ship Type>
1973 - <RetVar/IF> get number of turrets: shiptype= <Var/Ship Type>
1974 - <RetVar/IF> get total laser count: shiptype= <Var/Ship Type>
1975 - <RetVar/IF> get laser count: shiptype= <Var/Ship Type> turret= <Var/Number>
1976 - <RetVar/IF> get dock bay size: shiptype= <Var/Ship Type/Station Type>
1977 - <RetVar/IF> get number of dock ports: shiptype= <Var/Ship Type/Station Type>
1978 - <RetVar/IF> get turret text id: shiptype= <Var/Ship Type> turret= <Var/Number>
1979 - <RetVar/IF> get turret text: shiptype= <Var/Ship Type> turret= <Var/Number>
1980 - <RetVar/IF> get skin: shiptype= <Var/Ship Type>
1981 - set menu line option: <Var/Array>, description= <Value>
1982 - <RetVar/IF> get connected race: corporation= <Var/Race>
1983 - <RetVar/IF> get speaker race: corporation= <Var/Race>
1984 - <RetVar/IF> needs licence to scan: race= <Var/Race>
1985 - <RetVar/IF> get licence ware: race= <Var/Race>
1986 - <RetVar/IF> get ranking page: race= <Var/Race>
1987 - <RetVar> get special objects: known= <Var/Boolean>
1988 - <RetVar> get special ships: known= <Var/Boolean>
1989 - <RetVar> create input return value: update menu= <Var/Array>
1990 - set menu option: <Var/Array>, no select lines= <Var/Boolean>
1991 - set menu option: <Var/Array>, global hotkey= <Var/String>, id= <Var/String>
1992 - <RetVar> create input: id= <Var/String> encyclopedia page, ware= <Var/Ware>
1993 - <RetVar> get compatible laser array: shiptype= <Var/Ship Type>, turret= <Var/Number>
1994 - <RetVar> get compatible missile array: shiptype= <Var/Ship Type>
1995 - <RetVar> <RefObj> get galaxy subtype
1996 - <RetVar> get galaxy subtype: type= <Value>
1997 - <RetVar> create custom menu string weapon mask: weapons= <Var/Array>
1998 - <RetVar> get laser colour: laser type= <Var/Ware>
1999 - <RetVar> get laser column: laser type= <Var/Ware>
2000 - <RetVar/IF> is docking possible: shiptype= <Var/Ship Type/Station Type>, galaxy type= <Var/Galaxy SubType>
2001 - <RetVar/IF> can use docking port: shiptype= <Var/Ship Type/Station Type>, galaxy type= <Var/Galaxy SubType>, port= <Var/Number>, for start= <Var/Boolean>
2002 - <RetVar> get ship base price: shiptype= <Var/Ship Type> waresize= <Var/Number>
2003 - <RetVar/IF> <RefObj> is sector combat reports enabled
2004 - <RefObj> set sector combat reports enabled <Var/Boolean>
2005 - <RetVar/IF> <RefObj> is global trade reports enabled
2006 - <RefObj> set global trade reports enabled <Var/Boolean>
2007 - <RetVar/IF> <RefObj> is global sector combat reports enabled
2008 - <RefObj> set global sector combat reports enabled <Var/Boolean>
2009 - <RetVar/IF> <RefObj> get number of sector combat reports
2010 - <RetVar/IF> <RefObj> get sector combat report start time: report= <Var/Number>
2011 - <RetVar/IF> <RefObj> get sector combat report end time: report= <Var/Number>
2012 - <RetVar/IF> <RefObj> get sector combat report sector: report= <Var/Number>
2013 - <RetVar/IF> <RefObj> get trade report sector: report= <Var/Number>
2014 - <RetVar/IF> <RefObj> is trade report use homebase enabled
2015 - <RefObj> set trade report use homebase enabled <Var/Boolean>
2016 - <RetVar/IF> <RefObj> is trade report auto homebase enabled
2017 - <RefObj> set trade report auto homebase enabled <Var/Boolean>
2018 - <RefObj> set hired: <Var/Boolean>
2019 - <RetVar/IF> <RefObj> create pilot speaker: name= <Var/String>, race= <Var/Race>, voice= <Var/Number>, face= <Var/Number>
2020 - <RefObj> set trade skill rank: page= <Var/Number>, textid= <Var/Number>
2021 - <RefObj> set fight skill rank: page= <Var/Number>, textid= <Var/Number>
2022 - <RetVar> <RefObj> get trade skill rank
2023 - <RetVar> <RefObj> get fight skill rank
2024 - <RefObj> add trade report: start= <Var/Number>, end= <Var/Number>, trader= <Var/Ship/Station>, buy table= <Var/Table>, sell table= <Var/Table>
2025 - <RefObj> add sector combat report: start= <Var/Number>, end= <Var/Number>, sector= <Var/Sector>, ship table= <Var/Table>, station table= <Var/Table>
2026 - <RetVar> create custom menu string stars: skill= <Var/Number>, partial= <Var/Boolean>, spacer= <Var/Number>
2027 - <RetVar/IF> create mine: type= <Var/Station Type> owner= <Var/Race> asteroid= <Var/Asteroid>
2028 - <RetVar> <RefObj> get station scale factor
2029 - <RetVar/IF> create complex: type= <Var/Station Type> owner= <Var/Race> addto= <Var/Sector> x= <Var/Number> y= <Var/Number> z= <Var/Number> station1= <Var/Station> station2= <Var/Station>
2030 - <RetVar/IF> <RefObj> connect complex: factories= <Var/Array>
2031 - <RetVar/IF> <RefObj> is single use
2032 - <RefObj> add ware generation: ware= <Var/Ware>, scale= <Var/Number>
2033 - <RefObj> remove ware generation: ware= <Var/Ware>
2034 - <RetVar/IF> is ware illegal for any race: ware= <Var/Ware>
2035 - <RetVar> get true maker race: shiptype= <Value>
2036 - <RetVar> <RefObj> get true maker race
2037 - <RetVar> merchant/dealer <Var/Merchant/Dealer> get wanted wares table
2038 - <RetVar> merchant/dealer <Var/Merchant/Dealer> get selling wares table
2039 - <RefObj> populate merchants: wares table= <Var/Table>
2040 - <RefObj> populate dealers
2041 - add additional command upgrade: command= <Object Command/Signal> upgrade= <Var/Ware>
2042 - remove additional command upgrade: command= <Object Command/Signal> upgrade= <Var/Ware>
2043 - add encyclopedia command requirement: command= <Object Command/Signal> key= <Var/String> pageid= <Var/Number> textid= <Var/Number>
2044 - remove encyclopedia command requirement: command= <Object Command/Signal> key= <Var/String>
2045 - <RetVar/IF> <RefObj> get catch ware type
2046 - <RetVar/IF> get ware eject type: ware= <Var/Ware>
2047 - <RetVar/IF> get catch ware type: ware= <Var/Ship Type>
2048 - add trade bar to menu: <Var/Array>, text= <Var/String>, min= <Var/Number>, max= <Var/Number>, current= <Var/Number>, volume= <Var/Number>, used= <Var/Number>, return value= <Var/String>, left text= <Var/String>, right text= <Var/String>
2049 - <RetVar/IF> register threat: race= <Var/Race>, sector= <Var/Sector>, object= <Value>, type= <Var/Number>, expire= <Var/Number>s, severity= <Var/Number>
2050 - <RetVar> get current threat ids: race= <Var/Race>
2051 - <RetVar> get threat type: race= <Var/Race> id= <Var/Number>
2052 - <RetVar> get threat sector: race= <Var/Race> id= <Var/Number>
2053 - <RetVar> get threat object: race= <Var/Race> id= <Var/Number>
2054 - expire threat object: race= <Var/Race> id= <Var/Number>
2055 - add sector name: page= <Var/Number>, text= <Var/Number>
2056 - remove sector name: page= <Var/Number>, id= <Var/Number>
2057 - <RetVar/IF> <RefObj> rename player sector: page= <Var/Number>, id= <Var/Number>
2058 - <RetVar/IF> <RefObj> rename player sector: string= <Var/String>
2059 - <RefObj> remove custom player sector name
2060 - <RefObj> set always bail flag: <Var/Boolean>
2061 - <RetVar/IF> <RefObj> get always bail flag
2062 - <RefObj> set hide illegal wares flag: <Var/Boolean>, timeout= <Var/Number>ms
2063 - <RetVar/IF> <RefObj> get hide illegal wares flag
2064 - <RefObj> override ship available state: shiptype= <Var/Ship Type>, state= <Var/Number>, reset timer= <Var/Boolean>
2065 - <RetVar/IF> <RefObj> is factory upgraded
2066 - <RetVar/IF> <RefObj> is factory ready for upgrade
2067 - <RefObj> upgrade factory: instant= <Var/Number>
2068 - <RetVar/IF> <RefObj> get factory upgrade progress
2069 - <RetVar> <RefObj> get factory scale name
2070 - <RetVar/IF> <RefObj> is factory upgrading
2071 - <RetVar/IF> <RefObj> get factory upgrade required
2072 - <RefObj> set upgrade level: <Var/Number>
2073 - <RetVar/IF> <RefObj> is factory upgrading queued
2074 - <RefObj> set upgrade progress: <Var/Number>
2075 - <RefObj> set selling disabled: <Var/Boolean>
2076 - <RetVar/IF> <RefObj> is selling disabled
2077 - increase stat counter: textid= <Var/Number>, amount= <Var/Number>
2078 - <RetVar/IF> get stat counter: textid= <Var/Number>
2079 - <RetVar> create menu return value: context menu, id= <Var/String>, menu= <Var/Array>, dynamic= <Var/Boolean>
2080 - <RetVar> create context menu
2081 - add context menu entry: menu= <Var/Array>, text= <Var/String>, icon= <Var/Number>, returnvalue= <Value>, hotkey= <Var/Number>, disabled= <Var/Boolean>
2082 - add context menu separator: menu= <Var/Array>
2083 - <RetVar> get random key: table= <Var/Table>
2084 - <RetVar> get game start id
2085 - <RetVar> get game start group id
2086 - <RefObj> add temporary ware: ware= <Var/Ware>
2087 - <RefObj> remove temporary ware: ware= <Var/Ware> remove tradeable= <Var/Boolean>
2088 - <RetVar/IF> <RefObj> is temporary ware: ware= <Var/Ware>
2089 - add equipment pack: ware= <Var/Ware> replacement table= <Var/Table>
2090 - remove equipment pack: ware= <Var/Ware>
2091 - <RetVar/IF> is equipment pack: ware= <Var/Ware>
2092 - <RetVar/IF> get replacement wares in pack: ware= <Var/Ware>
2093 - <RetVar/IF> <RefObj> activate equipment pack: ware= <Var/Ware>
2094 - <RetVar/IF> <RefObj> get passenger queue
2095 - <RetVar/IF> <RefObj> get training passenger
2096 - <RetVar/IF> <RefObj> add passenger to queue: passenger= <Var/Passenger>
2097 - <RetVar/IF> <RefObj> remove passenger from queue: passenger= <Var/Passenger>
2098 - <RetVar/IF> <RefObj> is need passengers
2099 - <RetVar> <RefObj> get dock storage factor
2100 - <RetVar> <RefObj> get dock storage factor: waretype= <Var/Main Type>, include global= <Var/Boolean>
2101 - <RefObj> set dock storage factor: factor= <Var/Number>
2102 - <RefObj> set dock storage factor: waretype= <Var/Main Type>, factor= <Var/Number>
2105 - <RetVar> <RefObj> get ship settings table: for loadout= <Var/Boolean>
2106 - <RefObj> set ship settings table: table= <Var/Table>
2107 - <RetVar/IF> <RefObj> is named script <Var/String> on stack of task= <Var/Number>
2108 - <RetVar/IF> is global script task running: pid= <Var/Number>
2109 - <RetVar/IF> get global script name: pid= <Var/Number>
2110 - kill global script: pid= <Var/Number>
2111 - <RetVar> get all global script tasks
2112 - <RetVar> get all global tasks with script: <Script Name>
2113 - <RetVar> get all global tasks with named script: <Var/String>
2114 - <RetVar> get all available products in universe
2115 - <RetVar> get all stations with product: ware= <Var/Ware>
2116 - <RetVar> get all available resources in universe
2117 - <RetVar> get all stations with resource: ware= <Var/Ware>
2118 - <RetVar> create input: id= <Var/String>, message box= <Var/String>, title= <Var/String>, buttons= <Var/Number>, icon= <Var/Number>, default button= <Var/Number>
2119 - <RetVar> get station type scale factor: stationtype= <Var/Station Type>
2120 - display notification: message= <Var/String>, icon= <Var/Number>
2121 - <RetVar/IF> <RefObj> get minimum storage: ware= <Var/Ware>
2122 - <RefObj> set minimum storage: ware= <Var/Ware> ,amount= <Var/Number>
2123 - <RetVar> <RefObj> get minimum storage table
2124 - <RetVar> get race array: include fixed= <Var/Boolean>, include corporations= <Var/Boolean>, include player= <Var/Boolean>
2125 - <RetVar/IF> is fixed race: race= <Var/Race>
2126 - <RetVar> get notoriety title: level= <Var/Number>, race= <Var/Race>
2127 - <RetVar> create custom menu string notoriety bar: level= <Var/Number>, show empty= <Var/Boolean>
2128 - add extra select line: menu= <Var/Array>, text= <Var/String>
2129 - <RetVar> <RefObj> get HQ loadout settings: id= <Var/Number>
2130 - <RefObj> set HQ loadout settings: id= <Var/Number>, settings table= <Var/Table>
2131 - <RetVar> <RefObj> get HQ loadout resupply: id= <Var/Number>
2132 - <RefObj> set HQ loadout resupply: id= <Var/Number>, resupply table= <Var/Table>
2133 - <RetVar/IF> <RefObj> get drone type
2134 - <RetVar/IF> get drone type: drone carrier type= <Var/Ship Type>
2135 - set player trade rank: rank= <Var/Number>
2136 - set player fight rank: rank= <Var/Number>
2137 - <RetVar> get player trade rank text: level= <Var/Number>
2138 - <RetVar> get player fight rank text: level= <Var/Number>
2139 - add player trade rank: amount= <Var/Number>
2140 - add player fight rank: amount= <Var/Number>
2141 - add context sub menu entry: menu= <Var/Array>, text= <Var/String>, icon= <Var/Number>, disabled= <Var/Boolean>
2142 - add context end sub menu entry: menu= <Var/Array>
2143 - add context menu info line: menu= <Var/Array>, name= <Var/String>, value= <Var/String>
2144 - <RetVar> get race from id= <Var/Number>
2145 - set menu option: <Var/Array>, set title text= <Var/String>
2146 - <RetVar> create custom menu string icon: type= <Var/Number>, id= <Var/Number>, Y= <Var/Number> Width= <Var/Number> Height= <Var/Number>
2147 - <RefObj> change to player ship in new sector
2148 - <RetVar/IF> <RefObj> has ship got a cockpit
2149 - <RetVar> convert number <Var/Number> to string with suffix
2150 - <RetVar/IF> <RefObj> is favourite in property list
2151 - <RefObj> set favourite in property list: favourite= <Var/Boolean>
2152 - <RetVar/IF> is station type an upgrade kit: stationtype= <Var/Station Type>
2153 - <RetVar/IF> is station type a complex hub: stationtype= <Var/Station Type>
2154 - <RetVar/IF> is station type a complex construction kit: stationtype= <Var/Station Type>
2155 - <RetVar/IF> is station type a complex extension kit: stationtype= <Var/Station Type>
2156 - <RetVar/IF> get complex connection tubes count: stationtype= <Var/Station Type>
2157 - reset boarding tables to default
2158 - set boarding value: race= <Var/Race>, class= <Var/Class>, decks= <Var/Number>, hull= <Var/Number>, defence= <Var/Number>, hacking rnd= <Var/Number>, hacking= <Var/Number>, shield= <Var/Number>, max marines= <Var/Number>, canboard= <Var/Boolean>
2159 - set boarding value: shiptype= <Var/Ship Type>, decks= <Var/Number>, hull= <Var/Number>, defence= <Var/Number>, hacking rnd= <Var/Number>, hacking= <Var/Number>, shield= <Var/Number>, max marines= <Var/Number>, canboard= <Var/Boolean>
2160 - remove boarding values: race= <Var/Race>, class= <Var/Class>
2161 - remove boarding values: shiptype= <Var/Ship Type>
2162 - set boarding value: race= <Var/Race>, class= <Var/Class>, equipment= <Var/Number>, random marines min= <Var/Number> max= <Var/Number>, highskill= <Var/Number>
2163 - set boarding value: shiptype= <Var/Ship Type>, equipment= <Var/Number>, random marines min= <Var/Number> max= <Var/Number>, highskill= <Var/Number>
2164 - <RetVar/IF> <RefObj> get route distance to: <Var/Ship/Station>
2165 - <RetVar> sort table keys: table= <Var/Table>
2166 - <RetVar> sort table keys by value: table= <Var/Table>
2167 - <RetVar/IF/START> <RefObj> open named menu script: script= <Var/String>, value= <Value>
2168 - <RetVar/IF> <RefObj> get ship repair cost: source= <Var/Station>
2169 - <RetVar/IF> <RefObj> get ship sale price: source= <Var/Station>
2170 - <RetVar/IF> <RefObj> race has ranking
2171 - <RetVar> get rank points: level= <Var/Number>
2172 - <RefObj> set station safe position on active: value= <Var/Boolean>
2173 - <RefObj> add default items to ship: loadout= <Var/Number>, marines= <Var/Boolean>
2174 - <RefObj> add random marines to ship
2175 - <RefObj> install ship size wares: type= <Var/Number>
2176 - <RetVar> get fight ranking: title= <Var/Number>
2177 - <RetVar> get trade ranking: title= <Var/Number>
2178 - set player name: name= <Var/String>
2179 - set menu option: <Var/Array>, prevent kill= <Var/Boolean>
2180 - set menu option: <Var/Array>, disallow close= <Var/Boolean>
2181 - <RetVar> get all available station types from shipyards: only known= <Var/Boolean>
2182 - <RetVar> get threat severity: race= <Var/Race> id= <Var/Number>
2183 - <RefObj> set command display override: text= <Var/String>
2184 - <RefObj> set command extra display override: text= <Var/String>
2185 - <RetVar/IF> <RefObj> get command display override
2186 - <RetVar/IF> <RefObj> get command extra display override
2187 - <RefObj> clear command display override
2188 - <RetVar/IF> <RefObj> get needed jump energy: jumps= <Var/Number>
2189 - <RetVar> create input: id= <Var/String> object info page, object= <Value>
2190 - <RetVar> <RefObj> get products table: include equipment= <Var/Boolean>
2191 - <RetVar> <RefObj> get primary resources table
2192 - <RetVar> <RefObj> get secondary resources table
2193 - <RetVar> <RefObj> get variable ware price: ware= <Var/Ware>
2194 - <RetVar> <RefObj> get product objects
2195 - <RetVar> create new array, size= <Var/Number>, elements= <Value>, <Value>, <Value>, <Value>, <Value>, <Value>, <Value>, <Value>
2196 - <RetVar> get current text language ID
2197 - <RetVar> get current voice language ID
2198 - <RetVar> <RefObj> get factories connected to complex
2199 - <RetVar/IF> <RefObj> get ship full repair cost: source= <Var/Ship>
2200 - <RetVar/IF> <RefObj> get free shield bays
2201 - <RetVar/IF> <RefObj> get used shield bays
2202 - <RetVar/IF> <RefObj> get next free shield bay
2203 - <RefObj> move shield into bay: shield= <Var/Ware>, bay= <Var/Number>
2204 - <RetVar/IF> <RefObj> get shield rating
2205 - <RefObj> remove shield from bay: bay= <Var/Number>
2206 - <RetVar> <RefObj> get current acceleration
2207 - <RetVar> <RefObj> get current steering alpha
2208 - <RetVar> <RefObj> get current steering beta
2209 - <RetVar> <RefObj> get current steering gamma
2210 - <RetVar> <RefObj> get current average steering
2211 - <RefObj> set notify command none: notify= <Var/Boolean>
2212 - <RetVar/IF> <RefObj> get notify command none
2213 - <RetVar/IF> <RefObj> fly to object <Value>: timeout= <Var/Number> ms
2214 - <RefObj> set is being managed: on= <Var/Boolean>
2215 - <RetVar/IF> <RefObj> is being managed
2216 - <RetVar/IF> <RefObj> should station manager repair ship with shipyards
2217 - <RetVar/IF> <RefObj> should station manager repair ship with HQ
2218 - <RefObj> set station manager should repair ship with shipyards: on= <Var/Boolean>
2219 - <RefObj> set station manager should repair ship with HQ: on= <Var/Boolean>
2220 - <RetVar/IF> <RefObj> get current upgrade: upgrade= <Var/Ware>
2221 - <RetVar/IF> <RefObj> get remaining upgrade: upgrade= <Var/Ware>
2222 - <RetVar/IF> <RefObj> get next upgrade cost: upgrade= <Var/Ware>
2223 - <RetVar/IF> <RefObj> get current total upgrade cost: upgrade= <Var/Ware>
2224 - <RetVar/IF> <RefObj> get remaining upgrade cost: upgrade= <Var/Ware>
2225 - <RetVar/IF> <RefObj> get upgrade cost: upgrade= <Var/Ware> offset= <Var/Number>
2226 - <RetVar> find all stations with product: ware= <Var/Ware>, class= <Var/Class>, flags= <Var/Number>, refobj= <Var/Ship>
2227 - <RetVar> find all stations with resource: ware= <Var/Ware>, class= <Var/Class>, flags= <Var/Number>, refobj= <Var/Ship>
2228 - <RetVar/IF> <RefObj> should station manager upgrade ships
2229 - <RefObj> set station manager should upgrade ships: on= <Var/Boolean>
2230 - <RetVar> split large number into array: number= <Var/Number>
2231 - <RetVar> add large number arrays: <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array>, <Var/Array>
2232 - <RetVar> get upgrade cost: upgrade= <Var/Ware>, amount= <Var/Number>, max= <Var/Number>
2233 - <RetVar/IF> get max upgrade cost: upgrade= <Var/Ware>
2234 - <RetVar> subtract large number arrays: <Var/Array> - <Var/Array>
2235 - <RetVar/IF> linear interpolation: x1= <Var/Number>, x2= <Var/Number>, y1= <Var/Number>, y2= <Var/Number>, value= <Var/Number>
2236 - <RetVar/IF> <RefObj> get counter missile type
2237 - <RetVar> get game time ms
2238 - <RetVar/IF> get destroyed ship types
2239 - <RetVar/IF> get destroyed ship count: type= <Var/Ship Type>
2240 - <RetVar> get destroyed ship name: type= <Var/Ship Type>, id= <Var/Number>
2241 - <RetVar> get destroyed ship ID: type= <Var/Ship Type>, id= <Var/Number>
2242 - <RetVar> get destroyed ship sector: type= <Var/Ship Type>, id= <Var/Number>
2243 - <RetVar> get destroyed ship time: type= <Var/Ship Type>, id= <Var/Number>
2244 - <RetVar> get destroyed ship attacker: type= <Var/Ship Type>, id= <Var/Number>
2245 - <RetVar> get destroyed ship attacker name: type= <Var/Ship Type>, id= <Var/Number>
2246 - <RetVar> get destroyed ship attacker ID: type= <Var/Ship Type>, id= <Var/Number>
2247 - <RetVar> get destroyed ship command: type= <Var/Ship Type>, id= <Var/Number>
2248 - <RetVar> get destroyed ship command info: type= <Var/Ship Type>, id= <Var/Number>
2249 - <RetVar> get destroyed ship command info extra: type= <Var/Ship Type>, id= <Var/Number>
2250 - <RetVar> get destroyed ship command target: type= <Var/Ship Type>, id= <Var/Number>
2251 - <RetVar> get destroyed ship command destination: type= <Var/Ship Type>, id= <Var/Number>
2252 - <RetVar> get destroyed ship command attack target: type= <Var/Ship Type>, id= <Var/Number>
2253 - <RetVar> get command name: command= <Object Command/Signal>
2254 - <RetVar> get command short name: command= <Object Command/Signal>
2255 - <RetVar> get destroyed ship command destination name: type= <Var/Ship Type>, id= <Var/Number>
2256 - <RetVar> get destroyed ship command attack target name: type= <Var/Ship Type>, id= <Var/Number>
2257 - <RetVar> get destroyed ship reason: type= <Var/Ship Type>, id= <Var/Number>
2258 - <RetVar> get destroyed ship cargo used: type= <Var/Ship Type>, id= <Var/Number>
2259 - <RetVar> get destroyed ship cargo max: type= <Var/Ship Type>, id= <Var/Number>
2260 - <RetVar> get destroyed ship wares: type= <Var/Ship Type>, id= <Var/Number>
2261 - <RetVar> get destroyed ship shields: type= <Var/Ship Type>, id= <Var/Number>
2262 - <RetVar> get destroyed ship lasers: type= <Var/Ship Type>, id= <Var/Number>
2263 - <RetVar> get destroyed ship value array: type= <Var/Ship Type>, id= <Var/Number>
2264 - delete destroyed ship log: type= <Var/Ship Type>, id= <Var/Number>
2265 - <RetVar> <RefObj> get complex intermediate wares
2266 - <RetVar/IF> <RefObj> can buy intermediate ware: ware= <Var/Ware>
2267 - <RetVar/IF> <RefObj> can sell intermediate ware: ware= <Var/Ware>
2268 - <RetVar> <RefObj> get station manager intermediate sell threshold
2269 - <RetVar> <RefObj> get station manager intermediate buy threshold
2270 - <RefObj> set station manager intermediate sell threshold: <Var/Number>%%
2271 - <RefObj> set station manager intermediate buy threshold: <Var/Number>%%
2272 - <RetVar> <RefObj> get next factory serial: factory type= <Var/Station Type>, race= <Var/Race>
2273 - <RetVar/IF> get type text id: type= <Var/Ship Type/Station Type>
2274 - <RetVar> <RefObj> get station manager minimum money
2275 - <RetVar> <RefObj> get station manager minimum upgrade money
2276 - <RetVar> <RefObj> get station manager minimum buy ship money
2277 - <RetVar/IF> <RefObj> compute best route: target= <Value>, weights table= <Var/Table>, allow hyperspeed= <Var/Boolean>
2278 - <RefObj> set ship to default settings
2279 - <RetVar/IF> <RefObj> get gate array: include hyperspeed= <Var/Boolean>
2280 - <RetVar/IF> get race blacklist type
2281 - set race blacklist type: type= <Var/Number>
2282 - <RetVar/IF> is race blacklist avoid: race= <Var/Race>
2283 - <RetVar/IF> is race blacklist block: race= <Var/Race>
2284 - <RetVar/IF> get race blacklist: race= <Var/Race>
2285 - set race blacklist: race= <Var/Race>, blacklist= <Var/Number>
2286 - <RetVar/IF> <RefObj> is sector in blocked blacklist
2287 - <RetVar/IF> <RefObj> is sector in avoid blacklist
2288 - <RetVar/IF> <RefObj> get sector blacklist type
2289 - <RefObj> set sector blacklist type: type= <Var/Number>
2290 - <RetVar> get sector blacklist table
2291 - <RetVar> get race blacklist table
2292 - clear sector blacklist
2293 - <RetVar/IF> <RefObj> should station manager replace ships at shipyards
2294 - <RetVar/IF> <RefObj> should station manager replace ships at HQ
2295 - <RefObj> set station manager should replace ships at shipyards: on= <Var/Boolean>
2296 - <RefObj> set station manager should replace ships at HQ: on= <Var/Boolean>
2297 - interrupt wait: id= <Var/Number>
2298 - <RetVar/IF> wait until interrupted: id= <Var/Number>, timeout= <Var/Number>ms
2299 - <RefObj> add tradeable to dock: ware= <Var/Ware>
2300 - <RefObj> remove tradeable from dock: ware= <Var/Ware>
2301 - <RetVar> <RefObj> get dock true products
2302 - <RetVar> <RefObj> get dock true resources
2303 - <RetVar/IF> <RefObj> is ware a product: ware= <Var/Ware>
2304 - <RetVar/IF> <RefObj> is ware a resource: ware= <Var/Ware>
2305 - <RetVar/IF> <RefObj> is ware a tradeable: ware= <Var/Ware>
2306 - <RetVar/IF> <RefObj> is ware for storage: ware= <Var/Ware>
2307 - <RefObj> change ware to product: ware= <Var/Ware>
2308 - <RefObj> change ware to resource: ware= <Var/Ware>
2309 - <RefObj> change ware to tradeable: ware= <Var/Ware>
2310 - <RefObj> change ware to storage: ware= <Var/Ware>
2311 - <RetVar> <RefObj> get dock true tradeables
2312 - <RetVar/IF> <RefObj> get HQ maximum storage: ware= <Var/Ware>
2313 - <RefObj> set HQ maximum storage: ware= <Var/Ware>, amount= <Var/Number>
2314 - <RetVar> get next interrupt id
2315 - <RetVar/IF> eject player ship: to= <Var/Ship>
2316 - set client state: state= <Var/Number>, on= <Var/Boolean>
2317 - <RetVar> get client state
2318 - <RetVar> create menu return value: object context menu, object= <Value>
2319 - <RefObj> update sector relations: force= <Var/Boolean>
2320 - <RefObj> set race group relation: race= <Var/Race>, relation= <Relation>
2321 - <RetVar/IF> <RefObj> should station manager stock for loadouts
2322 - <RefObj> set station manager should stock for loadouts: on= <Var/Boolean>
2323 - <RetVar> get all available ship types from shipyards: only known= <Var/Boolean>
2324 - <RetVar> get all shipyards with ship/station: <Var/Ship Type/Station Type>, only known= <Var/Boolean>
2325 - <RetVar/IF> find station in galaxy: startsector= <Var/Sector> class or type= <Value> race= <Var/Race> flags= <Var/Number> refobj= <Value> serial= <Var/Stations Serial> max.jumps= <Var/Number>, exclude= <Var/Array/Table>
2326 - <RetVar/IF> find station in galaxy: startsector= <Var/Sector> class or type= <Value> race= <Var/Race> flags= <Var/Number> refobj= <Value> serial= <Var/Stations Serial> max.jumps= <Var/Number> num= <Var/Number>, exclude= <Var/Array/Table>
2327 - register achievement: id= <Var/String>, pageid= <Var/Number>, textid= <Var/Number>, ishidden= <Var/Boolean>
2328 - register achievement with progress: id= <Var/String>, pageid= <Var/Number>, textid= <Var/Number>, ishidden= <Var/Boolean>, max= <Var/Number>
2329 - unlock achievement: id= <Var/String>
2330 - <RetVar/IF> is achievement unlocked: id= <Var/String>
2331 - set achievement progress: id= <Var/String>, progress= <Var/Number>
2332 - <RetVar/IF> get achievement progress: id= <Var/String>
2333 - <RetVar> get achievement progress maximum: id= <Var/String>
2334 - <RetVar> get achievement name: id= <Var/String>
2335 - <RetVar> get achievement description: id= <Var/String>
2336 - remove achievement: id= <Var/String>
2337 - inc achievement progress: id= <Var/String>, amount= <Var/Number>
2338 - reset achievement: id= <Var/String>
2339 - <RetVar> create menu return value: next input, id= <Var/String>, value= <Value>
2340 - <RetVar> <RefObj> get sector gate distance
2341 - add encyclopedia custom article: Help, id= <Var/String>, title page= <Var/Number>, title id= <Var/Number>, text page= <Var/Number>, text id= <Var/Number>
2342 - <RetVar> find all ships with job ID= <Var/Number>
2343 - <RetVar/IF> <RefObj> has sector got factory: class= <Var/Class>, can dock= <Var/Ship>, only known= <Var/Boolean>
2344 - <RetVar/IF> <RefObj> has sector got dock: class= <Var/Class>, can dock= <Var/Ship>, only known= <Var/Boolean>
2345 - <RetVar> convert metre to string: <Var/Number>
2346 - <RetVar> trim whitespace: <Var/String>
2347 - <RetVar> combine string array: <Var/Array>, separator= <Var/String>
2348 - <RetVar> <RefObj> get available products from sector: include player= <Var/Boolean>, only known= <Var/Boolean>
2349 - <RetVar> <RefObj> get available resources from sector: include player= <Var/Boolean>, only known= <Var/Boolean>
2350 - <RetVar> strip colour codes: <Var/String>
2351 - <RetVar> register hotkey event script: script= <Script Name>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number>
2352 - <RetVar> register hotkey: script= <Script Name>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number>, menu= <Var/Boolean>
2353 - <RetVar> register hotkey event script: scriptname= <Var/String>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number>
2354 - <RetVar> register hotkey: scriptname= <Var/String>, type= <Var/Number>, page id= <Var/Number>, text id= <Var/Number>, menu= <Var/Boolean>
2355 - <RetVar> add property custom group: name= <Var/String>
2356 - <RetVar> find property custom group id: name= <Var/String>
2357 - <RetVar> get property custom group name: id= <Var/Number>
2358 - remove property custom group: id= <Var/Number>
2359 - <RefObj> set property custom group: id= <Var/Number>
2360 - <RetVar/IF> <RefObj> get property custom group
2361 - <RetVar/IF> <RefObj> get supply stations
2362 - <RefObj> add supply station: <Var/Station>
2363 - <RefObj> remove supply station: <Var/Station>
2364 - <RetVar> clone array: <Var/Array>
2365 - append array <Var/Array> to array <Var/Array>
2366 - <RetVar> get random array item: array= <Var/Array>
2367 - <RefObj> set override name id: <Var/Number>
2368 - <RetVar/IF> <RefObj> get override name id
2369 - <RetVar/IF> <RefObj> undeploy to flying ware
2370 - <RetVar/IF> <RefObj> create random marine: skill boost= <Var/Number>, extra boost= <Var/Boolean>
2371 - <RetVar> <RefObj> get marine skill: type= <Var/Number>
2372 - <RetVar> <RefObj> get marine training cost: skills= <Var/Number>, count= <Var/Number>
2373 - <RetVar> <RefObj> get marine training duration: skills= <Var/Number>, count= <Var/Number>
2374 - <RetVar/IF> <RefObj> get marine training flags
2375 - <RefObj> set marine training flags: <Var/Number>
2376 - <RetVar/IF> <RefObj> can station train marines
2377 - <RetVar/IF> <RefObj> get training marines table
2378 - <RetVar/IF> <RefObj> is marine training: marine= <Var/Passenger>
2379 - <RetVar/IF> <RefObj> get marine training type: marine= <Var/Passenger>
2380 - <RetVar/IF> <RefObj> get marine training duration: marine= <Var/Passenger>
2381 - <RetVar/IF> <RefObj> get marine training start time: marine= <Var/Passenger>
2382 - <RetVar/IF> <RefObj> get marine training level: marine= <Var/Passenger>
2383 - <RetVar/IF> <RefObj> is marine capable: check storage= <Var/Boolean>
2384 - <RetVar/IF> <RefObj> start marine training: marine= <Var/Passenger>, skillflags= <Var/Number>, level= <Var/Number>, payment= <Var/Boolean>
2385 - <RetVar> get marine training name: skills= <Var/Number>, concatenate= <Var/Boolean>
2386 - <RefObj> recall marine from training: marine= <Var/Passenger>
2387 - <RetVar/IF> <RefObj> can marines board ship after training
2388 - <Var/Boolean> should marines board ship after training
2389 - <RefObj> set can marines board ship after training: <RetVar/IF>
2390 - set should marines board ship after training: <Var/Boolean>
2391 - <RetVar/IF> <RefObj> get marines waiting pickup
2392 - <RetVar/IF> <RefObj> is marine waiting pickup: marine= <Var/Passenger>
2393 - <RetVar/IF> <RefObj> load waiting marine: ship= <Var/Ship>, marine= <Var/Passenger>
2394 - <RetVar/IF> is SETA active
2395 - activate SETA: <Var/Boolean>
2396 - <RetVar> get SETA factor
2397 - START <RefObj> turret command: command= <Var/Turret Command>, turret= <Var/Number>, arg1= <Value>, arg2= <Value>, arg3= <Value>, arg4= <Value>
2398 - <RetVar/IF> <RefObj> get command: task= <Var/Number>
2399 - <RefObj> start default turret commands
2400 - <RetVar/IF> <RefObj> has command upgrade: command= <Var/Object/Turret Command>
2401 - <RetVar/IF> <RefObj> has command extra upgrades: command= <Var/Object/Turret Command>
2402 - <RetVar/IF> get command upgrade: command= <Var/Object/Turret Command>
2403 - <RetVar/IF> get command upgrade script: command= <Var/Object/Turret Command>
2404 - <RetVar/IF> get command extra upgrades: command= <Var/Object/Turret Command>
2405 - <RetVar/IF> <RefObj> get default turret command: turret= <Var/Number>
2406 - <RetVar/IF> <RefObj> is command available: command= <Var/Object/Turret Command>
2407 - <RetVar/IF> <RefObj> get command script: command= <Var/Object/Turret Command>
2408 - <RetVar/IF> get command preload script: command= <Var/Object/Turret Command>
2409 - <RetVar/IF> get command menu script: command= <Var/Object/Turret Command>
2410 - <RetVar> get command info: command= <Object Command/Signal>
2411 - <RetVar/IF> <RefObj> is race covered
2412 - <RetVar/IF> <RefObj> get max sell jumps
2413 - <RefObj> add default upgrades: loadout= <Var/Number>
2414 - <RefObj> add default shields: loadout= <Var/Number>
2415 - <RefObj> add default lasers: loadout= <Var/Number>
2416 - <RefObj> add default missiles: loadout= <Var/Number>
2417 - reset encyclopedia abbreviations
2418 - remove encyclopedia abbreviation: type= <Var/Number>, key= <Value>
2419 - add encyclopedia abbreviation: type= <Var/Number>, key= <Value>, value page= <Var/Number>, value id= <Var/Number>, data page= <Var/Number>, data id= <Var/Number>
2420 - <RetVar/IF> <RefObj> get number of used docking ports
2421 - <RetVar/IF> <RefObj> get number of docking slots
2422 - <RetVar/IF> <RefObj> get dock port flags: slot= <Var/Number>
2423 - <RetVar/IF> <RefObj> get nearest docking port: ship= <Var/Ship>, only free= <Var/Boolean>, for start= <Var/Boolean>
2424 - <RetVar/IF> get maximum number of marines: shiptype= <Var/Ship Type>
2425 - add player fight rank: object= <Var/Ship/Station>
2426 - <RetVar> <RefObj> get all running task ids
2427 - <RetVar> <RefObj> get all tasks with running script= <Script Name>
2428 - <RetVar> <RefObj> get all tasks with running script name= <Var/String>
2429 - <RetVar> <RefObj> get all tasks with script on stack= <Script Name>
2430 - <RetVar> <RefObj> get all tasks with running script name on stack= <Var/String>
2431 - <RetVar> get script description: scriptname= <Var/String>
2432 - <RetVar> get script argument count: scriptname= <Var/String>
2433 - <RetVar> get script argument pardef: scriptname= <Var/String>, argument= <Var/Number>
2434 - <RetVar> get script argument description: scriptname= <Var/String>, argument= <Var/Number>
2435 - <RefObj> set no find flag: <Var/Boolean>
2436 - <RetVar/IF> <RefObj> is no find flag
2437 - <RefObj> set average speed flag: <Var/Boolean>
2438 - <RetVar/IF> <RefObj> is average speed flag
2439 - <RetVar/IF> <RefObj> is asteroid collectible
2440 - <RetVar/IF> <RefObj> is asteroid a rock
2441 - <RetVar/IF> <RefObj> can missile destroy asteroid: missile= <Var/Ware>
2442 - <RefObj> set max sell jumps: <Var/Number>
2443 - <RetVar/IF> <RefObj> get asteroid density
2444 - <RefObj> set asteroid yield: yield= <Var/Number>
2445 - <RetVar/IF> <RefObj> is asteroid no mine flag
2446 - <RefObj> set asteroid no mine flag: <Var/Boolean>
2447 - <RetVar/IF> <RefObj> is safe position on activate
2448 - <RefObj> set safe position on activate: <Var/Boolean>
2449 - <RetVar/IF> get corporation dock type: corporation= <Var/Race>
2450 - add context menu global info line: menu= <Var/Array>, name= <Var/String>, value= <Var/String>
2451 - <RetVar/IF> <RefObj> is watched sector
2452 - <RefObj> play pilot speaker comm message: id= <Var/Number>, prio= <Var/Number>
2453 - <RetVar/IF> <RefObj> is factory sabotaged
2454 - <RefObj> set factory is sabotaged: <Var/Boolean>
2455 - <RetVar/IF> <RefObj> get factory sabotaged timeout
2456 - <RefObj> set factory sabotaged timeout: seconds= <Var/Number>
2457 - <RetVar> create influence return array: at least= <Var/Number>
2458 - <RetVar> create influence return array: between= <Var/Number> and <Var/Number>
2459 - <RetVar/IF> <RefObj> get factory current sabotaged time
2460 - set grouped player notoriety: table of changes= <Var/Table>
2461 - <RetVar> get proposed station keys array: sector= <Var/Sector>, race= <Var/Race>, station type= <Var/Station Type>
2462 - <RetVar> get proposed station time: key= <Var/Number>
2463 - <RetVar> get proposed station type: key= <Var/Number>
2464 - <RetVar> get proposed station environment: key= <Var/Number>
2465 - <RetVar> get proposed station owner: key= <Var/Number>
2466 - <RetVar> get proposed station position array: key= <Var/Number>
2467 - <RetVar> get proposed station rotation array: key= <Var/Number>
2468 - <RetVar> get proposed station products: key= <Var/Number>
2469 - <RetVar> get proposed station primary resource: key= <Var/Number>
2470 - <RetVar> get proposed station secondary resource: key= <Var/Number>
2471 - <RetVar> get proposed station factory id: key= <Var/Number>
2472 - <RetVar> get proposed station efficiency: key= <Var/Number>
2473 - <RetVar> get proposed station override name id: key= <Var/Number>
2474 - <RetVar> <RefObj> convert to proposed station
2475 - <RetVar> build proposed station: key= <Var/Number>, fast= <Var/Boolean>
2476 - <RetVar> get proposed station keys array: sector= <Var/Sector>, race= <Var/Race>, product= <Var/Ware>
2477 - <RetVar> create proposed station: type= <Var/Station Type>, time= <Var/Number>, environment= <Var/Sector>, owner= <Var/Race>, position= <Var/Array>, rotation= <Var/Array>, products table= <Var/Table>, resource table= <Var/Table>, secondary resource table= <Var/Table>
2478 - set proposed station: key= <Var/Number>, factory id= <Var/Number>
2479 - set proposed station: key= <Var/Number>, efficiency= <Var/Number>
2480 - set proposed station: key= <Var/Number>, override name id= <Var/Number>
2481 - <RetVar/IF> <RefObj> is god rebuild
2482 - <RetVar> set god rebuild: <Var/Boolean>
2483 - <RetVar> convert array to table: <Var/Array>, increment= <Var/Boolean>
2484 - <RetVar> get max influence
2485 - <RetVar> find agent command id: scriptname= <Var/String>
2486 - <RetVar> get agent command name: command= <Var/Agent Command>
2487 - <RetVar> get agent command description: command= <Var/Agent Command>
2488 - <RetVar> get agent command tasks: command= <Var/Agent Command>
2489 - <RetVar> get agent command long description: command= <Var/Agent Command>
2490 - <RetVar> get agent command script: command= <Var/Agent Command>
2491 - <RetVar> get agent command menu script: command= <Var/Agent Command>
2492 - <RetVar/IF> is agent command spy mission: command= <Var/Agent Command>
2493 - <RetVar/IF> get agent command allow multiple tasks: command= <Var/Agent Command>
2494 - <RetVar/IF> is agent command cmdcheck: command= <Var/Agent Command>
2495 - <RetVar> get agent command flags: command= <Var/Agent Command>
2496 - <RetVar> get agent command influence needed: command= <Var/Agent Command>
2497 - <RetVar> get agent command influence needed string: command= <Var/Agent Command>
2498 - <RetVar> get all agent commands: exclude= <Var/Array>, sort= <Var/Boolean>
2499 - <RetVar> get available agents: owner= <Var/Race>, command= <Var/Agent Command>, check tasks= <Var/Boolean>, as table= <Var/Boolean>
2500 - <RetVar> get diplomacy race bonus: race= <Var/Race>
2501 - <RetVar> get diplomacy race relation enemy bonus: race= <Var/Race>
2502 - <RetVar> get diplomacy race relation bonus: race= <Var/Race>
2503 - <RetVar> get diplomacy reverse temporary bonuses: race= <Var/Race>
2504 - <RetVar> get diplomacy cultural bonus: race= <Var/Race>
2505 - <RetVar> get diplomacy cultural name: race= <Var/Race>
2506 - <RetVar> get diplomacy race relation name: race= <Var/Race>
2507 - <RetVar> get diplomacy temporary bonus name: id= <Var/String>
2508 - <RetVar> get diplomacy temporary bonus max: id= <Var/String>
2509 - <RetVar> is diplomacy temporary bonus for race: id= <Var/String>, race= <Var/Race>
2510 - <RetVar> get diplomacy temporary bonus expire time: id= <Var/String>
2511 - <RetVar> get diplomacy temporary bonus expire max: id= <Var/String>
2512 - <RetVar> get diplomacy notoriety bonus: race= <Var/Race>, amount= <Var/Number>
2513 - <RetVar> <RefObj> start diplomacy command: command= <Var/Agent Command>, nosound= <Var/Boolean>, multiple= <Var/Number>, args= <Value>, <Value>, <Value>, <Value>, <Value>
2514 - <RefObj> stop diplomacy command
2515 - <RetVar/IF> <RefObj> is female
2516 - <RetVar> <RefObj> get agent status message
2517 - <RetVar> <RefObj> get agent progress string
2518 - <RetVar> <RefObj> get agent tasks
2519 - <RetVar/IF> <RefObj> is agent command notify
2520 - <RefObj> set agent command notify: <Var/Boolean>
2521 - <RefObj> get creation time
2522 - <RetVar/IF> <RefObj> get agent assignment
2523 - <RetVar> <RefObj> get agent assignment start time
2524 - <RetVar> <RefObj> get agent assignment progress
2525 - <RefObj> set agent tasks: <Var/Number>
2526 - <RetVar> <RefObj> get all agent stats
2527 - <RefObj> add command completion: title= <Var/String>, message= <Var/String>, cost= <Var/Number>, data= <Var/Array>, script= <Script Name>
2528 - <RefObj> add command completion: title= <Var/String>, message= <Var/String>, cost= <Var/Number>, data= <Var/Array>, scriptname= <Var/String>
2529 - <RetVar/IF> get agent completed command count
2530 - <RetVar/IF> get agent completed command agent: id= <Var/Number>
2531 - <RetVar/IF> get agent completed command command: id= <Var/Number>
2532 - <RetVar/IF> get agent completed command cost: id= <Var/Number>
2533 - <RetVar/IF> get agent completed command message: id= <Var/Number>
2534 - <RetVar/IF> get agent completed command title: id= <Var/Number>
2535 - <RetVar/IF> accept completed agent command: id= <Var/Number>
2536 - remove completed agent command: id= <Var/Number>
2537 - issue wingmen order: command= <Object Command>
2538 - issue drone order: command= <Object Command>
2539 - <RetVar> convert arrays to table: keys= <Var/Array>, data= <Var/Array>
2540 - <RefObj> attach event script: events= <Var/Number>, script= <Script Name>
2541 - <RefObj> attach event script: events= <Var/Number>, scriptname= <Var/String>
2542 - <RefObj> remove event script: script= <Script Name>
2543 - <RefObj> remove event script: scriptname= <Var/String>
2544 - <RetVar/IF> <RefObj> get current threat ids: type= <Var/Number>, min severity= <Var/Number>, range= <Var/Number>, sort severity= <Var/Boolean>
2545 - <RetVar/IF> <RefObj> get closest threat id: type= <Var/Number>, min severity= <Var/Number>, max range= <Var/Number>
2546 - <RetVar/IF> is military outpost: stationtype= <Var/Station Type>
2547 - <RetVar> find nearest military outpost: race= <Var/Race>, sector= <Var/Sector>
2548 - <RetVar/IF> is valid job: id= <Var/Number>
2549 - <RetVar/IF> can job rebuild: id= <Var/Number>
2550 - <RetVar/IF> get job ship type: id= <Var/Number>, race= <Var/Race>
2551 - <RetVar/IF> <RefObj> get threat for target: target= <Value>
2552 - <RetVar/IF> <RefObj> get jump beacon allow
2553 - <RefObj> set jump beacon allow: <Var/Number>
2554 - <RetVar/IF> <RefObj> sector has trans-orbital accelerator
2555 - <RetVar/IF> <RefObj> sector has jumpable gates: ship= <Var/Ship>
2556 - <RetVar/IF> <RefObj> sector has jumpable jump beacons: ship= <Var/Ship>
2557 - <RetVar/IF> <RefObj> is sector jumpable: sector= <Var/Sector>
2558 - set menu option: <Var/Array>, remove main header= <Var/Boolean>
2559 - <RetVar> get ship type filter: include satellite: <Var/Boolean>
2560 - <RetVar> get station type filter
2561 - set menu option: <Var/Array>, set default tab= <Var/Number>
2562 - <RetVar/IF> <RefObj> get wing menu colour
2563 - <RetVar/IF> <RefObj> get wing raw colour
2564 - <RetVar> create custom menu string rect: width= <Var/Number> y= <Var/Number> height= <Var/Number> menu colour= <Var/Number>
2565 - <RetVar/IF> <RefObj> has station got no resources
2566 - <RetVar> compare ms timer: start= <Var/Time>, end= <Var/Time>
2567 - set menu option: <Var/Array>, input context= <Var/Number>
2568 - <RetVar> create input: open property page, id= <Var/String>
2569 - <RetVar> create input: open galaxy map, id= <Var/String>, sector= <Var/Sector>
2570 - <RetVar> create input: open sector map, id= <Var/String>, sector= <Var/Sector>
2571 - <RetVar/IF> <RefObj> is sector proposed
2572 - <RetVar/IF> <RefObj> is sub sector
2573 - <RefObj> set sub sector: <Var/Boolean>
2574 - set player race: <Var/Race>
2575 - <RetVar> get player race
2576 - <RetVar/IF> create new input context: id= <Var/String>, base context= <Var/Number>, keys array= <Var/Array>
2577 - remove input context: id= <Var/String>
2578 - <RetVar> get custom context: id= <Var/String>
2579 - set property menu: script= <Script Name>
2580 - <RetVar/IF> get property menu script
2581 - set property menu: scriptname= <Var/String>
2582 - <RetVar/IF> least common multiple, values= <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number>
2583 - <RetVar/IF> greatest common divisor, values= <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number>, <Var/Number>
2584 - <RetVar/IF> <RefObj> get station manager minimum repair money
2585 - <RefObj> set station manager minimum money: <Var/Number>
2586 - <RefObj> set station manager minimum upgrade money: <Var/Number>
2587 - <RefObj> set station manager minimum buy ship money: <Var/Number>
2588 - <RefObj> set station manager minimum repair money: <Var/Number>
2589 - register custom object info: id= <Var/String>, class= <Var/Class>, script= <Script Name>
2590 - register custom object info: id= <Var/String>, class= <Var/Class>, scriptname= <Var/String>
2591 - unregister custom object info: id= <Var/String>
2592 - add price trade bar to menu: <Var/Array>, text= <Var/String>, min= <Var/Number>, max= <Var/Number>, current= <Var/Number>, return value= <Var/String>
2593 - <RetVar/IF> convert gate: gate= <Var/Warpgate>, type= <Var/Number>, allow oos= <Var/Boolean>, build ship= <Var/Ship>
2594 - <RetVar/IF> <RefObj> get space suit oxygen percentage
2597 - <RefObj> set discovery points: points= <Var/Number>
2598 - <RetVar/IF> <RefObj> get discovery points
2599 - <RetVar/IF> get total player discovery points
2600 - <RetVar/IF> get available player discovery points
2601 - add player discovery points: <Var/Number>
2602 - <RefObj> claim player discovery points
2603 - <RetVar/IF> spend player discovery points: <Var/Number>
2604 - set total player discovery points: <Var/Number>
2605 - set available player discovery points: <Var/Number>
2606 - <RetVar/IF> <RefObj> is gate jumpable: ship= <Var/Ship>
2607 - <RetVar/IF> <RefObj> is hub gate
2608 - <RetVar/IF> <RefObj> is terran gate
2609 - <RetVar> <RefObj> get gate direction vector
2610 - <RefObj> set immediate gate realignment
2611 - <RefObj> set hub gate status: set= <Var/Number>, locked= <Var/Boolean>
2612 - <RetVar/IF> <RefObj> is hub gate locked: set= <Var/Number>
2613 - <RetVar/IF> create wreck: type= <Value>, sector= <Var/Sector>, x= <Var/Number>, y= <Var/Number>, z= <Var/Number>, temporary= <Var/Boolean>
2614 - <RetVar/IF> has wreck: type= <Value>
2615 - <RetVar/IF> <RefObj> is in range of objects: objects= <Var/Array/Table>
2616 - <RetVar> <RefObj> get ship table from sector/ship/station
2617 - <RetVar> <RefObj> get station table from sector
2618 - <RetVar> <RefObj> get factory table from sector
2619 - <RetVar> <RefObj> get dock table from sector
2620 - <RetVar> <RefObj> get player owned ship table from sector
2621 - <RetVar> <RefObj> get player owned station table from sector
2622 - <RetVar/IF> <RefObj> is ignoring player blacklist
2623 - <RefObj> set ignore player blacklist: <Var/Boolean>
2624 - <RefObj> allow ignoring blacklist for current command: <Var/Boolean>
2625 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= <Var/String>, sector= <Var/Sector>, filter= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, default= <Value>
2626 - <RetVar> <RefObj> get asteroid table from sector
2627 - <RefObj> set hsap discoverable: <Var/Boolean>
2628 - <RetVar/IF> <RefObj> is hsap discoverable
2629 - <RefObj> set hsap locked: <Var/Boolean>
2630 - <RefObj> set hsap destination hidden: <Var/Boolean>
2631 - <RefObj> set LFL target: <Var/Boolean>, range= <Var/Number>
2632 - <RetVar/IF> <RefObj> is LFL target
2633 - <RetVar/IF> <RefObj> uses ware <Var/Ware> as intermediate
2634 - <RetVar/IF> get abbreviation text: type= <Var/Number>, key= <Value>
2635 - <RetVar/IF> get abbreviation description: type= <Var/Number>, key= <Value>
2636 - <RefObj> set don't show warnings: <Var/Boolean>
2637 - <RetVar/IF> <RefObj> get don't show warnings
2638 - <RetVar> add to time: start time= <Var/Time>, add= <Var/Number>ms
2639 - <RetVar/IF> is passenger ware: ware= <Var/Ware>
2640 - <RetVar/IF> is software: ware= <Var/Ware>
2641 - <RetVar/IF> is single equipment: ware= <Var/Ware>
2642 - <RetVar/IF> is marine ware: ware= <Var/Ware>
2643 - <RetVar/IF> is ammo ware: ware= <Var/Ware>
2644 - <RetVar/IF> is dummy ware: ware= <Var/Ware>
2645 - <RetVar/IF> is fluff ware: ware= <Var/Ware>
2646 - <RetVar/IF> is discovery ware: ware= <Var/Ware>
2647 - <RetVar/IF> is deployable ware: ware= <Var/Ware>
2648 - <RetVar/IF> get job quota: id= <Var/Number>
2649 - <RetVar> get plot flags
2650 - set plot flag: <Var/Number>, on= <Var/Boolean>
2651 - <RefObj> set gate disabled: <Var/Boolean>
2652 - <RetVar/IF> <RefObj> is gate disabled
2653 - <RetVar/IF> <RefObj> get attacked response type
2654 - <RefObj> set attacked response type: <Var/Number>
2655 - activate RSM sector: <Var/Sector>, race= <Var/Race>
2656 - <RetVar> get first item in array: <Var/Array>
2657 - <RetVar> get last item in array: <Var/Array>
2658 - set diplomacy menu disabled: <Var/Boolean>
2659 - <RetVar/IF> is diplomacy menu disabled
2660 - set diplomacy menu tutorial: race= <Var/Race>, command= <Var/Agent Command>, tasks= <Var/Number>, influence= <Var/Number>
2661 - clear diplomacy menu tutorial
2662 - <RetVar/IF> is diplomacy menu in tutorial mode
2663 - <RetVar/IF> get diplomacy menu tutorial race
2664 - <RetVar/IF> get diplomacy menu tutorial command
2665 - <RetVar/IF> get diplomacy menu tutorial tasks
2666 - <RefObj> play gate building cutscene: build ship= <Var/Ship>
2667 - add transfer trade bar to menu: <Var/Array>, text= <Var/String>, volume= <Var/Number>, current= <Var/Number>, station amount= <Var/Number>, station max= <Var/Number>, ship amount= <Var/Number>, ship free= <Var/Number>, ship used= <Var/Number>, return value= <Var/String>
2668 - add transfer trade bar to menu: <Var/Array>, text= <Var/String>, ware= <Var/Ware>, ship= <Var/Ship>, station= <Var/Ship/Station>, current= <Var/Number>, return value= <Var/String>
2669 - <RetVar> update price trade bar menu input: data= <Var/Array>, min= <Var/Number>, max= <Var/Number>, price= <Var/Number>, left text= <Var/String>, right text= <Var/String>
2670 - <RetVar> update transfer trade bar menu input: data= <Var/Array>, volume= <Var/Number>, station amount= <Var/Number>, station max= <Var/Number>, ship amount= <Var/Number>, ship free= <Var/Number>, ship used= <Var/Number>
2671 - <RetVar/IF> can shiptype transport ware: shiptype= <Var/Ship Type>, ware= <Var/Ware>
2672 - <RetVar/IF> is local job ship: job id= <Var/Number>
2673 - activate job: id= <Var/Number>
2674 - deactivate job: id= <Var/Number>
2675 - <RetVar/IF> get job ship count per sector: id= <Var/Number>, sector= <Var/Sector>
2676 - <RetVar/IF> get job sector list: id= <Var/Number>, race= <Var/Race>
2677 - <RetVar/IF> get job shopping list: id= <Var/Number>
2678 - <RefObj> set space suit oxygen percentage: <Var/Number>
2679 - set equipment install script: ware= <Var/Ware>, script= <Script Name>, task= <Var/Number>
2680 - set equipment install script: ware= <Var/Ware>, scriptname= <Var/String>, task= <Var/Number>
2681 - <RetVar/IF> get equipment install script name: ware= <Var/Ware>
2682 - <RetVar/IF> get equipment install script task: ware= <Var/Ware>
2683 - <RetVar/IF> is valid route between sectors <Var/Sector> and <Var/Sector>
2684 - <RetVar/IF> get all player headquarters table
2685 - <RetVar/IF> <RefObj> can fly through gates
2686 - <RetVar/IF> <RefObj> is sector being observed
2687 - <RetVar> get random name: race= <Var/Race>, female= <Var/Boolean>
2688 - <RetVar/IF> <RefObj> get visible ships in sector table: moveable= <Var/Boolean>
2689 - add player graph: event script= <Script Name> pageid= <Var/Number> textid= <Var/Number> group pageid= <Var/Number> group textid= <Var/Number> subgroup= <Var/Number>
2690 - add class graph: class= <Var/Class> event script= <Script Name> pageid= <Var/Number> textid= <Var/Number> group pageid= <Var/Number> group textid= <Var/Number> subgroup= <Var/Number>
2691 - <RefObj> add object graph: event script= <Script Name> pageid= <Var/Number> textid= <Var/Number> group pageid= <Var/Number> group textid= <Var/Number> subgroup= <Var/Number>
2692 - <RetVar/IF> <RefObj> get should drop drones
2693 - <RefObj> set should drop drones: <Var/Boolean>
2694 - <RetVar> get scale factor name: scale= <Var/Number>
2695 - set menu option: <Var/Array>, escape pressed event= <Var/Boolean>
2696 - <RetVar/IF> <RefObj> is flying ware blueprint
2697 - <RefObj> set flying ware as blueprint: <Var/Boolean>
2698 - <RefObj> play station building cutscene: build ship= <Var/Ship>
2699 - <RetVar/IF> <RefObj> is docking disabled
2700 - <RefObj> set docking disabled: <Var/Boolean>
2701 - <RetVar/IF> get construction kit from complex type: <Var/Station Type>
2702 - <RetVar/IF> get complex hub type from construction kit: <Var/Station Type>
2703 - add to global trade report: buy ware= <Var/Ware>, amount= <Var/Number>, price= <Var/Number>
2704 - add to global trade report: sell ware= <Var/Ware>, amount= <Var/Number>, price= <Var/Number>
2705 - add player money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value>
2706 - remove player money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value>
2707 - <RetVar/IF> get total player money transactions
2708 - <RetVar> get player transaction money: id= <Var/Number>
2709 - <RetVar> get player transaction text: id= <Var/Number>
2710 - <RetVar> get player transaction time: id= <Var/Number>
2711 - <RefObj> set no npc docking allowed: <Var/Number>
2712 - <RetVar> create menu return value: open menu, id= <Var/String>, object= <Value>, event script name= <Var/String>, value= <Value>
2713 - <RetVar> create menu return value: open menu, id= <Var/String>, object= <Value>, event script= <Script Name>, value= <Value>
2714 - <RefObj> add asteroid hidden ware: ware= <Var/Ware>, amount= <Var/Number>, discovery points= <Var/Number>
2715 - <RefObj> remove asteroid hidden ware: ware= <Var/Ware>
2716 - <RetVar/IF> <RefObj> get asteroid hidden wares table
2717 - <RefObj> set can see hidden wares: <Var/Boolean>
2718 - <RetVar/IF> <RefObj> can see hidden wares
2719 - <RetVar/IF> <RefObj> get laser installed count: laser= <Var/Laser>
2720 - add clickable heading: menu= <Var/Array>, text= <Var/String>, id= <Var/String>, allow empty= <Var/Boolean>
2721 - <RetVar/IF> <RefObj> tl has station on board
2722 - <RetVar/IF> <RefObj> tl has deployable station on board
2723 - <RetVar/IF> <RefObj> get asteroid hidden ware discovery points: ware= <Var/Ware>
2724 - <RetVar> get speaker by properties: id= <Var/Number>, race= <Var/Race>, female= <Var/Boolean>, flags= <Var/Number>
2725 - set menu option: <Var/Array>, override infoline size= <Var/Number>
2726 - set menu option: <Var/Array>, show info at bottom= <Var/Boolean>
2727 - add custom menu hyperlinked info: menu= <Var/Array>, page id= <Var/Number>, text id= <Var/Number>
2728 - <RetVar/IF> <RefObj> get pilot voice flags
2729 - add encyclopedia custom article: News, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean>
2730 - <RetVar> get available speaker array
2731 - issue drone order: command= <Object Command>, class= <Var/Class>
2732 - <RetVar/IF> get predefined ware count: ship type= <Var/Ship Type>, ware= <Var/Ware>
2733 - <RetVar/IF> <RefObj> get predefined ware count: ware= <Var/Ware>
2734 - <RefObj> set wing custom voice: page id= <Var/Number>, text id= <Var/Number>
2735 - <RefObj> set wing custom speak array: array= <Var/Array>
2736 - <RefObj> clear wing custom voice
2737 - <RefObj> add money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value>
2738 - <RefObj> remove money: <Var/Number>, transaction object= <Var/Ship/Station>, page= <Var/Number>, textid= <Var/Number>, <Value>, <Value>, <Value>, <Value>, <Value>
2739 - <RetVar> get type name from type code: type= <Var/Ware>
2740 - <RetVar> read types file lines: filename= <Var/String>
2741 - add sidebar custom entry, personal: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, script= <Script Name>
2742 - add sidebar custom entry, personal: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, scriptname= <Var/String>
2743 - remove sidebar custom entry, personal: id= <Var/String>
2744 - add sidebar custom entry, navigation: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, script= <Script Name>
2745 - add sidebar custom entry, navigation: id= <Var/String>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, scriptname= <Var/String>
2746 - remove sidebar custom entry, navigation: id= <Var/String>
2747 - add object context entry: id= <Var/String>, class= <Var/Class>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, script= <Script Name>
2748 - add object context entry: id= <Var/String>, class= <Var/Class>, icon= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>, scriptname= <Var/String>
2749 - remove object context entry: id= <Var/String>
2750 - <RetVar> get shield max recharge: shield= <Var/Shield>
2751 - <RetVar> get shield recharge efficiency: shield= <Var/Shield>
2752 - <RetVar> get shield recharge rate: shield= <Var/Shield>
2753 - <RetVar> get bullet type of laser: laser= <Var/Laser>
2754 - <RetVar> get bullet energy consumption: bullet= <Var/Ware>
2755 - <RetVar> get laser maximum energy: laser= <Var/Laser>
2756 - <RetVar> get player lasers fired
2757 - <RetVar> get player missiles fired
2758 - <RetVar> get player laser hits
2759 - <RetVar> get player missile hits
2760 - <RetVar> get player total distance travelled
2761 - <RetVar> get player time saved with SETA
2762 - <RetVar> <RefObj> get sector music track
2763 - <RefObj> set sector music track: <Var/Number>
2764 - <RetVar/IF> <RefObj> is sector visited
2765 - <RetVar/IF> is race visited: race= <Var/Race>
2766 - add sell trade bar to menu: <Var/Array>, text= <Var/String>, min= <Var/Number>, max= <Var/Number>, current= <Var/Number>, volume= <Var/Number>, used= <Var/Number>, return value= <Var/String>, left text= <Var/String>, right text= <Var/String>
2767 - <RefObj> show effect: id= <Var/Number>
2768 - <RetVar> <RefObj> turn stationary object to target: <Var/Ship/Station>, range= <Var/Number>
2769 - add custom trade bar to menu: <Var/Array>, text= <Var/String>, used= <Var/Number>, free= <Var/Number>, other= <Var/Number>, current= <Var/Number>, ware volume= <Var/Number>, return value= <Var/String>
2770 - <RetVar> <RefObj> get flying ware table
2771 - <RetVar/IF> get player hired ships
2772 - <RetVar/IF> <RefObj> is managed by homebase
2773 - <RefObj> set managed by homebase: <Var/Boolean>
2774 - add object setting menu: id= <Var/String>, class= <Var/Class>, script= <Script Name>
2775 - add object setting menu: id= <Var/String>, class= <Var/Class>, scriptname= <Var/String>
2776 - remove object setting menu: id= <Var/String>
2777 - <RetVar/IF> get race auto blacklist: race= <Var/Race>
2778 - <RetVar/IF> can launch marines for boarding: shiptype= <Var/Ship Type>
2779 - set ware is seen: ware= <Var/Ware>, seen= <Var/Boolean>
2780 - <RetVar/IF> is ware seen: <Var/Ware>
2781 - set race is seen: race= <Var/Race>, seen= <Var/Boolean>
2782 - <RetVar/IF> is race seen: <Var/Race>
2783 - <RetVar> get encyclopedia custom news articles: sort= <Var/Boolean>
2784 - <RetVar> get encyclopedia custom info articles: sort= <Var/Boolean>
2785 - <RetVar> get encyclopedia custom history articles: sort= <Var/Boolean>
2786 - <RetVar> get encyclopedia custom stories articles: sort= <Var/Boolean>
2787 - <RetVar> get encyclopedia custom help articles: sort= <Var/Boolean>
2788 - set encyclopedia custom article seen: id= <Var/String>, seen= <Var/Boolean>
2789 - set encyclopedia help article seen: id= <Var/String>, seen= <Var/Boolean>
2790 - <RetVar/IF> is encyclopedia custom article seen: id= <Var/String>
2791 - <RetVar/IF> is encyclopedia help article seen: id= <Var/String>
2792 - <RetVar> create input: id= <Var/String> encyclopedia list page
2793 - <RetVar> create input: id= <Var/String> encyclopedia page, help= <Var/String>
2794 - <RetVar> create input: id= <Var/String> encyclopedia page, article= <Var/String>
2795 - <RetVar> create input: id= <Var/String> encyclopedia page, race= <Var/Race>
2796 - <RetVar> create input: id= <Var/String> encyclopedia page, command= <Object Command>
2797 - <RetVar> create input: id= <Var/String> encyclopedia page, abbreviations
2798 - <RetVar/IF> get wing command upgrade: command= <Var/Wing Command>
2799 - <RetVar/IF> get wing command upgrade script: command= <Var/Wing Command>
2800 - <RetVar/IF> get wing command extra upgrades: command= <Var/Wing Command>
2801 - <RetVar/IF> <RefObj> get wing command script: command= <Var/Wing Command>
2802 - <RetVar/IF> get wing command preload script: command= <Var/Wing Command>
2803 - <RetVar/IF> get wing command menu script: command= <Var/Wing Command>
2804 - <RetVar> get wing command name: command= <Var/Wing Command>
2805 - <RetVar> get wing command short name: command= <Var/Wing Command>
2806 - <RetVar> get wing command info: command= <Var/Wing Command>
2807 - <RetVar/IF/START> show on-screen timer: message= <Var/String>, time= <Var/Number>, icon= <Var/Number>
2808 - show on-screen timer: message= <Var/String>, time= <Var/Number>, icon= <Var/Number>, callback script= <Script Name>, callback id= <Var/String>
2809 - show on-screen timer: message= <Var/String>, time= <Var/Number>, icon= <Var/Number>, callback scriptname= <Var/String>, callback id= <Var/String>
2810 - <RetVar/IF> <RefObj> is command available: cmd= <Var/Object/Turret Command>
2811 - <RetVar/IF> <RefObj> get command flags: cmd= <Var/Object/Turret Command>
2812 - <RetVar> get all commands: submenu= <Var/Number>
2813 - add encyclopedia custom article: Manual, id= <Var/String>, title page= <Var/Number>, title id= <Var/Number>, text page= <Var/Number>, text id= <Var/Number>, group page= <Var/Number>, group id= <Var/Number>, group sort order= <Var/Number>, notify= <Var/Boolean>
2814 - set menu option: <Var/Array>, default side menu= <Var/Array>
2815 - set menu line option: <Var/Array>, side menu= <Var/Array>
2816 - register message automatic hyperlink, page= <Var/Number>, id= <Var/Number>, link= <Var/String>
2817 - unregister message automatic hyperlink, page= <Var/Number>, id= <Var/Number>
2818 - <RetVar/IF> get message automatic hyperlink, page= <Var/Number>, id= <Var/Number>
2819 - <RetVar> get all message automatic hyperlinks: as text= <Var/Boolean>
2820 - add encyclopedia ware override: ware= <Var/Ware>, pageid= <Var/Number>, textid= <Var/Number>
2821 - remove encyclopedia ware override: ware= <Var/Ware>
2822 - <RetVar/IF> get encyclopedia ware override name: ware= <Var/Ware>
2823 - <RetVar/IF> get encyclopedia ware override description: ware= <Var/Ware>
2824 - add encyclopedia custom article: Information, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean>
2825 - add encyclopedia custom article: History, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean>
2826 - add encyclopedia custom article: Stories, id= <Var/String>, text= <Var/String>, timeout= <Var/Number>, notify= <Var/Boolean>, include date= <Var/Boolean>
2827 - <RetVar/IF> <RefObj> get total station money transactions
2828 - <RetVar> <RefObj> get station transaction money: id= <Var/Number>
2829 - <RetVar> <RefObj> get station transaction text: id= <Var/Number>
2830 - <RetVar> <RefObj> get station transaction time: id= <Var/Number>
2831 - <RefObj> get docking port class string: flags= <Var/Number>
2832 - <RetVar/IF> <RefObj> get hangar docking ports
2833 - <RetVar/IF> <RefObj> get ship in docking port: port= <Var/Number>
2834 - <RetVar/IF> <RefObj> get used hangar ports
2835 - <RetVar/IF> <RefObj> get external dock ports
2836 - <RetVar/IF> <RefObj> get used external dock ports
2837 - <RetVar/IF> <RefObj> get landed external dock ports
2838 - <RetVar/IF> <RefObj> is dock port external: port= <Var/Number>
2839 - <RetVar/IF> is dock port external: type= <Var/Ship Type/Station Type>, port= <Var/Number>
2840 - <RetVar/IF> <RefObj> get incoming ships
2841 - <RetVar/IF> is gametip displayed: id= <Var/Number>
2842 - display gametip: id= <Var/Number>
2843 - cancel on-screen timer: id= <Var/String>
2844 - <RefObj> set override description: <Var/String>
2845 - <RetVar/IF> get diplomacy menu tutorial influence
2846 - <RetVar/IF> <RefObj> station has ware: ware= <Var/Ware>
2847 - <RefObj> transfer to player account: money= <Var/Number>, auto= <Var/Boolean>
2848 - <RefObj> transfer from player account: money= <Var/Number>, auto= <Var/Boolean>
2849 - add script global command: script= <Script Name>, pageid= <Var/Number>, textid= <Var/Number>, event= <Var/Boolean>
2850 - add script global command: scriptname= <Var/String>, pageid= <Var/Number>, textid= <Var/Number>, event= <Var/Boolean>
2851 - remove script global command: script= <Script Name>
2852 - remove script global command: scriptname= <Var/String>
2853 - <RetVar/IF> is default agent notify
2854 - set default agent notify: <Var/Boolean>
2855 - <RetVar> get class code from type: type= <Var/Ship Type/Station Type>
2856 - <RetVar> get ship class long name: shiptype= <Var/Ship Type>
2857 - add god exclusion: product= <Var/Ware>
2858 - add god exclusion: resource= <Var/Ware>
2859 - remove god exclusion: product= <Var/Ware>
2860 - remove god exclusion: resource= <Var/Ware>
2861 - <RetVar> get god product exclusions
2862 - <RetVar> get god resource exclusions
2863 - <RefObj> set was pilot captured: <Var/Boolean>
2864 - <RetVar/IF> <RefObj> was pilot captured
2865 - set honour points: <Var/Number>
2866 - add honour points: <Var/Number>
2867 - <RetVar> get honour points
2868 - <RetVar/IF> <RefObj> is wing command available: wingcmd= <Var/Wing Command>
2869 - <RetVar/IF> <RefObj> get wing command flags: wingcmd= <Var/Wing Command>
2870 - <RetVar> get all wing commands: submenu= <Var/Number>
2871 - <RetVar/IF> <RefObj> has wing command extra upgrades: wingcommand= <Var/Wing Command>
2872 - <RetVar/IF> <RefObj> is wing command available: wingcommand= <Var/Wing Command>
2873 - add additional wing command upgrade: wingcommand= <Var/Wing Command> upgrade= <Var/Ware>
2874 - remove additional wing command upgrade: wingcommand= <Var/Wing Command> upgrade= <Var/Ware>
2875 - add encyclopedia wing command requirement: wing command= <Var/Wing Command> key= <Var/String> pageid= <Var/Number> textid= <Var/Number>
2876 - remove encyclopedia wing command requirement: wing command= <Var/Wing Command> key= <Var/String>
2877 - <RetVar> create input: id= <Var/String> encyclopedia page, wing command= <Var/Wing Command>
2878 - <RetVar/IF> is command in menu: command= <Object Command>, menu= <Var/Number>
2879 - <RetVar/IF> get num of active wings: race= <Var/Race>
2880 - <RetVar/IF> get num of wings: race= <Var/Race>
2881 - <RetVar/IF> <RefObj> can ship be added to wing: wing= <Var/Wing>
2882 - <RefObj> remove all ships from wing
2883 - <RetVar/IF> <RefObj> get num of ships in wing
2884 - <RetVar/IF> <RefObj> is ship in wing: ship= <Var/Ship>
2885 - <RetVar/IF> <RefObj> any ships in wing have ware: ware= <Var/Ware>, class= <Var/Class>
2886 - <RetVar/IF> <RefObj> all ships in wing have ware: ware= <Var/Ware>, class= <Var/Class>
2887 - <RetVar> <RefObj> adjust sector in speak array: <Var/Array>
2888 - <RetVar/IF> <RefObj> get object voice page
2889 - <RetVar/IF> <RefObj> get object voice id
2890 - <RetVar/IF> <RefObj> is sector renamed
2891 - <RetVar/IF> <RefObj> has sector custom name
2892 - <RetVar/IF> <RefObj> get wings table in sector: race= <Var/Race>
2893 - <RetVar/IF> <RefObj> get sector local job ship count: jobid= <Var/Number>
2894 - <RetVar/IF> <RefObj> get sector local job desired ship count: jobid= <Var/Number>
2895 - <RetVar/IF> <RefObj> get sector local ship count
2896 - <RetVar/IF> <RefObj> get sector start factories count
2897 - <RetVar/IF> <RefObj> get sector current military state: race= <Var/Race>
2898 - <RetVar/IF> <RefObj> get sector average military state: race= <Var/Race>
2899 - <RefObj> set sector proposed: <Var/Boolean>
2900 - <RefObj> set sector no god events: <Var/Boolean>
2901 - <RetVar/IF> <RefObj> has sector no god events
2902 - <RefObj> set disable jobs in sector: <Var/Boolean>
2903 - <RetVar/IF> <RefObj> is jobs disabled in sector
2904 - <RetVar/IF> <RefObj> is sector connected to: sector= <Var/Sector>
2905 - <RetVar> <RefObj> get stationary ships table in sector
2906 - <RetVar> <RefObj> get moveable ships table in sector
2907 - <RetVar> <RefObj> get other ships table in sector
2908 - <RetVar> <RefObj> get player objects table in sector
2909 - <RetVar> <RefObj> get player factories table in sector
2910 - <RetVar> <RefObj> get jump beacons table in sector
2911 - <RetVar> <RefObj> get sector description
2912 - <RefObj> set sector mission quotas: trade= <Var/Number>, fight= <Var/Number>, build= <Var/Number>, think= <Var/Number>
2913 - <RetVar/IF> <RefObj> get sector mission trade quota
2914 - <RetVar/IF> <RefObj> get sector mission fight quota
2915 - <RetVar/IF> <RefObj> get sector mission build quota
2916 - <RetVar/IF> <RefObj> get sector mission think quota
2917 - <RetVar/IF> <RefObj> get ignore player blacklist
2918 - <RetVar> create graph option: id= <Var/String>, text= <Var/String>, values= <Var/Array>, default= <Var/Number>, width= <Var/Number>
2919 - <RetVar> get known wares by main type: <Var/Number>, ignore table= <Var/Table>
2920 - <RetVar> get new wares by main type: <Var/Number>, ignore table= <Var/Table>
2921 - <RetVar/IF> get standard messages count
2922 - <RetVar/IF> get unread messages count
2923 - <RetVar/IF> get temp messages count
2924 - <RetVar/IF> get plot messages count
2925 - <RetVar/IF> get incoming messages count
2926 - clear all messages: type= <Var/Number>
2927 - delete standard message: id= <Var/Number>
2928 - mark standard message read: id= <Var/Number>
2929 - <RetVar/IF> get standard message type: id= <Var/Number>
2930 - <RetVar/IF> get standard message time: id= <Var/Number>
2931 - <RetVar/IF> is standard message read: id= <Var/Number>
2932 - <RetVar/IF> get standard message text: id= <Var/Number>
2933 - delete plot message: id= <Var/Number>
2934 - mark plot message read: id= <Var/Number>
2935 - <RetVar/IF> get plot message type: id= <Var/Number>
2936 - <RetVar/IF> get plot message time: id= <Var/Number>
2937 - <RetVar/IF> is plot message read: id= <Var/Number>
2938 - <RetVar/IF> get plot message text: id= <Var/Number>
2939 - delete incoming message: id= <Var/Number>
2940 - mark incoming message read: id= <Var/Number>
2941 - <RetVar/IF> get incoming message type: id= <Var/Number>
2942 - <RetVar/IF> get incoming message time: id= <Var/Number>
2943 - <RetVar/IF> is incoming message read: id= <Var/Number>
2944 - <RetVar/IF> get incoming message text: id= <Var/Number>
2945 - <RetVar/IF> get incoming message object: id= <Var/Number>
2946 - <RetVar> read file data: filename= <Var/String>, directory= <Var/String>
2947 - write file data: filename= <Var/String>, directory= <Var/String>, data= <Var/String>
2948 - <RetVar> parse xml data: <Var/String>
2949 - <RetVar/IF> xml get number of children: <Var/XMLData>
2950 - <RetVar> xml get child: <Var/XMLData>, id= <Var/Number>
2951 - <RetVar> xml get node string: <Var/XMLData>
2952 - <RetVar/IF> xml has attribute: data= <Var/XMLData>, attribute= <Var/String>
2953 - <RetVar/IF> xml get attribute: data= <Var/XMLData>, attribute= <Var/String>
2954 - <RetVar> xml find child: <Var/XMLData>, node= <Var/String>
2955 - add script event: name= <Var/String>, script= <Script Name>
2956 - add script event: name= <Var/String>, scriptname= <Var/String>
2957 - send script event: name= <Var/String>, object= <Value>, param1= <Value>, param2= <Value>
2958 - <RetVar/IF> <RefObj> get user input: type= <Script Reference Type>, title= <Var/String>, valid sectors= <Var/Array/Table>, filter= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, sector texts= <Var/Table>
2959 - <RetVar> create input: id= <Var/String>, user input= <Script Reference Type>, refobj= <Value>, description= <Var/String>, valid sectors= <Var/Array/Table>, filterclass= <Var/Class>, racemask= <Var/Race>, flags= <Var/Number>, sector texts= <Var/Table>
2960 - <RetVar> create input: id= <Var/String> open wings menu, wing= <Var/Wing>
2961 - set wings menu: script= <Script Name>
2962 - set wings menu: scriptname= <Var/String>
2963 - <RetVar/IF> get wings menu script
2964 - <RetVar> create input: id= <Var/String> open diplomacy menu
2965 - remove script event: name= <Var/String>, script= <Script Name>
2966 - remove script event: name= <Var/String>, scriptname= <Var/String>
2967 - <RetVar/IF> <RefObj> is agent retired
2968 - <RefObj> set agent retired: <Var/Boolean>
2969 - <RetVar/IF> <RefObj> is agent running command
2970 - <RefObj> recall agent
2971 - <RetVar/IF> <RefObj> start agent command with menu: cmd= <Var/Agent Command>, tasks= <Var/Number>
2972 - <RefObj> set override name flags: <Var/Number>
2973 - <RetVar> <RefObj> get name flags
2974 - <RefObj> set trade report read: id= <Var/Number>, read= <Var/Boolean>
2975 - <RefObj> set combat report read: id= <Var/Number>, read= <Var/Boolean>
2976 - <RefObj> remove trade report: id= <Var/Number>
2977 - <RefObj> remove combat report: id= <Var/Number>
2978 - <RefObj> reset global trade report
2979 - <RefObj> reset global combat report
2980 - <RefObj> clear all trade reports
2981 - <RefObj> clear all combat reports
2982 - <RetVar/IF> <RefObj> get threat severity
2983 - <RetVar/IF> <RefObj> is a special drone
2984 - <RetVar/IF> <RefObj> is agent in tutorial mode
2985 - <RefObj> set agent tutorial mode: <Var/Boolean>
2986 - <RefObj> add to HQ recycle queue: station= <Var/Station Type>
2987 - <RefObj> remove from HQ recycle queue: station= <Var/Station Type>
2988 - <RetVar> get class long name: class= <Var/Class>, variation= <Var/Number>
2989 - <RetVar> get special class name: class= <Var/Class>, variation= <Var/Number>
2990 - <RetVar/IF> <RefObj> is easy boarding
2991 - <RefObj> set easy boarding
2992 - <RetVar/IF> <RefObj> is boarding tutorial
2993 - <RefObj> set boarding tutorial
2994 - <RetVar/IF> get notoriety percentage increase: <Var/Race> to <Var/Race>, percentage= <Var/Number>
2995 - <RetVar/IF> add notoriety percentage: <Var/Race> to <Var/Race>, percentage= <Var/Number>
2996 - <RetVar/IF> <RefObj> is ignoring player attacks
2997 - <RefObj> set ignore player attacks: <Var/Boolean>
2998 - <RetVar/IF> <RefObj> get max marines from lookup table
2999 - <RefObj> set current max marines: <Var/Number>, remove marines= <Var/Boolean>
3000 - <RetVar> advance notoriety by percentage: notoriety= <Var/Number>, level= <Var/Number>, percentage= <Var/Number>
3001 - <RetVar/IF> <RefObj> get upgrade points per cycle
3002 - <RetVar/IF> <RefObj> get remaining upgrade cycles
3003 - <RetVar> get absolute value: <Var/Number>
3004 - add god factory removal exclusion: race= <Var/Race>
3005 - remove god factory removal exclusion: race= <Var/Race>
3006 - <RetVar> get god race exclusions
3007 - <RetVar/IF> <RefObj> is being boarded
3008 - <RetVar/IF> <RefObj> get needed jump energy per sector
3009 - <RefObj> player unfocused jump
3010 - <RefObj> copy resupply settings from ship: <Var/Ship>
3011 - <RetVar/IF> <RefObj> can launch missile barrage: target= <Var/Ship>
3012 - <RetVar/IF> <RefObj> can launch marines: target= <Var/Ship>
3013 - <RefObj> launch all marine: target= <Var/Ship>
3014 - <RefObj> create and assign pilot from ship
3015 - <RetVar/IF> <RefObj> get passenger by name: name= <Var/String>
3016 - <RefObj> release all passengers
3017 - <RefObj> set civilian ship: <Var/Boolean>
3018 - <RetVar/IF> <RefObj> is auto weapon swap allowed
3019 - <RefObj> set auto weapon swap allowed: <Var/Boolean>
3020 - <RetVar/IF> <RefObj> get last dock time
3021 - <RetVar/IF> <RefObj> can call help from race
3022 - <RefObj> set can call help from race: <Var/Boolean>
3023 - <RetVar/IF> <RefObj> is show not as enemy
3024 - <RefObj> set not show as enemy: <Var/Boolean>
3025 - <RetVar/IF> <RefObj> get rotation acceleration limit
3026 - <RefObj> set rotation acceleration limit: percentage= <Var/Number>
3027 - <RefObj> set is cargo visible: <Var/Boolean>
3028 - <RetVar/IF> <RefObj> can scan: target= <Var/Ship>
3029 - <RetVar/IF> <RefObj> is scan illegal
3030 - <RetVar/IF> <RefObj> should rebuild
3031 - <RefObj> set random hull colour
3032 - <RefObj> add formation ship: <Var/Ship>
3033 - <RefObj> remove formation ship: <Var/Ship>
3034 - <RefObj> remove all formation ships
3035 - <RetVar> <RefObj> get default formation type
3036 - <RetVar/IF> <RefObj> is in formation: ship= <Var/Ship>
3037 - <RetVar> <RefObj> get base speed
3038 - <RetVar/IF> <RefObj> is in capture range: <Var/Ship>
3039 - <RetVar/IF> <RefObj> is highlighted
3040 - <RefObj> set highlighted: <Var/Boolean>
3041 - <RetVar/IF> <RefObj> get turret command: turret= <Var/Number>
3042 - <RetVar/IF> <RefObj> is laser in group: slot= <Var/Number>, group= <Var/Number>
3043 - <RefObj> add laser to group: slot= <Var/Number>, group= <Var/Number>
3044 - <RefObj> remove laser from group: slot= <Var/Number>, group= <Var/Number>
3045 - <RetVar/IF> <RefObj> get laser group: turret= <Var/Number>
3046 - <RefObj> set laser group: turret= <Var/Number>, group= <Var/Number>
3047 - <RetVar/IF> <RefObj> get sector population name
3048 - <RetVar/IF> <RefObj> get sector combat track
3049 - <RefObj> set sector combat track: <Var/Number>
3050 - <RefObj> set planet counts: planets= <Var/Number>, moons= <Var/Number>
3051 - <RefObj> reset planet counts
3052 - <RetVar/IF> <RefObj> get planet count
3053 - <RetVar/IF> <RefObj> get moon count
3054 - <RetVar> get all available shiptypes: exclude buyable= <Var/Boolean>
3055 - <RetVar/IF> <RefObj> get pilot total profit
3056 - <RefObj> set pilot total profit: <Var/Number>
3057 - <RefObj> inc pilot total profit: <Var/Number>
3058 - <RetVar> create input: id= <Var/String> open graphs menu, object= <Var/Ship/Station>
3059 - <RetVar> create input: id= <Var/String> open comms menu, object= <Var/Ship/Station>
3060 - <RetVar> create input: id= <Var/String> open command console menu, object= <Var/Ship/Station>
3061 - <RetVar> create input: id= <Var/String> open command console menu, owned ships= <Var/Ship/Station>
3062 - <RetVar> create input: id= <Var/String> open command console menu, landed ships= <Var/Ship/Station>
3063 - <RetVar> create input: id= <Var/String> open command console menu, fleet ships= <Var/Ship>
3064 - <RetVar> create input: id= <Var/String> open command console menu, list= <Var/Table>
3065 - <RetVar/IF> <RefObj> get ship tradeable ware table: include hardware= <Var/Boolean>
3066 - <RetVar/IF> <RefObj> get station tradeable ware table
3067 - add god exclusion: sector= <Var/Sector>
3068 - remove god exclusion: sector= <Var/Sector>
3069 - <RetVar/IF> get god sector exclusions
3070 - set race notoriety locked: race= <Var/Race>, locked= <Var/Boolean>
3071 - <RetVar/IF> is race notoriety locked: race= <Var/Race>
3072 - change current music track: <Var/Number>
3073 - change current music to combat track
3074 - change current music to sector track
3075 - <RetVar> get race flags: race= <Var/Race>
3076 - set race flags: race= <Var/Race>, flags= <Var/Number>
3077 - add race flags: race= <Var/Race>, flags= <Var/Number>
3078 - remove race flags: race= <Var/Race>, flags= <Var/Number>
3079 - set encyclopedia menu: script= <Script Name>
3080 - set encyclopedia menu: scriptname= <Var/String>
3081 - <RetVar/IF> get encyclopedia menu script
3082 - set diplomacy menu: script= <Script Name>
3083 - set diplomacy menu: scriptname= <Var/String>
3084 - <Script Name> get diplomacy menu script
3085 - set freight menu: script= <Script Name>
3086 - set freight menu: scriptname= <Var/String>
3087 - <Script Name> get freight menu script
3088 - set graphs menu: script= <Script Name>
3089 - set graphs menu: scriptname= <Var/String>
3090 - <Script Name> get graphs menu script
3091 - set weapons menu: script= <Script Name>
3092 - set weapons menu: scriptname= <Var/String>
3093 - <Script Name> get weapons menu script
3094 - set player menu: script= <Script Name>
3095 - set player menu: scriptname= <Var/String>
3096 - <Script Name> get player menu script
3097 - set command console menu: script= <Script Name>
3098 - set command console menu: scriptname= <Var/String>
3099 - <Script Name> get command console menu script
3100 - <RetVar/IF> get is dynamic notoriety: race= <Var/Race>
3101 - set dynamic notoriety: race= <Var/Race>, on= <Var/Boolean>
3102 - <RetVar/IF> <RefObj> is forced docking enabled
3103 - <RefObj> set forced docking: enabled= <Var/Boolean>
3104 - add command override order: menu= <Var/Number>, commands= <Var/Array>
3105 - remove command override order: menu= <Var/Number>
3106 - <RetVar> <RefObj> get max formation speed
3107 - show promotion scene: speech= <Var/Number>, text= <Var/String>, medalid= <Var/Number>
3108 - add sector music: trackid= <Var/Number>, pageid= <Var/Number>, textid= <Var/Number>
3109 - remove sector music: trackid= <Var/Number>
3110 - <RetVar> get all sector music id's
3111 - <RetVar/IF> get sector music name: id= <Var/Number>
3112 - <RetVar/IF> is player alerted
3113 - set race licence ware: race= <Var/Race>, ware= <Var/Ware>
3114 - <RetVar/IF> get race random enemy: race= <Var/Race>, exclude table= <Var/Table>
3115 - add linked notoriety: race= <Var/Race>, linked= <Var/Race>
3116 - remove linked notoriety: race= <Var/Race>, unlinked= <Var/Race>
3117 - <RetVar/IF> is race notoriety linked: race1= <Var/Race>, race2= <Var/Race>
3118 - <RetVar> get race notoriety links: race= <Var/Race>
3119 - <RetVar/IF> get race welcome message: race= <Var/Race>
3120 - set race welcome message: race= <Var/Race>, textid= <Var/Number>
3121 - <RetVar/IF> get race voice id: race= <Var/Race>
3122 - set race voice id: race= <Var/Race>, id= <Var/Number>
3123 - set race rank page: race= <Var/Race>, page= <Var/Number>
3124 - cancel race diplomacy temporary bonus: race= <Var/Race>, bonus= <Var/String>
3125 - <RetVar/IF> get race main sector: race= <Var/Race>
3126 - set race main sector: race= <Var/Race>, sector= <Var/Sector>
3127 - <RetVar/IF> get race nearest shipyard: race= <Var/Race>, sector= <Var/Sector>, shipclass= <Var/Class>
3128 - <Var/Race> add notoriety: race= <Var/Race> raw value= <Var/Number>
3129 - <RefObj> set default gate rotation
3130 - <RetVar/IF> <RefObj> is flying ware secret
3131 - <RefObj> set flying ware secret: <Var/Boolean>
3132 - <RetVar> get dock flags: shiptype= <Var/Ship Type>, port= <Var/Number>
3133 - <RetVar/IF> is audio verbose enabled
3134 - <RetVar/IF> is LFL enabled
3135 - set LFL enabled: <Var/Boolean>
3136 - <RetVar/IF> get current LFL target
3137 - inc stat counter, textid= <Var/Number>, amount= <Var/Number>, formatted= <Var/Boolean>
3138 - <RetVar/IF> <RefObj> is sector music fixed
3139 - <RefObj> set sector music fixed: <Var/Boolean>
3140 - <RetVar> calculate reward, type= <Var/Number>, level= <Var/Number>, discipline= <Var/Number>, fightrank= <Var/Number>, traderank= <Var/Number>, nototitle= <Var/Number>, stations= <Var/Number>, missions= <Var/Number>
3141 - <RetVar> get player transaction object: id= <Var/Number>